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* In his ComicBook/DCRebirth series (specifically issue 17), ''ComicBook/{{Cyborg}}'' has learned some rudimentary magic due to having gone on a date with fellow hero ComicBook/{{Zatanna}}, despite being, as his moniker implies, a cyborg. It is not much, mostly just him unlocking a door by shouting "Alakazam," but it does help.

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* In his ComicBook/DCRebirth series (specifically issue 17), #17), ''ComicBook/{{Cyborg}}'' has learned some rudimentary magic due to having gone on a date with fellow hero ComicBook/{{Zatanna}}, despite being, as his moniker implies, a cyborg. It is not much, mostly just him unlocking a door by shouting "Alakazam," but it does help.

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* ''Manga/FullmetalAlchemist'': Titular protagonist has a non-magical [[ArtificialLimbs artificial arm]], and AlchemyIsMagic.
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* Creator/LawrenceWattEvans has a pair of novels, ''The Cyborg and the Sorcerers'' and ''The Wizard and the War Machine'', where a cyborg soldier winds up on a planet where magic is real, [[GoingNative goes native]], and ends up becoming a wizard himself.

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* Creator/LawrenceWattEvans has a pair of novels, ''The Cyborg ''Literature/TheCyborgAndTheSorcerers'' and the Sorcerers'' and ''The Wizard and the War Machine'', ''Literature/TheWizardAndTheWarMachine'', where a cyborg soldier winds up on a planet where magic is real, [[GoingNative goes native]], and ends up becoming a wizard himself.

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* In his ComicBook/DCRebirth series (specifically issue 17), ComicBook/{{Cyborg}} has learned some rudimentary magic due to having gone on a date with fellow hero ComicBook/{{Zatanna}}, despite being, as his moniker implies, a cyborg. It is not much, mostly just him unlocking a door by shouting "Alakazam," but it does help.

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* In his ComicBook/DCRebirth series (specifically issue 17), ComicBook/{{Cyborg}} ''ComicBook/{{Cyborg}}'' has learned some rudimentary magic due to having gone on a date with fellow hero ComicBook/{{Zatanna}}, despite being, as his moniker implies, a cyborg. It is not much, mostly just him unlocking a door by shouting "Alakazam," but it does help.




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* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'': The [[RatMen Skaven]] Warlock Engineers of Clan Skryre often replace lost limbs with {{Magitek}} creation of their own devising and, in battle, can use their natural arcane abilities to shoot Warp Lightning at their enemies. The greatest of their number, Ikit Claw, has replaced more than falf his body with such devices and is considered to be the greatest Skaven spellcaster outside of the [[ReligionIsMagic Grey Seers priesthood]].
** ''TabletopGame/Warhammer40000'':
*** As with their non-psyker brethren, it's not unusual for [[MagicKnight Librarians]] of the [[SuperSoldier Adeptus Astartes]] to sport bionic limbs and organs as a result of centuries of combat. Those that share the gene-seed of the machine obsessed Iron Hands are particularly likely to have such cybernetic enhancements and often manifest [[{{Technocracy}} machine-based]] psychic abilities.
*** The Dark Adepts of the Dark Mechanicum, the twisted hybrids of technology and the arcane who are the {{Evil Counterpart}}s of the Imperium's [[MachineWorship Tech-Priests]] use the profane rituals and foul sorcery of the Dark Powers to enhance the weapons and monstrous [[HauntedTechnology daemon engine]] that they create for the forces of the Ruinous Powers.

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* Creator/GamesWorkshop games:
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''TabletopGame/{{Warhammer}}'': The [[RatMen Skaven]] Warlock Engineers of Clan Skryre often replace lost limbs with {{Magitek}} creation of their own devising and, in battle, can use their natural arcane abilities to shoot Warp Lightning at their enemies. The greatest of their number, Ikit Claw, has replaced more than falf his body with such devices and is considered to be the greatest Skaven spellcaster outside of the [[ReligionIsMagic Grey Seers priesthood]].
** * ''TabletopGame/Warhammer40000'':
*** ** As with their non-psyker brethren, it's not unusual for [[MagicKnight Librarians]] of the [[SuperSoldier Adeptus Astartes]] to sport bionic limbs and organs as a result of centuries of combat. Those that share the gene-seed of the machine obsessed Iron Hands are particularly likely to have such cybernetic enhancements and often manifest [[{{Technocracy}} machine-based]] psychic abilities.
*** ** The Dark Adepts of the Dark Mechanicum, the twisted hybrids of technology and the arcane who are the {{Evil Counterpart}}s of the Imperium's [[MachineWorship Tech-Priests]] use the profane rituals and foul sorcery of the Dark Powers to enhance the weapons and monstrous [[HauntedTechnology daemon engine]] that they create for the forces of the Ruinous Powers.

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[[caption-width-right:300:[[https://imgur.com/gallery/hZDWb System.out.println("Simsalabim!");]]]]

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* ''VideoGame/{{Shadowrun}}'': Your character Jake Armitage can essentially become this. On top of having the Dog Spirit's favor, and getting a wide variety of spells, he can be fitted with all manner of cyberware without the usual penalties this would cause in the Shadowrun-verse.

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* ''VideoGame/{{Shadowrun}}'': ''VideoGame/{{Shadowrun}} SNES'': Your character Jake Armitage can essentially become this. On top of having the Dog Spirit's favor, and getting a wide variety of spells, he can be fitted with all manner of cyberware without the [[CyberneticsEatYourSoul usual penalties penalties]] this would cause in the Shadowrun-verse.
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* Due to taking on aspects of both Cameron Hodge and Belasco, [[CompositeCharacter Cameron Belasco]] of ''ComicBook/InfinityWars'' combines cybernetics with demonic magic.

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* Due to taking on aspects of both Cameron Hodge and Belasco, [[CompositeCharacter Cameron Belasco]] of ''ComicBook/InfinityWars'' ''ComicBook/{{Infinity Wars|2018}}'' combines cybernetics with demonic magic.
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* Due to taking on aspects of both Cameron Hodge and Belasco, [[CompositeCharacter Cameron Belasco]] of ''ComicBook/InfinityWars'' combines cybernetics with demonic magic.
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* In his ComicBook/DCRebirth series, ComicBook/{{Cyborg}} has learned some rudimentary magic from fellow hero ComicBook/{{Zatanna}}, despite being, as his moniker implies, a cyborg.

to:

* In his ComicBook/DCRebirth series, series (specifically issue 17), ComicBook/{{Cyborg}} has learned some rudimentary magic from due to having gone on a date with fellow hero ComicBook/{{Zatanna}}, despite being, as his moniker implies, a cyborg.
cyborg. It is not much, mostly just him unlocking a door by shouting "Alakazam," but it does help.
Is there an issue? Send a MessageReason:
None

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[[AC:Comic Books]]
* In his ComicBook/DCRebirth series, ComicBook/{{Cyborg}} has learned some rudimentary magic from fellow hero ComicBook/{{Zatanna}}, despite being, as his moniker implies, a cyborg.
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A lot of magic in fiction requires the caster to have some metaphysical connection with magic--usually a soul--in order to use it. And given that there's usually a case where CyberneticsEatYourSoul, a cyborg who can use magic would therefore have some limitations in regards to using the latter.

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A lot of magic in fiction requires the caster to have some metaphysical connection with magic--usually a soul--in order to use it. And given that there's usually a sometimes the case where that CyberneticsEatYourSoul, a cyborg who can use magic would therefore have some limitations in regards to using the latter.
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* In the ''VideoGame/ShadowrunReturns'' series, you can build a Mage/Shaman character this way, though it's advised to keep the cybernetics to a minimum since Essence loss also means longer cooldowns for spells. To a lesser extent, ''any'' character built with both spells and cyberware in their loadout technically qualifies for this trope.

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* In the ''VideoGame/ShadowrunReturns'' series, you can build a Mage/Shaman character this way, though it's advised to keep the cybernetics to a minimum since Essence loss also means longer cooldowns for spells. That said, the campaigns usually include one or two pieces of cyberware that don't cost any Essence, and ''Hong Kong'' adds a Cyberware Affinity line of skills that effectively gives you more Essence, letting mages add a few cybernetic parts without compromising their magical skills. To a lesser extent, ''any'' character built with both spells and cyberware in their loadout technically qualifies for this trope.
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* ''Creator/LawrenceWattEvans'' has a pair of novels, ''The Cyborg and the Sorcerers'' and ''The Wizard and the War Machine'', where a cyborg soldier winds up on a planet where magic is real, [[GoingNative goes native]], and ends up becoming a wizard himself.

to:

* ''Creator/LawrenceWattEvans'' Creator/LawrenceWattEvans has a pair of novels, ''The Cyborg and the Sorcerers'' and ''The Wizard and the War Machine'', where a cyborg soldier winds up on a planet where magic is real, [[GoingNative goes native]], and ends up becoming a wizard himself.
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As it is known, cyborgs are organic individuals with creations of science grafted into them. So just like with RobotWizard, when you got a cyborg who can cast magic, [[MagicVersusScience which is usually at odds with science]] (even if they can go hand-in-hand), it becomes a pretty novel sight and comes up with a few strange implications.

A lot of magic in fiction requires the caster to have some metaphysical connection with magic--usually a soul--in order to use it. And given that there's usually a case where CyberneticsEatYourSoul, a cyborg who can use magic would therefore have some limitations in regards to using the latter.

For this to count, ClarkesThirdLaw should not be in effect (i.e. the magic shouldn't be some very highly advanced technology), and the character has to still be human/organic enough to some extent. If they're explicitly robotic from inception, that falls under RobotWizard.

SubTrope of {{Magitek}}, which is not limited to robots, and ScienceFantasy. Also a case of NinjaPirateRobotZombie, being a combination of two things we consider cool, and OxymoronicBeing and/or ParadoxPerson, due to technology and magic mixed together.

SisterTrope to WizardsFromOuterSpace and RobotWizard.

!!Examples:

[[AC:Anime and Manga]]

* Being a latent mage is actually a requirement for cyborgs in the ''Franchise/LyricalNanoha'' franchise, as their robotic implants are powered by the mana that their bodies produce. While several of them are also shown to be proper mages, their cyborg abilities are distinctly different from magic, as they're able to function while inside an AntiMagic field without problem.

[[AC:Film - Live Action]]

* Both Anakin Skywalker and his son Luke from the ''Franchise/StarWars'' saga receive cybernetic prosthetic arms in the course of the movies, but retain their Force powers (though when Anakin lost all of his ''remaining'' limbs and [[LateArrivalSpoiler became Darth Vader]], his mastery of the Force was severely hampered for the rest of his life, compared to what he had displayed before).

[[AC:Literature]]

* ''Creator/LawrenceWattEvans'' has a pair of novels, ''The Cyborg and the Sorcerers'' and ''The Wizard and the War Machine'', where a cyborg soldier winds up on a planet where magic is real, [[GoingNative goes native]], and ends up becoming a wizard himself.

[[AC:Tabletop Games]]
* In ''TabletopGame/ScumAndVillainy'', anyone can become a cyborg wizard -- in fact, the "wizard" part is easier than the "cyborg" one, since any sentient being can tap into [[BackgroundMagicField the Way]] to learn PsychicPowers and to become a Mystic, while cybernetic augmentations are tightly controlled by the Guild of Engineers. While the lore doesn't mention any canon cyborg Mystics, picking up some Way powers and WorkingForABodyUpgrade from the Guild is a perfectly valid build for a PlayerCharacter.
* ''TabletopGame/{{Shadowrun}}'' is rife with [=NPCs=] and [=PCs=] like this to differing extents, though it comes with its limitations by way of Essence. Installing cyber- or bioware [[CyberneticsEatYourSoul has an Essence cost]], and the less Essence you have, the harder it is for mages to cast magic (not to mention you'll die if you run out of it), meaning you'll have to minimize the cybernetics you want in yourself and choose really carefully to be an effective player.
* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'': The [[RatMen Skaven]] Warlock Engineers of Clan Skryre often replace lost limbs with {{Magitek}} creation of their own devising and, in battle, can use their natural arcane abilities to shoot Warp Lightning at their enemies. The greatest of their number, Ikit Claw, has replaced more than falf his body with such devices and is considered to be the greatest Skaven spellcaster outside of the [[ReligionIsMagic Grey Seers priesthood]].
** ''TabletopGame/Warhammer40000'':
*** As with their non-psyker brethren, it's not unusual for [[MagicKnight Librarians]] of the [[SuperSoldier Adeptus Astartes]] to sport bionic limbs and organs as a result of centuries of combat. Those that share the gene-seed of the machine obsessed Iron Hands are particularly likely to have such cybernetic enhancements and often manifest [[{{Technocracy}} machine-based]] psychic abilities.
*** The Dark Adepts of the Dark Mechanicum, the twisted hybrids of technology and the arcane who are the {{Evil Counterpart}}s of the Imperium's [[MachineWorship Tech-Priests]] use the profane rituals and foul sorcery of the Dark Powers to enhance the weapons and monstrous [[HauntedTechnology daemon engine]] that they create for the forces of the Ruinous Powers.

[[AC:Video Games]]

* ''VideoGame/PaperMarioTheThousandYearDoor'' features enemies called "Wizzerds," who are described as "part-machine, part-organic." They use magic for all of their moves.
* ''VideoGame/{{Shadowrun}}'': Your character Jake Armitage can essentially become this. On top of having the Dog Spirit's favor, and getting a wide variety of spells, he can be fitted with all manner of cyberware without the usual penalties this would cause in the Shadowrun-verse.
* In the ''VideoGame/ShadowrunReturns'' series, you can build a Mage/Shaman character this way, though it's advised to keep the cybernetics to a minimum since Essence loss also means longer cooldowns for spells. To a lesser extent, ''any'' character built with both spells and cyberware in their loadout technically qualifies for this trope.

[[AC:Web Comics]]

* Fairly common in ''WebComic/ValAndIsaac'' due to the ScienceFantasy setting. In particular, Space Dread claims to be made up of cybernetics and dark magic.

[[AC:WesternAnimation]]

* ''WesternAnimation/ThundarrTheBarbarian'': These tend to show up a lot in the AfterTheEnd future of the series, normally as antagonists. The most notable example was Gemini, an imposing wizard possessed of two faces, one that looked and sounded like a kindly old man and the other that looked and sounded like, well, [[{{Expy}} Darkseid]]. His head would rotate around with his helmet visor flipping to cover the unneeded face. In addition to powerful blasts of energy, he could also summon monsters to fight for him and had an energy shield that could tank the Sun Sword's energy blasts.

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