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* ''VideoGame/ShadowsOfDoubt'' is set in a [[OneNationUnderCopyright corpo-nation]] cyberpunk ''noir'' dystopia where the [[FloodedFutureWorld world has been largely ruined by apocalyptic flooding]], and as such the three forms of available weather are gloomy overcast, torrential rain, and forlorn snow. Notably, you are never able to see the sun, nor is there anything which constitutes 'bright daylight' in the game's setting.
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Fixed spoiler formatting for Rain Code in the video game section.


* ''VideoGame/MasterDetectiveArchivesRainCode'': The city of Kanai Ward is entirely owned and ruled by a MegaCorp, policed by what are essentially heavily militarized ([[DirtyCop and heavily corrupt]]) corporate security, and is packed with so much neon lighting that even the ''plants'' have it. It's been raining nonstop there for ''three years'' by the time the player character shows up. Some people even walk around with futuristic drone-umbrellas hovering above their heads to keep them dry, though most people opt for much more affordable traditional umbrellas or raincoats. [[Spoiler:It turns out the rain is not just a stylistic choice, as the rain clouds are the only thing stopping the homunculi population from going berserk.]]

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* ''VideoGame/MasterDetectiveArchivesRainCode'': The city of Kanai Ward is entirely owned and ruled by a MegaCorp, policed by what are essentially heavily militarized ([[DirtyCop and heavily corrupt]]) corporate security, and is packed with so much neon lighting that even the ''plants'' have it. It's been raining nonstop there for ''three years'' by the time the player character shows up. Some people even walk around with futuristic drone-umbrellas hovering above their heads to keep them dry, though most people opt for much more affordable traditional umbrellas or raincoats. [[Spoiler:It [[spoiler:It turns out the rain is not just a stylistic choice, as the rain clouds are the only thing stopping the homunculi population from going berserk.]]
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* ''VideoGame/MasterDetectiveArchivesRainCode'': The city of Kanai Ward is entirely owned and ruled by a MegaCorp, policed by what are essentially heavily militarized ([[DirtyCop and heavily corrupt]]) corporate security, and is packed with so much neon lighting that even the ''plants'' have it. It's been raining nonstop there for ''three years'' by the time the player character shows up. Some people even walk around with futuristic drone-umbrellas hovering above their heads to keep them dry, though most people opt for much more affordable traditional umbrellas or raincoats.

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* ''VideoGame/MasterDetectiveArchivesRainCode'': The city of Kanai Ward is entirely owned and ruled by a MegaCorp, policed by what are essentially heavily militarized ([[DirtyCop and heavily corrupt]]) corporate security, and is packed with so much neon lighting that even the ''plants'' have it. It's been raining nonstop there for ''three years'' by the time the player character shows up. Some people even walk around with futuristic drone-umbrellas hovering above their heads to keep them dry, though most people opt for much more affordable traditional umbrellas or raincoats. [[Spoiler:It turns out the rain is not just a stylistic choice, as the rain clouds are the only thing stopping the homunculi population from going berserk.]]
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* ''VideoGame/MasterDetectiveArchivesRainCode'': The Nintendo Direct preview describes the setting as a city of "perpetual rain". It also describes the city as "corporate controlled" (a hallmark of the cyberpunk genre) and high tech umbrellas are shown to be in use as well.

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* ''VideoGame/MasterDetectiveArchivesRainCode'': The Nintendo Direct preview describes the setting as a city of "perpetual rain". It also describes Kanai Ward is entirely owned and ruled by a MegaCorp, policed by what are essentially heavily militarized ([[DirtyCop and heavily corrupt]]) corporate security, and is packed with so much neon lighting that even the city as "corporate controlled" (a hallmark of ''plants'' have it. It's been raining nonstop there for ''three years'' by the cyberpunk genre) and high tech time the player character shows up. Some people even walk around with futuristic drone-umbrellas hovering above their heads to keep them dry, though most people opt for much more affordable traditional umbrellas are shown to be in use as well.or raincoats.
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quality upgrade


[[quoteright:325:[[Film/BladeRunner2049 https://static.tvtropes.org/pmwiki/pub/images/cyberpunk-with-a-chance-of-rain_electric-city_3721.png]]]]

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[[quoteright:325:[[Film/BladeRunner2049 https://static.tvtropes.org/pmwiki/pub/images/cyberpunk-with-a-chance-of-rain_electric-city_3721.org/pmwiki/pub/images/chance_of_rain.png]]]]



* ''VideoGame/MasterDetectiveArchivesRainCode'': The Nintendo Direct preview describes the setting as a city of “perpetual rain”. It also describes the city as “corporate controlled” (a hallmark of the cyberpunk genre) and high tech umbrellas are shown to be in use as well.

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* ''VideoGame/MasterDetectiveArchivesRainCode'': The Nintendo Direct preview describes the setting as a city of “perpetual rain”. "perpetual rain". It also describes the city as “corporate controlled” "corporate controlled" (a hallmark of the cyberpunk genre) and high tech umbrellas are shown to be in use as well.
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* ''VideoGame/Hitman3'': The chapter in Chongqing sets the city at night with a pretty heavy and steady rain, with the city streets being awash in neon lights, showing them to be quite dirty compared to the sterile cleanliness of the facilities' interior and the skies patrolled by drones. The plot at this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs into cutting-edge -- and questionable at best -- technologies centered around predicting and affecting human behavior.

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* ''VideoGame/Hitman3'': The chapter in In ''VideoGame/Hitman3'', Chongqing gives off this vibe, as it sets the city at night with a pretty heavy and steady bout of rain, with the city streets being awash in neon lights, showing them to be quite dirty compared to the sterile cleanliness of the facilities' interior and the skies are being patrolled by drones. drones, illegal ones at that. The plot at this point revolves around an advanced is for 47 to enter the ICA Facility below the city [[spoiler:to leak all the ICA's database owned by of targets and contracts, dissolving the ICA, held in a high-tech facility organisation]], where the two joint overseers overseers; Imogen Royce and Hush, are also leading separate research programs into cutting-edge -- and questionable at best ''at best'' -- technologies centered around predicting and affecting human behavior.behavior, Hush going so far as to use homeless people as his test subjects.
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-->-- Opening line of ''Literature/{{Neuromancer}}'' [[note]]Keep in mind that this refers to the grey static of older analogue televisions, not the [[TechnologyMarchesOn solid blue or black of digital ones]].[[/note]]

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-->-- [[WeatherReportOpening Opening line line]] of ''Literature/{{Neuromancer}}'' [[note]]Keep in mind that this refers to the grey static of older analogue televisions, not the [[TechnologyMarchesOn solid blue or black of digital ones]].[[/note]]
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* ''VideoGame/MasterDetectiveArchivesRainCode'': The Nintendo Direct preview describes the setting as a city of “perpetual rain”. It also describes the city as “corporate controlled” (a hallmark of the cyberpunk genre) and high tech umbrellas are shown to be in use as well.
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Remove chained sinkhole.


Inherited from the similarly crappy weather of the FilmNoir genre, dark weather has the benefit of making the [[NeonCity bright]] [[TronLines lights]] and [[AdvertOverloadedFuture advertisements]] of a futuristic city stand out, as they reflect off rain droplets and puddles. By contrast, the resulting damp and lack of color gives the street level a very downtrodden, dirty look, particularly where TheCityNarrows and the high-tech infrastructure is decayed and rusted. Also like Film Noir, works involving these kinds of weather patterns will nearly always take place at night.

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Inherited from the similarly crappy weather of the FilmNoir genre, dark weather has the benefit of making the [[NeonCity bright]] [[TronLines bright lights]] and [[AdvertOverloadedFuture advertisements]] of a futuristic city stand out, as they reflect off rain droplets and puddles. By contrast, the resulting damp and lack of color gives the street level a very downtrodden, dirty look, particularly where TheCityNarrows and the high-tech infrastructure is decayed and rusted. Also like Film Noir, works involving these kinds of weather patterns will nearly always take place at night.

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* ''Anime/GhostInTheShell1995'' and ''Innocence'', though in keeping with the show's status as LighterAndSofter, the weather is nicer in ''[[Anime/GhostInTheShellStandAloneComplex Stand Alone Complex]]''. There are still more than a few episodes with rain, such as the fourth episode of the first season, where it's actually a minor plot point (a murder is covered up as a traffic accident caused by a rainstorm).



* There's always some clouds or weird shadows in ''Anime/SerialExperimentsLain''.



* ''Manga/SilentMobius'', which was heavily influenced by ''Film/BladeRunner'', is set in a Tokyo with near constant rain.
* This trope is what drives the plot of ''Animation/SkyBlue''.
* In ''Anime/{{Kiba}}'', there's [[AnachronismStew one place populated entirely by cyborgs]] where it's always raining.

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* ''Manga/SilentMobius'', which was heavily influenced by ''Film/BladeRunner'', is set In the ''Franchise/GhostInTheShell'' franchise, ''Anime/GhostInTheShell1995'' and ''Innocence'' qualify abundantly, though in a Tokyo keeping with near constant rain.
* This trope is what drives
the plot show's status as LighterAndSofter, the weather is nicer in ''Anime/GhostInTheShellStandAloneComplex''. There are still more than a few episodes with rain, such as the fourth episode of ''Animation/SkyBlue''.
* In ''Anime/{{Kiba}}'', there's [[AnachronismStew one place populated entirely by cyborgs]]
the first season, where it's always raining.actually a minor plot point (a murder is covered up as a traffic accident caused by a rainstorm).



* In ''Anime/{{Kiba}}'', there's [[AnachronismStew one place populated entirely by cyborgs]] where it's always raining.



* There's always some clouds or weird shadows in ''Anime/SerialExperimentsLain''.
* ''Manga/SilentMobius'', which was heavily influenced by ''Film/BladeRunner'', is set in a Tokyo with near constant rain.



[[folder:Film]]
* ''Film/BladeRunner'' is probably responsible for [[TropeMaker starting the trend]] in films. The endless rain was a reference to FilmNoir. It also helped disguise the fact that he was just shooting on the backlot -- all those scenes set at night with lots of rain and smoke are a great disguise. In this [[http://archive.wired.com/entertainment/hollywood/magazine/15-10/ff_bladerunner?currentPage=all 2005 interview with Wired Magazine]], Creator/RidleyScott stated that the rain in part was present to hide the wires on the Spinners. Quote: "Because you can't make a spinner fly without a crank. That's why it was raining in the shot, because the rain would help to hide the cables." This page's image even comes from sequel ''Film/BladeRunner2049'', which is also very rainy even if with more dry sequences (especially those not in Los Angeles).
* In ''Franchise/TheMatrix'', the weather is initially always nice inside the matrix, but outside the Matrix, the sun is permanently blocked by a planet-covering cloud of nanites. Once [[spoiler:Smith takes over]], the trope applies directly to the world inside the Matrix.
* ''Film/MinorityReport'' features some sunny vistas, but there's also quite a few overcast skies, as well as precog-predicted rain.
* ''Film/{{Immortal}}'' takes place in UsefulNotes/NewYorkCity, where the skies are perpetually and dismally overcast, except in Central Park, which mysteriously has the weather conditions of Antarctica.

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[[folder:Film]]
[[folder:Film -- Animation]]
* ''Film/BladeRunner'' This trope is probably responsible for [[TropeMaker starting what drives the trend]] in films. plot of ''Animation/SkyBlue''.
[[/folder]]

[[folder:Film -- Live-Action]]
*
The endless rain was a reference to FilmNoir. It also helped disguise the fact that he was just shooting climate on the backlot -- all those scenes set at planet in ''Film/{{Aliens}}'' is inhospitable. It's [[AlwaysNight always dark]] and rainy.
* [[ZigZaggingTrope Zig-zagged]] in ''Film/AlitaBattleAngel'': the film, while adapting [[Manga/BattleAngelAlita a classic cyberpunk story]] and largely keeping the manga's overall dark tone, has a distinctive LighterAndSofter vibe, and most of it happens under a bright sunlight. However, whenever the story turns to the dark, [[EmpathicEnvironment a
night with lots of rain descends, and smoke are a great disguise. In this [[http://archive.wired.com/entertainment/hollywood/magazine/15-10/ff_bladerunner?currentPage=all 2005 interview with Wired Magazine]], Creator/RidleyScott stated that the rain starts]] in part was present to hide the wires on the Spinners. Quote: "Because you can't make a spinner fly without a crank. That's why it was raining in the shot, because the rain would help to hide the cables." This page's image even comes from sequel ''Film/BladeRunner2049'', which is also very rainy even if with more dry sequences (especially those not in Los Angeles).
* In ''Franchise/TheMatrix'', the weather is initially always nice inside the matrix, but outside the Matrix, the sun is permanently blocked by a planet-covering cloud of nanites. Once [[spoiler:Smith takes over]], the trope applies directly to the world inside the Matrix.
* ''Film/MinorityReport'' features some sunny vistas, but there's also quite a few overcast skies, as well as precog-predicted rain.
* ''Film/{{Immortal}}'' takes place in UsefulNotes/NewYorkCity, where the skies are perpetually and dismally overcast, except in Central Park, which mysteriously has the weather conditions of Antarctica.
earnest.



* [[ShapedLikeItself It's always dark in]] ''Film/DarkCity''. Again, justified [[spoiler: by the eponymous city being controlled by aliens who can't stand strong light]].
* ''Film/TroubleInMind'' is a noirish tale set in an indeterminate retro-future filmed in Seattle, appropriately named "Rain City".
* In ''Film/TronLegacy'', {{Cyberspace}} is clouded over pretty much all the time, although it never actually rains. However, there is the one scene when [[spoiler:Gem meets Sam in the street]] and she is wearing a raincoat and carrying an umbrella.



* The climate on the planet in ''Film/{{Aliens}}'' is inhospitable. It's [[AlwaysNight always dark]] and rainy.
* Parodied and subverted in ''Film/BackToTheFuturePartII''. The [=DeLorean=] lands in a back alley, gearing up for a dark, cyberpunk setting...and then the skies clear.
* The protagonist of Italian film ''Film/HandsOfSteel'' (also known as ''Vendetta dal futuro'', ''Fists of Steel'', ''Paco the Death Machine'', in Quebec as ''L'enfonceur'') is a cyborg sent to kill a scientist, who is trying to stop acid rains. Not far from the beginning his car gets [[HollywoodAcid burned]] by such rain.
* ''Film/SplitSecond1992'': ([[TheNineties Then-]]) future London, and so bad that a good chunk of it has long since flooded. You never even see the sun up until the final credits.
* Played with in ''Film/AlitaBattleAngel'': the film, while adapting [[Manga/BattleAngelAlita a classic cyberpunk story]] and largely keeping the manga's overall dark tone, has a distinctive LighterAndSofter vibe, and most of it happens under a bright sunlight. However, whenever the story turns to the dark, [[EmpathicEnvironment a night descends, and the rain starts]] in earnest.

to:

* The climate on the planet in ''Film/{{Aliens}}'' is inhospitable. It's [[AlwaysNight always dark]] and rainy.
* Parodied and subverted
{{Subverted|Trope}} in ''Film/BackToTheFuturePartII''. The [=DeLorean=] lands in a back alley, gearing up for a dark, cyberpunk setting... and then the skies clear.
* ''Film/BladeRunner'' is probably responsible for [[TropeMakers starting the trend]] in films. The endless rain was a reference to FilmNoir. It also helped disguise the fact that he was just shooting on the backlot -- all those scenes set at night with lots of rain and smoke are a great disguise. In this [[http://archive.wired.com/entertainment/hollywood/magazine/15-10/ff_bladerunner?currentPage=all 2005 interview with Wired Magazine]], Creator/RidleyScott stated that the rain in part was present to hide the wires on the Spinners. Quote: "Because you can't make a spinner fly without a crank. That's why it was raining in the shot, because the rain would help to hide the cables." This page's image even comes from the sequel ''Film/BladeRunner2049'', which is also very rainy even if with more dry sequences (especially those not in Los Angeles).
* [[ShapedLikeItself It's always dark in]] ''Film/DarkCity'', which is {{justified|Trope}} by [[spoiler:the eponymous city being controlled by aliens who can't stand strong light]].
*
The protagonist of the Italian film ''Film/HandsOfSteel'' (also known as ''Vendetta dal futuro'', ''Fists of Steel'', ''Paco the Death Machine'', in Quebec as ''L'enfonceur'') is a cyborg sent to kill a scientist, scientist who is trying to stop acid rains. Not far from the beginning beginning, his car gets [[HollywoodAcid burned]] by such rain.
* ''Film/SplitSecond1992'': ''Film/{{Immortal}}'' takes place in UsefulNotes/NewYorkCity, where the skies are perpetually and dismally overcast, except in Central Park, which mysteriously has the weather conditions of Antarctica.
* In ''Franchise/TheMatrix'', the weather is initially always nice inside the matrix, but outside the Matrix, the sun is permanently blocked by a planet-covering cloud of nanites. Once [[spoiler:Smith takes over]], the trope applies directly to the world inside the Matrix.
* ''Film/MinorityReport'' features some sunny vistas, but there's also quite a few overcast skies, as well as precog-predicted rain.
* ''Film/SplitSecond1992'' features this with
([[TheNineties Then-]]) then-]]) future London, and so bad that a good chunk of it has long since flooded. You never even see the sun up until the final credits.
* Played with in ''Film/AlitaBattleAngel'': In ''Film/TronLegacy'', {{Cyberspace}} is clouded over pretty much all the film, while adapting [[Manga/BattleAngelAlita a classic cyberpunk story]] and largely keeping the manga's overall dark tone, has a distinctive LighterAndSofter vibe, and most of time, although it happens under a bright sunlight. never actually rains. However, whenever there is the story turns to one scene when [[spoiler:Gem meets Sam in the dark, [[EmpathicEnvironment a night descends, street]] and the rain starts]] she is wearing a raincoat and carrying an umbrella.
* ''Film/TroubleInMind'' is a noirish tale set
in earnest.an indeterminate retro-future filmed in Seattle, appropriately named "Rain City".



* In George Johansson's novel ''Datorernas död'' (''Death of the Computers''), pollution and climate change has rendered the skies almost permanently overcast.
* ''Literature/EmpireFromTheAshes'': Although it isn't cyberpunk (despite an army of cyborgs and more people being cyborgized daily), ''Armageddon Inheritance'' plays this straight. Earth is being sieged by AbsoluteXenophobe aliens, who [[ColonyDrop bombard it with asteroids]], the only starship went searching for help and disappeared, missiles and energy are running low... Asteroids that break through defenses usually hit oceans, filling air with water and salt and increasing albedo. Most scenes set on Earth during the siege have icy rain as a backdrop. The happy ending {{invert|edTrope}}s this -- the rains have washed all pollution from the air and the sky is cleaner than it's been for centuries.
* ''Literature/HaltingState'': {{Justified|Trope}}, of course, as the story takes place in [[UsefulNotes/BritishWeather Scotland]].
* In Creator/BruceSterling's ''Heavy Weather'' (1994), [[GlobalWarming climate change]] has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.
* ''Literature/TheLatheOfHeaven'' is set in Portland, Oregon, whose normally cool, rainy Northwestern climate has become ''warm'' and rainy, thanks to GlobalWarming. In a 1971 book, for the record; we've seen this coming for a ''long'' time.



* {{Lampshade|Hanging}}d in ''Literature/{{Neverwhere}}'', by using the same phrase from ''Literature/{{Neuromancer}}'' to describe a ''clear'' sky. Because TechnologyMarchesOn, dead TV channels are now a blank blue.
* Creator/UrsulaKLeGuin's ''Literature/TheLatheOfHeaven'' is set in Portland, Oregon, whose normally cool, rainy Northwestern climate has become ''warm'' and rainy, thanks to GlobalWarming. In a 1971 book, for the record; we've seen this coming for a ''long'' time.
* In Creator/BruceSterling's ''Heavy Weather'' (1994), [[GlobalWarming climate change]] has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.
* ''Literature/HaltingState'': {{Justified|Trope}}, of course, as the story takes place in [[UsefulNotes/BritishWeather Scotland]].
* In George Johansson's novel ''Datorernas död'' (''Death of the Computers''), pollution and climate change has rendered the skies almost permanently overcast.
* Although it isn't cyberpunk (despite an army of cyborgs and more people being cyborgized daily), Creator/DavidWeber's ''[[Literature/EmpireFromTheAshes Armageddon Inheritance]]'' plays this straight. Earth is being sieged by AbsoluteXenophobe aliens, who [[ColonyDrop bombard it with asteroids]], the only starship went searching for help and disappeared, missiles and energy are running low... Asteroids that break through defenses usually hit oceans, filling air with water and salt and increasing albedo. Most scenes set on Earth during the siege have icy rain as a backdrop.
** The happy ending inverts this. The rains have washed all pollution from the air and the sky is cleaner than it's been for centuries.

to:

* {{Lampshade|Hanging}}d {{Parodied|Trope}} in ''Literature/{{Neverwhere}}'', ''Literature/{{Neverwhere}}'' by using the same phrase from ''Literature/{{Neuromancer}}'' to describe a ''clear'' sky. Because TechnologyMarchesOn, dead TV channels are now a blank blue.
* Creator/UrsulaKLeGuin's ''Literature/TheLatheOfHeaven'' is set in Portland, Oregon, whose normally cool, rainy Northwestern climate has become ''warm'' and rainy, thanks to GlobalWarming. In a 1971 book, for the record; we've seen this coming for a ''long'' time.
* In Creator/BruceSterling's ''Heavy Weather'' (1994), [[GlobalWarming climate change]] has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.
* ''Literature/HaltingState'': {{Justified|Trope}}, of course, as the story takes place in [[UsefulNotes/BritishWeather Scotland]].
* In George Johansson's novel ''Datorernas död'' (''Death of the Computers''), pollution and climate change has rendered the skies almost permanently overcast.
* Although it isn't cyberpunk (despite an army of cyborgs and more people being cyborgized daily), Creator/DavidWeber's ''[[Literature/EmpireFromTheAshes Armageddon Inheritance]]'' plays this straight. Earth is being sieged by AbsoluteXenophobe aliens, who [[ColonyDrop bombard it with asteroids]], the only starship went searching for help and disappeared, missiles and energy are running low... Asteroids that break through defenses usually hit oceans, filling air with water and salt and increasing albedo. Most scenes set on Earth during the siege have icy rain as a backdrop.
** The happy ending inverts this. The rains have washed all pollution from the air and the sky is cleaner than it's been for centuries.
blue.



* Music/MindInABox's albums - [[SequelSong set within a cyberpunk continuity]] - all take place at night, when Black is engaging in operations for [[BigBrotherIsWatching The Agency]]. The cover art for ''Memories'' depicts Black standing before a pitch-black city, and the final song in the album, "5ynchr0ni7e" begins with White musing on the city.

to:

* Music/MindInABox's albums - -- [[SequelSong set within a cyberpunk continuity]] - -- all take place at night, when Black is engaging in operations for [[BigBrotherIsWatching The the Agency]]. The cover art for ''Memories'' depicts Black standing before a pitch-black city, and the final song in the album, "5ynchr0ni7e" begins with White musing on the city.



* In ''TabletopGame/{{Cyberpunk}} 2020'', the weather often includes acid rain or worse.
* Storyteller handbooks for the ''TabletopGame/OldWorldOfDarkness'' warn against relying too much on this. It becomes absurd, and eventually it'll flood [[TheMorlocks the Nosferatu]] out of the sewers.



* Same for ''TabletopGame/{{Cyberpunk}} 2020'', where the weather often includes acid rain. Or worse.
* On the Planet/City of Mort in ''TabletopGame/SLAIndustries'', it rains for approximately 364 days per year. Which is perhaps fortunate, given that even Mister Slayer himself doesn't want to see what happens to the when it stops raining and all of the serial killers, hired mercenaries, gun-wielding gangsters, drug-fuelled war veterans, crazed mutants and even his own Operatives get hot and bothered.
* Storyteller handbooks for the OldWorldOfDarkness warn against relying too much on this. It becomes absurd, and eventually it'll flood the Nosferatu out of the sewers.

to:

* Same for ''TabletopGame/{{Cyberpunk}} 2020'', where the weather often includes acid rain. Or worse.
* On the Planet/City of Mort in ''TabletopGame/SLAIndustries'', it rains for approximately 364 days per year. Which is perhaps fortunate, given that even Mister Slayer himself doesn't want to see what happens to the when it stops raining and all of the serial killers, hired mercenaries, gun-wielding gangsters, drug-fuelled drug-fueled war veterans, crazed mutants and even his own Operatives get hot and bothered.
* Storyteller handbooks for the OldWorldOfDarkness warn against relying too much on this. It becomes absurd, and eventually it'll flood the Nosferatu out of the sewers.
bothered.



* The 1997 ''VideoGame/BladeRunner'' video game, being set in the same city and the same time as [[Film/BladeRunner the film]], is a clear-cut example.
* ''VideoGame/{{Cloudpunk}}'': Nivalis is constantly rainy and overcast, with thick thunderclouds hanging over the city (or at least the parts of it that aren't built underground). Although the game takes place over a single night, making it initially seem like it's just lousy weather on that particular night, it's stated several places that the permanent cloud cover is part of the city as no-one living below the city's spires have ever seen the sun or the sky.
* [[ZigZaggingTrope Zig-zagged]] in ''VideoGame/Cyberpunk2077''. Rain is a possible weather effect randomly occurring during open world exploration, but it is rather rare. On the other hand, certain main story missions seem hard-wired to make it rain outside once the player reaches certain points purely for the dramatic effect.



** It is AlwaysNight in ''VideoGame/DeusEx''. Or sunset. This is a game mechanics thing -- ''Deus Ex's'' sneaking system requires shadows. It fits perfectly into the game's theme.

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** It is AlwaysNight or sunset in ''VideoGame/DeusEx''. Or sunset.''VideoGame/DeusEx''. This is a game mechanics thing -- ''Deus Ex's'' sneaking system requires shadows. It fits perfectly into the game's theme.



* The 1997 ''VideoGame/BladeRunner'' video game, being set in the same city and the same time as [[Film/BladeRunner the film]], is a clear-cut example.
* The ''Franchise/{{Metroid}}'' series ''loves'' its acid rain, featuring the stuff on two different incarnations of Zebes as well as the SpacePirates' home planet (where it'll kill you in seconds unless you've obtained a hazard shield). {{Subverted|Trope}} with the cyberpunk-inspired Sanctuary Fortress in ''VideoGame/MetroidPrime2Echoes'': the "rain" is actually ''lines of energy'' that ''flow upwards''.

to:

* The 1997 ''VideoGame/BladeRunner'' video game, being set in the same city and the same time as [[Film/BladeRunner the film]], This is a clear-cut example.
* The ''Franchise/{{Metroid}}'' series ''loves'' its acid rain, featuring
feature of the stuff on two different incarnations of Zebes as well as the SpacePirates' home planet (where it'll kill you Junkyard in seconds unless you've obtained a hazard shield). {{Subverted|Trope}} with the cyberpunk-inspired Sanctuary Fortress in ''VideoGame/MetroidPrime2Echoes'': the "rain" is ''VideoGame/DigitalDevilSaga''. However, unlike most examples, it's actually ''lines part of energy'' the plot.
* ''VideoGame/DreamfallChapters'': Zoë complains
that ''flow upwards''.it always rains in Europolis, to the point that Zoë jokingly explains to the locals what the Sun is.



* ''VideoGame/FinalFantasyVII'': It doesn't rain in Midgar because of the plate over the lower city(ies), but it is dark, gloomy, and polluted, to the point where even the ground and sky turn black around the city on the world map.
* There's a peripheral reference to this trope in a level of the original ''VideoGame/UnrealTournament''. Outside the windows of the fight compound there is constant rain, and the map description mentions the suicide-inducingly dreary weather as the reason this scientific outpost was converted into a deathmatch arena.



* One of the urban missions of the original ''VideoGame/PerfectDark'' game (which is set TwentyMinutesIntoTheFuture) is on the streets of Chicago; as the whole level is essentially an homage to ''Film/BladeRunner'', it comes complete with heavy, constant rain.
* This is a feature of the Junkyard in ''VideoGame/DigitalDevilSaga''. Unlike most examples however, it's actually part of the plot.

to:

* One ''VideoGame/FinalFantasyVII'': It doesn't rain in Midgar because of the urban missions of plate over the original ''VideoGame/PerfectDark'' game (which lower city (or cities), but it is set TwentyMinutesIntoTheFuture) is dark, gloomy, and polluted, to the point where even the ground and sky turn black around the city on the streets of Chicago; as the whole level is essentially an homage to ''Film/BladeRunner'', it comes complete with heavy, constant rain.
* This is a feature of the Junkyard in ''VideoGame/DigitalDevilSaga''. Unlike most examples however, it's actually part of the plot.
world map.



* ''VideoGame/Hitman3'': The chapter in Chongqing sets the city at night with a pretty heavy and steady rain, with the city streets being awash in neon lights, showing them to be quite dirty compared to the sterile cleanliness of the facilities' interior and the skies patrolled by drones. The plot at this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs into cutting-edge -- and questionable at best -- technologies centered around predicting and affecting human behavior.
* The Abandoned Pool in ''VideoGame/LethalLeague Blaze'' becomes this trope once the match has gone on long enough for a OneHitKill to be possible, as an abrupt thunderstorm rolls into the area and [[BattleInTheRain pours rain down on the combatants]].
* ''VideoGame/MarioKart7'' has a cyberpunk track, [[NewNeoCity "Neo Bowser City"]], where it's always raining.
* The ''Franchise/{{Metroid}}'' series ''loves'' its acid rain, featuring the stuff on two different incarnations of Zebes as well as the SpacePirates' home planet (where it'll kill you in seconds unless you've obtained a hazard shield). {{Subverted|Trope}} with the cyberpunk-inspired Sanctuary Fortress in ''VideoGame/MetroidPrime2Echoes'': the "rain" is actually ''lines of energy'' that ''flow upwards''.
* New Lumos in ''VideoGame/{{Miitopia}}'' is a cyberpunk, neon-lit city which is perpetually watered by heavy rain.



* Parodied in ''VideoGame/RatchetAndClankUpYourArsenal'', where a button on a set in Holostar Studios triggers rain on a cyberpunk city set. Press it again and it starts snowing.
* ''VideoGame/MarioKart7'' has a cyberpunk track [[NewNeoCity "Neo Bowser City"]], where it's always raining.
* New Lumos in ''VideoGame/{{Miitopia}}'' is a cyberpunk, neon-lit city which is perpetually watered by heavy rain.
* Defied in ''VideoGame/{{Transistor}}'', where the public [[WeatherControlMachine is able to control the weather via popular vote]], but when Red checks a terminal that contains a weather ballot, rain is specifically left off of it. (The Transistor laments that they can't make it rain to cover their tracks.) [[spoiler: Near the end of the game, Red gets admin privileges for the same terminal, and is able to make it snow instead.]]
* ''VideoGame/DreamfallChapters'': Zoë complains that it always rains in Europolis, to the point where Zoë jokingly explains to the locals what the Sun is.
* ''VideoGame/SatelliteReign'' uses this along with many other cyberpunk tropes.
* Played with in ''VideoGame/{{Stray}}''. The city is underground and sealed against weather, but there are old, leaking pipes everywhere that cause water to leak down throughout the city in an accidental simulation of rain.
* [[ZigZaggingTrope Zig-zagged]] in ''VideoGame/Cyberpunk2077''. Rain is a possible weather effect randomly occurring during open world exploration, but it is rather rare. On the other hand, certain main story missions seem hard-wired to make it rain outside once the player reaches certain points purely for the dramatic effect.
* The Abandoned Pool in ''VideoGame/LethalLeague Blaze'' becomes this trope once the match has gone on long enough for a OneHitKill to be possible, as an abrupt thunderstorm rolls into the area and [[BattleInTheRain pours rain down on the combatants]].
* ''VideoGame/{{Cloudpunk}}'': Nivalis is constantly rainy and overcast, with thick thunderclouds hanging over the city (or at least the parts of it that aren't built underground). Although the game takes place over a single night, making it initially seem like it's just lousy weather on that particular night, it's stated several places that the permanent cloud cover is part of the city as no-one living below the city's spires have ever seen the sun or the sky.
* ''VideoGame/Hitman3'''s chapter in Chongqing sets the city at night with a pretty heavy and steady rain, with the city streets being awash in neon lights showing them to be quite dirty compared to the sterile cleanliness of the facilities' interior and the skies patrolled by drones. The plot at this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs into cutting-edge -- and questionable at best -- technologies centered around predicting and affecting human behavior.

to:

* Parodied One of the urban missions of the original ''VideoGame/PerfectDark'' game (which is set TwentyMinutesIntoTheFuture) is on the streets of Chicago; as the whole level is essentially an homage to ''Film/BladeRunner'', it comes complete with heavy, constant rain.
* {{Parodied|Trope}}
in ''VideoGame/RatchetAndClankUpYourArsenal'', where ''VideoGame/RatchetAndClankUpYourArsenal''; a button on a set in Holostar Studios triggers rain on a cyberpunk city set. Press it again and it starts snowing.
* ''VideoGame/MarioKart7'' has a cyberpunk track [[NewNeoCity "Neo Bowser City"]], where it's always raining.
* New Lumos in ''VideoGame/{{Miitopia}}'' is a cyberpunk, neon-lit city which is perpetually watered by heavy rain.
* Defied in ''VideoGame/{{Transistor}}'', where the public [[WeatherControlMachine is able to control the weather via popular vote]], but when Red checks a terminal that contains a weather ballot, rain is specifically left off of it. (The Transistor laments that they can't make it rain to cover their tracks.) [[spoiler: Near the end of the game, Red gets admin privileges for the same terminal, and is able to make it snow instead.]]
* ''VideoGame/DreamfallChapters'': Zoë complains that it always rains in Europolis, to the point where Zoë jokingly explains to the locals what the Sun is.
* ''VideoGame/SatelliteReign'' uses this along with many other cyberpunk {{Cyberpunk}} tropes.
* Played with {{Downplayed|Trope}} in ''VideoGame/{{Stray}}''. The city is underground and sealed against weather, but there are old, leaking pipes everywhere that cause water to leak down throughout the city in an accidental simulation of rain.
* [[ZigZaggingTrope Zig-zagged]] {{Defied|Trope}} in ''VideoGame/Cyberpunk2077''. Rain ''VideoGame/{{Transistor}}''; the public [[WeatherControlMachine is a possible able to control the weather effect randomly occurring during open world exploration, via popular vote]], but it when Red checks a terminal that contains a weather ballot, rain is rather rare. On the other hand, certain main story missions seem hard-wired to specifically left off of it. (The Transistor laments that they can't make it rain outside once to cover their tracks.) [[spoiler:Near the player reaches certain points purely end of the game, Red gets admin privileges for the dramatic effect.
same terminal, and is able to make it snow instead.]]
* The Abandoned Pool in ''VideoGame/LethalLeague Blaze'' becomes There's a peripheral reference to this trope once in a level of the match has gone on long enough for a OneHitKill to be possible, as an abrupt thunderstorm rolls into original ''VideoGame/UnrealTournament''. Outside the area windows of the fight compound there is constant rain, and [[BattleInTheRain pours rain down on the combatants]].
* ''VideoGame/{{Cloudpunk}}'': Nivalis is constantly rainy and overcast, with thick thunderclouds hanging over
map description mentions the city (or at least the parts of it that aren't built underground). Although the game takes place over a single night, making it initially seem like it's just lousy suicide-inducingly dreary weather on that particular night, it's stated several places that as the permanent cloud cover is part of the city as no-one living below the city's spires have ever seen the sun or the sky.
* ''VideoGame/Hitman3'''s chapter in Chongqing sets the city at night with a pretty heavy and steady rain, with the city streets being awash in neon lights showing them to be quite dirty compared to the sterile cleanliness of the facilities' interior and the skies patrolled by drones. The plot at
reason this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs scientific outpost was converted into cutting-edge -- and questionable at best -- technologies centered around predicting and affecting human behavior.a deathmatch arena.



* ''Webcomic/SluggyFreelance'': The high-tech dystopian AlternateUniverse of Paradise City is overcast with rain 29 days out of 30. Riff getting a clear view of the sky becomes a plot point, [[spoiler: allowing him to see the giant Dimensional Rift Projector on top of the capital building and leading him to conclude that his own counterpart rules the city. It also turns out later that overuse of Rift Projectors screwed up that world's weather.]]

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* ''Webcomic/SluggyFreelance'': The high-tech dystopian AlternateUniverse of Paradise City is overcast with rain 29 days out of 30. Riff getting a clear view of the sky becomes a plot point, [[spoiler: allowing [[spoiler:allowing him to see the giant Dimensional Rift Projector on top of the capital building and leading him to conclude that his own counterpart rules the city. It also turns out later that overuse of Rift Projectors screwed up that world's weather.]]weather]].



* Website/{{Fenspace}}: The inhabitants of [[http://www.fenspace.net/index.php5?title=Genaros Genaros]], a cyberpunk-themed space station, went through the trouble of building it with tinted windows that let in only 25% of incoming light, installing sprinklers in its central axis and using holograms to make its "sky" look like [[Literature/{{Neuromancer}} a television tuned to a dead channel]] specifically to invoke this trope.
--> '''S Malaclypse Fnord, author of [[FictionalDocument The Rough Guide to Fenspace]]''': "If I were to envision a cyberpunk theme park, I couldn't do any better than Genaros. It's dark, dingy, damp, bright, shiny, full of promise and threat. What I don't understand – what I may never understand – is how people can stand to live there all the time."



* ''Website/{{Fenspace}}'': The inhabitants of [[http://www.fenspace.net/index.php5?title=Genaros Genaros]], a cyberpunk-themed space station, went through the trouble of building it with tinted windows that let in only 25% of incoming light, installing sprinklers in its central axis and using holograms to make its "sky" look like [[Literature/{{Neuromancer}} a television tuned to a dead channel]] specifically to invoke this trope.
-->'''S. Malaclypse Fnord, author of ''[[FictionalDocument The Rough Guide to Fenspace]]'':''' If I were to envision a cyberpunk theme park, I couldn't do any better than Genaros. It's dark, dingy, damp, bright, shiny, full of promise and threat. What I don't understand -- what I may never understand -- is how people can stand to live there all the time.



* Some U.K cities, with their highest concentration of surveillance/security cameras in the world can be though of having some cyberpunk elements. And the U.K has a reputation for overcast, wet weather. Particularly "[[https://en.wikipedia.org/wiki/East_London_Tech_City Silicon Roundabout]]" (where many upstart tech companies, non-profit organisations and UK branches of multinational businesses are based) in UsefulNotes/{{London}}.
* UsefulNotes/HongKong, often described as a city straight out of a cyberpunk novel (complete with plenty of neon lights, one of the busiest districts in the world, winding alleys side by side with plenty of skyscrapers to the point of [[https://en.wikipedia.org/wiki/List_of_cities_with_the_most_skyscrapers topping the list of cities with the most skyscrapers]], and a thriving night life). It used to (and still occasionly does) have air quality issues that result in copious amounts of smog. In addition, it does have a monsoon season. It's also hit by typhoons every single year.

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* Some U.K K. cities, with their highest concentration of surveillance/security cameras in the world world, can be though thought of having some cyberpunk elements. And elements -- and [[UsefulNotes/BritishWeather the U.K K. has a reputation for overcast, wet weather.weather]]. Particularly "[[https://en.wikipedia.org/wiki/East_London_Tech_City Silicon Roundabout]]" (where many upstart start-up tech companies, non-profit organisations organizations and UK U.K. branches of multinational businesses are based) in UsefulNotes/{{London}}.
* UsefulNotes/HongKong, often described as a city straight out of a cyberpunk novel (complete with plenty of neon lights, one of the busiest districts in the world, winding alleys side by side with plenty of skyscrapers to the point of [[https://en.wikipedia.org/wiki/List_of_cities_with_the_most_skyscrapers topping the list of cities with the most skyscrapers]], and a thriving night life). It used to (and still occasionly occasionally does) have air quality issues that result in copious amounts of smog. In addition, it does have a monsoon season. It's also hit by typhoons every single year.



* Though not as noticeable or famous as the other East Asian cities in the list, UsefulNotes/{{Seoul}} could be considered as one, thanks to it's reputation as the tech-savvy capital of UsefulNotes/{{South Korea}}, heavy neon lights, and a monsoon season, which results in a [[http://65.media.tumblr.com/92d9cef7a8c3bf91aa137900fb549b8a/tumblr_o6k1faCmKt1ql3r9do1_540.jpg pretty amazing scenery]].

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* Though not as noticeable or famous as the other East Asian cities in the list, UsefulNotes/{{Seoul}} could be considered as one, thanks to it's its reputation as the tech-savvy capital of UsefulNotes/{{South Korea}}, UsefulNotes/SouthKorea, heavy neon lights, and a monsoon season, which results in a [[http://65.media.tumblr.com/92d9cef7a8c3bf91aa137900fb549b8a/tumblr_o6k1faCmKt1ql3r9do1_540.jpg pretty amazing scenery]].
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* ''VideoGame/Hitman3'''s chapter in Chongqing sets the city at night with a pretty heavy and steady rain, with the city streets being quite dirty compared to the sterile cleanliness of the facilities' interior and the skies patrolled by drones. The plot at this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs into cutting-edge -- and questionable at best -- technologies centered around predicting and affecting human behavior.

to:

* ''VideoGame/Hitman3'''s chapter in Chongqing sets the city at night with a pretty heavy and steady rain, with the city streets being awash in neon lights showing them to be quite dirty compared to the sterile cleanliness of the facilities' interior and the skies patrolled by drones. The plot at this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs into cutting-edge -- and questionable at best -- technologies centered around predicting and affecting human behavior.
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* ''VideoGame/Hitman3'''s chapter in Chongqing sets the city at night with a pretty heavy and steady rain. The plot at this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs into cutting-edge -- and questionable at best -- technologies centered around observing and affecting human behavior.

to:

* ''VideoGame/Hitman3'''s chapter in Chongqing sets the city at night with a pretty heavy and steady rain. rain, with the city streets being quite dirty compared to the sterile cleanliness of the facilities' interior and the skies patrolled by drones. The plot at this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs into cutting-edge -- and questionable at best -- technologies centered around observing predicting and affecting human behavior.
Is there an issue? Send a MessageReason:
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* ''VideoGame/Hitman3'''s chapter in Chongqing sets the city at night with a pretty heavy and steady rain. The plot at this point revolves around an advanced database owned by the ICA, held in a high-tech facility where the two joint overseers are also leading separate research programs into cutting-edge -- and questionable at best -- technologies centered around observing and affecting human behavior.
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* At first, episode 1 of ''WebVideo/DynamoDream'' appears to be playing this trope straight, beginning in rainy conditions -- but averts it when an overheard weather forecast declares that the skies are going to clear; by the time the Waterworks Market is open the sun is shining.
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Inherited from the similarly crappy weather of the FilmNoir genre, dark weather has the benefit of making the [[NeonCity bright]] [[TronLines lights]] and [[AdvertOverloadedFuture advertisements]] of a futuristic city stand out, as they reflect off rain droplets and puddles. By contrast, the resulting damp and lack of color gives the street level a very downtrodden, dirty look, particularly in TheCityNarrows where the high-tech infrastructure is decayed and rusted. Also like Film Noir, works involving these kinds of weather patterns will nearly always take place at night.

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Inherited from the similarly crappy weather of the FilmNoir genre, dark weather has the benefit of making the [[NeonCity bright]] [[TronLines lights]] and [[AdvertOverloadedFuture advertisements]] of a futuristic city stand out, as they reflect off rain droplets and puddles. By contrast, the resulting damp and lack of color gives the street level a very downtrodden, dirty look, particularly in where TheCityNarrows where and the high-tech infrastructure is decayed and rusted. Also like Film Noir, works involving these kinds of weather patterns will nearly always take place at night.
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Ever noticed how the weather is always lousy in CyberPunk settings? When it's not pouring down, the sky is overcast with dark, [[PollutedWasteland pollution-laden clouds]] that barely let any sunlight through.

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Ever noticed how the weather is always lousy in CyberPunk settings? When Whenever it's not pouring down, cats and dogs, the sky is overcast with dark, [[PollutedWasteland pollution-laden clouds]] that barely let any sunlight through.
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* Creator/BruceSterling's ''Heavy Weather'' (1994), [[GlobalWarming climate change]] has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.

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* In Creator/BruceSterling's ''Heavy Weather'' (1994), [[GlobalWarming climate change]] has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.



* In George Johansson's novel ''Datorernas död'' ("Death of the Computers"), pollution and climate change has rendered the skies almost permanently overcast.

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* In George Johansson's novel ''Datorernas död'' ("Death (''Death of the Computers"), Computers''), pollution and climate change has rendered the skies almost permanently overcast.



* In ''VisualNovel/BionicHeart'', it is always dark, cloudy or rainy. The horrible weather is explained by global warming destroying Earth's climate and turning it into a SingleBiomePlanet.

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* In ''VisualNovel/BionicHeart'', it is always dark, cloudy or rainy. The horrible weather is explained by global warming GlobalWarming destroying Earth's climate and turning it into a SingleBiomePlanet.

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Moving Snatcher to the Visual Novels folder.


* In ''Anime/ErgoProxy'', the world is always cloudy. It's a plot point [[spoiler: because the Proxies were designed to die in the presence of sunlight]].

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* In ''Anime/ErgoProxy'', the world is always cloudy. It's a plot point [[spoiler: because [[spoiler:because the Proxies were designed to die in the presence of sunlight]].



* Though not strictly cyberpunk, ''[[Anime/{{K}} K: Missing Kings]]'' evokes the genre by using this look in the opening sequence to introduce the tech-tinged new antagonists, JUNGLE.

to:

* Though not strictly cyberpunk, ''[[Anime/{{K}} K: ''Anime/{{K}}: Missing Kings]]'' Kings'' evokes the genre by using this look in the opening sequence to introduce the tech-tinged new antagonists, JUNGLE.



* ''Film/BladeRunner'' is probably responsible for [[TropeMaker starting the trend]] in films. The endless rain was a reference to FilmNoir. It also helped disguise the fact that he was just shooting on the backlot -- all those scenes set at night with lots of rain and smoke are a great disguise. In this [[http://archive.wired.com/entertainment/hollywood/magazine/15-10/ff_bladerunner?currentPage=all 2005 interview with Wired Magazine]], Creator/RidleyScott stated that the rain in part was present to hide the wires on the Spinners. Quote: "Because you can't make a spinner fly without a crank. That's why it was raining in the shot, because the rain would help to hide the cables." This page's image even comes from sequel ''Film/BladeRunner2049'', which is also very rainy even if with more dry sequences (specially those not in Los Angeles).

to:

* ''Film/BladeRunner'' is probably responsible for [[TropeMaker starting the trend]] in films. The endless rain was a reference to FilmNoir. It also helped disguise the fact that he was just shooting on the backlot -- all those scenes set at night with lots of rain and smoke are a great disguise. In this [[http://archive.wired.com/entertainment/hollywood/magazine/15-10/ff_bladerunner?currentPage=all 2005 interview with Wired Magazine]], Creator/RidleyScott stated that the rain in part was present to hide the wires on the Spinners. Quote: "Because you can't make a spinner fly without a crank. That's why it was raining in the shot, because the rain would help to hide the cables." This page's image even comes from sequel ''Film/BladeRunner2049'', which is also very rainy even if with more dry sequences (specially (especially those not in Los Angeles).



* Spielberg's ''Film/MinorityReport'' features some sunny vistas, but there's also quite a few overcast skies, as well as precog-predicted rain.
* ''Film/{{Immortal}}'' is a French cyberpunk film taking place in UsefulNotes/NewYorkCity. The skies are perpetually and dismally overcast, except in Central Park, which mysteriously has the weather conditions of Antarctica.

to:

* Spielberg's ''Film/MinorityReport'' features some sunny vistas, but there's also quite a few overcast skies, as well as precog-predicted rain.
* ''Film/{{Immortal}}'' is a French cyberpunk film taking takes place in UsefulNotes/NewYorkCity. The UsefulNotes/NewYorkCity, where the skies are perpetually and dismally overcast, except in Central Park, which mysteriously has the weather conditions of Antarctica.



* Alan Rudolph's ''Film/TroubleInMind'' is a noirish tale set in an indeterminate retro-future filmed in Seattle, appropriately named "Rain City" here.
* Cyberspace in ''Film/TronLegacy'' is clouded over pretty much all the time, although it never actually rains.
** Although there is the one scene when [[spoiler:Gem meets Sam in the street]] and she is wearing a raincoat and carrying an umbrella.
* The Earth in Creator/JamesCameron's ''Film/{{Avatar}}'' is seen to look like this in new scenes added at the beginning of the Collector's Edition Extended Cut.

to:

* Alan Rudolph's ''Film/TroubleInMind'' is a noirish tale set in an indeterminate retro-future filmed in Seattle, appropriately named "Rain City" here.
City".
* Cyberspace in ''Film/TronLegacy'' In ''Film/TronLegacy'', {{Cyberspace}} is clouded over pretty much all the time, although it never actually rains.
** Although
rains. However, there is the one scene when [[spoiler:Gem meets Sam in the street]] and she is wearing a raincoat and carrying an umbrella.
* The Earth in Creator/JamesCameron's ''Film/{{Avatar}}'' is seen to look like this in new scenes added at the beginning of the Collector's Edition Extended Cut.



* Played with in ''Film/AlitaBattleAngel'': the film, while adapting [[Manga/BattleAngelAlita a classic cyberpunk story]] and largely keeping the manga's overall dark tone, has a distinctive LighterAndSofter vibe, and most of it happens under a bright sunlight. However, whenever the story turns to the dark, [[EmpathicEnvironment a night descends and the rain starts]] in earnest.

to:

* Played with in ''Film/AlitaBattleAngel'': the film, while adapting [[Manga/BattleAngelAlita a classic cyberpunk story]] and largely keeping the manga's overall dark tone, has a distinctive LighterAndSofter vibe, and most of it happens under a bright sunlight. However, whenever the story turns to the dark, [[EmpathicEnvironment a night descends descends, and the rain starts]] in earnest.



* ''Literature/{{Neuromancer}}'' by Creator/WilliamGibson. The original line was meant to invoke the gray static seen when an analog channel goes off air.
** Lampshaded by Creator/NeilGaiman in ''Literature/{{Neverwhere}}'', by using the same phrase to describe a ''clear'' sky. Being an example of ''TechnologyMarchesOn'', dead TV channels now being a blank blue.

to:

* ''Literature/{{Neuromancer}}'' by Creator/WilliamGibson. ''Literature/{{Neuromancer}}'': The original line was meant to invoke the gray static seen when an analog channel goes off air.
** Lampshaded by Creator/NeilGaiman * {{Lampshade|Hanging}}d in ''Literature/{{Neverwhere}}'', by using the same phrase from ''Literature/{{Neuromancer}}'' to describe a ''clear'' sky. Being an example of ''TechnologyMarchesOn'', Because TechnologyMarchesOn, dead TV channels are now being a blank blue.



* Creator/BruceSterling's ''Heavy Weather'' (1994): Climate change has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.
* ''Literature/HaltingState'': Justified, of course, as the story takes place in [[UsefulNotes/BritishWeather Scotland.]]

to:

* Creator/BruceSterling's ''Heavy Weather'' (1994): Climate change (1994), [[GlobalWarming climate change]] has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.
* ''Literature/HaltingState'': Justified, {{Justified|Trope}}, of course, as the story takes place in [[UsefulNotes/BritishWeather Scotland.]]Scotland]].



[[folder:Live Action TV]]
* ''Series/AlteredCarbon''. In the ActionPrologue Kovacs is apparently in an apartment overlooking a beach at sunset. Then he turns off the ArtificialOutdoorsDisplay to reveal a dark and stormy cityscape with [[AlienSky twin moons]], shortly before a [[StateSec well-armed police unit]] does an explosive entry. When he's resleeved on Earth, the grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain, to contrast them with the wealthy homes of the Meths who live in StarScraper homes [[LayeredMetropolis above the cloud level]].
* ''Series/{{Andor}}'' sets up the DarkerAndEdgier cyberpunk look--in comparison to the usual ''Franchise/StarWars'' universe--by introducing the main character walking across a bridge in the rain into a CompanyTown. The rain actually proves useful, removing potential witnesses from the streets in a normally busy RedLightDistrict when Cassian ends up killing a couple of corporate security officers.
* In the miniseries ''Series/ColdLazarus'' it was thick smog. Like, closer to brown smoke. People wondered aloud what it must have been like when the air was clear enough to go for walks outside.

to:

[[folder:Live Action [[folder:Live-Action TV]]
* ''Series/AlteredCarbon''. ''Series/AlteredCarbon'': In the ActionPrologue ActionPrologue, Kovacs is apparently in an apartment overlooking a beach at sunset. Then he turns off the ArtificialOutdoorsDisplay to reveal a dark and stormy cityscape with [[AlienSky twin moons]], shortly before a [[StateSec well-armed police unit]] does an explosive entry. When he's resleeved on Earth, the grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain, to contrast them with the wealthy homes of the Meths who live in StarScraper homes [[LayeredMetropolis above the cloud level]].
* ''Series/{{Andor}}'' sets up the DarkerAndEdgier cyberpunk look--in look -- in comparison to the usual ''Franchise/StarWars'' universe--by universe -- by introducing the main character walking across a bridge in the rain into a CompanyTown. The rain actually proves useful, removing potential witnesses from the streets in a normally busy RedLightDistrict when Cassian ends up killing a couple of corporate security officers.
* In the miniseries ''Series/ColdLazarus'' it was ''Series/ColdLazarus'', it's thick smog. Like, smog, closer to brown smoke. People wondered wonder aloud what it must have been like when the air was clear enough to go for walks outside.







* Subverted in ''VideoGame/AnnoMutationem''. Noctis City is very much a vibrant Cyberpunk metropolis and can look quite gloomy under the cover of night and rain both, but the city is just as often bright, colorful, and sunny thanks to liberal use of "artificial sunlight" deployed by its government.

to:

* Subverted {{Subverted|Trope}} in ''VideoGame/AnnoMutationem''. Noctis City is very much a vibrant Cyberpunk metropolis and can look quite gloomy under the cover of night and rain both, but the city is just as often bright, colorful, and sunny thanks to liberal use of "artificial sunlight" deployed by its government.



* It is AlwaysNight in ''VideoGame/DeusEx''. Or sunset. This is a game mechanics thing -- ''Deus Ex's'' sneaking system requires shadows. It fits perfectly into the game's theme.
** In ''VideoGame/DeusExHumanRevolution'', it's ''almost'' always night, overcast or raining. There's plenty of light in Jensen's apartment, though, so it can stream through the windows just like in ''Film/BladeRunner''. In Hengsha, it's actually a perfectly sunny day, but the [[UrbanSegregation Upper City]] high above and the tall buildings block most of the light.
** The weather in Detroit isn't rainy but there is the occasional [[AStormIsComing thunder and lightning]].

to:

* ''Franchise/DeusExUniverse''
**
It is AlwaysNight in ''VideoGame/DeusEx''. Or sunset. This is a game mechanics thing -- ''Deus Ex's'' sneaking system requires shadows. It fits perfectly into the game's theme.
** In ''VideoGame/DeusExHumanRevolution'', it's ''almost'' always night, overcast or raining. There's plenty of light in Jensen's apartment, though, so it can stream through the windows just like in ''Film/BladeRunner''. In Hengsha, it's actually a perfectly sunny day, but the [[UrbanSegregation Upper City]] high above and the tall buildings block most of the light.
**
light. The weather in Detroit isn't rainy rainy, but there is the occasional [[AStormIsComing thunder and lightning]].



* The ''Franchise/{{Metroid}}'' series ''loves'' its acid rain, featuring the stuff on two different incarnations of Zebes as well as the SpacePirates' home planet (where it'll kill you in seconds unless you've obtained a hazard shield).
** The cyberpunk-inspired Sanctuary Fortress in the second ''VideoGame/{{Metroid Prime|2Echoes}}'' game subverts this: the "rain" is actually ''lines of energy'' that ''flow upwards''.
* It's always night in ''VisualNovel/{{Snatcher}}'' -- which is a big homage-off of ''Film/BladeRunner''. Granted, it's because the titular Snatcher's fake skin suffers horribly in direct sunlight.
* ''VideoGame/{{DreamWeb}}'': Permanent drizzle with occasional showers and lightnings. The protagonist [[StoicWoobie doesn't seem to mind]]. In-game weather report:
-->'''General'''
-->As the rainy season continues there will be increased humidity and constant rainfall, although mostly restricted to a light drizzle. Constant cloud cover is expected and temperatures will reach a moderate 20 degrees.
-->'''Pollution'''
-->Due to the rain and cloud cover there will be a serious increase of trapped pollution in the air and it is recommended that masks are worn at all times for those in pollution risk category A. The risk should clear in 2 or 3 weeks.
-->'''Today's Outlook'''
-->Generally poor, uncomfortable humidity, low levels of sunlight and poor visibility.

to:

* The ''Franchise/{{Metroid}}'' series ''loves'' its acid rain, featuring the stuff on two different incarnations of Zebes as well as the SpacePirates' home planet (where it'll kill you in seconds unless you've obtained a hazard shield).
** The
shield). {{Subverted|Trope}} with the cyberpunk-inspired Sanctuary Fortress in the second ''VideoGame/{{Metroid Prime|2Echoes}}'' game subverts this: ''VideoGame/MetroidPrime2Echoes'': the "rain" is actually ''lines of energy'' that ''flow upwards''.
* It's always night in ''VisualNovel/{{Snatcher}}'' -- which is a big homage-off of ''Film/BladeRunner''. Granted, it's because the titular Snatcher's fake skin suffers horribly in direct sunlight.
* ''VideoGame/{{DreamWeb}}'':
''VideoGame/DreamWeb'': Permanent drizzle with occasional showers and lightnings. The protagonist [[StoicWoobie doesn't seem to mind]]. In-game weather report:
-->'''General'''
-->As
-->'''''General'''\\
As
the rainy season continues there will be increased humidity and constant rainfall, although mostly restricted to a light drizzle. Constant cloud cover is expected and temperatures will reach a moderate 20 degrees.
-->'''Pollution'''
-->Due
degrees.\\
'''Pollution'''\\
Due
to the rain and cloud cover there will be a serious increase of trapped pollution in the air and it is recommended that masks are worn at all times for those in pollution risk category A. The risk should clear in 2 or 3 weeks.
-->'''Today's Outlook'''
-->Generally
weeks.\\
'''Today's Outlook'''\\
Generally
poor, uncomfortable humidity, low levels of sunlight and poor visibility. visibility.''



* ''VideoGame/MirrorsEdge'': Averted. The weather is sunny throughout most of the game except for two nighttime levels.
* Played straight in the beginning mission of ''VideoGame/MirrorsEdgeCatalyst'', taking place at night during a rainstorm. The City having a distinct cyberpunk appearance with neon signage all over the place really sets the atmosphere.

to:

* ''VideoGame/MirrorsEdge'': Averted.{{Averted|Trope}} in ''VideoGame/MirrorsEdge''. The weather is sunny throughout most of the game except for two nighttime levels.
* Played straight in the The beginning mission of ''VideoGame/MirrorsEdgeCatalyst'', taking ''VideoGame/MirrorsEdgeCatalyst'' takes place at night during a rainstorm. The City having a distinct cyberpunk appearance with neon signage all over the place really sets the atmosphere.



* ''VideoGame/{{Stray}}'': Played with. The city is underground and sealed against weather, but there are old, leaking pipes everywhere that cause water to leak down throughout the city in an accidental simulation of rain.
* ZigZagged in ''VideoGame/Cyberpunk2077'': Rain is a possible weather effect randomly occurring during open world exploration, but it is rather rare. On the other hand, certain main story missions seem hard-wired to make it rain outside once the player reaches certain points purely for the dramatic effect.
* The Abandoned Pool in ''[[VideoGame/LethalLeague Lethal League Blaze]]'' becomes this trope once the match has gone on long enough for a OneHitKill to be possible, as an abrupt thunderstorm rolls into the area and [[BattleInTheRain pours rain down on the combatants]].

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* ''VideoGame/{{Stray}}'': Played with.with in ''VideoGame/{{Stray}}''. The city is underground and sealed against weather, but there are old, leaking pipes everywhere that cause water to leak down throughout the city in an accidental simulation of rain.
* ZigZagged [[ZigZaggingTrope Zig-zagged]] in ''VideoGame/Cyberpunk2077'': ''VideoGame/Cyberpunk2077''. Rain is a possible weather effect randomly occurring during open world exploration, but it is rather rare. On the other hand, certain main story missions seem hard-wired to make it rain outside once the player reaches certain points purely for the dramatic effect.
* The Abandoned Pool in ''[[VideoGame/LethalLeague Lethal League Blaze]]'' ''VideoGame/LethalLeague Blaze'' becomes this trope once the match has gone on long enough for a OneHitKill to be possible, as an abrupt thunderstorm rolls into the area and [[BattleInTheRain pours rain down on the combatants]].



* In the {{science fiction visual novel|s}} ''VisualNovel/BionicHeart'', it is always dark, cloudy or rainy. The horrible weather is explained by global warming destroying Earth's climate and turning it into a SingleBiomePlanet.
* In ''VisualNovel/{{Planetarian}}'', the acid rain that has been pouring endlessly for the last thirty years [[spoiler:is a result of the nuclear fallout brought about by the great war that almost wiped out all of humanity.]]
* ''VisualNovel/TokyoDark'''s title does not refer to the darkness caused by cloud cover, but given how frequent rainy weather is in the game, it might as well. Partly justified by story necessity; rain means there are few people walking the streets, so Detective Ito's job is considerably harder.

to:

* In the {{science fiction visual novel|s}} ''VisualNovel/BionicHeart'', it is always dark, cloudy or rainy. The horrible weather is explained by global warming destroying Earth's climate and turning it into a SingleBiomePlanet.
* In ''VisualNovel/{{Planetarian}}'', the acid rain that has been pouring endlessly for the last thirty years [[spoiler:is a result of the nuclear fallout brought about by the great war that almost wiped out all of humanity.]]
humanity]].
* It's always night in ''VisualNovel/{{Snatcher}}'' -- which is a big homage-off of ''Film/BladeRunner''. Granted, it's because the titular Snatchers' fake skin suffers horribly in direct sunlight.
* ''VisualNovel/TokyoDark'''s title does not refer to the darkness caused by cloud cover, cover but given how frequent rainy weather is in the game, it might as well. Partly justified {{enforced|Trope}} by story necessity; rain means there are few people walking the streets, so Detective Ito's job is considerably harder.



[[folder: Western Animation]]

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[[folder: Western [[folder:Western Animation]]
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* ''Series/AlteredCarbon''. In the ActionPrologue Kovacs is apparently in an apartment overlooking a beach at sunset. Then he turns off the ArtificialOutdoorsDisplay to reveal a dark and stormy cityscape with [[AlienSky twin moons]], shortly before a [[StateSec well-armed police unit]] does an explosive entry. When he's resleeved on Earth, the grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain.

to:

* ''Series/AlteredCarbon''. In the ActionPrologue Kovacs is apparently in an apartment overlooking a beach at sunset. Then he turns off the ArtificialOutdoorsDisplay to reveal a dark and stormy cityscape with [[AlienSky twin moons]], shortly before a [[StateSec well-armed police unit]] does an explosive entry. When he's resleeved on Earth, the grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain.rain, to contrast them with the wealthy homes of the Meths who live in StarScraper homes [[LayeredMetropolis above the cloud level]].
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* Paradise City is overcast with rain 29 days out of 30 in ''Webcomic/SluggyFreelance''. Riff getting a clear view of the sky becomes a plot point, [[spoiler: allowing him to see the giant Dimensional Rift Projector on top of the capital building and leading him to conclude that his alternate universe counterpart rules the city. It also turns out later that overuse of Rift Projectors screwed up that world's weather.]]

to:

* ''Webcomic/SluggyFreelance'': The high-tech dystopian AlternateUniverse of Paradise City is overcast with rain 29 days out of 30 in ''Webcomic/SluggyFreelance''. 30. Riff getting a clear view of the sky becomes a plot point, [[spoiler: allowing him to see the giant Dimensional Rift Projector on top of the capital building and leading him to conclude that his alternate universe own counterpart rules the city. It also turns out later that overuse of Rift Projectors screwed up that world's weather.]]
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None


* Paradise City is overcast with rain 29 days out of 30 in ''Webcomic/SluggyFreelance''. Riff getting a clear view of the sky becomes a plot point.

to:

* Paradise City is overcast with rain 29 days out of 30 in ''Webcomic/SluggyFreelance''. Riff getting a clear view of the sky becomes a plot point.point, [[spoiler: allowing him to see the giant Dimensional Rift Projector on top of the capital building and leading him to conclude that his alternate universe counterpart rules the city. It also turns out later that overuse of Rift Projectors screwed up that world's weather.]]
Is there an issue? Send a MessageReason:
None


* ''Series/{{Andor}}'' sets up the DarkerAndEdgier cyberpunk in comparison to the usual ''Franchise/StarWars'' universe by introducing the main character walking across a bridge in the rain into a CompanyTown. The rain actually proves useful, removing potential witnesses from the streets in a normally busy RedLightDistrict when Cassian ends up killing a couple of corporate security officers.

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* ''Series/{{Andor}}'' sets up the DarkerAndEdgier cyberpunk in look--in comparison to the usual ''Franchise/StarWars'' universe by universe--by introducing the main character walking across a bridge in the rain into a CompanyTown. The rain actually proves useful, removing potential witnesses from the streets in a normally busy RedLightDistrict when Cassian ends up killing a couple of corporate security officers.
Is there an issue? Send a MessageReason:
None


* ''Series/AlteredCarbon'': The grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain. In the first episode, Kovacs turns off an ArtificialOutdoorsDisplay to reveal that the weather outside is actually dark and stormy.
* ''Series/{{Andor}}'' sets up the DarkerAndEdgier look (in comparison to the usual ''Franchise/StarWars'' universe) by introducing the main character walking across a bridge in the rain into a CompanyTown. The rain actually proves useful, removing potential witnesses from the streets in a normally busy RedLightDistrict when Cassian ends up killing a couple of corporate security officers.

to:

* ''Series/AlteredCarbon'': The ''Series/AlteredCarbon''. In the ActionPrologue Kovacs is apparently in an apartment overlooking a beach at sunset. Then he turns off the ArtificialOutdoorsDisplay to reveal a dark and stormy cityscape with [[AlienSky twin moons]], shortly before a [[StateSec well-armed police unit]] does an explosive entry. When he's resleeved on Earth, the grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain. In the first episode, Kovacs turns off an ArtificialOutdoorsDisplay to reveal that the weather outside is actually dark and stormy.
rain.
* ''Series/{{Andor}}'' sets up the DarkerAndEdgier look (in cyberpunk in comparison to the usual ''Franchise/StarWars'' universe) universe by introducing the main character walking across a bridge in the rain into a CompanyTown. The rain actually proves useful, removing potential witnesses from the streets in a normally busy RedLightDistrict when Cassian ends up killing a couple of corporate security officers.

Added: 455

Changed: 323

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* ''Series/AlteredCarbon'': The grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain. In the first episode, Kovacs turns off an ArtificialOutdoorsDisplay to reveal that the weather outside is actually dark and stormy.



* Scenes in ''Series/DarkAngel'', when they do take place during the day, are always cloudy and overcast. Though this could just be because the show takes place in UsefulNotes/{{Seattle}}.



* Scenes in ''Series/DarkAngel'', when they do take place during the day, are always cloudy and overcast. Though this could just be because the show takes place in UsefulNotes/{{Seattle}}.
* ''Series/AlteredCarbon'': The grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain.

to:

* Scenes in ''Series/DarkAngel'', when they do take place during the day, are always cloudy and overcast. Though this could just be because the show takes place in UsefulNotes/{{Seattle}}.
* ''Series/AlteredCarbon'': The grimy megacities that the lower classes live in are usually seen with overcast weather or pouring rain.

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/{{Andor}}'' sets up the DarkerAndEdgier look (in comparison to the usual ''Franchise/StarWars'' universe) by introducing the main character walking across a bridge in the rain into a CompanyTown. The rain actually proves useful, removing potential witnesses from the streets in a normally busy RedLightDistrict when Cassian ends up killing a couple of corporate security officers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Cloudpunk}}'': Nivalis is constantly rainy and overcast, with thick thunderclouds hanging over the city (or at least the parts of it that aren't built underground). Although the game takes place over a single night, making it initially seem like it's just lousy weather on that particular night, it's stated several places that the permanent cloud cover is part of the city as no-one living below the city's spires have ever seen the sun or the sky.
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Added DiffLines:

* ''VideoGame/{{Stray}}'': Played with. The city is underground and sealed against weather, but there are old, leaking pipes everywhere that cause water to leak down throughout the city in an accidental simulation of rain.
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Up To Eleven is a defunct trope


* Creator/BruceSterling's ''Heavy Weather'' (1994) turns this trope UpToEleven, as climate change has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.

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* Creator/BruceSterling's ''Heavy Weather'' (1994) turns this trope UpToEleven, as climate (1994): Climate change has increased the violence and unpredictability of global weather patterns to such an extent that "Tornado Alley" in the Great Plains has been rendered nearly uninhabitable.
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Inherited from the similarly crappy weather of the FilmNoir genre, dark weather has the benefit of making the [[NeonCity bright]] [[TronLines lights]] and [[AdvertOverloadedFuture advertisements]] of a futuristic city stand out, as they reflect off rain droplets and puddles. By contrast, the resulting damp and lack of color gives the street level a very downtrodden, dirty look, particularly in TheCityNarrows where the high-tech infrastructure is decayed and rusted.

Often overlaps with IndustrialGhetto. Compare CityNoir, GrayRainOfDepression and PartlyCloudyWithAChanceOfDeath.

to:

Inherited from the similarly crappy weather of the FilmNoir genre, dark weather has the benefit of making the [[NeonCity bright]] [[TronLines lights]] and [[AdvertOverloadedFuture advertisements]] of a futuristic city stand out, as they reflect off rain droplets and puddles. By contrast, the resulting damp and lack of color gives the street level a very downtrodden, dirty look, particularly in TheCityNarrows where the high-tech infrastructure is decayed and rusted.

rusted. Also like Film Noir, works involving these kinds of weather patterns will nearly always take place at night.

Often overlaps with IndustrialGhetto. Compare CityNoir, GrayRainOfDepression and PartlyCloudyWithAChanceOfDeath.
PartlyCloudyWithAChanceOfDeath.
Is there an issue? Send a MessageReason:
None


Inherited from the similarly crappy weather of the FilmNoir genre, dark weather has the benefit of making the [[NeonCity bright lights]] and [[AdvertOverloadedFuture advertisements]] of a futuristic city stand out, as they reflect off rain droplets and puddles. By contrast, the resulting damp and lack of color gives the street level a very downtrodden, dirty look, particularly in TheCityNarrows where the high-tech infrastructure is decayed and rusted.

to:

Inherited from the similarly crappy weather of the FilmNoir genre, dark weather has the benefit of making the [[NeonCity bright bright]] [[TronLines lights]] and [[AdvertOverloadedFuture advertisements]] of a futuristic city stand out, as they reflect off rain droplets and puddles. By contrast, the resulting damp and lack of color gives the street level a very downtrodden, dirty look, particularly in TheCityNarrows where the high-tech infrastructure is decayed and rusted.

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