History Main / Cutscene

2nd Sep '16 8:22:15 AM Willbyr
Is there an issue? Send a Message


* ''KingdomHearts'' is famous for having as least as much cutscenes as the ''Franchise/FinalFantasy'' series itself. Most of the story is told through them and in many cases they can't be rewatched, or, in the case of the first game, skipped. Most of the cutscenes worked on the game's engine and would include opened or unopened treasure chests, changes in the party's weapons (if Sora attached another keychain to his Keyblade, its appearance would also change in most of the cutscenes) and Sora's drive forms (Whenever he fought in a drive form, but didn't change back before the next cutscene, he would stay in his drive-form in this cutscene, leading to hackers misuse this fact to create cutscenes with Anti-Sora in them). Due to the large use of Disney humor in the games, using ''Kingdom Hearts'' cutscenes to create Internet parodies is extremely popular, especially on Website/YouTube.

to:

* ''KingdomHearts'' ''Franchise/KingdomHearts'' is famous for having as least as much cutscenes as the ''Franchise/FinalFantasy'' series itself. Most of the story is told through them and in many cases they can't be rewatched, or, in the case of the first game, skipped. Most of the cutscenes worked on the game's engine and would include opened or unopened treasure chests, changes in the party's weapons (if Sora attached another keychain to his Keyblade, its appearance would also change in most of the cutscenes) and Sora's drive forms (Whenever he fought in a drive form, but didn't change back before the next cutscene, he would stay in his drive-form in this cutscene, leading to hackers misuse this fact to create cutscenes with Anti-Sora in them). Due to the large use of Disney humor in the games, using ''Kingdom Hearts'' cutscenes to create Internet parodies is extremely popular, especially on Website/YouTube.
26th Jul '16 10:19:27 PM Karxrida
Is there an issue? Send a Message


* ''JakAndDaxter'' - The whole series has good ones. Check out ''Jak3Wastelander''[='s=] commentary section for some really informative stuff about Machinima.

to:

* ''JakAndDaxter'' - The whole series has good ones. Check out ''Jak3Wastelander''[='s=] ''VideoGame/Jak3Wastelander''[='s=] commentary section for some really informative stuff about Machinima.
17th Mar '16 2:07:18 PM MarqFJA
Is there an issue? Send a Message


** Starting with ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', they used cutscenes that appeared mid-mission (to show a new unit, etc.) In ''[[VideoGame/CommandAndConquerGenerals' Generals]]'', these in-mission cutscenes became intrusive by [[InterfaceScrew taking control of the camera]], and preventing you from moving units or ordering them to defend your base from the one or two hostiles that are trashing your defenses and buildings.

to:

** Starting with ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', they used cutscenes that appeared mid-mission (to show a new unit, etc.) In ''[[VideoGame/CommandAndConquerGenerals' ''[[VideoGame/CommandAndConquerGenerals Generals]]'', these in-mission cutscenes became intrusive by [[InterfaceScrew taking control of the camera]], and preventing you from moving units or ordering them to defend your base from the one or two hostiles that are trashing your defenses and buildings.
3rd Dec '15 11:44:23 PM crashkey
Is there an issue? Send a Message


* The ''VideoGame/HalfLife'' series is played from the first person perspective of the protagonist of each game (normally the physicist-turned-saviour-of-mankind Gordon Freeman). Cutscenes are replaced with unskippable sequences of being locked in a room while you watch something happen or listen to a conversation.
** ''VideoGame/HalfLife2: Episode 2'' adds slightly to the formula. Although the majority of the game follows the same pattern as its predecessors, it introduces one traditional cinematic cutscene (the [[spoiler:conversation with the G-man]]), and three sequences where Gordon is fully pinned in place and the game restricts the player's ability to even look away. Both Episodes also come with a cinematic cutscene at the start recapping previous events (although this isn't really part of the game as such).

to:

* The ''VideoGame/HalfLife'' series is played from the first person perspective of the protagonist of each game (normally the physicist-turned-saviour-of-mankind Gordon Freeman). Cutscenes are replaced with unskippable sequences Instead of being locked in a room while you watch something happen or listen to a conversation.
** ''VideoGame/HalfLife2: Episode 2'' adds slightly to the formula. Although the majority of the game follows the same pattern as its predecessors, it introduces one
traditional cinematic cutscene (the [[spoiler:conversation cutscenes, in order to preserve immersion, control is hardly ever taken away from the player, so you can usually still run around the room and mess with the G-man]]), and three environment while plot-important sequences where Gordon is fully pinned in place and the game restricts the player's ability to even look away. Both Episodes also come with a cinematic cutscene at the start recapping previous events (although this isn't really part of the game as such).are going on.
3rd Dec '15 11:37:30 PM crashkey
Is there an issue? Send a Message


* ''VideoGame/{{Xenosaga}}'' has extremely long cutscenes. Some of its cutscene sequences are more than half an hour long. In terms of "[[MemeticMutation LONGEST CUTSCENE EVER]]", this series is right next to, [[UpToEleven or maybe more than]], ''Franchise/MetalGear''.
** A preorder bonus for Xenosaga II allowed for watching and summarizing the first game as one complete cutscene. It last for FOUR HOURS.
** The second disk of its predesessor VideoGame/{{Xenogears}} was essencially a single 20 HOUR cutscene broken up by very short periods of action, usually a single boss fight or a short dungeon.

to:

* ''VideoGame/{{Xenosaga}}'' has extremely long cutscenes. Some of its cutscene sequences are more than half an hour long. In terms of "[[MemeticMutation LONGEST CUTSCENE EVER]]", this series is right next to, [[UpToEleven or maybe more than]], to ''Franchise/MetalGear''.
** A preorder bonus for Xenosaga II allowed for watching and summarizing the first game as one complete cutscene. It last lasts for FOUR HOURS.
** The second disk of its predesessor VideoGame/{{Xenogears}} was essencially a single 20 HOUR cutscene broken up ''VideoGame/{{Xenogears}}'' had anime cutscenes inspired by very short periods of action, usually a single boss fight or a short dungeon.''Anime/NeonGenesisEvangelion''.
3rd Dec '15 10:44:07 AM KamenRiderOokalf
Is there an issue? Send a Message


* The first two ''VideoGame/SilentHill'' games mostly used realtime scenes, with a few CGI videos. All subsequent games were exclusively realtime.

to:

* The first two ''VideoGame/SilentHill'' ''Franchise/SilentHill'' games mostly used realtime scenes, with a few CGI videos. All subsequent games were exclusively realtime.
19th Sep '15 9:32:22 PM nombretomado
Is there an issue? Send a Message


** While not to the same extent as its 2011 follow-up, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is very cinematic as well, and manages to feature them in real time to cope with the limited capacity of the NintendoGameCube (otherwise, the game would have had to come in two discs).

to:

** While not to the same extent as its 2011 follow-up, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is very cinematic as well, and manages to feature them in real time to cope with the limited capacity of the NintendoGameCube UsefulNotes/NintendoGameCube (otherwise, the game would have had to come in two discs).
23rd Aug '15 1:42:03 PM VicGeorge2011
Is there an issue? Send a Message

Added DiffLines:

* Data Age's ''VideoGame/JourneyEscape'' for the UsefulNotes/{{Atari 2600}} had an animated interpretation of the cover of Music/{{Journey}}'s 1981 album ''Escape'' as one, complete with the intro of "Don't Stop Believin'".
7th Jun '15 12:23:55 AM robotortoise
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaTheWindWaker'' is the first game in the ''Zelda'' series to use FMV cutscenes as part of its story. In fact, the game uses only one (not counting the demo video), at the very end of the game. The FMV consists of the entire "after the final battle" sequence, the staff credits, and the epilogue. The cutscene may have been prerendered in order to properly implement the transition from the game to the credits, or because the developers didn't have time to implement it. This was removed in the HD remake, presumably because the developers didn't want to re-record it. ''Master Quest'' and ''Collector's Edition'' also feature prerendered cutscenes for ''Ocarina of Time'''s ending. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaSkywardSword'' have prerendered cutscenes for their demo videos, and ''Skyward Sword'', ''Majora's Mask 3D'', and ''Ocarina of Time 3D'''s Sheikah Stones hints are prerendered. ''Skyward Sword'''s ending credit sequence is prerendered, too, to save on loading (Zelda goes through various locations in the game).

to:

* ''VideoGame/TheLegendOfZeldaTheWindWaker'' is the first game in the ''Zelda'' series to use FMV cutscenes as part of its story. In fact, the game uses only one (not counting the demo video), one at the very end of the game. The FMV consists of the entire "after the final battle" sequence, the staff credits, and the epilogue. The cutscene may have been prerendered in order to properly implement the transition from the game to the credits, or because the developers didn't have time to implement it. This cutscene runs in realtime on the Wii U version. The Wind Waker's demo cutscene was removed in the HD remake, presumably because the developers didn't want to re-record it. ''Master Quest'' and ''Collector's Edition'' also feature prerendered cutscenes for ''Ocarina of Time'''s ending. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaSkywardSword'' have prerendered cutscenes for their demo videos, and ''Skyward Sword'', ''Majora's Mask 3D'', and ''Ocarina of Time 3D'''s Sheikah Stones hints are prerendered. ''Skyward Sword'''s ending credit sequence is prerendered, too, to save on loading (Zelda goes through various locations in the game).
5th Jun '15 8:51:52 AM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/TheLegendOfZeldaTheWindWaker'' is one game in the ''Zelda'' series to use FMV cutscenes as part of its story. In fact, the game uses only one (not counting the demo video), at the very end of the game. The FMV consists of the entire "after the final battle" sequence, the staff credits, and the epilogue. The cutscene may have been prerendered in order to properly implement the transition from the game to the credits, or because the developers didn't have time to implement it. This was removed in the HD remake, presumably because the developers didn't want to re-record it. The Legend of Zelda: Master Quest and Collector's Edition also featured prerendered cutscenes for Ocarina of Time's ending.Twilight Princess and Skyward Sword had prerendered cutscenes for their demo videos, and Skyward Sword, Majora's Mask 3D, and Ocarina of Time 3D's Sheikah Stones hints were prerendered. Skyward Sword's ending credit sequence was prerendered, too, to save on loading. (Zelda goes through various locations in the game.)

to:

* ''VideoGame/TheLegendOfZeldaTheWindWaker'' is one the first game in the ''Zelda'' series to use FMV cutscenes as part of its story. In fact, the game uses only one (not counting the demo video), at the very end of the game. The FMV consists of the entire "after the final battle" sequence, the staff credits, and the epilogue. The cutscene may have been prerendered in order to properly implement the transition from the game to the credits, or because the developers didn't have time to implement it. This was removed in the HD remake, presumably because the developers didn't want to re-record it. The Legend of Zelda: Master Quest ''Master Quest'' and Collector's Edition ''Collector's Edition'' also featured feature prerendered cutscenes for Ocarina ''Ocarina of Time's ending.Twilight Princess Time'''s ending. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and Skyward Sword had ''VideoGame/TheLegendOfZeldaSkywardSword'' have prerendered cutscenes for their demo videos, and Skyward Sword, Majora's ''Skyward Sword'', ''Majora's Mask 3D, 3D'', and Ocarina ''Ocarina of Time 3D's 3D'''s Sheikah Stones hints were are prerendered. Skyward Sword's ''Skyward Sword'''s ending credit sequence was is prerendered, too, to save on loading. loading (Zelda goes through various locations in the game.)game).
This list shows the last 10 events of 30. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.Cutscene