History Main / CutAndPasteEnvironments

23rd Aug '17 6:54:04 PM Octorok103
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* ''Videogame/{{Warframe}}'' uses tile-based randomly generated levels (with about a dozen tilesets). It can lead to oddities like walking through what appears to be the same room half a dozen times. Corpus tilesets are the biggest offender; the Corpus Ship and Corpus Outpost tilesets share many identical tiles.

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* ''Videogame/{{Warframe}}'' uses tile-based randomly generated levels (with about a dozen tilesets). It can lead to oddities like walking through what appears to be the same room half a dozen times. Corpus tilesets are the biggest offender; the Corpus Ship and Corpus Outpost tilesets share many identical tiles. Considering the Corpus rely heavily on mass-manufacturing, it does seem to make a certain amount of sense.
20th Aug '17 7:33:08 PM wolftickets1969
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* During development, one of Bungie's promotional points for ''VideoGame/{{Oni}}'' was that its buildings were designed by ''real architects'' for the player to fight through. The game ended up with a lot of Cut And Paste Environments because that's how real architecture ''works''.

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* During development, one of Bungie's promotional points for ''VideoGame/{{Oni}}'' was that its buildings were designed by ''real architects'' for the player to fight through. The game ended up with a lot of Cut And Paste Environments because that's [[RealityIsUnrealistic how real architecture ''works''.architecture]] ''[[RealityIsUnrealistic works]]''.
1st Aug '17 2:52:47 PM LucaEarlgrey
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* ''VideoGame/FateGrandOrder'' often uses these for its VisualNovel-esque cutscenes' backgrounds and battle backgrounds. Why yes, that exact same hallway architecture you see in 15th-century France also exists in the 1st-century Roman Empire.

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* ''VideoGame/FateGrandOrder'' often uses these for its VisualNovel-esque cutscenes' backgrounds and battle backgrounds. Why yes, that exact same hallway architecture you see in from 15th-century France also exists existed in the 1st-century Roman Empire.
1st Aug '17 2:51:50 PM LucaEarlgrey
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* ''VideoGame/FateGrandOrder'' often uses these for its VisualNovel-esque cutscenes' backgrounds and battle backgrounds. Why yes, that exact same hallway architecture you saw in 15th-century France was also used in the 1st-century Roman Empire.

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* ''VideoGame/FateGrandOrder'' often uses these for its VisualNovel-esque cutscenes' backgrounds and battle backgrounds. Why yes, that exact same hallway architecture you saw see in 15th-century France was also used exists in the 1st-century Roman Empire.
1st Aug '17 2:51:26 PM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/FateGrandOrder'' often uses these for its VisualNovel-esque cutscenes' backgrounds and battle backgrounds. Why yes, that exact same hallway architecture you saw in 15th-century France was also used in the 1st-century Roman Empire.
22nd May '17 6:11:52 PM Gen
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* One of the better known routines of German comedian Dieter Nuhr spoofs this. He describes a meeting with a friend thusly: "I had an appointment with a friend at an Italian restaurant in Koblenz. I followed the directions to a T: turn right at the Schlecker drug store, opposite of perfume store Douglas left past the Sun Point tanning salon, at computer store Vobis enter the mall, then Citi Bank, Apollo Optik, H&M, and diagonally across from Eduscho there's the Ristorante Veneziano. So I was waiting for an hour, but my friend didn't come. Until I realized: I'm still in Augsburg."



* One of the better known routines of German comedian Dieter Nuhr spoofs this. He describes a meeting with a friend thusly: "I had an appointment with a friend at an Italian restaurant in Koblenz. I followed the directions to a T: turn right at the Schlecker drug store, opposite of perfume store Douglas left past the Sun Point tanning salon, at computer store Vobis enter the mall, then Citi Bank, Apollo Optik, H&M, and diagonally across from Eduscho there's the Ristorante Veneziano. So I was waiting for an hour, but my friend didn't come. Until I realized: I'm still in Augsburg."
21st Apr '17 10:47:53 AM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the [[MiniDungeon Sheikah Shrines]]. Each and every one of the entrances is the exact same stone cave with ornamental TronLines. Furthermore, the "shrines" themselves are vast underground {{Magitek}} puzzle chambers with a minimalist angular architecture. While the layout is different in each shrine (aside from the numerous "tests of strength" which host the exact same battle against the exact same robot in the exact same arena), their walls, railings, platforms, doors, torches, and everything else look exactly alike. This is at least justified by the backstory: the Shrines were built in the distant past using highly advanced LostTechnology, so some degree of industrialized standardization was likely in effect.
22nd Mar '17 10:41:21 AM Ulkomaalainen
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Added DiffLines:

* One of the better known routines of German comedian Dieter Nuhr spoofs this. He describes a meeting with a friend thusly: "I had an appointment with a friend at an Italian restaurant in Koblenz. I followed the directions to a T: turn right at the Schlecker drug store, opposite of perfume store Douglas left past the Sun Point tanning salon, at computer store Vobis enter the mall, then Citi Bank, Apollo Optik, H&M, and diagonally across from Eduscho there's the Ristorante Veneziano. So I was waiting for an hour, but my friend didn't come. Until I realized: I'm still in Augsburg."
22nd Mar '17 10:25:12 AM Ulkomaalainen
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* ''VideoGame/EvEOnline'' follows this trope to the letter. Each race has a handful of different station, stargate and planet designs. Agents assign you to a mission randomly picked from a relatively small pool. Also, several NPC factions use ships from one of the major factions, with the only difference being the paint job.

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* ''VideoGame/EvEOnline'' ''VideoGame/EveOnline'' follows this trope to the letter. Each race has a handful of different station, stargate and planet designs. Agents assign you to a mission randomly picked from a relatively small pool. Also, several NPC factions use ships from one of the major factions, with the only difference being the paint job.
22nd Mar '17 10:22:27 AM Ulkomaalainen
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*** ''FNV'' also directly reuses a few building layouts from its predecessor, for example the Securitron Deconstruction Plant, X-2 Transmitter Array, and train tunnels in ''Old World Blues'' are near-exact copies of the Robot Repair Center, Satcomm Array NW-05a, and subway/utility tunnels, respectively, the Mysterious Cave's layout is identical to Broc Flower Cave from the ''FNV'' base game, and Hidden Valley Bunker reuses architecture from Raven Rock. In the main game, the REPCONN basement appears to copy parts of Vault 101(such as the GOAT room) and the Jefferson Memorial basement.

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*** ''FNV'' also directly reuses a few building layouts from its predecessor, for example the Securitron Deconstruction Plant, X-2 Transmitter Array, and train tunnels in ''Old World Blues'' are near-exact copies of the Robot Repair Center, Satcomm Array NW-05a, and subway/utility tunnels, respectively, the Mysterious Cave's layout is identical to Broc Flower Cave from the ''FNV'' base game, and Hidden Valley Bunker reuses architecture from Raven Rock. In the main game, the REPCONN basement appears to copy parts of Vault 101(such 101 (such as the GOAT room) and the Jefferson Memorial basement.
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