History Main / CrutchCharacter

21st Sep '16 8:59:57 AM Kazmahu
Is there an issue? Send a Message

Added DiffLines:

*** ''Conquest'' also has two others: Jakob or Felicia (depending on your Lord's sex), who has a very average stat line for their class, but very few Nohrian units can use Hidden Weapons and debuffs are crucial to deal with the higher difficulty; and Camilla, a textbook Oifey who arrives right when you notice how finite experience really is.
17th Sep '16 1:32:22 AM pinkdalek
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/DissidiaFinalFantasy'', Cloud has the easiest storyline in the game and plays in a straightforward, accessible style with clearly telegraphed and high-powered attacks. Once you get to playing against human opponents, his predictability, inflexibility and lack of good long-range attacks start to become big problems, encouraging you to ditch him in favour of a more complicated character like Ultimecia or Exdeath.
8th Sep '16 11:02:21 AM TheNohrianDarkKnight
Is there an issue? Send a Message


* ''SwordArtOnline'':

to:

* ''SwordArtOnline'':''LightNovel/SwordArtOnline'':
19th Aug '16 12:03:47 PM Gosicrystal
Is there an issue? Send a Message


[[folder: Sports Games ]]

to:

[[folder: Sports Games ]][[folder:Sports Games]]
* In ''VideoGame/ArcStyleBaseball3D'', Macho pitchers usually deal you good results in the early stages of Tournament mode... But their fastballs are soon hit out of the park by later teams. And then you're trailing by a lot of runs.
19th Aug '16 7:59:45 AM htuttle
Is there an issue? Send a Message


* The cyborg recruits in ''VideoGame/{{XCOM}} 3: Apocalypse'' start off more resilient, accurate and courageous than any human or mutant recruit at the time of hiring. The catch? They cannot increase their stats by training and so quickly get left behind when the meatbags start getting the hang of things. The only trump card they have by the endgame is complete psionic immunity.

to:

* The cyborg recruits in ''VideoGame/{{XCOM}} 3: Apocalypse'' ''VideoGame/XComApocalypse'' start off more resilient, accurate and courageous than any human or mutant recruit at the time of hiring. The catch? They cannot increase their stats by training and so quickly get left behind when the meatbags start getting the hang of things. The only trump card they have by the endgame is complete psionic immunity.
7th Aug '16 2:41:12 PM thatmadork
Is there an issue? Send a Message

Added DiffLines:

** In ''VideoGame/MedievalIITotalWar'', the Byzantines/Eastern Roman Empire. While they start with one of the most formidable rosters of any faction in the early game, including the powerful Varangian Guard and the Cataphracts. However, they have a huge lack of late-game technologies and units (no cannons or muskets!), and only their cavalry really still stay competitive.
31st Jul '16 1:55:36 AM Rustworld
Is there an issue? Send a Message

Added DiffLines:

** ''Videogame/FinalFantasyTactics'' actually has two, in the form of the two characters Agrias and Gaffgarion, whose skills during the intro sequence make mopping up the tutorial enemies total child's play. This is also an example of [[ATasteOfPower A Taste Of Power]], as soon after the fight, the character has a flashback to several months prior with a level one party.
31st Jul '16 1:32:41 AM Rustworld
Is there an issue? Send a Message


* The ''{{VideoGame/Fallout}}'' Series of games, specifically, Fallout 3 and 4, have Liberty Prime as their token Crutch character. In Fallout 3, Liberty Prime leads the character and the Brotherhood chapter against waves of the Enclave, and is literally unstoppable. It throws mini-nukes it ejects from its chest like footballs, fires massive laser beams from its eyes, and basically just obliterates anything in its path to the Purifier, and is literally the sole canonical reason the Brotherhood is able to retake the Purifier from the Enclave. This trope comes into full play during the Operation: Broken Steel DLC, where upon the Brotherhood discovering a new Enclave HQ and sending the player and Liberty Prime in to clean house, Liberty Prime is totally obliterated by an orbital bombardment by the Enclave as soon as it begins the assault, thus leaving it up to the player and the rest of the Brotherhood to finish the task on their own.

to:

* The ''{{VideoGame/Fallout}}'' Series of games, specifically, Fallout 3 and 4, have Liberty Prime as their token Crutch character. In Fallout 3, Liberty Prime leads the character and the Brotherhood chapter against waves of the Enclave, and is literally unstoppable. It throws mini-nukes it ejects from its chest like footballs, fires massive laser beams from its eyes, and basically just obliterates anything in its path to the Purifier, and is literally the sole canonical reason the Brotherhood is able to retake the Purifier from the Enclave. This trope comes into full play during the Operation: Broken Steel DLC, where upon the Brotherhood discovering a new Enclave HQ and sending the player and Liberty Prime in to clean house, Liberty [[spoiler:Liberty Prime is totally obliterated by an orbital bombardment by the Enclave as soon as it begins the assault, thus leaving it up to the player and the rest of the Brotherhood to finish the task on their own. own.]]
31st Jul '16 1:29:26 AM Rustworld
Is there an issue? Send a Message

Added DiffLines:

* The ''{{VideoGame/Fallout}}'' Series of games, specifically, Fallout 3 and 4, have Liberty Prime as their token Crutch character. In Fallout 3, Liberty Prime leads the character and the Brotherhood chapter against waves of the Enclave, and is literally unstoppable. It throws mini-nukes it ejects from its chest like footballs, fires massive laser beams from its eyes, and basically just obliterates anything in its path to the Purifier, and is literally the sole canonical reason the Brotherhood is able to retake the Purifier from the Enclave. This trope comes into full play during the Operation: Broken Steel DLC, where upon the Brotherhood discovering a new Enclave HQ and sending the player and Liberty Prime in to clean house, Liberty Prime is totally obliterated by an orbital bombardment by the Enclave as soon as it begins the assault, thus leaving it up to the player and the rest of the Brotherhood to finish the task on their own.
11th Jul '16 4:28:52 AM Mhazard
Is there an issue? Send a Message


Crutch characters, however, are player characters (typically available early on) who start out powerful enough to [[OneManParty carry your party to victory on their own]], but who CantCatchUp with the increased powers of newer enemies or their fellow characters, or because they simply leave the party at some point (possibly because they are TheMole), or [[BigGuyFatalitySyndrome they are]] [[PlotlineDeath killed]], forcing the player to somehow come up with a replacement. Worse, without LeakedExperience, the crutch may actually cripple your party if you lean on them too heavily - if they leave, or if their diminishing returns make their [[EmptyLevels levels empty]], then you've functionally wasted experience points that could have made other characters powerful.

to:

Crutch characters, however, are player characters (typically available early on) who start out powerful enough to [[OneManParty carry your party to victory on their own]], but who CantCatchUp with the increased powers of newer enemies or their fellow characters, or because they simply leave the party at some point (possibly because they are TheMole), or [[BigGuyFatalitySyndrome they are]] [[PlotlineDeath killed]], forcing the player to somehow come up with a replacement. Worse, without LeakedExperience, the crutch may actually cripple your party if you lean on them too heavily - if they leave, or if their diminishing returns make their [[EmptyLevels levels empty]], then you've functionally wasted experience points that could have made other characters powerful.
powerful. In short, they are the character equivalent of a DiscOneNuke.
This list shows the last 10 events of 494. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CrutchCharacter