History Main / CrutchCharacter

30th Nov '16 6:52:10 PM Ramona122003
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*** There's also the fact that in the series it is literally impossible to keep up with Saiyan characters. Goku and Vegeta (and sometimes Gohan) consistently remain the two most powerful characters in the series not because of training, but simply because they are Saiyan and have come close to death (and literally died) too many times for the others to keep up. The only non-saiyan character who comes close to their power level is Piccolo and he is only able to do so by technically cheating with special fusions and other tricks (can it really be considered cheating when the Saiyan characters have an in-built cheat code going for them?)
13th Nov '16 7:46:43 PM Pykrete
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*** ''Conquest'' also has two others: Jakob or Felicia (depending on your Lord's sex), who has a very average stat line for their class, but very few Nohrian units can use Hidden Weapons and debuffs are crucial to deal with the higher difficulty; and Camilla, a textbook Oifey who arrives right when you notice how finite experience really is.

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*** ''Conquest'' also has Both games give you two others: Jakob or Felicia (depending on your Lord's sex), who has are a bit odd for this archetype in that they're support units rather than the usual "beef tank with a silver weapon". They have a very average stat line for their class, but very few Nohrian units can use they're versatile healers with Hidden Weapons and (rare for Nohrian units) that can apply debuffs are crucial to deal with the higher difficulty; and difficulty.
*** ''Conquest'' also has
Camilla, a textbook Oifey who arrives right when you notice how finite experience really is.
10th Nov '16 9:47:22 PM piklies
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* ''VideoGame/LeagueOfLegends'' has "bully" characters whose main attribute is an ability kit with great base power but poor item-based scaling, or an ability kit designed to be excellent for early game laning but useless for late game tactics. Competent bully players will capitalize on their early game strength to prevent the enemy laner from becoming strong and outscaling them while nailing as many kills and taking the enemy tower as fast as possible, in order to set up their team with a favorable game that can be more easily won.
** Caitlyn is the Goddess of the Bot Lane, with literally not a single difficult lane matchup. Her Q gives her a long-range poke with excellent damage, her W lets her put traps on the bushes and can also deny an enemy champion from taking a safe position, her E has soft crowd control, her ultimate ability will let her execute someone who is running away due to low health, and most importantly, her kilometric basic attack range means she can shoot freely from safety while the enemy champion must take her damage before even having a chance of nailing a shot. However, coming late game, her Q's long wind-up becomes dangerous on teamfights, placing a trap with W requires getting dangerously close, her E's soft CC at that stage of the game is nearly useless, any competent team will have their tank get in the way of her ultimate ability so that the 1000 damage inflicted by her shot is spent on someone who has 4000 health and takes quarter physical damage due to armor, and at that stage she can be outranged by other champions with increasing range like Tristana, Kog'maw or Twitch.

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* ''VideoGame/LeagueOfLegends'' has "bully" characters whose main attribute is an ability kit with great base power but poor item-based scaling, or an ability kit designed to be excellent for early game laning but useless for late fall off in power as the game tactics. goes on. Competent bully players will capitalize on their early game strength to prevent the enemy laner from becoming strong and outscaling them while nailing as many kills and taking the enemy increasing their advantage(minion kills, champion kill, tower as fast as possible, kills, objectives, etc) in order to set up their team with a favorable game that can be more easily won.
won.

** Caitlyn Pantheon is the Goddess Epitome of early game power. His greatest weakness in the Bot Lane, early game is the mana costs of his abilities, which is mitigated by a starting item. In the early game he comes in with literally not a single difficult lane matchup. Her Q gives her a long-range poke with excellent damage, her W lets her put traps on the bushes high burst and can also deny easily punish his opponents for getting close to kill minions, and trades well with his passive allowing him to dive underneath turrets for an attack, or block the next incoming enemy champion from taking a safe position, her E has soft crowd control, her ultimate attack. At level six, he can use his 'Grand Skyfall' ability will let her execute someone who is running away due to low health, and most importantly, her kilometric basic attack range means she can shoot freely flank his opponents from safety while anywhere, allowing him to secure advantages for himself and his team. As the enemy champion must take her damage before even having a chance of nailing a shot. However, coming game progresses, he has moderate scalings into the late game, her Q's long wind-up becomes dangerous on teamfights, placing a trap with W requires getting dangerously close, her E's soft CC at but falls off heavily due to most of his power being flanking and dueling opponents rather than the team-centric grouping that stage happens in the later parts of the game is nearly useless, any competent team will have game. Oh, and the laner he was supposed to make useless and crush by now has scaled and brings more to their tank get in the way of her ultimate ability so that the 1000 damage inflicted by her shot is spent on someone who has 4000 health and takes quarter physical damage due to armor, and at that stage she can be outranged by other champions with increasing range like Tristana, Kog'maw or Twitch.team than Pantheon does for his.
31st Oct '16 4:51:24 PM pinkdalek
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*** During the Nibelheim Flashback, Sephiroth effortlessly slaughters whole screens of enemies and requires no player input to do it, while your Level 1 Cloud is controllable, but can hardly scratch most monsters and falls unconscious in one hit.
31st Oct '16 4:12:36 PM pinkdalek
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*** Aeris. She has the highest magic stats in the group (in a game where magic far outdamages everything else until the extreme lategame), you can get a stave that slots seven materia fairly early on (other characters don't get that until disc 2) and Yuffie is the only other character with a healing Limit Break. Likely done deliberately to make [[spoiler: her PlotlineDeath]] that much more of a PlayerPunch.
*** Yuffie was intended to be this, but in practice is more of a GameBreaker. Assuming you recruit her when first available, she has good all-round stats, deals full damage from the back row, excellent speed and comes with the Throw Materia equipped, which will be your first way to achieve four-digit damage unless you're doing really strange things with the game. Her initial Limit Break works similarly to MasterOfAll Cloud's initial Limit Break Braver, and her second is similar to Aeris's initial Limit Break Healing Wind, meaning she splits the difference between the low-level behaviour of the two most powerful characters. Her Ultimate Weapon and ultimate Limit Break can be obtained relatively quickly compared to everyone else's, with the idea being that other characters would surpass her in the endgame; unfortunately, thanks to a [[GoodBadBug programming error]], her Ultimate Weapon is the most consistently powerful one in the game, dealing higher damage against higher level enemies, instead of higher damage ''when the enemy's level is higher than Yuffie's''.

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*** Aeris.***Aeris. She has the highest magic stats in the group (in a game where magic far outdamages everything else until the extreme lategame), you can get a stave that slots seven materia fairly early on (other characters don't get that until disc 2) and Yuffie is the only other character with a healing Limit Break. Likely done deliberately to make [[spoiler: her PlotlineDeath]] that much more of a PlayerPunch.
*** Yuffie ***Yuffie was intended to be this, but in practice is more of a GameBreaker. Assuming you recruit her when first available, she has good all-round stats, deals full damage from the back row, excellent speed and comes with the Throw Materia equipped, which will be your first way to achieve four-digit damage unless you're doing really strange things with the game. Her initial Limit Break works similarly to is a MovesetClone of MasterOfAll Cloud's initial Limit Break Braver, and her second is similar to a clone of Aeris's initial Limit Break Healing Wind, meaning that when you first get her she splits the difference between the low-level behaviour of the two most powerful characters. characters in the game. Her Ultimate Weapon and powerful-single-hit ultimate Limit Break can be obtained relatively quickly compared to everyone else's, with the idea being that other characters would surpass her in the endgame; unfortunately, thanks to a [[GoodBadBug programming error]], her Ultimate Weapon is the most consistently powerful one in the game, dealing higher damage against higher level enemies, instead of higher damage ''when the enemy's level is higher than Yuffie's''.



** In ''VideoGame/DissidiaFinalFantasy'', Cloud has the easiest storyline in the game and plays in a straightforward, accessible style with clearly telegraphed and high-powered attacks. Once you get to playing against human opponents, his predictability, inflexibility and lack of good long-range attacks start to become big problems, encouraging you to ditch him in favour of a more complicated character like Ultimecia or Exdeath.

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** In ''VideoGame/DissidiaFinalFantasy'', Cloud has the easiest storyline in the game and plays in a straightforward, accessible style with clearly telegraphed and high-powered attacks.attacks, so beginners can easily see what they're doing and get their head around the game mechanics. Once you get to playing against human opponents, his predictability, inflexibility and lack of good long-range attacks start to become big problems, encouraging you to ditch him in favour of a more complicated character like Ultimecia or Exdeath.
31st Oct '16 4:03:53 PM pinkdalek
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** ''Videogame/FinalFantasyVII'' strongly encourages you to use Aerith. She has the highest magic stats in the group, you can get a stave that slots seven materia fairly early on (other characters don't get that until disc 2) and Yuffie is the only other character with a healing Limit Break. Likely done deliberately to make [[spoiler: her PlotlineDeath]] that much more of a PlayerPunch.

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** ''Videogame/FinalFantasyVII'' strongly encourages you to use Aerith. ''Videogame/FinalFantasyVII'':
***Aeris.
She has the highest magic stats in the group, group (in a game where magic far outdamages everything else until the extreme lategame), you can get a stave that slots seven materia fairly early on (other characters don't get that until disc 2) and Yuffie is the only other character with a healing Limit Break. Likely done deliberately to make [[spoiler: her PlotlineDeath]] that much more of a PlayerPunch.PlayerPunch.
***Yuffie was intended to be this, but in practice is more of a GameBreaker. Assuming you recruit her when first available, she has good all-round stats, deals full damage from the back row, excellent speed and comes with the Throw Materia equipped, which will be your first way to achieve four-digit damage unless you're doing really strange things with the game. Her initial Limit Break works similarly to MasterOfAll Cloud's initial Limit Break Braver, and her second is similar to Aeris's initial Limit Break Healing Wind, meaning she splits the difference between the low-level behaviour of the two most powerful characters. Her Ultimate Weapon and ultimate Limit Break can be obtained relatively quickly compared to everyone else's, with the idea being that other characters would surpass her in the endgame; unfortunately, thanks to a [[GoodBadBug programming error]], her Ultimate Weapon is the most consistently powerful one in the game, dealing higher damage against higher level enemies, instead of higher damage ''when the enemy's level is higher than Yuffie's''.
*** After completing Red XIII's sidequest, which happens relatively early in the game, you're rewarded with the Seraph Comb, a weapon for him that's so powerful that he will out-damage and out-magic everyone else in the party until you start delving into the DiscOneFinalDungeon, at which point his poor Limit Breaks will be beginning to hurt as well.
29th Oct '16 1:37:16 PM nombretomado
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* Prince Rurik of ''GuildWars'' escorts the party of [=PCs=] and, if so desired, NPC henchmen on a number of missions. Given that he's level 10 and never changes that, he's quite useful when your character is level three and, well, peters off after that. [[spoiler:Then, quite naturally, he bites the dust. Who didn't see that one coming?]]

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* Prince Rurik of ''GuildWars'' ''VideoGame/GuildWars'' escorts the party of [=PCs=] and, if so desired, NPC henchmen on a number of missions. Given that he's level 10 and never changes that, he's quite useful when your character is level three and, well, peters off after that. [[spoiler:Then, quite naturally, he bites the dust. Who didn't see that one coming?]]
26th Oct '16 1:14:11 PM Arachnos
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** Mega Evolution allowed some Pokémon to subvert this trope. For instance, normal Beedrill? Reaches its final form at level '''10''', but gets stuck with an awful 395 base stat total. '''Mega''' Beedrill? 150 attack, 145 speed, and Adaptability to raise the power of its Bug and Poison moves by an additional 50% on top of STAB allows it to easily compete with some of the best mons in the game.
18th Oct '16 4:05:25 PM nombretomado
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* This happens on at least two annoying occasions in ''FreedomForce vs. The Third Reich'': in the last third of the game, [[spoiler:Alchemiss (who became a much more useful character in this game than in the original) turns into [[strike:Dark Phoenix]] Entropy and becomes the new BigBad,]] making all the time spent leveling her up suddenly useless. More unforgivable is the fact that [[spoiler:Entropy starts erasing other members of your party from existence almost without warning.]]. Though the game can still be completed fairly easily even if you spent time on these characters, it's still a bit annoying.
* Captain Antilles (not Wedge, the other Antilles) in ''EmpireAtWar'' shows up during the first mission in the Alliance campaign and is quite powerful (although ''all'' hero units capable of combat are) but both leave once the player has gotten a good start and controls nearly half the galaxy. Antilles also leaves just before the player can build Capital Ships.

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* This happens on at least two annoying occasions in ''FreedomForce ''VideoGame/FreedomForce vs. The Third Reich'': in the last third of the game, [[spoiler:Alchemiss (who became a much more useful character in this game than in the original) turns into [[strike:Dark Phoenix]] Entropy and becomes the new BigBad,]] making all the time spent leveling her up suddenly useless. More unforgivable is the fact that [[spoiler:Entropy starts erasing other members of your party from existence almost without warning.]]. Though the game can still be completed fairly easily even if you spent time on these characters, it's still a bit annoying.
* Captain Antilles (not Wedge, the other Antilles) in ''EmpireAtWar'' ''VideoGame/EmpireAtWar'' shows up during the first mission in the Alliance campaign and is quite powerful (although ''all'' hero units capable of combat are) but both leave once the player has gotten a good start and controls nearly half the galaxy. Antilles also leaves just before the player can build Capital Ships.
29th Sep '16 12:16:22 PM 32_Footsteps
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** ''Videogame/FinalFantasyTactics'' actually has two, in the form of the two characters Agrias and Gaffgarion, whose skills during the intro sequence make mopping up the tutorial enemies total child's play. This is also an example of [[ATasteOfPower A Taste Of Power]], as soon after the fight, the character has a flashback to several months prior with a level one party.



** ''Videogame/FinalFantasyTactics'' actually has two, in the form of the two characters Agrias and Gaffgarion, whose skills during the intro sequence make mopping up the tutorial enemies total child's play. This is also an example of [[ATasteOfPower A Taste Of Power]], as soon after the fight, the character has a flashback to several months prior with a level one party.
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