History Main / CrutchCharacter

29th May '16 1:17:05 AM Stelman257
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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status, instead becoming a [[LightningBruiser Lightning Bruiser]]] due to the Boost system all but making MP management irrelevant and the fact thatj ust about everything in the game is weak to OneHitKill spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.

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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status, instead becoming a [[LightningBruiser Lightning Bruiser]]] Bruiser]] due to the Boost system all but making MP management irrelevant and the fact thatj ust that just about everything in the game is weak to OneHitKill spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.
29th May '16 1:15:27 AM Stelman257
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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status due to the Boost system helping with her low MP issues and OneHitKill spells being buffed, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.

to:

* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status status, instead becoming a [[LightningBruiser Lightning Bruiser]]] due to the Boost system helping with her low all but making MP issues management irrelevant and the fact thatj ust about everything in the game is weak to OneHitKill spells being buffed, spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.
29th May '16 1:10:23 AM Stelman257
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*** Averted in the PS Vita remake, where Almighty spells had their MP cost reduced AND she is capable of learning every single elemental attack in the game, along with a slew of other useful abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion stat to all attacks making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being the second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their weakness, despite gaining good buffs), and it's easy to see that somewhere between 2008-2012, ([[spoiler:Naoto guy]])someone with a lot of love for Naoto joined Atlus.

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*** Averted in the PS Vita remake, where Almighty spells had their MP cost reduced AND she is capable of learning every single elemental attack in the game, along with a slew of other useful abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion stat to all attacks making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being the second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their weakness, despite gaining good buffs), and it's easy to see that somewhere between 2008-2012, ([[spoiler:Naoto guy]])someone with a lot of love for Naoto [[spoiler:Naoto]] joined Atlus.
29th May '16 1:07:23 AM Stelman257
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*** Averted in the PS Vita remake, where Almight spells had their MP cost reduced AND she is capable of learning every single elemental attack in the game, along with a slew of other useful abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion stat to all attacks making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being the second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their weakness, despite gaining good buffs), and it's easy to see that somewhere between 2008-2012, ([[spoiler:Naoto guy]])someone with a lot for Naoto joined Atlus.

to:

*** Averted in the PS Vita remake, where Almight Almighty spells had their MP cost reduced AND she is capable of learning every single elemental attack in the game, along with a slew of other useful abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion stat to all attacks making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being the second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their weakness, despite gaining good buffs), and it's easy to see that somewhere between 2008-2012, ([[spoiler:Naoto guy]])someone with a lot of love for Naoto joined Atlus.
29th May '16 1:05:07 AM Stelman257
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*** The biggest problem with [[spoiler:Naoto]] is that her stats have no correspondence to the skills she learns. One of the major effects of these being that she doesn't even have the MP to be repeatedly casting Almighty spells, and her magic damage is so abysmal that Yukiko can probably hit harder even when the enemy has Fire resistance.
*** Averted in the PS Vita remake, where she is capable of learning every single elemental attack in the game along with a slew of other useful abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion to all attacks stat making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being the second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their weakness, despite gaining good buffs), and it's easy to see that somewhere between 2008-2012, [[(spoiler:Naoto guy)]]someone with a lot for Naoto joined Atlus.

to:

*** The biggest problem with [[spoiler:Naoto]] is that her stats have no correspondence to the skills she learns. One of the major effects of these being that she doesn't even have the MP to be repeatedly casting Almighty spells, and her magic damage is so abysmal that Yukiko can probably hit harder even when the enemy has Fire resistance.
spells.
*** Averted in the PS Vita remake, where Almight spells had their MP cost reduced AND she is capable of learning every single elemental attack in the game game, along with a slew of other useful abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion stat to all attacks stat making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being the second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their weakness, despite gaining good buffs), and it's easy to see that somewhere between 2008-2012, [[(spoiler:Naoto guy)]]someone ([[spoiler:Naoto guy]])someone with a lot for Naoto joined Atlus.
29th May '16 1:02:51 AM Stelman257
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*** She gets quite a bit better in the PS Vita remake, where she is capable of learning every single elemental attack in the game along with a slew of other useful abilities. She still retains aspects of being a crutch, however, as she only learns the single target versions of each spell, can't learn their respective amps, and only has 8 skill slots so the player won't be able to have her make full use of her incredibly versatile move pool. Even ignoring all of that, her MP is still too low to be as effective as she could be as a caster.

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*** She gets quite a bit better Averted in the PS Vita remake, where she is capable of learning every single elemental attack in the game along with a slew of other useful abilities. She still retains aspects abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion to all attacks stat making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being a crutch, however, as she only learns the single target versions of each spell, can't learn second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their respective amps, weakness, despite gaining good buffs), and only has 8 skill slots so the player won't be able it's easy to have her make full use of her incredibly versatile move pool. Even ignoring all of that, her MP is still too low to be as effective as she could be as see that somewhere between 2008-2012, [[(spoiler:Naoto guy)]]someone with a caster.lot for Naoto joined Atlus.
23rd May '16 2:54:20 PM JustCause
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* In ''Videogame/FinalFantasyVII'' strongly encourages you to use Aerith. She has the highest magic stats in the group, you can get a stave that slots seven materia fairly early on (other characters don't get that until disc 2) and Yuffie is the only other character with a healing Limit Break. Likely done deliberately to make [[spoiler: her PlotlineDeath]] that much more of a PlayerPunch.

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* In ** ''Videogame/FinalFantasyVII'' strongly encourages you to use Aerith. She has the highest magic stats in the group, you can get a stave that slots seven materia fairly early on (other characters don't get that until disc 2) and Yuffie is the only other character with a healing Limit Break. Likely done deliberately to make [[spoiler: her PlotlineDeath]] that much more of a PlayerPunch.
23rd May '16 2:53:34 PM JustCause
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* In ''Videogame/FinalFantasyVII'' strongly encourages you to use Aerith. She has the highest magic stats in the group, you can get a stave that slots seven materia fairly early on (other characters don't get that until disc 2) and Yuffie is the only other character with a healing Limit Break. Likely done deliberately to make [[spoiler: her PlotlineDeath]] that much more of a PlayerPunch.
22nd May '16 11:23:17 AM gophergiggles
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* The TutorialMission of ''VideoGame/FarCry3'' involves escaping [[BigBad Vaas']] compound... with Jason's ex-Army brother leading the way. He talks you through it, tells you ''exactly'' where to go and what to do to avoid being spotted, and even kills the few enemies who the two of you stumble across. Then he's fatally shot, Vaas gives you a [[MercyLead head start]] just for [[JustToyingWithThem the hell of it]], and you're left to your own devices for the rest of the game.



* Averted in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', as it tends to find some way to incapacitate the Alicorn princesses in order to prevent them from becoming this, as their powers could likely solve the issue in a few seconds. Princess Cadance was forced to uphold the force-field to keep Sombra out of the Crystal Empire while the Mane Six saved the day (though she got the killing blow), Princess Luna was forced to hold the dream together while the residents of Ponyville fought the Tantibus (though again she got the last strike), and Princess Celestia was... somewhere... when the Mane Six were battling Nightmare Moon and Discord.



21st May '16 5:30:30 PM nombretomado
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* ''VideoGame/EternalSonata'' has Viola, who is far stronger than the rest of your party when she joins. She is the first character to have a "heal entire party" ability, and by using manual aim she can head-shot enemies from a distance for incredible damage. However, her actual attack rate is quite low, so when Harmony Chains (and the need to rack up a lot of hits as quickly as possible) become more important to the combat system she loses a great deal of her advantage. This was exasperated in the {{PS3}} version where her movement and speed growth were {{nerf}}ed.

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* ''VideoGame/EternalSonata'' has Viola, who is far stronger than the rest of your party when she joins. She is the first character to have a "heal entire party" ability, and by using manual aim she can head-shot enemies from a distance for incredible damage. However, her actual attack rate is quite low, so when Harmony Chains (and the need to rack up a lot of hits as quickly as possible) become more important to the combat system she loses a great deal of her advantage. This was exasperated in the {{PS3}} UsefulNotes/{{PS3}} version where her movement and speed growth were {{nerf}}ed.
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