History Main / CrutchCharacter

17th Jul '17 10:47:19 AM Luigiofthegods
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Thus, they are like a crutch - you can lean on them to overcome a weakness early on, but eventually, the game will kick the crutch out from under you, and your other characters must have learned to stand on your own two feet by that time, or you are doomed to fail.

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Thus, they are like a crutch - you can lean on them to overcome a weakness early on, but eventually, the game will kick the crutch out from under you, and your other characters must have learned to stand on your own two feet by that time, or you are doomed to fail.
fail (and if you still have it by the time you're fully healed, it will be much more of a liability to carry around).
16th Jul '17 1:31:34 AM BigKlingy
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* ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel The Legend of Heroes: Trails of Cold Steel II]]'' has three of these, Toval, Clair and Sharon, each joining you for one of the first three parts of Chapter 1. Toval plays this trope the most straight though: he starts out at a higher level then your other party members, has some powerful Crafts and a unique accessory (which you can't take from him) that halves the casting time of all his spells, which at that point makes him ''very'' powerful. After Chapter 1, you don't get him back until the final dungeon, and while his level has been raised to compensate, his overall stats are mediocre compared to the members of Class VII you've now been reunited with. Sharon averts this though, she's a borderline GameBreaker when you first have her, and her Crafts have such strong secondary effects that she's still useful at the end.
14th Jul '17 12:50:05 AM MBG
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** 3.x's Master of Shrouds is an odd case of this. It was clearly designed to be entered at around 7th level, but due to poorly done requirements, [[SequenceBreaking it can easily be reached as early as 4th by multiclassing]]. This allows you to obtain the features of the class around three levels before you're supposed to, including summoning undead that amount to a DiscOneNuke due to being incorporeal at a level where [[AIBreaker most enemies can't handle this]]. However, as you level up, your summons start to fall off in effectiveness despite the three-level advantage, and eventually, you get to the point where a pure-classed cleric would be able to simply create and control such undead permanently. Add in the caster levels you had to lose (both to qualify and to advance), and you begin to realize that the Master of Shrouds actually kinda sucks - once you're at high levels, it begins to work as designed, i.e. not particularly well.
12th Jul '17 1:51:42 PM thatmadork
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* In ''VideoGame/{{Stellaris}}'', you can give your starting alien species the ''Extremely Adaptive'' trait which will let them colonise planets of ''any'' climate right off the bat (except for Tomb Worlds) and hence give them a huge advantage in the early-game scramble for the biggest and most resource rich planets. The trait however costs a hefty 4 trait points, forcing you to take two negative traits to afford it, and late-game technologies like planetary terraforming, genetic modification and Habitability techs will render it obsolete. Taking the Biological Ascension Path will allow you to remove this trait later on and refund the four points to spend on more useful traits.
** Similarly, the ''Talented'' trait lets your leaders start at level 2, but this one costs 2 points, and with enough time your opponents will catch up.
** Spaceports early on have enough firepower and defence to make mincemeat of any fleet and make early rushes impossible, though it takes 350 Minerals to build one - several months worth of income at a time when everything will be demanding that precious resource. Later on, Spaceports won't make much of a ent in your empire's pockets, but neither will they make much of a dent in any fleet big enough to invade a planet with.
11th Jul '17 6:49:25 PM MBG
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* Belkar Bitterleaf, of ''Webcomic/TheOrderOfTheStick'', is in the category of "great early on, sucks against anything after." In his case, it's because he has great physical stats, including enough Strength to counterbalance being a halfling, [[DualWielding lots of attacks]] due to being a ranger, and he's [[TokenEvilTeammate far more bloodthirsty than his teammates]] and fairly cunning in battle, making him a OneManArmy when he has the task of slaughtering {{Mooks}}. However, his Wisdom is quite bad, meaning his ranger skills (traditionally including tracking, scouting, and spellcasting) besides DualWielding are nonexistent, and giving him few options besides slaughtering mooks. He also has a terrible Will save, making him easy prey for any enemy with MindControl, and his attitude means he often causes more problems in social situations than he solves. Altogether, it means he has the highest kill count of any member, but his record against equally strong opponents is pretty bad.
19th Jun '17 4:24:12 AM AnotherGamer
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*** When first obtaining Gau, if you know how Rages work and which ones are useful, he'll have access to the -ira spells and some other extremely damaging moves before anyone else does. Also, his stats will be higher than everyone else's and the armor and weapons they can equip that he can't won't be powerful enough to make up the difference. Later on, when EVERYONE is crazy overpowered, his inability to be controlled becomes more of a liability.

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*** When first obtaining Gau, if you know how Rages work and which ones are useful, he'll have access to the -ira -ra spells and some other extremely damaging moves before anyone else does. Also, his stats will be higher than everyone else's and the armor and weapons they can equip that he can't won't be powerful enough to make up the difference. Later on, when EVERYONE is crazy overpowered, his inability to be controlled becomes more of a liability.
29th May '17 2:40:04 PM SJMistery
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*** We have another unusual case with the main Lord, Corrin, or more specifically his/her Dragonstone and eventually the Dragonstone+. With a massive Mt of 14 and 25 respectively and the bonus of the early game enemies having low Resistance, they will OHKO anything you come across in the chapters where you get them, and the defense buffs will make Corrin invulnerable to many attacks for a while, but in the long run, the inability to double opponents will relegate them as purely defensive weapons and will get outclassed in almost any other case by the upgraded Yato.
28th May '17 1:15:32 AM infernape612
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-->-- '''A villager''', ''[[Videogame/FireEmblemAkaneia Fire Emblem: Shadow Dragon]]'', on Jagen

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-->-- '''A villager''', ''[[Videogame/FireEmblemAkaneia ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Fire Emblem: Shadow Dragon]]'', on Jagen
23rd May '17 8:30:15 AM FlashRebel
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** A special kind of magic from 3rd edition, chaos magic, allows a caster to create spells on the fly, what allows some really devastating effects, and associated classes have no daily limit except for self-inflicted damage for every spell cast. However, failing a cast (always possible on a natural 1) progressively harms the user in a random way, until their eventual demise if they fail one too many times, and [[DeaderThanDead no wish or miracle spell can do anything about it]]. A chaos mage is then ridiculously powerful but has a high risk of dying permanently from their repeated tampering into the forces of chaos.
9th May '17 2:59:51 PM Amahn
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[[folder: MMORPGs ]]

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[[folder: MMORPGs [=MMORPGs=] ]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CrutchCharacter