History Main / CrutchCharacter

14th Jan '18 12:12:34 AM Piterpicher
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* Baldarov in the Genesis strategy game ''[[{{Langrisser}} Warsong]]'' (or Volkov if you're playing the original Japanese ''{{Langrisser}}''). In the beginning of the game, his level is maxed out and he deals far more damage than your allies and enemies, but by the fourth or fifth scenario most of your characters have caught up to him. He's simply there to absorb damage from the stronger armies [[spoiler:until he gets assassinated at the end of Scenario 5]].

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* Baldarov in the Genesis strategy game ''[[{{Langrisser}} ''[[VideoGame/{{Langrisser}} Warsong]]'' (or Volkov if you're playing the original Japanese ''{{Langrisser}}'').''VideoGame/{{Langrisser}}''). In the beginning of the game, his level is maxed out and he deals far more damage than your allies and enemies, but by the fourth or fifth scenario most of your characters have caught up to him. He's simply there to absorb damage from the stronger armies [[spoiler:until he gets assassinated at the end of Scenario 5]].
8th Jan '18 7:03:00 AM Cryoclaste
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* Bleu/Deis from the first two ''BreathOfFire'' games fits this trope well. When you first get her, she boasts superior magic power and high level (and is an outright GameBreaker in the second game), but eventually levels off with the rest of your party by the end of the game. Despite this, while she does become less powerful relative to the rest of your party, she never becomes useless. And while she can't fuse with shamans in the second game, she remains decent enough without them.

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* Bleu/Deis from the first two ''BreathOfFire'' ''Franchise/BreathOfFire'' games fits this trope well. When you first get her, she boasts superior magic power and high level (and is an outright GameBreaker in the second game), but eventually levels off with the rest of your party by the end of the game. Despite this, while she does become less powerful relative to the rest of your party, she never becomes useless. And while she can't fuse with shamans in the second game, she remains decent enough without them.
6th Jan '18 1:42:18 PM MorgenReiter
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* The PC version (only) of the original ''VideoGame/TheBardsTale'' has an undocumented cheat: pressing Z will summon a free Stone Elemental, taking up the party's NPC spot. The creature is many times the power of low-level characters, and better than those that can be summoned by even mid-level spells, but of course it never advances at all.

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* The PC version (only) of the original ''VideoGame/TheBardsTale'' ''VideoGame/TheBardsTaleTrilogy'' has an undocumented cheat: pressing Z will summon a free Stone Elemental, taking up the party's NPC spot. The creature is many times the power of low-level characters, and better than those that can be summoned by even mid-level spells, but of course it never advances at all.
2nd Jan '18 4:37:53 AM MBG159
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** Several classes in 3.x were considered "front-loaded", with the majority of their benefits coming within their first five levels. For those early levels, the class would be dominant, and afterward, it tended to peter off; the traditional player response was to ''only'' take those useful levels and then jump out by any means necessary. The fighter was the most famous example: fighter level 1 gives full weapon and armor proficiency and a free combat feat, fighter level 2 gives another free combat feat, and fighter level 3 gives... [[EmptyLevels absolutely nothing.]] Time to find a PrestigeClass.
1st Jan '18 2:28:14 AM mario0987
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*** It is somewhat telling that starting from Gen VI, all starters have a dual typed final evolution, likely to avoid the problems the Gen V ones have.


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** Zig-zagged by the common [=Flying/Normal=] Mons. They have good usability in the early game since most Mons are Bug, Grass and the occasional Normal type. The Pidgy, Tailow and Pikepek lines can be usable latter on but can struggle in comparison to other Flying types due to their movepools and stats. The Pidove line plays this completely straight as it's moveset is generally based on stalling rather than damage dealing. Averted completely by the Starly and Fletchling lines; Starly's evolutions have excellent stats and access to the Fighting move Close Combat to deal with it's weaknesses to Rock and Ice, Fletchling meanwhile is [=''Fire''/Flying=] so has more coverage than the other common flyers.
29th Dec '17 4:48:28 AM MisterTambourineMan
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* XenobladeChroniclesX has a late game example with the Excavator [[HumongousMecha Skell]]. It's the only level 60 Skell that can be made before the postgame, since its plans are obtained from completing Alexa's second affinity quest. It has improved stats compared to level 50 Skells, and is the first Skell that can equip level 60 gear. Once you do reach the postgame and other level 60 Skells become available, it becomes apparent that the Excavator is by far the worst level 60 Skell, since it has much lower attack, worse armor than even the [[FragileSpeedster light Skells]] even though it's supposed to be a heavy Skell, and is weak to Gravity attacks when all other level 60 Skells are resistant to it. The Excavator may be useful for finishing the final story missions, but it will not help if you want to take on the [[BonusBoss level 90+ Tyrants.]]
25th Dec '17 6:19:03 AM TheOneWhoTropes
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*** [[TheAfterYears The sequel's]] protagonist is, well, a particularly weak weakling at the start. The game compensates by giving you [[RedShirt Biggs and Wedge]] then The Hooded Man, who are much better, to assist.

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*** [[TheAfterYears [[VideoGame/FinalFantasyTheAfterYears The sequel's]] protagonist is, well, a particularly weak weakling at the start. The game compensates by giving you [[RedShirt Biggs and Wedge]] then The Hooded Man, who are much better, to assist.
13th Dec '17 10:39:46 PM shirekh34ce
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** Valor Form acts as a Crutch Power-Up. It's great early-game for dishing out powerful damage, but as you progress through the game and gain more useful Drive Forms and abilities, Valor Form's power is not as great anymore. It doesn't help that Valor Form has no way to defend or dodge attacks, and Sora can't use magic at all in this form.
11th Dec '17 10:16:09 AM MBG
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** In a non-military example, Polynesia. Its main unique ability, Wayfinding, lets its embarked units cross over seas, meaning Polynesia can explore the entire world a good three Ages before everyone else. This lets it meet every other civ and city-state, settle faraway lands, and hopefully get a start on the World Congress, giving it some heavy diplomatic chops. It also has the Moai improvement, which gives a pile of free Culture very early on. Finally, like the Aztecs, it has a powerful Warrior replacement in the form of the Maori Warrior... but before long, the Maori will become obsolete, and everyone else will pick up Astronomy, making Polynesia's main skill redundant. And it's around that point that the opportunity cost from building Moai instead of Farms will start to sting...
11th Dec '17 10:04:50 AM MBG
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* The Aztec Empire of ''VideoGame/{{Civilization}} V'' has one of the best early-game units around in the Jaguar Warrior, a powerful unit that heals when it fights, hits hard, and ignores jungle terrain while moving. Spamming Jaguar Warriors is better than anything any other civilization can dish out by that point. However, it's also an Ancient Age unit. Once things like Longswordmen are on the table, the Aztecs tend to suffer pretty hard in their military focus - to the point that many Aztec players end up going for a Cultural or Scientific victory by the late game instead.
** The Huns have it even worse. They replace the fairly weak Chariot Archer with the HorseArcher, a deadly unit that doesn't require horses and can speed along through rough terrain, and get Animal Husbandry for free to make getting them even easier. They also have the BatteringRam, a special siege unit that knocks down cities in a handful of hits and comes online at about the same time, and get a production boost for controlling Pastures (which Animal Husbandry lets them build right off the bat). And on top of that, they can Raze cities at double speed, burning them to the ground and leaving nothing for the opponent. All this combined means that Attila can build a [[HordesFromTheEast horde of cavalry]] to turn the pitiful starting armies of other civs into pincushions, then follow up with a few rams to reduce their cities to rubble, before selling off every building inside, [[RapePillageAndBurn leaving a burning husk]], and continuing on his merry way to capture the capital. Unfortunately for Attila, this advantage is also his weakness - all his abilities and units apply most in the Ancient Era. Once other civs have reached the Medieval Era, the Horse Archer is completely obsolete, the Battering Ram will probably be slaughtered before it gets within a mile of a city, and all Attila will have to show for his efforts is a handful of puppeted capitals.

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* The Aztec Empire of ''VideoGame/{{Civilization}} V'' has one of the best early-game units around in the Jaguar Warrior, a powerful unit that heals when it fights, hits hard, hard in forests and jungle, and ignores jungle terrain while moving. Spamming Add in the Aztec buff to Culture from killing enemies through Sacrificial Victims, and an Aztec player can spam Jaguars and have them slaughter barbarians or raid other Civs with impunity while also building up social policies. Unfortunately for the Aztecs, the Jaguar Warriors is better than anything any other civilization can dish out by also the replacement for the Warrior - the very first unit in the game, and one that point. However, it's also an Ancient Age unit.goes obsolete almost immediately. Once things like Longswordmen are on the table, the Aztecs tend to suffer pretty hard in their military focus - to the point that many Aztec players end up going for a Cultural or Scientific victory by the late game instead.
** The Huns have it even worse. They replace the fairly weak Chariot Archer with the HorseArcher, a deadly unit that doesn't require horses and can speed along through rough terrain, and get Animal Husbandry for free to make getting them even easier. They also have the BatteringRam, a special siege unit that knocks down cities in a handful of hits and comes online at about the same time, and get a production boost for controlling Pastures (which Animal Husbandry lets them build right off the bat). And on top of that, they can Raze cities at double speed, burning them to the ground and leaving nothing for the opponent. All this combined means that Attila can build a [[HordesFromTheEast horde of cavalry]] to turn the pitiful starting armies of other civs into pincushions, then follow up with a few rams to reduce their cities to rubble, before selling off every building inside, [[RapePillageAndBurn leaving a burning husk]], and continuing on his merry way to capture the capital. Unfortunately for Attila, this advantage is also his weakness - all his abilities and units apply most in the Ancient and Classical Era. Once other civs have reached the Medieval Era, the Horse Archer is completely obsolete, the Battering Ram will probably be slaughtered before it gets within a mile of a city, and all Attila will have to show for his efforts is a handful of puppeted capitals.
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