History Main / CrutchCharacter

24th Apr '17 6:27:17 PM nombretomado
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* The Goddess Freya starts out as both a crutch and as an [[MrExposition in-game guide]] for Lenneth in the original ''ValkyrieProfile,'' but it's more of a subversion - it is the very first and easiest dungeon in the game that was meant to serve as a tutorial ground for first-time players.

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* The Goddess Freya starts out as both a crutch and as an [[MrExposition in-game guide]] for Lenneth in the original ''ValkyrieProfile,'' ''VideoGame/ValkyrieProfile,'' but it's more of a subversion - it is the very first and easiest dungeon in the game that was meant to serve as a tutorial ground for first-time players.



* The TalesSeries has a few examples of this:

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* The TalesSeries ''VideoGame/TalesSeries'' has a few examples of this:
22nd Apr '17 5:31:20 PM KEEP_IN
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* While some of ''{{VideoGame/Team Fortress 2}}'''s characters are accused of this, the truth is that some are easier to use than others but they all are reasonably balanced at a high skill level. However, some of the unlockable weapons can turn out as crutch. The Vita-Saw (which preserves 20% of a Medic's ubercharge when killed) starts out good for beginning players who are frequently killed, but at higher level play is a detriment with its max-health bonus. The Liberty Launcher for the Soldier (less damage but faster rockets) works for new players who need help with landing hits but as their accuracy improves the decreased damage begins to show more. Natascha (-25% damage, slower spinup, more ammo, slows down enemies hit) tends to also be used by those whose aim as Heavy is far from good (or occassionally by someone who's got enough of pesky Scouts). Sydney Sleeper (no headshots, charges shots 25% faster, coats enemies in Jarate) is also believed to be used by "inferior" Sniper players, just like the Machina (20% more damage and penetration on full charge, fires tracer rounds, cannot fire while unscoped). Lastly, the Phlogistinator for the Pyro (no airblast, critical hits for every 250 fire damage) is also viewed as crutch, as beginning players rarely use their airblast and as such ignore its loss.

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* While some of ''{{VideoGame/Team Fortress 2}}'''s characters are accused of this, the truth is that some are easier to use than others but they all are reasonably balanced at a high skill level. However, some of the unlockable weapons can turn out as crutch. The Vita-Saw (which preserves 20% of a Medic's ubercharge when killed) starts out good for beginning players who are frequently killed, but at higher level play is a detriment with its max-health bonus.due to taking 10 HP off the Medic's max health. The Liberty Launcher for the Soldier (less damage but faster rockets) works for new players who need help with landing hits but as their accuracy improves the decreased damage begins to show more. Natascha (-25% damage, slower spinup, more ammo, slows down enemies hit) tends to also be used by those whose aim as Heavy is far from good (or occassionally by someone who's got enough of pesky Scouts). Sydney Sleeper (no headshots, charges shots 25% faster, coats enemies in Jarate) is also believed to be used by "inferior" Sniper players, just like the Machina (20% more damage and penetration on full charge, fires tracer rounds, cannot fire while unscoped). Lastly, the Phlogistinator for the Pyro (no airblast, critical hits for every 250 fire damage) is also viewed as crutch, as beginning players rarely use their airblast and as such ignore its loss.
20th Apr '17 10:04:37 AM FF32
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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status, instead becoming a total [[GameBreaker Game Breaker]] due to the Boost system all but making MP management irrelevant and the fact that just about everything in the game is weak to OneHitKill spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.

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* In ''VideoGame/{{Persona Q}}'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', Naoto escapes this status, instead becoming a total [[GameBreaker Game Breaker]] due to the Boost system all but making MP management irrelevant and the fact that just about everything in the game is weak to OneHitKill spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.
3rd Apr '17 4:38:17 PM Bugfragged
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* ''VideoGame/FarawayStory''
** Marinet joins at a slightly higher level than Pia and has a healing skill in order to make the starting dungeon a little easier, though Pia will quickly catch up.
** Ellevark defies this by not allowing himself or anyone else to act as a full-time party member until Pia bests them in a DuelBoss battle, under the rationale that relying too much on stronger allies is bad for her training.
26th Mar '17 2:03:07 PM nombretomado
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* The PC (aka Opinion Leader) himself in the original ''OgreBattle''. Depending on Alignment, he can start with a powerful elemental attack that hits the entire enemy party (Ice Cloud, Thunder or Phantom), and above average stats. So when your forces are only basic fighters and amazons, he great. But later in the game, when Warlocks, Devils, Angels and Princesses start popping up with the ability to use the same spells ''multiple times'' per battle, the Opinion Leader starts to fall behind. Add that his stats influence his ability to recruit characters and learning when to use the Opinion Leader becomes an art.

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* The PC (aka Opinion Leader) himself in the original ''OgreBattle''.''VideoGame/OgreBattle''. Depending on Alignment, he can start with a powerful elemental attack that hits the entire enemy party (Ice Cloud, Thunder or Phantom), and above average stats. So when your forces are only basic fighters and amazons, he great. But later in the game, when Warlocks, Devils, Angels and Princesses start popping up with the ability to use the same spells ''multiple times'' per battle, the Opinion Leader starts to fall behind. Add that his stats influence his ability to recruit characters and learning when to use the Opinion Leader becomes an art.



* Timur for the Timurids in ''EuropaUniversalis III''. A fantastic ruler and general...who, at the earliest start, is going to die of old age anytime now.

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* Timur for the Timurids in ''EuropaUniversalis ''VideoGame/EuropaUniversalis III''. A fantastic ruler and general...who, at the earliest start, is going to die of old age anytime now.
2nd Mar '17 9:04:51 PM salvadorfranz
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** Alpha Gaiden has a really interesting example in [[Anime/GreatMazinger Tetsuya Tsurugi]], which is possibly the most bizzare example in the series. He is simmilar to Kamina(or rather the reverse since Tetsuya is made first), being basicaly the best pilot in his own team stats-wise. Great, his personal mech is an awesome unit. It has high armor, good movement, and powerful weapons such as the one shot Post movement Great Booster, Far range expensive [[ShockAndAwe Thunder Break]], a MAP weapon Thunder Break, and the post movement 4 range free RocketPunch that deals high damage, and its EN cheap stronger variants with 3 range all of which is enchanced by Mazinpower making it possibly one of the best unit in the entire game. Not only that, Tetsuya has Great Effort seishin that basicaly makes him far above the others in term of level advancement, making the entirety of the early to mid game a total joke just by deploying and training him. However, he lacks Alert seishin, which considering the late game bosses power in Alpha Gaiden, makes it hard for him to handle bosses and he suffers Daitarn3 Tanking problem, but not as severe thanks to his better set of weapons. The story puts him on a conflict with the entire team, and implies that he will leave the team for good. And one of the midgame stages [[spoiler:pits you against him BrainwashedAndCrazy against Koji, and Getter team UNCOMBINED]]. So what makes him an interesting example ? First, while he is not as powerful in the late game, he is so far above the entire team from the start, especialy in term of firepower that you'll end up using him anyway. Second, his MAP weapon is so useful against late game bosses that abuses the support defend skill. Third, and why he is so interesting as an example is the fact that unlike any other CrutchCharacter example, he is so important in the storyline that you just CANT ignore upgrading him unless you want a hard time, and you actually get the most total usage out of him(in fact, he is the first character you control after the [[spoiler:TimeSkip]] and barring routes shift, [[spoiler:he almost never leaves the party from there on]]), and despite how the story implies he will leave, [[hes not, in fact, all of the events caused by said implications makes him ends up more developed than any other character in your team]]. And thanks to his skills, no matter how you ignore him, he will easily catch up in short amount of time without any notable problem. In short, he is a CrutchCharacter that seems to does everything that a CrutchCharacter usualy do, forces you to fall victim to this trope, and heavily implied to be a Crutch, and he is made to be as fit as possible to looks like a Crutch, yet by the endgame he ends up Subverting this trope despite having done his Crutch punishment at some point in the game.
** Surprisingly and ironically, the true CrutchCharacter of Alpha Gaiden ? Anime/MazingerZ. Not the pilot, its the mech itself. It is basically Anime/GreatMazinger redux. It has nice weapons, good upgrade growth amongst SuperRobotGenre(1200 extra power, every other Super caps at 800-1000), and nice stats. Thanks to the implications, you might end up focusing on Anime/MazingerZ than Great as a close substitution. Oh and he gets upgraded in the endgame, which since its already so good, it seems that it would be really nice. Then why is it considered this ? Anime/MazinKaiser. Mazinkaiser is so much better than Anime/MazingerZ that unupgraded Kaiser has a comparable raw stats to FULLY upgraded Anime/MazingerZ (which is basically near impossible in normal means) and did not share/inherits upgrade with/from Z. It has HP regeneration as well. Oh, and do you think the power-up will save him ? no, its acquired in the same stage as Mazinkaiser making it basically pointless. Put it on Tetsuya ? it lacks the MAP attack that makes Tetsuya valuable. Your other choice to put him is Jun who have lousy Melee stats, Sayaka whose Seishin is more support based, and Boss who despite having better melee stats than Jun have a rather bad stats overall, lacks a lot of essential Seishin and bombing capability is too good to pass on the remaining stages, thus making Anime/MazingerZ a mecha collecting dust in the base.

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** Alpha Gaiden has a really interesting example in [[Anime/GreatMazinger Tetsuya Tsurugi]], which is possibly the most bizzare example in the series. He is simmilar to Kamina(or Kamina (or rather the reverse since Tetsuya is made first), being basicaly the best pilot in his own team stats-wise. Great, his personal mech is an awesome unit. It has high armor, good movement, and powerful weapons such as the one shot Post movement Great Booster, Far range expensive [[ShockAndAwe Thunder Break]], a MAP weapon Thunder Break, and the post movement 4 range free RocketPunch that deals high damage, and its EN cheap stronger variants with 3 range all of which is enchanced by Mazinpower making it possibly one of the best unit in the entire game. Not only that, Tetsuya has Great Effort seishin "Gain" spirit command that basicaly makes him far above the others in term of level advancement, making the entirety of the early to mid game a total joke just by deploying and training him. However, he lacks Alert seishin, spirit command, which considering the late game bosses power in Alpha Gaiden, makes it hard for him to handle bosses and he suffers Daitarn3 Tanking problem, Anime/{{Daitarn 3}} tanking problems, but not as severe thanks to his better set of weapons. The story puts him on a conflict with the entire team, and implies that he will leave the team for good. And one of the midgame stages [[spoiler:pits you against him BrainwashedAndCrazy against Koji, and Getter team UNCOMBINED]]. So what makes him an interesting example ? example? First, while he is not as powerful in the late game, he is so far above the entire team from the start, especialy in term of firepower that you'll end up using him anyway. Second, his MAP weapon is so useful against late game bosses that abuses the support defend skill. Third, and why he is so interesting as an example is the fact that unlike any other CrutchCharacter example, examples, he is so important in the storyline that you just CANT ignore upgrading him unless you want a hard time, and you actually get the most total usage out of him(in him (in fact, he is the first character you control after the [[spoiler:TimeSkip]] TimeSkip and barring routes shift, [[spoiler:he [[spoiler: he almost never leaves the party from there on]]), and despite how the story implies he will leave, [[hes not, he doesn't, in fact, all of the events caused by said implications makes him ends up more developed than any other character in your team]]. team. And thanks to his skills, no matter how you ignore him, he will easily catch up in short amount of time without any notable problem. problems. In short, he is a CrutchCharacter that seems to does do everything that a CrutchCharacter usualy do, usually does, forces you to fall victim to this trope, and heavily implied to be a Crutch, crutch, and he is made to be as fit as possible to looks like a Crutch, crutch, yet by the endgame he ends up Subverting subverting this trope despite having done his Crutch crutch punishment at some point in the game.
** Surprisingly and ironically, the true CrutchCharacter of Alpha Gaiden ? Gaiden? Anime/MazingerZ. Not the pilot, its the mech itself. It is basically Anime/GreatMazinger redux. It has nice weapons, good upgrade growth amongst SuperRobotGenre(1200 extra power, every other Super caps at 800-1000), and nice stats. Thanks to the implications, you might end up focusing on Anime/MazingerZ than Great as a close substitution. Oh and he gets upgraded in the endgame, which since its already so good, it seems that it would be really nice. Then why is it considered this ? this? Anime/MazinKaiser. Mazinkaiser is so much better than Anime/MazingerZ that unupgraded Kaiser has a comparable raw stats to FULLY upgraded Anime/MazingerZ (which is basically near impossible in normal means) and did not share/inherits upgrade with/from Z. It has HP regeneration as well. Oh, and do you think the power-up will save him ? no, him? No, its acquired in the same stage as Mazinkaiser making it basically pointless. Put it on Tetsuya ? Tetsuya? it lacks the MAP attack that makes Tetsuya valuable. Your other choice to put him is Jun who have has lousy Melee stats, Sayaka whose Seishin is spirit commands are more support based, and Boss Boss, who despite having better melee stats than Jun have a Jun, has rather bad stats overall, lacks a lot of essential Seishin and bombing capability is too good to pass on the remaining stages, thus making Anime/MazingerZ a mecha collecting dust in the base.


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** In ''VideoGame/SuperRobotWarsV'', the title goes to the [[Anime/SpaceBattleshipYamato2199 Yamato battleship]]. Anything it looks at, it destroys quite easily. It dodges things that it shouldn't be able to dodge and its weakest attacks can sink even ''mid-level battleships''. You get the Yamato as early as the second stage but as soon as players reach the eighth stage, players are in for a nasty surprise as the Yamato can't move and the SR Point is to not get it hit. Then after this stage, the Yamato disappears for quite some time until it joins you for good, though at that point [[GameBreaker/SuperRobotWars it's a different story.]]
26th Feb '17 8:40:04 PM zequeins
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[[folder: Four X ]]
* In ''VideoGame/{{Stellaris}}'', you can create a Species with ''Extremely Adaptive'' (+20% Habitability) trait using the PointBuildSystem, allowing them to colonize any planet right off the bat except Tomb Worlds. The problem is that it's the most expensive trait at 4 points, so you will have to take 2 extra drawbacks just to be able to take it. As your species will have nothing to show other than this single trait, you have to secure as many high-value planets (large size, good modifier, etc) as early as possible to start snowballing, as its usefulness declines with advances in Habitability techs and Terraforming.
[[/folder]]
11th Feb '17 9:00:47 PM Kazmahu
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** Zuul appear to be this at first. They have several advantages: Their ships start out cheap, faster both tactically and strategically and better-armed than most races'. They can take slaves, depriving an enemy world of population while driving up their own production. Having to [[PlanetLooters overharvest]] means they can build up early money fast. '''However!''' They are a subversion who hew much closer to DifficultButAwesome. See that page for more details.

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** Zuul appear to be this at first. They have several advantages: Their ships start out cheap, faster both tactically and strategically and better-armed than most races'. They can take slaves, depriving an enemy world of population while driving up their own production. Having to [[PlanetLooters overharvest]] means they can build up early money fast. '''However!''' They are a subversion who hew much closer to DifficultButAwesome. See that page for more details.[[labelnote:Short version]]Zuul are UnstableEquilibrium the faction. That overharvest means their colonies are unsustainable, and they have poor chances at high-end technologies. Either they build up momentum and end the game quickly, or they get blocked and starve themselves.[[/labelnote]]
10th Feb '17 5:30:35 PM pinkdalek
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*** The Masamune dished out to players at the time the Steam version launched is awesome. It has good stats, can be upgraded further, and has two highly useful abilities (its Reunion ability, which gives a 15% chance of recycling used orbs into an equal number of Prismatic orbs, being especially good). It's designed to be the best thing to play the ''VII'' content with as a player brand new to the game, but if you've been continually playing since the mobile game launched you'll find its statistical caps limited.
4th Feb '17 12:04:47 AM Nicoaln
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*** ''Conquest'' also has Camilla, a textbook Oifey who arrives right when you notice how finite experience really is.

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*** ''Conquest'' also has Camilla, a textbook Oifey who arrives right when you notice how finite experience really is. Less so in ''Revelation''.
*** Another unusual example from ''Conquest'' is Niles. He is the only Nohrian class to use bows pre-promotion, but his class is actually this game's version of the thief, rather than TheArcher. As a result, a lot of players mistakenly assumed he was more of an archer, rather than a thief who ''really'' isn't suited for combat, and later on in the game, is probably best relegated to staff duty and [[MageKiller using his resistance to pick off mages]].
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