History Main / CrutchCharacter

11th Jul '16 4:28:52 AM Mhazard
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Crutch characters, however, are player characters (typically available early on) who start out powerful enough to [[OneManParty carry your party to victory on their own]], but who CantCatchUp with the increased powers of newer enemies or their fellow characters, or because they simply leave the party at some point (possibly because they are TheMole), or [[BigGuyFatalitySyndrome they are]] [[PlotlineDeath killed]], forcing the player to somehow come up with a replacement. Worse, without LeakedExperience, the crutch may actually cripple your party if you lean on them too heavily - if they leave, or if their diminishing returns make their [[EmptyLevels levels empty]], then you've functionally wasted experience points that could have made other characters powerful.

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Crutch characters, however, are player characters (typically available early on) who start out powerful enough to [[OneManParty carry your party to victory on their own]], but who CantCatchUp with the increased powers of newer enemies or their fellow characters, or because they simply leave the party at some point (possibly because they are TheMole), or [[BigGuyFatalitySyndrome they are]] [[PlotlineDeath killed]], forcing the player to somehow come up with a replacement. Worse, without LeakedExperience, the crutch may actually cripple your party if you lean on them too heavily - if they leave, or if their diminishing returns make their [[EmptyLevels levels empty]], then you've functionally wasted experience points that could have made other characters powerful.
powerful. In short, they are the character equivalent of a DiscOneNuke.
8th Jul '16 7:27:08 PM Doug86
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* Jagen ([[SpellMyNameWithAnS or Jeigan, depending on how you Romanize it]]) in the first ''Franchise/FireEmblem'' game, a purple Paladin who is charged with protecting Marth, is the former TropeNamer. He had above-average starting stats for a character in the first chapter, but very low stat growths. His name has become a slang term in ''Fire Emblem'' fandom for similar characters -- nearly every game in the series has one, although they're usually not quite so useless later on, in which case they're usually called an "Oifey archetype". [[VideoGame/FireEmblemElibe Blazing Sword Marcus]], [[VideoGame/FireEmblemTheSacredStones Seth]], and [[VideoGame/FireEmblemTellius Titania]] are seen in particular as being reasonable choices for taking all the way to the endgame.

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* Jagen ([[SpellMyNameWithAnS or Jeigan, depending on how you Romanize it]]) in the first ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' game, a purple Paladin who is charged with protecting Marth, is the former TropeNamer. He had above-average starting stats for a character in the first chapter, but very low stat growths. His name has become a slang term in ''Fire Emblem'' fandom for similar characters -- nearly every game in the series has one, although they're usually not quite so useless later on, in which case they're usually called an "Oifey archetype". [[VideoGame/FireEmblemElibe Blazing Sword Marcus]], [[VideoGame/FireEmblemTheSacredStones Seth]], and [[VideoGame/FireEmblemTellius Titania]] are seen in particular as being reasonable choices for taking all the way to the endgame.
7th Jul '16 1:05:15 AM Adept
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* Almost every sport game with some version of team-creation leagues falls victim to doing this. On the one hand, big sports names can and WILL still beat almost every other weaker team in normal matches. On the other, the fact that you can build up your team using existing players will usually end up with it being overpowered compared to the once mighty big names. Particularly poignant in games such as ''ProEvolutionSoccer''.
22nd Jun '16 9:08:48 AM SandroTheMaster
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*** There's also the fact that in the series it is literally impossible to keep up with Saiyan characters. Goku and Vegeta (and sometimes Gohan) consistently remain the two most powerful characters in the series not because of training, but simply because they are Saiyan and have come close to death (and literally died) too many times for the others to keep up. The only non-saiyan character who comes close to their power level is Piccolo and he is only able to do so by technically cheating with special fusions and other tricks (can it really be considered cheating when the Saiyan characters have an in-built cheat code going for them?)
12th Jun '16 2:24:03 PM thatmadork
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** In ''VideoGame/TotalWarWarhammer'', the Dwarfs have the easiest start thanks to their selection of well-armoured melee and effective ranged units, special faction trait which gives the Dwarfs UndyingLoyalty (which means pesky civil wars aren't a problem), easily defended territory, and strong relations with the minor Dwarfholds makes alliances and confederations a snap. However their StoneWall durability comes at a price: they field no cavalry at all, and their infantry are universally slower than those of other races. No magic spells, either (though plenty of magical items).
4th Jun '16 2:13:06 PM ZombieAladdin
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[[folder: Puzzle Games]]
* In ''VideoGame/{{Meteos}}'', [[WombLevel Globin]] and [[TheBattlestar Darthvega]] are very good at pressuring opponents with large amounts of garbage blocks, and these civilizations' relatively slow fall speeds allow players using these planets to easily defend themselves. However, the longer a ''Meteos'' match takes, the shorter the leniency period is between when a column fills up with blocks and when the game declares a loss, and Globin and Darthvega have by far the shortest periods once enough time has passed. Thus, it is absolutely critical that anyone using either of these planets finish off their opponents as quickly as possible, preferably within the first 90 seconds. Otherwise they'll be done in by the slightest error, or the player will be too focused on mere survival and allow the opponents to surpass them in score or pressure.
** [[AscendToAHigherPlaneOfExistence Hevendor]] is a crutch civilization in a different way: Whereas all other planets rely on multiple ignitions to launch their blocks off the playfield, Hevendor will instantly zap them away in single ignitions. This means a skilled Hevendor player can put enormous amounts of pressure on opponents in the form of garbage blocks through sheer speed. However, if an opponent can hold up under Hevendor, particularly in ''Meteos Wars'' which introduced a 3-minute time limit with the winner determined by score if time runs out, Hevendor will almost certainly lose because it cannot benefit from the score multipliers obtained through multi-stage ignitions.
[[/folder]]
30th May '16 10:01:33 PM Stelman257
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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status, instead becoming a [[LightningBruiser Lightning Bruiser]] due to the Boost system all but making MP management irrelevant and the fact that just about everything in the game is weak to OneHitKill spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.

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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status, instead becoming a [[LightningBruiser Lightning Bruiser]] total [[GameBreaker Game Breaker]] due to the Boost system all but making MP management irrelevant and the fact that just about everything in the game is weak to OneHitKill spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.
29th May '16 1:17:05 AM Stelman257
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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status, instead becoming a [[LightningBruiser Lightning Bruiser]]] due to the Boost system all but making MP management irrelevant and the fact thatj ust about everything in the game is weak to OneHitKill spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.

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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status, instead becoming a [[LightningBruiser Lightning Bruiser]]] Bruiser]] due to the Boost system all but making MP management irrelevant and the fact thatj ust that just about everything in the game is weak to OneHitKill spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.
29th May '16 1:15:27 AM Stelman257
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* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status due to the Boost system helping with her low MP issues and OneHitKill spells being buffed, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.

to:

* In ''VideoGame/{{Persona Q}}'', Naoto escapes this status status, instead becoming a [[LightningBruiser Lightning Bruiser]]] due to the Boost system helping with her low all but making MP issues management irrelevant and the fact thatj ust about everything in the game is weak to OneHitKill spells being buffed, spells, but it still has a straight example in the form of Zen and Rei. Zen and Rei ([[TheDividual yes, they fight as a single unit]]) can't equip Sub Personas, but to compensate they have very slightly above-average stats in all areas, and learn a huge variety of skills covering physical attacks, elemental spells, HP and status healing and buffs. They first join when the Sub Persona system isn't available yet, so at that point they're extremely strong compared to the rest of the party, and they remain strong while Sub Personas are still low-level. At higher levels though, the skills available from Sub Personas ''vastly'' eclipse theirs, and their skills take far longer to upgrade than the rest of the party members, so their damage output really lags behind. They're also unable to use the Skill Card system to learn new skills due to lacking Personas.
29th May '16 1:10:23 AM Stelman257
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*** Averted in the PS Vita remake, where Almighty spells had their MP cost reduced AND she is capable of learning every single elemental attack in the game, along with a slew of other useful abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion stat to all attacks making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being the second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their weakness, despite gaining good buffs), and it's easy to see that somewhere between 2008-2012, ([[spoiler:Naoto guy]])someone with a lot of love for Naoto joined Atlus.

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*** Averted in the PS Vita remake, where Almighty spells had their MP cost reduced AND she is capable of learning every single elemental attack in the game, along with a slew of other useful abilities, including one that restores her MP, one that buffs every stat of a party member, one that buffs her own evasion stat to all attacks making her nearly untouchable, and a skill that makes the entire party invincible. Couple that with a weapon she gets that makes her Ice Attacks even more powerful than both the other ice users in the game making her good for bosses, being the second fastest character in the game, and her final persona upgrade having absolutely no weaknesses at all (all the other party members keep their weakness, despite gaining good buffs), and it's easy to see that somewhere between 2008-2012, ([[spoiler:Naoto guy]])someone with a lot of love for Naoto [[spoiler:Naoto]] joined Atlus.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CrutchCharacter