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* Franchise/{{Superman}}:

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* Franchise/{{Superman}}:''ComicBook/{{Superman}}'':



[[folder:Films -- Animation]]
* There's a three-way Cross Counter in "WesternAnimation/TheDoverBoys", as the three main characters try to punch out the villain, who faints at the last moment, [[EpicFail and punch each other out instead]].
[[/folder]]



* There's a three-way Cross Counter in the ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' cartoon "WesternAnimation/TheDoverBoys," as the three main characters try to punch out the villain, who faints at the last moment, [[EpicFail and punch each other out instead]].



* In ''WesternAnimation/{{Futurama}}'', when [[ActionGirl Leela-A]] and [[MirrorUniverse Leela-1]] attack each other [[FearfulSymmetry in a perfectly symmetric way]], they collide their foreheads and both are knocked out.

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* In ''WesternAnimation/{{Futurama}}'', the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS4E15TheFarnsworthParabox The Farnsworth Parabox]]", when [[ActionGirl Leela-A]] and [[MirrorUniverse Leela-1]] attack each other [[FearfulSymmetry in a perfectly symmetric way]], they collide their foreheads and both are knocked out.
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* ''Manga/{{Dragonball}}'' has this as well, during the first fight with Goku and "Jackie Chun" (a disguised Master Roshi). The only reason Roshi won was because his leg was longer, so he was able to kick slightly deeper than Goku.

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* ''Manga/{{Dragonball}}'' has this as well, during the first fight with Goku and "Jackie Chun" (a disguised Master Roshi). The only reason Roshi won was because his leg was longer, so he was able to had better reach in his finishing kick slightly deeper than Goku.Goku had.
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** The final fight between Jin and Kazuya in ''VideoGame/Tekken8'' ends with the two fighters doing this to each other. Depending on who won, either Jin or Kazuya will fall.
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Fixed broken link.


** An earlier instance involved a staged battle between a Hitmonchan and a Machoke, actors on the travelling Pokémon Showboat, that [[https://cdn.bulbagarden.net/upload/2/25/EP090.png culminated in one of these.]]

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** An earlier instance involved a staged battle between a Hitmonchan and a Machoke, actors on the travelling Pokémon Showboat, that [[https://cdn.[[https://archives.bulbagarden.net/upload/2/25/EP090.net/media/upload/archive/2/25/20210523144941!EP090.png culminated in one of these.]]

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* Done in ''VideoGame/MetalGearSolid: The Twin Snakes''. Liquid and Solid duel on top of a wrecked Metal Gear Rex, and end up in a Cross Counter.
** This is then repeated in a much more satisfying way in ''VideoGame/MetalGearSolid4'' where [[spoiler: during the final fist fight with Liquid Ocelot, one of the many context sensitive actions the player can pull off is a Cross Counter]].

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* ''VideoGame/MetalGear'':
**
Done in ''VideoGame/MetalGearSolid: The Twin Snakes''. Liquid and Solid duel on top of a wrecked Metal Gear Rex, and end up in a Cross Counter.
** This is then repeated in a much more satisfying way in ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' where [[spoiler: during [[spoiler:during the final fist fight with Liquid Ocelot, one of the many context sensitive context-sensitive actions the player can pull off is a Cross Counter]].
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* ''Manga/Eyeshield21'': During the Death March arc, Sena manages to trick an OpposingSportsTeam into {{Cross Counter}}ing each other while avoiding their attempts at "unnecessary roughness".

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* ''Manga/Eyeshield21'': During the Death March arc, Sena manages to trick an OpposingSportsTeam into {{Cross Counter}}ing Cross Countering each other while avoiding their attempts at "unnecessary roughness".



** Before the first example above, Luffy and Zoro managed a CrossCounter during the Whiskey Peak Arc.

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** Before the first example above, Luffy and Zoro managed a CrossCounter Cross Counter during the Whiskey Peak Arc.



* In the dramatic match between Pegasus Seiya and Dragon Shiryu in ''Manga/SaintSeiya'''s Galaxian Wars arc, the two combatants leap high above for some AirJousting and end up locked in a CrossCounter --Shiryu's strongest punch on Seiya's face, Seiya's straight jab into Shiryu's AchillesHeel (the Dragon's Claw over his heart.)

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* In the dramatic match between Pegasus Seiya and Dragon Shiryu in ''Manga/SaintSeiya'''s Galaxian Wars arc, the two combatants leap high above for some AirJousting and end up locked in a CrossCounter --Shiryu's Cross Counter -- Shiryu's strongest punch on Seiya's face, Seiya's straight jab into Shiryu's AchillesHeel (the Dragon's Claw over his heart.)



** Heihachi also has a kick variation of this called the Heaven's Wrath, performed against any attack the opponent lands on you, if you're hit during the active frame of the move. The difference with his version from normal {{Cross Counter}}s is that while the attacks from both parties are generally simultaneous or near-simultaneous with them, Heihachi just takes the hit, and while the opponent just stands there dumbfounded with their leg in the air firmly against the side of his head, he just kicks them away with his right foot.

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** Heihachi also has a kick variation of this called the Heaven's Wrath, performed against any attack the opponent lands on you, if you're hit during the active frame of the move. The difference with his version from normal {{Cross Counter}}s Cross Counters is that while the attacks from both parties are generally simultaneous or near-simultaneous with them, Heihachi just takes the hit, and while the opponent just stands there dumbfounded with their leg in the air firmly against the side of his head, he just kicks them away with his right foot.



* There's a three-way CrossCounter in the ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' cartoon "WesternAnimation/TheDoverBoys," as the three main characters try to punch out the villain, who faints at the last moment, [[EpicFail and punch each other out instead]].

to:

* There's a three-way CrossCounter Cross Counter in the ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' cartoon "WesternAnimation/TheDoverBoys," as the three main characters try to punch out the villain, who faints at the last moment, [[EpicFail and punch each other out instead]].
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Removing redirects.


* Bruce Irvin from ''VideoGame/{{Tekken}}'' can do a cross counter (called the Nightmare Punch) when the player times it with an opponent's punch. Also subverted in ''[[VideoGame/Tekken6 Tekken 6: Bloodline Rebellion]]''[==]'s arcade intro - Both Jin and Kazuya evade each others' fists. Once again subverted in ''VideoGame/Tekken7''[==]'s arcade intro - Kazuya evades Heihachi's fist, but Kazuya connects with Heihachi and sends him flying into a rock. The current Bandai Namco logo used for the series shows Kazuya and Jin in an ImpendingClashShot. Finishing a match with a tag move with Jin and Kazuya in ''Tag 2'' will have them replicate the scene in-game (including cutting away right before they connect).

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* Bruce Irvin from ''VideoGame/{{Tekken}}'' ''Franchise/{{Tekken}}'' can do a cross counter (called the Nightmare Punch) when the player times it with an opponent's punch. Also subverted in ''[[VideoGame/Tekken6 Tekken ''Tekken 6: Bloodline Rebellion]]''[==]'s Rebellion''[='=]s arcade intro - Both -- both Jin and Kazuya evade each others' fists. Once again subverted in ''VideoGame/Tekken7''[==]'s ''VideoGame/Tekken7'''s arcade intro - -- Kazuya evades Heihachi's fist, but Kazuya connects with Heihachi and sends him flying into a rock. The current Bandai Namco logo used for the series shows Kazuya and Jin in an ImpendingClashShot. Finishing a match with a tag move with Jin and Kazuya in ''Tag 2'' will have them replicate the scene in-game (including cutting away right before they connect).



*** Paul Phoenix and Forrest Law perform a cross counter in their ending in ''VideoGame/TekkenTagTournament''... but instead of a punch, they both kick... and instead of their faces, well, [[GroinAttack their reactions say it all.]]

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*** Paul Phoenix and Forrest Law perform a cross counter in their ending in ''VideoGame/TekkenTagTournament''...''Tekken Tag Tournament''... but instead of a punch, they both kick... and instead of their faces, well, [[GroinAttack their reactions say it all.]]all]].
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* ''Film/TheMatrixRevolutions'' features this in the very start of the final battle between Neo and Smith. Since they're both mazimally empowered at this point, Neo is thrown back through the air, and Smith, less gracefully, is thrown back and cuts a swath of broken concrete on the surface of the road they're fighting on, coming to a halt only after several metres -- though it does little more than anger him.

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* ''Film/TheMatrixRevolutions'' features this in the very start of the final battle between Neo and Smith. Since they're both mazimally maximally empowered at this point, Neo is thrown back through the air, and Smith, less gracefully, is thrown back and cuts a swath of broken concrete on the surface of the road they're fighting on, coming to a halt only after several metres -- though it does little more than anger him.

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* In ''ComicBook/TheSmurfs'' comic book version of "The Hundredth Smurf", Vanity and his MirrorSelf duplicate both throw their fists at each other...and end up hurting each other's fists when they connect since they were in mirror sync with each other.

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* In ''ComicBook/TheSmurfs'' comic book version of "The Hundredth Smurf", Vanity and his MirrorSelf duplicate both throw their fists at each other... and end up hurting each other's fists when they connect since they were in mirror sync with each other.



* ''Film/TheMatrixRevolutions'' features this in the very start of the final battle between Neo and Smith.

to:

* ''Film/TheMatrixRevolutions'' features this in the very start of the final battle between Neo and Smith. Since they're both mazimally empowered at this point, Neo is thrown back through the air, and Smith, less gracefully, is thrown back and cuts a swath of broken concrete on the surface of the road they're fighting on, coming to a halt only after several metres -- though it does little more than anger him.
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[[folder:Web Animation]]
* The [[WebAnimation/DeathBattle Death Battle]] between [[Franchise/DragonBall Gogeta]] vs [[MirrorMatch Vegito]] has them doing this at least once.
[[/folder]]
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* The first fight of World Tour in ''VideoGame/StreetFighter6'', between the PlayerCharacter and TheRival Bosch, ends in a cutscene with the two exchanging punches this way.

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* The first fight of World Tour in ''VideoGame/StreetFighter6'', between the PlayerCharacter and TheRival Bosch, ends in a cutscene with the two exchanging punches this way. [[spoiler:This is repeated near the end of the story, revealing the mysterious Cardboard Combatant to be a Psycho Power-boosted Bosch.]]

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* Dudley from ''VideoGame/StreetFighterIII'' has a move with this exact name, and it functions in the same way as well, only it's more of a blazing-fast dash punch than a straight up exchange. He does deal equal or close to equal damage to what hit him, though.
** Sadly for Dudley, his Cross Counter will not result in a double KO ever, since if he's KO'd during the move, he'll hit the Counter... and immediately collapse in defeat, with the move doing no actual damage to his opponent.
** See also the Street Fighter-centric webshow, Cross Counter, starring community darlings Gootecks and Mike Ross.

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* Dudley from ''VideoGame/StreetFighterIII'' has a move with this exact name, and it functions in the same way as well, only it's more of a blazing-fast dash punch than a straight up exchange. He does deal equal or close to equal damage to what hit him, though.
** Sadly for Dudley, his Cross Counter will not
though. Sadly, it can't actually result in a double KO ever, since if he's KO'd during the move, he'll hit the Counter... and immediately collapse in defeat, with the move doing no actual damage to his opponent.
** See also * The first fight of World Tour in ''VideoGame/StreetFighter6'', between the Street Fighter-centric webshow, Cross Counter, starring community darlings Gootecks PlayerCharacter and Mike Ross.TheRival Bosch, ends in a cutscene with the two exchanging punches this way.
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Heaven's Wrath works against not just high right kicks, it works against ALL attacks with Heihachi absorbing the damage before kicking the opponent away.


** Heihachi also has a kick variation of this, performed against normal right kicks that hit high if you're hit during the active frame of the move. The difference with his version from normal {{Cross Counter}}s is that while the attacks from both parties are generally simultaneous or near-simultaneous with them, Heihachi just takes the hit, and while the opponent just stands there dumbfounded with their leg in the air firmly against the side of his head, he just kicks them away with his right foot.

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** Heihachi also has a kick variation of this, this called the Heaven's Wrath, performed against normal right kicks that hit high any attack the opponent lands on you, if you're hit during the active frame of the move. The difference with his version from normal {{Cross Counter}}s is that while the attacks from both parties are generally simultaneous or near-simultaneous with them, Heihachi just takes the hit, and while the opponent just stands there dumbfounded with their leg in the air firmly against the side of his head, he just kicks them away with his right foot.
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* In ''LightNovel/HighSchoolDXD'', Issei and Raiser pull this off in their one on one fight at the final episode of the anime/volume 2 of the light novel. Issei puked blood out of his mouth but Raiser didn't until a few moments later, shocking him in disbelief because he's a phoenix who can heal through any damage right away. Until he sees how CrazyPrepared Issei is for such an occasion.

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* In ''LightNovel/HighSchoolDXD'', ''Literature/HighSchoolDXD'', Issei and Raiser pull this off in their one on one fight at the final episode of the anime/volume 2 of the light novel. Issei puked blood out of his mouth but Raiser didn't until a few moments later, shocking him in disbelief because he's a phoenix who can heal through any damage right away. Until he sees how CrazyPrepared Issei is for such an occasion.



* Played for laughs in episode 3 of ''LightNovel/InvadersOfTheRokujyouma''.

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* Played for laughs in episode 3 of ''LightNovel/InvadersOfTheRokujyouma''.''Literature/InvadersOfTheRokujyouma''.
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** In Episode 20 of the anime (or Chapter 73 of the manga), Suiryu and Choze perform a cross-counter punch in their fight.

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** In Episode 20 of the anime (or Chapter 73 72 of the manga), Suiryu and Choze perform a cross-counter punch in their fight.
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** In the famous fight between Saitama and Awakened Garou [[spoiler:Cosmic Fear Mode]] in the manga, they cross-counter each other two times, [[https://vignette.wikia.nocookie.net/onepunchman/images/c/c0/Saitama_and_Garou_simultaneously_punching_each_other_in_the_face.png/ the first time]] when they are on Earth and [[https://vignette.wikia.nocookie.net/onepunchman/images/2/22/Saitama_and_Garou_simultaneously_punching_each_other_in_the_face_for_the_second_time.png/ the second time]] when they are on Io, a moon of Jupiter.

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** In the famous fight between Saitama and Awakened Garou [[spoiler:Cosmic Fear Mode]] in the manga, they cross-counter each other two times, [[spoiler: [[https://vignette.wikia.nocookie.net/onepunchman/images/c/c0/Saitama_and_Garou_simultaneously_punching_each_other_in_the_face.png/ the first time]] when they are on Earth and [[https://vignette.wikia.nocookie.net/onepunchman/images/2/22/Saitama_and_Garou_simultaneously_punching_each_other_in_the_face_for_the_second_time.png/ the second time]] when they are on Io, a moon of Jupiter.Jupiter]].
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* ''Manga/{{One Punch Man}}'': There are several instances of cross-counters happening in One-Punch Man.
**In Episode 20 of the anime (or Chapter 73 of the manga), Suiryu and Choze perform a cross-counter punch in their fight.
**In the fight between Garou and Bang in the manga, a cross-counter [[spoiler:[[https://vignette.wikia.nocookie.net/onepunchman/images/c/cf/Garou_and_Bang_landing_hits_on_each_other.png/ happens]]]].
**In the famous fight between Saitama and Awakened Garou [[spoiler:Cosmic Fear Mode]] in the manga, they cross-counter each other two times, [[https://vignette.wikia.nocookie.net/onepunchman/images/c/c0/Saitama_and_Garou_simultaneously_punching_each_other_in_the_face.png/ the first time]] when they are on Earth and [[https://vignette.wikia.nocookie.net/onepunchman/images/2/22/Saitama_and_Garou_simultaneously_punching_each_other_in_the_face_for_the_second_time.png/ the second time]] when they are on Io, a moon of Jupiter.
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* Happens during the final fight between Creed and Dame in ''Film/CreedIII''.
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** [[spoiler: This trope is played quite straight during the Masters Eight Tournament, in Ash's battle against Cynthia, particularly between Ash's Lucario and Cynthia's Garchomp. Towards the end of the battle, both of them are at their limit, and after rapidly exchanging blows between flurries of Bullet Punch and Dragon Claw, they both go in for a final blow with this trope using Dragon Claw and Reversal as their final blows at the same time to end the battle. Both fall down exhausted afterwards, but Lucario manages to get up, while Garchomp stays down and is declared unable to battle, losing Cynthia the match.]]
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* In Creator/{{Konami}}'s arcade boxing game, ''The Final Round,'' the title sequence involves two boxers giving each other one.
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* Film/ItsAMadMadMadMadWorld has a variant: [[PunchParry The two fighters wind up punching each other's fists]].
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* Bruce Irvin from ''VideoGame/{{Tekken}}'' can do a cross counter (called the Nightmare Punch) when the player times it with an opponent's punch. Also subverted in ''[[VideoGame/Tekken6 Tekken 6: Bloodline Rebellion]]''[==]'s arcade intro - Both Jin and Kazuya evade each others' fists. Once again subverted in ''VideoGame/Tekken7''[==]'s arcade intro - Kazuya evades Heihachi's fist, but Kazuya connects with Heihachi and sends him flying into a rock. The current Bandai Namco logo used for the series shows Kazuya and Jin closing in on each other for such a moment but it cuts away right before they connect. Finishing a match with a tag move with Jin and Kazuya in ''Tag 2'' will have them replicate the scene in-game (including cutting away right before they connect).

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* Bruce Irvin from ''VideoGame/{{Tekken}}'' can do a cross counter (called the Nightmare Punch) when the player times it with an opponent's punch. Also subverted in ''[[VideoGame/Tekken6 Tekken 6: Bloodline Rebellion]]''[==]'s arcade intro - Both Jin and Kazuya evade each others' fists. Once again subverted in ''VideoGame/Tekken7''[==]'s arcade intro - Kazuya evades Heihachi's fist, but Kazuya connects with Heihachi and sends him flying into a rock. The current Bandai Namco logo used for the series shows Kazuya and Jin closing in on each other for such a moment but it cuts away right before they connect.an ImpendingClashShot. Finishing a match with a tag move with Jin and Kazuya in ''Tag 2'' will have them replicate the scene in-game (including cutting away right before they connect).
Is there an issue? Send a MessageReason:
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* Bruce Irvin from ''VideoGame/{{Tekken}}'' can do a cross counter (called the Nightmare Punch) when the player times it with an opponent's punch. Also subverted in ''VideoGame/Tekken6 Tekken 6: Bloodline Rebellion]]''[==]'s arcade intro - Both Jin and Kazuya evade each others' fists. Once again subverted in ''VideoGame/Tekken7''[==]'s arcade intro - Kazuya evades Heihachi's fist, but Kazuya connects with Heihachi and sends him flying into a rock. The current Bandai Namco logo used for the series shows Kazuya and Jin closing in on each other for such a moment but it cuts away right before they connect. Finishing a match with a tag move with Jin and Kazuya in ''Tag 2'' will have them replicate the scene in-game (including cutting away right before they connect).

to:

* Bruce Irvin from ''VideoGame/{{Tekken}}'' can do a cross counter (called the Nightmare Punch) when the player times it with an opponent's punch. Also subverted in ''VideoGame/Tekken6 ''[[VideoGame/Tekken6 Tekken 6: Bloodline Rebellion]]''[==]'s arcade intro - Both Jin and Kazuya evade each others' fists. Once again subverted in ''VideoGame/Tekken7''[==]'s arcade intro - Kazuya evades Heihachi's fist, but Kazuya connects with Heihachi and sends him flying into a rock. The current Bandai Namco logo used for the series shows Kazuya and Jin closing in on each other for such a moment but it cuts away right before they connect. Finishing a match with a tag move with Jin and Kazuya in ''Tag 2'' will have them replicate the scene in-game (including cutting away right before they connect).

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