History Main / CrateExpectations

15th Feb '17 9:02:22 PM Mhazard
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** Smashing crafts becomes more meaningless in ''VideoGame/DarkSoulsII'', while Chameleon spell still exist, Vagrants can no longer be found in drangleic

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** Smashing crafts crates becomes much more meaningless in ''VideoGame/DarkSoulsII'', while Chameleon spell still exist, Vagrants can no longer be found in drangleicDrangleic.
2nd Feb '17 1:06:40 PM Hydrall
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* ''Film/Doomsday'' has an underground bunker full of crates. Fortunately, there's also a checklist of what's inside all of them. One particularly large crate holds [[spoiler: a perfectly preserved and road-ready [[ProductPlacement 2007 Bentley Continental GT Speed]], which the protagonist proceeds to use in the [[Film/MadMax Mad Max-eque]] car chase/ battle sequence climax.]] One of the characters even comments on the amount of boxes they find:

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* ''Film/Doomsday'' ''Film/{{Doomsday}}'' has an underground bunker full of crates. Fortunately, there's also a checklist of what's inside all of them. One particularly large crate holds [[spoiler: a perfectly preserved and road-ready [[ProductPlacement 2007 Bentley Continental GT Speed]], which the protagonist proceeds to use in the [[Film/MadMax Mad Max-eque]] car chase/ battle sequence climax.]] One of the characters even comments on the amount of boxes they find:
24th Dec '16 2:03:49 PM Someoneman
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* In ''VideoGame/{{Cataclysm}}: Dark Days Ahead'', this trope is ZigZagged depending on where you found the crate. In the back room of certain shops, you might find crates packed with useful items, but in basement shelters the crates simply serve as an improvised barricade made by the previous inhabitant of the house.
17th Dec '16 10:01:19 AM Madrugada
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* In ''VideoGame/TheSecretWorld'', there are several different crate models with very distinctive logos. However, since this is a game about occult conspiracies, the crates [[TheDevTeamThinksOfEverything can actually be important hints as to game lore]]. Once you break the way other games have trained you to ignore crates, you can end up going to the other extreme and driving yourself insane trying to figure out all the connections suggested by crate placement.

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* In ''VideoGame/TheSecretWorld'', there are several different crate models with very distinctive logos. However, since this is a game about occult conspiracies, the crates [[TheDevTeamThinksOfEverything [[DevelopersForesight can actually be important hints as to game lore]]. Once you break the way other games have trained you to ignore crates, you can end up going to the other extreme and driving yourself insane trying to figure out all the connections suggested by crate placement.
7th Dec '16 11:57:19 AM Leporidae
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Added DiffLines:

* ''Film/Doomsday'' has an underground bunker full of crates. Fortunately, there's also a checklist of what's inside all of them. One particularly large crate holds [[spoiler: a perfectly preserved and road-ready [[ProductPlacement 2007 Bentley Continental GT Speed]], which the protagonist proceeds to use in the [[Film/MadMax Mad Max-eque]] car chase/ battle sequence climax.]] One of the characters even comments on the amount of boxes they find:
-->'''Dr. Ben Stirling''': Jesus. What've they got in here, the lost ark?
10th Nov '16 12:53:32 PM jfields99
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Crates are sometimes filled with explosive, blowing up in the face of players conditioned to bash everything breakable with a crowbar. Such crates can be quite helpful, however, [[ExplodingBarrels if shot while an enemy is standing next to them]].

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Crates are sometimes filled with explosive, blowing up in the face of players conditioned to [[http://tvtropes.org/pmwiki/pmwiki.php/Main/CrowbarCombatant bash everything breakable with a crowbar.crowbar]]. Such crates can be quite helpful, however, [[ExplodingBarrels if shot while an enemy is standing next to them]].
12th Oct '16 8:33:58 AM MyFinalEdits
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* In ''SecondLife'' the default primitive is a cube with a wood texture on it--not precisely a crate, but close enough. Also, in the all-water sim ANWR (TakeThat!) there is an oil rig that produces the wood cubes.
* In TheSecretWorld, there are several different crate models with very distinctive logos. However, since this is a game about occult conspiracies, the crates [[TheDevTeamThinksOfEverything can actually be important hints as to game lore]]. Once you break the way other games have trained you to ignore crates, you can end up going to the other extreme and driving yourself insane trying to figure out all the connections suggested by crate placement.

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* In ''SecondLife'' ''VideoGame/SecondLife'' the default primitive is a cube with a wood texture on it--not precisely a crate, but close enough. Also, in the all-water sim ANWR (TakeThat!) ANWR, there is an oil rig that produces the wood cubes.
* In TheSecretWorld, ''VideoGame/TheSecretWorld'', there are several different crate models with very distinctive logos. However, since this is a game about occult conspiracies, the crates [[TheDevTeamThinksOfEverything can actually be important hints as to game lore]]. Once you break the way other games have trained you to ignore crates, you can end up going to the other extreme and driving yourself insane trying to figure out all the connections suggested by crate placement.
12th Oct '16 2:50:50 AM LuckyStampede
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Added DiffLines:

* In TheSecretWorld, there are several different crate models with very distinctive logos. However, since this is a game about occult conspiracies, the crates [[TheDevTeamThinksOfEverything can actually be important hints as to game lore]]. Once you break the way other games have trained you to ignore crates, you can end up going to the other extreme and driving yourself insane trying to figure out all the connections suggested by crate placement.
28th Sep '16 2:22:22 AM Pinokio
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* ''[=CrateMaster=]'' was a puzzle game available on the Website/OldManMurray website. The purpose was to score points by clearing horizontal row of crates. In addition, crates could be stacked on top of each other.
17th Sep '16 12:23:53 PM __Vano
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Crates are sometimes filled with explosive, blowing up in the face of players conditioned to bash everything breakable with a crowbar. Such crates can be quite helpful, however, if shot while an enemy is standing next to them.

to:

Crates are sometimes filled with explosive, blowing up in the face of players conditioned to bash everything breakable with a crowbar. Such crates can be quite helpful, however, [[ExplodingBarrels if shot while an enemy is standing next to them.
them]].
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