History Main / CrateExpectations

25th Apr '17 10:31:00 AM __Vano
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The crate is [[http://www.arminbwagner.com/crates_and_barrels/crates.html extremely common]] in video games, even if you rarely see them in real life. Some games have entire warehouse levels filled with these crates. And for a good reason: they're so convenient and multipurpose they are literally [[Pun building blocks]] for lots of gameplay elements and even entire genres.

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The crate is [[http://www.arminbwagner.com/crates_and_barrels/crates.html extremely common]] in video games, even if you rarely see them in real life. Some games have entire warehouse levels filled with these crates. And for a good reason: they're so convenient and multipurpose they are literally [[Pun [[{{Pun}} building blocks]] for lots of gameplay elements and even entire genres.
25th Apr '17 10:30:34 AM __Vano
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The crate is [[http://www.arminbwagner.com/crates_and_barrels/crates.html extremely common]] in video games, even if you rarely see them in real life.

They are a key gameplay element, allowing players to hide from patrolling {{Mooks}} or [[ConcealmentEqualsCover shelter from enemy fire]]. Some games have entire warehouse levels filled with these crates.

to:

The crate is [[http://www.arminbwagner.com/crates_and_barrels/crates.html extremely common]] in video games, even if you rarely see them in real life.

They
life. Some games have entire warehouse levels filled with these crates. And for a good reason: they're so convenient and multipurpose they are a key literally [[Pun building blocks]] for lots of gameplay element, allowing elements and even entire genres.

Crates may allow
players to hide from patrolling {{Mooks}} or [[ConcealmentEqualsCover shelter from enemy fire]]. Some games have entire warehouse levels filled with these crates.
fire]].



Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts.

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Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers.developers since the earliest days of computer gaming. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts.
23rd Apr '17 12:28:32 PM nombretomado
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* Common in ''[[Franchise/TalesSeries Tales]]'' games. Crates are used to make paths, [[BlockPuzzle press buttons]], destroy obstacles, etc. Typical video game stuff. There are also mini-game warehouses that have you re-arrange crates.

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* Common in ''[[Franchise/TalesSeries ''[[VideoGame/TalesSeries Tales]]'' games. Crates are used to make paths, [[BlockPuzzle press buttons]], destroy obstacles, etc. Typical video game stuff. There are also mini-game warehouses that have you re-arrange crates.
16th Apr '17 8:14:42 PM nombretomado
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* ''StarWarsTheCloneWars'' uses distinctive crates as set dressing in many episodes. They have a circular indentation in each side -- unless the rendering team forgot to flip the (CPU-intensive) "round" switch, in which case they're ''hexagonal'' indentations.

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* ''StarWarsTheCloneWars'' ''WesternAnimation/StarWarsTheCloneWars'' uses distinctive crates as set dressing in many episodes. They have a circular indentation in each side -- unless the rendering team forgot to flip the (CPU-intensive) "round" switch, in which case they're ''hexagonal'' indentations.
18th Mar '17 8:26:05 AM Morgenthaler
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* ''GliderPRO'' has milk crates, but being furniture they do nothing good for paper airplanes.
* ''SpeedRunners'' utilizes crates along with various other props such as barrels and even old [=TVs=] as tripping hazards. They don't actually contain anything useful though.

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* ''GliderPRO'' ''VideoGame/GliderPRO'' has milk crates, but being furniture they do nothing good for paper airplanes.
* ''SpeedRunners'' ''VideoGame/SpeedRunners'' utilizes crates along with various other props such as barrels and even old [=TVs=] as tripping hazards. They don't actually contain anything useful though.
9th Mar '17 11:42:34 AM Kotomikun
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* ''Franchise/TheLegendOfZelda'':

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* ''Franchise/TheLegendOfZelda'':''Franchise/TheLegendOfZelda'': This series mostly splits the crate trope into two parts. Breakable spheroid pots containing health, money, or ammo are ubiquitious in almost every game; dungeons often contain cubical objects for {{Block Puzzle}}s, which are usually made of unbreakable stone. But there are a few straight examples.
26th Feb '17 11:55:18 AM eroock
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-->-- '''Comic Book Guy''', ''VideoGame/TheSimpsonsGame''.

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-->-- '''Comic Book Guy''', ''VideoGame/TheSimpsonsGame''.
''VideoGame/TheSimpsonsGame''
15th Feb '17 9:02:22 PM Mhazard
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** Smashing crafts becomes more meaningless in ''VideoGame/DarkSoulsII'', while Chameleon spell still exist, Vagrants can no longer be found in drangleic

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** Smashing crafts crates becomes much more meaningless in ''VideoGame/DarkSoulsII'', while Chameleon spell still exist, Vagrants can no longer be found in drangleicDrangleic.
2nd Feb '17 1:06:40 PM Hydrall
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* ''Film/Doomsday'' has an underground bunker full of crates. Fortunately, there's also a checklist of what's inside all of them. One particularly large crate holds [[spoiler: a perfectly preserved and road-ready [[ProductPlacement 2007 Bentley Continental GT Speed]], which the protagonist proceeds to use in the [[Film/MadMax Mad Max-eque]] car chase/ battle sequence climax.]] One of the characters even comments on the amount of boxes they find:

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* ''Film/Doomsday'' ''Film/{{Doomsday}}'' has an underground bunker full of crates. Fortunately, there's also a checklist of what's inside all of them. One particularly large crate holds [[spoiler: a perfectly preserved and road-ready [[ProductPlacement 2007 Bentley Continental GT Speed]], which the protagonist proceeds to use in the [[Film/MadMax Mad Max-eque]] car chase/ battle sequence climax.]] One of the characters even comments on the amount of boxes they find:
24th Dec '16 2:03:49 PM Someoneman
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Added DiffLines:

* In ''VideoGame/{{Cataclysm}}: Dark Days Ahead'', this trope is ZigZagged depending on where you found the crate. In the back room of certain shops, you might find crates packed with useful items, but in basement shelters the crates simply serve as an improvised barricade made by the previous inhabitant of the house.
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