History Main / CrateExpectations

4th Aug '17 11:37:15 AM Prfnoff
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* ''Videogame/CrashBandicoot1996'' not only saw levels filled with crates, but destroying all of them in all levels are required to reach the full HundredPercentCompletion. In fact, crashing through crates is one of the series' defining gameplay elements, as well as the origin of the protagonist's name.

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* ''Videogame/CrashBandicoot1996'' ''VideoGame/CrashBandicoot1996'' not only saw levels filled with crates, but destroying all of them in all levels are required to reach the full HundredPercentCompletion. In fact, Though they were actually added late in the original game's development as a cheap way to break up dull stretches, crashing through crates is became one of the series' defining gameplay elements, as well as the origin of the protagonist's name.
31st Jul '17 4:48:42 AM Piterpicher
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* The main objective of ''SuperCrateBox'' is to collect wooden crates.

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* The main objective of ''SuperCrateBox'' ''VideoGame/SuperCrateBox'' is to collect wooden crates.
30th Jul '17 3:57:41 PM Jake
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[[folder: Web Comics]]
* Lampshaded in TheRant under [[http://www.project-apollo.net/mos/mos059.html this panel]] of ''Webcomic/AMiracleOfScience'' when a chase sequence takes the protagonists into a loading dock, complete with a nod to Website/OldManMurry (see below.)
-->'''Mark Sachs''': "''A Miracle of Science'''s start-to-crate ratio: 59 pages. Not bad." (JustifiedTrope And in a place where crates would logically be, as well!]])
[[/folder]]
27th Jul '17 6:24:45 PM ImperialMajestyXO
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In short, crates satisfy three of our basic monkey drives: climbing, finding things to eat, and breaking things. They are so widely used that humor website OldManMurray coined the term "Start-to-Crate", [[ExactlyWhatItSaysOnTheTin referring to the length of time between starting a game and encountering the first crate or barrel]] - most games don't rate especially high. TropesAreTools: crates have too many gameplay uses to ever [[UndeadHorseTrope die]].

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In short, crates satisfy three of our basic monkey drives: climbing, finding things to eat, and breaking things. They are so widely used that humor website OldManMurray Website/OldManMurray coined the term "Start-to-Crate", [[ExactlyWhatItSaysOnTheTin referring to the length of time between starting a game and encountering the first crate or barrel]] - most games don't rate especially high. TropesAreTools: crates have too many gameplay uses to ever [[UndeadHorseTrope die]].
18th Jul '17 4:16:00 PM eroock
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[[quoteright:279:[[VideoGame/IndianaJonesAndTheFateOfAtlantis http://static.tvtropes.org/pmwiki/pub/images/crates3.jpg]]]]
[[caption-width-right:279:Maybe [[Film/RaidersOfTheLostArk the Ark]] is in there somewhere...]]

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[[quoteright:279:[[VideoGame/IndianaJonesAndTheFateOfAtlantis [[quoteright:320:[[VideoGame/IndianaJonesAndTheFateOfAtlantis http://static.tvtropes.org/pmwiki/pub/images/crates3.org/pmwiki/pub/images/crate.jpg]]]]
[[caption-width-right:279:Maybe [[caption-width-right:320:Maybe [[Film/RaidersOfTheLostArk the Ark]] is in there somewhere...]]
3rd Jul '17 4:25:34 AM jaysonn260
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Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers since the earliest days of computer gaming. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts.

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Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers since the earliest days of computer gaming. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts.
forklifts. Plus, it gives them something to [[CrowbarCombatant smack around with their melee weapon]] besides enemies.
8th Jun '17 3:42:47 PM bkitu
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Added DiffLines:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has them scattered throughout the enormous [[TheOverworld overworld]]. While usually found next to enemy camps, they're also occasionally inside ruins or near [=NPC=]s, and are a good source of arrows and apples.
25th Apr '17 10:31:00 AM __Vano
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The crate is [[http://www.arminbwagner.com/crates_and_barrels/crates.html extremely common]] in video games, even if you rarely see them in real life. Some games have entire warehouse levels filled with these crates. And for a good reason: they're so convenient and multipurpose they are literally [[Pun building blocks]] for lots of gameplay elements and even entire genres.

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The crate is [[http://www.arminbwagner.com/crates_and_barrels/crates.html extremely common]] in video games, even if you rarely see them in real life. Some games have entire warehouse levels filled with these crates. And for a good reason: they're so convenient and multipurpose they are literally [[Pun [[{{Pun}} building blocks]] for lots of gameplay elements and even entire genres.
25th Apr '17 10:30:34 AM __Vano
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The crate is [[http://www.arminbwagner.com/crates_and_barrels/crates.html extremely common]] in video games, even if you rarely see them in real life.

They are a key gameplay element, allowing players to hide from patrolling {{Mooks}} or [[ConcealmentEqualsCover shelter from enemy fire]]. Some games have entire warehouse levels filled with these crates.

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The crate is [[http://www.arminbwagner.com/crates_and_barrels/crates.html extremely common]] in video games, even if you rarely see them in real life.

They
life. Some games have entire warehouse levels filled with these crates. And for a good reason: they're so convenient and multipurpose they are a key literally [[Pun building blocks]] for lots of gameplay element, allowing elements and even entire genres.

Crates may allow
players to hide from patrolling {{Mooks}} or [[ConcealmentEqualsCover shelter from enemy fire]]. Some games have entire warehouse levels filled with these crates.
fire]].



Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts.

to:

Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers.developers since the earliest days of computer gaming. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts.
23rd Apr '17 12:28:32 PM nombretomado
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* Common in ''[[Franchise/TalesSeries Tales]]'' games. Crates are used to make paths, [[BlockPuzzle press buttons]], destroy obstacles, etc. Typical video game stuff. There are also mini-game warehouses that have you re-arrange crates.

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* Common in ''[[Franchise/TalesSeries ''[[VideoGame/TalesSeries Tales]]'' games. Crates are used to make paths, [[BlockPuzzle press buttons]], destroy obstacles, etc. Typical video game stuff. There are also mini-game warehouses that have you re-arrange crates.
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