History Main / CrateExpectations

14th Oct '17 12:48:19 PM StClair
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* Lampshaded in TheRant under [[http://www.project-apollo.net/mos/mos059.html this panel]] of ''Webcomic/AMiracleOfScience'' when a chase sequence takes the protagonists into a loading dock, complete with a nod to Website/OldManMurray.
-->'''Mark Sachs''': "''A Miracle of Science'''s start-to-crate ratio: 59 pages. Not bad." ([[JustifiedTrope And in a place where crates would logically be, as well!]])



[[folder: Web Comics]]
* Lampshaded in TheRant under [[http://www.project-apollo.net/mos/mos059.html this panel]] of ''Webcomic/AMiracleOfScience'' when a chase sequence takes the protagonists into a loading dock, complete with a nod to Website/OldManMurry (see below.)
-->'''Mark Sachs''': "''A Miracle of Science'''s start-to-crate ratio: 59 pages. Not bad." (JustifiedTrope And in a place where crates would logically be, as well!]])
[[/folder]]

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[[folder: Web Comics]]
* Lampshaded in TheRant under [[http://www.project-apollo.net/mos/mos059.html this panel]] of ''Webcomic/AMiracleOfScience'' when a chase sequence takes the protagonists into a loading dock, complete with a nod to Website/OldManMurry (see below.)
-->'''Mark Sachs''': "''A Miracle of Science'''s start-to-crate ratio: 59 pages. Not bad." (JustifiedTrope And in a place where crates would logically be, as well!]])
[[/folder]]
6th Oct '17 11:34:18 AM Abodos
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* The ''VideoGame/MetroidPrime'' series has crates in areas occupied by space pirates or the galactic federation. They're not wood though but metal. And they contain ammo and health. Other areas have non-crate storage items with these and a few offer justification when scanned as to why they don't always have items inside. There are also forms of "living crates", which are plants, cocoons, or even balls of premature nightmare monsters, which act exactly the same as crates except for the fact that they're not cubes.

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* The ''VideoGame/MetroidPrime'' series ''VideoGame/MetroidPrimeTrilogy'' has crates in areas occupied by space pirates or the galactic federation. They're not wood though but metal. And they contain ammo and health. Other areas have non-crate storage items with these and a few offer justification when scanned as to why they don't always have items inside. There are also forms of "living crates", which are plants, cocoons, or even balls of premature nightmare monsters, which act exactly the same as crates except for the fact that they're not cubes.
18th Aug '17 8:56:25 AM RandomNumberReactor
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* ''Videogame/Quadrax'' comes close with the stone blocks, which are main element manipulated in the game. They come in different variants, from daily classic, obligatory [[FrictionlessIce ice blocks]] and blocks that shatter upon impact to levitating ones and blocks that fall ''up''. Some games even introduce a teleport that can change their type to more convenient one.

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* ''Videogame/Quadrax'' ''Videogame/{{Quadrax}}'' comes close with the stone blocks, which are main element manipulated in the game. They come in different variants, from daily classic, obligatory [[FrictionlessIce ice blocks]] and blocks that shatter upon impact to levitating ones and blocks that fall ''up''. Some games even introduce a teleport that can change their type to more convenient one.
18th Aug '17 8:55:50 AM RandomNumberReactor
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Added DiffLines:

* ''Videogame/Quadrax'' comes close with the stone blocks, which are main element manipulated in the game. They come in different variants, from daily classic, obligatory [[FrictionlessIce ice blocks]] and blocks that shatter upon impact to levitating ones and blocks that fall ''up''. Some games even introduce a teleport that can change their type to more convenient one.
4th Aug '17 11:37:15 AM Prfnoff
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* ''Videogame/CrashBandicoot1996'' not only saw levels filled with crates, but destroying all of them in all levels are required to reach the full HundredPercentCompletion. In fact, crashing through crates is one of the series' defining gameplay elements, as well as the origin of the protagonist's name.

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* ''Videogame/CrashBandicoot1996'' ''VideoGame/CrashBandicoot1996'' not only saw levels filled with crates, but destroying all of them in all levels are required to reach the full HundredPercentCompletion. In fact, Though they were actually added late in the original game's development as a cheap way to break up dull stretches, crashing through crates is became one of the series' defining gameplay elements, as well as the origin of the protagonist's name.
31st Jul '17 4:48:42 AM Piterpicher
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* The main objective of ''SuperCrateBox'' is to collect wooden crates.

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* The main objective of ''SuperCrateBox'' ''VideoGame/SuperCrateBox'' is to collect wooden crates.
30th Jul '17 3:57:41 PM Jake
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to:

[[folder: Web Comics]]
* Lampshaded in TheRant under [[http://www.project-apollo.net/mos/mos059.html this panel]] of ''Webcomic/AMiracleOfScience'' when a chase sequence takes the protagonists into a loading dock, complete with a nod to Website/OldManMurry (see below.)
-->'''Mark Sachs''': "''A Miracle of Science'''s start-to-crate ratio: 59 pages. Not bad." (JustifiedTrope And in a place where crates would logically be, as well!]])
[[/folder]]
27th Jul '17 6:24:45 PM ImperialMajestyXO
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In short, crates satisfy three of our basic monkey drives: climbing, finding things to eat, and breaking things. They are so widely used that humor website OldManMurray coined the term "Start-to-Crate", [[ExactlyWhatItSaysOnTheTin referring to the length of time between starting a game and encountering the first crate or barrel]] - most games don't rate especially high. TropesAreTools: crates have too many gameplay uses to ever [[UndeadHorseTrope die]].

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In short, crates satisfy three of our basic monkey drives: climbing, finding things to eat, and breaking things. They are so widely used that humor website OldManMurray Website/OldManMurray coined the term "Start-to-Crate", [[ExactlyWhatItSaysOnTheTin referring to the length of time between starting a game and encountering the first crate or barrel]] - most games don't rate especially high. TropesAreTools: crates have too many gameplay uses to ever [[UndeadHorseTrope die]].
18th Jul '17 4:16:00 PM eroock
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[[quoteright:279:[[VideoGame/IndianaJonesAndTheFateOfAtlantis http://static.tvtropes.org/pmwiki/pub/images/crates3.jpg]]]]
[[caption-width-right:279:Maybe [[Film/RaidersOfTheLostArk the Ark]] is in there somewhere...]]

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[[quoteright:279:[[VideoGame/IndianaJonesAndTheFateOfAtlantis [[quoteright:320:[[VideoGame/IndianaJonesAndTheFateOfAtlantis http://static.tvtropes.org/pmwiki/pub/images/crates3.org/pmwiki/pub/images/crate.jpg]]]]
[[caption-width-right:279:Maybe [[caption-width-right:320:Maybe [[Film/RaidersOfTheLostArk the Ark]] is in there somewhere...]]
3rd Jul '17 4:25:34 AM jaysonn260
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Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers since the earliest days of computer gaming. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts.

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Crates are easy to render in 3D: six flat sides that can take a flat texture without causing too much comment (their simplicity also makes them one of the first objects 3D modelers-in-training learn to make, if not the first). When standing up, crates are likewise easy to create in 2D graphics: their proportions can be scaled to a predetermined tile size, and hit detection is simple for rectangular objects. This adds to their popularity with game developers since the earliest days of computer gaming. They are generally popular with players, too, who are willing to overlook such things as big crates behind small doors and a general absence of pallets and forklifts.
forklifts. Plus, it gives them something to [[CrowbarCombatant smack around with their melee weapon]] besides enemies.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CrateExpectations