History Main / CrateExpectations

17th Sep '16 12:23:53 PM __Vano
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Crates are sometimes filled with explosive, blowing up in the face of players conditioned to bash everything breakable with a crowbar. Such crates can be quite helpful, however, if shot while an enemy is standing next to them.

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Crates are sometimes filled with explosive, blowing up in the face of players conditioned to bash everything breakable with a crowbar. Such crates can be quite helpful, however, [[ExplodingBarrels if shot while an enemy is standing next to them.
them]].
22nd Aug '16 12:14:11 AM morenohijazo
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* ''VideoGame/{{Nihilumbra}}'': There's crates in places you really wouldn't expect one, like in the middle of icy wastelands or just by a lava floe. They make decent button-pushers.
10th Aug '16 12:01:15 PM Willbyr
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* The various ''KingdomHearts'' games contain crates, of the jump-upon and break-for-lootz varieties. The level that gives the strongest FridgeLogic is [[{{Disney/Pinocchio}} Monstro]], set inside the giant whale himself. Monstro has intact crates strewn through all of his major organs. Having intact ones in his stomach is even a stretch.

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* The various ''KingdomHearts'' ''Franchise/KingdomHearts'' games contain crates, of the jump-upon and break-for-lootz varieties. The level that gives the strongest FridgeLogic is [[{{Disney/Pinocchio}} Monstro]], set inside the giant whale himself. Monstro has intact crates strewn through all of his major organs. Having intact ones in his stomach is even a stretch.
2nd Aug '16 11:45:12 AM Morgenthaler
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* Done with boxes instead, but the first battle between the AngryVideoGameNerd and the NostalgiaCritic mocks this.

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* Done with boxes instead, but the first battle between the AngryVideoGameNerd WebVideo/AngryVideoGameNerd and the NostalgiaCritic WebVideo/NostalgiaCritic mocks this.
18th Jul '16 10:03:58 AM Prfnoff
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* ''VideoGame/NinjaFiveO'' has crates all over the place, but they're just obstacles to jump over.
3rd Jul '16 1:16:58 PM petersohn
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* ''VideoGame/TheLongDark'' features small crates that can be broken apart for a small amount of firewood.
8th Jun '16 9:03:32 PM Prfnoff
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* ''Thunder Fox'' is full of wooden crates, which can be destroyed for points, and metal crates, which are indestructible.
6th Apr '16 9:24:37 AM MegaMarioMan
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* All of the games in the ''Franchise/RatchetAndClank'' series had dozens of crates that were usually there to be broken for [[GlobalCurrency bolts]]. The game also featured red exploding crates, that counted down when Ratchet so much as touched them, and metal crates, which could only be broken by explosives. The third game introduced the multiplier crate, which for a short while doubled the amount of bolts Ratchet got from other crates, enemies, and the environment in general, and the Inferno crate, which turned Ratchet into an unstoppable dual-wrench-wielding engine of destruction.\\
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There's also the ammo crate, and in ''VideoGame/RatchetAndClankFutureACrackInTime'', the camo crate, which was almost invisible, and had more bolts than average crates. It should be noted that crates went through a huge graphical update during the transfer to HD, especially the rubble they leave around, so this is hardly due to laziness on the part of the graphic developers. This trope is given a huge lampshading in ''VideoGame/RatchetAndClankAll4One'', when the main characters come across a crate factory in their travels. As the MissionControl says, "They have to come from somewhere!"

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* All of the games in the ''Franchise/RatchetAndClank'' series had dozens of crates that were usually there to be broken for [[GlobalCurrency bolts]]. The game also featured red exploding crates, that counted down when Ratchet so much as touched them, ammo crates that were full of ammo, Nanotech crates that contained health, and metal crates, which could only be broken by explosives.explosives (or the Walloper). The third game introduced the multiplier crate, which for a short while doubled the amount of bolts Ratchet got from other crates, enemies, and the environment in general, and the Inferno crate, which turned Ratchet into an unstoppable dual-wrench-wielding engine of destruction.\\
\\
There's also the ammo crate, and in
In ''VideoGame/RatchetAndClankFutureACrackInTime'', there's the camo crate, which was almost invisible, and had more bolts than average crates. It should be noted that crates went through a huge graphical update during the transfer to HD, especially the rubble they leave around, so this is hardly due to laziness on the part of the graphic developers. This trope is given a huge lampshading in ''VideoGame/RatchetAndClankAll4One'', when the main characters come across a crate factory in their travels. As the MissionControl says, "They have to come from somewhere!"
3rd Mar '16 8:49:50 PM Prfnoff
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* In ''WesternAnimation/{{Animaniacs}}'' for the UsefulNotes/SegaGenesis, crates appear early and often as pushable and pullable stepping stones for the Warners.
14th Dec '15 10:44:01 AM Morgenthaler
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* Stacking and smashing crates is one of the main gameplay elements in ''TeamBuddies.''

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* Stacking and smashing crates is one of the main gameplay elements in ''TeamBuddies.''VideoGame/TeamBuddies.''
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