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*** In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.

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*** In Snowman's Land, Mario can walk beside the giant penguin as it crosses a bridge, blocking Mario from a high wind. However, more daring players can try to ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.head.

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Crosswicking


* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in order to reach the source of the river that feeds Lake Hylia, Link and Midna must make use of one of the enormous Twilight avians. Once Link has subdued the creature, Midna jumps onto its head and takes control of it to make it fly them past a series of otherwise impassable obstacles.

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* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', in order to reach the source of the river that feeds Lake Hylia, Link and Midna must make use of one of the enormous Twilight avians. Once Link has subdued the creature, Midna jumps onto its head and takes control of it to make it fly them past a series of otherwise impassable obstacles.obstacles.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Climbing to the top of a Talus' head is helpful to reach its weak point (an embedded piece of ore) and hit it with a weapon and inflict extra damage. In the case of a Frost Talus and an Igneo Talus, it's necessary to warm it with a projectile first (hot for Frost, cold for Igneo). Even after you're atop the head to hit the weak point, the boss will eventually shake its body to brush you off (which causes damage), so beware).

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Added example(s), General clarification on works content


** ''VideoGame/SuperMarioBros2'' is one of the first instances, allowing the characters to hop onto any enemy that isn't hot or spiky without killing it; from there, you can either ride it across an obstacle, or lift it up overhead to hurl at an enemy. This concept becomes an important mechanic in World 4: There's a spiky area in 4-2 where you have to do the same thing with an enemy vehicle (Autobomb). And in the second tower of World 4-3 you have to jump on a Shy Guy's head and ride them across some spikes to safety.

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** ''VideoGame/SuperMarioBros2'' is one of the first instances, allowing the characters to hop onto any enemy that isn't hot or spiky without killing it; from there, you can either ride it across an obstacle, or lift it up overhead to hurl at an enemy. This concept becomes an important mechanic in World 4: There's a spiky area in 4-2 where you have to do the same thing with ride an enemy vehicle (Autobomb). And in the second tower of World 4-3 you have to jump on a Shy Guy's head and ride them across some spikes to safety.



** ''VideoGame/SuperMarioWorld'' requires this in a few places with the Mega Mole enemies, notably the first two areas in the Valley of Bowser. And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
** In ''VideoGame/WarioLandSuperMarioLand3'', you can ride on Thwomps, and in ''Wario Land 2'' you need to bounce off of enemies to cross spikes in one level and platforms that only enemies can stand on in a later one.

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** ''VideoGame/SuperMarioWorld'' requires this in a few places with the Mega Mole enemies, notably the first two areas in the Valley of Bowser.Bowser which have lots of Munchers ([[TheSpiny which are harmful upon contact]]). And in PlatformHell hacks, it's required in many more places to cross lethal pits by repeatedly spin-jumping on a [[TheSpiny Spiny]]-kind enemy.
** In ''VideoGame/WarioLandSuperMarioLand3'', you can ride on Thwomps, and in ''Wario Land 2'' ''VideoGame/WarioLandII'' you need to bounce off of enemies to cross spikes in one level and platforms that only enemies can stand on in a later one.



** In ''VideoGame/SuperMarioMaker2'', the Dry Bones Shell provides the benefit of riding a Thwomp like Goomba Shoes and Yoshi do, and Mario and his friends can simply stand onto a Thwomp without any gear in the ''Super Mario 3D World'' game style. Also, a post-release update for the game adds the [=SMB2=] Mushroom, which grants the ability to ride most enemies like in the 1988 adventure, but it's exclusive to the ''Super Mario Bros.'' game style.

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** In ''VideoGame/SuperMarioMaker2'', the ''VideoGame/SuperMarioMaker2'': The Dry Bones Shell provides the benefit of riding a Thwomp like Goomba Shoes and Yoshi do, and Mario and his friends can simply stand onto a Thwomp without any gear in the ''Super Mario 3D World'' game style. Also, a post-release update for the game adds the [=SMB2=] Mushroom, which grants the ability to ride most enemies like in the 1988 adventure, but it's exclusive to the ''Super Mario Bros.'' game style.style.
** ''VideoGame/SuperMarioBrosWonder'': The Bulrush is a bison-like enemy that wears tracksuits and attempt to run over Mario and his friends. However, standing atop them is perfectly safe (and during a Wonder Effect in a later level, it's required to do so).
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Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as {{Goomba Springboard}}s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard and ImprovisedPlatform. Not to be confused with [[http://www.mariowiki.com/Lava_Lift vehicles made out of craniums.]]

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Doesn't work on enemies that you can GoombaStomp, obviously (unless they function as {{Goomba Springboard}}s). That, and CollisionDamage has to be disabled for the top of this specific enemy. Compare and contrast GoombaSpringboard GoombaSpringboard, FrozenFoePlatform and ImprovisedPlatform. Not to be confused with [[http://www.mariowiki.com/Lava_Lift vehicles made out of craniums.]]
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