History Main / CowardlyBoss

10th Dec '17 4:13:39 PM nombretomado
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* The second part of the boss fight with the giant possessed tree in ''DrawnToLife'' consists entirely of trying to track down a small, shadowy lizard thing that leaps erratically between the platforms of the area so you can shoot him. He dies in three hits and doesn't even try to attack; however, he is exceptionally annoying to keep track of, and there are bunches of shadowy tentacles scattered about the area that lash out at you if you get too close.

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* The second part of the boss fight with the giant possessed tree in ''DrawnToLife'' ''VideoGame/DrawnToLife'' consists entirely of trying to track down a small, shadowy lizard thing that leaps erratically between the platforms of the area so you can shoot him. He dies in three hits and doesn't even try to attack; however, he is exceptionally annoying to keep track of, and there are bunches of shadowy tentacles scattered about the area that lash out at you if you get too close.
10th Dec '17 4:00:36 PM Amahn
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%%* Ultimate Weapon in ''VideoGame/FinalFantasyVII''.
* Deathgaze (also known as [=DoomGaze=] in the SNES version) in ''VideoGame/FinalFantasyVI'' and his cameo in ''VideoGame/FinalFantasyIVTheAfterYears''.

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%%* * ''Franchise/FinalFantasy'':
**
Ultimate Weapon in ''VideoGame/FinalFantasyVII''.
*
''VideoGame/FinalFantasyVII'' flees the first few times you defeat it, only finally dying when he's above the Ancient Forest.
*** When he shows up in ''VideoGame/WorldOfFinalFantasy'' he takes his queues from VI's Deathgaze. His HP can't be seen with Libra and he flees after a set period of time, but he does not heal between fights. The average player needs to engage him 3 times before he finally goes down.
**
Deathgaze (also known as [=DoomGaze=] in the SNES version) in ''VideoGame/FinalFantasyVI'' and his cameo in ''VideoGame/FinalFantasyIVTheAfterYears''.



* The Jumbo Cactar in ''VideoGame/FinalFantasyVIII''. This rather annoying boss has a ton of HP and can kill a character in one shot regardless of stats. After a certain point, it thinks about running away. If it does, you have to do the whole fight from the beginning.

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* ** The Jumbo Cactar in ''VideoGame/FinalFantasyVIII''. This rather annoying boss has a ton of HP and can kill a character in one shot regardless of stats. After a certain point, it thinks about running away. If it does, you have to do the whole fight from the beginning.
28th Sep '17 9:12:51 PM Abodos
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* The worm boss at the beginning of ''VideoGame/{{Metroid}}: Zero Mission'', if you don't defeat it within a short amount of time.

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* ''Franchise/{{Metroid}}'':
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The worm boss at the beginning of ''VideoGame/{{Metroid}}: Zero Mission'', ''VideoGame/MetroidZeroMission'', if you don't defeat it within a short amount of time.time.
** In ''VideoGame/MetroidSamusReturns'', some of the Gamma Metroids will flee to another nearby room through some webbing in the walls after taking a certain amount of damage.
21st Apr '17 5:55:00 PM CosmicFerret
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* The ''[[LegoAdaptationGame Lego Star Wars/Indiana Jones/Batman]]'' games feature lots of examples of this. Expect to do some mild platforming or puzzle solving in between each hit on a boss.

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* The ''[[LegoAdaptationGame ''[[VideoGame/LegoAdaptationGame Lego Star Wars/Indiana Jones/Batman]]'' games feature lots of examples of this. Expect to do some mild platforming or puzzle solving in between each hit on a boss.
5th Mar '17 5:01:50 PM nombretomado
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%%* Not exactly a boss, but the ??? (yes, that's its name) from ''DungeonSiege 2''.

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%%* Not exactly a boss, but the ??? (yes, that's its name) from ''DungeonSiege 2''.''VideoGame/DungeonSiegeII''.
15th Feb '17 3:09:44 PM bt8257
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A boss that the party fights, that then randomly runs after taking a certain amount of damage, forcing you to have to hunt that boss down and fight them again. Thankfully, most followers of this trope will retain the damage they took in the previous fight.

The biggest difference between this type of Boss and a GetBackHereBoss is that the CowardlyBoss actually does stop and fight you at some points of the BossBattle, which is most often the best (or maybe only) opening you have to deplete its health. A GetBackHereBoss doesn't do this if it can help it, and you have to chase it constantly, usually fighting it on the fly.

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A boss that the party fights, that then randomly runs after taking a certain amount of damage, forcing you to have to hunt that boss down and fight them again. Thankfully, most followers of this trope will retain the damage they took in the previous fight.

The biggest difference between this type of Boss and a GetBackHereBoss is that the CowardlyBoss actually does stop and fight you at some points of the BossBattle, which is most often the best (or maybe only) opening you have to deplete its health. A GetBackHereBoss doesn't do this if it can help it, and you have to chase it constantly, usually fighting it on the fly.
29th Jan '17 1:41:57 PM Drope
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Compare the RecurringBoss, who [[VillainExitStageLeft runs as a matter]] [[GameplayAndStorySegregation of the storyline]]. See also GetBackHereBoss.

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Compare the RecurringBoss, who [[VillainExitStageLeft runs as a matter]] [[GameplayAndStorySegregation of the storyline]]. CowardlyMooks are when regular enemies behave like this. See also GetBackHereBoss.
22nd May '16 12:11:33 PM Pseudoname
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Added DiffLines:

[[AC:FPS]]
* This is how Hunt mode is supposed to work in ''VideoGame/{{Evolve}}''. The monster encounters the hunters at a lower stage and they fight briefly, with the monster [[RegeneratingShieldStaticHealth loosing health]] and the hunters [[MaximumHPReduction taking strikes]], before they break apart again. If done correctly, several minor encounters will weaken both sides before one manages to finish the other off. If the monster player is feeling particularly obnoxious, this can easily become a GetBackHereBoss.
2nd Jan '16 2:35:34 AM IndirectActiveTransport
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* Most of the "bosses" of the first ''Videogame/SpyroTheDragon'' game fight you in various parts of a level, switching between them after each hit.
22nd Dec '15 4:58:27 AM Hanz
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* Koji Shindo in ''Yakuza 2'' (''VideoGame/RyuGaGotoku 2'') uses a katana in order to fight you, but runs after taking set amounts of damage. You eventually corner him in a Japanese courtyard, where Yayoi throws you a sword for the BladeLock duel to the finish.

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* Koji Shindo in ''Yakuza ''Videogame/{{Yakuza}} 2'' (''VideoGame/RyuGaGotoku 2'') uses a katana in order to fight you, but runs after taking set amounts of damage. You eventually corner him in a Japanese courtyard, where Yayoi throws you a sword for the BladeLock duel to the finish.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CowardlyBoss