History Main / CowardlyBoss

21st Apr '17 5:55:00 PM CosmicFerret
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* The ''[[LegoAdaptationGame Lego Star Wars/Indiana Jones/Batman]]'' games feature lots of examples of this. Expect to do some mild platforming or puzzle solving in between each hit on a boss.

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* The ''[[LegoAdaptationGame ''[[VideoGame/LegoAdaptationGame Lego Star Wars/Indiana Jones/Batman]]'' games feature lots of examples of this. Expect to do some mild platforming or puzzle solving in between each hit on a boss.
5th Mar '17 5:01:50 PM nombretomado
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%%* Not exactly a boss, but the ??? (yes, that's its name) from ''DungeonSiege 2''.

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%%* Not exactly a boss, but the ??? (yes, that's its name) from ''DungeonSiege 2''.''VideoGame/DungeonSiegeII''.
15th Feb '17 3:09:44 PM bt8257
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A boss that the party fights, that then randomly runs after taking a certain amount of damage, forcing you to have to hunt that boss down and fight them again. Thankfully, most followers of this trope will retain the damage they took in the previous fight.

The biggest difference between this type of Boss and a GetBackHereBoss is that the CowardlyBoss actually does stop and fight you at some points of the BossBattle, which is most often the best (or maybe only) opening you have to deplete its health. A GetBackHereBoss doesn't do this if it can help it, and you have to chase it constantly, usually fighting it on the fly.

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A boss that the party fights, that then randomly runs after taking a certain amount of damage, forcing you to have to hunt that boss down and fight them again. Thankfully, most followers of this trope will retain the damage they took in the previous fight.

The biggest difference between this type of Boss and a GetBackHereBoss is that the CowardlyBoss actually does stop and fight you at some points of the BossBattle, which is most often the best (or maybe only) opening you have to deplete its health. A GetBackHereBoss doesn't do this if it can help it, and you have to chase it constantly, usually fighting it on the fly.
29th Jan '17 1:41:57 PM Drope
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Compare the RecurringBoss, who [[VillainExitStageLeft runs as a matter]] [[GameplayAndStorySegregation of the storyline]]. See also GetBackHereBoss.

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Compare the RecurringBoss, who [[VillainExitStageLeft runs as a matter]] [[GameplayAndStorySegregation of the storyline]]. CowardlyMooks are when regular enemies behave like this. See also GetBackHereBoss.
22nd May '16 12:11:33 PM Pseudoname
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[[AC:FPS]]
* This is how Hunt mode is supposed to work in ''VideoGame/{{Evolve}}''. The monster encounters the hunters at a lower stage and they fight briefly, with the monster [[RegeneratingShieldStaticHealth loosing health]] and the hunters [[MaximumHPReduction taking strikes]], before they break apart again. If done correctly, several minor encounters will weaken both sides before one manages to finish the other off. If the monster player is feeling particularly obnoxious, this can easily become a GetBackHereBoss.
2nd Jan '16 2:35:34 AM IndirectActiveTransport
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* Most of the "bosses" of the first ''Videogame/SpyroTheDragon'' game fight you in various parts of a level, switching between them after each hit.
22nd Dec '15 4:58:27 AM Hanz
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* Koji Shindo in ''Yakuza 2'' (''VideoGame/RyuGaGotoku 2'') uses a katana in order to fight you, but runs after taking set amounts of damage. You eventually corner him in a Japanese courtyard, where Yayoi throws you a sword for the BladeLock duel to the finish.

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* Koji Shindo in ''Yakuza ''Videogame/{{Yakuza}} 2'' (''VideoGame/RyuGaGotoku 2'') uses a katana in order to fight you, but runs after taking set amounts of damage. You eventually corner him in a Japanese courtyard, where Yayoi throws you a sword for the BladeLock duel to the finish.
15th Oct '15 5:20:48 PM AjWargo
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* The Stonecore, one of the new 5-man instances in ''VideoGame/WorldOfWarcraft Cataclysm'', has a gnome that is this and a BaitAndSwitchBoss. You find him at the beginning of the instance with a group of mooks, and when he takes some damage he flees to another group of mooks further in. Repeat twice more, and he finally takes a stand with a huge crowd of mooks and begins charging his ultimate spell of doom... when a gigantic gyreworm smashes through the cavern wall, wiping out the gnome and his backup in one fell swoop.

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* The Stonecore, one of the new 5-man instances in ''VideoGame/WorldOfWarcraft Cataclysm'', has a gnome sorcerer named Millhouse Manastorm that is this and a BaitAndSwitchBoss. You find him at the beginning of the instance with a group of mooks, and when he takes some damage he flees to another group of mooks further in. Repeat twice more, and he finally takes a stand with a huge crowd of mooks and begins charging his ultimate spell of doom... when a gigantic gyreworm smashes through the cavern wall, wiping out the gnome Millhouse and his backup in one fell swoop.
3rd Jul '15 8:50:12 AM R1ck
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* The Hulking Lungfish in ''VideoGame/{{Psychonauts}}'' is fought in four sections; in between those sections, it runs away from you, pulling its underwater air-bubble along with it. Raz [[SuperDrowningSkills isn't such a strong swimmer]], so you have to chase her while [[AdvancingWallOfDoom staying within the bubble.]] [[ThatOneBoss Guess which part of the boss is more difficult?]]
29th Apr '15 2:33:28 AM nightelf37
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* In VideoGame/ShadowOfTheColossus, you have Phalanx, the thirteenth boss. Phalanx spends half of the battle out of range and the other half trying to flee from Wander. When Wander actually gets on it, [[spoiler:after a while it dives back into the sand, knocking Wander off its back. This is the only time Phalanx can actually hurt you, and it's a side-effect of fleeing rather than an actual offence.]]
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