History Main / CoolOfRule

15th Apr '17 1:07:29 PM rndmkid
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* ''Manga/BabySteps'': Unlike some other sports manga, not only is tennis portrayed as realistically as possible, but how the body develops and transforms over the course of training.

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* ''Manga/BabySteps'': Unlike some other sports manga, not only is tennis portrayed as realistically as possible, but also how the body develops and transforms over the course of training.
11th Dec '16 8:54:48 PM Doug86
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* ''Manga/DeathNote'' is basically built around this rule, as much of the entertainment derives from Light and L's clever use of the rules of logic and (in Light's case) the rules of the Manga/DeathNote.

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* ''Manga/DeathNote'' is basically built around this rule, as much of the entertainment derives from Light and L's clever use of the rules of logic and (in Light's case) the rules of the Manga/DeathNote.Death Note.



* This happens a lot in the writings of BrandonSanderson due to his logical and complex magic systems.
* Any win in a work that either involves tabletop, card, or board games, like Anime/YuGiOh, or ''is'' a [[TabletopGame tabletop, board, or card game]], like TabletopGame/MagicTheGathering.
* The original {{Naruto}} carefully built a world where a few core mechanics could explain nearly every character's powers, with many fights resolved with creativity and logic instead of brute force. The less-popular NarutoShippuden played much looser with the rules of it's universe, almost to the point of becoming a DragonBallZ-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other. A notable exception is the Pein arc, which was well-received by fans and spent ''a lot'' of time exploring the mechanics of Pein's abilities.
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* This happens a lot in the writings of BrandonSanderson Creator/BrandonSanderson due to his logical and complex magic systems.
* Any win in a work that either involves tabletop, card, or board games, like Anime/YuGiOh, ''Anime/YuGiOh'', or ''is'' a [[TabletopGame tabletop, board, or card game]], like TabletopGame/MagicTheGathering.
''TabletopGame/MagicTheGathering''.
* The original {{Naruto}} ''Manga/{{Naruto}}'' carefully built a world where a few core mechanics could explain nearly every character's powers, with many fights resolved with creativity and logic instead of brute force. The less-popular NarutoShippuden ''Anime/NarutoShippuden'' played much looser with the rules of it's its universe, almost to the point of becoming a DragonBallZ-style ''Anime/DragonBallZ''-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other. A notable exception is the Pein arc, which was well-received by fans and spent ''a lot'' of time exploring the mechanics of Pein's abilities.
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abilities.
17th Oct '16 3:12:39 AM trentongm
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* The original {{Naruto}} carefully built a world where a few core mechanics could explain nearly every character's powers, with many fights resolved with creativity and logic instead of brute force. The less-popular NarutoShippuden played much looser with the rules of it's universe, almost to the point of becoming a DragonBallZ-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other. A notable exception is the Pein arc, which was well-received by fans and spent ''a lot'' of focus on the mechanics of Pein's abilities.

to:

* The original {{Naruto}} carefully built a world where a few core mechanics could explain nearly every character's powers, with many fights resolved with creativity and logic instead of brute force. The less-popular NarutoShippuden played much looser with the rules of it's universe, almost to the point of becoming a DragonBallZ-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other. A notable exception is the Pein arc, which was well-received by fans and spent ''a lot'' of focus on time exploring the mechanics of Pein's abilities.
17th Oct '16 3:11:51 AM trentongm
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* The original {{Naruto}} carefully built a world where a few core mechanics could explain nearly every character's powers, with many fights resolved with creativity and logic instead of brute force. The less-popular NarutoShippuden played much looser with the rules of it's universe, almost to the point of becoming a DragonBallZ-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other, a notable exception is the Pein arc, which was well-received by fans and spent ''a lot'' of focus on the mechanics of Pein's abilities.

to:

* The original {{Naruto}} carefully built a world where a few core mechanics could explain nearly every character's powers, with many fights resolved with creativity and logic instead of brute force. The less-popular NarutoShippuden played much looser with the rules of it's universe, almost to the point of becoming a DragonBallZ-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other, a other. A notable exception is the Pein arc, which was well-received by fans and spent ''a lot'' of focus on the mechanics of Pein's abilities.
17th Oct '16 3:11:19 AM trentongm
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* The original {{Naruto}} carefully built a world where a few core mechanics could explain nearly every character's powers in a way which was believable and consistent. Many big fights were resolved by one character figuring out the mechanics of their opponent's techniques, and winning with creativity and logic instead of brute force. The less-popular NarutoShippuden played much looser with the rules of it's universe, almost to the point of becoming a DragonBallZ-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other, with little-to-no focus on how those abilities worked. A notable exception is the Pein arc, which was well-received by fans and spent a lot of time on how Pein's abilities functioned.

to:

* The original {{Naruto}} carefully built a world where a few core mechanics could explain nearly every character's powers in a way which was believable and consistent. Many big powers, with many fights were resolved by one character figuring out the mechanics of their opponent's techniques, and winning with creativity and logic instead of brute force. The less-popular NarutoShippuden played much looser with the rules of it's universe, almost to the point of becoming a DragonBallZ-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other, with little-to-no focus on how those abilities worked. A a notable exception is the Pein arc, which was well-received by fans and spent a lot ''a lot'' of time focus on how the mechanics of Pein's abilities functioned.abilities.
17th Oct '16 3:08:54 AM trentongm
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Added DiffLines:

* The original {{Naruto}} carefully built a world where a few core mechanics could explain nearly every character's powers in a way which was believable and consistent. Many big fights were resolved by one character figuring out the mechanics of their opponent's techniques, and winning with creativity and logic instead of brute force. The less-popular NarutoShippuden played much looser with the rules of it's universe, almost to the point of becoming a DragonBallZ-style anime where fights were won by stacking vague power-ups and genetic advantages on top of each other, with little-to-no focus on how those abilities worked. A notable exception is the Pein arc, which was well-received by fans and spent a lot of time on how Pein's abilities functioned.
17th Aug '14 6:25:47 AM syrus372
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* Any win in a work that either involves tabletop, card, or board games, like Anime/YuGiOh, or ''is'' a [[TabletopGame tabletop, board, or card game]].

to:

* Any win in a work that either involves tabletop, card, or board games, like Anime/YuGiOh, or ''is'' a [[TabletopGame tabletop, board, or card game]].game]], like TabletopGame/MagicTheGathering.
16th Aug '14 1:00:53 PM syrus372
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Added DiffLines:

* Any win in a work that either involves tabletop, card, or board games, like Anime/YuGiOh, or ''is'' a [[TabletopGame tabletop, board, or card game]].
19th Dec '13 12:45:04 AM Candi
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* In ''Literature/TheDresdenFiles'' "DeadBeat", one of the reasons [[spoiler: zombie Sue]] is so awesome is because it doesn't technically break the Laws of Magic that forbid necromancy, as those laws apply only to humans.

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* In ''Literature/TheDresdenFiles'' "DeadBeat", ''Literature/DeadBeat'', one of the reasons [[spoiler: zombie Sue]] is so awesome is because it doesn't technically break the Laws of Magic that forbid necromancy, as those laws apply only to humans.
19th Dec '13 12:44:09 AM Candi
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* In TheDresdenFiles/DeadBeat, one of the reasons [[spoiler: zombie Sue]] is so awesome is because it doesn't technically break the Laws of Magic that for bid necromancy, as those laws apply only to humans.

to:

* In TheDresdenFiles/DeadBeat, ''Literature/TheDresdenFiles'' "DeadBeat", one of the reasons [[spoiler: zombie Sue]] is so awesome is because it doesn't technically break the Laws of Magic that for bid forbid necromancy, as those laws apply only to humans.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CoolOfRule