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Trope was cut/disambiguated due to cleanup


* For ''VideoGame/FireEmblemWarriorsThreeHopes'', this is a key part in the ForWantOfANail narrative of the prologue setting it apart from ''VideoGame/FireEmblemThreeHouses'' - Kostas' remaining bandits flee in the direction of a local base of [[spoiler: those who slither in the dark, where Monica is held. While Seteth orders Jeritza to pursue the bandits, Edelgard uses this opportunity to also order Jeritza to have his class invade the base, kill any TWSITD there, and rescue Monica]], setting further diverging events in motion.

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* For ''VideoGame/FireEmblemWarriorsThreeHopes'', this is a key part in the ForWantOfANail narrative PointOfDivergence of the prologue setting it apart from ''VideoGame/FireEmblemThreeHouses'' - Kostas' remaining bandits flee in the direction of a local base of [[spoiler: those who slither in the dark, where Monica is held. While Seteth orders Jeritza to pursue the bandits, Edelgard uses this opportunity to also order Jeritza to have his class invade the base, kill any TWSITD there, and rescue Monica]], setting further diverging events in motion.
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*For ''VideoGame/FireEmblemWarriorsThreeHopes'', this is a key part in the ForWantOfANail narrative of the prologue setting it apart from ''VideoGame/FireEmblemThreeHouses'' - Kostas' remaining bandits flee in the direction of a local base of [[spoiler: those who slither in the dark, where Monica is held. While Seteth orders Jeritza to pursue the bandits, Edelgard uses this opportunity to also order Jeritza to have his class invade the base, kill any TWSITD there, and rescue Monica]], setting further diverging events in motion.
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* Teal'c ending up within walking distance of the Ori base in ''Film/TheArkOfTruth''.

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* Teal'c ending up within walking distance of the Ori base in ''Film/TheArkOfTruth''.''Film/StargateTheArkOfTruth''.

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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is probably the king of this trope, as the player's ship manages to crash-land near a conveniently-placed (and always secret) base no less than ''four times''. Two out of these four times, though, it's not the enemies, but more of a neutral side that chooses not to interfere.
** This was partly subverted in the first game when the player's ship crash lands on the exact spot they need to get to... because that's where the machine that sucks spaceships on to the surface is.
** Hang on... Czerka base on Telos, Telos Academy, Dxun, and Malachor V? Excessive though it is, the Telos Academy probably doesn't count, considering that you'd just figured out its location and been travelling there when shot down by a third party not affiliated with the academy.

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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is probably the king of this trope, as the ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'':
** The
player's ship manages to crash-land near a conveniently-placed (and always secret) base no less than ''four times''. Two out of these four times, though, it's not the enemies, but more of a neutral side that chooses not to interfere.
** This was partly subverted in the first game when the player's ship crash lands on the exact spot they need to get to... because that's where the machine that sucks spaceships on to the surface is.
** Hang on...
times''. Czerka base on Telos, Telos Academy, Dxun, and Malachor V? Excessive though it is, the Telos Academy probably doesn't count, considering that you'd just figured out its location and been travelling there when shot down by a third party not affiliated with the academy. Two out of these four times, though, it's not the enemies, but more of a neutral side that chooses not to interfere.
** This was subverted in the first game when the player's ship crash lands on the exact spot they need to get to... because that's where the machine that sucks spaceships on to the surface is.
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* ''KnightsOfTheOldRepublic II'' is probably the king of this trope, as the player's ship manages to crash-land near a conveniently-placed (and always secret) base no less than ''four times''. Two out of these four times, though, it's not the enemies, but more of a neutral side that chooses not to interfere.

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* ''KnightsOfTheOldRepublic II'' ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' is probably the king of this trope, as the player's ship manages to crash-land near a conveniently-placed (and always secret) base no less than ''four times''. Two out of these four times, though, it's not the enemies, but more of a neutral side that chooses not to interfere.
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Do not wick to self.


As the saying goes, opposites attract; heroes and villains have a natural tendency to draw their opposites to themselves. Nowhere is this more clearly demonstrated than in the ConvenientEnemyBase: If the heroes crash-land or shipwreck while on a mission against a powerful enemy, they will almost always wash up no more than a mile or two from that enemy's camouflaged and hidden headquarters. The heroes, after coming to, will then automatically and unknowingly walk directly toward its main entrance, even if they're trying to go anywhere ''but''.

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As the saying goes, opposites attract; heroes and villains have a natural tendency to draw their opposites to themselves. Nowhere is this more clearly demonstrated than in the ConvenientEnemyBase: this trope: If the heroes crash-land or shipwreck while on a mission against a powerful enemy, they will almost always wash up no more than a mile or two from that enemy's camouflaged and hidden headquarters. The heroes, after coming to, will then automatically and unknowingly walk directly toward its main entrance, even if they're trying to go anywhere ''but''.
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* ''[[Series/WonderWoman1975 Wonder Woman]]'': In "The Bermuda Triangle Crisis", Diana and Steve crash land and end up right next to [[BigBad Manta's]] secret headquarters.
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* In ''TomSwift And His Airship,'' the titular airship is forced down in a storm, and lands on top of a totally random office building. When Tom goes inside to get help, he discovers the bad guys have their office there.

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* In ''TomSwift ''Literature/TomSwift And His Airship,'' the titular airship is forced down in a storm, and lands on top of a totally random office building. When Tom goes inside to get help, he discovers the bad guys have their office there.
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* In one ''Comicbook/{{X-Men}}'' story, Cyclops gets shipwrecked onto an island; by purest coincidence it turns out to be the base of X-Men adversary Magneto, who is just about to enact a plan to take over the world.

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* In one ''Comicbook/{{X-Men}}'' ''Comicbook/XMen'' story, Cyclops gets shipwrecked onto an island; by purest coincidence it turns out to be the base of X-Men adversary Magneto, who is just about to enact a plan to take over the world.
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* In ''NadiaTheSecretOfBlueWater'', Nadia and/or her friends end up unwittingly sitting on top of enemy installations ''twice'' in the course of the show.

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* In ''NadiaTheSecretOfBlueWater'', ''Anime/NadiaTheSecretOfBlueWater'', Nadia and/or her friends end up unwittingly sitting on top of enemy installations ''twice'' in the course of the show.
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* In ''[[CommandAndConquer Command And Conquer: Renegade]]'', Captain Nick "Havoc" Parker gets shot down after hijacking a plane from a Nod airstrip. He grabs a parachute, jumps out, and lands right on a conveniently placed beachhead that leads to a convenient enemy base.
* In ''StarOceanTheLastHope'', the ship gets sucked into a black hole, spat out over 1957 Earth and makes an emergency landing...right on top of the local alien-experimenting military agency's ElaborateUndergroundBase.

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* In ''[[CommandAndConquer Command And Conquer: Renegade]]'', ''VideoGame/CommandAndConquerRenegade'', Captain Nick "Havoc" Parker gets shot down after hijacking a plane from a Nod airstrip. He grabs a parachute, jumps out, and lands right on a conveniently placed beachhead that leads to a convenient enemy base.
* In ''StarOceanTheLastHope'', ''VideoGame/StarOceanTheLastHope'', the ship gets sucked into a black hole, spat out over 1957 Earth and makes an emergency landing...right on top of the local alien-experimenting military agency's ElaborateUndergroundBase.
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[[folder: Literature ]]
* In ''TomSwift And His Airship,'' the titular airship is forced down in a storm, and lands on top of a totally random office building. When Tom goes inside to get help, he discovers the bad guys have their office there.
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* In the ''GIJoe'' ShaggyDogStory "The Viper is Coming", the Joes interpret part of the message to mean a set of coordinates. Even though the message turns out to mean something entirely different, when they check the location out, whaddaya know? There's a Cobra training camp right there!

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* In the ''GIJoe'' ''WesternAnimation/GIJoeARealAmericanHero'' ShaggyDogStory "The Viper is Coming", the Joes interpret part of the message to mean a set of coordinates. Even though the message turns out to mean something entirely different, when they check the location out, whaddaya know? There's a Cobra training camp right there!
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* In the movie ''Film/GoldenEye'', JamesBond flies over a lake in Cuba looking for Janus's secret base. He's just about to give up when a missile shoots him down. After {{the Dragon}} sent to finish him off gets killed, Janus thoughtfully drains the lake, revealing the base.

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* In the movie ''Film/GoldenEye'', JamesBond Film/JamesBond flies over a lake in Cuba looking for Janus's secret base. He's just about to give up when a missile shoots him down. After {{the Dragon}} sent to finish him off gets killed, Janus thoughtfully drains the lake, revealing the base.

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As the saying goes, opposites attract; heroes and villains have a natural tendency to draw their opposites to themselves. Nowhere is this more clearly demonstrated than in the ConvenientEnemyBase: If the heroes crash-land or shipwreck while on a mission against a powerful enemy, they will almost always wash up no more than a mile or two from that enemy's camouflaged and hidden headquarters. The heroes, after coming to, will then automatically and unknowingly walk directly toward its main entrance, even if they're trying to go anywhere ''but''.

to:

As the saying goes, opposites attract; heroes and villains have a natural tendency to draw their opposites to themselves. Nowhere is this more clearly demonstrated than in the ConvenientEnemyBase: If the heroes crash-land or shipwreck while on a mission against a powerful enemy, they will almost always wash up no more than a mile or two from that enemy's camouflaged and hidden headquarters. The heroes, after coming to, will then automatically and unknowingly walk directly toward its main entrance, even if they're trying to go anywhere ''but''.



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** In the serial ''Genesis of the Daleks'' the Kaleds and the Thals have been fighting an internecine war for control of the planet Skaro for thousands of years and yet their two massive domed cities are seemingly about a half-mile apart. Well, who wants to ''walk'' a long way to a battle?

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** In the serial ''Genesis of the Daleks'' the Kaleds and the Thals have been fighting an internecine war for control of the planet Skaro for thousands of years and yet their two massive domed cities are seemingly about a half-mile apart. Well, who wants to ''walk'' a long way to a battle? battle?



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* Not exactly an enemy base, but in TenaciousDInThePickOfDestiny, JB randomly journeys around a forest after consuming wild mushrooms with psychedelic effects, but when he comes to (after a big fall), he is conveniently close to his target (the Rock N' Roll Hall of Fame).

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* Not exactly an enemy base, but in TenaciousDInThePickOfDestiny, ''Film/TenaciousDInThePickOfDestiny'', JB randomly journeys around a forest after consuming wild mushrooms with psychedelic effects, but when he comes to (after a big fall), he is conveniently close to his target (the Rock N' Roll Hall of Fame).
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* On the other end of the spectrum, the protagonists of ''{{Saiyuki}}'', the Genjo Sanzo party, have been attempting to get to the enemy base for the entirety of ''Gensou Maden Saiyuki'' and ''Saiyuki Reload,'' but have not yet reached it (mainly due to a great deal of interference from various gods and demons). Meanwhile, the main antagonists, Kougaiji's group, fly back and forth between the base and wherever the Genjo party happens to be time and time again.

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* On the other end of the spectrum, the protagonists of ''{{Saiyuki}}'', ''Manga/{{Saiyuki}}'', the Genjo Sanzo party, have been attempting to get to the enemy base for the entirety of ''Gensou Maden Saiyuki'' and ''Saiyuki Reload,'' but have not yet reached it (mainly due to a great deal of interference from various gods and demons). Meanwhile, the main antagonists, Kougaiji's group, fly back and forth between the base and wherever the Genjo party happens to be time and time again.

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