History Main / CongruentMemory

27th Jun '17 5:10:55 PM nombretomado
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Congruent memory (also called [[http://en.wikipedia.org/wiki/State-dependent_learning state-dependent learning]] according to TheOtherWiki) is the idea that someone who learns something in a certain environment or emotional or physical state is more likely to remember what they've learned when in that same state. For example, if a rat learns its way through a certain maze while drugged, it may be able to run the maze ''only'' while drugged -- or if you study for your math test while listening to a certain song, you may be more likely to remember the formulae when listening to that song.

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Congruent memory (also called [[http://en.wikipedia.org/wiki/State-dependent_learning state-dependent learning]] according to TheOtherWiki) Wiki/TheOtherWiki) is the idea that someone who learns something in a certain environment or emotional or physical state is more likely to remember what they've learned when in that same state. For example, if a rat learns its way through a certain maze while drugged, it may be able to run the maze ''only'' while drugged -- or if you study for your math test while listening to a certain song, you may be more likely to remember the formulae when listening to that song.
19th May '16 1:41:39 AM jormis29
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* Cam Jansen, a girl detective from a series of kids' books, says "Click!" when hunting for clues, then later repeats it to help herself remember the details of what she saw. This is explained as her having a "photographic memory," but is closer to this trope in practice. [[DontExplainTheJoke Because "Cam" is short for "Camera", see?]]

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* Cam Jansen, ''Literature/CamJansen'', a girl detective from a series of kids' books, says "Click!" when hunting for clues, then later repeats it to help herself remember the details of what she saw. This is explained as her having a "photographic memory," but is closer to this trope in practice. [[DontExplainTheJoke Because "Cam" is short for "Camera", see?]]
18th May '16 7:34:45 PM intastiel
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* In ''Literature/TheWheelOfTime'', channelers' habits of using certain hand gestures while preparing Weaves of the One Power are explained as deeply ingrained muscle memory. One powerful channeler observes that almost nobody can prepare a fireball -- otherwise an exceptionally simple Weave -- without making some sort of throwing motion, simply because everybody learns to associate the hand gesture with the Weave.
9th May '16 1:12:59 PM Duffan
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* And in an episode of ''WesternAnimation/Ameri,'' Roger sells a Senator's daughter to a drug lord and can't remember who he is or where to find him because he's always high when they interact. Sure enough, taking a hit (I think it was cocaine) enables him to give perfectly lucid directions.

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* And in an episode of ''WesternAnimation/Ameri,'' ''WesternAnimation/AmericanDad,'' Roger sells a Senator's daughter to a drug lord and can't remember who he is or where to find him because he's always high when they interact. Sure enough, taking a hit (I think it was cocaine) enables him to give perfectly lucid directions.
9th Mar '16 9:31:44 AM Hossmeister
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* And in an episode of ''AmericanDad,'' Roger sells a Senator's daughter to a drug lord and can't remember who he is or where to find him because he's always high when they interact. Sure enough, taking a hit (I think it was cocaine) enables him to give perfectly lucid directions.

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* And in an episode of ''AmericanDad,'' ''WesternAnimation/Ameri,'' Roger sells a Senator's daughter to a drug lord and can't remember who he is or where to find him because he's always high when they interact. Sure enough, taking a hit (I think it was cocaine) enables him to give perfectly lucid directions.
2nd Feb '16 5:47:09 AM ChronoLegion
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* Used almost by name (Fink calls it his "theory of Drunken Recall") in ''Film/{{Beerfest}}''. Jan Wolfhouse has to get utterly plastered to recall how to get to the secret underground beer-drinking contest.

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* Used almost by name (Fink calls it his "theory of Drunken Recall") in ''Film/{{Beerfest}}''. Jan Wolfhouse has to get utterly plastered to recall how to get to the secret underground beer-drinking contest. He still can't yodel, though.
22nd Jan '16 9:29:58 AM TheUnknownUploader
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11th Nov '14 9:06:24 AM Duffan
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* Brought up in an episode of ''Series/{{NCIS}}''. Tony is interviewing a pair of witnesses who had been drinking wine while a getaway was happening. They don't get drunk, but he does encourage them to sniff the wine, and its fragrance helps them recall more details.


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* And in an episode of ''AmericanDad,'' Roger sells a Senator's daughter to a drug lord and can't remember who he is or where to find him because he's always high when they interact. Sure enough, taking a hit (I think it was cocaine) enables him to give perfectly lucid directions.
22nd Sep '14 12:05:35 AM HiddenWindshield
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* Most men, when teaching how to tie a tie, must stand behind the person they're helping, because [[DamnYouMuscleMemory that's the only way they can remember how the knot goes.]]

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* Most men, when teaching how to tie a tie, must stand behind the person they're helping, because [[DamnYouMuscleMemory that's the only way they can remember how the knot goes.]]]] The opposite can true for women: because they're more likely to learn by tying someone else's tie, if they have to wear a tie themselves[[note]]for instance, some restaurant uniforms call for ties for both waiters and waitresses[[/note]], they [[DamnYouMuscleMemory essentially have to re-learn how to do it]].
17th Jun '14 9:40:49 AM hbi2k
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* Most men, when teaching how to tie a tie must stand behind that person, because that's the only way they can remember how the knot goes.

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* Most men, when teaching how to tie a tie tie, must stand behind that person, the person they're helping, because [[DamnYouMuscleMemory that's the only way they can remember how the knot goes.]]
* Many basketball players have a short ritual before shooting a free throw-- usually bouncing the ball a certain way-- in order to trigger their muscle memory.
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