History Main / ComplacentGamingSyndrome

18th Mar '17 9:15:01 PM avpfreak15
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** Charisma as a DumpStat, since it is the only primary stat that doesn't obviously affect a character in any way. (Strength affects weight-carrying limits, Dexterity Armor Class and Reflex Saves, etc.) Unless you're playing a class that uses Charisma for an ability (such as Sorcerers and Bards for spells and music, Clerics for Turn Undead, and Paladins for Charisma Modifier to Saves check bonus), most people have no problem letting it fall off, especially when high Intelligence and the resulting bonus skill points quickly and easily make up for having a Charisma Modifier of 0 to -2. Yes, an ugly jerk of a mage can conduct diplomatic peace talks better than some trained characters. Plus they have spells when that isn't enough, beginning with "polite" mind control such as Charm Person, and leading up to the much more blunt "Give me control of the kingdom, or I will call down Meteors on your head, send you to an alternate dimension, or just kill you outright if I'm pressed for time"

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** Charisma as a DumpStat, since it is the only primary stat that doesn't obviously affect a character in any way. (Strength affects physical attacks and weight-carrying limits, Dexterity Armor Class and Reflex Saves, etc.) Unless you're playing a class that uses Charisma for an ability (such as Sorcerers and Bards for spells and music, Clerics for Turn Undead, and Paladins for Charisma Modifier to Saves check bonus), most people have no problem letting it fall off, especially when high Intelligence and the resulting bonus skill points quickly and easily make up for having a Charisma Modifier of 0 to -2. Yes, an ugly jerk of a mage can conduct diplomatic peace talks better than some trained characters. Plus they have spells when that isn't enough, beginning with "polite" mind control such as Charm Person, and leading up to the much more blunt "Give me control of the kingdom, or I will call down Meteors on your head, send you to an alternate dimension, or just kill you outright if I'm pressed for time"
6th Mar '17 5:53:04 AM Yukianesa
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** A lot of Phil Kelly's codexes have this issue where a few units will be mindbogglingly powerful while others will be either good but still not as good as the other choices, or just downright terrible. The worst example of this is the 6th Edition Chaos Space Marines codex which had the Heldrake, an overwhelmingly powerful flying unit which were utterly superior to every other Fast Attack choice and effectively phased them out, while Mutilators and Warp Talons were so rubbish that some players took it as an insult if you brought them against him.
17th Feb '17 11:56:00 PM Gadjiltron
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* TabletopGame/{{YuGiOh}}: In most tournaments, you'll likely only see three, maybe four decks (out of an abundance of archetypes possible) at most when it comes to the final brackets. Because of the Power Creep, what decks people main during tournaments fluctuates with each era, but none the less, you're unlikely to encounter any other decks besides the current meta decks in any major tournament. This naturally brings the problem among many fans of the game, even the said tournament players. The decks most commonly used WILL win and WILL get the job done; but they lead to an abundance of mirror matches which usually end up not being interesting and quite possibly draining.
** This trope gets taken Up to Eleven in certain formats with "Tier Zero" Decks - those that are so strong that little else can stand up to them, resulting in said ridiculous number of Mirror Matches observed in tournament finals. Well-known examples include Tele-DAD of the early Synchro era, Dragon Rulers shortly after their debut, and most recently PePe (Perfomapals/Performages).

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* TabletopGame/{{YuGiOh}}: In most tournaments, you'll likely only see three, maybe four decks (out of an abundance of archetypes possible) at most when it comes to the final brackets. Because of the Power Creep, PowerCreep, what decks people main during tournaments fluctuates with each era, but none the less, you're unlikely to encounter any other decks besides the current meta decks in any major tournament. This naturally brings the problem among many fans of the game, even the said tournament players. The decks most commonly used WILL win and WILL get the job done; but they lead to an abundance of mirror matches which usually end up not being interesting and quite possibly draining.
** This trope gets taken Up to Eleven in certain formats with "Tier Zero" Decks - those that are so strong that little else can stand up to them, resulting in said ridiculous number of Mirror Matches observed in tournament finals. Well-known examples include Tele-DAD of the early Synchro era, Dragon Rulers shortly after their debut, [=PePe=] (Perfomapals/Performages), and most recently PePe (Perfomapals/Performages).Zoodiacs.
31st Dec '16 10:37:46 AM nombretomado
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** According to {{Word of|God}} [[ChaoticEvil the]] [[{{Eberron}} Keeper]], the ridiculous dependence on the RandomNumberGod, the obsession with insane numbers of poorly thought out stats, and the general head-up-arseness of ''TabletopGame/{{FATAL}}'' were intended to prevent this, because [[HonestRollsCharacter about the only thing you get to choose is gender]]. Proof that TropesAreNotBad, if the alternative is ''FATAL''. The rulebook ''does'' state that the [[GameMaster Aodile]] can let players choose their own races and classes (not stats, though), but implies that random determination is the preferred method.

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** According to {{Word of|God}} [[ChaoticEvil the]] [[{{Eberron}} [[TabletopGame/{{Eberron}} Keeper]], the ridiculous dependence on the RandomNumberGod, the obsession with insane numbers of poorly thought out stats, and the general head-up-arseness of ''TabletopGame/{{FATAL}}'' were intended to prevent this, because [[HonestRollsCharacter about the only thing you get to choose is gender]]. Proof that TropesAreNotBad, if the alternative is ''FATAL''. The rulebook ''does'' state that the [[GameMaster Aodile]] can let players choose their own races and classes (not stats, though), but implies that random determination is the preferred method.
14th Nov '16 8:06:24 AM LondonKdS
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* In ''ComicBook/AdventureTimeFionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.

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* In ''ComicBook/AdventureTimeFionnaAndCakeCardWars'', ''ComicBook/AdventureTimeWithFionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.
14th Nov '16 3:11:36 AM M3
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* TabletopGame/{{YuGiOh}}: In most tournaments, you'll likely only see three, maybe four decks (out of an abundance of archetypes possible) at most when it comes to the final brackets. Because of the Power Creep, what decks people main during tournaments fluctuates with each era, but none the less, you're unlikely to encounter any other decks besides the current meta decks in any major tournament. This naturally brings the problem among many fans of the game, even the said tournament players. The decks most commonly used WILL win and WILL get the job done; but they lead to an abundance of mirror matches which usually end up not being interesting and quite possibly draining.
**This trope gets taken Up to Eleven in certain formats with "Tier Zero" Decks - those that are so strong that little else can stand up to them, resulting in said ridiculous number of Mirror Matches observed in tournament finals. Well-known examples include Tele-DAD of the early Synchro era, Dragon Rulers shortly after their debut, and most recently PePe (Perfomapals/Performages).
14th Nov '16 3:05:20 AM M3
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* Anime Example: Kite suffered this in YugiohZexal. To be more accurate, he suffered it a bit more in Zexal's second season. During season 1, while he relies on his ace Galaxy-Eyes Photon Dragon, at least he was willing to use/showcase other monsters in his deck. Come season 2, Kite almost ALWAYS opens his duels with the same method: Special summon Photon Striker and normal summon Photon Bouncer, then tribute them both for Galaxy Eyes. A solid strategy to be sure, but the rest of his deck essentially got the shaft.
13th Nov '16 1:28:41 PM LondonKdS
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* In ''ComicBook/FionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.

to:

* In ''ComicBook/FionnaAndCakeCardWars'', ''ComicBook/AdventureTimeFionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.
13th Nov '16 1:28:16 PM LondonKdS
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Added DiffLines:

* In ''ComicBook/FionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.
10th Nov '16 9:47:03 PM Vilui
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** In the German version ''Glücksrad'', RSTLNE was so widespread they simply called it "ERNSTL" a diminutive of the common German name "Ernst" without naming the individual letters anymore.

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** In the German version ''Glücksrad'', RSTLNE was so widespread they simply called it "ERNSTL" a diminutive of the common German name "Ernst" without naming the individual letters anymore.any more.
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