History Main / ComplacentGamingSyndrome

14th Jul '16 9:53:32 AM HighCrate
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* TabletopGame/{(Poker}}: In the early days of Texas Hold'Em, serious players would only play statistically powerful starting hands such as big pocket pairs (Aces, Kings, Queens, etc.) and fold all others. It wasn't until certain players-- most notably Doyle Brunson-- figured out that that small to medium suited connectors (e.g. a seven and eight of spades) could win huge pots against those "stronger" hands when they managed to make a straight or flush while losing only small ones when they missed that Hold'Em became the deeply strategic game it is today.

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* TabletopGame/{(Poker}}: TabletopGame/{{Poker}}: In the early days of Texas Hold'Em, serious players would only play statistically powerful starting hands such as big pocket pairs (Aces, Kings, Queens, etc.) and fold all others. It wasn't until certain players-- most notably Doyle Brunson-- figured out that that small to medium suited connectors (e.g. a seven and eight of spades) could win huge pots against those "stronger" hands when they managed to make a straight or flush while losing only small ones when they missed that Hold'Em became the deeply strategic game it is today.
14th Jul '16 9:49:15 AM HighCrate
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* In any given ''TabletopGame/{{Warhammer 40000}}'' tournament, you can generally expect three out of every four armies to be SpaceMarines. This has a good deal to do with the fact that the Astartes are the de facto gateway army almost everyone starts out playing (you can get a minimally playable Astartes starter kit as a box set), as well as the fact that they're the only army guaranteed to be updated first every edition due to canonical CreatorsPet status. This has only gotten worse in recent years as variants of the Space Marine list have gotten their own standalone books, so the previous roadblock of buying two books to play one army is now gone. There are now enough books that the company's publishing schedule is basically one marine book for every two non-marine books.

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* In any given ''TabletopGame/{{Warhammer 40000}}'' tournament, you can generally expect three out of every four armies to be SpaceMarines. This has a good deal to do with the fact that the Astartes are the de facto gateway ''de facto'' gateway army almost everyone starts out playing (you can get a minimally playable Astartes starter kit as a box set), as well as the fact that they're the only army guaranteed to be updated first every edition due to canonical CreatorsPet status. This has only gotten worse in recent years as variants of the Space Marine list have gotten their own standalone books, so the previous roadblock of buying two books to play one army is now gone. There are now enough books that the company's publishing schedule is basically one marine book for every two non-marine books.



* ''TabletopGame/{{Monopoly}}''. Tell the truth: Have you ''ever'' seen anyone decline to buy a title deed and put it up for auction?
** Only when they can't afford to buy it.

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* ''TabletopGame/{{Monopoly}}''. Tell the truth: Have you ''ever'' seen anyone decline to buy a title deed and put it up for auction?
**
auction? Only when they can't afford to buy it.


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* TabletopGame/{(Poker}}: In the early days of Texas Hold'Em, serious players would only play statistically powerful starting hands such as big pocket pairs (Aces, Kings, Queens, etc.) and fold all others. It wasn't until certain players-- most notably Doyle Brunson-- figured out that that small to medium suited connectors (e.g. a seven and eight of spades) could win huge pots against those "stronger" hands when they managed to make a straight or flush while losing only small ones when they missed that Hold'Em became the deeply strategic game it is today.
9th Jul '16 10:51:23 PM Anddrix
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** Fourth Edition has been [[BaseBreaker both praised and vilified]] for the fact that every class build has a "primary" and "secondary" characteristic, which can be found spread across at least two or three races as coincidental bonuses to those characteristics. However, due to the prevalence of MinMax builds and most modules running on the assumption you will play as such, this either means you ''have'' to pick a complimentary race/class combo with a severe stat focus, or you'll find yourself unintentionally handicapped. Many players feel they're ''forced'' into Complacent Gaming Syndrome in order to be even passably effective; then again, some players intentionally build characters not min-maxed specifically [[SelfImposedChallenge for the added difficulty]].

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** Fourth Edition has been [[BaseBreaker both praised and vilified]] vilified for the fact that every class build has a "primary" and "secondary" characteristic, which can be found spread across at least two or three races as coincidental bonuses to those characteristics. However, due to the prevalence of MinMax builds and most modules running on the assumption you will play as such, this either means you ''have'' to pick a complimentary race/class combo with a severe stat focus, or you'll find yourself unintentionally handicapped. Many players feel they're ''forced'' into Complacent Gaming Syndrome in order to be even passably effective; then again, some players intentionally build characters not min-maxed specifically [[SelfImposedChallenge for the added difficulty]].
11th Apr '16 9:21:46 AM ObsidianFire
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* During the Big Sweep in ''Series/SupermarketSweep'', most contestants were GenreSavvy enough to grab the expensive stuff Farmer John hams, gallon-sized jugs of Bertolli olive oil, diapers, macadamia nuts, giant steaks, cheese wedges, frozen turkeys, medicine, etc.

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* During the Big Sweep in ''Series/SupermarketSweep'', most contestants were GenreSavvy smart enough to grab the expensive stuff Farmer John hams, gallon-sized jugs of Bertolli olive oil, diapers, macadamia nuts, giant steaks, cheese wedges, frozen turkeys, medicine, etc.
1st Feb '16 6:51:24 PM Quanyails
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** The term "MEQ" is a shorthand for "Marine Equivallent", which is usually used in Mathhammer (speculative calculations for listbuilding) to gauge whether or not a list is good enough. The non-marine equivallent is "GEQ" (which stands for Guard Equivallent) and is often considered to be secondary to MEQ-based calculations.

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** The term "MEQ" is a shorthand for "Marine Equivallent", Equivalent", which is usually used in Mathhammer (speculative calculations for listbuilding) to gauge whether or not a list is good enough. The non-marine equivallent is "GEQ" (which stands for Guard Equivallent) Equivalent) and is often considered to be secondary to MEQ-based calculations.
26th Jan '16 11:20:13 AM Koveras
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** Lately the DCI is less ban-happy (though they still come on an annual basis), while R&D has more freedom to nudge the game environment with every new card set - sometimes subtly, sometimes less so. Case in point: during the 2012-2013 season, strategies that abused the graveyard, particularly using [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227676 Snapcaster Mage]], dominated the standard environment. That entire archetype fell apart as soon as WotC printed the next set, Return to Ravnica, with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=277995 Rest in Peace]].

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** Lately the DCI is less ban-happy (though they still come on an annual basis), while R&D has more freedom to nudge the game environment with every new card set - sometimes subtly, sometimes less so. Case in point: during the 2012-2013 season, strategies that abused the graveyard, particularly using [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=227676 Snapcaster Mage]], dominated the standard environment. That entire archetype fell apart as soon as WotC [=WotC=] printed the next set, Return to Ravnica, with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=277995 Rest in Peace]].
18th Jan '16 7:41:00 AM Scorpion451
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In a variety of multiplayer games, there are many modes, characters, weapons, techniques, and stages that people can use at their disposal. Plenty of options, tools, and the like.

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In a variety of multiplayer games, there are many modes, characters, weapons, techniques, and stages that people can use at their disposal. Plenty of options, tools, and the like.
16th Jan '16 7:32:41 PM FordPrefect
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** [[AvertedTrope Changed]] for Third Edition, WordOfGod confirmed that they don't like RocketTagGameplay either, and the new system will be about leveraging bonuses and penalties in combat (Higher ground, crippled limb, getting winded) and ''then'' you get to hit your enemy for massive damage by cashing in those effects for a major attack, in a similar vein as SuperAttacks in fighting games.

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** [[AvertedTrope Changed]] for Third Edition, WordOfGod confirmed that they don't like RocketTagGameplay either, and the new system will be about leveraging bonuses and penalties in combat (Higher ground, crippled limb, getting winded) and ''then'' you get to hit your enemy for massive damage by cashing in those effects for a major attack, in a similar vein as SuperAttacks {{Special Attack}}s in fighting games.



** Unless the DM tells you no and hands you a randomly made character, yes this is a suggested way to play. Also a new six-pack cost a lot and adds new mutations (unless you pay more) making it only useful for Blue-class up.

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** Unless the DM tells you no and hands you a randomly made character, yes and yes, this is a suggested way to play. Also Also, a new six-pack cost costs a lot and adds new mutations (unless you pay more) making it suffers from genetic drift (getting this cleaned up costs even more, and is only useful for Blue-class up.legally available at Blue clearance and up).
9th Jan '16 10:32:25 AM nombretomado
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-->-- '''''SpongebobSquarepants'''''

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-->-- '''''SpongebobSquarepants'''''
'''''WesternAnimation/SpongebobSquarepants'''''
20th Nov '15 4:02:53 AM DaibhidC
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* Often happens to Matt's sessions in ''DorkTower''; even when they try to change games/genres/systems for variety, the gang inevitably falls back to their usual Warhamster fantasy standby.

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* Often happens to Matt's sessions in ''DorkTower''; even when they try to change games/genres/systems for variety, the gang inevitably falls back to their usual Warhamster ''Warhamster'' fantasy standby.standby. In one strip, Matt tries to get them out of the rut of Igor always playing a paladin, Ken always playing a cleric, and Carson always playing a halfling thief by launching an oriental-themed campaign. Igor was a lawful-good samurai, Ken was a wise holy man, and Carson was a short daimyo who picked pockets.
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