History Main / ComplacentGamingSyndrome

17th Feb '17 11:56:00 PM Gadjiltron
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* TabletopGame/{{YuGiOh}}: In most tournaments, you'll likely only see three, maybe four decks (out of an abundance of archetypes possible) at most when it comes to the final brackets. Because of the Power Creep, what decks people main during tournaments fluctuates with each era, but none the less, you're unlikely to encounter any other decks besides the current meta decks in any major tournament. This naturally brings the problem among many fans of the game, even the said tournament players. The decks most commonly used WILL win and WILL get the job done; but they lead to an abundance of mirror matches which usually end up not being interesting and quite possibly draining.
** This trope gets taken Up to Eleven in certain formats with "Tier Zero" Decks - those that are so strong that little else can stand up to them, resulting in said ridiculous number of Mirror Matches observed in tournament finals. Well-known examples include Tele-DAD of the early Synchro era, Dragon Rulers shortly after their debut, and most recently PePe (Perfomapals/Performages).

to:

* TabletopGame/{{YuGiOh}}: In most tournaments, you'll likely only see three, maybe four decks (out of an abundance of archetypes possible) at most when it comes to the final brackets. Because of the Power Creep, PowerCreep, what decks people main during tournaments fluctuates with each era, but none the less, you're unlikely to encounter any other decks besides the current meta decks in any major tournament. This naturally brings the problem among many fans of the game, even the said tournament players. The decks most commonly used WILL win and WILL get the job done; but they lead to an abundance of mirror matches which usually end up not being interesting and quite possibly draining.
** This trope gets taken Up to Eleven in certain formats with "Tier Zero" Decks - those that are so strong that little else can stand up to them, resulting in said ridiculous number of Mirror Matches observed in tournament finals. Well-known examples include Tele-DAD of the early Synchro era, Dragon Rulers shortly after their debut, [=PePe=] (Perfomapals/Performages), and most recently PePe (Perfomapals/Performages).Zoodiacs.
31st Dec '16 10:37:46 AM nombretomado
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** According to {{Word of|God}} [[ChaoticEvil the]] [[{{Eberron}} Keeper]], the ridiculous dependence on the RandomNumberGod, the obsession with insane numbers of poorly thought out stats, and the general head-up-arseness of ''TabletopGame/{{FATAL}}'' were intended to prevent this, because [[HonestRollsCharacter about the only thing you get to choose is gender]]. Proof that TropesAreNotBad, if the alternative is ''FATAL''. The rulebook ''does'' state that the [[GameMaster Aodile]] can let players choose their own races and classes (not stats, though), but implies that random determination is the preferred method.

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** According to {{Word of|God}} [[ChaoticEvil the]] [[{{Eberron}} [[TabletopGame/{{Eberron}} Keeper]], the ridiculous dependence on the RandomNumberGod, the obsession with insane numbers of poorly thought out stats, and the general head-up-arseness of ''TabletopGame/{{FATAL}}'' were intended to prevent this, because [[HonestRollsCharacter about the only thing you get to choose is gender]]. Proof that TropesAreNotBad, if the alternative is ''FATAL''. The rulebook ''does'' state that the [[GameMaster Aodile]] can let players choose their own races and classes (not stats, though), but implies that random determination is the preferred method.
14th Nov '16 8:06:24 AM LondonKdS
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* In ''ComicBook/AdventureTimeFionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.

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* In ''ComicBook/AdventureTimeFionnaAndCakeCardWars'', ''ComicBook/AdventureTimeWithFionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.
14th Nov '16 3:11:36 AM M3
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Added DiffLines:

* TabletopGame/{{YuGiOh}}: In most tournaments, you'll likely only see three, maybe four decks (out of an abundance of archetypes possible) at most when it comes to the final brackets. Because of the Power Creep, what decks people main during tournaments fluctuates with each era, but none the less, you're unlikely to encounter any other decks besides the current meta decks in any major tournament. This naturally brings the problem among many fans of the game, even the said tournament players. The decks most commonly used WILL win and WILL get the job done; but they lead to an abundance of mirror matches which usually end up not being interesting and quite possibly draining.
**This trope gets taken Up to Eleven in certain formats with "Tier Zero" Decks - those that are so strong that little else can stand up to them, resulting in said ridiculous number of Mirror Matches observed in tournament finals. Well-known examples include Tele-DAD of the early Synchro era, Dragon Rulers shortly after their debut, and most recently PePe (Perfomapals/Performages).
14th Nov '16 3:05:20 AM M3
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* Anime Example: Kite suffered this in YugiohZexal. To be more accurate, he suffered it a bit more in Zexal's second season. During season 1, while he relies on his ace Galaxy-Eyes Photon Dragon, at least he was willing to use/showcase other monsters in his deck. Come season 2, Kite almost ALWAYS opens his duels with the same method: Special summon Photon Striker and normal summon Photon Bouncer, then tribute them both for Galaxy Eyes. A solid strategy to be sure, but the rest of his deck essentially got the shaft.
13th Nov '16 1:28:41 PM LondonKdS
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* In ''ComicBook/FionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.

to:

* In ''ComicBook/FionnaAndCakeCardWars'', ''ComicBook/AdventureTimeFionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.
13th Nov '16 1:28:16 PM LondonKdS
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Added DiffLines:

* In ''ComicBook/FionnaAndCakeCardWars'', the unbeatable Floop Master turns out to have stumbled upon one GameBreaker opening card combination, and is completely helpless when Cake becomes the first player to find a card that can beat it.
10th Nov '16 9:47:03 PM Vilui
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** In the German version ''Glücksrad'', RSTLNE was so widespread they simply called it "ERNSTL" a diminutive of the common German name "Ernst" without naming the individual letters anymore.

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** In the German version ''Glücksrad'', RSTLNE was so widespread they simply called it "ERNSTL" a diminutive of the common German name "Ernst" without naming the individual letters anymore.any more.
1st Oct '16 7:06:17 PM BiffJr
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* In a curious example, ''Film/TheGamers: Dorkness Rising'' has Leo, who has decided to break tradition and play a bard named Flynn. However, Flynn turns out to be an insta-kill magnet, so Leo has some friends make up fifty identical back-up bards. Lampshaded later on when Leo throws bard after bard in the way of harmful spells to give Luster enough time to get off a major spell with a long casting time, and afterwards another character suggests they take cover "behind the pile of dead bards".

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* In a curious example, ''Film/TheGamers: Dorkness Rising'' has Leo, who has decided to break tradition and play a bard named Flynn. However, Flynn turns out to be an insta-kill magnet, so Leo has some friends make up fifty identical back-up bards. Lampshaded later on when Leo throws bard after bard in the way of harmful spells to give Luster enough time to get off a major spell with a long casting time, and afterwards another character suggests they take cover "behind the pile of dead bards". [[note]] There, in fact, exists an official "pile of dead bards" miniature. [[/note]]
24th Sep '16 6:30:37 PM nombretomado
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* Often happens to Matt's sessions in ''DorkTower''; even when they try to change games/genres/systems for variety, the gang inevitably falls back to their usual ''Warhamster'' fantasy standby. In one strip, Matt tries to get them out of the rut of Igor always playing a paladin, Ken always playing a cleric, and Carson always playing a halfling thief by launching an oriental-themed campaign. Igor was a lawful-good samurai, Ken was a wise holy man, and Carson was a short daimyo who picked pockets.

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* Often happens to Matt's sessions in ''DorkTower''; ''Webcomic/DorkTower''; even when they try to change games/genres/systems for variety, the gang inevitably falls back to their usual ''Warhamster'' fantasy standby. In one strip, Matt tries to get them out of the rut of Igor always playing a paladin, Ken always playing a cleric, and Carson always playing a halfling thief by launching an oriental-themed campaign. Igor was a lawful-good samurai, Ken was a wise holy man, and Carson was a short daimyo who picked pockets.
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