History Main / CommLinks

8th May '16 10:40:23 AM tocattanfugue
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* One of the built-in features of Border's trion bodies in ''Manga/WorldTrigger'' is comm link, which works like telepathy. It comes in handy for mid-battle tactical planning and coordination by the teams.
6th May '16 10:22:45 PM Doug86
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* In ''AntiheroForHire'', Shadehawk has one that keeps him in touch with Wrench. They appear to be standard gear for superheroes; Crossroad has one for connecting with Echo, and the Civic Champions all have them as well.

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* In ''AntiheroForHire'', ''Webcomic/AntiheroForHire'', Shadehawk has one that keeps him in touch with Wrench. They appear to be standard gear for superheroes; Crossroad has one for connecting with Echo, and the Civic Champions all have them as well.
19th Jan '16 11:32:35 AM nombretomado
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* Static and Richie (later [[GadgeteerGenius Gear]]) in ''StaticShock'' make gadgets called Shock Boxes, which work like walkie talkies. In one episode, Static managed to use his powers to [[TimTaylorTechnology boost their range to across the planet]], somehow.

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* Static and Richie (later [[GadgeteerGenius Gear]]) in ''StaticShock'' ''WesternAnimation/StaticShock'' make gadgets called Shock Boxes, which work like walkie talkies. In one episode, Static managed to use his powers to [[TimTaylorTechnology boost their range to across the planet]], somehow.
8th Jan '16 7:08:31 AM ChronoLegion
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* In ''Series/{{Warehouse 13}}'', the team have cellphones, but for contacting the Warehouse they use Farnsworths, which are {{dieselpunk}}y {{Video Phone}}s that never lose a signal, invented by Philo Farnsworth himself. They're also unhackable, which doesn't stop Claudia trying to hack hers in order to give it a cool ringtone. Being invented in the early 20th century, they only transmit in black-and-white, but appear to have HD quality. We are also never shown anyone actually dialing different Farnsworths.

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* In ''Series/{{Warehouse 13}}'', the team have cellphones, but for contacting the Warehouse they use Farnsworths, which are {{dieselpunk}}y {{Video Phone}}s that never lose a signal, signal (which helps because the Warehouse blocks normal cell phone signal), invented by Philo Farnsworth himself. They're also unhackable, which doesn't stop Claudia trying to hack hers in order to give it a cool ringtone. Being invented in the early 20th century, they only transmit in black-and-white, but appear to have HD quality. We are also never shown anyone actually dialing different Farnsworths.
8th Jan '16 7:06:58 AM ChronoLegion
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* In ''Series/{{Andromeda}}'', the crew of the ''[[CoolShip Andromeda Ascendant]]'' use comms implanted into their necks. They work over long distances and allow them to communicate with the ship in orbit. Also, they can apparently record and transmit video while being [[FridgeLogic implanted]]. Not really used on the ship, as the AI can route calls there.

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* In ''Series/{{Andromeda}}'', the crew of the ''[[CoolShip Andromeda Ascendant]]'' use comms implanted into their necks. They work over long distances and allow them to communicate with the ship in orbit. Also, they can apparently record and transmit video while being [[FridgeLogic implanted]].implanted]] (possibly tapping into the visual nerve for video). Not really used on the ship, as the AI can route calls there.
8th Jan '16 7:03:42 AM ChronoLegion
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* A fairly realistic example in ''Literature/TheAuthorities''. The titular team maintains constant communication, when in the field, even with those members of the team who remain in their HQ. This is done via a custom-made smartphone (running an enhanced version of Android) paired with earpieces, which are molded to an individual's ear. The phone bill must be ridiculous, but the team is well-funded by a billionaire, who spares no expense. The comms are also necessary, since [[spoiler:one member of the team is unable to communicate normally and uses sophisticated technology in her helmet to pick up on her mouth movements and generate speech via the network]].
7th Jan '16 6:09:07 PM nombretomado
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* ''SpaceQuest V: The Next Mutation'', being a parody of ''Franchise/StarTrek'', uses flip communicators for Roger to contact the ship.

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* ''SpaceQuest V: The Next Mutation'', ''VideoGame/SpaceQuestVTheNextMutation'', being a parody of ''Franchise/StarTrek'', uses flip communicators for Roger to contact the ship.
15th Dec '15 12:30:18 PM nombretomado
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* In ''WorldOfWarcraft'', there is a questline where you use communicators to talk to Brann Bronzebeard (at least on the horde side, where normal communication would be difficult to say the least).

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* In ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', there is a questline where you use communicators to talk to Brann Bronzebeard (at least on the horde side, where normal communication would be difficult to say the least).
7th Nov '15 10:36:11 PM nombretomado
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* The [[BodySurf body-surfing]] AI O'Malley from ''RedVsBlue'' uses radio waves to hop from host to host. Shutting off the helmet radios everyone uses is a frequent plot point for the Blue team.

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* The [[BodySurf body-surfing]] AI O'Malley from ''RedVsBlue'' ''Machinima/RedVsBlue'' uses radio waves to hop from host to host. Shutting off the helmet radios everyone uses is a frequent plot point for the Blue team.
22nd Oct '15 5:01:31 PM nombretomado
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* The various ''LegendOfZelda'' games solve this in different ways. Many games it's just plain ol telepathy that lets Princess Zelda talk to Link. ''Wind Waker'' had the Pirate's Charm, which initially allowed Tetra, and later the King of Red Lions, to talk to Link.

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* The various ''LegendOfZelda'' ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' games solve this in different ways. Many games it's just plain ol telepathy that lets Princess Zelda talk to Link. ''Wind Waker'' had the Pirate's Charm, which initially allowed Tetra, and later the King of Red Lions, to talk to Link.
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