History Main / CommLinks

14th Sep '17 5:35:03 AM StacheMan
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** GathcamanCrowds changed this so that the TransformationTrinket is a notebook (called a Note) that the Gatchamen can write into to communicate with one another.

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** GathcamanCrowds Anime/GatchamanCrowds changed this so that the TransformationTrinket is a notebook (called a Note) that the Gatchamen can write into to communicate with one another.
5th Jul '17 3:32:25 PM WillKeaton
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* ''WesternAnimation/TotallySpies''. The girls use a Compowder to communicate (so called because it looks like a make-up kit, which often contain powder puffs).

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* ''WesternAnimation/TotallySpies''. ''WesternAnimation/TotallySpies'' The girls use a Compowder to communicate (so called because it looks like a make-up kit, which often contain powder puffs).
5th Jul '17 3:31:58 PM WillKeaton
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* ''Franchise/StarTrek'' is the TropeMaker here. The original series had cell phone-like devices, while [[Series/StarTrekTheNextGeneration The Next Generation]] onwards had them built into the Starfleet badges.

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* ''Franchise/StarTrek'' is the TropeMaker here. The original series had cell phone-like devices, while [[Series/StarTrekTheNextGeneration ''[[Series/StarTrekTheNextGeneration The Next Generation]] Generation]]'' onwards had them built into the Starfleet badges.
3rd Apr '17 8:31:53 PM nombretomado
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* Early in ''Series/MightyMorphinPowerRangers'', [[TheSmartGuy Billy]] made everyone wristwatch communicators that also happened to tap into their mentor's teleportation system (which was as much a surprise to Billy as the others). They lasted from the original series through ''PowerRangersInSpace.'' Later Franchise/PowerRangers teams had either wrist-mounted or cellphone morphers that had communications built in. Distance never seems to be a problem.

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* Early in ''Series/MightyMorphinPowerRangers'', [[TheSmartGuy Billy]] made everyone wristwatch communicators that also happened to tap into their mentor's teleportation system (which was as much a surprise to Billy as the others). They lasted from the original series through ''PowerRangersInSpace.''Series/PowerRangersInSpace.'' Later Franchise/PowerRangers teams had either wrist-mounted or cellphone morphers that had communications built in. Distance never seems to be a problem.
3rd Feb '17 1:46:52 AM Doug86
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* In a StarTrekExpandedUniverse novel, Mackenzie Calhoun is given, among other things, a newly-developed communicator that can send and receive messages over enormous distances by piggybacking on any carrier wave. Mac first tests it by accident when he jokingly says "Mackenzie to Jellico" and hears Admiral Jellico on the other end a second later, even though Jellico is on another planet.

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* In a StarTrekExpandedUniverse Franchise/StarTrekExpandedUniverse novel, Mackenzie Calhoun is given, among other things, a newly-developed communicator that can send and receive messages over enormous distances by piggybacking on any carrier wave. Mac first tests it by accident when he jokingly says "Mackenzie to Jellico" and hears Admiral Jellico on the other end a second later, even though Jellico is on another planet.
27th Dec '16 8:01:55 AM AFP
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* The ''Series/{{Torchwood}}'' team has Bluetooth-like devices in their ears. It is not made clear whether they are regular Bluetooth attachments (i.e., they keep their cell phones hidden), slightly modified Earth technology, or completely ImportedAlienPhlebotinum made to look like Earth tech.

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* The ''Series/{{Torchwood}}'' team has Bluetooth-like devices in their ears. It is not made clear whether they are regular Bluetooth attachments (i.e., they keep their cell phones hidden), slightly modified Earth technology, or completely ImportedAlienPhlebotinum made to look like Earth tech. Any or all of which would be perfectly plausible in the [[Series/DoctorWho Whoniverse]].
27th Dec '16 7:56:16 AM AFP
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* This is, of course, the essence of what two-way radios are for. Modern radios can include a variety of features including selectable frequencies, programmable encryption, and even the ability to get around enemy jamming. You could program a radio so that you could talk to specific people by flipping a dial to a specific pre-set channel, though it's not quite the same as just saying who you want to talk to.

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* This is, of course, the essence of what two-way radios are for. Modern radios can include a variety of features including selectable frequencies, programmable encryption, and even the ability to get around enemy jamming. You could program a radio so that you could talk to specific people by flipping a dial to a specific pre-set channel, though it's not quite the same as just saying who you want to talk to. In fact, modern mobile phones are simply two-way radios designed to call into a network trunk tied into the landline telephone system.
25th Dec '16 4:11:35 PM MiddleEighth
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Added DiffLines:

*The Guardians' communicators in ''Fanfic/TheKeysStandAlone: The Soft World''. Since they get trashed a lot, they send a “communicator destroyed” signal whenever this happens, though it doesn't always bring someone running.
**The four get Comm Links from the Circle and [[spoiler: the Focus]] at different times but never do use either, and both get either abandoned or destroyed.
27th Sep '16 2:24:52 AM Morgenthaler
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* Jack from ''MadWorld'' uses two of these, both ear pieces, each to a different person. Strange how only one of them hears the other talk.
* ''[[SonicTheHedgehog Sonic Adventure 2]]'' features radios that the characters often use. What's odd is that both sides of the story (Hero and Dark) have the same kind of radio.
* In ''MaxPayne2'', Max and Mona keep in touch via seeming indestructible (and undetectable, since Mona's doesn't get taken when she gets ''arrested'') CommLinks throughout most of the game.

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* Jack from ''MadWorld'' ''VideoGame/MadWorld'' uses two of these, both ear pieces, each to a different person. Strange how only one of them hears the other talk.
* ''[[SonicTheHedgehog Sonic Adventure 2]]'' ''VideoGame/SonicAdventure2'' features radios that the characters often use. What's odd is that both sides of the story (Hero and Dark) have the same kind of radio.
* In ''MaxPayne2'', ''VideoGame/MaxPayne2'', Max and Mona keep in touch via seeming indestructible (and undetectable, since Mona's doesn't get taken when she gets ''arrested'') CommLinks throughout most of the game.



* ''StarOceanTillTheEndOfTime'' features a CommLink with an effective range of one ''light year'', that also ''triples'' as a translation device and an impromptu but powerful ''explosive''.

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* ''StarOceanTillTheEndOfTime'' ''VideoGame/StarOceanTillTheEndOfTime'' features a CommLink with an effective range of one ''light year'', that also ''triples'' as a translation device and an impromptu but powerful ''explosive''.



* {{Starcraft}}: Used by all Terran units (along with plot-driven static in Brood War). One of the Goliath's lines is even "Commlink online". Merges with SubspaceAnsible when entire news networks are able to simulatneously broadcast across multiple planets in multiple star systems.

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* {{Starcraft}}: ''VideoGame/{{Starcraft}}'': Used by all Terran units (along with plot-driven static in Brood War). One of the Goliath's lines is even "Commlink online". Merges with SubspaceAnsible when entire news networks are able to simulatneously broadcast across multiple planets in multiple star systems.



* Fatebane in ''AssociatedSpace'' has a computer built into his brain that can function as a communicator.

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* Fatebane in ''AssociatedSpace'' ''Literature/AssociatedSpace'' has a computer built into his brain that can function as a communicator.
11th Sep '16 7:54:11 PM Stinkoman87
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Added DiffLines:

** GathcamanCrowds changed this so that the TransformationTrinket is a notebook (called a Note) that the Gatchamen can write into to communicate with one another.
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