History Main / CommLinks

18th Aug '16 5:39:51 PM themisterfree
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* In ''WesternAnimation/XMenTheAnimatedSeries,'' the X symbols on the suits were communicators.
* ''WesternAnimation/KimPossible'' has her "Kimmunicator", which is shaped like a compact. It's like a PDA with {{Everything Sensor}}s built in, not to mention a seriously powerful battery, extendable robot arms and whatever else might come in handy.

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* In ''WesternAnimation/XMenTheAnimatedSeries,'' ''WesternAnimation/XMen'', the X symbols on the suits were communicators.
* The Avengers' ID cards made the leap to ''WesternAnimation/TheAvengersEarthsMightiestHeroes''.
* ''WesternAnimation/KimPossible'' has her "Kimmunicator", which is shaped like a compact. It's like a PDA with {{Everything Sensor}}s built in, not to mention a seriously powerful battery, extendable robot arms and whatever else might come in handy. Late in the run, she gets a new [[GadgetWatches wrist-mounted version]].


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* The ''WesternAnimation/BionicSix'' all have "wristcomms" hard-wired into their wrists (a side-effect of the EmergencyTransformation that turned most of them into cyborgs); it serves as one half of the TransformationTrinket (the other half is a ring they slam into a port of the wristcomm).
13th Aug '16 4:18:47 AM Morgenthaler
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* In ''RogueTrader'' every class starts with one of these, called a Micro-bead, which fits in the ear and has a mike which stretches around the face, rather like a 360 headset. Other helmets have them built in, which is very useful.

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* In ''RogueTrader'' ''TabletopGame/RogueTrader'' every class starts with one of these, called a Micro-bead, which fits in the ear and has a mike which stretches around the face, rather like a 360 headset. Other helmets have them built in, which is very useful.



* ''{{Traveller}}'' has them, starting at TL 8 they have an integrated computer (just like a cellphone) and at TL 10 they can be implanted.

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* ''{{Traveller}}'' ''TabletopGame/{{Traveller}}'' has them, starting at TL 8 they have an integrated computer (just like a cellphone) and at TL 10 they can be implanted.
8th Aug '16 10:08:43 AM Willbyr
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* ''DragonballZ'' has scouters, shown not only to measure a person's power level, but also acting as a communicator. In fact, it's this lesser-known function that leads to a major story arc, when the BigBad overhears the heroes talking about the MacGuffin and tries to beat them to obtaining the Dragonballs on Namek.
* In an episode of ''{{Trigun}}'', Vash has access to a pair of these, despite radio being LostTechnology.

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* ''DragonballZ'' ''Anime/DragonballZ'' has scouters, shown not only to measure a person's power level, but also acting as a communicator. In fact, it's this lesser-known function that leads to a major story arc, when the BigBad overhears the heroes talking about the MacGuffin and tries to beat them to obtaining the Dragonballs on Namek.
* In an episode of ''{{Trigun}}'', ''Manga/{{Trigun}}'', Vash has access to a pair of these, despite radio being LostTechnology.



* In ''CodeGeass'', [[HumongousMecha Knightmare Frames]] could communicate with each other, and some sort of earpieces were in use (mostly by the Britannians). Also, cell phones were commonly used for sensitive communications, but with visible hardware modifications for encryption purposes.

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* In ''CodeGeass'', ''Anime/CodeGeass'', [[HumongousMecha Knightmare Frames]] could communicate with each other, and some sort of earpieces were in use (mostly by the Britannians). Also, cell phones were commonly used for sensitive communications, but with visible hardware modifications for encryption purposes.
8th May '16 10:40:23 AM tocattanfugue
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* One of the built-in features of Border's trion bodies in ''Manga/WorldTrigger'' is comm link, which works like telepathy. It comes in handy for mid-battle tactical planning and coordination by the teams.
6th May '16 10:22:45 PM Doug86
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* In ''AntiheroForHire'', Shadehawk has one that keeps him in touch with Wrench. They appear to be standard gear for superheroes; Crossroad has one for connecting with Echo, and the Civic Champions all have them as well.

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* In ''AntiheroForHire'', ''Webcomic/AntiheroForHire'', Shadehawk has one that keeps him in touch with Wrench. They appear to be standard gear for superheroes; Crossroad has one for connecting with Echo, and the Civic Champions all have them as well.
19th Jan '16 11:32:35 AM nombretomado
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* Static and Richie (later [[GadgeteerGenius Gear]]) in ''StaticShock'' make gadgets called Shock Boxes, which work like walkie talkies. In one episode, Static managed to use his powers to [[TimTaylorTechnology boost their range to across the planet]], somehow.

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* Static and Richie (later [[GadgeteerGenius Gear]]) in ''StaticShock'' ''WesternAnimation/StaticShock'' make gadgets called Shock Boxes, which work like walkie talkies. In one episode, Static managed to use his powers to [[TimTaylorTechnology boost their range to across the planet]], somehow.
8th Jan '16 7:08:31 AM ChronoLegion
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* In ''Series/{{Warehouse 13}}'', the team have cellphones, but for contacting the Warehouse they use Farnsworths, which are {{dieselpunk}}y {{Video Phone}}s that never lose a signal, invented by Philo Farnsworth himself. They're also unhackable, which doesn't stop Claudia trying to hack hers in order to give it a cool ringtone. Being invented in the early 20th century, they only transmit in black-and-white, but appear to have HD quality. We are also never shown anyone actually dialing different Farnsworths.

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* In ''Series/{{Warehouse 13}}'', the team have cellphones, but for contacting the Warehouse they use Farnsworths, which are {{dieselpunk}}y {{Video Phone}}s that never lose a signal, signal (which helps because the Warehouse blocks normal cell phone signal), invented by Philo Farnsworth himself. They're also unhackable, which doesn't stop Claudia trying to hack hers in order to give it a cool ringtone. Being invented in the early 20th century, they only transmit in black-and-white, but appear to have HD quality. We are also never shown anyone actually dialing different Farnsworths.
8th Jan '16 7:06:58 AM ChronoLegion
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* In ''Series/{{Andromeda}}'', the crew of the ''[[CoolShip Andromeda Ascendant]]'' use comms implanted into their necks. They work over long distances and allow them to communicate with the ship in orbit. Also, they can apparently record and transmit video while being [[FridgeLogic implanted]]. Not really used on the ship, as the AI can route calls there.

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* In ''Series/{{Andromeda}}'', the crew of the ''[[CoolShip Andromeda Ascendant]]'' use comms implanted into their necks. They work over long distances and allow them to communicate with the ship in orbit. Also, they can apparently record and transmit video while being [[FridgeLogic implanted]].implanted]] (possibly tapping into the visual nerve for video). Not really used on the ship, as the AI can route calls there.
8th Jan '16 7:03:42 AM ChronoLegion
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* A fairly realistic example in ''Literature/TheAuthorities''. The titular team maintains constant communication, when in the field, even with those members of the team who remain in their HQ. This is done via a custom-made smartphone (running an enhanced version of Android) paired with earpieces, which are molded to an individual's ear. The phone bill must be ridiculous, but the team is well-funded by a billionaire, who spares no expense. The comms are also necessary, since [[spoiler:one member of the team is unable to communicate normally and uses sophisticated technology in her helmet to pick up on her mouth movements and generate speech via the network]].
7th Jan '16 6:09:07 PM nombretomado
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* ''SpaceQuest V: The Next Mutation'', being a parody of ''Franchise/StarTrek'', uses flip communicators for Roger to contact the ship.

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* ''SpaceQuest V: The Next Mutation'', ''VideoGame/SpaceQuestVTheNextMutation'', being a parody of ''Franchise/StarTrek'', uses flip communicators for Roger to contact the ship.
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