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* The PC version of ''VideoGame/{{AssettoCorsa}}'' is this due to the game being highly moddable, keeping the community alive even 10 years after the game is launched! Millions of mods have been made for this game. Some even recreate and ported cars and tracks from other racing games into this game.

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* The PC version of ''VideoGame/{{AssettoCorsa}}'' ''VideoGame/AssettoCorsa'' is this due intentionally made by their developers to the game being highly moddable, be highly-moddable, keeping the community alive even ''even 10 years after the game is launched! launched!'' Millions of mods have been made for this game. Some even recreate and ported cars and tracks from other racing games into this game.
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** While ''VideoGame/SonicForces'' itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. Turning a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is VideoGame/SonicForcesOverclocked, a mod which is a direct fan-made sequel to the base game, with better level design and a new story.

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** While ''VideoGame/SonicForces'' itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim to improve various aspects of the game. Turning game, turning a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into a great and fun game as was intended such as [[https://gamebanana.intended. Examples include ''[[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] Re-imagined]]'' and [[https://gamebanana.''[[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] Mod]]'', both of which both aim the to improve the level designs of modern sonic, Modern Sonic, Classic sonic Sonic and the avatar Avatar stages and as well as adding a Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.the latter mod, ''[[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] Rewritten]]'', which it aims to rewrite the improve the writing by re writing it script to make it much better than it was in the base game with while improving the characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you you'll have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.''[[https://gamebanana.com/mods/465389 Rebalanced Wispons]] Wispons]]'', which aims the to fix the [[GameBreaker broken gameplay mechanic]] of the avatar Avatar character buy rebalanced by rebalancing it with various buffs and nerfs to the avatar Avatar's gameplay, and lastly there is VideoGame/SonicForcesOverclocked, ''VideoGame/SonicForcesOverclocked'', a mod which that is a direct fan-made sequel to the base game, with better level design and a new story.
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* Though ''VideoGame/UltimateEpicBattleSimulator'' has some novelty value as a standalone product -- especially with more updates ' the introduction of mods, including popular characters from more or less every franchise under the sun, allowed fans to turn the game into a ''real'' UltimateShowdownOfUltimateDestiny.

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* Though ''VideoGame/UltimateEpicBattleSimulator'' has some novelty value as a standalone product -- especially with more updates ' updates, the introduction of mods, including popular characters from more or less every franchise under the sun, allowed fans to turn the game into a ''real'' UltimateShowdownOfUltimateDestiny.
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* ''VideoGame/Noita'' is already a game hardly lacking in things to do but it the game has an enormous modding scene with full workshop support for the Steam release.

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* ''VideoGame/Noita'' ''VideoGame/{{Noita}}'' is already a game hardly lacking in things to do but it the game has an enormous modding scene with full workshop support for the Steam release.release. They range from the standard issue content mods adding in new enemies, spells, and areas to mods overhauling alchemy, to basic QoL mods.
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* ''VideoGame/Noita'' is already a game hardly lacking in things to do but it the game has an enormous modding scene with full workshop support for the Steam release.


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* ''VideoGame/SlayTheSpire'', being written in Java, is well known for being trivially easy to mod. As such the Steam version has workshop support with thousands of mods available that add everything from new cards to full overhaul mods.
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* ''VideoGame/MetroidOtherM'' had quite the controversial campaign, and many gameplay issues. The "Maxximum Edition" mod fixes as much of both as one can without remaking the game from scratch. Improvements include, but are not limited to, firing Missiles in third-person, the Gravity Suit looking like itself in gameplay, and at least one very specific scene being rewritten.
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* Two of the earliest examples of game mods were ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII''. Though both games are still highly enjoyable on their own, they became extremely popular amongst modders due to the tools for creating custom [[https://en.wikipedia.org/wiki/Doom_WAD WADs]] being made readily available, and the [=WADs=] themselves usually being small in size, making them easy to distribute. John Carmack's release of the ''Doom'' engine's source code in 1997, followed by the influx of limit-removing source ports and modern map editors, has only seen the community flourish with bigger and more bombastic mods more than 30 years later, ranging from mapsets so vanilla-friendly they can be run on the native executable to complete overhauls like ''VideoGame/BrutalDoom''[=/=]''VideoGame/ProjectBrutality'' or ''VideoGame/HideousDestructor'', or total conversions like ''VideoGame/Ashes2063'' or ''VideoGame/TheAdventuresOfSquare'' that stray so far from ''Doom'' as to be their own individual games. Even Creator/JohnRomero, one of the original developers, joined the modding community with his releases of ''VideoGame/{{Sigil}}'' and ''VideoGame/SigilII'', two extra episodes for the original ''Doom'' as its 25th and 30th anniversary celebrations.

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* Two of the earliest examples of game mods were ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII''. Though both games are still highly enjoyable on their own, they became extremely popular amongst modders due to the tools for creating custom [[https://en.wikipedia.org/wiki/Doom_WAD WADs]] being made readily available, and the [=WADs=] themselves usually being small in size, making them easy to distribute. John Carmack's release of the ''Doom'' engine's source code in 1997, followed by the influx of limit-removing source ports and modern map editors, has only seen the community flourish with bigger and more bombastic mods more than 30 years later, ranging from mapsets so vanilla-friendly they can be run on the native executable to complete overhauls like ''VideoGame/BrutalDoom''[=/=]''VideoGame/ProjectBrutality'' or ''VideoGame/HideousDestructor'', or total conversions like ''VideoGame/Ashes2063'' or ''VideoGame/TheAdventuresOfSquare'' that stray so far from ''Doom'' as to be their own individual games. Even Creator/JohnRomero, one of the original developers, joined the modding community with his releases of ''VideoGame/{{Sigil}}'' and ''VideoGame/SigilII'', two extra episodes for the original ''Doom'' as for its 25th and 30th anniversary celebrations.
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* Two of the earliest examples of game mods were ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII''. Though both games are still highly enjoyable on their own, they became extremely popular amongst modders due to the tools for creating custom [[https://en.wikipedia.org/wiki/Doom_WAD WADs]] being made readily available, and the [=WADs=] themselves usually being small in size, making them easy to distribute. John Carmack's release of the ''Doom'' engine's source code in 1997, followed by the influx of limit-removing source ports and modern map editors, has only seen the community flourish with bigger and more bombastic mods nearly 30 years on, ranging from mapsets so vanilla-friendly they can be run on naitive hardware to complete overhauls like ''VideoGame/BrutalDoom''[=/=]''VideoGame/ProjectBrutality'' or ''VideoGame/HideousDestructor'', or total conversions like ''VideoGame/Ashes2063'' or ''VideoGame/TheAdventuresOfSquare'' that stray so far from ''Doom'' as to be their own individual games.

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* Two of the earliest examples of game mods were ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII''. Though both games are still highly enjoyable on their own, they became extremely popular amongst modders due to the tools for creating custom [[https://en.wikipedia.org/wiki/Doom_WAD WADs]] being made readily available, and the [=WADs=] themselves usually being small in size, making them easy to distribute. John Carmack's release of the ''Doom'' engine's source code in 1997, followed by the influx of limit-removing source ports and modern map editors, has only seen the community flourish with bigger and more bombastic mods nearly more than 30 years on, later, ranging from mapsets so vanilla-friendly they can be run on naitive hardware the native executable to complete overhauls like ''VideoGame/BrutalDoom''[=/=]''VideoGame/ProjectBrutality'' or ''VideoGame/HideousDestructor'', or total conversions like ''VideoGame/Ashes2063'' or ''VideoGame/TheAdventuresOfSquare'' that stray so far from ''Doom'' as to be their own individual games.games. Even Creator/JohnRomero, one of the original developers, joined the modding community with his releases of ''VideoGame/{{Sigil}}'' and ''VideoGame/SigilII'', two extra episodes for the original ''Doom'' as its 25th and 30th anniversary celebrations.
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None

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* The PC version of ''VideoGame/{{AssettoCorsa}}'' is this due to the game being highly moddable, keeping the community alive even 10 years after the game is launched! Millions of mods have been made for this game. Some even recreate and ported cars and tracks from other racing games into this game.

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* ''VideoGame/HeartsOfIron 4'' is a good game in its own right, but it wouldn't be as popular without its many mods, some of which are so popular that they get mods in their own right. Alternate histories like ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'' and ''VideoGame/TheNewOrderLastDaysofEurope'', or even alternate universes entirely like ''VideoGame/EquestriaAtWar'' and ''VideoGame/OldWorldBlues'', are good examples of this.
* ''VideoGame/MasterOfOrion 3'' coded an incredible amount of its game data in easy-to-modify spreadsheets. Given the number of [[GameBreakingBug Game-Breaking Bugs]] and incredibly odd mechanics in general, many players found a modded game the only playable version.

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* ''VideoGame/HeartsOfIron 4'' is a good game in its own right, but it wouldn't be as popular without its many mods, some of which are so popular that they get mods in their own right. Alternate histories like ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'' and ''VideoGame/TheNewOrderLastDaysofEurope'', or even alternate universes entirely like ''VideoGame/EquestriaAtWar'' and ''VideoGame/OldWorldBlues'', are good examples of this.
* ''VideoGame/MasterOfOrion 3'' coded an incredible amount of its game data in easy-to-modify spreadsheets. Given the number of [[GameBreakingBug Game-Breaking Bugs]] and incredibly odd mechanics in general, many players found a modded game the only playable version. version.
* Creator/ParadoxInteractive's grand strategy games are famous for their modding communities. When games receive updates and expansions, many of Paradox's studios will even release the patch notes several days in advance so that they can give modders time to update their mods to account for the changes and ensure that they're ready to go as soon as possible when the game is updated.
** ''VideoGame/HeartsOfIron IV'' is a good game in its own right, but it wouldn't be as popular without its many total conversion mods, some of which are so popular that they get mods in their own right. AlternateHistory campaigns like ''VideoGame/KaiserreichLegacyOfTheWeltkrieg'' and ''VideoGame/TheNewOrderLastDaysofEurope'', or even alternate universes entirely like ''VideoGame/EquestriaAtWar'' and ''VideoGame/OldWorldBlues'', are good examples of this.
** ''VideoGame/{{Stellaris}}'' fans will often recommend that anybody getting into the game at least try out VideoGame/GigastructuralEngineeringAndMore, which adds not only a series of massive new megastructures to the game but also a number of new crises (the game's version of {{Boss Battle}}s). Beyond that, other mods add depth to everything from spaceships to planets, while others retheme the game around various SpaceOpera properties like ''Franchise/StarTrek'', ''Franchise/StarWars'', and ''TabletopGame/Warhammer40000''. One such total conversion mod, ''Star Trek: New Horizons'', is sometimes considered to be a better ''Star Trek'' grand strategy game than ''Star Trek: Infinite'', the ''actual, officially licensed'' Paradox ''Star Trek'' game.
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* Two of the earliest examples of game mods were ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII''. Though both games are still highly enjoyable on their own, they became extremely popular amongst modders due to the tools for creating custom [[https://en.wikipedia.org/wiki/Doom_WAD WADs]] being made readily available, and the [=WADs=] themselves usually being small in size, making them easy to distribute. John Carmack's release of the ''Doom'' engine's source code in 1997, followed by the influx of limit-removing source ports and modern map editors, has only seen the community flourish with bigger and more bombastic mods nearly 30 years on, ranging from mapsets so vanilla-friendly they can be run on [=DOSBox=] to complete overhauls like ''VideoGame/BrutalDoom''[=/=]''VideoGame/ProjectBrutality'' or ''VideoGame/HideousDestructor'', or total conversions like ''VideoGame/Ashes2063'' or ''VideoGame/TheAdventuresOfSquare'' that stray so far from ''Doom'' as to be their own individual games.

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* Two of the earliest examples of game mods were ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII''. Though both games are still highly enjoyable on their own, they became extremely popular amongst modders due to the tools for creating custom [[https://en.wikipedia.org/wiki/Doom_WAD WADs]] being made readily available, and the [=WADs=] themselves usually being small in size, making them easy to distribute. John Carmack's release of the ''Doom'' engine's source code in 1997, followed by the influx of limit-removing source ports and modern map editors, has only seen the community flourish with bigger and more bombastic mods nearly 30 years on, ranging from mapsets so vanilla-friendly they can be run on [=DOSBox=] naitive hardware to complete overhauls like ''VideoGame/BrutalDoom''[=/=]''VideoGame/ProjectBrutality'' or ''VideoGame/HideousDestructor'', or total conversions like ''VideoGame/Ashes2063'' or ''VideoGame/TheAdventuresOfSquare'' that stray so far from ''Doom'' as to be their own individual games.
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* While ''VideoGame/KingdomHeartsIII'' is generally considered a decent game on its own, the release of its PC port resulted in a surprisingly robust modding scene. Many mods aim to fix issues that fans have with the combat and UI, although other popular mods include making the ''VideoGame/KingdomHeartsIIIReMind'' characters playable outside of their specific boss battles, making bosses playable, or customizing the appearances of Sora and bosses to reimagine fights from previous and other games.

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* While ''VideoGame/KingdomHeartsIII'' is generally considered a decent game on its own, the release of its PC port resulted in a surprisingly robust modding scene.scene, helped greatly by it running on the already very mod friendly Unreal Engine 4. Many mods aim to fix issues that fans have with the combat and UI, although other popular mods include making the ''VideoGame/KingdomHeartsIIIReMind'' characters playable outside of their specific boss battles, making bosses playable, or customizing the appearances of Sora and bosses to reimagine fights from previous and other games.
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* ''VideoGame/StardewValley'' has a very large and dedicated modding community, with a ton of mods that add quality-of-life improvements or introduce new mechanics. Some mods are at such a scale that they could be considered full-blown unofficial expansions, like ''VideoGame/StardewValleyExpanded'' and ''VideoGame/RidgesideVillage'' that add more [=NPCs=], quests and storylines. Many players say that they always play the game with mods installed. The game's creator, [=ConcernedApe=], [[ApprovalOfGod even made a point]] of making the patch 1.6 even more mod-friendly as one of his objectives.

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* ''VideoGame/StardewValley'' has a very large and dedicated modding community, with a ton of mods that add quality-of-life improvements or introduce new mechanics. Some mods are at such a scale that they could be considered full-blown unofficial expansions, like ''VideoGame/StardewValleyExpanded'' and ''VideoGame/RidgesideVillage'' that add more [=NPCs=], quests and storylines. Many players say that they always play the game with mods installed. The game's creator, [=ConcernedApe=], [[ApprovalOfGod even made a point]] of making the 1.6 patch 1.6 even more mod-friendly as one of his objectives.
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* ''VideoGame/StardewValley'' has a very large and dedicated modding community, with a ton of mods that add quality-of-life improvements or introduce new mechanics. Some mods are at such a scale that they could be considered full-blown unofficial expansions, like ''VideoGame/StardewValleyExpanded'' and ''VideoGame/RidgesideVillage'' that add more [=NPCs=], quests and storylines. Many players say that they always play the game with mods installed. The game's creator, [=ConcernedApe=], [[ApprovalOfGod even made a point]] of making the upcoming patch 1.6 even more mod-friendly as one of his objectives.

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* ''VideoGame/StardewValley'' has a very large and dedicated modding community, with a ton of mods that add quality-of-life improvements or introduce new mechanics. Some mods are at such a scale that they could be considered full-blown unofficial expansions, like ''VideoGame/StardewValleyExpanded'' and ''VideoGame/RidgesideVillage'' that add more [=NPCs=], quests and storylines. Many players say that they always play the game with mods installed. The game's creator, [=ConcernedApe=], [[ApprovalOfGod even made a point]] of making the upcoming patch 1.6 even more mod-friendly as one of his objectives.
Is there an issue? Send a MessageReason:
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* ''VideoGame/StardewValley'' has a very large and dedicated modding community, with a ton of mods that add quality-of-life improvements or introduce new mechanics. Some mods are at such a scale that they could be considered full-blown unofficial expansions, like ''VideoGame/StardewValleyExpanded'' and ''VideoGame/RidgesideVillage'' that add more [=NPCs=], quests and storylines. Many players say that they always play the game with mods installed.

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* ''VideoGame/StardewValley'' has a very large and dedicated modding community, with a ton of mods that add quality-of-life improvements or introduce new mechanics. Some mods are at such a scale that they could be considered full-blown unofficial expansions, like ''VideoGame/StardewValleyExpanded'' and ''VideoGame/RidgesideVillage'' that add more [=NPCs=], quests and storylines. Many players say that they always play the game with mods installed. The game's creator, [=ConcernedApe=], [[ApprovalOfGod even made a point]] of making the upcoming patch 1.6 even more mod-friendly as one of his objectives.
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* ''VideoGame/{{Starbound}}'' on its own is a pretty fun sandbox-style game with an adventure mode guiding you along as you unlock more things. However, the game's lifespan has been tremendously extended thanks to its modding community, including (but not limited to) mods that completely rebalance the entire universe, add entire quest storylines, add all manner of playable races, create crossovers with other properties, and add outfits for you to show off.
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[[folder:Strategy Games]]
* ''VideoGame/XCOM2'' has an extensive array of mods, covering everything from soldier cosmetics and voicepacks to large-scale overhauls like VideoGame/XCOMLongWar that significantly rework the strategic layer and economy. Because the game allows mods to reference other mods, there are a large number array of meta-mods to fine-tune a campaign.
[[/folder]]
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updated wicks with new namespace


* ''VideoGame/RivalsOfAether'' on its own would have been a solid PlatformFighter, but one more appreciated by the competitive community than the casual player. That is, until the game received [[UsefulNotes/{{Steam}} Steam Workshop]] support, allowing people to create their own characters and stages to be added into the game, effectively turning the game into a ''VideoGame/{{Mugen}}''-like game. The game even got an update that [[AscendedExtra added four of the Workshop characters as official fighters]].

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* ''VideoGame/RivalsOfAether'' on its own would have been a solid PlatformFighter, but one more appreciated by the competitive community than the casual player. That is, until the game received [[UsefulNotes/{{Steam}} [[Platform/{{Steam}} Steam Workshop]] support, allowing people to create their own characters and stages to be added into the game, effectively turning the game into a ''VideoGame/{{Mugen}}''-like game. The game even got an update that [[AscendedExtra added four of the Workshop characters as official fighters]].



*** The Steam release of ''SADX'' is generally considered a PortingDisaster due to having downgraded visuals and additional bugs, thanks to being a port several consoles removed from the original release. This version, however, is the most ideal for modding -- a mod called "[[UsefulNotes/SegaDreamcast Dreamcast]] Conversion" returns the game to its original state by reverting the visuals and fixing the bugs, while other mods such as "[=BetterSADX=]" include extra upgrades like running at proper 60 FPS in full widescreen, restoring the Dreamcast version's DownloadableContent, and adding extra features like [[SuperMode Super Sonic]] and new levels. These mods create what is considered to be the definitive version of ''Sonic Adventure''.
** ''VideoGame/SonicGenerations'' is behind only ''Sonic Adventure DX: Director's Cut'' as being one of the most heavily modded 3D ''Sonic'' games available. While the base game was [[ItsShortSoItSucks on the short side]] with only 9 Zones at 2 Acts per Zone in the base game, there are countless mods to import new levels, new playable characters, and even new game modes and mechanics with the most notable one of them all being ''Sonic Generations Unleashed'' and its various branches which go through the effort of importing nearly every single Daytime stage from ''VideoGame/SonicUnleashed'' into ''Generations''. This is without mentioning all the various graphics and performance-changing mods that can both optimize the game to run on weaker hardware or inversely re-activate the original ''VideoGame/SonicUnleashed'' version of the rendering engine and more allowing for significantly more, higher quality lighting and shadow effects that can make the already lush base game levels [[SceneryPorn look absolutely stunning]], on par with games released for [[UsefulNotes/PlayStation4 PS4]] or beyond. So far though, the same has yet to be said about the 3DS version of the game, which currently lacks the same popularity as the console versions of the game.

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*** The Steam release of ''SADX'' is generally considered a PortingDisaster due to having downgraded visuals and additional bugs, thanks to being a port several consoles removed from the original release. This version, however, is the most ideal for modding -- a mod called "[[UsefulNotes/SegaDreamcast Dreamcast]] "Platform/{{Dreamcast}} Conversion" returns the game to its original state by reverting the visuals and fixing the bugs, while other mods such as "[=BetterSADX=]" include extra upgrades like running at proper 60 FPS in full widescreen, restoring the Dreamcast version's DownloadableContent, and adding extra features like [[SuperMode Super Sonic]] and new levels. These mods create what is considered to be the definitive version of ''Sonic Adventure''.
** ''VideoGame/SonicGenerations'' is behind only ''Sonic Adventure DX: Director's Cut'' as being one of the most heavily modded 3D ''Sonic'' games available. While the base game was [[ItsShortSoItSucks on the short side]] with only 9 Zones at 2 Acts per Zone in the base game, there are countless mods to import new levels, new playable characters, and even new game modes and mechanics with the most notable one of them all being ''Sonic Generations Unleashed'' and its various branches which go through the effort of importing nearly every single Daytime stage from ''VideoGame/SonicUnleashed'' into ''Generations''. This is without mentioning all the various graphics and performance-changing mods that can both optimize the game to run on weaker hardware or inversely re-activate the original ''VideoGame/SonicUnleashed'' version of the rendering engine and more allowing for significantly more, higher quality lighting and shadow effects that can make the already lush base game levels [[SceneryPorn look absolutely stunning]], on par with games released for [[UsefulNotes/PlayStation4 PS4]] Platform/PlayStation4 or beyond. So far though, the same has yet to be said about the 3DS version of the game, which currently lacks the same popularity as the console versions of the game.
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** While ''VideoGame/SonicForces'' itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. Turning a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is VideoGame/SonicForcesOverclocked a mod which is a direct fan made sequel to the base game by improving it with better level design, bosses, story and etc.

to:

** While ''VideoGame/SonicForces'' itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. Turning a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is VideoGame/SonicForcesOverclocked VideoGame/SonicForcesOverclocked, a mod which is a direct fan made fan-made sequel to the base game by improving it game, with better level design, bosses, story design and etc.a new story.
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** While ''VideoGame/SonicForces'' itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. Turning a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a mod which is a direct fan made sequel to the base game by improving it with better level design, bosses, story and etc.

to:

** While ''VideoGame/SonicForces'' itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. Turning a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] VideoGame/SonicForcesOverclocked a mod which is a direct fan made sequel to the base game by improving it with better level design, bosses, story and etc.
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** While ''VideoGame/SonicForces'' itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a mod which is a direct fan made sequel to the base game by improving it with better level design, bosses, story and etc.

to:

** While ''VideoGame/SonicForces'' itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. During Turning a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a mod which is a direct fan made sequel to the base game by improving it with better level design, bosses, story and etc.
Is there an issue? Send a MessageReason:
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Is there an issue? Send a MessageReason:
None


** While ''VideoGame/SonicForces'' game itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a mod which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.

to:

** While ''VideoGame/SonicForces'' game itself is if not the biggest example of ContestedSequel in the franchise, it does have its own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writing by re writing it to make it much better than it was in the base game with improving characterization of its characters and continuity, having a more consistent tone but with the downside with it only being in text with no English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and nerfs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a mod which is a direct fan made sequel to the base buy game by improving it with better level design, bosses, story and etc.
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Spelling/grammar fix(es)


** ''VideoGame/SonicForces'' While the game itself is if not the biggest example of [[ContestedSequel Contested Sequel]] in the franchise, However it does have it's own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the Franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writting by re writing it to make it much better than it was in the base game with improving characterization of it's characters and continuity, having a more consistent tone but with the downside with it only being in text with no english voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and neffs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a [[GameMod game mod]] which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.
* The first three entires in the ''[[Franchise/SuperMarioBros Super Mario Advance]]'' series had their sprites heavily saturated to compensate for the fact that the original GBA model lacked a backlight. There's ROM hacks for each of the games that restore the sprites to their proper color palettes, since in the modern day, this is a non-issue.

to:

** While ''VideoGame/SonicForces'' While the game itself is if not the biggest example of [[ContestedSequel Contested Sequel]] ContestedSequel in the franchise, However it does have it's its own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the Franchise franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writting writing by re writing it to make it much better than it was in the base game with improving characterization of it's its characters and continuity, having a more consistent tone but with the downside with it only being in text with no english English voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and neffs nerfs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a [[GameMod game mod]] mod which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.
* The first three entires entries in the ''[[Franchise/SuperMarioBros Super Mario Advance]]'' series had their sprites heavily saturated to compensate for the fact that the original GBA model lacked a backlight. There's ROM hacks for each of the games that restore the sprites to their proper color palettes, since in the modern day, this is a non-issue.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SonicForces'' While the game itself is if not the biggest example of [[ContestedSequel Contested Sequel]] in the franchise, However it does own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the Franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writting by re writing it to make it much better than it was in the base game with improving characterization of it's characters and continuity, having a more consistent tone but with the downside with it only being in text with no english voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and neffs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a [[GameMod game mod]] which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.

to:

** ''VideoGame/SonicForces'' While the game itself is if not the biggest example of [[ContestedSequel Contested Sequel]] in the franchise, However it does have it's own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the Franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writting by re writing it to make it much better than it was in the base game with improving characterization of it's characters and continuity, having a more consistent tone but with the downside with it only being in text with no english voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buffs and neffs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a [[GameMod game mod]] which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SonicForces'' While the game itself is if not the biggest example of [[ContestedSequel Contested Sequel]] in the franchise, However it does own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the Franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writting by re writing it to make it much better than it was in the base game with improving characterization of it's characters and continuity, having a more consistent tone but with the downside with it only being in text with no english voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buff and neffs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a [[GameMod game mod]] which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.

to:

** ''VideoGame/SonicForces'' While the game itself is if not the biggest example of [[ContestedSequel Contested Sequel]] in the franchise, However it does own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the Franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writting by re writing it to make it much better than it was in the base game with improving characterization of it's characters and continuity, having a more consistent tone but with the downside with it only being in text with no english voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it with various buff buffs and neffs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a [[GameMod game mod]] which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SonicForces'' While the game itself is if not the biggest example of [[ContestedSequel Contested Sequel]] in the franchise, However it does own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the Franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writting by re writing it to make it much better than it was in the base game with improving characterization of it's characters and continuity, having a more consistent tone but with the downside with it only being in text with no english voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it [[BalanceBuff with various buff and neffs]] to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a [[GameMod game mod]] which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.

to:

** ''VideoGame/SonicForces'' While the game itself is if not the biggest example of [[ContestedSequel Contested Sequel]] in the franchise, However it does own modding community that does aim improve various aspects of the game. During a [[SoOkayItsAverage mediocre]] but [[{{Sequelitis}} overhated entry]] of the Franchise into great and fun as was intended such as [[https://gamebanana.com/mods/150179 Sonic Forces Re-imagined]] and [[https://gamebanana.com/mods/51020 Classic Sonic Improvement Mod]] which both aim the improve the level designs of modern sonic, Classic sonic and the avatar stages and as well as adding Chaos 0 fight in Classic Sonic Improvement Mod, [[https://gamebanana.com/mods/475606 Sonic Forces Rewritten]] which it aims the improve the writting by re writing it to make it much better than it was in the base game with improving characterization of it's characters and continuity, having a more consistent tone but with the downside with it only being in text with no english voice acting so you have to change voices in the settings to either Japanese or Spanish, [[https://gamebanana.com/mods/465389 Rebalanced Wispons]] which aims the fix the [[GameBreaker broken gameplay mechanic]] of the avatar character buy rebalanced it [[BalanceBuff with various buff and neffs]] neffs to the avatar gameplay, and lastly there is [[https://gamebanana.com/mods/485051 Sonic Forces Overclocked]] a [[GameMod game mod]] which is a direct fan made sequel to the base buy improving it with better level design, bosses, story and etc.

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