History Main / CombinatorialExplosion

7th Jan '16 6:08:43 PM nombretomado
Is there an issue? Send a Message
* In the ''Literature/CallahansCrosstimeSaloon'' videogame, most objects in the environment had unique descriptions for all of the hotspots. Also, interacting with them with any possible inventory item would produce a unique spot. The game's designer, Josh Mandel, has said that [[InformingTheFourthWall stock responses]] in these games always bugged him, and tried to write his games to avoid this as much as possible. Also see ''FreddyPharkasFrontierPharmacist'', and certain parts of ''SpaceQuest 6''.
to:
* In the ''Literature/CallahansCrosstimeSaloon'' videogame, most objects in the environment had unique descriptions for all of the hotspots. Also, interacting with them with any possible inventory item would produce a unique spot. The game's designer, Josh Mandel, has said that [[InformingTheFourthWall stock responses]] in these games always bugged him, and tried to write his games to avoid this as much as possible. Also see ''FreddyPharkasFrontierPharmacist'', and certain parts of ''SpaceQuest 6''.''VideoGame/SpaceQuestVIRogerWilcoInTheSpinalFrontier''.
28th Nov '15 4:52:51 PM Josef5678
Is there an issue? Send a Message
* ''VideoGame/NetHack'' is noted as a game where the combinatoric explosion is particularly well handled; it is said that TheDevTeamThinksOfEverything. Of course, they've been working on the game for ''decades'' and it helps that ''Nethack'' is fairly abstract. It's fairly simple to define how one thing can affect other things when the list of things is enumerable and the interface is well-defined.
to:
* ''VideoGame/NetHack'' is noted as a game where the combinatoric explosion is particularly well handled; it is said that TheDevTeamThinksOfEverything.handled. Of course, they've been working on the game for ''decades'' and it helps that ''Nethack'' is fairly abstract. It's fairly simple to define how one thing can affect other things when the list of things is enumerable and the interface is well-defined.
28th Nov '15 4:52:13 PM Josef5678
Is there an issue? Send a Message
Misuse. Developers Foresight is when the game has a response for unlikely player actions.
The interconnectedness of all things in the model world opens great potential for providing players with alternate solutions, but this [[TheDevTeamThinksOfEverything requires that the author think of]] ''[[TheDevTeamThinksOfEverything every single combination]]'' that could validly apply, which is not a reasonable thing to expect from a human writer: A game with 100 objects provides almost ''five thousand'' (4,950) potential one-on-one object interactions. If the player wants to try using ''four'' of those objects together, the number of combinations jumps to nearly ''four million'' (3,921,225). And let's not get started on using objects to interact with furniture or scenery, such as "tie the rope to the tree."
to:
The interconnectedness of all things in the model world opens great potential for providing players with alternate solutions, but this [[TheDevTeamThinksOfEverything requires that the author think of]] ''[[TheDevTeamThinksOfEverything every of ''every single combination]]'' combination'' that could validly apply, which is not a reasonable thing to expect from a human writer: A game with 100 objects provides almost ''five thousand'' (4,950) potential one-on-one object interactions. If the player wants to try using ''four'' of those objects together, the number of combinations jumps to nearly ''four million'' (3,921,225). And let's not get started on using objects to interact with furniture or scenery, such as "tie the rope to the tree."
19th Nov '15 6:21:43 PM DeisTheAlcano
Is there an issue? Send a Message
-->-- ''[[Creator/Infocom Sorcerer]]''
to:
-->-- ''[[Creator/Infocom ''[[Creator/{{Infocom}} Sorcerer]]''
19th Nov '15 6:21:20 PM DeisTheAlcano
Is there an issue? Send a Message
The trope was renamed
->''[[WearingAFlagOnYourHead >WEAR FLAG]]''
to:
->''[[WearingAFlagOnYourHead >WEAR FLAG]]''->''>WEAR FLAG''

-->-- ''[[{{Infocom}} Sorcerer]]''
to:
-->-- ''[[{{Infocom}} ''[[Creator/Infocom Sorcerer]]''

But here's the problem: you've just put a lighter in the game. A device that '''makes fire'''. You are pretty much guaranteed that the player, instead of just offering the lighter to the classy dame as they are intended, is [[VideoGameCrueltyPotential instead]] going to run around the game world trying to [[{{Pyromaniac}} set the world on fire]]. This would be bad enough if you could class all other uses of the lighter as "silly" and disallow them - but what if there are places where starting a fire is, if not optimal, a not-entirely-unreasonable solution? If you can't think of a good reason why the player ''can't'' dispose of the incriminating documents by immolating them, the player is going to feel cheated [[ICantUseTheseThingsTogether when he receives a default failure message on trying]]. And, worse still, odds are that your enterprising player will think of one or two ''other'' reasonable uses for the lighter that never even occurred to you when you wrote the game.
to:
But here's the problem: you've just put a lighter in the game. A device that '''makes fire'''. You are pretty much guaranteed that the player, instead of just offering the lighter to the classy dame as they are intended, is [[VideoGameCrueltyPotential instead]] going to run around the game world trying to [[{{Pyromaniac}} set the world on fire]]. This would be bad enough if you could class all other uses of the lighter as "silly" and disallow them - but what if there are places where starting a fire is, if not optimal, a not-entirely-unreasonable solution? If you can't think of a good reason why the player ''can't'' dispose of the incriminating documents by immolating them, the player is going to feel cheated [[ICantUseTheseThingsTogether [[InformingTheFourthWall when he receives a default failure message on trying]]. And, worse still, odds are that your enterprising player will think of one or two ''other'' reasonable uses for the lighter that never even occurred to you when you wrote the game.

* ''BlazingDragons'' only had about four phrases for why you shouldn't be do what you're trying to do. The most annoying one was "No, that's not safe" which is really annoying when you end up doing unsafe things all the time like giving hedge trimmers to a psychotic Rapunzel to cut her hair. * In the ''Literature/CallahansCrosstimeSaloon'' videogame, most objects in the environment had unique descriptions for all of the hotspots. Also, interacting with them with any possible inventory item would produce a unique spot. The game's designer, Josh Mandel, has said that [[ICantUseTheseThingsTogether stock responses]] in these games always bugged him, and tried to write his games to avoid this as much as possible. Also see ''FreddyPharkasFrontierPharmacist'', and certain parts of ''SpaceQuest 6''. * In ''ColossalCaveAdventure'', you have to try using random items to defeat some of the obstacles that stand in your way.
to:
* ''BlazingDragons'' ''WesternAnimation/BlazingDragon'' only had about four phrases for why you shouldn't be do what you're trying to do. The most annoying one was "No, that's not safe" which is really annoying when you end up doing unsafe things all the time like giving hedge trimmers to a psychotic Rapunzel to cut her hair. * In the ''Literature/CallahansCrosstimeSaloon'' videogame, most objects in the environment had unique descriptions for all of the hotspots. Also, interacting with them with any possible inventory item would produce a unique spot. The game's designer, Josh Mandel, has said that [[ICantUseTheseThingsTogether [[InformingTheFourthWall stock responses]] in these games always bugged him, and tried to write his games to avoid this as much as possible. Also see ''FreddyPharkasFrontierPharmacist'', and certain parts of ''SpaceQuest 6''. * In ''ColossalCaveAdventure'', ''/VideoGame/ColossalCave'', you have to try using random items to defeat some of the obstacles that stand in your way.

* ''GuildWars2''. Cooking. One hundred and three basic components. Each recipe up to four items. Some end results requiring as many as five or six sub-recipes. Addictive doesn't begin to cover it. * One of the most annoying flaws of ''LimboOfTheLost'' is that the game's designer had ignored this issue and given very little leeway for the game's inventory-based puzzles. As an example, early on the player is expected to use a container to store water for a later puzzle. Heaven help you if you wanted to use the '''pot''' instead of a '''flask''' though (and had no idea where you could get one), since while a pot would work perfectly well for the purpose, it can only be used to store ''snot'', and the character only gives you a blunt ICantUseTheseThingsTogether should you try the pot.
to:
* ''GuildWars2''.''VideoGame/GuildWars2''. Cooking. One hundred and three basic components. Each recipe up to four items. Some end results requiring as many as five or six sub-recipes. Addictive doesn't begin to cover it. * One of the most annoying flaws of ''LimboOfTheLost'' ''VideoGame/LimboOfTheLost'' is that the game's designer had ignored this issue and given very little leeway for the game's inventory-based puzzles. As an example, early on the player is expected to use a container to store water for a later puzzle. Heaven help you if you wanted to use the '''pot''' instead of a '''flask''' though (and had no idea where you could get one), since while a pot would work perfectly well for the purpose, it can only be used to store ''snot'', and the character only gives you a blunt ICantUseTheseThingsTogether [[InformingTheFourthWall message saying he can't use it]] should you try the pot.
24th Oct '15 11:53:13 AM Pilomotor
Is there an issue? Send a Message
** ''VideoGame/KingdomOfLoathing'' suffers, however, on its implementation of item crafting and cooking. A new player may think they can cook any two food items together, but in fact each item can only be cooked with two or three other items at best, and [[GuideDangIt it's anyone's guess as to which combinations work.]] It's not even guaranteed that a given item's companion ingredients are other types of food--one recipe even calls for ''pixels.''
to:
** ''VideoGame/KingdomOfLoathing'' suffers, however, on its implementation of item crafting and cooking. A new player may think they can cook any two food items together, but in fact each item can only be cooked with two or three other items at best, and [[GuideDangIt it's anyone's guess as to which combinations work.]] It's not even guaranteed that a given item's companion ingredients are other types of food--one recipe even calls for ''pixels.'''' [[http://kol.coldfront.net/thekolwiki/index.php/Spooky_glove Another cooking recipe]] combines a small leather glove and spooky fairy gravy. The result isn't edible, neither of the component are edible, and neither of the components can be combined with anything else that would be edible.
13th Sep '15 10:30:57 AM Steven
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/SuperMarioMaker'' encourages you to combine enemies and elements in the most absurd and unorthodox way possible. Want a giant Koopa Troopa via Super Mushroom? Sure! Now let's give it wings! Now stack him on top of a giant Gommba that also has wings! Put them inside a Clown Car! The possibilities are endless.
30th Jul '15 5:30:31 PM Swyldp
Is there an issue? Send a Message
removed example that is unrelated to page topic
* One ''Franchise/{{Pokemon}}'' example is getting a Smeargle (the only Pokémon besides Mew that is capable of learning every move in the game), and teaching it both Lock-On (a move which insures that the next attack will not miss) and Horn Drill (a one-hit K.O. attack which almost always misses). As a kicker, teach it a sleep-inducing move as well and use that first. ** It should be noted, however, that these OHKO moves are generally banned from unofficial tournament play [[note]]Official Pokémon tournaments allow one-hit KO moves[[/note]], so this strategy is useless in such a case. Also, Articuno can use the same strategy thanks to its naturally-acquired Mind Reader and Sheer Cold moves, which do the same thing, but benefit from its legendary stats. *** Also could be accomplished in Gen. II with a Poliwrath that had been traded over from a Gen. I game with the TM move Fissure and then taught Mind Reader.
30th Jul '15 5:21:27 PM Swyldp
Is there an issue? Send a Message
removed example that is unrelated to page topic
* ''LaTale'' has an interesting example. There exists a weapon (that curiously lacks a class restriction) that gives anywhere from 500% to 950% extra critical damage when it activates for five seconds. There exists an item that gives 1000% critical rate for three seconds. Combine them with your most powerful attack, and you can wipe out almost half of a high-end boss's health in one attack. The only thing that stops it from [[GameBreaker tearing through every boss in the game]] is the [[RandomlyDrops weapon's rarity]] and its [[LuckBasedMission low rate of activation,]] but when it works, stuff dies.
21st Jun '15 5:37:09 PM nombretomado
Is there an issue? Send a Message
* ''KingdomOfLoathing'' pulls this off with style in the Strange Leaflet quest, which itself is a reference to a lot of text-based games like ''VideoGame/{{Zork}}''. A lot of interesting messages can be found by typing seemingly useless things. For example, while in the beginning spot (right outside a house), typing "Take House" will result in the message, "Look, I realize that the usual M.O. of these sorts of games includes picking up every object possible, but give me a break." There's also hidden messages that have nothing to do with the leaflet itself. For example, typing "Consult Guide" gets you the message, "You don't have a copy of the Guide with you. You also forgot your towel. Some adventurer you are." in reference to the ''VideoGame/TheHitchhikersGuideToTheGalaxy'' game. ** ''KingdomOfLoathing'' suffers, however, on its implementation of item crafting and cooking. A new player may think they can cook any two food items together, but in fact each item can only be cooked with two or three other items at best, and [[GuideDangIt it's anyone's guess as to which combinations work.]] It's not even guaranteed that a given item's companion ingredients are other types of food--one recipe even calls for ''pixels.''
to:
* ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' pulls this off with style in the Strange Leaflet quest, which itself is a reference to a lot of text-based games like ''VideoGame/{{Zork}}''. A lot of interesting messages can be found by typing seemingly useless things. For example, while in the beginning spot (right outside a house), typing "Take House" will result in the message, "Look, I realize that the usual M.O. of these sorts of games includes picking up every object possible, but give me a break." There's also hidden messages that have nothing to do with the leaflet itself. For example, typing "Consult Guide" gets you the message, "You don't have a copy of the Guide with you. You also forgot your towel. Some adventurer you are." in reference to the ''VideoGame/TheHitchhikersGuideToTheGalaxy'' game. ** ''KingdomOfLoathing'' ''VideoGame/KingdomOfLoathing'' suffers, however, on its implementation of item crafting and cooking. A new player may think they can cook any two food items together, but in fact each item can only be cooked with two or three other items at best, and [[GuideDangIt it's anyone's guess as to which combinations work.]] It's not even guaranteed that a given item's companion ingredients are other types of food--one recipe even calls for ''pixels.''
This list shows the last 10 events of 34. Show all.