History Main / CombatClairvoyance

11th Jan '17 12:37:12 PM ultimomant
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* In ''A RWBY Zanpakuto'', Tsukishima's Book of the End lets him read his opponent's traits and memories like a book, and predict a few seconds into the future by "reading ahead". Tatsuki beats him by fighting on instinct, allowing her to attack too fast for him to react, ending up with her giving him a GroinAttack. She then swipes his Book of the End and gains this ability.

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* In ''A ''[[http://fanfics.me/read2.php?id=127043 A RWBY Zanpakuto'', Zanpakuto]]'', Tsukishima's Book of the End lets him read his opponent's traits and memories like a book, and predict a few seconds into the future by "reading ahead". Tatsuki beats him by fighting on instinct, allowing her to attack too fast for him to react, ending up with her giving him a GroinAttack. She then swipes his Book of the End and gains this ability.
22nd Dec '16 3:23:30 PM thekeyofe
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Added DiffLines:

* In TabletopGame/{{Shadowrun}}, the Combat Sense spell gives the target extra dice to defense and reaction tests as long as the spellcaster maintains it. There is an Adept power which provides a similar bonus but is permanent.
5th Dec '16 7:35:58 PM Kishou
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* In ''[[https://www.fanfiction.net/s/11736421/1/A-RWBY-Zanpakuto A RWBY Zanpakuto]]'', Tsukishima's Book of the End lets him read his opponent's traits and memories like a book, and predict a few seconds into the future by "reading ahead". Tatsuki beats him by fighting on instinct, allowing her to attack too fast for him to react, ending up with her giving him a GroinAttack. She then swipes his Book of the End and gains this ability.

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* In ''[[https://www.fanfiction.net/s/11736421/1/A-RWBY-Zanpakuto A ''A RWBY Zanpakuto]]'', Zanpakuto'', Tsukishima's Book of the End lets him read his opponent's traits and memories like a book, and predict a few seconds into the future by "reading ahead". Tatsuki beats him by fighting on instinct, allowing her to attack too fast for him to react, ending up with her giving him a GroinAttack. She then swipes his Book of the End and gains this ability.
26th Nov '16 2:44:13 PM infernape612
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* ''TabletopGame/Pathfinder'' began as a mod of D&D, so it has spells and feats representing insight bonuses. The DifficultButAwesome Divination School of spells work this way in combat, granting you huge bonuses to a limited number actions that your character predicts.

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* ''TabletopGame/Pathfinder'' ''TabletopGame/{{Pathfinder}}'' began as a mod of D&D, so it has spells and feats representing insight bonuses. The DifficultButAwesome Divination School of spells work this way in combat, granting you huge bonuses to a limited number actions that your character predicts.
25th Nov '16 2:54:54 PM StFan
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-->-- '''Eldrad Ulthran''', ''TabletopGame/{{Warhammer 40000}}''

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-->-- '''Eldrad Ulthran''', ''TabletopGame/{{Warhammer 40000}}''
''TabletopGame/Warhammer40000''



!!Examples

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!!Examples
!!Examples:



[[folder:Anime And Manga]]

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[[folder:Anime And & Manga]]



* ''Manga/FutureDiary'', being a series about people who receive ways to predict the future and are then sent to kill each other, has this in spades.
** For a more specific example, before he was revealed to be a true participant in the Survival Game with a real future diary, Marco Ikusaba was introduced as the lackey of another participant who [[SuperEmpowering could give people]] "Apprentice Diaries" to work with, and his was the "Brawler Diary" that predicted the moves of his opponents in a fight.
* In ''Manga/{{Naruto}}'', upgrading to the three-tomoe state of the Sharingan gives this ability. If they're looking at someone in motion it will be like they can see exactly where and in what position that person's entire body will be in. However, there are some things, like the AnimalBattleAura of a tailed beast's host or Wood/Sand techniques, whose movement it can't predict very well. The other shortcoming is that knowing exactly what your opponent is about to do doesn't necessarily mean you're strong enough or fast enough to stop him from doing it.
** It's fairly useless against Ninjutsu specialists given that hand seals do different things depending on the sequence or element being used allowing the Sharingan user to be caught off guard.
** Averted the first time this ability is shown: Instead of predicting and copying Zabuza's Water-based attack to execute it faster than Zabuza himself as Zabuza initially thinks to be the case, Kakashi puts him under an illusion so Zabuza is the one mimicking Kakashi's movements.
* ''Manga/OnePiece''

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* ''Manga/FutureDiary'', being a series about people who receive ways to predict the future and are then sent to kill each other, has this in spades.
**
spades. For a more specific example, before he was revealed to be a true participant in the Survival Game with a real future diary, Marco Ikusaba was introduced as the lackey of another participant who [[SuperEmpowering could give people]] "Apprentice Diaries" to work with, and his was the "Brawler Diary" that predicted the moves of his opponents in a fight.
* In ''Manga/{{Naruto}}'', upgrading to the three-tomoe state of the Sharingan gives this ability. If they're looking at someone in motion it will be like they can see exactly where and in what position that person's entire body will be in. However, there are some things, like the AnimalBattleAura of a tailed beast's host or Wood/Sand techniques, whose movement it can't predict very well. The other shortcoming is that knowing exactly what your opponent is about to do doesn't necessarily mean you're strong enough or fast enough to stop him from doing it.
**
it. It's fairly useless against Ninjutsu specialists given that hand seals do different things depending on the sequence or element being used allowing the Sharingan user to be caught off guard.
**
guard. Averted the first time this ability is shown: Instead instead of predicting and copying Zabuza's Water-based attack to execute it faster than Zabuza himself as Zabuza initially thinks to be the case, Kakashi puts him under an illusion so Zabuza is the one mimicking Kakashi's movements.
* ''Manga/OnePiece''''Manga/OnePiece'':



* The ZERO System from ''Anime/MobileSuitGundamWing'' works like this, except that it's technological rather than a superpower. It's an advanced combat analysis complex that puts together massive amounts of battle data and tactical analysis and feeds it directly into the pilot's brain, including predictions of what the enemy's going to do. Combined with the [[{{Technopath}} mindlink]] the System creates, this allows the pilot to move and react as if the HumongousMecha were part of his own body. The problem is that it tends to evaluate ''everything'' as a potential threat, and to assume all potential threats are imminent threats, meaning that often the ZERO System's recommended course of action is "destroy everything in sight". Combined with the sensory overload of all that data being dumped into the pilot's brain, it takes considerable willpower and emotional control to use the ZERO System without going insane. Heero, Zechs and Quatre all master it to the point that they can use it with no problem at all by the end of the series, and [[spoiler:Dorothy]] is able to instantly use it without hindrance, perhaps on account of [[InsanityImmunity already being a bit crazy]].
** In the final battle, Quatre somehow seems to ''still'' be able to do this even after he disconnects the ZERO System from his Gundam. Despite PsychicPowers supposedly not existing in ''Gundam Wing''.

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* The ZERO System from ''Anime/MobileSuitGundamWing'' works like this, except that it's technological rather than a superpower. It's an advanced combat analysis complex that puts together massive amounts of battle data and tactical analysis and feeds it directly into the pilot's brain, including predictions of what the enemy's going to do. Combined with the [[{{Technopath}} mindlink]] the System creates, this allows the pilot to move and react as if the HumongousMecha were part of his own body. The problem is that it tends to evaluate ''everything'' as a potential threat, and to assume all potential threats are imminent threats, meaning that often the ZERO System's recommended course of action is "destroy everything in sight". Combined with the sensory overload of all that data being dumped into the pilot's brain, it takes considerable willpower and emotional control to use the ZERO System without going insane. Heero, Zechs and Quatre all master it to the point that they can use it with no problem at all by the end of the series, and [[spoiler:Dorothy]] is able to instantly use it without hindrance, perhaps on account of [[InsanityImmunity already being a bit crazy]].
**
crazy]]. In the final battle, Quatre somehow seems to ''still'' be able to do this even after he disconnects the ZERO System from his Gundam. Despite PsychicPowers supposedly not existing in ''Gundam Wing''.



[[folder:ComicBooks]]

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[[folder:ComicBooks]][[folder:Comic Books]]



** Cassandra Cain, the second [[ComicBook/{{Batgirl 2000}} Batgirl]] [[CharlesAtlasSuperpower has this]]. They try to justify it via TrainingFromHell, but it doesn't take very well. It's less of a psychic ability and more of the ability to judge her opponents' body language.

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** Cassandra Cain, the second [[ComicBook/{{Batgirl 2000}} Batgirl]] ComicBook/{{Batgirl|2000}} [[CharlesAtlasSuperpower has this]]. They try to justify it via TrainingFromHell, but it doesn't take very well. It's less of a psychic ability and more of the ability to judge her opponents' body language.



[[folder: FanWorks]]

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[[folder: FanWorks]][[folder:Fan Works]]



[[folder:{{Film}}]]

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[[folder:{{Film}}]][[folder:Films -- Live-Action]]



* ''Franchise/StarWars'': This is the explanation for the Jedi Knights' superior combat skills and ability to [[ParryingBullets block lasers with their lightsabers]]--they've got the ability to predict the future in a limited way, so they bring their lightsabers into position to parry a shot ''before'' it's actually fired. This is brought up in ''Film/ThePhantomMenace'' when Qui-Gon Jinn pegs Anakin as a potential Jedi due to his ability to participate in Podracing--a sport that human reflexes simply aren't fast enough to keep up with. Jedi can also look further into the future, but this generally requires a lot more effort and is less reliable.

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* ''Franchise/StarWars'': This is the explanation for the Jedi Knights' superior combat skills and ability to [[ParryingBullets block lasers with their lightsabers]]--they've lightsabers]] -- they've got the ability to predict the future in a limited way, so they bring their lightsabers into position to parry a shot ''before'' it's actually fired. This is brought up in ''Film/ThePhantomMenace'' when Qui-Gon Jinn pegs Anakin as a potential Jedi due to his ability to participate in Podracing--a Podracing -- a sport that human reflexes simply aren't fast enough to keep up with. Jedi can also look further into the future, but this generally requires a lot more effort and is less reliable.



-->'''Buford''': It's like tomorrow's already happened and there's nothing you can do about it.

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-->'''Buford''': -->'''Buford'''' It's like tomorrow's already happened and there's nothing you can do about it.



[[folder:{{Literature}}]]
* Averted in the ''Franchise/{{Dune}}'' series, where several people can predict the future. Mentats can predict the future by way of "projecting" the possible outcomes of a given choice and choosing the most logical one as the one most likely to happen, but their role was not usually that of a front line combatant. Additionally, they are not actually prescient and are not always right. The Kwisatz Haderach and the Space Navigators do have actual prescience, but yet when it comes to combat, prescience is useless because of too much happening too fast. During one fight, the most Paul could see was that possible futures include him winning and him being carried out as a corpse. [[note]]How unlike Frank Herbert, to introduce a super-cool idea and not quite follow through.[[/note]] This is because the power does not necessarily predict possible outcomes individually on an action by action (or reaction by reaction) basis but rather works by giving visions that are ''years-long'' based on a chain of events that could be triggered by a course of action. Additionally, prescience can be nullified by the presence of other prescient individuals, and some individuals and objects are immune to prescience.

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[[folder:{{Literature}}]]
[[folder:Literature]]
* Averted in the ''Franchise/{{Dune}}'' series, where several people can predict the future. Mentats can predict the future by way of "projecting" the possible outcomes of a given choice and choosing the most logical one as the one most likely to happen, but their role was not usually that of a front line front-line combatant. Additionally, they are not actually prescient and are not always right. The Kwisatz Haderach and the Space Navigators do have actual prescience, but yet when it comes to combat, prescience is useless because of too much happening too fast. During one fight, the most Paul could see was that possible futures include him winning and him being carried out as a corpse. [[note]]How unlike Frank Herbert, to introduce a super-cool idea and not quite follow through.[[/note]] This is because the power does not necessarily predict possible outcomes individually on an action by action (or reaction by reaction) basis but rather works by giving visions that are ''years-long'' based on a chain of events that could be triggered by a course of action. Additionally, prescience can be nullified by the presence of other prescient individuals, and some individuals and objects are immune to prescience.






[[folder:LiveActionTV]]

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[[folder:LiveActionTV]][[folder:Live-Action TV]]



[[folder:TabletopGames]]
* ''TabletopGame/DungeonsAndDragons'' has a few spells that do this by giving their caster damage resistance.

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[[folder:TabletopGames]]
[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' has a ''TabletopGame/DungeonsAndDragons'':
** A
few spells that do this by giving their caster damage resistance.



** This is also what numerical "insight" bonuses represent-- knowing where an opponent's attack will land makes a character harder to hit, and knowing where an opponent's weak spots are going to be positioned makes a character better at hitting him.

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** This is also what numerical "insight" bonuses represent-- represent -- knowing where an opponent's attack will land makes a character harder to hit, and knowing where an opponent's weak spots are going to be positioned makes a character better at hitting him.



* InvokedTrope in the TabletopGame/D20Modern Agents of PSI setting, one of the various [[PsychicPowers Psionic Powers]] is Combat Prescience, giving the user a +2 Insight bonus on attack rolls for it's duration.
** InvokedTrope in Cyberscape, you get Offensive/Defensive Kata calculators/computers, chips implanted in the brain analyzing the current battle and comparing it to millions/trillions of battle sequences, calculating the most probable enemy attack, defensive weak spots, and giving advance warning to dodge attacks/exploit weak spots. The net result is an insight bonus to attack rolls, damage rolls (for the offensive calculator/computer), defense, reflex save, and listen/spot check to avoid being surprised (for the defensive calculator/computer).

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* InvokedTrope in ''TabletopGame/D20Modern'':
** In
the TabletopGame/D20Modern Agents ''Agents of PSI PSI'' setting, one of the various [[PsychicPowers Psionic Powers]] is Combat Prescience, giving the user a +2 Insight bonus on attack rolls for it's duration.
** InvokedTrope in In Cyberscape, you get Offensive/Defensive Kata calculators/computers, chips implanted in the brain analyzing the current battle and comparing it to millions/trillions of battle sequences, calculating the most probable enemy attack, defensive weak spots, and giving advance warning to dodge attacks/exploit weak spots. The net result is an insight bonus to attack rolls, damage rolls (for the offensive calculator/computer), defense, reflex save, and listen/spot check to avoid being surprised (for the defensive calculator/computer).



* In ''TabletopGame/{{Warhammer 40000}}'' this is part of the reason that [[OurElvesAreBetter Eldar]] psykers are effective in close combat. The other reason is the rest of their repertoire of powers usually involve eldritch lightning or psychic flames.

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* In ''TabletopGame/{{Warhammer 40000}}'' this ''TabletopGame/Warhammer40000'':
** This
is part of the reason that [[OurElvesAreBetter Eldar]] psykers are effective in close combat. The other reason is the rest of their repertoire of powers usually involve eldritch lightning or psychic flames.



* Averted for the Oracle of Tzeentch - he is possibly the greatest seer of the universe but his powers are only useful in long-term Xanatos Roulettes; he is actually blind to the present (one head sees the future and the other the past) and so physically a pushover by greater demon standards.

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* ** Averted for the Oracle of Tzeentch - -- he is possibly the greatest seer of the universe but his powers are only useful in long-term Xanatos Roulettes; he is actually blind to the present (one head sees the future and the other the past) and so physically a pushover by greater demon standards.



[[folder:WebComics]]
* In ''{{Webcomic/Erfworld}}'', Book Zero shows a little bit of this, in the form of Delphie Temple. Normally, Delphie is an annoying [[PsychicPowers Predictamancer]], but in a fight, she instantly [[TookALevelInBadass takes a level in badass.]]

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[[folder:WebComics]]
[[folder:Web Comics]]
* In ''{{Webcomic/Erfworld}}'', ''Webcomic/{{Erfworld}}'', Book Zero shows a little bit of this, in the form of Delphie Temple. Normally, Delphie is an annoying [[PsychicPowers Predictamancer]], but in a fight, she instantly [[TookALevelInBadass takes a level in badass.]]



* Averted in ''WebComic/DominicDeegan'' during a [[http://www.dominic-deegan.com/view.php?date=2011-05-23 fencing class.]]
** Presumably, Dominic ''is'' capable of this, (or would be if he were [[SquishyWizard actually a combatant]]) but as Szark points out, a seer's sight is not always "on."
* [[spoiler: The Girl]] of ''Webcomic/AGirlAndHerFed'' has this power.

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* Averted in ''WebComic/DominicDeegan'' during a [[http://www.dominic-deegan.com/view.php?date=2011-05-23 fencing class.]]
**
]] Presumably, Dominic ''is'' capable of this, (or would be if he were [[SquishyWizard actually a combatant]]) but as Szark points out, a seer's sight is not always "on."
* %%* [[spoiler: The Girl]] of ''Webcomic/AGirlAndHerFed'' has this power.



[[folder:WebOriginal]]

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[[folder:WebOriginal]][[folder:Web Original]]



[[folder:WesternAnimation]]

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[[folder:WesternAnimation]][[folder:Western Animation]]
16th Nov '16 4:41:12 PM nighttrainfm
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* The second [[ComicBook/{{Batgirl 2000}} Batgirl]] [[CharlesAtlasSuperpower has this]]. They try to justify it via TrainingFromHell, but it doesn't take very well. It's less of a psychic ability and more of the ability to judge her opponents' body language.
** Her mother, LadyShiva, also has it, though for her it's from her decades of experience and complete mastery of martial arts.

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* The ''Franchise/{{Batman}}'':
** Cassandra Cain, the
second [[ComicBook/{{Batgirl 2000}} Batgirl]] [[CharlesAtlasSuperpower has this]]. They try to justify it via TrainingFromHell, but it doesn't take very well. It's less of a psychic ability and more of the ability to judge her opponents' body language.
** Her Cassandra's mother, LadyShiva, ComicBook/LadyShiva, also has it, though for her it's from her decades of experience and complete mastery of martial arts.
14th Nov '16 8:07:12 PM PaulA
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* ''The Ganymede Takeover'' by Creator/PhilipKDick and Ray Nelson. During their GunpointBanter, Percy X boasts that he is a telepath and so knows when Dr. Rivers is about to pull the trigger, enabling him to DodgeTheBullet.

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* ''The Ganymede Takeover'' ''Literature/TheGanymedeTakeover'' by Creator/PhilipKDick and Ray Nelson. During their GunpointBanter, Percy X boasts that he is a telepath and so knows when Dr. Rivers is about to pull the trigger, enabling him to DodgeTheBullet.
13th Nov '16 7:49:11 PM PaulA
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* ''[[Literature/LordDarcy Too Many Magicians]]'' features a character with this power.

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* In ''[[Literature/LordDarcy Too Many Magicians]]'' features Magicians]]'', Commander Lord Ashley has just a character touch of magical talent that gives him the occasional burst of prescience. The most dramatic presentation of this power comes when he's fighting an opponent armed with this power.an enchanted sword that's effectively invisible; Ashley's power lets him accurately predict the other man's movements.




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* In ''Literature/TheBalancedSword'' trilogy, the ability to foresee an opponent's moves is one of the skills developed in the mystical martial art called ''Tor''. The enigmatic mentor character Khoros is rumored to have developed the ability to the point that he can foresee and prepare for his opponents' moves years before the fight even begins, allowing him to become TheChessmaster.
4th Nov '16 4:25:44 PM SurroundedByPerverts
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** For a more specific example, before he was revealed to be a true participant in the Survival Game with a real future diary, Marco Ikusaba was introduced as the lackey of another participant who [[SuperEmpowering could give people]] "Apprentice Diaries" to work with, and his was the "Brawler Diary" that predicted the moves of his opponents in a fight.
31st Oct '16 1:55:35 AM eroock
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-->--'''Eldrad Ulthran''', ''TabletopGame/{{Warhammer 40000}}''

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-->--'''Eldrad -->-- '''Eldrad Ulthran''', ''TabletopGame/{{Warhammer 40000}}''
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