History Main / ColorWash

18th Feb '18 10:52:54 AM nombretomado
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* Used in ''VideoGame/GrandTheftAutoSanAndreas'' for an accentuated atmospheric sense. Since San Andreas was a really huge state, with contrasting environments, there's a Color Wash scheme that differs from place to place. [[UsefulNotes/LosAngeles Los Santos]] was orange-ish with heat hazes. [[UsefulNotes/SanFrancisco San Fierro]] had a [[UnnaturallyBlueLighting unnaturally teal lighting]] to convey a mild-to-cold atmosphere. [[VivaLasVegas Las Venturas]] went for a less blatant color scheme, but still conveying a hot weather with a dash of yellow. The countrysides had a pastel green/brown tint to them, and the deserts took it further with bright white/yellow skies that turned purple at night. All of this was much more pronounced in the PS2 version, later versions like the PC one toned it down for a more sober less in-your-face look.

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* Used in ''VideoGame/GrandTheftAutoSanAndreas'' for an accentuated atmospheric sense. Since San Andreas was a really huge state, with contrasting environments, there's a Color Wash scheme that differs from place to place. [[UsefulNotes/LosAngeles Los Santos]] was orange-ish with heat hazes. [[UsefulNotes/SanFrancisco San Fierro]] had a [[UnnaturallyBlueLighting unnaturally teal lighting]] to convey a mild-to-cold atmosphere. [[VivaLasVegas Las Venturas]] went for a less blatant color scheme, but still conveying a hot weather with a dash of yellow. The countrysides had a pastel green/brown tint to them, and the deserts took it further with bright white/yellow skies that turned purple at night. All of this was much more pronounced in the PS2 [=PS2=] version, later versions like the PC one toned it down for a more sober less in-your-face look.
25th Jan '18 7:02:58 PM sinndogg
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** The Sierra Madre resort in the ''Dead Money'' DLC uses a strong reddish-brown filter.

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** The Sierra Madre resort in the ''Dead Money'' DLC uses a strong reddish-brown filter.filter, which makes a lot of the outdoor scenery look either orange or purple.
** The ''Lonesome Road'' DLC's colour palette is like that of the main game, but cranked UpToEleven. The exceptions are the three nuclear blast sites (the Courier's Mile, and the two [[UnlockableContent optional]] [[PostEndGameContent post-endgame]] areas, Long 15 and Dry Wells), which have the same wash as Camp Searchlight.
25th Jan '18 5:46:49 PM sinndogg
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** The Sierra Madre resort in the ''Dead Money'' DLC uses a strong reddish-brown filter.
18th Jan '18 8:44:16 PM sinndogg
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* ''VideoGame/FalloutNewVegas'' has a orange-brown tint, in keeping with its desert and Western themes. It's arguably not as obvious as ''Fallout 3'''s green tint though, since the Mojave is, like most deserts, pretty brown to begin with.

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* ''VideoGame/FalloutNewVegas'' has a an orange-brown tint, in keeping with its desert and Western themes. It's arguably not as obvious as ''Fallout 3'''s green tint though, since the Mojave is, like most deserts, pretty brown to begin with.
18th Jan '18 8:43:42 PM sinndogg
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* ''VideoGame/FalloutNewVegas''' setting has a orange-brown tint, in keeping with its desert and Western themes. It's arguably not as obvious as ''Fallout 3'''s green tint though, since the Mojave is, like most deserts, pretty brown to begin with.

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* ''VideoGame/FalloutNewVegas''' setting ''VideoGame/FalloutNewVegas'' has a orange-brown tint, in keeping with its desert and Western themes. It's arguably not as obvious as ''Fallout 3'''s green tint though, since the Mojave is, like most deserts, pretty brown to begin with.
18th Jan '18 8:42:28 PM sinndogg
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* Like ''Fallout 3'', ''VideoGame/FalloutNewVegas'' follows suit with an orange-brown tint, in keeping with its desert and Western themes. It's not as obvious as ''Fallout 3'''s green tint though, since the Mojave is, like most deserts, pretty brown to begin with.
** Some areas shift to a different tint when you enter them. For example, the recently nuked Camp Searchlight is ''very'' [[SicklyGreenGlow green]], and [[MeaningfulName Camp Forlorn Hope]] is a drab sepia, in keeping with its occupants' [[LosingTheTeamSpirit low morale]]. The sepia filter is seen in a few other places around the Colorado River, like the Deathclaw Promontory.

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* Like ''Fallout 3'', ''VideoGame/FalloutNewVegas'' follows suit with an ''VideoGame/FalloutNewVegas''' setting has a orange-brown tint, in keeping with its desert and Western themes. It's arguably not as obvious as ''Fallout 3'''s green tint though, since the Mojave is, like most deserts, pretty brown to begin with.
** Some areas shift to a different tint when you enter them. For example, the recently nuked Camp Searchlight is ''very'' [[SicklyGreenGlow green]], and [[MeaningfulName Camp Forlorn Hope]] is a drab sepia, in keeping with its occupants' [[LosingTheTeamSpirit low morale]]. The This sepia filter is seen in a few other places around the Colorado River, like the Deathclaw Promontory.
18th Jan '18 8:40:54 PM sinndogg
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** The areas added by some of the DLC packs have their own color palettes. The industrial setting of ''The Pitt'' has a red-brown wash, whereas Alaska in ''Operation Anchorage'' is tinted a wintry blue. ''Point Lookout'' cranks the wash of the main game UpToEleven, complete with a thick green haze (which was probably added to hide the lack of detail outside of the playable area).
** And ''VideoGame/FalloutNewVegas'' follows suit with an orange tint. It's easier to miss than in ''Fallout 3'' though, since it's not quite as intense, and the Mojave desert is orange and brown to begin with.
*** Some areas shift to a different tint when you enter them though, like the recently nuked (and very green) Camp Searchlight, or [[MeaningfulName Camp Forlorn Hope]] (which is, in keeping with the [[LosingTheTeamSpirit low morale]] of the troops stationed there, a [[MoodLighting washed-out sepia]]).
** Creator/{{Bethesda}} deliberately averted this with ''VideoGame/Fallout4'' for the most part, likely due to the popularity of de-tinting mods for the previous two games. However, a sickly greenish-yellow wash was added to some heavily irradiated areas (e.g. the Glowing Sea), and during radiation storms. According to WordOfGod, this was done as a deliberate aesthetic CallBack to ''Fallout 3''.
*** The Island in ''Far Harbour'' has a very similar aesthetic to ''Point Lookout'' (along with sharing a few plot elements), with a similar wash and accompanying thick fog. However, the fog actually has a role in the story this time around.

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** The areas added by some of the DLC packs have their own color palettes. The industrial setting of ''The Pitt'' has a red-brown wash, whereas Alaska in ''Operation Anchorage'' is tinted a wintry blue. ''Point Lookout'' cranks the wash of the main game UpToEleven, complete with and adds a thick green haze (which was probably added haze, likely to hide the lack of detail outside of the playable area).
** And
parts of the map.
* Like ''Fallout 3'',
''VideoGame/FalloutNewVegas'' follows suit with an orange tint. orange-brown tint, in keeping with its desert and Western themes. It's easier to miss than in not as obvious as ''Fallout 3'' 3'''s green tint though, since it's not quite as intense, and the Mojave desert is orange and is, like most deserts, pretty brown to begin with.
*** ** Some areas shift to a different tint when you enter them though, like them. For example, the recently nuked (and very green) Camp Searchlight, or Searchlight is ''very'' [[SicklyGreenGlow green]], and [[MeaningfulName Camp Forlorn Hope]] (which is, is a drab sepia, in keeping with the its occupants' [[LosingTheTeamSpirit low morale]] of morale]]. The sepia filter is seen in a few other places around the troops stationed there, a [[MoodLighting washed-out sepia]]).
**
Colorado River, like the Deathclaw Promontory.
*
Creator/{{Bethesda}} deliberately averted this with ''VideoGame/Fallout4'' for the most part, likely due to the popularity of de-tinting mods for the previous two games. However, a sickly greenish-yellow wash was added to some heavily irradiated areas (e.g. like the Glowing Sea), Sea, and during radiation storms. According to WordOfGod, this was done as a deliberate aesthetic CallBack to ''Fallout 3''.
*** The Island in ** In addition to sharing a few plot elements, the ''Far Harbour'' DLC's setting has a very similar aesthetic to that of ''Point Lookout'' (along with sharing a few plot elements), with a similar wash and accompanying thick fog. However, Lookout''. The exception to this is The Nucleus, which has the fog actually has a role same colouration as the Glowing Sea in the story this time around.base game.
7th Dec '17 11:35:05 PM dmcreif
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* All four series leading up to ''Series/TheDefenders2017'' [[https://i.ytimg.com/vi/4h3m7B4v6Zc/hqdefault.jpg?custom=true&w=246&h=138&stc=true&jpg444=true&jpgq=90&sp=67&sat=0.3&sigh=xZ3cBuCQpdO_ICqR6PfFqRPweaE have them]]. The classic uniform colors dictate those of ''Series/{{Daredevil}}'' (red), ''Series/LukeCage'' (yellow) and ''Series/IronFist'' (green). ''Series/JessicaJones'', who lacks a costume, is [[MoodLighting blue]], except for purple when dealing with villain Kilgrave, [[ComicBookMoviesDontUseCodenames known in the comics as Purple Man]].

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* All four series leading up to ''Series/TheDefenders2017'' [[https://i.ytimg.com/vi/4h3m7B4v6Zc/hqdefault.jpg?custom=true&w=246&h=138&stc=true&jpg444=true&jpgq=90&sp=67&sat=0.3&sigh=xZ3cBuCQpdO_ICqR6PfFqRPweaE have them]]. The classic uniform has a habit of using color wash to reflect the thematic colors dictate those of ''Series/{{Daredevil}}'' (red), ''Series/LukeCage'' (yellow) its main protagonists: red for [[Series/Daredevil2015 Matt Murdock]], yellow for Series/LukeCage2016, green for [[Series/IronFist2017 Danny Rand]], and ''Series/IronFist'' (green). ''Series/JessicaJones'', who lacks a costume, is [[MoodLighting blue]], except blue for purple when dealing with villain Kilgrave, [[ComicBookMoviesDontUseCodenames known Series/JessicaJones2015. This is especially predominant in the comics first episode, when the heroes are all running their own thing, and gradually the colors start to blend together as Purple Man]].the heroes begin teaming up.
28th Oct '17 2:07:11 PM DavidCowie
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* ''Film/NocturnalAnimals:'' Scenes in the present day tend to be cold and desaturated, flashbacks are natural, and the film within the film is more saturated and harshly lit.
15th Oct '17 2:02:17 PM nombretomado
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* The first film of ''TheTwilightSaga'': Because Forks is a dreary, rainy town, the director decided to desaturate the colors to bring this across. The point is that the colors are also very desaturated when Bella is in another place, such as California, meaning that (a) the director's explanation [[FridgeLogic does not make sense]] and (b) the whole movie looks bland and boring.

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* The first film of ''TheTwilightSaga'': ''[[Film/{{Twilight}} The Twilight Saga]]'': Because Forks is a dreary, rainy town, the director decided to desaturate the colors to bring this across. The point is that the colors are also very desaturated when Bella is in another place, such as California, meaning that (a) the director's explanation [[FridgeLogic does not make sense]] and (b) the whole movie looks bland and boring.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ColorWash