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* ''TabletopGame/DinosaursAttack''
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* ''TabletopGame/{{Pachimon}}''
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* ''TabletopGame/{{Bakugan}}'': A combination Collectible Card and Figure Game
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* ''TabletopGame/{{Bakugan}}'': A combination Collectible Card and Figure Game''TabletopGame/{{Bakugan}}'' (hybrid with figure game)
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* ''TabletopGame/MagiNation'' (a.k.a. ''Magi-Nation Duel'')
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* ''TabletopGame/MagiNation'' (a.k.a. ''Magi-Nation Duel'')''TabletopGame/MagiNation''
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* ''TabletopGame/{{Netrunner}}'', based on Creator/RTalsorianGames' ''TabletopGame/{{Cyberpunk}} 2020'' role-playing setting.
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* ''TabletopGame/{{Netrunner}}'', based on Creator/RTalsorianGames' ''TabletopGame/{{Cyberpunk}} 2020'' role-playing setting.''TabletopGame/{{Netrunner}}''
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** ''TabletopGame/{{Kaijudo}}'': A reboot of ''Duel Masters'' created just for North America, based on the North American reboot of the anime.
* ''TabletopGame/WeissSchwarz'', an anime crossover card game made by Creator/{{Bushiroad}}, featuring characters from series such as ''Franchise/BlackRockShooter'', ''LightNovel/FateZero'', ''Manga/LuckyStar'', and ''LightNovel/TheFamiliarOfZero''.
* ''TabletopGame/WeissSchwarz'', an anime crossover card game made by Creator/{{Bushiroad}}, featuring characters from series such as ''Franchise/BlackRockShooter'', ''LightNovel/FateZero'', ''Manga/LuckyStar'', and ''LightNovel/TheFamiliarOfZero''.
to:
** ''TabletopGame/{{Kaijudo}}'': A reboot of ''Duel Masters'' created just for North America, based on the North American reboot of the anime.
''TabletopGame/{{Kaijudo}}''
*''TabletopGame/WeissSchwarz'', an anime crossover card game made by Creator/{{Bushiroad}}, featuring characters from series such as ''Franchise/BlackRockShooter'', ''LightNovel/FateZero'', ''Manga/LuckyStar'', and ''LightNovel/TheFamiliarOfZero''.''TabletopGame/WeissSchwarz''
*
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* ''TabletopGame/IlluminatiNewWorldOrder'', based on ''TabletopGame/{{Illuminati}}''
* ''TabletopGame/ArkhamHorrorTheCardGame'', based on ''TabletopGame/ArkhamHorror'' (living card game)
* ''TabletopGame/ArkhamHorrorTheCardGame'', based on ''TabletopGame/ArkhamHorror'' (living card game)
to:
* ''TabletopGame/IlluminatiNewWorldOrder'', based on ''TabletopGame/{{Illuminati}}''
''TabletopGame/IlluminatiNewWorldOrder''
*''TabletopGame/ArkhamHorrorTheCardGame'', based on ''TabletopGame/ArkhamHorror'' ''TabletopGame/ArkhamHorrorTheCardGame'' (living card game)
*
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* ''TabletopGame/{{Chaotic}}'', based on ''Gnolls and Gorks'', a Danish game that was adapted for the animated series ''WesternAnimation/{{Chaotic}}''.
* ''TabletopGame/MyLittlePonyCollectibleCardGame'', based on ''WesternAnimation/MyLittlePonyFriendshipIsMagic''.
* ''TabletopGame/MyLittlePonyCollectibleCardGame'', based on ''WesternAnimation/MyLittlePonyFriendshipIsMagic''.
to:
* ''TabletopGame/{{Chaotic}}'', based on ''Gnolls and Gorks'', a Danish game that was adapted for the animated series ''WesternAnimation/{{Chaotic}}''.
''TabletopGame/{{Chaotic}}''
*''TabletopGame/MyLittlePonyCollectibleCardGame'', based on ''WesternAnimation/MyLittlePonyFriendshipIsMagic''.''TabletopGame/MyLittlePonyCollectibleCardGame''
*
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A more recent subcategory of the CCG is the expandable card game/ECG, which features similar gameplay as [=CCGs=], but does away with the "collectible" part by exclusively distributing their cards in non-randomized products. Examples include ''TabletopGame/SummonerWars'' or Creator/FantasyFlightGames' "Living Card Games". For convenience's sake, they are currently categorized as [=CCGs=] on TV Tropes, even though they're technically "non-collectible card games".
to:
A more recent subcategory of the CCG is the expandable card game/ECG, game (ECG), which features similar gameplay as [=CCGs=], but does away with the "collectible" part by exclusively distributing their cards in non-randomized products. Examples include ''TabletopGame/SummonerWars'' or Creator/FantasyFlightGames' "Living Card Games". For convenience's sake, they are currently categorized as [=CCGs=] on TV Tropes, even though they're technically "non-collectible card games".
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The "collectible" aspect comes from the fact that most cards are sold in randomized products (typically in packs of 8-15 cards called booster packs), and players must buy these packs or trade with other players in order to collect cards and build an effective deck. Some [=CCGs=] will secondarily offer some non-randomzied products (such as preconstructed decks or starter sets) for newer players, but their contents are usually weaker to encourage players to buy randomized products.
to:
The "collectible" aspect comes from the fact that in all collectible card games, most cards are sold in randomized products (typically in packs of 8-15 cards called booster packs), and players must buy these random packs or trade with other players in order to collect cards and build an effective deck. Some [=CCGs=] will secondarily offer some non-randomzied products (such as preconstructed decks or starter sets) for newer players, but their contents are usually weaker to encourage players to buy randomized products.
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A number of other media (especially the geeky sort) have licensed [=CCGs=] which are otherwise unrelated.
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A more recent subcategory of the CCG is the expandable card game/ECG, which features similar gameplay as [=CCGs=], but does away with the "collectible" part by exclusively distributing their cards in non-randomized products. Examples include ''TabletopGame/SummonerWars'' or Creator/FantasyFlightGames' "Living Card Games". For convenience's sake, they are currently categorized as [=CCGs=] on TV Tropes.
to:
A more recent subcategory of the CCG is the expandable card game/ECG, which features similar gameplay as [=CCGs=], but does away with the "collectible" part by exclusively distributing their cards in non-randomized products. Examples include ''TabletopGame/SummonerWars'' or Creator/FantasyFlightGames' "Living Card Games". For convenience's sake, they are currently categorized as [=CCGs=] on TV Tropes.
Tropes, even though they're technically "non-collectible card games".
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A collectible card game/CCG (also known as a trading card game/TCG) is a [[CardGames card game]] where, instead of using a standard set of cards, each player creates their own deck using cards from their collection and brings it to the game. The "collectible" aspect comes from the fact that most cards are sold in randomized packs, and players must buy these packs or trade with other players in order to collect cards.
As sold products, most CCG products come in one of two forms:
* Booster Packs: Booster packs contain a random assortment of cards chosen from a bigger list of cards. Due to their randomized nature, a player will usually have to buy multiple packs and trade with other players to build an effective deck.
* Preconstructed Decks: Preconstructed decks contain a fixed list of cards. They are easier for new players to pick up, but they usually have low power ceilings to encourage new players to buy booster packs for more cards.
As sold products, most CCG products come in one of two forms:
* Booster Packs: Booster packs contain a random assortment of cards chosen from a bigger list of cards. Due to their randomized nature, a player will usually have to buy multiple packs and trade with other players to build an effective deck.
* Preconstructed Decks: Preconstructed decks contain a fixed list of cards. They are easier for new players to pick up, but they usually have low power ceilings to encourage new players to buy booster packs for more cards.
to:
A collectible card game/CCG (also game (CCG), also known as a trading card game/TCG) game (TCG), is a [[CardGames card game]] where, instead of using a standard set of cards, each player creates their own deck using cards from their collection and brings it to the game. game.
The "collectible" aspect comes from the fact that most cards are sold in randomizedpacks, products (typically in packs of 8-15 cards called booster packs), and players must buy these packs or trade with other players in order to collect cards.
As sold products, most CCG products come in one of two forms:
* Booster Packs: Booster packs contain a random assortment ofcards chosen from a bigger list of cards. Due to their randomized nature, a player will usually have to buy multiple packs and trade with other players to build an effective deck.
* Preconstructed Decks: Preconstructeddeck. Some [=CCGs=] will secondarily offer some non-randomzied products (such as preconstructed decks contain a fixed list of cards. They or starter sets) for newer players, but their contents are easier for new players to pick up, but they usually have low power ceilings weaker to encourage new players to buy booster packs for randomized products.
A morecards.
recent subcategory of the CCG is the expandable card game/ECG, which features similar gameplay as [=CCGs=], but does away with the "collectible" part by exclusively distributing their cards in non-randomized products. Examples include ''TabletopGame/SummonerWars'' or Creator/FantasyFlightGames' "Living Card Games". For convenience's sake, they are currently categorized as [=CCGs=] on TV Tropes.
The "collectible" aspect comes from the fact that most cards are sold in randomized
As sold products, most CCG products come in one of two forms:
* Booster Packs: Booster packs contain a random assortment of
* Preconstructed Decks: Preconstructed
A more
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Another more recent category is the "expandable card game," or "ECG": games which use personal decks just like [=CCGs=], but do away with the "collectible" part. Some--like ''TabletopGame/SummonerWars'' or Creator/FantasyFlightGames' "Living Card Games"[[note]]Fantasy Flight Games' trademarked term for their line of [=ECGs=][[/note]]--work the same way but eliminate the randomness of booster packs, letting you buy a whole non-randomized ExpansionPack instead. {{Deckbuilding Game}}s like ''TabletopGame/{{Dominion}}''--where constructing your deck is done as part of gameplay itself--use the underlying concepts in a more innovative way.
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Not relevant to the description; what is being described here is functionally "spin-off media".
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Some games use [=CCGs=] as one part of the experience which are not part of the original: ''VideoGame/MapleStory'' has items which can be transferred from cards to the MMORPG, ''TabletopGame/PerplexCity'' cards had clues to finding the {{MacGuffin}}, ''TabletopGame/SorcerersOfTheMagicKingdom'' has cards used for combat against villains on animated screens, and ''VideoGame/WorldOfWarcraft'' featured "Loot" cards with codes to unlock mounts, noncombat pets, and other cosmetic bonuses in the video game.
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Gameplay-wise, most [=CCGs=] are 1-vs-1 "card battle" games where two players use their cards to attack their opponent and bring the opponent's life to zero.
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As sold products, most CCG products typically come in one of two forms:
to:
As sold products, most CCG products typically come in one of two forms:
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A collectible card game/CCG (also known as a trading card game/TCG) is a [[CardGames card game]] where, instead of using a standard set of cards, each player creates their own deck using cards from their collection and brings it to the game. The "collectible" aspect comes from the fact that the cards are sold in randomized packs, and players must buy these packs or trade with other players in order to collect cards. Most [=CCGs=] come in starter sets (one or two decks which are playable, but not very powerful, and may ignore some of the more complex rules) and booster packs (random cards which cannot be used alone, but can supplement existing decks).
to:
A collectible card game/CCG (also known as a trading card game/TCG) is a [[CardGames card game]] where, instead of using a standard set of cards, each player creates their own deck using cards from their collection and brings it to the game. The "collectible" aspect comes from the fact that the most cards are sold in randomized packs, and players must buy these packs or trade with other players in order to collect cards. Most [=CCGs=] cards.
As sold products, most CCG products typically come instarter sets (one or one of two forms:
* Booster Packs: Booster packs contain a random assortment of cards chosen from a bigger list of cards. Due to their randomized nature, a player will usually have to buy multiple packs and trade with other players to build an effective deck.
* Preconstructed Decks: Preconstructed deckswhich contain a fixed list of cards. They are playable, easier for new players to pick up, but not very powerful, and may ignore some of the more complex rules) and they usually have low power ceilings to encourage new players to buy booster packs (random cards which cannot be used alone, but can supplement existing decks).
for more cards.
As sold products, most CCG products typically come in
* Booster Packs: Booster packs contain a random assortment of cards chosen from a bigger list of cards. Due to their randomized nature, a player will usually have to buy multiple packs and trade with other players to build an effective deck.
* Preconstructed Decks: Preconstructed decks
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Buying card packs isn't gameplay.
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A collectible card game/CCG (also known as a trading card game/TCG) is a [[CardGames card game]] where, instead of using a standard set of cards, each player creates their own deck using cards from their collection and brings it to the game. The "collectible" aspect comes from the fact that the cards are sold in [[GameplayRandomization randomized]] packs, and players must buy these packs or trade with other players in order to collect cards. Most [=CCGs=] come in starter sets (one or two decks which are playable, but not very powerful, and may ignore some of the more complex rules) and booster packs (random cards which cannot be used alone, but can supplement existing decks).
to:
A collectible card game/CCG (also known as a trading card game/TCG) is a [[CardGames card game]] where, instead of using a standard set of cards, each player creates their own deck using cards from their collection and brings it to the game. The "collectible" aspect comes from the fact that the cards are sold in [[GameplayRandomization randomized]] randomized packs, and players must buy these packs or trade with other players in order to collect cards. Most [=CCGs=] come in starter sets (one or two decks which are playable, but not very powerful, and may ignore some of the more complex rules) and booster packs (random cards which cannot be used alone, but can supplement existing decks).
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* ''Manga/ZatchBell'' has one. Perhaps the most interesting thing about it is that there is no randomness: instead of a deck, you put your cards in a special miniature binder modeled after the {{Spell Book}}s found in the show. You could only use the card that was on the current page.
to:
* ''Manga/ZatchBell'' has one. Perhaps the most interesting thing about it is that there is no randomness: instead of a deck, you put your cards in a special miniature binder modeled after the {{Spell Book}}s found in the show.manga/anime. You could only use the card that was on the current page.
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* ''Manga/ZatchBell'' has one. Perhaps the most interesting thing about it is that there is no randomness: instead of a deck, you put your cards in a special miniature binder modeled after the SpellBooks found in the show. You could only use the card that was on the current page.
to:
* ''Manga/ZatchBell'' has one. Perhaps the most interesting thing about it is that there is no randomness: instead of a deck, you put your cards in a special miniature binder modeled after the SpellBooks {{Spell Book}}s found in the show. You could only use the card that was on the current page.
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* ''TabletopGame/WeissSchwarz''
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** ''TabletopGame/{{Kaijudo}}'': An reboot of ''Duel Masters'' created just for North America, based on the North American reboot of the anime.
to:
** ''TabletopGame/{{Kaijudo}}'': An A reboot of ''Duel Masters'' created just for North America, based on the North American reboot of the anime.
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** ''Sunday vs. Magazine TCG'', a manga crossover CCG featuring characters from serialized mangas in ''Weekly Shounen Sunday'' and ''Weekly Shounen Magazine'', such as ''Manga/DetectiveConan'' and ''Manga/SayonaraZetsubouSensei''.
to:
** ''Sunday vs. Magazine TCG'', a manga crossover CCG featuring characters from serialized mangas in ''Weekly Shounen Sunday'' and ''Weekly Shounen Magazine'', such as ''Manga/DetectiveConan'' ''Manga/CaseClosed'' and ''Manga/SayonaraZetsubouSensei''.
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zero context example
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%%* ''Manga/DetectiveConan''
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* Decipher released a MassiveMultiplayerCrossover CCG called ''Fight Klub'' based on one-on-one fights between famous movie characters. [[Franchise/{{Saw}} Jigsaw]] versus Franchise/HannibalLecter, [[Film/ReservoirDogs Mr Blond]] versus [[Franchise/EvilDead Ash]], [[Franchise/{{Rambo}} John Rambo]] versus Franchise/RoboCop, [[Film/{{Crank}} Chev Chelios]] versus [[Film/TheDeltaForce Scott [=McCoy]], Film/TankGirl versus [[Film/{{Species}} Sil]], and more.
to:
* Decipher released a MassiveMultiplayerCrossover CCG called ''Fight Klub'' based on one-on-one fights between famous movie characters. [[Franchise/{{Saw}} Jigsaw]] versus Franchise/HannibalLecter, [[Film/ReservoirDogs Mr Blond]] versus [[Franchise/EvilDead Ash]], [[Franchise/{{Rambo}} John Rambo]] versus Franchise/RoboCop, [[Film/{{Crank}} Chev Chelios]] versus [[Film/TheDeltaForce Scott [=McCoy]], McCoy]], Film/TankGirl versus [[Film/{{Species}} Sil]], and more.
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Added the "expandable card game" term
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Another more recent category is games which use personal decks just like [=CCGs=], but do away with the "collectible" part. Some--like ''TabletopGame/SummonerWars'' or Creator/FantasyFlightGames' "Living Card Games"--work the same way but eliminate the randomness of booster packs, letting you buy a whole non-randomized ExpansionPack instead. {{Deckbuilding Game}}s like ''TabletopGame/{{Dominion}}''--where constructing your deck is done as part of gameplay itself--use the underlying concepts in a more innovative way.
to:
Another more recent category is the "expandable card game," or "ECG": games which use personal decks just like [=CCGs=], but do away with the "collectible" part. Some--like ''TabletopGame/SummonerWars'' or Creator/FantasyFlightGames' "Living Card Games"--work Games"[[note]]Fantasy Flight Games' trademarked term for their line of [=ECGs=][[/note]]--work the same way but eliminate the randomness of booster packs, letting you buy a whole non-randomized ExpansionPack instead. {{Deckbuilding Game}}s like ''TabletopGame/{{Dominion}}''--where constructing your deck is done as part of gameplay itself--use the underlying concepts in a more innovative way.
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* Franchise/HarryPotter had one from 2001-2003, called Harry Potter Trading Card Game.
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* Franchise/HarryPotter had one from 2001-2003, simply called Harry Potter Trading Card Game.
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%%* ''Manga/InuYasha''
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%%* ''Manga/InuYasha''''Manga/{{Inuyasha}}''
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* ''[[Anime/FutariWaPrettyCureMaxHeart Prism Connect: Futari wa Pretty Cure Max Heart]]''
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* ''{{Manga/Berserk}}'' CCG, which the Abridged Series mocks.
* ''{{Franchise/Beyblade}}'' has three sets. The first aligns with the first season of ''Anime/BakutenShootBeyblade'', but isn't designed for any game. Rather, it's for collecting only and uses official art for the main picture. The second set aligns with the second season and is intended for a card game. It uses screenshots from the show for the main picture. Lastly, the third collection is of ''Anime/MetalFightBeyblade'', which functions and looks just like the second set.
* ''{{Franchise/Beyblade}}'' has three sets. The first aligns with the first season of ''Anime/BakutenShootBeyblade'', but isn't designed for any game. Rather, it's for collecting only and uses official art for the main picture. The second set aligns with the second season and is intended for a card game. It uses screenshots from the show for the main picture. Lastly, the third collection is of ''Anime/MetalFightBeyblade'', which functions and looks just like the second set.
to:
* ''{{Manga/Berserk}}'' ''Manga/{{Berserk}}'' CCG, which the Abridged Series mocks.
*''{{Franchise/Beyblade}}'' ''Franchise/{{Beyblade}}'' has three sets. The first aligns with the first season of ''Anime/BakutenShootBeyblade'', but isn't designed for any game. Rather, it's for collecting only and uses official art for the main picture. The second set aligns with the second season and is intended for a card game. It uses screenshots from the show for the main picture. Lastly, the third collection is of ''Anime/MetalFightBeyblade'', which functions and looks just like the second set.
*
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[[AC:Based on Live Action TV]]
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[[AC:Based on Live Action Live-Action TV]]
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* ''Franchise/KingdomHearts'' had a very short lived TCG.
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* ''Franchise/KingdomHearts'' had a very short lived short-lived TCG.
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* ''VideoGame/HeroBank: Battle Cards''
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* Decipher released a MassiveMultiplayerCrossover CCG called ''Fight Klub'' based on one-on-one fights between famous movie characters. [[Franchise/{{Saw}} Jigsaw]] versus Franchise/HannibalLecter, [[Film/ReservoirDogs Mr Blond]] versus [[Franchise/EvilDead Ash]], [[Franchise/{{Rambo}} John Rambo]] versus Franchise/RoboCop, [[Film/{{Crank}} Chev Chelios]] versus [[Film/TheDeltaForce Scott McCoy]], Film/TankGirl versus [[Film/{{Species}} Sil]], and more.
to:
* Decipher released a MassiveMultiplayerCrossover CCG called ''Fight Klub'' based on one-on-one fights between famous movie characters. [[Franchise/{{Saw}} Jigsaw]] versus Franchise/HannibalLecter, [[Film/ReservoirDogs Mr Blond]] versus [[Franchise/EvilDead Ash]], [[Franchise/{{Rambo}} John Rambo]] versus Franchise/RoboCop, [[Film/{{Crank}} Chev Chelios]] versus [[Film/TheDeltaForce Scott McCoy]], [=McCoy]], Film/TankGirl versus [[Film/{{Species}} Sil]], and more.
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** Fleer/Skybox released Star Trek: The Card Game in 1996, while Decipher's game was still strictly Next Generation-based. This game was set during the original series. While Decipher had major characters as hard-to-find rare cards, this one had Kirk, Spock, McCoy, and the USS Enterprise in every starter deck. It lasted until 1997 with one expansion released and another planned. The characters and setting would eventually be folded into Decipher's games.
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** Fleer/Skybox released Star Trek: The Card Game in 1996, while Decipher's game was still strictly Next Generation-based. This game was set during the original series. While Decipher had major characters as hard-to-find rare cards, this one had Kirk, Spock, McCoy, [=McCoy=], and the USS Enterprise in every starter deck. It lasted until 1997 with one expansion released and another planned. The characters and setting would eventually be folded into Decipher's games.
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Added to the Redemption example
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* ''Literature/ASongOfIceAndFire'' has a spinoff card game, called ''Game Of Thrones''. When first released, it was a fairly traditional [=CCG=], with base decks augmented by booster packs. Starting in 2007, though, it converted to what the makers call a [="LCG"=], or Living Card Game. A $40 starter set will get the starting decks for four main Houses, with additional sets for players wanting to play as other Houses or with expanded options for one of the 'core' Houses (Stark, Banatheron, Lannister, and Targaryen). Since then, though, the makers have released monthly "chapter" packs: Basically 60-card booster packs with identical contents to eliminate randomness, arrayed in six chapter arcs built around a general theme or region, much like [=M:tG's=] card block system. One of the longest lasting card games on the market aside from [=M:tG=], Yu-gi-oh and the Pokemon [=CCG=], in continuous production since 2002.
to:
* ''Literature/ASongOfIceAndFire'' has a spinoff card game, called ''Game Of Thrones''. When first released, it was a fairly traditional [=CCG=], with base decks augmented by booster packs. Starting in 2007, though, it converted to what the makers call a [="LCG"=], or Living Card Game. A $40 starter set will get the starting decks for four main Houses, with additional Game, meaning it was sold as box sets for players wanting to play as other Houses or with expanded options for one of the 'core' Houses (Stark, Banatheron, Lannister, and Targaryen). Since then, though, the makers have released monthly "chapter" packs: Basically 60-card booster packs with identical fixed contents to eliminate randomness, arrayed rather than randomized booster packs. Has been in six chapter arcs built around a general theme or region, much like [=M:tG's=] card block system. One production since 2002, making it one of the longest lasting card games on the market aside from [=M:tG=], Yu-gi-oh and the Pokemon [=CCG=], in continuous production since 2002.Big Three ([=M:tG=], Yu-Gi-Oh!, Pokemon).
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* ''Redemption'' -- produced by Cactus Game Design, a Christian game company, based on Literature/TheBible. Also an example of TheMoralSubstitute.
to:
* ''Redemption'' -- ''Redemption'', based on Literature/TheBible, produced by Cactus Game Design, a Design (a Christian game company, based on Literature/TheBible.company). Also an example of TheMoralSubstitute. It was created in 1995 and is still in production as of 2020, making it the second-oldest continuously-produced CCG behind [=M:tG=].
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* ''TabletopGame/{{Neopets}}'' had a CCG that, while made by the masters of the CCG at Creator/WizardsOfTheCoast and having easier rules to understand than ''TabletopGame/YuGiOh'' and was in general very fun.
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* ''TabletopGame/{{Neopets}}'' had a CCG that, while made by the masters of the CCG at Creator/WizardsOfTheCoast and having easier rules to understand was simpler than ''TabletopGame/YuGiOh'' and was in general very fun.
''TabletopGame/YuGiOh''.
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* ''TabletopGame/{{WIXOSS}}''
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* ''Anime/SelectorInfectedWixoss''
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Not a game.
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* ''Advertising/{{Spacix}}''
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None
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** ''TabletopGame/YuGiOhRushDuel''
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None
* ''TabletopGame/FutureCardBuddyfight''
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* ''Anime/FuturecardBuddyfight''
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None
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* ''TabletopGame/{{ZG}}''
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Moving card video games to the Card Battle Game page. Though I personally have doubts on the CCG vs CBG distincgion, I'm just gonna go with the established norm for cleanup purposes.
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* ''VideoGame/EternalCardGame''
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* The webbased ''Videogame/CardHunter'' is a {{Collectible Card Game}}[=/=]{{Strategy RPG}}[=/=]{{Tabletop RPG}} combination based on ''TabletopGame/DungeonsAndDragons''
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* ''VideoGames/TheHorusHerseyLegions'', based on the ''TabletopGame/Warhammer40000'' set in the Horus Hersey era.
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* ''Franchise/KingdomHearts'' had its own GBA game [[CardBattleGame which incorporated cards]].
** And then Creator/SquareEnix saw fit to remake this game for the UsefulNotes/PlayStation2 as part of one of its Japanese rerelease packages, and even exported said remake as a standalone release in North America.
** It also had a very short lived TCG, while the translators, Fantasy Flight Games, teased of the fifth set, which would have been Japan's Sixth and Seventh Set, including whatever promos respective to that set.
** And then Creator/SquareEnix saw fit to remake this game for the UsefulNotes/PlayStation2 as part of one of its Japanese rerelease packages, and even exported said remake as a standalone release in North America.
** It also had a very short lived TCG, while the translators, Fantasy Flight Games, teased of the fifth set, which would have been Japan's Sixth and Seventh Set, including whatever promos respective to that set.
to:
* ''Franchise/KingdomHearts'' had its own GBA game [[CardBattleGame which incorporated cards]].
** And then Creator/SquareEnix saw fit to remake this game for the UsefulNotes/PlayStation2 as part of one of its Japanese rerelease packages, and even exported said remake as a standalone release in North America.
** It also hada very short lived TCG, while the translators, Fantasy Flight Games, teased of the fifth set, which would have been Japan's Sixth and Seventh Set, including whatever promos respective to that set.TCG.
** And then Creator/SquareEnix saw fit to remake this game for the UsefulNotes/PlayStation2 as part of one of its Japanese rerelease packages, and even exported said remake as a standalone release in North America.
** It also had
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* ''VideoGame/MaddenNFL'' has "Ultimate Team" mode, which is a TCG within the game (but for real money of course).
* The online card game ''VideoGame/{{Tyrant}}'' is based on the Facebook game ''VideoGame/WarMetal''.
* ''VideoGame/{{Alteil}}'': A Card Battle Game
* ''VideoGame/BattleForge'': A CCG MMO RTS!
* ''VideoGame/{{Elements}}'': A Card Battle Game
* ''VideoGame/ColossalKaijuCombat'' has collectible cards that can do battle with each other via a separately purchased Combat Deck, which comes with four stock monsters itself. Using an OfficialFanSubmittedContent method, new monsters go through the card game before being introduced to the video game proper, although significant changes may occur between the card game and video game versions.
* ''VideoGame/PlantsVsZombiesHeroes'', a SpinOff based on the VideoGame/PlantsVsZombies series.
* The online card game ''VideoGame/{{Tyrant}}'' is based on the Facebook game ''VideoGame/WarMetal''.
* ''VideoGame/{{Alteil}}'': A Card Battle Game
* ''VideoGame/BattleForge'': A CCG MMO RTS!
* ''VideoGame/{{Elements}}'': A Card Battle Game
* ''VideoGame/ColossalKaijuCombat'' has collectible cards that can do battle with each other via a separately purchased Combat Deck, which comes with four stock monsters itself. Using an OfficialFanSubmittedContent method, new monsters go through the card game before being introduced to the video game proper, although significant changes may occur between the card game and video game versions.
* ''VideoGame/PlantsVsZombiesHeroes'', a SpinOff based on the VideoGame/PlantsVsZombies series.
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* ''VideoGame/TheElderScrollsLegends''