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* ''VideoGame/EldenRing'': Spiritflame arrows are lit with white flames that build up the frostbite status.
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* ''VideoGame/EldenRing'': Spiritflame arrows are lit with white flames that build up the frostbite status. Death Rite Birds (and their associated weapons) also use attacks that cause explosions and leave lingering flames that cause frostbite buildup.
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* ''VideoGame/MaxPayne2'': The StylisticSuck episodes of Baseball Bat Boy involve him dodging "shards of frozen fire" at one point.
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* ''VideoGame/MaxPayne2'': The StylisticSuck episodes of the ''Captain Baseball Bat Boy Boy'' [[ShowWithinAShow TV show]] involve him dodging "shards of frozen fire" at one point.
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* ''VideoGame/EldenRing'': Spiritflame arrows are lit with white flames that build up the frostbite status.
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That doesn't make them particularly cold.
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* ''VideoGame/DonkeyKong64'': Fireballs do not burn the Kongs; instead, they just knock them back and take down one unit of health. [[AMoltenDateWithDeath However, they do burn to death in lava most of the time]].
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* ''VideoGame/DonkeyKong64'': Fireballs do not burn the Kongs; instead, they just knock them back and take down one unit of health. [[AMoltenDateWithDeath However, they do burn to death in lava most of the time]].
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** Module I4 ''Oasis of the White Palm''. In the Temple of Set the {{PC}}s can find a brazier filled with [[TechnicolorFire violet flames]]. The flames don't give off heat and don't burn wood. However, if they touch living flesh, they burn it, causing serious damage.
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** Module I4 ''Oasis of the White Palm''. Palm'': In the Temple of Set Set, the {{PC}}s can find a brazier filled with [[TechnicolorFire violet flames]]. The flames don't give off heat and don't burn wood. However, if they touch living flesh, they burn it, causing serious damage.
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** In the ''TabletopGame/{{Mystara}}'' D&D setting and the CD&D game, the halfling Masters' racial artifact is blackflame: a dark-colored, frigid "fire" that burns inflammable substances and radiates shadow rather than light.
to:
** In the ''TabletopGame/{{Mystara}}'' D&D setting Rimefire eidolons burn with icy blue fire, which deals equal parts ice and the CD&D game, the fire damage and can be thrown at a distance.
** ''TabletopGame/{{Mystara}}'': The halfling Masters' racial artifact is blackflame: a dark-colored, frigid "fire" that burns inflammable substances and radiates shadow rather than light.
** ''TabletopGame/{{Mystara}}'': The halfling Masters' racial artifact is blackflame: a dark-colored, frigid "fire" that burns inflammable substances and radiates shadow rather than light.
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* ''Franchise/{{Pokemon}}'': There's a special Fire-Type attack called ''Will O' Wisp'', which doesn't do any damage but it inflicts a [[StandardStatusEffects burn]] upon its target.
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* ''Franchise/{{Pokemon}}'': There's a special Fire-Type attack called ''Will O' Wisp'', which doesn't do any damage but it inflicts a [[StandardStatusEffects [[StatusEffects burn]] upon its target.
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* In ''Webcomic/ElGoonishShive'', the fire summons created during the "New and Old Flames" storyline are made of solid fire that doesn't burn and can even be [[https://www.egscomics.com/comic/2011-05-06 grappled]] without harm.
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Added to the wrong trope page.
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* ''TabletopGame/WarhammerFantasyRoleplay'': Despite the [[MagicMisfire supernatural]] and [[BurnTheWitch mundane]] hazards of magic, most spellcasters have a spell or two to make life easier in the premodern setting, be it a [[PlayingWithFire Pyromancer]]'s trick to cook food instantly, a hedgefolk's charm to create pocket change, or a magical burglar alarm for your horse.
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* ''TabletopGame/WarhammerFantasyRoleplay'': Despite the [[MagicMisfire supernatural]] and [[BurnTheWitch mundane]] hazards of magic, most spellcasters have a spell or two to make life easier in the premodern setting, be it a [[PlayingWithFire Pyromancer]]'s trick to cook food instantly, a hedgefolk's charm to create pocket change, or a magical burglar alarm for your horse.
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* ''Literature/DaughtersOfTheMoon'': The Atrox, an ancient force of evil, empowers its trusted followers to create an ice-cold fire through a magical ritual. It [[ImmortalityInducer grants immortality]] to anyone who enters it at the Atrox's invitation, or [[LoyalPhlebotinum a horrible death to anyone else]].
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* ''WesternAnimation/SecretMagicControlAgency'': In the pastry shop that Gretel and Hansel investigate, Hansel begins to feel chilly and sits in front of the fire to warm up. He quickly realises that the fire isn't producing any heat, and is the same as the cold fire he uses for his stage magic.
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** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': In its icy form, the miniboss Frypolar uses the same flame-based sprite as it does in its fiery one, but recolored blue and themed around ice and cold.
to:
** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': In its icy form, ''{{VideoGame/The Legend of Zelda Oracle|Games}} of Seasons'': the miniboss Frypolar uses the same flame-based sprite as it does in its fiery one, but recolored blue and themed around ice and cold.
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* In the ''Literature/ColdfireTrilogy'', the AntiVillain developed his own version of fire magic that burns cold rather than hot. As an undead, it's the only way he can safely wield fire.
* Minor Outer Gods Aphoom-Zhah and Tulzscha from the Franchise/CthulhuMythos are both {{Elemental Embodiment}}s of this sort. The former is a [[TechnicolorFire gray flame]] that consumes heat rather than emitting it, whilst the latter is comprised of "{{sickly green|Glow}}" flames that "radiate the clamminess of death and corruption" and leave a "noxious, venomous verdigris" wherever they touch. Aphoom-Zhah literally freezes whatever it touches, though Tulzscha is implied to be more of a poison or radiation elemental.
* In Creator/SusanCooper's ''Literature/TheDarkIsRising'', Hawkin summons nine large magical freezing cold flames that represent the power of the Dark and the spells of the Deep Cold.
* In the novel ''Literature/DreamPark'', the [[ShowWithinAShow South Seas Treasure Game]] scenario includes a form of "reverse fire", that un-burns ashes and causes frostbite on contact, as a plot device.
* An entire novel in ''The Galactic Consul'' series by Yevgeny Filenko is set on a planet whose native culture discovered a form of low-temperature plasma that doesn't burn if handled right (but is deadly otherwise) and adapted it into a weapon. The scientists are as baffled by its physics by the end of the novel as they are at the start.
* Minor Outer Gods Aphoom-Zhah and Tulzscha from the Franchise/CthulhuMythos are both {{Elemental Embodiment}}s of this sort. The former is a [[TechnicolorFire gray flame]] that consumes heat rather than emitting it, whilst the latter is comprised of "{{sickly green|Glow}}" flames that "radiate the clamminess of death and corruption" and leave a "noxious, venomous verdigris" wherever they touch. Aphoom-Zhah literally freezes whatever it touches, though Tulzscha is implied to be more of a poison or radiation elemental.
* In Creator/SusanCooper's ''Literature/TheDarkIsRising'', Hawkin summons nine large magical freezing cold flames that represent the power of the Dark and the spells of the Deep Cold.
* In the novel ''Literature/DreamPark'', the [[ShowWithinAShow South Seas Treasure Game]] scenario includes a form of "reverse fire", that un-burns ashes and causes frostbite on contact, as a plot device.
* An entire novel in ''The Galactic Consul'' series by Yevgeny Filenko is set on a planet whose native culture discovered a form of low-temperature plasma that doesn't burn if handled right (but is deadly otherwise) and adapted it into a weapon. The scientists are as baffled by its physics by the end of the novel as they are at the start.
to:
* In ''Literature/AChorusOfDragons'': Demons consume heat and produce cold, and thus when they create fire they do so in the ''Literature/ColdfireTrilogy'', the form of cold blue flames.
* ''Literature/ColdfireTrilogy'': The AntiVillain developed his own version of fire magic that burns cold rather than hot. As an undead, it's the only way he can safely wield fire.
*Minor ''Franchise/CthulhuMythos'': The minor Outer Gods Aphoom-Zhah and Tulzscha from the Franchise/CthulhuMythos are both {{Elemental Embodiment}}s of this sort. The former is a [[TechnicolorFire gray flame]] that consumes heat rather than emitting it, whilst the latter is comprised of "{{sickly green|Glow}}" flames that "radiate the clamminess of death and corruption" and leave a "noxious, venomous verdigris" wherever they touch. Aphoom-Zhah literally freezes whatever it touches, though Tulzscha is implied to be more of a poison or radiation elemental.
*In Creator/SusanCooper's ''Literature/TheDarkIsRising'', ''Literature/TheDarkIsRising'': Hawkin summons nine large magical freezing cold flames that represent the power of the Dark and the spells of the Deep Cold.
*In the novel ''Literature/DreamPark'', the ''Literature/DreamPark'': The [[ShowWithinAShow South Seas Treasure Game]] scenario includes a form of "reverse fire", that un-burns ashes and causes frostbite on contact, as a plot device.
*An entire ''Literature/TheGalacticConsul'': One novel in ''The Galactic Consul'' series by Yevgeny Filenko is set on a planet whose native culture discovered a form of low-temperature plasma that doesn't burn if handled right (but is deadly otherwise) and adapted it into a weapon. The scientists are as baffled by its physics by the end of the novel as they are at the start.
* ''Literature/ColdfireTrilogy'': The AntiVillain developed his own version of fire magic that burns cold rather than hot. As an undead, it's the only way he can safely wield fire.
*
*
*
*
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** In ''Literature/HarryPotterAndThePhilosophersStone'':
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** In ''Literature/HarryPotterAndThePhilosophersStone'':
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** In ''Literature/HarryPotterAndThePrisonerOfAzkaban'', the textbook Harry reads reveals that the spell to negate flames is called the Flame Freezing Charm, and reduces their effects to a mild tickling sensation. During the era of [[BurnTheWitch witch burnings]], witches and wizards would use this charm to survive their execution and subsequently fake their deaths. One witch, Wendelin the Weird, [[TooKinkyToTorture loved being "burned"]] and let herself be captured several times in various disguises.
* In ''Literature/TheNekropolisArchives'', the city of Nekropolis is surrounded by Phlegethon, a river of green fire which is cold rather than hot and burns the spirit rather than the flesh.
* In ''Literature/TheNekropolisArchives'', the city of Nekropolis is surrounded by Phlegethon, a river of green fire which is cold rather than hot and burns the spirit rather than the flesh.
to:
** In ''Literature/HarryPotterAndThePrisonerOfAzkaban'', the ''Literature/HarryPotterAndThePrisonerOfAzkaban'': The textbook Harry reads reveals that the spell to negate flames is called the Flame Freezing Charm, and reduces their effects to a mild tickling sensation. During the era of [[BurnTheWitch witch burnings]], witches and wizards would use this charm to survive their execution and subsequently fake their deaths. One witch, Wendelin the Weird, [[TooKinkyToTorture loved being "burned"]] and let herself be captured several times in various disguises.
*In ''Literature/TheNekropolisArchives'', the ''Literature/TheNekropolisArchives'': The city of Nekropolis is surrounded by Phlegethon, a river of green fire which is cold rather than hot and burns the spirit rather than the flesh.
*
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* ''[[VideoGame/DontStarve Don't Starve]]'''s Reign of Giants DLC includes the craftable Endothermic Fire to cool down in the summer.
to:
* ''[[VideoGame/DontStarve Don't Starve]]'''s ''VideoGame/DontStarve'': The Reign of Giants DLC includes the craftable Endothermic Fire to cool down in the summer.
** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'': In its icy form, the miniboss Frypolar uses the same flame-based sprite as it does in its fiery one, but recolored blue and themed around ice and cold.
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** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' a similar type of fire allows the [[BattleBoomerang boomerang]] to freeze water after being "burned" by it.
to:
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' a ''VideoGame/TheLegendOfZeldaSpiritTracks'': A similar type of fire allows the [[BattleBoomerang boomerang]] to freeze water after being "burned" by it.
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* In the ''Franchise/{{Pokemon}}'' games, there is a special Fire-Type attack called ''Will O' Wisp'', which doesn't do any damage, but it inflicts a [[StandardStatusEffects burn]] upon them.
* In ''VideoGame/SpyroYearOfTheDragon'', in one level, Spyro's fire breath will become cold and can freeze enemies.
* In ''VideoGame/SpyroYearOfTheDragon'', in one level, Spyro's fire breath will become cold and can freeze enemies.
to:
* In the ''Franchise/{{Pokemon}}'' games, there is ''Franchise/{{Pokemon}}'': There's a special Fire-Type attack called ''Will O' Wisp'', which doesn't do any damage, damage but it inflicts a [[StandardStatusEffects burn]] upon them.
its target.
* ''VideoGame/SpyroYearOfTheDragon'': In''VideoGame/SpyroYearOfTheDragon'', in one level, Spyro's fire breath will become cold and can freeze enemies.
* ''VideoGame/SpyroYearOfTheDragon'': In
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Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of [[MagicFire magical]] or [[FauxFlame illusory fire]] is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its cold rather than hot (although, ironically, blue fire in real life is hotter than normal orange/yellow fire.)
to:
Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of [[MagicFire magical]] or [[FauxFlame illusory fire]] is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its that it's cold rather than hot (although, ironically, (although blue fire in real life is hotter than normal orange/yellow fire.)
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See also ConvectionSchmonvection, for when fires supposedly ''are'' hot, but don't quite behave like it. This can be a property of SacredFlames, at least when it comes to dealing with the faithful, though they can just be cool to begin with.
to:
See also ConvectionSchmonvection, for when fires supposedly ''are'' hot, but don't quite behave like it. This can be a property of SacredFlames, at least when it comes to dealing with the faithful, though they can just be cool to begin with. \n Compare FauxFlame, which looks and might even act like fire, but isn't.
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* When a magic scroll is used in ''[[LightNovel/Overlord2012 Overlord]]'', it bursts into heatless flames.
to:
* When a [[LimitedUseMagicalDevice magic scroll scroll]] is used in ''[[LightNovel/Overlord2012 Overlord]]'', it bursts into heatless flames.
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* One Jack 'O Lantern (who later became Hobgoblin), a recurring ''Franchise/SpiderMan'' villain, has flames all over his helmet, yet doesn't get burned due to the fire being a variant called "stage fire," which is used in theatrical productions to simulate flame. He also has an air-supply within the helmet -- separate from the fire's air supply -- that helps keep the helmet cool.
to:
* One Jack 'O Lantern O'Lantern (who later became Hobgoblin), a recurring ''Franchise/SpiderMan'' villain, has flames all over his helmet, yet doesn't get burned due to the fire being a variant called "stage fire," which is used in theatrical productions to simulate flame. He also has an air-supply within the helmet -- separate from the fire's air supply -- that helps keep the helmet cool.
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* In ''Literature/ArtemisFowl: The Time Paradox'', Damon Kronski, leader of the Extinctionists, has a pit lined with flamethrowers which he uses to stage the execution of endangered species for the amusement of his supporters. Unbeknownst to him, another character (who wants the endangered animals saved for selfish reasons) fitted a trapdoor in the base of the pit and replaced the flamethrowers with hologram generators.
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* This is how Captain Cold's gun works in ''Series/TheFlash2014'' when it fires a blue flame that reaches absolute zero. Initially, Cisco designed the weapon in mind to counter the Flash's SuperSpeed in case he ever went rogue. It's too bad that a janitor stole the gun and it had to fall into Captain Cold's hands of all people.
to:
* This is how ''Series/TheFlash2014'': Captain Cold's gun works in ''Series/TheFlash2014'' when it fires a blue flame that reaches absolute zero. Initially, Cisco designed the weapon in mind to counter the Flash's SuperSpeed in case he ever went rogue. It's too bad that a janitor stole the gun and it had to fall into Captain Cold's hands of all people.
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* ''TabletopGame/MageTheAwakening'': The Prime Arcanum's primary attack spell is "Celestial Fire" that's MadeOfMagic. It's more precise than PlayingWithFire, since it doesn't spread or ignite objects, but it doesn't do any extra damage to vampires or other supernatural entities who are weak against mundane flames.
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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a bottle item called [[ExactlyWhatItSaysOnTheTin "Blue Fire"]] that is described as a "cool flame". It has a counterpart in the form of Red Ice which only it can melt.
to:
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a bottle item called [[ExactlyWhatItSaysOnTheTin "Blue Fire"]] that is described as a "cool flame". It has a counterpart in the form of Red Ice which only it can melt.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a bottle item called [[ExactlyWhatItSaysOnTheTin "Blue Fire"]] that is described as a "cool flame". It has a counterpart in the form of Red Ice which only it can melt.
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* In ''Webcomic/{{Unsounded}}'', when a magic trap explodes and leaves behind [[http://www.casualvillain.com/Unsounded/comic/ch05/ch05_03.html cold flames]], it's a sign that the BackgroundMagicField of the Khert has overloaded and is messing with reality. Although they're physically harmless, it's very bad news, since it means the fire's energy is discharging into the Khert instead.
to:
* In ''Webcomic/{{Unsounded}}'', when a magic trap MagicMisfire explodes and leaves behind [[http://www.casualvillain.com/Unsounded/comic/ch05/ch05_03.html leaves behind]] cold flames]], flames, it's a sign that the BackgroundMagicField of the Khert has overloaded and is messing with reality. Although they're physically harmless, it's very bad news, since it means the fire's energy is discharging into the Khert instead.
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Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of magical or [[FauxFlame illusory fire]] is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its cold rather than hot (although, ironically, blue fire in real life is hotter than normal orange/yellow fire.)
to:
Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of magical [[MagicFire magical]] or [[FauxFlame illusory fire]] is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its cold rather than hot (although, ironically, blue fire in real life is hotter than normal orange/yellow fire.)
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Changed line(s) 12,13 (click to see context) from:
Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of magical or [[FauxFlames illusory fire]] is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its cold rather than hot (although, ironically, blue fire in real life is hotter than normal orange/yellow fire.)
to:
Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of magical or [[FauxFlames [[FauxFlame illusory fire]] is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its cold rather than hot (although, ironically, blue fire in real life is hotter than normal orange/yellow fire.)
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None
Changed line(s) 12,13 (click to see context) from:
Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of magical or illusory fire is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its cold rather than hot (although, ironically, blue fire in real life is hotter than normal orange/yellow fire.)
to:
Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of magical or [[FauxFlames illusory fire fire]] is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its cold rather than hot (although, ironically, blue fire in real life is hotter than normal orange/yellow fire.)
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None
Changed line(s) 16,17 (click to see context) from:
See also ConvectionSchmonvection, for when fires supposedly ''are'' hot, but don't quite behave like it.
to:
See also ConvectionSchmonvection, for when fires supposedly ''are'' hot, but don't quite behave like it.
it. This can be a property of SacredFlames, at least when it comes to dealing with the faithful, though they can just be cool to begin with.
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Alphabetized
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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[[folder:Film -- Animated]]
* The seventh ''WesternAnimation/TheLandBeforeTime'' sequel is subtitled "The Stone of Cold Fire", referring to a comet seen crashing by Littlefoot. A few characters believe it to be a legendary "Stone of Cold Fire" that would grant their finders special powers. When found, it just turns out to be a mere rock, though, as much as meteorites can be called mere.
[[/folder]]
* The seventh ''WesternAnimation/TheLandBeforeTime'' sequel is subtitled "The Stone of Cold Fire", referring to a comet seen crashing by Littlefoot. A few characters believe it to be a legendary "Stone of Cold Fire" that would grant their finders special powers. When found, it just turns out to be a mere rock, though, as much as meteorites can be called mere.
[[/folder]]
* Minor Outer Gods Aphoom-Zhah and Tulzscha from the Franchise/CthulhuMythos are both {{Elemental Embodiment}}s of this sort. The former is a [[TechnicolorFire gray flame]] that consumes heat rather than emitting it, whilst the latter is comprised of "{{sickly green|Glow}}" flames that "radiate the clamminess of death and corruption" and leave a "noxious, venomous verdigris" wherever they touch. Aphoom-Zhah literally freezes whatever it touches, though Tulzscha is implied to be more of a poison or radiation elemental.
* In ''Literature/TheNekropolisArchives'', the city of Nekropolis is surrounded by Phlegethon, a river of green fire which is cold rather than hot and burns the spirit rather than the flesh.
Deleted line(s) 40,41 (click to see context) :
* Minor Outer Gods Aphoom-Zhah and Tulzscha from the Franchise/CthulhuMythos are both {{Elemental Embodiment}}s of this sort. The former is a [[TechnicolorFire gray flame]] that consumes heat rather than emitting it, whilst the latter is comprised of "{{sickly green|Glow}}" flames that "radiate the clamminess of death and corruption" and leave a "noxious, venomous verdigris" wherever they touch. Aphoom-Zhah literally freezes whatever it touches, though Tulzscha is implied to be more of a poison or radiation elemental.
* In ''Literature/TheNekropolisArchives'', the city of Nekropolis is surrounded by Phlegethon, a river of green fire which is cold rather than hot and burns the spirit rather than the flesh.
* In ''Literature/TheNekropolisArchives'', the city of Nekropolis is surrounded by Phlegethon, a river of green fire which is cold rather than hot and burns the spirit rather than the flesh.
* The magic system of ''TabletopGame/ArsMagica'' can modify or remove core aspects of things, altering fires to produce light but no heat or vice versa.
Deleted line(s) 66 (click to see context) :
* The magic system of ''TabletopGame/ArsMagica'' can modify or remove core aspects of things, altering fires to produce light but no heat or vice versa.
* In ''VideoGame/{{Alchademy}}'', Flayme, an alchemist whose body is made of fire, states that he can control his flames so that they don't burn everything they touch.
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* In the ''Franchise/{{Pokemon}}'' games, there is a special Fire-Type attack called ''Will O' Wisp'', which doesn't do any damage, but it inflicts a [[StandardStatusEffects burn]] upon them.
* In ''VideoGame/SpyroYearOfTheDragon'', in one level, Spyro's fire breath will become cold and can freeze enemies.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a bottle item called [[ExactlyWhatItSaysOnTheTin "Blue Fire"]] that is described as a "cool flame". It has a counterpart in the form of Red Ice which only it can melt.
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' a similar type of fire allows the [[BattleBoomerang boomerang]] to freeze water after being "burned" by it.
* In ''VideoGame/SpyroYearOfTheDragon'', in one level, Spyro's fire breath will become cold and can freeze enemies.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a bottle item called [[ExactlyWhatItSaysOnTheTin "Blue Fire"]] that is described as a "cool flame". It has a counterpart in the form of Red Ice which only it can melt.
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' a similar type of fire allows the [[BattleBoomerang boomerang]] to freeze water after being "burned" by it.
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* ''VideoGame/MaxPayne2'': The StylisticSuck episodes of Baseball Bat Boy involve him dodging "shards of frozen fire" at one point.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a bottle item called [[ExactlyWhatItSaysOnTheTin "Blue Fire"]] that is described as a "cool flame". It has a counterpart in the form of Red Ice which only it can melt.
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' a similar type of fire allows the [[BattleBoomerang boomerang]] to freeze water after being "burned" by it.
* ''VideoGame/MaxPayne2'': The StylisticSuck episodes of Baseball Bat Boy involve him dodging "shards of frozen fire" at one point.
* In the ''Franchise/{{Pokemon}}'' games, there is a special Fire-Type attack called ''Will O' Wisp'', which doesn't do any damage, but it inflicts a [[StandardStatusEffects burn]] upon them.
* In ''VideoGame/SpyroYearOfTheDragon'', in one level, Spyro's fire breath will become cold and can freeze enemies.
** In ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' a similar type of fire allows the [[BattleBoomerang boomerang]] to freeze water after being "burned" by it.
* ''VideoGame/MaxPayne2'': The StylisticSuck episodes of Baseball Bat Boy involve him dodging "shards of frozen fire" at one point.
* In the ''Franchise/{{Pokemon}}'' games, there is a special Fire-Type attack called ''Will O' Wisp'', which doesn't do any damage, but it inflicts a [[StandardStatusEffects burn]] upon them.
* In ''VideoGame/SpyroYearOfTheDragon'', in one level, Spyro's fire breath will become cold and can freeze enemies.
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* In ''VideoGame/{{Alchademy}}'', Flayme, an alchemist whose body is made of fire, states that he can control his flames so that they don't burn everything they touch.
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* The seventh ''WesternAnimation/TheLandBeforeTime'' sequel is subtitled "The Stone of Cold Fire", referring to a comet seen crashing by Littlefoot. A few characters believe it to be a legendary "Stone of Cold Fire" that would grant their finders special powers. When found, it just turns out to be a mere rock, though, as much as meteorites can be called mere.
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[[quoteright:276:https://static.tvtropes.org/pmwiki/pub/images/cold_flames.jpg]]
[[caption-width-right:276:Come in and warm yourself by this roaring ice cube...]]
[[caption-width-right:276:Come in and warm yourself by this roaring ice cube...]]
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* There are some flammable solutions in RealLife that ignite at very low temperatures and don't produce enough heat to burn other things unless exposed for a prolonged period. One can use them to set a person on fire for a few minutes without burning them.
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* There are some flammable solutions in RealLife that ignite at very low temperatures and don't produce enough heat to burn other things unless exposed for a prolonged period. [[ViolationOfCommonSense One can use them to set a person on fire fire]] [[ImmediateSelfContradiction for a few minutes without burning them.them]].
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Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of magical or illusory fire is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms.
to:
Fire is hot--except for those occasions when it's not. Sometimes, one of the special properties of magical or illusory fire is that it doesn't burn things, although, oddly enough, it may still require fuel. Sometimes, the non-burning property only applies to certain classes of objects, such as fire which doesn't burn people but will burn anything else, or fire which only burns living organisms.
organisms. Typically the fire in question will be [[TechnicolorFire pale blue]] to indicate its cold rather than hot (although, ironically, blue fire in real life is hotter than normal orange/yellow fire.)
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* ''Literature/HarryPotter:
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* ''Literature/HarryPotter:''Literature/HarryPotter'':
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* In ''Literature/HarryPotterAndThePhilosophersStone'', Hermione puts some non-burning magical fire in a jar to keep the trio warm in winter. Later she uses it to trick Snape into thinking his robes have caught fire and scoops it back into the jar when she's done. (In the film, the latter is changed to the regular kind of fire.)
** Later on in book, during the trials to reach the Stone, Snape's challenge has the entrance and exit blocked off by magical fire. Only by drinking the correct potion will it be safe for one to pass through them.
** Later on in book, during the trials to reach the Stone, Snape's challenge has the entrance and exit blocked off by magical fire. Only by drinking the correct potion will it be safe for one to pass through them.
to:
* ''Literature/HarryPotter:
** In''Literature/HarryPotterAndThePhilosophersStone'', ''Literature/HarryPotterAndThePhilosophersStone'':
*** Hermione puts some non-burning magical fire in a jar to keep the trio warm in winter. Later she uses it to trick Snape into thinking his robes have caught fire and scoops it back into the jar when she's done. (In the film, the latter is changed to the regular kind of fire.)
** Later on in book, during *** During the trials to reach the Stone, Snape's challenge has the entrance and exit blocked off by magical fire. Only by drinking the correct potion will it be safe for one to pass through them.
** In
*** Hermione puts some non-burning magical fire in a jar to keep the trio warm in winter. Later she uses it to trick Snape into thinking his robes have caught fire and scoops it back into the jar when she's done. (In the film, the latter is changed to the regular kind of fire.)
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* Minor Outer Gods Aphoom-Zhah and Tulzscha from the Franchise/CthulhuMythos are both ElementalEmbodiments of this sort. The former is a [[TechnicolorFire gray flame]] that consumes heat rather than emitting it, whilst the latter is comprised of [[TechnicolorFire "sickly green" flames]] that "radiate the clamminess of death and corruption" and leave a "noxious, venomous verdigris" wherever they touch. Aphoom-Zhah literally freezes whatever it touches, though Tulzscha is implied to be more of a poison or radiation elemental.
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* Minor Outer Gods Aphoom-Zhah and Tulzscha from the Franchise/CthulhuMythos are both ElementalEmbodiments {{Elemental Embodiment}}s of this sort. The former is a [[TechnicolorFire gray flame]] that consumes heat rather than emitting it, whilst the latter is comprised of [[TechnicolorFire "sickly green" flames]] "{{sickly green|Glow}}" flames that "radiate the clamminess of death and corruption" and leave a "noxious, venomous verdigris" wherever they touch. Aphoom-Zhah literally freezes whatever it touches, though Tulzscha is implied to be more of a poison or radiation elemental.
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* ''TabletopGame/MageTheAwakening'': The Prime Arcanum's primary attack spell is "Celestial Fire" formed from PureMagic. It's more precise than PlayingWithFire, since it doesn't spread or ignite objects, but it doesn't do any extra damage to vampires or other supernatural entities who are weak against mundane flames.
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* ''TabletopGame/MageTheAwakening'': The Prime Arcanum's primary attack spell is "Celestial Fire" formed from PureMagic.that's MadeOfMagic. It's more precise than PlayingWithFire, since it doesn't spread or ignite objects, but it doesn't do any extra damage to vampires or other supernatural entities who are weak against mundane flames.
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* ''TabletopGame/MageTheAwakening'': The Prime Arcanum's primary attack spell is "Celestial Fire" formed from PureMagic. It's more precise than PlayingWithFire, since it doesn't spread or ignite objects, but it doesn't do any extra damage to vampires or other supernatural entities who are weak against mundane flames.
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%%->''"It's either really hot or really cold. Either way it [=REALLY=] hurts"''
%%-->-- The description for the "Frostburn" debuff, ''VideoGame/{{Terraria}}''
%%-->-- The description for the "Frostburn" debuff, ''VideoGame/{{Terraria}}''
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%%-->-- The description for the "Frostburn" debuff, ''VideoGame/{{Terraria}}''
-->--'''Ultimate Big Chill''', ''WesternAnimation/Ben10UltimateAlien''
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* When a magic scroll is used in ''[[LightNovel/Overlord2012 Overlord]]'', it bursts into heatless flames.
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[[folder:Webcomics]]
* In ''Webcomic/{{Unsounded}}'', when a magic trap explodes and leaves behind [[http://www.casualvillain.com/Unsounded/comic/ch05/ch05_03.html cold flames]], it's a sign that the BackgroundMagicField of the Khert has overloaded and is messing with reality. Although they're physically harmless, it's very bad news, since it means the fire's energy is discharging into the Khert instead.
[[/folder]]
* In ''Webcomic/{{Unsounded}}'', when a magic trap explodes and leaves behind [[http://www.casualvillain.com/Unsounded/comic/ch05/ch05_03.html cold flames]], it's a sign that the BackgroundMagicField of the Khert has overloaded and is messing with reality. Although they're physically harmless, it's very bad news, since it means the fire's energy is discharging into the Khert instead.
[[/folder]]