History Main / CoconutSuperpowers

3rd Jul '16 4:57:45 PM nombretomado
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* In ''Franchise/{{Bionicle}}'', the characters seem to use their ElementalPowers in far more elaborate and interesting ways in the written media than they do in the DirectToDVD movies. For example, Gali performing a [[FantasticNuke Nova Blast]] and crushing the entire realm of Kharzani with a GiantWallOfWateryDoom in a written web serial, but only doing a bit of FloatingWater and HealingHands in TheMovie.

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* In ''Franchise/{{Bionicle}}'', ''Toys/{{Bionicle}}'', the characters seem to use their ElementalPowers in far more elaborate and interesting ways in the written media than they do in the DirectToDVD movies. For example, Gali performing a [[FantasticNuke Nova Blast]] and crushing the entire realm of Kharzani with a GiantWallOfWateryDoom in a written web serial, but only doing a bit of FloatingWater and HealingHands in TheMovie.
22nd Jun '16 1:42:11 PM cdrood
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** Season 26 of the original series usually began episodes with The Doctor and Ace coming out of the TARDIS. One episode did show them inside working at the console, but the rest of the console room was in darkness. The reason is they'd scrapped the set and didn't want to pay for a new one.
6th Jun '16 10:49:50 PM Brainiac0982
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** Odo from ''Series/StarTrekDeepSpaceNine'' and other [[VoluntaryShapeshifting shapeshifting creatures]] constantly hang around in humanoid form and rarely seem to change their shape in moments when it would be helpful. Most of Odo's transformations [[InformedAbility take place off-screen]], obviously because because the special effects cost a small fortune at the time. Odo even spends most of a season without the ability to shapechange, and was given a backstory that made him understandably reluctant to use the ability in front of others. Creator/PeterDavid acknowledges the problem in the introduction of his ''[=DS9=]'' novel ''The Siege'' and notes that he's unrestrained by special effects budgets. As promised, the novel itself features Odo in a crazy mad number of shapeshifting instances.

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** Odo from ''Series/StarTrekDeepSpaceNine'' and other [[VoluntaryShapeshifting shapeshifting creatures]] constantly hang around in humanoid form and rarely seem to change their shape in moments when it would be helpful. Most of Odo's transformations [[InformedAbility take place off-screen]], obviously because because the special effects cost a small fortune at the time. Odo even spends most of a season without the ability to shapechange, and was given a backstory that made him understandably reluctant to use the ability in front of others. Creator/PeterDavid acknowledges the problem in the introduction of his ''[=DS9=]'' novel ''The Siege'' and notes that he's unrestrained by special effects budgets. As promised, the novel itself features Odo in a crazy mad number of shapeshifting instances.
17th May '16 3:36:38 PM BoorishCast
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* ''WesternAnimation/GreenLanternTheAnimatedSeries'' tends to re-use the same constructs over and over, such as Kilowog's trusty hammer, or the sword used by both Hal Jordan and Salakk. This is because making new constructs requires that the animators model them, while re-using existing ones is about as easy as using an existing prop in a live-action production.
10th May '16 1:09:22 PM KamenRiderOokalf
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* Present in several ''Series/KamenRider'' series. There is almost always at least one attack or form that's too CG intensive to be used more than once or twice throughout the entire show (and the movies, where the budget is less tight). Examples include [[Series/KamenRiderOOO Gatakiriba Combo]], [[Series/KamenRiderGhost Beethoven Soul]] and [[Series/KamenRiderGaim Suika Arms]]. Meanwhile, forms that require little to no additional SFX budget, like sword and unarmed combat-based ones, get most of the screentime.

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* Present in several ''Series/KamenRider'' ''Franchise/KamenRider'' series. There is almost always at least one attack or form that's too CG intensive to be used more than once or twice throughout the entire show (and the movies, where the budget is less tight). Examples include [[Series/KamenRiderOOO Gatakiriba Combo]], [[Series/KamenRiderGhost Beethoven Soul]] Damashii]] and [[Series/KamenRiderGaim Suika Arms]]. Meanwhile, forms that require little to no additional SFX budget, like sword and unarmed combat-based ones, get most of the screentime.
4th May '16 12:22:21 PM HiddenWindshield
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* ''Series/ForeverKnight'' actually used on-screen flying effects in the first season, but because of safety and budget issues, decided to imply Nick's flight by just having him lifted up before cutting to an in-flight viewpoint and then to him "landing" at his destination.

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* ''Series/ForeverKnight'' actually used on-screen flying effects in the first season, but because of safety and budget issues, decided to imply Nick's flight by just having him lifted up before cutting to an [[POVCam in-flight viewpoint viewpoint]] and then to him "landing" at his destination.
8th Apr '16 9:20:27 PM ElectricBoogaloo
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* ''Series/D.C.'s Legends of Tomorrow'' has already served up a number of examples, most notably in the effects for Firestorm and the mysterious way the winged characters' wings appear and disappear depending on the angle of the shot.

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* ''Series/D.C.'s Legends of Tomorrow'' ''Series/LegendsOfTomorrow'' has already served up a number of examples, most notably in the effects for Firestorm and the mysterious way the winged characters' wings appear and disappear depending on the angle of the shot.
1st Apr '16 8:49:45 AM Otto
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* ''Series/D.C.'s Legends of Tomorrow'' has already served up a number of examples, most notably in the effects for Firestorm and the mysterious way the winged characters' wings appear and disappear depending on the angle of the shot.
25th Feb '16 8:40:09 PM ElectricBoogaloo
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* In ''Series/PowerRangers,'' one question even the show's youngest fans frequently asked during Megazord battles is why the rangers didn't disassemble the Megazord and fight individually more often (this was especially prevalent when they were fighting multiple monsters at once or an individual Zord had a useful ability the Megazord itself didn't, such as the ability to fly.) The obvious reason is that it's easier to film with a guy in a foam rubber suit instead of having to design and work with multiple props for each individual Zord (some seasons only showed individual zords through a few repeated scenes of StockFootage.) It's telling that, on the odd occasion where the Zord had individual humanoid forms (such as the Shogunzords, Super Zeo Zords, or the RescueZords,) we saw the rangers fighting individually a ''lot'' more.

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* In ''Series/PowerRangers,'' one question even the show's youngest fans frequently asked during Megazord battles is why the rangers didn't disassemble the Megazord and fight individually more often (this was especially prevalent when they were fighting multiple monsters at once or an individual Zord had a useful ability the Megazord itself didn't, such as the ability to fly.) The obvious reason is that it's easier to film with a guy in a foam rubber suit instead of having to design and work with multiple props for each individual Zord (some seasons only showed individual zords through a few repeated scenes of StockFootage.) It's telling that, on the odd occasion where the Zord had individual humanoid forms (such as the Shogunzords, Super Zeo Zords, or the RescueZords,) [=RescueZords=],) we saw the rangers fighting individually a ''lot'' more.



* Present in several ''Series/KamenRider'' series. There is almost always at least one attack or form that's too CG intensive to be used more than once or twice throughout the entire show (and the movies, where the budget is less tight). Examples include [[Series/KamenRiderOOO Gatakiriba Combo]], [[Series/KamenRiderGhost Beethoven Soul]] and [[Series/KamenRiderGaim Suika Arms]].

to:

* Present in several ''Series/KamenRider'' series. There is almost always at least one attack or form that's too CG intensive to be used more than once or twice throughout the entire show (and the movies, where the budget is less tight). Examples include [[Series/KamenRiderOOO Gatakiriba Combo]], [[Series/KamenRiderGhost Beethoven Soul]] and [[Series/KamenRiderGaim Suika Arms]]. Meanwhile, forms that require little to no additional SFX budget, like sword and unarmed combat-based ones, get most of the screentime.
25th Feb '16 8:37:38 PM ElectricBoogaloo
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* Present in several ''Series/KamenRider'' series. There is almost always at least one attack or form that's too CG intensive to be used more than once or twice throughout the entire show (and the movies, where the budget is less tight). Examples include [[Series/KamenRiderOOO Gatakiriba Combo]], [[Series/KamenRiderGhost Beethoven Soul]] and [[Series/KamenRiderGaim Suika Arms]].
** There are also cases of a series' specific gimmick, that while showcased very flashily in the earlier episodes, gets gradually phased out and ends up barely seen if at all in the later half of the show. [[TimeStandsStill Clock-Up]] in ''Series/KamenRiderKabuto'', while being a showcase of actually pretty good special effects for toku in the first quarter of the show, is almost completely forgotten in its last 10 episodes or so.
This list shows the last 10 events of 106. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CoconutSuperpowers