History Main / ClosedCircle

3rd Jul '17 6:21:57 AM hpl
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* In VideoGame/Bloodborne, Yarnhem is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of Gothic architecture(making it more difficult to tell what direction they're looking in).

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* In VideoGame/Bloodborne, ''VideoGame/Bloodborne'', Yarnhem is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of Gothic architecture(making it more difficult to tell what direction they're looking in).
3rd Jul '17 6:19:04 AM hpl
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* In VideoGame/Bloodborne, Yarnhem is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of Gothic architecture(making it more difficult to tell what direction they're looking in).



* ''VideoGame/Bloodborne'' has Yarnhem, which despite being quite expansive, is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of gothic architecture.
3rd Jul '17 6:09:42 AM hpl
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* ""VideoGame/Bloodborne'' has Yarnhem, which despite being quite expansive, is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of gothic architecture.

to:

* ""VideoGame/Bloodborne'' ''VideoGame/Bloodborne'' has Yarnhem, which despite being quite expansive, is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of gothic architecture.
3rd Jul '17 6:08:27 AM hpl
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Added DiffLines:

* ""VideoGame/Bloodborne'' has Yarnhem, which despite being quite expansive, is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of gothic architecture.
4th Jun '17 5:50:31 PM themisterfree
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[[folder:Web Animation]]
* The setting of ''WebAnimation/HomestarRunner'', Free Country USA, pretty much exists in its' own little world. Any characters other than all the main ones are never seen in the area- only via pictures, audio, and the like. Animals and other assorted beings are rare, too. Relatives of the characters aren't really seen, and the whole place is pretty limited in ways to leave or enter. However, [[WebAnimation/StrongBadEmail Strong Bad does interact with people via e-mail quite frequently]], they have forms of local news, and packages from elsewhere have been known to drop out of the sky (as witnessed in ''[[VideoGame/StrongBadsCoolGameForAttractivePeople 8-Bit is Enough]]'').
[[/folder]]



* In the last few episodes of ''WesternAnimation/GravityFalls'', during the Weirdmaggedon arc, [[spoiler:the town is completely cut off from the rest of the Universe by the formation of a sort of bubble or dome]]. This is a rare example where this isn't really a bad thing, given the fact that it also keeps [[spoiler:Bill]] from leaving the city.
* [[Recap/FamilyGuyS9E1AndThenThereWereFewer In the season 9 premier of]] WesternAnimation/FamilyGuy, ''And Then There Were Fewer'', a storm has taken out the bridge, stranding everyone in the mansion, there's no cell reception, and the landlines are dead.

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* In the last few episodes of ''WesternAnimation/GravityFalls'', during the Weirdmaggedon arc, [[spoiler:the town is completely cut off from the rest of the Universe by the formation of a sort of bubble or dome]]. This is a rare example where this isn't really a bad thing, given the fact that it also keeps [[spoiler:Bill]] from leaving the city.
area.
* [[Recap/FamilyGuyS9E1AndThenThereWereFewer In the season 9 premier premiere of]] WesternAnimation/FamilyGuy, ''WesternAnimation/FamilyGuy'', ''And Then There Were Fewer'', a storm has taken out the bridge, stranding everyone in the mansion, there's no cell reception, and the landlines are dead.
9th Apr '17 1:46:01 AM Wuz
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** ''VideoGame/ResidentEvilRevelations'': The characters spend the majority of the game trapped on GhostShips infested with a new type of BOW. Bonus points for Jill and Parker's BSAA ship being destroyed by [[spoiler: Veltro agents]].

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** ''VideoGame/ResidentEvilRevelations'': The characters spend the majority of the game trapped on GhostShips {{Ghost Ship}}s infested with a new type of BOW. Bonus points for Jill and Parker's BSAA ship being destroyed by [[spoiler: Veltro agents]].
1st Apr '17 10:50:45 PM LinTaylor
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Added DiffLines:

* ''Series/KamenRiderExAid'': The ''Kamen Sentai Gorider'' special uses this premise. [[TheHero Emu Hojo]] wakes up in a mysterious amusement park that seems to be on an island floating in the void. He (and the five other Kamen Riders who subsequently show up) quickly discover that it's impossible to leave the park; no matter which direction you go, you'll always end up back where you started. The plot thickens when the six realize that besides being Riders, the other common bond between them is that they're all dead...
8th Mar '17 9:32:26 AM nombretomado
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* Some of [[MatthewReilly Matthew Reilly's]] works have this. ''Contest'', ''IceStation'', ''Area 7'', ''Army of Thieves''...one would think he uses this trope so as to help concentrate the [[StuffBlowingUp explosions and other demolition]]. The protagonist of his short story "The Dead Prince" invokes this trope so as to prevent the culprit from getting away.

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* Some of [[MatthewReilly [[Creator/MatthewReilly Matthew Reilly's]] works have this. ''Contest'', ''IceStation'', ''Literature/IceStation'', ''Area 7'', ''Army of Thieves''...one would think he uses this trope so as to help concentrate the [[StuffBlowingUp explosions and other demolition]]. The protagonist of his short story "The Dead Prince" invokes this trope so as to prevent the culprit from getting away.
3rd Mar '17 11:39:00 PM MikeRosoft
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** In one particular Rory/Amy era episode, there's ''two'' closed circles. One is entirely ''within'' the Tardis (though the other eschews it, for one traditionally nebulous reason or another). Only the antagnoist has control over travel between the two. Oh, and one of them is imaginary, apparently. [[spoiler: What's real is a feature of the eventually resolved plot twist(s), of course.]]

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** In one particular Rory/Amy era episode, there's ''two'' closed circles. One is entirely ''within'' the Tardis (though the other eschews it, for one traditionally nebulous reason or another). Only the antagnoist antagonist has control over travel between the two. Oh, and one of them is imaginary, apparently. [[spoiler: What's real is a feature of the eventually resolved plot twist(s), of course.]]
2nd Mar '17 10:40:08 PM Twiddler
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** {{Lampshade|Hanging}}d during the Island mystery . Itsuki even uses what might be the common name for describing it: a Closed Circle. Ultimately, [[spoiler:it turns out to have been an invoked trope.]]

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** {{Lampshade|Hanging}}d during the Island mystery .mystery. Itsuki even uses what might be the common name for describing it: a Closed Circle. Ultimately, [[spoiler:it turns out to have been an invoked trope.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ClosedCircle