History Main / ClosedCircle

12th Jul '16 10:39:33 PM TheBuddy26
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** In ''VideoGame/SilentHil1'' Harry Mason crashes his jeep after trying to dodge Alessa, who appears out of nowhere on the road. Later on in the game you can find the truck, but no vehicle including his truck works. Nor can he climb up the cliff he crashed down, and most of the town's exiting roads have [[BottomlessPit giant gaping pits]] straight to {{hell}}.

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** In ''VideoGame/SilentHil1'' ''VideoGame/SilentHill1'' Harry Mason crashes his jeep after trying to dodge Alessa, who appears out of nowhere on the road. Later on in the game you can find the truck, but no vehicle including his truck works. Nor can he climb up the cliff he crashed down, and most of the town's exiting roads have [[BottomlessPit giant gaping pits]] straight to {{hell}}.
10th Jul '16 11:38:28 AM TheBuddy26
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** Averted in the [[VideoGame/GrandTheftAutoV fifth game]], however.



** In ''VideoGame/SilentHill1'' Harry Mason crashes his jeep after trying to dodge Alessa, who appears out of nowhere on the road. Later on in the game you can find the truck, but no vehicle including his truck works. Nor can he climb up the cliff he crashed down, and most of the town's exiting roads have [[BottomlessPit giant gaping pits]] straight to {{hell}}.

to:

** In ''VideoGame/SilentHill1'' ''VideoGame/SilentHil1'' Harry Mason crashes his jeep after trying to dodge Alessa, who appears out of nowhere on the road. Later on in the game you can find the truck, but no vehicle including his truck works. Nor can he climb up the cliff he crashed down, and most of the town's exiting roads have [[BottomlessPit giant gaping pits]] straight to {{hell}}.
5th Jul '16 1:45:47 PM MarcInGA
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* In ''Cemetery Man'' the man in charge of a town's cemetery (and putting zombies back in their graves) finally has enough and tries to drive away. [[spoiler: Inexplicably the highway seems to have been destroyed and there is no way out]]
17th Jun '16 3:26:45 AM DrFraud
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Added DiffLines:

* In ''Maze: Subject 360'' when the main character gets in her car and tries to leave Haven she encounters an endless road where everything looks exactly the same, courtesy of a malicious RealityWarper.
* The ''Phantasmat'' series has a variety of ways to trap its main characters, whether it's an avalanche or a car accident or the front door of a creepy old house vanishing.
9th Jun '16 4:28:54 PM nombretomado
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The variations on this set up are nearly limitless, and can work in pretty much [[UniversalTropes any and every genre or setting]]. The classic set up though is as follows: The heroes are driving along, when all of a sudden what should happen but an inconvenient flat tire. Unfortunately, the spare is flat too, the rain is coming down, and of course [[DramaticThunder it's also thundering]]. There's no choice but to stay at the HauntedCastle until the weather clears. Lo and behold, the MadScientist living there has just reached the critical phase in his [[TheRockyHorrorPictureShow breakthrough in bio-chemical research]], and ''of course'' something [[GoneHorriblyWrong goes horribly wrong]] and the [[TheUndead undead]] [[ManEatingPlant Venus flytrap]] gets loose and starts picking them off one by one. The heroes are now locked in and can't leave, have to solve the mystery to find the demonic plant's one weakness (hint: [[KillItWithFire it ain't water]]) and hopefully survive long enough to leave.

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The variations on this set up are nearly limitless, and can work in pretty much [[UniversalTropes any and every genre or setting]]. The classic set up though is as follows: The heroes are driving along, when all of a sudden what should happen but an inconvenient flat tire. Unfortunately, the spare is flat too, the rain is coming down, and of course [[DramaticThunder it's also thundering]]. There's no choice but to stay at the HauntedCastle until the weather clears. Lo and behold, the MadScientist living there has just reached the critical phase in his [[TheRockyHorrorPictureShow [[Film/TheRockyHorrorPictureShow breakthrough in bio-chemical research]], and ''of course'' something [[GoneHorriblyWrong goes horribly wrong]] and the [[TheUndead undead]] [[ManEatingPlant Venus flytrap]] gets loose and starts picking them off one by one. The heroes are now locked in and can't leave, have to solve the mystery to find the demonic plant's one weakness (hint: [[KillItWithFire it ain't water]]) and hopefully survive long enough to leave.
5th Jun '16 1:05:53 PM AnonFangeekGirl
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* ''Roleplay/RubyQuest'' is set in a big underwater facility with no escape.

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* ''Roleplay/RubyQuest'' is set in a big underwater facility with no escape. [[spoiler: Well, until the end.]]
21st May '16 9:19:53 PM erforce
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Thanks to TechnologyMarchesOn, an increasingly unavoidable bit of FridgeLogic crops up in modern works regarding why the characters don't just call the police/mountain rescue/the Film/{{Ghostbusters}} on their mobile phones. Hence the nigh-omnipresent NecessaryWeasel that is CellPhonesAreUseless. Even works that avoid that trope play with it in that having a functional means of communication isn't really important, due to inaccessibility or a time limit that's shorter than the time it would take for rescue to arrive.

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Thanks to TechnologyMarchesOn, an increasingly unavoidable bit of FridgeLogic crops up in modern works regarding why the characters don't just call the police/mountain rescue/the Film/{{Ghostbusters}} Franchise/{{Ghostbusters}} on their mobile phones. Hence the nigh-omnipresent NecessaryWeasel that is CellPhonesAreUseless. Even works that avoid that trope play with it in that having a functional means of communication isn't really important, due to inaccessibility or a time limit that's shorter than the time it would take for rescue to arrive.
6th May '16 4:46:49 PM DaibhidC
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* A ''Magazine/{{Pyramid}}'' article on unusual artifacts included the Enigma Van. While it could resemble any mode of transport suitable for the setting (from Conundrum Carriage to Secret Starship), the key points were that it was [[MysteryMagnet attracted to mysteries]], and once it found one it would break down until the mystery was solved. An obvious {{Deconstruction}} of the [[Franchise/ScoobyDoo Mystery Machine]].

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* A ''Magazine/{{Pyramid}}'' article on unusual artifacts included the Enigma Van. While it could resemble any mode of transport suitable for the setting (from Conundrum Carriage to Secret Starship), the key points were that it was [[MysteryMagnet attracted to mysteries]], and once it found one it would break down until the mystery was solved. An obvious {{Deconstruction}} of the [[Franchise/ScoobyDoo Mystery Machine]]. The same series also had the Bloody Typhoid Mary Celeste, a vehicle which was more generally attracted to trouble (and therefore seen as ''being'' trouble - it was also very distinctive), but which would likewise break down if the [=PCs=] tried to leave before the situation was resolved.
5th May '16 2:48:53 PM TheOneWhoTropes
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* The characters of ''VisualNovel/UminekoNoNakuKoroNi'' [[GenreSavvy joke about]] how being trapped on a remote island in a storm feels like an old-fashioned murder mystery -- right before the corpses start stacking up.

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* The characters of ''VisualNovel/UminekoNoNakuKoroNi'' ''VisualNovel/UminekoWhenTheyCry'' [[GenreSavvy joke about]] how being trapped on a remote island in a storm feels like an old-fashioned murder mystery -- right before the corpses start stacking up.
23rd Apr '16 6:56:53 AM Dutchtica
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* In ''Videogame/EarthBound'', you're stuck in Threed until you're done getting rid of the zombie invasion. Various other techniques stick you in a small area: the [[BrokenBridge blocked road]] that keeps you in your neighborhood until you investigate the meteor that fell during the night, the traffic jam in the desert... oh, and for the final showdown, you teleport to a place you can't return from.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ClosedCircle