History Main / ClosedCircle

4th Feb '16 5:17:47 PM Twiddler
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* In ''LightNovel/RokkaNoYuusha'', the main cast is trapped within a magical barrier that prevents them from leaving the forest. The plot involves figuring out who the traitor among them is who activated the barrier.
30th Dec '15 9:45:06 AM roothorick
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* ''VideoGame/GoatSimulator'' has one boat in Goat City Bay that turns around and takes off when you land on it. If you ride it to its ultimate destination, it crashes on an island that has barriers around it to prevent you from "swimming" to shore. [[SubvertedTrope You can just pick "Respawn" from the menu to return to town, though.]]
29th Dec '15 5:47:40 AM Orbiting
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* The conclusion of ''The Melancholy of Haruhi Suzumiya'' (both the book and the first season) is effectively a closed circle invocation as well, the circle being delimited by the dimensions of Haruhi's "closed space", and the time available to escape being delimited by how effectively the Celestials can stomp about. It is an interesting reduction of the trope to its simplest arrangement. There are only two people in the closed space, one of whom is the hero (Kyon), and one of them the unknowing monster (Haruhi), but only Kyon recognizes what is going on. Kyon has to figure out the "mystery" of how to escape the trap. The two ghostly intrusions (Nagato and Koizumi) are allowable in that their fates are also tied to the resolution so are arguably closed in as well, and they don't give Kyon any new information (they basically remind him of what they had previously told him).
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* ** The conclusion of ''The Melancholy of Haruhi Suzumiya'' (both the book and the first season) is effectively a closed circle invocation as well, the circle being delimited by the dimensions of Haruhi's "closed space", and the time available to escape being delimited by how effectively the Celestials can stomp about. It is an interesting reduction of the trope to its simplest arrangement. There are only two people in the closed space, one of whom is the hero (Kyon), and one of them the unknowing monster (Haruhi), but only Kyon recognizes what is going on. Kyon has to figure out the "mystery" of how to escape the trap. The two ghostly intrusions (Nagato and Koizumi) are allowable in that their fates are also tied to the resolution so are arguably closed in as well, and they don't give Kyon any new information (they basically remind him of what they had previously told him).
24th Dec '15 4:15:23 AM foxley
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* ''Series/MissFishersMurderMysteries'': "Murder Under the Mistletoe" takes place in an isolated chalet. A snowstorm leaves the chalet SnowedIn, with roads to icy to drive on, and engines of all the vehicles frozen. CutPhoneLines complete the isolation.
17th Dec '15 1:59:00 AM Aquo
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* ''VideoGame/DeadRising'' has Frank West invoke this ''on purpose'', telling the helicopter pilot to return in three days, as he is at the mall for a scoop. Unfortunately a zombie outbreak is happening at the same time, and the helicopter becomes both his and the survivors' only form of rescue. [[spoiler: [[FromBadToWorse At least at first.]]]]
14th Dec '15 2:03:40 PM Discar
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The Presidents Daughter is no longer a trope.
** In ''VideoGame/ResidentEvil4'', even after rescuing ThePresidentsDaughter, the bridge to get out of town [[BrokenBridge is out]] and a helicopter [[spoiler:before Mike]] sent to pick you up apparently got shot down.
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** In ''VideoGame/ResidentEvil4'', even after rescuing ThePresidentsDaughter, the President's daughter, the bridge to get out of town [[BrokenBridge is out]] and a helicopter [[spoiler:before Mike]] sent to pick you up apparently got shot down.
28th Nov '15 11:03:47 AM Morgenthaler
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* In chapter [[spoiler:4]] of ''SpacePiratesAndZombies'' [[spoiler:you can't leave a system unless you kill lots of zombie bases or ships.]]
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* In chapter [[spoiler:4]] of ''SpacePiratesAndZombies'' ''VideoGame/SpacePiratesAndZombies'' [[spoiler:you can't leave a system unless you kill lots of zombie bases or ships.]]
21st Nov '15 9:16:18 AM vikali
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* In ''Literature/MurderAtColefaxManor'', the player can't leave the manor's grounds until they have solved the mystery. [[spoiler:Played straight when the player enters the caverns, as they are then unable to return to the manor or its grounds.]]
20th Nov '15 3:09:13 PM Anddrix
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* In ''Film/ExMachina'', Caleb is dropped off by helicopter into a compound in the middle of a vast wilderness, with no other means of leaving available to him. His communication with the outside world is cut off because his cell phone has no signal and he can't use the keycard-locked house phones. This is entirely intentional on Nathan's part, as his goal was to create a secret and undisturbed place for his experiments.
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* In ''Film/ExMachina'', Caleb is dropped off by helicopter into a compound in the middle of a vast wilderness, with no other means of leaving available to him. His communication with the outside world is cut off because his [[CellPhonesAreUseless cell phone has no signal signal]] and he can't use the keycard-locked house phones. This is entirely intentional on Nathan's part, as his goal was to create a secret and undisturbed place for his experiments.
11th Nov '15 4:48:38 PM DeisTheAlcano
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* ''Videogame/AloneInTheDark1992'' The main character can't leave the mansion Derceto as the door mysteriously slams as soon as s/he enters. And if you try to open it, you get eaten by what looks like a giant ManEatingPlant. * The makers of ''Franchise/{{Bioshock}}'' went on record to explain why Rapture is a city at the bottom of the ocean and not, say, [[Literature/AtlasShrugged a hideout in Colorado]]: to [[JustifiedTrope justify]] this trope. Otherwise, the player character could simply find a plane or just walk out into the wilderness to get away from the freaks in an open air environment. In Rapture, you are stuck down there until you finish the job. [[spoiler: Which hides the real reason you are down there obeying orders.]]
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* ''Videogame/AloneInTheDark1992'' ''[[Franchise/AloneInTheDark Alone in the Dark (1992)]]'' The main character can't leave the mansion Derceto as the door mysteriously slams as soon as s/he enters. And if you try to open it, you get eaten by what looks like a giant ManEatingPlant. * The makers of ''Franchise/{{Bioshock}}'' ''VideoGame/BioShock1'' went on record to explain why Rapture is a city at the bottom of the ocean and not, say, [[Literature/AtlasShrugged a hideout in Colorado]]: to [[JustifiedTrope justify]] this trope. Otherwise, the player character could simply find a plane or just walk out into the wilderness to get away from the freaks in an open air environment. In Rapture, you are stuck down there until you finish the job. [[spoiler: Which [[spoiler:Which hides the real reason you are down there obeying orders.]]

** In ''SystemShock2'', you are stranded out in deep space after the ship is attacked and the warp drive breaks down. This is bad enough, but it is made worse as it is the only warp drive in existence.
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** In ''SystemShock2'', ''VideoGame/SystemShock2'', you are stranded out in deep space after the ship is attacked and the warp drive breaks down. This is bad enough, but it is made worse as it is the only warp drive in existence.

* ''VideoGame/DeadSpace'' invokes this pretty early on, by having the shuttle you crash landed in explode in your face when you go back to try and repair it.
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* ''Franchise/DeadSpace'' ** ''VideoGame/DeadSpace'' invokes this pretty early on, by having the shuttle you crash landed in explode in your face when you go back to try and repair it.

** ''VideoGame/{{Prototype}}'' does something similar. The main character can't swim, and the only other route out of the city is heavily guarded by the military, and impossible to break through without getting killed. * ''VideoGame/MetroidPrime II''. Samus arrives on a planet in response to a distress call or otherwise, but her ship gets damaged, forcing a crash landing. Throughout the game, the ship is the process of gradually repairing itself while Samus is out and about on her adventure, and if you periodically return to the ship, you can even scan it and get a reading on how far the repairs have progressed. * ''Franchise/ResidentEvil'' ** Most Resident Evil games evoke this trope to some degree
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** * ''VideoGame/{{Prototype}}'' does something similar. The main character can't swim, and the only other route out of the city is heavily guarded by the military, and impossible to break through without getting killed. * ''VideoGame/MetroidPrime II''.''VideoGame/MetroidPrime2Echoes''. Samus arrives on a planet in response to a distress call or otherwise, but her ship gets damaged, forcing a crash landing. Throughout the game, the ship is the process of gradually repairing itself while Samus is out and about on her adventure, and if you periodically return to the ship, you can even scan it and get a reading on how far the repairs have progressed. * ''Franchise/ResidentEvil'' ** Most Resident Evil In ''Franchise/ResidentEvil'', most games evoke this trope to some degreedegree:

** Used numerous times in the series. In [[VideoGame/SilentHill1 the first game]] Harry Mason crashes his jeep after trying to dodge Alessa, who appears out of nowhere on the road. Later on in the game you can find the truck, but no vehicle including his truck works. Nor can he climb up the cliff he crashed down, and most of the town's exiting roads have [[BottomlessPit giant gaping pits]] straight to {{hell}}. ** In [[VideoGame/SilentHill2 the second game]], for most of the game you can backtrack to James' still working car parked in a freeway rest stop and theoretically leave, but you can't [[ButThouMust because then the game would be over.]] ** [[VideoGame/SilentHill3 The third game]] has a combo of case 1 and 3. At the beginning Heather goes into a ''slightly'' dark version of the mall populated by monsters by crawling out of a women's bathroom window and entering another section of a mall, but refuses to go back that way even when faced with monsters because the "creepy PI" is outside the bathroom door. In fact the long walk out of the bathroom to the other entrance of the mall, framed by the setting sun, is perhaps the only time direct sunlight seen in the series, and the alley is very appropriately blocked off by a van that leaves no space for the driver to enter or leave. Still, leaving through the women's restroom after meeting the first monster would ''probably'' still lead back to the DarkWorld. Interestingly, even after killing a boss and returning to the "real world" (quotations are used since it's still populated by flesh rending monsters) both she and the PI can't find any other real people but each other and two crazy cultists. Oh, and monsters, corpses, and monster corpses. ** [[VideoGame/SilentHill4 The fourth game]] actually does this ''three'' different ways, Henry starts off locked in his own apartment, then he discovers a way to travel to different locations - only to find that, due to locked doors, blocked exits, and enclosing fences, these areas are inescapable, too. Finally, [[spoiler: he manages to break free of his apartment, only to find that it's been a part of the DarkWorld all along]].
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** Used numerous times in the series. In [[VideoGame/SilentHill1 the first game]] ''VideoGame/SilentHill1'' Harry Mason crashes his jeep after trying to dodge Alessa, who appears out of nowhere on the road. Later on in the game you can find the truck, but no vehicle including his truck works. Nor can he climb up the cliff he crashed down, and most of the town's exiting roads have [[BottomlessPit giant gaping pits]] straight to {{hell}}. ** In [[VideoGame/SilentHill2 the second game]], ''VideoGame/SilentHill2'', for most of the game you can backtrack to James' still working car parked in a freeway rest stop and theoretically leave, but you can't [[ButThouMust because then the game would be over.]] ** [[VideoGame/SilentHill3 The third game]] ''VideoGame/SilentHill3'' has a combo of case 1 and 3. At the beginning Heather goes into a ''slightly'' dark version of the mall populated by monsters by crawling out of a women's bathroom window and entering another section of a mall, but refuses to go back that way even when faced with monsters because the "creepy PI" is outside the bathroom door. In fact the long walk out of the bathroom to the other entrance of the mall, framed by the setting sun, is perhaps the only time direct sunlight seen in the series, and the alley is very appropriately blocked off by a van that leaves no space for the driver to enter or leave. Still, leaving through the women's restroom after meeting the first monster would ''probably'' still lead back to the DarkWorld. Interestingly, even after killing a boss and returning to the "real world" (quotations are used since it's still populated by flesh rending monsters) both she and the PI can't find any other real people but each other and two crazy cultists. Oh, and monsters, corpses, and monster corpses. ** [[VideoGame/SilentHill4 The fourth game]] ''VideoGame/SilentHill4'' actually does this ''three'' different ways, Henry starts off locked in his own apartment, then he discovers a way to travel to different locations - only to find that, due to locked doors, blocked exits, and enclosing fences, these areas are inescapable, too. Finally, [[spoiler: he manages to break free of his apartment, only to find that it's been a part of the DarkWorld all along]].

** In fact many {{Sierra}} games feature closed circles, including ''VideoGame/LeisureSuitLarry 3, 6'' and ''VideoGame/QuestForGlory 1, 2, 4.''
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** In fact many {{Sierra}} Creator/{{Sierra}} games feature closed circles, including ''VideoGame/LeisureSuitLarry 3, 6'' and ''VideoGame/QuestForGlory 1, 2, 4.''

* ''KingdomHearts'' starts because the characters feel this way. They live on a series of islands and feel like there's nothing to do, so they build a raft to see the world. Chain of Memories plays it straight. A narrow pathway leads to Castle Oblivion. There's nothing but an empty field in the opposite direction. To top it off, Marluxia appears and hints to Sora that Riku is there.
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* ''KingdomHearts'' ''VideoGame/KingdomHeartsI'' starts because the characters feel this way. They live on a series of islands and feel like there's nothing to do, so they build a raft to see the world. Chain of Memories plays it straight. A narrow pathway leads to Castle Oblivion. There's nothing but an empty field in the opposite direction. To top it off, Marluxia appears and hints to Sora that Riku is there.

* In the original ''[[TheBardsTaleTrilogy Bard's Tale]]'', the magic of the evil wizard [[BigBad Mangar]] has placed the area surrounding Skara Brae under perpetual winter conditions, making it impossible for the heroes to leave town for the entire game.
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* In the original ''[[TheBardsTaleTrilogy Bard's Tale]]'', first game of ''VideoGame/TheBardsTaleTrilogy'', the magic of the evil wizard [[BigBad Mangar]] has placed the area surrounding Skara Brae under perpetual winter conditions, making it impossible for the heroes to leave town for the entire game.
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