History Main / ClosedCircle

21st May '18 11:24:07 PM Mdumas43073
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This plot bears similarities to YouAllMeetInAnInn, coupled with a BrokenBridge, and usually beginning as a DeadlyRoadTrip. Some genres can't get enough of it; ZombieApocalypse movies like ''Film/NightOfTheLivingDead1968'' and its various spinoffs, remakes, and homages all use it, as do most other monster movies and many {{Horror}} films in general. They'll even up the drama by [[TenLittleMurderVictims picking them off one by one]] until only TheAloner is left to fight for their life. The screenwriting book ''[[TenMoviePlots Save the Cat]]'' calls the premise ''Monster in the House'', and points out that the story falls flat if the protagonist could just cheerfully catch a bus out of danger.

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This plot bears similarities to YouAllMeetInAnInn, coupled with a BrokenBridge, and usually beginning as a DeadlyRoadTrip. Some genres can't get enough of it; ZombieApocalypse movies like ''Film/NightOfTheLivingDead1968'' and its various spinoffs, remakes, and homages all use it, as do most other monster movies and many {{Horror}} films stories in general. They'll even up the drama by [[TenLittleMurderVictims picking them off one by one]] until only TheAloner is left to fight for their life. The screenwriting book ''[[TenMoviePlots Save the Cat]]'' calls the premise ''Monster in the House'', and points out that the story falls flat if the protagonist could just cheerfully catch a bus out of danger.
21st May '18 11:23:42 PM Mdumas43073
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This plot bears similarities to YouAllMeetInAnInn, coupled with a BrokenBridge, and usually beginning as a DeadlyRoadTrip. Some genres can't get enough of it; ZombieApocalypse movies like ''Film/NightOfTheLivingDead1968'' and its various spinoffs, remakes, and homages all use it, as do most other monster and many {{Horror}} films. They'll even up the drama by [[TenLittleMurderVictims picking them off one by one]] until only TheAloner is left to fight for their life. The screenwriting book ''[[TenMoviePlots Save the Cat]]'' calls the premise ''Monster in the House'', and points out that the story falls flat if the protagonist could just cheerfully catch a bus out of danger.

to:

This plot bears similarities to YouAllMeetInAnInn, coupled with a BrokenBridge, and usually beginning as a DeadlyRoadTrip. Some genres can't get enough of it; ZombieApocalypse movies like ''Film/NightOfTheLivingDead1968'' and its various spinoffs, remakes, and homages all use it, as do most other monster movies and many {{Horror}} films.films in general. They'll even up the drama by [[TenLittleMurderVictims picking them off one by one]] until only TheAloner is left to fight for their life. The screenwriting book ''[[TenMoviePlots Save the Cat]]'' calls the premise ''Monster in the House'', and points out that the story falls flat if the protagonist could just cheerfully catch a bus out of danger.
21st May '18 11:22:46 PM Mdumas43073
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This plot bears similarities to YouAllMeetInAnInn, coupled with a BrokenBridge, and usually beginning as a DeadlyRoadTrip. Some genres like the ZombieApocalypse can't get enough of it; ''Film/NightOfTheLivingDead1968'' and its various spinoffs, remakes, and homages all use it, as do most monster and many {{Horror}} films. They'll even up the drama by [[TenLittleMurderVictims picking them off one by one]] until only TheAloner is left to fight for their life. The screenwriting book ''[[TenMoviePlots Save the Cat]]'' calls the premise ''Monster in the House'', and points out that the story falls flat if the protagonist could just cheerfully catch a bus out of danger.

to:

This plot bears similarities to YouAllMeetInAnInn, coupled with a BrokenBridge, and usually beginning as a DeadlyRoadTrip. Some genres like the ZombieApocalypse can't get enough of it; ZombieApocalypse movies like ''Film/NightOfTheLivingDead1968'' and its various spinoffs, remakes, and homages all use it, as do most other monster and many {{Horror}} films. They'll even up the drama by [[TenLittleMurderVictims picking them off one by one]] until only TheAloner is left to fight for their life. The screenwriting book ''[[TenMoviePlots Save the Cat]]'' calls the premise ''Monster in the House'', and points out that the story falls flat if the protagonist could just cheerfully catch a bus out of danger.
20th May '18 10:31:54 PM Nouct
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* In ''VideoGame/Bloodborne'', Yarnhem is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of Gothic architecture(making it more difficult to tell what direction they're looking in).

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* In ''VideoGame/Bloodborne'', ''VideoGame/{{Bloodborne}}'', Yarnhem is one of these. The game hides it well, by having gates in the game that are unopenable(and presumably would lead to other parts of the city or even outside) and due to the generally confusing city layout and large amounts of Gothic architecture(making it more difficult to tell what direction they're looking in).


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* One story in ''VideoGame/FateGrandOrder'' has two crime families and a larger crime organization under the front of the Marble Trading Company come together to hammer out the details for an arranged marriage between the two families in a beach house on an isolated island because of a letter threatening them to call off the engagement or someone would die. Unfortunately, whoever sent that letter came along with them and because transportation takes a while to arrive to the island, they're stuck with the murderer for several days. The protagonist accidentally intrudes upon it by magically possessing one of them in their dreams and [[spoiler:by giving the information to Sherlock Holmes, he deduces the island's location and charters a boat to go stop the murderer.]]
16th May '18 5:22:07 PM Sharlee
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* ''VideoGame/{{Obduction}}'' uses ''literal'' Closed Circles: each of the four abducted races is encased in a spherical bubble of force, cut off from each other. Even when you find a way to traverse the force-bubble walls, you only pop out on the opposite side of the same bubble, still confined within it.
6th May '18 11:28:03 PM HolisticFroglet
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** ''VideoGame/SilentHill3'' has a combo of case 1 and 3. At the beginning Heather goes into a ''slightly'' dark version of the mall populated by monsters by crawling out of a women's bathroom window and entering another section of a mall, but refuses to go back that way even when faced with monsters because the "creepy PI" is outside the bathroom door. In fact the long walk out of the bathroom to the other entrance of the mall, framed by the setting sun, is perhaps the only time direct sunlight seen in the series, and the alley is very appropriately blocked off by a van that leaves no space for the driver to enter or leave. Still, leaving through the women's restroom after meeting the first monster would ''probably'' still lead back to the DarkWorld. Interestingly, even after killing a boss and returning to the "real world" (quotations are used since it's still populated by flesh rending monsters) both she and the PI can't find any other real people but each other and two crazy cultists. Oh, and monsters, corpses, and monster corpses.

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** ''VideoGame/SilentHill3'' has a combo of case 1 and 3. At the beginning Heather goes into a ''slightly'' dark version of the mall populated by monsters by crawling out of a women's bathroom window and entering another section of a mall, but refuses to go back that way even when faced with before facing monsters because the "creepy PI" "weird old guy" is outside the bathroom door.door. Attempting to leave through that door after encountering monsters will reveal that the door can no longer be opened. In fact the long walk out of the bathroom to the other entrance of the mall, framed by the setting sun, is perhaps the only time direct sunlight seen in the series, and the alley is very appropriately blocked off by a van that leaves no space for the driver to enter or leave. Still, leaving through the women's restroom after meeting the first monster would ''probably'' still lead back to the DarkWorld. Interestingly, even after killing a boss and returning to the "real world" (quotations are used since it's still populated by flesh rending monsters) both she and the PI can't find any other real people but each other and two crazy cultists. Oh, and monsters, corpses, and monster corpses.
20th Apr '18 6:50:54 PM nombretomado
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* Used in at least one episode of ''Series/TheTwilightZone'', "Will the Real Martian Please Stand Up?" They don't find out the true identity of the titular Martian - or if there even ''is'' one - before they finally leave the circle [[spoiler: to their doom]].

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* Used in at least one episode of ''Series/TheTwilightZone'', ''Series/{{The Twilight Zone|1959}}'', "Will the Real Martian Please Stand Up?" They don't find out the true identity of the titular Martian - or if there even ''is'' one - before they finally leave the circle [[spoiler: to their doom]].
21st Jan '18 12:34:10 PM CountDorku
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* Part of the setup for "Cthulhu City", a ''Trail of Cthulhu'' variant setting, is that there's no reliable, mundane way to leave the city, and even if you think you've managed it, you haven't, to the point where there's a specific page the GM can reach for to come up with an excuse for why this particular escape attempt didn't work, plus some extra ideas in the text for specific areas. These can range from the straightforward (stopped by the Transport Police; car sabotaged) to the suspicious and occult (ship sunk by Something in the water; encounters with cultists; lost in the fog) to the just plain weird (trees in the forest gradually blur together until the investigators find themselves on a city street; attacked by invisible serial killer; the outside world is a post-apocalyptic landscape, an alien world, Carcosa or something; the first time you fall asleep after reaching another city, you wake up back in Great Arkham, but part of that city has been taken back in with you).
27th Dec '17 6:15:17 PM nombretomado
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* All Sumio Mondo needs to do at Lospass Island in ''FlowerSunAndRain'' is stay one day at the hotel and then leave to disarm a bomb at the airport. Except there's a [[GroundhogDayLoop time loop]] that resets every time he fails, and first he has to solve a puzzle to leave his room, then open the stairwell, then unblock the lobby entrance...

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* All Sumio Mondo needs to do at Lospass Island in ''FlowerSunAndRain'' ''VideoGame/FlowerSunAndRain'' is stay one day at the hotel and then leave to disarm a bomb at the airport. Except there's a [[GroundhogDayLoop time loop]] that resets every time he fails, and first he has to solve a puzzle to leave his room, then open the stairwell, then unblock the lobby entrance...
2nd Dec '17 3:09:53 PM FoxBluereaver
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* In the Sabrina Gaiden of ''Fanfic/PokemonResetBloodlines'', when the title character begins to terrorize her hometown, some people try to escape, but they always run into her on the edges of the town.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ClosedCircle