History Main / ClassChangeLevelReset

26th Jun '17 3:02:00 AM GigaHand
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* This is a staple of the ''Franchise/{{Disgaea}}'' series. The Reincarnation ability allows you to change any (non-plot) unit to any other type of unit, keeping some of their abilities and bonuses to their stats, but they always start over at level 1.

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* This is a staple of the ''Franchise/{{Disgaea}}'' series. The Reincarnation ability allows you to change revert any (non-plot) unit to any other type of unit, keeping some of their abilities and bonuses level 1, with a boost to their stats, stat growths, and of course the option to change their class. Plot characters cannot change class however, but they always start over at level 1. may reap the other benefits of reincarnating.
6th Apr '17 8:26:00 PM Karxrida
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* The method of promotion in the ''VideoGame/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.

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* The method of promotion in the ''VideoGame/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.
12th Dec '16 10:54:28 AM BattleMaster
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* ''VideoGame/PlanescapeTorment'': The hero could become a warrior, wizard or thief. He starts as a warrior, and when he changes classes, he resets. Progression in the other classes are frozen until he changes back to them, though.

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* ''VideoGame/PlanescapeTorment'': The hero could become a warrior, wizard or thief. He starts as a warrior, and when he changes classes, he resets. Progression in the other classes are frozen and he can't use any of the class abilities until he changes back to them, though.though (for example, if a fighter Nameless One has been using an axe and becomes a thief, he can't use the axe anymore until he goes back to being a fighter because axes are fighter-only weapons).
22nd Jul '16 3:39:59 PM mariovsonic999
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** ''VideoGame/FireEmblemFates'' avert this when reclassing (through certain seals like Heart Seal). When changing to a different class, their level remains the same but they will gain or lose stats that the class may receive.
5th Jul '16 1:12:20 AM Chabal2
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* ''VideoGame/GoldenSun'': The class system is based on the number and element of djinn carried by the character, with stats and classes growing stronger with the number of djinn carried (but characters can only have at most one more djinn than the rest of the party). However, multiple elements tends to send the class all over the place as djinn are removed or summoned (such as going from a high-level SquishyWizard or StoneWall to a low-level MagicKnight or vice-versa), and transferring multiple djinn is a time-consuming process. This is why most players simply restrain themselves to base classes for the whole game, keeping non-aligned djinn in a standby state where they don't affect classes but don't affect stats either.
24th Jun '16 9:33:37 PM Doug86
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* The method of promotion in the ''Franchise/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.

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* The method of promotion in the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.
28th Jan '16 3:18:06 AM Sabrewing
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* In ''VideoGame/ShiningForce'', once characters reach a certain level, they can be promoted. Doing so upgrades their class--for example, a Knight becomes a Paladin, and a Warrior becomes a Gladiator--at the cost of sending them back to level 1. However, some of their stats are preserved, and the [[{{Cap}} Level Cap]] that affects unpromoted characters is removed.

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* In ''VideoGame/ShiningForce'', once characters reach a certain level, they can be promoted. Doing so upgrades their class--for example, a Knight becomes a Paladin, and a Warrior becomes a Gladiator--at the cost of sending them back to level 1. However, some of their stats are preserved, and the [[{{Cap}} Level Cap]] that affects unpromoted characters is removed. Plus, you're not obligated to promote them right then; you can continue leveling their initial class up to further increase their stats, making them much stronger when you finally do promote them and reset their levels.[[note]]This practice actually makes later, pre-promoted units fairly worthless, as they are all treated as having been promoted just as soon as they become the lowest level promotion is possible.[[/note]]
13th Aug '15 7:23:53 AM Scorpion451
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Compare and contrast PrestigeClass, where achieving certain criteria lets you upgrade to a more powerful class.

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Compare and contrast PrestigeClass, where achieving certain criteria lets you upgrade to a more powerful class. \n The two occasionally overlap.
13th Aug '15 7:14:25 AM Scorpion451
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For general events that reset a character's level, see LevelDrain. The opposite of this would be PrestigeClass. Compare SkillPointReset, which resets your character but doesn't change their class and refunds all their skill points.

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For general events that reset a character's level, see LevelDrain. The opposite of this would be PrestigeClass.

Compare SkillPointReset, which resets your character but doesn't change their class and refunds all their skill points.points.

Compare and contrast PrestigeClass, where achieving certain criteria lets you upgrade to a more powerful class.
22nd Jan '15 10:20:12 AM DarkStorm
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** In ''VideoGame/FinalFantasyIV'', Cecil's level returns to 1 after he changes from a Dark Knight to a Paladin, but his HP and some other stats are equal or better than what they were when he was a level 20-ish Dark Knight.

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** In ''VideoGame/FinalFantasyIV'', Cecil's level returns to 1 after he changes from a Dark Knight to a Paladin, but his HP and some other stats are equal or better than what they were when he was a level 20-ish Dark Knight. (In a variation, however, Dark Knight Cecil and Paladin Cecil are actually two separate characters in the game code, so nothing you do as the former will carry over to the latter)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ClassChangeLevelReset