History Main / ClassChangeLevelReset

22nd Jul '16 3:39:59 PM mariovsonic999
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** ''VideoGame/FireEmblemFates'' avert this when reclassing (through certain seals like Heart Seal). When changing to a different class, their level remains the same but they will gain or lose stats that the class may receive.
5th Jul '16 1:12:20 AM Chabal2
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* ''VideoGame/GoldenSun'': The class system is based on the number and element of djinn carried by the character, with stats and classes growing stronger with the number of djinn carried (but characters can only have at most one more djinn than the rest of the party). However, multiple elements tends to send the class all over the place as djinn are removed or summoned (such as going from a high-level SquishyWizard or StoneWall to a low-level MagicKnight or vice-versa), and transferring multiple djinn is a time-consuming process. This is why most players simply restrain themselves to base classes for the whole game, keeping non-aligned djinn in a standby state where they don't affect classes but don't affect stats either.
24th Jun '16 9:33:37 PM Doug86
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* The method of promotion in the ''Franchise/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.

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* The method of promotion in the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.
28th Jan '16 3:18:06 AM Sabrewing
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* In ''VideoGame/ShiningForce'', once characters reach a certain level, they can be promoted. Doing so upgrades their class--for example, a Knight becomes a Paladin, and a Warrior becomes a Gladiator--at the cost of sending them back to level 1. However, some of their stats are preserved, and the [[{{Cap}} Level Cap]] that affects unpromoted characters is removed.

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* In ''VideoGame/ShiningForce'', once characters reach a certain level, they can be promoted. Doing so upgrades their class--for example, a Knight becomes a Paladin, and a Warrior becomes a Gladiator--at the cost of sending them back to level 1. However, some of their stats are preserved, and the [[{{Cap}} Level Cap]] that affects unpromoted characters is removed. Plus, you're not obligated to promote them right then; you can continue leveling their initial class up to further increase their stats, making them much stronger when you finally do promote them and reset their levels.[[note]]This practice actually makes later, pre-promoted units fairly worthless, as they are all treated as having been promoted just as soon as they become the lowest level promotion is possible.[[/note]]
13th Aug '15 7:23:53 AM Scorpion451
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Compare and contrast PrestigeClass, where achieving certain criteria lets you upgrade to a more powerful class.

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Compare and contrast PrestigeClass, where achieving certain criteria lets you upgrade to a more powerful class. \n The two occasionally overlap.
13th Aug '15 7:14:25 AM Scorpion451
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For general events that reset a character's level, see LevelDrain. The opposite of this would be PrestigeClass. Compare SkillPointReset, which resets your character but doesn't change their class and refunds all their skill points.

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For general events that reset a character's level, see LevelDrain. The opposite of this would be PrestigeClass.

Compare SkillPointReset, which resets your character but doesn't change their class and refunds all their skill points.points.

Compare and contrast PrestigeClass, where achieving certain criteria lets you upgrade to a more powerful class.
22nd Jan '15 10:20:12 AM DarkStorm
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** In ''VideoGame/FinalFantasyIV'', Cecil's level returns to 1 after he changes from a Dark Knight to a Paladin, but his HP and some other stats are equal or better than what they were when he was a level 20-ish Dark Knight.

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** In ''VideoGame/FinalFantasyIV'', Cecil's level returns to 1 after he changes from a Dark Knight to a Paladin, but his HP and some other stats are equal or better than what they were when he was a level 20-ish Dark Knight. (In a variation, however, Dark Knight Cecil and Paladin Cecil are actually two separate characters in the game code, so nothing you do as the former will carry over to the latter)
3rd Oct '14 4:55:32 AM IndigoFenix
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* In ''VideoGame/EVOSearchForEden'', EVO points are lost on a new body, which starts on the weakest form. However, the green crystal lets you borrow an earlier form to make recollecting some EVO points easier.

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* In ''VideoGame/EVOSearchForEden'', EVO points are lost on when evolving to a new body, which starts on class of creature (amphibian, reptile, bird, or mammal), you not only start as the weakest form. possible creature of that class, but you lose all of your EVO points as well. Up until the Age of Reptiles, this class change is forced on you at the beginning of the chapter, preventing you from carrying the benefits of LevelGrinding from one chapter to the next. After this point, you are free to choose whether to advance to an avian (which lets you fly) or mammalian (which lets you run on ice and gives you a reverse-kick attack), or to remain a reptile and keep all your levels. However, the green crystal lets you borrow an earlier form to make recollecting some EVO points easier.
2nd Oct '14 8:08:11 AM LucaEarlgrey
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** ''VideoGame/FireEmblemAwakening'' adds a more traditional example with the Second Seal: Rather than turning a basic class into an advanced class, they give a character an alternative basic (or, in certain circumstances, alternative advanced) class. You can also choose to demote your character from an advanced class back to a (different if you so choose) basic class so you can start gaining stats anew and learn new skills. As with regular promotion, accumulated stat points and skills are still available, but demoting means you lose the stat bonuses you originally gained from promoting to begin with, but you gain them back when you repromote them to an advanced class.

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** ''VideoGame/FireEmblemAwakening'' adds a more traditional example with the Second Seal: Rather than turning a basic class into an advanced class, they give a character an alternative basic (or, in certain circumstances, alternative advanced) class. You can also choose to demote your character from an advanced class back to a (different if you so choose) basic class so you can start gaining stats anew and learn new skills. As with regular promotion, accumulated stat points and skills are still available, but demoting means you lose the stat bonuses you originally gained from promoting to begin with, but you gain them back when you repromote them to an advanced class. It's also possible to use the Second Seal to "promote" your character to ''the same class'', if you want to keep grinding them but don't want to switch their class.
10th Sep '14 1:05:23 AM Koveras
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For general events that reset a character's level, see LevelDrain. The opposite of this would be PrestigeClass.

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For general events that reset a character's level, see LevelDrain. The opposite of this would be PrestigeClass. Compare SkillPointReset, which resets your character but doesn't change their class and refunds all their skill points.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ClassChangeLevelReset