History Main / ClassAndLevelSystem

23rd Jan '16 4:37:41 PM pinkdalek
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** ''VideoGame/FinalFantasyVII'' is an unusual example, in that each character was given a class during development, but it only persists in initial equipment/stats/design and the LimitBreak techniques. For instance, Cloud was listed as a Mystic Knight/Berserker and comes equipped with a sword, black magic and Limit Breaks focused around huge physical damage output or inflicting statuses on enemies, but the player can load him up with healing magic and hide him in the back row if they want to.
19th Jan '16 4:30:01 PM CaptainCrawdad
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** ''HackMaster'' seems to be for people who think 3rd Edition ''Dungeons & Dragons'' is for effete [[ClubKid metrosexuals]] who wouldn't know which end of a dagger to hold without a self-help book. Thus, the 1st/2nd edition''Dungeons & Dragons'' system is repeated.

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** * ''HackMaster'' seems to be for people who think 3rd Edition ''Dungeons & Dragons'' is for effete [[ClubKid metrosexuals]] who wouldn't know which end of a dagger to hold without a self-help book. Thus, uses the 1st/2nd edition''Dungeons & Dragons'' system is repeated.as inspiration.
15th Dec '15 12:28:05 PM nombretomado
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* ''VideoGame/ChampionsOnline'' toys with this. While the game operates primarily on a PointBuySystem, the predetermined Archetypes function much like a traditional WoW-Style character class, complete with multiple skill trees.

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* ''VideoGame/ChampionsOnline'' toys with this. While the game operates primarily on a PointBuySystem, the predetermined Archetypes function much like a traditional WoW-Style [=WoW=]-Style character class, complete with multiple skill trees.
15th Dec '15 12:27:59 PM nombretomado
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* Pretty much every major MMORPG that isn't a WideOpenSandbox tends to favor this system. The TropeCodifier for this is arguably ''VideoGame/WorldOfWarcraft'', which most modern MMORPG's have looked to for inspiration in some fashion. In the "WoW-Style" ClassAndLevelSystem, characters select a basic class at level one. At some point (typically level 10, though this varies), characters choose from a small number of "Talent Trees" which they can specialize in. Certain [=MMOs=] like ''VideoGame/StarWarsTheOldRepublic" and {{VideoGame/Aion}} require you to select a PrestigeClass as well. As a result of this system, members of the same basic class can function in radically different ways, to the point of being completely distinct in extreme cases.

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* Pretty much every major MMORPG that isn't a WideOpenSandbox tends to favor this system. The TropeCodifier for this is arguably ''VideoGame/WorldOfWarcraft'', which most modern MMORPG's have looked to for inspiration in some fashion. In the "WoW-Style" "[=WoW=]-Style" ClassAndLevelSystem, characters select a basic class at level one. At some point (typically level 10, though this varies), characters choose from a small number of "Talent Trees" which they can specialize in. Certain [=MMOs=] like ''VideoGame/StarWarsTheOldRepublic" and {{VideoGame/Aion}} require you to select a PrestigeClass as well. As a result of this system, members of the same basic class can function in radically different ways, to the point of being completely distinct in extreme cases.
15th Dec '15 12:27:43 PM nombretomado
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* Pretty much every major MMORPG that isn't a WideOpenSandbox tends to favor this system. The TropeCodifier for this is arguably ''WorldOfWarcraft'', which most modern MMORPG's have looked to for inspiration in some fashion. In the "WoW-Style" ClassAndLevelSystem, characters select a basic class at level one. At some point (typically level 10, though this varies), characters choose from a small number of "Talent Trees" which they can specialize in. Certain [=MMOs=] like ''VideoGame/StarWarsTheOldRepublic" and {{VideoGame/Aion}} require you to select a PrestigeClass as well. As a result of this system, members of the same basic class can function in radically different ways, to the point of being completely distinct in extreme cases.

to:

* Pretty much every major MMORPG that isn't a WideOpenSandbox tends to favor this system. The TropeCodifier for this is arguably ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', which most modern MMORPG's have looked to for inspiration in some fashion. In the "WoW-Style" ClassAndLevelSystem, characters select a basic class at level one. At some point (typically level 10, though this varies), characters choose from a small number of "Talent Trees" which they can specialize in. Certain [=MMOs=] like ''VideoGame/StarWarsTheOldRepublic" and {{VideoGame/Aion}} require you to select a PrestigeClass as well. As a result of this system, members of the same basic class can function in radically different ways, to the point of being completely distinct in extreme cases.
30th Jul '15 4:13:51 PM nombretomado
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* ''TransformersWarForCybertron'' has a multiplayer character system that's equal parts this and ''ModernWarfare'''s "create-a-class". The weapons and abilities are divided among four classes: Soldier (Warrior), Scout (Thief), Scientist (Wizard), and Leader (which has elements of Warrior and, to a small extent, Wizard). Within each class, you can choose any two weapons, two abilities, and three upgrades available to that class (plus aesthetic elements like body style). Each class levels up individually to a maximum of 25 per class, and leveling up unlocks additional abilities and upgrades for that class.

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* ''TransformersWarForCybertron'' has a multiplayer character system that's equal parts this and ''ModernWarfare'''s ''VideoGame/ModernWarfare'''s "create-a-class". The weapons and abilities are divided among four classes: Soldier (Warrior), Scout (Thief), Scientist (Wizard), and Leader (which has elements of Warrior and, to a small extent, Wizard). Within each class, you can choose any two weapons, two abilities, and three upgrades available to that class (plus aesthetic elements like body style). Each class levels up individually to a maximum of 25 per class, and leveling up unlocks additional abilities and upgrades for that class.
23rd Jun '15 3:24:09 PM DemoDemon
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* [[TheGamePlaysYou SBURB]] in ''Webcomic/{{Homestuck}}'' features a level system called an "echeladder" that you can climb by achieving various feats ranging from [[CurbStompBattle effortlessly and gracefully killing]] an [[BossMook Ogre,]] to [[BigDamnHeroes saving an entire village of NPCs]], to [[ArsonMurderAndJaywalking throwing your hat to the ground in anger]]. Each new "rung" is rewarded with more health, strength etc. as well as an amount of boondollars, the game's own currency. After ascending to [[CameBackStrong God]] [[PhysicalGod Tier]], players leave the echeladder behind, now climbing "God Tiers", and rewarded with badges pinned to their "Kiddie Camper Handysash", which grant them special abilities or privileges... such as having non-awkward social lives. Considering [[TeenageWasteland how]] [[DysfunctionJunction most]] [[ParentalNeglect characters]] [[HadToBeSharp are,]] this really is a blessing.
** Each character has a classpect, comprised of an aspect (their ruling "element" or component of the universe) and a class (the way they relate to their aspect). This determines everything about them: personality, history, interests, role played in SBURB, special abilities, powers, and eventual fate. Some combinations (such as Terezi's [[TheChessmaster Seer of Mind]] or Tavros' [[DidYouThinkICantFeel Page of Breath]]) manifest more passively, seemingly nothing more than just character traits while others (such as Jade's [[RealityWarper Witch of Space,]] Vriska's [[WindsOfDestinyChange Thief of Light,]] or Dirk's [[YourSoulIsMine Prince of Heart]]) have dangerous, aggressively active powers.
15th May '15 7:49:01 AM moloch
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[[folder:Hack And Slash]]
* In ''VideoGame/{{Diablo}}'' and its sequel, you select one of several different character classes, but how you develop the character is up to you. In the first game, leveling up gives you five stat points you can add to your strength, dexterity, life or magic however you see fit. In ''Diablo II'', you also get one skill point with each level, and can add it to any accessible skill on one of your skill trees.


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[[folder:Hack And Slash]]
* In ''VideoGame/{{Diablo}}'' and its sequel, you select one of several different character classes, but how you develop the character is up to you. In the first game, leveling up gives you five stat points you can add to your strength, dexterity, life or magic however you see fit. In ''Diablo II'', you also get one skill point with each level, and can add it to any accessible skill on one of your skill trees.
[[/folder]]
5th May '15 5:21:20 PM nombretomado
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* ''CityOfHeroes'' has a fairly traditional ClassAndLevelSystem, in that it has classes and levels, though the classes themselves are more exotic than just the standard warrior, mage and cleric. Unusually for a MMORPG, it also lacks a PointBuySystem entirely, instead offering new power (skill) choices on some levels, and slots for enhancements on others. It even avoids the traditional act of taking the same skill multiple time to get better versions of it, relying instead on the enhancement system for skill improvement.

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* ''CityOfHeroes'' ''VideoGame/CityOfHeroes'' has a fairly traditional ClassAndLevelSystem, in that it has classes and levels, though the classes themselves are more exotic than just the standard warrior, mage and cleric. Unusually for a MMORPG, it also lacks a PointBuySystem entirely, instead offering new power (skill) choices on some levels, and slots for enhancements on others. It even avoids the traditional act of taking the same skill multiple time to get better versions of it, relying instead on the enhancement system for skill improvement.
22nd Mar '15 11:09:11 PM BFlydq
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[[folder:Forum RPG]]
* ''Roleplay/OverlordAscendant'' features a variety of different classes grouped in "evolution trees", divided into 6 different Tiers, with 1 being lowest and easiest and 6 being highest, and nearly impossible to obtain. Classes must be unlocked by doing or accomplishing certain activities, and to gain a class, you must enter the Resplendant Arch with a free Power Crystal. Once a class is selected, you can only change class by going up a Tier to a class yours can evolve from. Only a select few possess the ability to have more then one class at a time, the protagonist Alex being one of them.
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