History Main / ClapYourHandsIfyouBelieve

30th Dec '17 6:02:30 PM nombretomado
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* GloryOfHeracles does this to Iphicles [[spoiler: who was given a fragment of Heracles's soul to be revived from the dead. He gets amnesia from the experience and believes himself to be Heracles. When Iphicles learns the truth, that he's actually dead, he fades into ether.]]

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* GloryOfHeracles ''VideoGame/GloryOfHeracles'' does this to Iphicles [[spoiler: who was given a fragment of Heracles's soul to be revived from the dead. He gets amnesia from the experience and believes himself to be Heracles. When Iphicles learns the truth, that he's actually dead, he fades into ether.]]
26th Dec '17 1:42:47 PM TheOneWhoTropes
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* FinalFantasyXIV: Similar to the Final Fantasy 9 situation above, this is what the Primals are. At first it's believed that the Primals are creatures of aether that are summoned (each beast tribe has its own Primal). But later, a bunch of moogles summon a fictional character from one of their stories, and everyone notices that it behaves just like a Primal. Still later, a character turns herself into a figure from the past who united humans and dragons, and everyone once again notices that it behaves just like a Primal. Much later in the story, you meet Hraesvalgyr (a dragon who lived then), and the character shows him her summon, and he reveals that ALL primals are this: belief and faith given aetheric form by basically making a wish near a bunch of crystals. Primals will always be exactly what the summoner believes them to be. Another character takes advantage of this to turn ''himself'' and his allies into Primals who are based on a HistoricalHeroUpgrade of people in the past.

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* FinalFantasyXIV: VideoGame/FinalFantasyXIV: Similar to the Final Fantasy 9 situation above, this is what the Primals are. At first it's believed that the Primals are creatures of aether that are summoned (each beast tribe has its own Primal). But later, a bunch of moogles summon a fictional character from one of their stories, and everyone notices that it behaves just like a Primal. Still later, a character turns herself into a figure from the past who united humans and dragons, and everyone once again notices that it behaves just like a Primal. Much later in the story, you meet Hraesvalgyr (a dragon who lived then), and the character shows him her summon, and he reveals that ALL primals are this: belief and faith given aetheric form by basically making a wish near a bunch of crystals. Primals will always be exactly what the summoner believes them to be. Another character takes advantage of this to turn ''himself'' and his allies into Primals who are based on a HistoricalHeroUpgrade of people in the past.
22nd Dec '17 2:14:03 PM Gamermaster
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* Inverted in ''Manga/MissKobayashisDragonMaid''. Back when Kobayashi and Tohru first met, Tohru had been impaled by a holy sword that would break the mind of any mortal that touched it. Being from Earth, Kobayashi had never even heard of, much less believed in whatever god it belonged to, so she was able to remove the sword without being hurt. The fact that she was drunk out of her mind at the time probably helped.



** In ''Manga/FateKaleidLinerPrismaIllya'', the main character Illya can fly because she was a fan of [[MagicalGirl Magical Girls]] before becoming one and believes that all Magical Girls have to be able to fly. Miyu, on the other hand, can't imagine herself flying and thus can't fly.

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** In ''Manga/FateKaleidLinerPrismaIllya'', the main character Illya can fly because she was a fan of [[MagicalGirl Magical Girls]] {{Magical Girl}}s before becoming one and believes that all Magical Girls have to be able to fly. Miyu, on the other hand, can't imagine herself flying and thus can't fly.



* Inverted in ''Manga/MissKobayashisDragonMaid''. Back when Kobayashi and Tohru first met, Tohru had been impaled by a holy sword that would break the mind of any mortal that touched it. Being from Earth, Kobayashi had never even heard of, much less believed in whatever god it belonged to, so she was able to remove the sword without being hurt. The fact that she was drunk out of her mind at the time probably helped.
30th Nov '17 8:50:05 AM hubakon1368
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* The entire premise of ''Fanfic/MyLittleUnicorn'' is based around this. The author has stated in forums that he believes in this concept.

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* The entire premise of ''Fanfic/MyLittleUnicorn'' ''Fanfic/MyBravePonyStarfleetMagic'' is based around this. [[Creator/DakariKingMykan The author author]] has stated in forums that he believes in this concept.
26th Nov '17 6:33:20 AM ShinyManaphy
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** [[VideoGame/{{Persona 5}}]] also uses this as a game mechanic - the main dungeons are based on how the villains see the world. Therefore, whatever they believe is true. This causes you to have to change what they believe in order to progress, such as entering a locked room in the real world so that the villain will see the corresponding door open in their Palace. How much ordinary people believe in the main cast is also important: [[spoiler:when their belief rating hits 0%, the main characters stop existing; when it hits 100% belief, the protagonist is capable of summoning a Persona that's bigger than a skyscraper and powerful enough to headshot a god.]]

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** [[VideoGame/{{Persona 5}}]] [[VideoGame/Persona5 Persona 5]] also uses this as a game mechanic - the main dungeons are based on how the villains see the world. Therefore, whatever they believe is true. This causes you to have to change what they believe in order to progress, such as entering a locked room in the real world so that the villain will see the corresponding door open in their Palace. How much ordinary people believe in the main cast is also important: [[spoiler:when their belief rating hits 0%, the main characters stop existing; when it hits 100% belief, the protagonist is capable of summoning a Persona that's bigger than a skyscraper and powerful enough to headshot a god.]]
26th Nov '17 6:32:37 AM ShinyManaphy
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Added DiffLines:

** [[VideoGame/{{Persona 5}}]] also uses this as a game mechanic - the main dungeons are based on how the villains see the world. Therefore, whatever they believe is true. This causes you to have to change what they believe in order to progress, such as entering a locked room in the real world so that the villain will see the corresponding door open in their Palace. How much ordinary people believe in the main cast is also important: [[spoiler:when their belief rating hits 0%, the main characters stop existing; when it hits 100% belief, the protagonist is capable of summoning a Persona that's bigger than a skyscraper and powerful enough to headshot a god.]]
14th Nov '17 7:54:40 PM PaulA
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* In the ''AmazingStories'' episode "The Mission", a gunner trapped in a B-17's belly turret uses this to save himself when the plane is forced to make a belly landing, with battle damage preventing them from extending the landing gear or retracting the turret. He quickly sketches the plane with a pair of big cartoony tires and concentrates on the drawing... and it ''works''. Twenty-odd tons of bomber, held up (for a few crucial minutes) by nothing but imagination and ''belief''.

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* In the ''AmazingStories'' ''Series/AmazingStories'' episode "The Mission", a gunner trapped in a B-17's belly turret uses this to save himself when the plane is forced to make a belly landing, with battle damage preventing them from extending the landing gear or retracting the turret. He quickly sketches the plane with a pair of big cartoony tires and concentrates on the drawing... and it ''works''. Twenty-odd tons of bomber, held up (for a few crucial minutes) by nothing but imagination and ''belief''.
31st Oct '17 12:45:54 PM StClair
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Added DiffLines:

* In the ''AmazingStories'' episode "The Mission", a gunner trapped in a B-17's belly turret uses this to save himself when the plane is forced to make a belly landing, with battle damage preventing them from extending the landing gear or retracting the turret. He quickly sketches the plane with a pair of big cartoony tires and concentrates on the drawing... and it ''works''. Twenty-odd tons of bomber, held up (for a few crucial minutes) by nothing but imagination and ''belief''.
29th Oct '17 6:30:34 PM zandercan
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* ''Film/DontLookUnderTheBed'', a Creator/DisneyChannel MadeForTVMovie, references this trope by name: The ThingsThatGoBumpInTheNight are actually imaginary friends that had been written off as, well, imaginary, which causes them to transform into ghoulish monsters and take malicious vengeance upon the kids who had stopped believing in them. The only sure-fire way to defeat them is by believing in the imaginary friend they once were, which reverses the transformation.

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* ''Film/DontLookUnderTheBed'', a Creator/DisneyChannel MadeForTVMovie, references this trope by name: The ThingsThatGoBumpInTheNight are actually imaginary friends that had been written off as, well, imaginary, forgotten about when children forced themselves to grow up before befriending other kids, which causes them to transform into ghoulish monsters and take malicious vengeance upon the kids who had stopped believing in them. The only sure-fire way to defeat them is by believing in the imaginary friend they once were, which reverses the transformation.
29th Oct '17 6:21:01 PM zandercan
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Added DiffLines:

* ''Film/DontLookUnderTheBed'', a Creator/DisneyChannel MadeForTVMovie, references this trope by name: The ThingsThatGoBumpInTheNight are actually imaginary friends that had been written off as, well, imaginary, which causes them to transform into ghoulish monsters and take malicious vengeance upon the kids who had stopped believing in them. The only sure-fire way to defeat them is by believing in the imaginary friend they once were, which reverses the transformation.
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