History Main / CinematicPlatformGame

21st Jul '15 5:47:53 PM Folamh3
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* ''[[VideoGame/MirrorsEdge Mirror's Edge]]'', one of the biggest games to try this in a first-person viewpoint.

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* ''[[VideoGame/MirrorsEdge Mirror's Edge]]'', one of the biggest games to try this in a first-person viewpoint.viewpoint (and for that matter one of the only first-person games to be focussed almost exclusively on platforming of any kind).
22nd Mar '15 7:15:17 AM Folamh3
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* ''VideoGame/MarkEckosGettingUpContentsUnderPressure''

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* ''VideoGame/MarkEckosGettingUpContentsUnderPressure''''VideoGame/MarcEckosGettingUpContentsUnderPressure''.
22nd Mar '15 6:56:23 AM Folamh3
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* ''VideoGame/MarkEckosGettingUpContentsUnderPressure''
5th Sep '14 3:01:09 AM StansCoffins
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* ''VideoGame/{{Uncharted}}''. Maybe the most "cinematic" game series ever made.
26th Jun '14 5:49:32 PM Sullytofu
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* ''VideoGame/ValiantHearts'' is one set during WWI.
17th May '14 11:20:00 AM Madrugada
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* Characters have a maximum [[JumpPhysics jump]] height that is about the same as that of real people, unlike in (again) SuperMarioBros where characters can jump higher than they are tall. This means that the way to get to higher places might involve walking up steps, climbing up ropes, or mantling ledges, since simply jumping up there is not an option.

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* Characters have a maximum [[JumpPhysics jump]] height that is about the same as that of real people, unlike in (again) SuperMarioBros where characters can jump higher than they are tall. This means that the way to get to higher places might involve walking up steps, climbing up ropes, or mantling clambering up ledges, since simply jumping up there is not an option.
8th May '14 11:10:54 AM LongLiveHumour
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* ''{{Tintin}} in Tibet'' was {{Infogrames}}' attempt at this. It didn't go as well as their more classic platformers like ''The Smurfs''.

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* ''{{Tintin}} ''Franchise/{{Tintin}} in Tibet'' was {{Infogrames}}' attempt at this. It didn't go as well as their more classic platformers like ''The Smurfs''.
6th Apr '14 9:32:30 PM Prfnoff
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* Characters have to draw their sword or gun before attacking, and then [[DoNotRunWithAGun their movement is limited until they sheath it again]].



** ''PrinceOfPersia 2: The Shadow and the Flame''
** ''PrinceOfPersia 3D'' tried to adapt the run/climb/fight mechanics into a 3D third-person environment. It hit the PolygonCeiling ''hard''.
*** ''The Sands of Time'', on the other hand, waited for it to go up before climbing up. It used [[LeParkour parkour]] to do so, codifying another part of the genre.

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** ''PrinceOfPersia 2: ''VideoGame/PrinceOfPersia2: The Shadow and the Flame''
** ''PrinceOfPersia 3D'' ''VideoGame/PrinceOfPersia3D'' tried to adapt the run/climb/fight mechanics into a 3D third-person environment. It hit the PolygonCeiling ''hard''.
*** ''The Sands of Time'', ** ''VideoGame/PrinceOfPersiaTheSandsOfTime'', on the other hand, waited for it to go up before climbing up. It used [[LeParkour parkour]] to do so, codifying another part of the genre.
19th Nov '13 5:43:11 PM Prfnoff
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* Characters have a maximum [[JumpPhysics jump]] height that is about the same as that of real people, unlike in (again) SuperMarioBros where characters can jump higher than they are tall.

to:

* Characters have a maximum [[JumpPhysics jump]] height that is about the same as that of real people, unlike in (again) SuperMarioBros where characters can jump higher than they are tall. This means that the way to get to higher places might involve walking up steps, climbing up ropes, or mantling ledges, since simply jumping up there is not an option.
19th Nov '13 5:35:13 PM Prfnoff
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* [[NotTheFallThatKillsYou A sufficiently long fall]] will kill a character.

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* [[NotTheFallThatKillsYou A sufficiently long fall]] fall [[FallingDamage will kill a character.character]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CinematicPlatformGame