History Main / CinematicPlatformGame

30th Mar '17 9:56:17 AM WaxingName
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' heavily incorporates these elements, as unlike previous 3D Zelda games, jumping is an entirely manual action.
7th Mar '17 7:28:24 AM Reddude
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* ''Cyberpunk: Arasaka's Plot'' is a Java ME game for old mobiles by Mayhem Studio. Heavily inspired by {{Flashback}} and {{AnotherWorld}}. It also got some [[RPG Elements]]. Really hard to play nowdays (need emulators), but worth it.

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* ''Cyberpunk: Arasaka's Plot'' is a Java ME game for old mobiles by Mayhem Studio. Heavily inspired by {{Flashback}} and {{AnotherWorld}}. It also got some [[RPG Elements]].RPGElements. Really hard to play nowdays (need emulators), but worth it.
7th Mar '17 7:26:45 AM Reddude
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* ''Cyberpunk: Arasaka's Plot'' is a Java ME game for old mobiles by Mayhem Studio. Heavily inspired by {{Flashback}} and {{AnotherWorld}}. It also got some [[RPG Elements]]. Really hard to play nowdays (need emulators), but worth it.
2nd Feb '17 5:56:22 PM SirBlah
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** ''VideoGame/TheLastGuardian''
21st Jul '15 5:47:53 PM Folamh3
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* ''[[VideoGame/MirrorsEdge Mirror's Edge]]'', one of the biggest games to try this in a first-person viewpoint.

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* ''[[VideoGame/MirrorsEdge Mirror's Edge]]'', one of the biggest games to try this in a first-person viewpoint.viewpoint (and for that matter one of the only first-person games to be focussed almost exclusively on platforming of any kind).
22nd Mar '15 7:15:17 AM Folamh3
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* ''VideoGame/MarkEckosGettingUpContentsUnderPressure''

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* ''VideoGame/MarkEckosGettingUpContentsUnderPressure''''VideoGame/MarcEckosGettingUpContentsUnderPressure''.
22nd Mar '15 6:56:23 AM Folamh3
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* ''VideoGame/MarkEckosGettingUpContentsUnderPressure''
5th Sep '14 3:01:09 AM StansCoffins
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* ''VideoGame/{{Uncharted}}''. Maybe the most "cinematic" game series ever made.
26th Jun '14 5:49:32 PM Sullytofu
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* ''VideoGame/ValiantHearts'' is one set during WWI.
17th May '14 11:20:00 AM Madrugada
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* Characters have a maximum [[JumpPhysics jump]] height that is about the same as that of real people, unlike in (again) SuperMarioBros where characters can jump higher than they are tall. This means that the way to get to higher places might involve walking up steps, climbing up ropes, or mantling ledges, since simply jumping up there is not an option.

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* Characters have a maximum [[JumpPhysics jump]] height that is about the same as that of real people, unlike in (again) SuperMarioBros where characters can jump higher than they are tall. This means that the way to get to higher places might involve walking up steps, climbing up ropes, or mantling clambering up ledges, since simply jumping up there is not an option.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CinematicPlatformGame