History Main / CherryTapping

18th Jan '17 11:13:46 PM EmperorNorton
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** If you win a round in ''Marvel Super Heroes'' and your last hit came from a light punch or kick, the victory icon is a pair of cherries.
18th Jan '17 10:22:40 AM ZombieAladdin
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* [[http://www.youtube.com/watch?v=qPdwIpvsv-8&feature=related F.E.A.R.]] from ''Franchise/{{Pokemon}}'' definitely counts. Watching a Level 1 Rattata decimating a Level 100 anything brings laughs to you and humiliation to your foes.

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* [[http://www.youtube.com/watch?v=qPdwIpvsv-8&feature=related F.E.A.R.]] from ''Franchise/{{Pokemon}}'' definitely counts. Watching a Level 1 Rattata decimating a Level 100 anything brings laughs to you and humiliation to your foes. In addition, any examples below that involves using a particular move is not only a direct example of this trope, it's an indirect one as well: As a Pokémon can only know 4 moves at a time, in order to engage in that sort of cherry tapping, they had to set aside one of those four moves solely for that one thing. In other words, the cherry-tapping Pokémon is using only 3 moves compared to the opponent's 4.
18th Jan '17 10:18:53 AM ZombieAladdin
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* Early in ''Manga/HunterXHunter'', the chairman of the Hunter Association, Isaac Netero, provides a challenge to Gon and Killua, the main characters: He picks up a basketball, and [[WhenYouSnatchThePebble if Gon and Killua working together can get him to drop the basketball, they'll pass the Hunter Exam immediately]]. (Ordinarily, it's four to six rounds of pain and death.) Killua soon realizes Netero has handicapped himself in that he defends himself and counters only with his right arm and left leg--he's always standing up on one foot and he doesn't use his other arm at all. Gon and Killua lose the challenge, but Gon considers it a personal victory that he tricked Netero to force him to stand on both legs.
18th Jan '17 10:00:57 AM ZombieAladdin
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* The "walk-off" is basically this: In multiplayer for pinball, players take turns, and the player with the highest score wins. If you are the last player to go, it's your last ball, and you are already ahead of the other players, you can just plunge the ball to start it and walk off to win, hence the name. This is not considered unsportsmanlike, and its use in competitions is generally accepted, as to play the last ball is to waste the other players' time with a victory that's already assured, with a few exceptions.[[note]]There are a few games where doing the wrong thing can cause you to lose points, such as ''Pinball/TheAdventuresOfRockyAndBullwinkleAndFriends'' and ''Pinball/{{WHO dunnit}}?'', meaning you can lose your lead by playing the ball instead of terminating it as quickly as possible.[[/note]]

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* The "walk-off" is basically this: In multiplayer for pinball, players take turns, and the player with the highest score wins. If you are the last player to go, it's your last ball, and you are already ahead of the other players, you can just plunge the ball to start it and walk off to win, hence the name. This Whereas in most other cases, such a display is not considered unsportsmanlike, an insult, it's actually the other way around in pinball competitions: When you do a walk-off, you are keeping it simple and its use in competitions is generally accepted, as to play the point (and thus a show of humility), whereas playing the last ball is to waste rub it in to the other players' time with a victory that's players that they've already assured, lost as the gap in score gets wider and wider (and thus a show of bragging), with a few exceptions.[[note]]There are a few games where doing the wrong thing can cause you to lose points, such as ''Pinball/TheAdventuresOfRockyAndBullwinkleAndFriends'' and ''Pinball/{{WHO dunnit}}?'', meaning you can lose your lead by playing the ball instead of terminating it as quickly as possible.[[/note]]
17th Jan '17 3:00:39 PM ZombieAladdin
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[[folder:Pinball]]
* The "walk-off" is basically this: In multiplayer for pinball, players take turns, and the player with the highest score wins. If you are the last player to go, it's your last ball, and you are already ahead of the other players, you can just plunge the ball to start it and walk off to win, hence the name. This is not considered unsportsmanlike, and its use in competitions is generally accepted, as to play the last ball is to waste the other players' time with a victory that's already assured, with a few exceptions.[[note]]There are a few games where doing the wrong thing can cause you to lose points, such as ''Pinball/TheAdventuresOfRockyAndBullwinkleAndFriends'' and ''Pinball/{{WHO dunnit}}?'', meaning you can lose your lead by playing the ball instead of terminating it as quickly as possible.[[/note]]
[[/folder]]
13th Jan '17 10:22:11 PM Xtifr
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** For extra special hilarity, the ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2'' has the Civilian Collaborator in its Insurgency style gameplay. Civis carry no weapons and meager equipment, including a rock for irritating soldiers. Their saving grace is that (unless disqualified by the RulesOfEngagement) they must be arrested (Melee'd) to deal with them (shooting them = + 60s respawn). So civis can ping rocks off armor with impunity (useless, but incredibly annoying for the armor crew). Alternatively, you can find that annoying sniper and crack him in the head with a couple rocks (or six to the torso), which is easily the most embarrassing way to die in the mod, especially since the civi then picks up your rifle and turns it the other direction. In previous mod versions, it was also possible to run over civis to arrest them, which led to sappers placing a pile of [=IEDs=] under a civi's feet and waiting for heavy armor to try to run them over.

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** For extra special hilarity, the ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2'' has the Civilian Collaborator in its Insurgency style gameplay. Civis carry no weapons and meager equipment, including a rock for irritating soldiers. Their saving grace is that (unless disqualified by the RulesOfEngagement) rules of engagement) they must be arrested (Melee'd) to deal with them (shooting them = + 60s respawn). So civis can ping rocks off armor with impunity (useless, but incredibly annoying for the armor crew). Alternatively, you can find that annoying sniper and crack him in the head with a couple rocks (or six to the torso), which is easily the most embarrassing way to die in the mod, especially since the civi then picks up your rifle and turns it the other direction. In previous mod versions, it was also possible to run over civis to arrest them, which led to sappers placing a pile of [=IEDs=] under a civi's feet and waiting for heavy armor to try to run them over.
8th Jan '17 5:54:00 AM SJMistery
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** In ''VideoGame/SuperSmashBros 4'' Greninja joins the fun with his Down Taunt, who does a 1% damage and has a tiny windbox that will only KO when far above any reasonable percentage. It's downplayed tough, as this taunt somehow can OHKO the enemy bots in Multi-Man Melee mode, and it also has some kill confirm setups at around 100% damage into Up-Smash, tough they're generally impractical at best.
7th Jan '17 9:46:38 AM nombretomado
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* ''TheLastDaysOfFoxhound'' mentions the example with The End in [[http://gigaville.com/comic.php?id=294 this strip]].

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* ''TheLastDaysOfFoxhound'' ''Webcomic/TheLastDaysOfFoxhound'' mentions the example with The End in [[http://gigaville.com/comic.php?id=294 this strip]].
6th Jan '17 1:53:45 AM Morgenthaler
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* A number of challenges for the Wii version of ''PunchOut!!'' are effectively this, particularly ones that involve KO'ing your opponent in less than a minute, in a certain small number of punches, or ignoring your natural instinct to avoid your opponent's attacks. Also, most of the OneHitKO attacks reward you for counterattacking them with an ''instant knockdown'' for an otherwise minimal-damage punch.

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* A number of challenges for the Wii version of ''PunchOut!!'' ''VideoGame/PunchOut'' are effectively this, particularly ones that involve KO'ing your opponent in less than a minute, in a certain small number of punches, or ignoring your natural instinct to avoid your opponent's attacks. Also, most of the OneHitKO attacks reward you for counterattacking them with an ''instant knockdown'' for an otherwise minimal-damage punch.
6th Jan '17 1:53:33 AM Morgenthaler
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* ''StreetsOfRage'' effectively makes this a deadly tactic. If you keep jabbing at a stunned opponent, they won't be able to move, and you can just keep chipping away at their health meter until they fall down. Its possible to do this with up to six people at the one time if you're positioned well, have good timing, and perhaps have a bit of luck. Can be hilarious to watch as six guys go down to slow jabbing.

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* ''StreetsOfRage'' ''VideoGame/StreetsOfRage'' effectively makes this a deadly tactic. If you keep jabbing at a stunned opponent, they won't be able to move, and you can just keep chipping away at their health meter until they fall down. Its possible to do this with up to six people at the one time if you're positioned well, have good timing, and perhaps have a bit of luck. Can be hilarious to watch as six guys go down to slow jabbing.
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