History Main / ChasingYourTail

1st Sep '17 7:56:54 AM SeptimusHeap
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** Don't forget [[http://www.youtube.com/watch?v=6jDaoR2SLGQ Raphael the Raven on the Moon]] in ''YoshisIsland''.

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** Don't forget [[http://www.youtube.com/watch?v=6jDaoR2SLGQ Raphael the Raven on the Moon]] in ''YoshisIsland''.''VideoGame/YoshisIsland''.
29th Aug '17 8:49:18 PM rjmiller3ballin
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* When facing Andross' BrainMonster form in ''VideoGame/StarFox64'', after the eyes are destroyed, the player is forced to chase his only weak spot, the Cerebellum (located on ventral-posterior). The result can be extended periods of mutualistic tail chasing while remaining comically close on the radar.
27th Jun '17 4:16:29 PM nombretomado
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** Such tactics are OlderThanTheyThink: see [[http://en.wikipedia.org/wiki/Cantabrian_circle The Cantabrian circle]] on TheOtherWiki.

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** Such tactics are OlderThanTheyThink: see [[http://en.wikipedia.org/wiki/Cantabrian_circle The Cantabrian circle]] on TheOtherWiki.Wiki/TheOtherWiki.
3rd May '17 9:28:16 PM WoolieWool
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* Any boss enemy in VideoGame/Wolfenstein3D can be exploited this way, by luring the boss into chasing you around an "island" of wall, firing on him while backpedaling and ducking around the corner when he prepares to shoot back. Because boss enemies so heavily telegraph their attacks, a skilled player can defeat a boss in this manner without sustaining any damage at all. Level 18 of VideoGame/SpearOfDestiny puts a much deadlier spin on this by having the [[ThatOneBoss Death Knight]] and a horde of Nazis chase you out of the death trap that is the level's main room into the perimeter hallway, which is full of [[FragileSpeedster officers]] who will harass you as you desperately scramble for health as the mad dash out of the central room will have without fail brought you to the brink of death.

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* Any boss enemy in VideoGame/Wolfenstein3D can be exploited this way, by luring the boss into chasing you around an "island" of wall, firing on him while backpedaling and ducking around the corner when he prepares to shoot back. Because boss enemies so heavily telegraph their attacks, a skilled player can defeat a boss in this manner without sustaining any damage at all. Level 18 of VideoGame/SpearOfDestiny puts a much deadlier spin on this by having the [[ThatOneBoss Death Knight]] and a horde of Nazis chase you out of the death trap that is the level's main room into the perimeter hallway, which is full of [[FragileSpeedster officers]] who will harass you as you desperately scramble for health as the mad dash out of the central room will have without fail brought you to the brink of death. The Death Knight is also considerably faster than bosses from the original Wolfenstein 3D and floods of guards will pour into the north and south sections of the perimeter corridor, adding to the pressure and making for a truly nerve-wracking battle.
3rd May '17 9:26:36 PM WoolieWool
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* Any boss enemy in VideoGame/Wolfenstein3D can be exploited this way, by luring the boss into chasing you around an "island" of wall, firing on him while backpedaling and ducking around the corner when he prepares to shoot back. Because boss enemies so heavily telegraph their attacks, a skilled player can defeat a boss in this manner without sustaining any damage at all. Level 18 of VideoGame/SpearOfDestiny puts a much deadlier spin on this by having the [[ThatOneBoss Death Knight]] and a horde of Nazis chase you out of the death trap that is the level's main room into the perimeter hallway, which is full of [[FragileSpeedster officers]] who will harass you as you desperately scramble for health as the mad dash out of the central room will have without fail brought you to the brink of death.
16th Apr '17 7:09:54 PM nombretomado
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* The safest way of killing a destroyer droid in StarWarsBattlefront 2 is to stay behind it, because they can't move or turn anywhere near as fast as a normal soldier while deployed.

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* The safest way of killing a destroyer droid in StarWarsBattlefront 2 ''VideoGame/StarWarsBattlefront 2'' is to stay behind it, because they can't move or turn anywhere near as fast as a normal soldier while deployed.
11th Feb '17 11:31:51 AM Morgenthaler
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* Ship battles ("battle navigation") in PuzzlePirates can tend towards this (in a grid map, no less), as each ship tries to align their broadside to the other's stern, so that they can fire at the enemy without being fired back at.

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* Ship battles ("battle navigation") in PuzzlePirates VideoGame/PuzzlePirates can tend towards this (in a grid map, no less), as each ship tries to align their broadside to the other's stern, so that they can fire at the enemy without being fired back at.
31st Dec '16 5:34:15 PM Xtifr
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* In ''BurningRangers'', the third boss would run around in a large tube like room, while the player would have to knock off its armour and then hit its core.

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* In ''BurningRangers'', ''VideoGame/BurningRangers'', the third boss would run around in a large tube like room, while the player would have to knock off its armour and then hit its core.
1st Sep '16 12:19:41 PM Morgenthaler
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** Obviously, the ''AceCombat'' games. While not as realistic as, say, ''Falcon 4.0'' (the epitome of realism unless using mods or Dogfight mode) or ''Over G Fighters'' (for Xbox 360), they very much encourage this even for guided "fire and forget" missiles, since they have poor maneuverability. The only exception seems to be Quick-maneuver Air-to-Air Missiles (QAAM), which at least in ''[=AC04=]'' have the same targeting/lock-on range as the standard missiles but [[GameBreaker ''extreme'' agility]].
** As well, the ''AirForceDelta'' series.

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** Obviously, the ''AceCombat'' ''VideoGame/AceCombat'' games. While not as realistic as, say, ''Falcon 4.0'' (the epitome of realism unless using mods or Dogfight mode) or ''Over G Fighters'' (for Xbox 360), they very much encourage this even for guided "fire and forget" missiles, since they have poor maneuverability. The only exception seems to be Quick-maneuver Air-to-Air Missiles (QAAM), which at least in ''[=AC04=]'' have the same targeting/lock-on range as the standard missiles but [[GameBreaker ''extreme'' agility]].
** As well, the ''AirForceDelta'' ''VideoGame/AirForceDelta'' series.



* The ''SpyroTheDragon'' series had a lot of these.

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* The ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' series had a lot of these.



* A strange version of this can occur in ''BushidoBlade 2''. The boss in one of the story modes has nearly impenetrable armor, and you spend most of the fight running around in tight circles so you can get a perfect shot at his back while he tries to catch up to you by rapidly turning in place.

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* A strange version of this can occur in ''BushidoBlade ''VideoGame/BushidoBlade 2''. The boss in one of the story modes has nearly impenetrable armor, and you spend most of the fight running around in tight circles so you can get a perfect shot at his back while he tries to catch up to you by rapidly turning in place.



* If you're in a light scout tank in WorldOfTanks, such as the M24 Chaffee, and you meet an unsupported enemy heavy tank, like the famous King Tiger, doing this can allow you to score a DavidVersusGoliath kill... so long as you don't get hit.

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* If you're in a light scout tank in WorldOfTanks, ''VideoGame/WorldOfTanks'', such as the M24 Chaffee, and you meet an unsupported enemy heavy tank, like the famous King Tiger, doing this can allow you to score a DavidVersusGoliath kill... so long as you don't get hit.
3rd Jun '16 7:25:47 AM Willbyr
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** Hades in the various incarnations of ''KingdomHearts'', at least with his strongest attack.

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** Hades in the various incarnations of ''KingdomHearts'', ''Franchise/KingdomHearts'', at least with his strongest attack.
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