History Main / ChasingYourTail

1st Sep '16 12:19:41 PM Morgenthaler
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** Obviously, the ''AceCombat'' games. While not as realistic as, say, ''Falcon 4.0'' (the epitome of realism unless using mods or Dogfight mode) or ''Over G Fighters'' (for Xbox 360), they very much encourage this even for guided "fire and forget" missiles, since they have poor maneuverability. The only exception seems to be Quick-maneuver Air-to-Air Missiles (QAAM), which at least in ''[=AC04=]'' have the same targeting/lock-on range as the standard missiles but [[GameBreaker ''extreme'' agility]].
** As well, the ''AirForceDelta'' series.

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** Obviously, the ''AceCombat'' ''VideoGame/AceCombat'' games. While not as realistic as, say, ''Falcon 4.0'' (the epitome of realism unless using mods or Dogfight mode) or ''Over G Fighters'' (for Xbox 360), they very much encourage this even for guided "fire and forget" missiles, since they have poor maneuverability. The only exception seems to be Quick-maneuver Air-to-Air Missiles (QAAM), which at least in ''[=AC04=]'' have the same targeting/lock-on range as the standard missiles but [[GameBreaker ''extreme'' agility]].
** As well, the ''AirForceDelta'' ''VideoGame/AirForceDelta'' series.



* The ''SpyroTheDragon'' series had a lot of these.

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* The ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' series had a lot of these.



* A strange version of this can occur in ''BushidoBlade 2''. The boss in one of the story modes has nearly impenetrable armor, and you spend most of the fight running around in tight circles so you can get a perfect shot at his back while he tries to catch up to you by rapidly turning in place.

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* A strange version of this can occur in ''BushidoBlade ''VideoGame/BushidoBlade 2''. The boss in one of the story modes has nearly impenetrable armor, and you spend most of the fight running around in tight circles so you can get a perfect shot at his back while he tries to catch up to you by rapidly turning in place.



* If you're in a light scout tank in WorldOfTanks, such as the M24 Chaffee, and you meet an unsupported enemy heavy tank, like the famous King Tiger, doing this can allow you to score a DavidVersusGoliath kill... so long as you don't get hit.

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* If you're in a light scout tank in WorldOfTanks, ''VideoGame/WorldOfTanks'', such as the M24 Chaffee, and you meet an unsupported enemy heavy tank, like the famous King Tiger, doing this can allow you to score a DavidVersusGoliath kill... so long as you don't get hit.
3rd Jun '16 7:25:47 AM Willbyr
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** Hades in the various incarnations of ''KingdomHearts'', at least with his strongest attack.

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** Hades in the various incarnations of ''KingdomHearts'', ''Franchise/KingdomHearts'', at least with his strongest attack.
17th Jan '16 3:12:54 PM nombretomado
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* This is a common trope in ''{{Star Control}} 2'', when fighting both the AI and other players. This most often happens when one ship is very slow but well-defended, while the other ship is fast but underpowered. The two ships can spend a long time flying around the (spatially looped) battlefield, staying at very long range from one another while each tries to gain the advantage. Especially annoying when the AI is in the fast ship, as he may go on infinitely. Definitely exacerbated in ''Star Control 3'', where the AI loves to stay as far away as possible. Fortunately, this can lead to collisions with the planet (that might kill a ship or at least seriously damage it), or collisions with asteroids that will change your direction unexpectedly. Also, the slower ship can make a slingshot maneuver around the planet, increasing its speed and making it much harder to evade.

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* This is a common trope in ''{{Star Control}} 2'', ''VideoGame/StarControlII'', when fighting both the AI and other players. This most often happens when one ship is very slow but well-defended, while the other ship is fast but underpowered. The two ships can spend a long time flying around the (spatially looped) battlefield, staying at very long range from one another while each tries to gain the advantage. Especially annoying when the AI is in the fast ship, as he may go on infinitely. Definitely exacerbated in ''Star Control 3'', ''VideoGame/StarControl3'', where the AI loves to stay as far away as possible. Fortunately, this can lead to collisions with the planet (that might kill a ship or at least seriously damage it), or collisions with asteroids that will change your direction unexpectedly. Also, the slower ship can make a slingshot maneuver around the planet, increasing its speed and making it much harder to evade.
15th Dec '15 12:24:02 PM nombretomado
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* ''{{World of Warcraft}}'' has the "Fixate" mechanic where a boss or other enemy will target a specific player and pursue them regardless of how much aggro any other player has. Properly kiting the enemy during this phase and taking advantage of the environment are key to the fight.

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* ''{{World ''VideoGame/{{World of Warcraft}}'' has the "Fixate" mechanic where a boss or other enemy will target a specific player and pursue them regardless of how much aggro any other player has. Properly kiting the enemy during this phase and taking advantage of the environment are key to the fight.
23rd Sep '15 7:37:47 PM Berrenta
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* The Ceramic Smile in ''VideoGame/{{Killer7}}'' will run around the room, attempting to catch you from behind and kill you by detonating. If you turn around, it lets out a cry of panic and runs in the other direction. Its [[ForMassiveDamage weak spot]], its heart, can only be hit from the front; the trick is to shoot it while it's screaming.

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* The Ceramic Smile in ''VideoGame/{{Killer7}}'' will run around the room, attempting to catch you from behind and kill you by detonating. If you turn around, it lets out a cry of panic and runs in the other direction. Its [[ForMassiveDamage weak spot]], spot, its heart, can only be hit from the front; the trick is to shoot it while it's screaming.
12th Jul '15 3:33:10 PM TSBasilisk
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* The fight against the Big Bad Wolf in ''{{World of Warcraft}}'''s Karazhan Opera Event has a stage like this: at regular intervals, the BBW will transform one of the raid members into Little Red Riding Hood, removing all of their defenses but making them move at a much faster rate. That player then has to run in a circle around the battlefield while the BBW chases them (since getting hit in that form all but guarantees the player will be one-shotted) until the debuff wears off. Otherwise, though, the fight is a normal tank-and-spank.

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* The fight against the Big Bad Wolf in ''{{World of Warcraft}}'''s Warcraft}}'' has the "Fixate" mechanic where a boss or other enemy will target a specific player and pursue them regardless of how much aggro any other player has. Properly kiting the enemy during this phase and taking advantage of the environment are key to the fight.
** The Big Bad Wolf in the
Karazhan Opera Event has a stage like this: at regular intervals, the BBW will transform one of the raid members into Little Red Riding Hood, removing all of their defenses but making them move at a much faster rate. That player then has to run in a circle around the battlefield while the BBW chases them (since getting hit in that form all but guarantees the player will be one-shotted) until the debuff wears off. Otherwise, though, the fight is a normal tank-and-spank.


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** Blackhand has a mechanic similar to the Leviathan during his second stage. He periodically summons siege tanks which fixate on the nearest character and chase them until one of them dies. The kiter needs to drag the tank across mines to weaken it and clear the ground while other players keep it between themselves and the boss to avoid a powerful attack.
** Kargath in Highmaul will periodically fixate on a character and chase them, doing lethal damage to anyone in front of him. Leading him into flame pillars damages him, destroys the pillars, and ends this phase. On Mythic difficult tigers also fixate on random players and are dragged into pillars, much to the delight of the watching crowd.
21st Jun '15 3:54:44 PM nombretomado
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* The Ceramic Smile in ''{{Killer7}}'' will run around the room, attempting to catch you from behind and kill you by detonating. If you turn around, it lets out a cry of panic and runs in the other direction. Its [[ForMassiveDamage weak spot]], its heart, can only be hit from the front; the trick is to shoot it while it's screaming.

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* The Ceramic Smile in ''{{Killer7}}'' ''VideoGame/{{Killer7}}'' will run around the room, attempting to catch you from behind and kill you by detonating. If you turn around, it lets out a cry of panic and runs in the other direction. Its [[ForMassiveDamage weak spot]], its heart, can only be hit from the front; the trick is to shoot it while it's screaming.
14th Apr '15 11:25:41 AM nombretomado
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* A lot of the time in ''DarkSouls'', due to the fact that attacks lined up correctly behind are critical hits for massive damage. A lot of the time melee builds will circle strafe behind tough targets such as Black Knights behind their shields to land a back stab in while trying not to run out of stamina first.

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* A lot of the time in ''DarkSouls'', ''VideoGame/DarkSouls'', due to the fact that attacks lined up correctly behind are critical hits for massive damage. A lot of the time melee builds will circle strafe behind tough targets such as Black Knights behind their shields to land a back stab in while trying not to run out of stamina first.
9th Apr '15 7:01:55 PM jormis29
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* In the final boss battle of ''{{Uncharted}} 2'', [[spoiler:Zoran Lazarovich]] will chase you mercilessly around the arena while trying to pump you full of shotgun pellets. As a result, this fight typically degrades into "run around the arena and fire blindly" in a matter of seconds.

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* In the final boss battle of ''{{Uncharted}} 2'', ''VideoGame/Uncharted2AmongThieves'', [[spoiler:Zoran Lazarovich]] will chase you mercilessly around the arena while trying to pump you full of shotgun pellets. As a result, this fight typically degrades into "run around the arena and fire blindly" in a matter of seconds.
5th Nov '14 12:07:27 PM Underachiever
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** This can also be seen in the original ''TabletopGame/{{BattleTech}}'' board game at times -- because 'Mechs usually have thin rear torso armor and carry most of their firepower pointing forward, meaning that an attack from behind faces at worst return fire from the target's arm-mounted weapons (and if the target isn't designed to "flip" its arms, only one arm at a time at that), there's a fairly strong incentive to get into their rear arc while denying them the chance to return the favor if it can be at all arranged.
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