History Main / CharacterTiers

18th Jun '17 3:39:49 PM NightShade96
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* The popular ''VideoGame/{{Warcraft}} 3'' map ''DefenseOfTheAncients: All-Stars'' has characters divided according to early or late game, extent of item dependency and ganker/tank/carry types, amongst others. One key type is the "pubstomper", which can do over 1000 DPS with a full compliment of items, but is dependent on "farming" heavily and thus only dominates in individualist "pub" games, being usually hunted and shut down in TournamentPlay. Competitive worthy champions vary wildly in role, to say the least.

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* The popular ''VideoGame/{{Warcraft}} 3'' map ''DefenseOfTheAncients: All-Stars'' ''VideoGame/DefenseOfTheAncients'' has characters divided according to early or late game, extent of item dependency and ganker/tank/carry types, amongst others. One key type is the "pubstomper", which can do over 1000 DPS with a full compliment of items, but is dependent on "farming" heavily and thus only dominates in individualist "pub" games, being usually hunted and shut down in TournamentPlay. Competitive worthy champions vary wildly in role, to say the least.
30th May '17 11:51:55 PM Ominae
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* Arcade racing games VideoGame/InitialDArcadeStage and WanganMidnightMaximumTune mostly avert this, since all full-tuned cars can compete on an equal footing. There are, however, [[JokeCharacter cars that are meant as novelties]], most notably the [=AE85=] Levin for IDAS and the Subaru [=R2=] for WMMT.

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* Arcade racing games VideoGame/InitialDArcadeStage and WanganMidnightMaximumTune VideoGame/WanganMidnight mostly avert this, since all full-tuned cars can compete on an equal footing. There are, however, [[JokeCharacter cars that are meant as novelties]], most notably the [=AE85=] Levin for IDAS and the Subaru [=R2=] for WMMT.
27th May '17 8:35:59 PM eroock
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->Po Yi sat down to play ''TabletopGame/{{Talisman}}'' with his generals. He said: "At this moment, each of us has an equal chance of winning. When we choose our character cards, then we will no longer have equal chances."
-->--''[[http://www.chimeramag.com/features/tenpoints.html General Tso: The Ten Points]]''

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->Po ->''Po Yi sat down to play ''TabletopGame/{{Talisman}}'' with his generals. He said: "At this moment, each of us has an equal chance of winning. When we choose our character cards, then we will no longer have equal chances."
-->--''[[http://www.
"''
-->-- ''[[http://www.
chimeramag.com/features/tenpoints.html General Tso: The Ten Points]]''
25th May '17 4:20:17 AM flamemario12
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** Everything above applies only to Single Battles. Double Battles has 4 tiers instead of 3 (Ubers, OU, UU, NU) and there's no BL. Due to how different Double Battles is compare to Single Battles, most Pokémon were on different tier. For example, Skarmory and Darkrai are in NU instead while Mega Camerupt and Politoed are in OU. Triple Battles doesn't have tiers at all and Rotation Battles aren't even playable on Pokémon Showdown!

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** Everything above applies only to Single Battles. Double Doubles Battles has 4 3 tiers instead of 3 (Ubers, OU, UU, NU) UU) and there's no BL. Due to how different Double Doubles Battles is compare to Single Battles, most Pokémon were are on a different tier. For example, Skarmory and Darkrai are in NU UU instead while Mega Camerupt and Politoed are in OU. Triple Battles doesn't have tiers at all and Rotation Battles aren't even playable on Pokémon Showdown!
20th May '17 4:15:26 PM Sabrewing
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* The counselors in ''VideoGame/FridayThe13th'' are easily divided up in terms of utility, and the game rewards ''speed'' over every other trait they might have. That, by itself, puts Mark and Crissy right at the top of the list, with Laura trailing behind them since she can't jump as high. George, Paul and Debbie will count themselves fortunate to be used by any players who aren't specifically making a point to actually use each counselor's individual strengths, or who aren't playing a SelfImposedChallenge.
20th May '17 2:01:00 PM nombretomado
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* ''ValkyrieProfile'' has a lot of characters but they are clearly examples of Character Tiers. Partly due to a few very powerful weapons that can last until the end of the main game can be obtained early and just make the two Lancers or the heavy swordsmen extremely powerful. Many characters of course cannot be perfectly balanced due to some attacks that have varying levels of power and usability. It's clearly established that almost all the Sorcerers are worthless (Due to several coming and only one is needed) or OvershadowedByAwesome, The archers except for Janus and Valkyrie Suck, and the sword users just CantCatchUp.

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* ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' has a lot of characters but they are clearly examples of Character Tiers. Partly due to a few very powerful weapons that can last until the end of the main game can be obtained early and just make the two Lancers or the heavy swordsmen extremely powerful. Many characters of course cannot be perfectly balanced due to some attacks that have varying levels of power and usability. It's clearly established that almost all the Sorcerers are worthless (Due to several coming and only one is needed) or OvershadowedByAwesome, The archers except for Janus and Valkyrie Suck, and the sword users just CantCatchUp.
25th Apr '17 11:56:00 AM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His ''[=GGX=]'' retool was widely considered as his weakest incarnation due to poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, basically painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] [[CycleOfHurting loop]], it took until ''[=XX=]''[[note]]''Especially'' the ''Accent Core +R'' iteration[[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.

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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster [[MechanicallyUnusualFighter quirky]] character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, has an infinite ground combo consisting of ''repeatedly chaining standing P and K'' until your opponent got dizzied, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His ''[=GGX=]'' retool was widely considered as his weakest incarnation due to poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, basically painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] [[CycleOfHurting loop]], it took until ''[=XX=]''[[note]]''Especially'' the ''Accent Core +R'' iteration[[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.
21st Apr '17 10:00:21 PM nombretomado
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* ''{{Suikoden}}'' is in the same boat as ''VideoGame/ChronoCross'' in that the huge roster of characters (technically 108, but only about half of that can be used in battle) has greatly encouraged the use of tiers. Typically, physical fighters come up above magic users and weak fighters with several rune slots (and thus, plenty of customization potential) are far more valued that strong fighters with few or no rune slots.

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* ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' is in the same boat as ''VideoGame/ChronoCross'' in that the huge roster of characters (technically 108, but only about half of that can be used in battle) has greatly encouraged the use of tiers. Typically, physical fighters come up above magic users and weak fighters with several rune slots (and thus, plenty of customization potential) are far more valued that strong fighters with few or no rune slots.
3rd Apr '17 5:27:38 AM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His ''[=GGX=]'' retool saw him becoming widely considered to be a weak character due to poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, basically painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] [[CycleOfHurting loop]], it took until ''[=XX=]''[[note]]''Especially'' the ''Accent Core +R'' iteration[[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.

to:

** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His ''[=GGX=]'' retool saw him becoming was widely considered to be a weak character as his weakest incarnation due to poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, basically painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] [[CycleOfHurting loop]], it took until ''[=XX=]''[[note]]''Especially'' the ''Accent Core +R'' iteration[[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.
3rd Apr '17 5:26:20 AM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His [=GGX=] retool saw him becoming widely considered among [[JustForPun the lowest of the low]] due to having poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, it took until [=XX=][[note]]''Especially'' the ''Accent Core'' iteration, and to a smaller degree the lesser-known [[UpdatedRerelease GGX Plus]][[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.

to:

** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His [=GGX=] ''[=GGX=]'' retool saw him becoming widely considered among [[JustForPun the lowest of the low]] to be a weak character due to having poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially basically painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, [[CycleOfHurting loop]], it took until [=XX=][[note]]''Especially'' ''[=XX=]''[[note]]''Especially'' the ''Accent Core'' iteration, and to a smaller degree the lesser-known [[UpdatedRerelease GGX Plus]][[/note]] Core +R'' iteration[[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CharacterTiers