History Main / CharacterTiers

4th Jan '17 10:30:21 AM RAlexa21th
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** Character who sit in their God Tiers are generally those who influence the game in a much bigger extent than the rest of the cast, such as [[VideoGame/FireEmblemAkaneia Caeda and Rena]], [[VideoGame/FireEmblemJugdral Sigurd]], [[VideoGame/FireEmblemElibe Hector]], [[VideoGame/FireEmblemTheSacredStones Ephraim]], [[VideoGame/FireEmblemTellius POR!Boyd and ROlf, and RD!Haar]], and then there's [[GameBreaker Robin]] -- the PlayerCharacter [[VideoGame/FireEmblemAwakening from ''Awakening'']].

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** Character who sit in their God Tiers are generally those who influence the game in a much bigger extent than the rest of the cast, such as [[VideoGame/FireEmblemAkaneia Caeda and Rena]], [[VideoGame/FireEmblemJugdral Sigurd]], [[VideoGame/FireEmblemElibe Marcus and Hector]], [[VideoGame/FireEmblemTheSacredStones Ephraim]], Seth]], [[VideoGame/FireEmblemTellius POR!Boyd POR!Titania, Jill, and ROlf, Marcia, and RD!Haar]], and then there's [[GameBreaker Robin]] -- the PlayerCharacter [[VideoGame/FireEmblemAwakening from ''Awakening'']].
26th Dec '16 1:57:57 AM Ramidel
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* ''VideoGame/DungeonCrawl'''s hundreds of character combos haven't been ranked into complicated tiers, but the many gods available have. They are usually divided like this:
** High: Kikubaaqudgha, Okawaru, Sif Muna, The Shining One, Trog, and Vehumet
** Middle: Beogh, Elyvilon, Lugonu, Makhleb, and Yredremnul
** Low: Ashenzari, Cheibrados, Fedhas Madash, Jiyva, Nemelex Xobeh, Xom, and Zin.
*** Actually, the race/class combos are tiered right when the player starts a new game. Upon selecting a race, the class options are either lighted (recommended) or not (not recommended). After picking a qualifying combo, starting weapon type or starting god are ranked in similar way.
*** Though all the gods except Cheibriados and Xom are all regarded as very powerful, it's just some are harder to use than others

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* ''VideoGame/DungeonCrawl'''s hundreds of character combos haven't been ranked into complicated tiers, but the ''VideoGame/DungeonCrawl'':
** The
many gods available have. They have been ranked into tiers. While almost all of the gods (except Xom) are usually divided like this:
**
very powerful if chosen wisely, some gods are easier to use and are useful in more builds than others.
***
High: Kikubaaqudgha, Okawaru, Sif Muna, The Shining One, Trog, and Vehumet
** *** Middle: Beogh, Elyvilon, Lugonu, Makhleb, and Yredremnul
** *** Low: Ashenzari, Cheibrados, Fedhas Madash, Jiyva, Nemelex Xobeh, Xom, Xobeh and Zin.
Zin
*** Actually, the race/class combos are tiered right when the player starts a new game. Upon selecting a race, the class options are either lighted (recommended) or not (not recommended). After picking a qualifying combo, starting weapon type or starting god are [[JokeCharacter Joke]]: Xom
** The races have also been
ranked in similar way.
*** Though all the gods except Cheibriados and Xom are all regarded as very powerful, it's just some are harder to
into tiers of "Easy-Medium-Hard," again more based on ease of use than othersstrength. Classes haven't as such (as they only affect the start of the game, not your progression), but each race has classes (and often weapon types) that synergize well with them.
*** Easy: Centaur, Deep Dwarf, Draconian, Gargoyle, Halfling, Hill Orc, Kobold, Merfolk, Minotaur, Spriggan, Troll, Vine Stalker
*** Moderate: Deep Elf, Demonspawn, Ghoul, High Elf, Human, Naga, Ogre, Tengu, Vampire
*** Hard: Demigod, Felid, Formicid, Mummy, Octopode
20th Dec '16 5:33:38 PM Luigifan
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All of the above notwithstanding, some players simply don't give a damn about this trope and will simply use whichever characters they want. It can also be a sort of SelfImposedChallenge. After all, anybody can probably beat the game with enough practice if they're using a God-tier character . Beating it while using a Low- or Bottom-Tier character is a BraggingRightsReward in and of itself.

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All of the above notwithstanding, some players simply don't give a damn about this trope and will simply use whichever characters they want. It can also be a sort of SelfImposedChallenge. After all, anybody can probably beat the game with enough practice if they're using a God-tier character .character. Beating it while using a Low- or Bottom-Tier character is a BraggingRightsReward in and of itself.



* ''VideoGame/SuperSmashBros'': The competitive ''Smash'' community maintains tier lists for each game decided upon by top level players on Smash Boards. Most tournaments are composed exclusively of high and top-tier characters, because other characters are generally seen as too weak or too finicky to be competitive. Special tournaments are sometimes run where players are restricted to playing mid-tier and below characters.
** The original game on Nintendo 64 has a small cast of 12 fighters making for a much closer gap character balance wise. Isai, a well known smash 64 player, is known for being the only player in the 64 community to be consistently good ''with all 12 characters'' in tournament play.
*** Melee tournaments often feature both Star Fox reps, Sheik, Marth, Jigglypuff, Princess Peach, Captain Falcon, and the occasional use of the Ice Climbers, Pikachu, Yoshi, Dr. Mario, etc. Special note goes to Fox and Falco who are considered the best and second best characters in the Melee metagame respectively due to being good at just about everything. The former has [[SomeDexterityRequired a high learning curve]] ) but when properly played is a sight to behold. In fact, Fox is so good that a community meme known as 20xx was spawned as a result. [[labelnote:Explanation]] 20xx is a hypothetical year in which the meta game has been pushed as far as it can go making Fox the only character worth playing anymore. Of course, every Fox is played to perfection and as a result, rock paper scissor matches are held for port priority. Whoever wins that wins the actual match. [[/labelnote]]
** ''VideoGame/SuperSmashBrosBrawl'' has a single borderline god-tier character - Metaknight. Universally considered the best character in the game, he dominates most of the cast with extremely fast and safe attacks, excellent recovery and edgeguarding capabilities, and unrivaled ledge game. He has one or two matchups against other top tiers that ''might'' be considered 50-50, but many are skeptical. He was been dominant enough in the competitive scene for many fans, and some tournaments, to support banning him.
*** After MetaKnight are the Ice Climbers who some would argue are better than MetaKnight in some ways due to being too good with chaingrabs.
** Brawl also has the odd case of King Dedede, who isn't generically overpowered, but is so strong against a small number of characters that those characters are essentially non-viable in tournaments.
** Thanks to the occasional balance patch and a roster that's ten times more balanced than Brawl's was, the tier lists in ''For 3DS/Wii U'' has a case similar to ''Street Fighter 4''[='s=] where the bad characters aren't that much worse compared to the top tiers and even bottom-tier characters are capable of impressive tournament placing, given some effort. That said, pre 1.06 patch, Diddy Kong was seen by many as the new Meta Knight due to a frustratingly good down throw to up-air combo many came to call "Hoo-hah". [[ComplacentGamingSyndrome It got so ridiculous that at one point, it was common to see Grand Finals of Smash 4 tournaments where both players used him.]] Diddy ended up getting nerfed throughout two different patches; although initially perceived to have dropped from top to high tier, players who mained him discovered that although he was indeed less powerful in certain areas, his greatest strengths remain untouched, and he retains his top-level placement.
*** With that said, Sheik, a character who was already universally considered back in the Melee days to be top tier has since become ''the'' best character in the meta game. Even patches haven't nerfed her all that much if at all.
*** The characters introduced through DLC have all been unique cases similar to Little Mac or Ike from Brawl in that at first, they tend to perform well if not dominate the meta game until players get enough match up familiarity to counter them. Of all the characters introduced through DLC, Mewtwo was initially considered to still be a low-tier mess, even after having been buffed from ''Melee'', until a series of patches nullified or alleviated most of his weaknesses and turned him into a viable high-tier fighter. Fellow ''Melee'' veteran Roy wasn't as lucky and remains low on the tier list, largely due to his bad approach. Lucas plays about the same as he did in ''Brawl'' as a low/mid tier character. Ryu is considered to be high-tier, since his being a JackOfAllStats in his home series plus his combo oriented style of play from said series translates well to a ''Smash Bros.'' game.

to:

* ''VideoGame/SuperSmashBros'': The competitive ''Smash'' community maintains tier lists for each game decided upon by top level top-level players on Smash Boards. Most tournaments are composed exclusively of high and top-tier characters, because other characters are generally seen as too weak or too finicky to be competitive. Special tournaments are sometimes run where players are restricted to playing mid-tier and below characters.
** The original game on the Nintendo 64 has a small cast of 12 fighters fighters, making for a much closer gap character balance wise. character-balance-wise. Isai, a well known smash 64 ''Smash 64'' player, is known for being the only player in the 64 ''64'' community to be consistently good ''with all 12 characters'' in tournament play.
*** Melee tournaments often feature both Star Fox reps, Sheik, Marth, Jigglypuff, Princess Peach, Captain Falcon, and the occasional use of the Ice Climbers, Pikachu, Yoshi, Dr. Mario, etc. Special note goes to Fox and Falco Falco, who are considered the best and second best characters in the Melee ''Melee'' metagame respectively due to being good at just about everything. The former has [[SomeDexterityRequired a high learning curve]] ) curve]], but when properly played played, is a sight to behold. In fact, Fox is so good that a community meme known as 20xx was spawned as a result. [[labelnote:Explanation]] 20xx [[labelnote:Explanation]]20xx is a hypothetical year in which the meta game has been pushed as far as it can go go, making Fox the only character worth playing anymore. Of course, every Fox is played to perfection perfection, and as a result, rock paper scissor matches are held for port priority. Whoever wins that wins the actual match. [[/labelnote]]
** ''VideoGame/SuperSmashBrosBrawl'' has a single borderline god-tier character - Metaknight.-- Met Kknight. Universally considered the best character in the game, he dominates most of the cast with extremely fast and safe attacks, excellent recovery and edgeguarding capabilities, and unrivaled ledge game. He has one or two matchups against other top tiers that ''might'' be considered 50-50, but many are skeptical. He was been dominant enough in the competitive scene for many fans, and some tournaments, to support banning him.
*** After MetaKnight Meta Knight are the Ice Climbers Climbers, who some would argue are better than MetaKnight Meta Knight in some ways due to being too good with chaingrabs.
** Brawl ''Brawl'' also has the odd case of King Dedede, who isn't generically overpowered, but is so strong against a small number of characters that those characters are essentially non-viable in tournaments.
** Thanks to the occasional balance patch and a roster that's ten times more balanced than Brawl's ''Brawl''[='=]s was, the tier lists in ''For 3DS/Wii U'' has a case similar to ''Street Fighter 4''[='s=] where the bad characters aren't that much worse compared to the top tiers and even bottom-tier characters are capable of impressive tournament placing, given some effort. That said, pre 1.06 patch, Diddy Kong was seen by many as the new Meta Knight due to a frustratingly good down throw to up-air combo many came to call "Hoo-hah". [[ComplacentGamingSyndrome It got so ridiculous that at one point, it was common to see Grand Finals of Smash 4 tournaments where both players used him.]] Diddy ended up getting nerfed throughout two different patches; although initially perceived to have dropped from top to high tier, players who mained him discovered that although he was indeed less powerful in certain areas, his greatest strengths remain untouched, and he retains his top-level placement.
*** With that said, Sheik, a character who was already universally considered back in the Melee ''Melee'' days to be top tier tier, has since become ''the'' best character in the meta game. Even patches haven't nerfed her all that much if at all.
*** The characters introduced through DLC have all been unique cases similar to Little Mac or Ike from Brawl ''Brawl'' in that at first, they tend to perform well if not dominate the meta game until players get enough match up familiarity to counter them. Of all the characters introduced through DLC, Mewtwo was initially considered to still be a low-tier mess, even after having been buffed from ''Melee'', until a series of patches nullified or alleviated most of his weaknesses and turned him into a viable high-tier fighter. Fellow ''Melee'' veteran Roy wasn't as lucky and remains low on the tier list, largely due to his bad approach. Lucas plays about the same as he did in ''Brawl'' as a low/mid tier character. Ryu is considered to be high-tier, since his being a JackOfAllStats in his home series plus his combo oriented style of play from said series translates well to a ''Smash Bros.'' game.



* ''StreetFighter III: Third Strike''. It was supposed to make the game more balanced, given the complete and obvious advantages certain characters had over others, and it did so for half the characters. The others simply moved around between tiers

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* ''StreetFighter III: Third Strike''. It was supposed to make the game more balanced, given the complete and obvious advantages certain characters had over others, and it did so for half the characters. The others simply moved around between tierstiers.



* David Sirlin (who did balancing for StreetFighter and Puzzle Fighter HD Remix) accepts that perfect balance is impossible, as characters with differing abilities will always have advantages and disadvantages over each other, but believes that the God Tier and Garbage Tier should be empty, and that no specific character-versus-character matchup should give more than a 6-4 advantage (meaning that if equally-skilled players play ten matches, the character with the advantage should at most win six and lose four). His own games (Kongai, and especially the tabletop games Puzzle Strike, Flash Duel and Yomi) go through ''years'' of playtesting and tweaking in search of this.
* ''VideoGame/MarvelVsCapcom2'' has 56 characters, and therefore tiers are inevitable. The unique thing is that the current god tier isn't banned, but are actually favoured for tournament play simply because all the options and tactics available to them mean that they're also the most interesting characters to play in the game. There's also the fact that the game is less dependent on individual characters and more on team synergy. Some good teams aren't totally dependent on the god tiers, but instead team them with lower tiered characters who have really good assists that make the overall team stronger.
* In ''VideoGame/TatsunokoVsCapcom'', the Japanese developed a different tier list for the characters (partially because unlike in the United States, the players didn't stop thinking that Anime/{{Karas}} was a broken character), using two tier lists - one for the overall character performance being the point (combat) character and another for the character's assist. Roll isn't considered the lowest tier (she's mid), and her assist is ranked high in the tier list, upping her rank as a JokeCharacter to LethalJokeCharacter.

to:

* David Sirlin (who did balancing for StreetFighter and Puzzle Fighter HD Remix) accepts that perfect balance is impossible, as characters with differing abilities will always have advantages and disadvantages over each other, but believes that the God Tier and Garbage Tier should be empty, and that no specific character-versus-character matchup should give more than a 6-4 advantage (meaning that if equally-skilled players play ten matches, the character with the advantage should at most win six and lose four). His own games (Kongai, and especially the tabletop games Puzzle Strike, Flash Duel Duel, and Yomi) go through ''years'' of playtesting and tweaking in search of this.
* ''VideoGame/MarvelVsCapcom2'' has 56 characters, and therefore tiers are inevitable. The unique thing is that the current god tier isn't banned, but are actually favoured for tournament play simply because all the options and tactics available to them mean that they're also the most interesting characters to play in the game. There's also the fact that the game is less dependent on individual characters and more on team synergy. Some good teams aren't totally dependent on the god tiers, but instead team them with lower tiered lower-tiered characters who have really good assists that make the overall team stronger.
* In ''VideoGame/TatsunokoVsCapcom'', the Japanese developed a different tier list for the characters (partially because unlike in the United States, the players didn't stop thinking that Anime/{{Karas}} was a broken character), using two tier lists - -- one for the overall character performance being the point (combat) character and another for the character's assist. Roll isn't considered the lowest tier (she's mid), and her assist is ranked high in the tier list, upping her rank as a JokeCharacter to LethalJokeCharacter.



** In contrast, in ''VideoGame/BlazBlueContinuumShift'', the top 3 in ''CS'' are now Bang Shishigami, Litchi Faye-Ling, and Ragna the Bloodedge - all of whom are combo-oriented characters instead of zoning characters. Litchi has numerous combos which can lead into resets. During one of her combos, she will inevitably (and it WILL always happen) get enough heat to end her combo with a knockdown and follow with her Great Wheel super, which is used to trick the opponent when they get up, repeating the process. If played correctly, she can trap you in a corner and shred you to pieces. Bang went from bottom tier to top due to several of his hitboxes being altered, and many of his moves come out much faster. His basic combos can also deal around 4000-5000 damage. Ragna is like Litchi and Bang combined: he has a large amount of reset opportunities with his new Belial Edge and oki game, but utilizing this takes the simplicity of using Bang.

to:

** In contrast, in ''VideoGame/BlazBlueContinuumShift'', the top 3 in ''CS'' are now Bang Shishigami, Litchi Faye-Ling, and Ragna the Bloodedge - -- all of whom are combo-oriented characters instead of zoning characters. Litchi has numerous combos which can lead into resets. During one of her combos, she will inevitably (and it WILL always happen) get enough heat to end her combo with a knockdown and follow with her Great Wheel super, which is used to trick the opponent when they get up, repeating the process. If played correctly, she can trap you in a corner and shred you to pieces. Bang went from bottom tier to top due to several of his hitboxes being altered, and many of his moves come out much faster. His basic combos can also deal around 4000-5000 damage. Ragna is like Litchi and Bang combined: he has a large amount of reset opportunities with his new Belial Edge and oki game, but utilizing this takes the simplicity of using Bang.



** ''Continuum Shift Extend'' is also considered to be very well balanced. Thanks to the damage nerf, characters that can produce high damage like Ragna, Valkenhayn and Hakumen tend to be high in tier list.

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** ''Continuum Shift Extend'' is also considered to be very well balanced. Thanks to the damage nerf, characters that can produce high damage like Ragna, Valkenhayn Valkenhayn, and Hakumen tend to be high in tier list.
14th Dec '16 3:56:40 PM Doug86
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* Similarly, Koei designed VideoGame/RomanceOfTheThreeKingdoms and NobunagasAmbition to be historically accurate. As a result, both games are unbalanced, and both have at least one scenario where Cao Cao and OdaNobunaga (respectively) are at least twice as powerful as the second strongest force.

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* Similarly, Koei designed VideoGame/RomanceOfTheThreeKingdoms and NobunagasAmbition VideoGame/NobunagasAmbition to be historically accurate. As a result, both games are unbalanced, and both have at least one scenario where Cao Cao and OdaNobunaga (respectively) are at least twice as powerful as the second strongest force.
8th Dec '16 1:20:50 AM Midna
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** Thanks to the occasional balance patch and a roster that's ten times more balanced than Brawl's was, the tier lists in ''For 3DS/Wii U'' has a case similar to Street Fighter 4's where the bad characters aren't that much worse compared to the top tiers. That said, pre 1.06 patch, Diddy Kong was seen by many as the new Meta Knight due to a frustratingly good down throw to up-air combo many came to call "Hoo-hah". [[ComplacentGamingSyndrome It got so ridiculous that at one point, it was common to see Grand Finals of Smash 4 tournaments where both players used him.]] Diddy ended up getting nerfed throughout two different patches; although initially perceived to have dropped from top to high tier, players who mained him discovered that although he was indeed less powerful in certain areas, his greatest strengths remain untouched, and he retains his top-level placement.

to:

** Thanks to the occasional balance patch and a roster that's ten times more balanced than Brawl's was, the tier lists in ''For 3DS/Wii U'' has a case similar to Street ''Street Fighter 4's 4''[='s=] where the bad characters aren't that much worse compared to the top tiers.tiers and even bottom-tier characters are capable of impressive tournament placing, given some effort. That said, pre 1.06 patch, Diddy Kong was seen by many as the new Meta Knight due to a frustratingly good down throw to up-air combo many came to call "Hoo-hah". [[ComplacentGamingSyndrome It got so ridiculous that at one point, it was common to see Grand Finals of Smash 4 tournaments where both players used him.]] Diddy ended up getting nerfed throughout two different patches; although initially perceived to have dropped from top to high tier, players who mained him discovered that although he was indeed less powerful in certain areas, his greatest strengths remain untouched, and he retains his top-level placement.
29th Nov '16 6:22:59 AM Yukianesa
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** In 3rd edition, versatility (how many problems a character can contribute to solving) is often at least as important as power (how powerful the character's abilities are for problems) in tiering. In one popular system, the top tier is characters who, with the right spells prepared, can solve nearly anything the GM can come up with as a standard action. Lesser tiers either have [[CripplingOverspecialization less versatility]] or [[MasterOfNone less power]]. For example, Druids tend to be high/top-tier due to their highly versatile magical powers which include conjuring and purifying food and control the elements as well as the ability to transform into various animals, as are Wizards, who depending on whether or not they prepared the right spells and still have spell slots the cast them, can either be a UselessProtagonist or effectively overcome any challenge; Fighters on the other hand tend to be low-tier as they are unparalleled allies in battle but have few useful skills outside of Intimidate (i.e, outside of a fight, the only thing they're really good for is ''preventing one''). In general, while a character of any tier can be a GameBreaker with the right factors, only a high-tier character can be a [[StoryBreakerPower Story Breaker]] - imagine how ''Literature/TheLordOfTheRings'' would have turned out if Gandalf could teleport any distance, read minds, identify any item instantly, and make anyone [[NoSell immune]] to mental influence... and that was just a fraction of his abilities.

to:

** In 3rd edition, versatility (how many problems a character can contribute to solving) is often at least as important as power (how powerful the character's abilities are for problems) in tiering. In one popular system, the top tier is characters who, with the right spells prepared, can solve nearly anything the GM can come up with as a standard action. Lesser tiers either have [[CripplingOverspecialization less versatility]] or [[MasterOfNone less power]]. For example, Druids tend to be high/top-tier due to their highly versatile magical powers which include conjuring and purifying food and control controlling the elements as well as the ability to transform into various animals, as are Wizards, who depending on whether or not they prepared the right spells and still have spell slots the cast them, can either be a UselessProtagonist or effectively overcome any challenge; absolutely ''anything''; Fighters on the other hand tend to be low-tier as they are unparalleled allies in battle but have few useful skills outside of Intimidate (i.e, outside of a fight, the only thing they're really good for is ''preventing one''). In general, while a character of any tier can be a GameBreaker with the right factors, only a high-tier character can be a [[StoryBreakerPower Story Breaker]] - imagine how ''Literature/TheLordOfTheRings'' would have turned out if Gandalf could teleport any distance, read minds, identify any item instantly, and make anyone [[NoSell immune]] to mental influence... and that was just a fraction of his abilities.
29th Nov '16 6:21:18 AM Yukianesa
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** In 3rd edition, versatility (how many problems a character can contribute to solving) is often at least as important as power (how powerful the character's abilities are for problems) in tiering. In one popular system, the top tier is characters who, with the right spells prepared, can solve nearly anything the GM can come up with as a standard action. Lesser tiers either have [[CripplingOverspecialization less versatility]] or [[MasterOfNone less power]]. In general, while a character of any tier can be a GameBreaker with the right factors, only a high-tier character can be a [[StoryBreakerPower Story Breaker]] - imagine how ''Literature/TheLordOfTheRings'' would have turned out if Gandalf could teleport any distance, read minds, identify any item instantly, and make anyone [[NoSell immune]] to mental influence... and that was just a fraction of his abilities.

to:

** In 3rd edition, versatility (how many problems a character can contribute to solving) is often at least as important as power (how powerful the character's abilities are for problems) in tiering. In one popular system, the top tier is characters who, with the right spells prepared, can solve nearly anything the GM can come up with as a standard action. Lesser tiers either have [[CripplingOverspecialization less versatility]] or [[MasterOfNone less power]]. For example, Druids tend to be high/top-tier due to their highly versatile magical powers which include conjuring and purifying food and control the elements as well as the ability to transform into various animals, as are Wizards, who depending on whether or not they prepared the right spells and still have spell slots the cast them, can either be a UselessProtagonist or effectively overcome any challenge; Fighters on the other hand tend to be low-tier as they are unparalleled allies in battle but have few useful skills outside of Intimidate (i.e, outside of a fight, the only thing they're really good for is ''preventing one''). In general, while a character of any tier can be a GameBreaker with the right factors, only a high-tier character can be a [[StoryBreakerPower Story Breaker]] - imagine how ''Literature/TheLordOfTheRings'' would have turned out if Gandalf could teleport any distance, read minds, identify any item instantly, and make anyone [[NoSell immune]] to mental influence... and that was just a fraction of his abilities.
16th Nov '16 4:53:10 PM Midna
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** Thanks to the occasional balance patch and a roster that's ten times more balanced than Brawl's was, the tier lists in ''For 3DS/Wii U'' has a case similar to Street Fighter 4's where the bad characters aren't that much worse compared to the top tiers. That said, pre 1.06 patch, Diddy Kong was seen by many as the new Meta Knight due to a frustratingly good down throw to up-air combo many came to call "Hoo-hah". [[ComplacentGamingSyndrome It got so ridiculous that at one point, it was common to see Grand Finals of Smash 4 tournaments where both players used him.]] However, Diddy ended up getting nerfed throughout two different patches, causing other players to have to learn him more thoroughly; overall he's seen as having dropped from top tier to high tier.

to:

** Thanks to the occasional balance patch and a roster that's ten times more balanced than Brawl's was, the tier lists in ''For 3DS/Wii U'' has a case similar to Street Fighter 4's where the bad characters aren't that much worse compared to the top tiers. That said, pre 1.06 patch, Diddy Kong was seen by many as the new Meta Knight due to a frustratingly good down throw to up-air combo many came to call "Hoo-hah". [[ComplacentGamingSyndrome It got so ridiculous that at one point, it was common to see Grand Finals of Smash 4 tournaments where both players used him.]] However, Diddy ended up getting nerfed throughout two different patches, causing other players patches; although initially perceived to have to learn him more thoroughly; overall he's seen as having dropped from top tier to high tier.tier, players who mained him discovered that although he was indeed less powerful in certain areas, his greatest strengths remain untouched, and he retains his top-level placement.
16th Nov '16 4:42:44 PM Midna
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*** The characters introduced through DLC have all been unique cases similar to Little Mac or Ike from Brawl in that at first, they tend to perform well if not dominate the meta game until players get enough match up familiarity to counter them. Of all the characters introduced through DLC, Mewtwo is considered by many to be a low tier mess despite being buffed a good bit from his ''Melee'' days. Lucas plays about the same as he did in ''Brawl'' as a low/mid tier character. Roy and Ryu are considered to be high tier material, Roy especially because of his significant improvements from ''Melee'', while Ryu's status as a JackOfAllStats in his home series plus his combo oriented style of play from said series translates well to a ''Smash Bros.'' game.

to:

*** The characters introduced through DLC have all been unique cases similar to Little Mac or Ike from Brawl in that at first, they tend to perform well if not dominate the meta game until players get enough match up familiarity to counter them. Of all the characters introduced through DLC, Mewtwo is was initially considered by many to still be a low tier mess despite being low-tier mess, even after having been buffed a good bit from ''Melee'', until a series of patches nullified or alleviated most of his weaknesses and turned him into a viable high-tier fighter. Fellow ''Melee'' days.veteran Roy wasn't as lucky and remains low on the tier list, largely due to his bad approach. Lucas plays about the same as he did in ''Brawl'' as a low/mid tier character. Roy and Ryu are is considered to be high tier material, Roy especially because of high-tier, since his significant improvements from ''Melee'', while Ryu's status as being a JackOfAllStats in his home series plus his combo oriented style of play from said series translates well to a ''Smash Bros.'' game.



*** And now we have two more DLC characters, Corrin and Bayonetta. Corrin is currently perceived as a solid mid to mid-high tier because of his/her unique shapeshifting moves and an ability to pin his/her opponents into the ground which can then be cancelled into another move.
*** Bayonetta on the other hand like Ryu is combo oriented though her ground attacks aren't anything special. Her true strength lies in aerial combat being able to hit her opponent multiple times at dizzying speeds with copious use of Witch Twist, AfterBurner Kick, and her regular aerial attacks. Bayonetta also has an excellent recovery (up special then mid air jump and then up special again). If that wasn't enough, her counter move Witch Time slows down time for the affected opponent with higher damage percentages resulting in them being stuck in Witch Time a few seconds longer. This gives Bayonetta enough time to summon the limbs of demons (her smash attacks)to possibly KO her opponent.

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*** And now we have two more DLC characters, Corrin and Bayonetta. Corrin is currently perceived as a solid mid to mid-high tier because of his/her unique shapeshifting moves and an ability to pin his/her opponents into the ground which can then be cancelled into another move.
*** Bayonetta on the other hand like Ryu is combo oriented though was so overpowered at release due to her ground attacks aren't anything special. Her true strength lies in absolutely killer aerial combat being able to hit her opponent multiple times at dizzying speeds with copious use of Witch Twist, AfterBurner Kick, game and her regular aerial attacks. Bayonetta also has an excellent recovery (up special then mid air jump and then up special again). If combo ability that wasn't enough, an infamous patch was dedicated solely to nerfing her counter move Witch Time slows ''and no one else'', bringing her down time for from unquestionably the affected opponent with higher damage percentages resulting best fighter in them being stuck in Witch Time a few seconds longer. This gives Bayonetta enough time to summon the limbs of demons (her smash attacks)to possibly KO her opponent. game to just very, very good.
4th Aug '16 11:53:50 PM ZombieAladdin
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* The ''Pinball/{{ACDC}}'' pinball machine has tiers regarding its songs. At the beginning of the game, and after hitting some milestones, you're asked to pick a song, which changes the rules of the table. Naturally, different sets of rules would contain different high-scoring options and different ways to exploit the rules, and this means that some songs are considered to yield higher scores than others. Although there are disagreements on which song is the best to use due to differences in play style, some songs are far, far less popular than others. (You will hardly see "TNT" or "You Shook Me All Night Long" in competitions, for instance.) All of the top players know exactly how each song stacks up against the others and why, and this knowledge is essential to doing well in tournaments.

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* The Advancements in {{pinball}}, both in technology and in competition, has resulted in some games having its own tier lists too:
**
''Pinball/{{ACDC}}'' pinball machine has tiers regarding its songs. At the beginning of the game, and after hitting some milestones, you're asked to pick a song, which changes the rules of the table. Naturally, different sets of rules would contain different high-scoring options and different ways to exploit the rules, and this means that some songs are considered to yield higher scores than others. Although there are disagreements on which song is the best to use due to differences in play style, some songs are far, far less popular than others. (You will hardly see "TNT" or "You Shook Me All Night Long" in competitions, for instance.) All of the top players know exactly how each song stacks up against the others and why, and this knowledge is essential to doing well in tournaments.tournaments.
** When you begin a game of ''Pinball/GameOfThrones'', you are asked to pick a house to play as. Each house has one or more advantages in particular areas and also affects which objectives will be available at the start. With several months since its release, the choices for houses in competition have solidified (but that may change with patches later on).[[note]]As of July 2016, the tiers are as follows, based on frequency at major competitions: Top tier are Martel and Tyrell, high is Greyjoy, middle is Targaryen, low is Stark, and bottom are Baratheon and Lannister.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CharacterTiers