History Main / CharacterTiers

21st Apr '17 10:00:21 PM nombretomado
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* ''{{Suikoden}}'' is in the same boat as ''VideoGame/ChronoCross'' in that the huge roster of characters (technically 108, but only about half of that can be used in battle) has greatly encouraged the use of tiers. Typically, physical fighters come up above magic users and weak fighters with several rune slots (and thus, plenty of customization potential) are far more valued that strong fighters with few or no rune slots.

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* ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' is in the same boat as ''VideoGame/ChronoCross'' in that the huge roster of characters (technically 108, but only about half of that can be used in battle) has greatly encouraged the use of tiers. Typically, physical fighters come up above magic users and weak fighters with several rune slots (and thus, plenty of customization potential) are far more valued that strong fighters with few or no rune slots.
3rd Apr '17 5:27:38 AM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His ''[=GGX=]'' retool saw him becoming widely considered to be a weak character due to poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, basically painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] [[CycleOfHurting loop]], it took until ''[=XX=]''[[note]]''Especially'' the ''Accent Core +R'' iteration[[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.

to:

** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His ''[=GGX=]'' retool saw him becoming was widely considered to be a weak character as his weakest incarnation due to poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, basically painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] [[CycleOfHurting loop]], it took until ''[=XX=]''[[note]]''Especially'' the ''Accent Core +R'' iteration[[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.
3rd Apr '17 5:26:20 AM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His [=GGX=] retool saw him becoming widely considered among [[JustForPun the lowest of the low]] due to having poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, it took until [=XX=][[note]]''Especially'' the ''Accent Core'' iteration, and to a smaller degree the lesser-known [[UpdatedRerelease GGX Plus]][[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.

to:

** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. His [=GGX=] ''[=GGX=]'' retool saw him becoming widely considered among [[JustForPun the lowest of the low]] to be a weak character due to having poor mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially basically painting him as a poor man's Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, [[CycleOfHurting loop]], it took until [=XX=][[note]]''Especially'' ''[=XX=]''[[note]]''Especially'' the ''Accent Core'' iteration, and to a smaller degree the lesser-known [[UpdatedRerelease GGX Plus]][[/note]] Core +R'' iteration[[/note]] to truly fix his design by adding new tools for close quarters defense, footsies, space control and the ability to use special cancels on some of his moves, thus elevating him into high tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.
31st Mar '17 7:57:06 AM Morgenthaler
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* The campaign modes in ''EuropaUniversalis'' and its sequel, being based on and seeking to emulate late medieval to modern European history, do not pretend to create balanced factions in any way: various nations are more economically and militarily well-off from the very beginning, and scripted historical events affect gameplay in such a way that make it more difficult even for successful nations to continue dominating if history says that they cannot, effectively altering tiers based on the length of the game. Skilled players can take advantage of game mechanics to turn the tiers on their heads, but non-Christian, non-Western European nations have a much harder time at it.

to:

* The campaign modes in ''EuropaUniversalis'' ''VideoGame/EuropaUniversalis'' and its sequel, being based on and seeking to emulate late medieval to modern European history, do not pretend to create balanced factions in any way: various nations are more economically and militarily well-off from the very beginning, and scripted historical events affect gameplay in such a way that make it more difficult even for successful nations to continue dominating if history says that they cannot, effectively altering tiers based on the length of the game. Skilled players can take advantage of game mechanics to turn the tiers on their heads, but non-Christian, non-Western European nations have a much harder time at it.
28th Mar '17 10:06:14 AM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility/recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=][[note]]''Especially'' the ''Accent Core'' iteration, and to a lesser degree the lesser-known [[UpdatedRerelease GGX Plus]][[/note]] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.

to:

** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For title[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his His [=GGX=] retool he was saw him becoming widely considered among [[JustForPun the lowest of the low]] due to having poor mobility/recovery mobility, abysmal move recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was Dhalsim and earning him the derogatory nickname [[FanNickname "Axl Low Tier"]] which has stuck with some to this day. While somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took until [=XX=][[note]]''Especially'' the ''Accent Core'' iteration, and to a lesser smaller degree the lesser-known [[UpdatedRerelease GGX Plus]][[/note]] to truly fix his character design by adding new tools for close quarters defense, zoning, footsies, space control and the ability to use special cancels on some of his moves, shifting thus elevating him into the high tier group.tier. Come ''Xrd'' however, despite losing many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.
28th Mar '17 9:57:51 AM Perelandra
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** ''Guilty Gear Xrd'', having been openly described to be based off of #Reload, once again places Zato at the top due to unblockable setups and disjointed hitboxes, followed closely by Faust, Johnny, Raven and newcomer Elphelt Valentine who also possesses her own brand of unblockable mixups. However, it also returns to having a slightly more unbalanced tier selection, with the high/top tiers possessing significant advantages over other characters in terms of zoning, pressure, mobility and damage output. In fact, three out of the top 8 players at [=EVO=] 2016 ''[[ComplacentGamingSyndrome all had Zato as their main]]''. Often, however, these matchups depend largely on player skill, and any competitor worth their salt can still find a way to dominate with their favorite character no matter the odds.
** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility/recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. Come ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.

to:

** ''Guilty Gear Xrd'', having been openly described to be based off of #Reload, once again places Zato at the top due to unblockable setups and disjointed hitboxes, followed closely by Faust, Johnny, Raven and newcomer Elphelt Valentine who also possesses her own brand of unblockable mixups. However, it also returns to having a slightly more unbalanced tier selection, with the high/top tiers possessing significant advantages over other characters in terms of zoning, pressure, mobility and damage output. In fact, three out of the top 8 players at [=EVO=] 2016 ''[[ComplacentGamingSyndrome all had Zato as their main]]''. Often, however, these Still, most matchups depend largely on individual player skill, and any competitor worth their salt can still find a way to dominate with their favorite character no matter the odds.
** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility/recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=] [=XX=][[note]]''Especially'' the ''Accent Core'' iteration, and to a lesser degree the lesser-known [[UpdatedRerelease GGX Plus]][[/note]] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. Come ''Xrd'' however, despite losing some many of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier.
28th Mar '17 12:41:00 AM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. Come ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier after a few patches.

to:

** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility mobility/recovery and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. Come ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's weaknesses, after which his ranking plummeted and eventually sat at around upper mid-tier after a few patches.mid-tier.
27th Mar '17 11:44:31 PM Perelandra
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** ''Guilty Gear Xrd'', having been openly described to be based off of #Reload, once again places Zato at the top due to unblockable setups and disjointed hitboxes, a position he now shares with Faust, Johnny, Raven and newcomer Elphelt Valentine who also possesses her own brand of unblockable mixups. However, it also returns to having a slightly more unbalanced tier selection, with the high/top tiers possessing significant advantages over other characters in terms of space control, pressure mobility and damage output. In fact, three out of the top 8 players at [=EVO=] 2016 ''[[ComplacentGamingSyndrome all had Zato as their main]]''. Often, however, these matchups depend largely on player skill, and any competitor worth his salt can still find a way to dominate with his or her favorite character no matter the odds.
** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. In ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's flaws, which quickly caused his ranking to plummet back to the ground and subsequently sit at around upper mid-tier after a few patches.

to:

** ''Guilty Gear Xrd'', having been openly described to be based off of #Reload, once again places Zato at the top due to unblockable setups and disjointed hitboxes, a position he now shares with followed closely by Faust, Johnny, Raven and newcomer Elphelt Valentine who also possesses her own brand of unblockable mixups. However, it also returns to having a slightly more unbalanced tier selection, with the high/top tiers possessing significant advantages over other characters in terms of space control, pressure zoning, pressure, mobility and damage output. In fact, three out of the top 8 players at [=EVO=] 2016 ''[[ComplacentGamingSyndrome all had Zato as their main]]''. Often, however, these matchups depend largely on player skill, and any competitor worth his their salt can still find a way to dominate with his or her their favorite character no matter the odds.
** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. In Come ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's flaws, weaknesses, after which quickly caused his ranking to plummet back to the ground plummeted and subsequently sit eventually sat at around upper mid-tier after a few patches.
27th Mar '17 11:35:41 PM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. In ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's flaws, which quickly caused his ranking to plummet and remain at around upper mid-tier.

to:

** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to having poor mobility and a severe lack of pressure/mixup tools compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber]] loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. In ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's flaws, which quickly caused his ranking to plummet back to the ground and remain subsequently sit at around upper mid-tier.mid-tier after a few patches.
27th Mar '17 11:31:55 PM Perelandra
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** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to his poor mobility, lack of pressure/mixup tools and extended hurtboxes, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage Axl Bomber loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. In ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's flaws, which quickly caused his ranking to plummet and remain at around upper mid-tier.

to:

** An interesting case in particular across all games is Axl Low, who started out as a quirky if lackluster character in the first ''Guilty Gear''[[note]]For reference, he could chain a P > K > S > HS gatling combo from half a screen away due to his sliding standing kick[[/note]]. kick, and was the only character to possess a special move that doubled as a Dust Attack[[/note]]. During his [=GGX=] retool he was widely considered among [[JustForPun the lowest of the low]] due to his having poor mobility, mobility and a severe lack of pressure/mixup tools and extended hurtboxes, compared to the rest of the cast, essentially painting him as a poor man's Dhalsim. This was somewhat mitigated with the discovery of his infamous high-damage [[{{Shoryuken}} Axl Bomber Bomber]] loop, but it took [=XX=] to truly fix his character by adding new tools for close quarters defense, zoning, space control and the ability to use special cancels on some of his moves, shifting him into the high tier group. In ''Xrd'' however, despite losing some of his tools from ''Accent Core'' he was considered to be ''the'' absolute God Tier character on day one due to the addition of the [[SpamAttack Sparrowhawk Stance]], which lets Axl pressure and juggle his opponent from across the screen at the cost of temporarily losing his mobility. This lasted until players learned about Sparrowhawk's flaws, which quickly caused his ranking to plummet and remain at around upper mid-tier.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CharacterTiers