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* The first twelve issues of ''ComicBook/{{Transmetropolitan}}'' were printed under DC's short-lived imprint Helix, with the remaining 48 issues

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* The first twelve issues of ''ComicBook/{{Transmetropolitan}}'' were printed under DC's short-lived imprint Helix, with the remaining 48 issues and the ''Filth of the City'' and ''I Hate it Here'' specials published under Vertigo.
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* The first twelve issues of ''ComicBook/{{Transmetropolitan}}'' were printed under DC's short-lived imprint Helix, with the remaining 48 issues
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Television shows are usually not directly owned by a particular channel, although once they have a contract to air the show they often have some creative control of it. The only exception is first-run syndicated shows that are owned entirely by the production company and distributed to individual stations, regardless of their network affiliation. At other times a show might be owned and produced by a specific network but the rights to air it were bought out by another network. It's a complicated business where all that matters sometimes is [[MoneyDearBoy the bottom line]].

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Television shows are usually not directly owned by a particular channel, although once they have a contract to air the show show, they often have some creative control of it. The only exception is first-run syndicated shows that are owned entirely by the production company and distributed to individual stations, regardless of their network affiliation. At other times times, a show might be owned and produced by a specific network network, but the rights to air it were bought out by another network. It's a complicated business where all that matters sometimes is [[MoneyDearBoy the bottom line]].



* VindicatedByHistory: The UsefulNotes/{{ratings}} weren't high enough on one channel so they [[{{Cancellation}} didn't renew]] it for a new season. Another channel [[UnCanceled grabbed the show up]] (sometimes after a move to reruns in UsefulNotes/{{syndication}}) and it moved over.

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* VindicatedByHistory: The UsefulNotes/{{ratings}} weren't high enough on one channel channel, so they [[{{Cancellation}} didn't renew]] it for a new season. Another channel [[UnCanceled grabbed the show up]] (sometimes after a move to reruns in UsefulNotes/{{syndication}}) and it moved over.



Note that this only counts ''new'' episodes; else, the sheer number of places they've shown ''WesternAnimation/LooneyTunes'' reruns would make the page overflow. Channels calling episodes "premieres" when they know full well that they originally aired somewhere else are telling you BlatantLies -- slightly more honest ones might use the WeaselWords "network premiere".

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Note that this only counts ''new'' episodes; else, the sheer number of places they've shown ''WesternAnimation/LooneyTunes'' reruns would make the page overflow. Channels calling episodes "premieres" when they know full well that they originally aired somewhere else are telling you BlatantLies -- slightly more honest ones might use the WeaselWords "network premiere".
premiere."

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* The current Creator/{{Atari}} company controls the pre-crash arcade game library from the original company, as well as all first-party games made for their consoles. The post-crash arcade library, which formed the nuclei of the spun-off arcade division of Atari, Inc. called Atari Games (which includes games such as ''VideoGame/{{Paperboy}}'', ''VideoGame/{{Gauntlet}}'' and ''VideoGame/PrimalRage''), was owned by Atari's former parent Warner Communications until they sold a majority interest in the company to [[Creator/BandaiNamcoEntertainment Namco]] in 1984, who later sold their shares to a group of former employees the following year. Warner (who later merged with Time Inc. to form Time Warner, and is now known as [=WarnerMedia=]) retained a minority interest in the company until Creator/MidwayGames purchased it wholesale in 1996. Midway continued to use the Atari Games brand name for their games until retiring it in favor of their own brand in 1999, with ''VideoGame/SanFranciscoRush 2049'' being the last-ever arcade game published to use the Atari name. As of 2009, all of the post-crash arcade games are back at Warners as a result of the studio purchasing Midway's assets. When Atari went bankrupt again in 2013, they sold off almost all their video games to different parties.

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* The current Creator/{{Atari}} company controls the pre-crash arcade game library from the original company, as well as all first-party games made for their consoles. The post-crash arcade library, which formed the nuclei of the spun-off arcade division of Atari, Inc. called Atari Games (which includes games such as ''VideoGame/{{Paperboy}}'', ''VideoGame/{{Gauntlet}}'' and ''VideoGame/PrimalRage''), was owned by Atari's former parent Warner Communications until they sold a majority interest in the company to [[Creator/BandaiNamcoEntertainment Namco]] Creator/{{Namco}} in 1984, who later sold their shares to a group of former employees the following year. Warner (who later merged with Time Inc. to form Time Warner, and is now known as [=WarnerMedia=]) retained a minority interest in the company until Creator/MidwayGames purchased it wholesale in 1996. Midway continued to use the Atari Games brand name for their games until retiring it in favor of their own brand in 1999, with ''VideoGame/SanFranciscoRush 2049'' being the last-ever arcade game published to use the Atari name. As of 2009, all of the post-crash arcade games are back at Warners as a result of the studio purchasing Midway's assets. When Atari went bankrupt again in 2013, they sold off almost all their video games to different parties.



* Creator/MonolithSoft was formed by former Creator/SquareEnix employees who had worked on ''VideoGame/{{Xenogears}}'', and was first owned by [[Creator/BandaiNamco Namco]]. Under Namco, Monolith Soft produced the ''VideoGame/{{Xenosaga}}'' trilogy, but the low sales of the game left Namco more restrictive of the Monolith Soft's future endeavors, while the developers were in a state of low morale. Enter Creator/{{Nintendo}}, who advised Namco to allow Monolith Soft more creative freedom, influencing Monolith Soft to separate from Namco and instead become a subsidiary of Nintendo, now developing games exclusively to their platforms, most notably the ''VideoGame/{{Xenoblade|Chronicles1}}'' ''[[VideoGame/XenobladeChroniclesX Chronicles]]'' [[VideoGame/XenobladeChronicles2 series of]] [[VideoGame/XenobladeChronicles3 games]].

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* Creator/MonolithSoft was formed by former Creator/SquareEnix employees who had worked on ''VideoGame/{{Xenogears}}'', and was first owned by [[Creator/BandaiNamco Namco]].Creator/{{Namco}}. Under Namco, Monolith Soft produced the ''VideoGame/{{Xenosaga}}'' trilogy, but the low sales of the game left Namco more restrictive of the Monolith Soft's future endeavors, while the developers were in a state of low morale. Enter Creator/{{Nintendo}}, who advised Namco to allow Monolith Soft more creative freedom, influencing Monolith Soft to separate from Namco and instead become a subsidiary of Nintendo, now developing games exclusively to their platforms, most notably the ''VideoGame/{{Xenoblade|Chronicles1}}'' ''[[VideoGame/XenobladeChroniclesX Chronicles]]'' [[VideoGame/XenobladeChronicles2 series of]] [[VideoGame/XenobladeChronicles3 games]].
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** ''LEGO VideoGame/RockBand'' was also published by WB Games, as opposed to that series’ traditional publisher at the time, Creator/ElectronicArts.

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** ''LEGO VideoGame/RockBand'' was also published by WB Games, as opposed to that series’ traditional publisher at the time, Creator/ElectronicArts.Creator/ElectronicArts, since the game is already a LEGO spin-off.
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* Nyu Media was a subsidiary of Capcom for 11 years since 2011, and the company once published various {{doujin|soft}} games from various Japanese doujin circles such as Edelweiss's ''VideoGame/EtherVapor Remaster'' and ''VideoGame/FairyBloomFreesia'', FLAT's and Tennen-Souzai's VideoGame/{{eXceed}} series, 773's ''Cherry Tree High'' series, and SITER SKAIN's ''VideoGame/TheTaleOfAlltynex'' trilogy after a successful Website/{{Kickstarter}} campaign. In 2022, Nyu Media eventually went out of business, and the rights to most of their backlog of games migrated to other publishers such as PLAYISM, Creator/XSeedGames, and Hatenko Doujin on July 1, however, a new publisher for the ''Cherry Tree High'' couldn't be found, thus the localized version of the series were delisted, with the entire ''[=eXceed=]'' series also getting delisted as its new publisher UPGRADE quickly dropped out of contract with Nyu Media.
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** Perhaps the biggest divestment went to Tommy Boy Records, an influential label during UsefulNotes/TheGoldenAgeOfHipHop and the rise of HouseMusic that had a long semi-independent partnership with Warner in its heyday, but became independent in 2002. It reacquired nearly all of its catalog it had left with Warner after the split. Most notably, Music/DeLaSoul's catalogue would finally hit streaming services... that is, until De La Soul made it known to their fans that [[ScrewedByTheNetwork Tommy Boy would get the vast majority of royalties from streaming]], which led to legal problems between the two parties. In August 2021, Tommy Boy was sold to Reservoir Media, and De La Soul announced that their albums would soon be re-released thanks to re-negotiations with Reservoir. In March 2023, this finally came to fruition.

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** Perhaps the biggest divestment went to Tommy Boy Records, an influential label during UsefulNotes/TheGoldenAgeOfHipHop MediaNotes/TheGoldenAgeOfHipHop and the rise of HouseMusic that had a long semi-independent partnership with Warner in its heyday, but became independent in 2002. It reacquired nearly all of its catalog it had left with Warner after the split. Most notably, Music/DeLaSoul's catalogue would finally hit streaming services... that is, until De La Soul made it known to their fans that [[ScrewedByTheNetwork Tommy Boy would get the vast majority of royalties from streaming]], which led to legal problems between the two parties. In August 2021, Tommy Boy was sold to Reservoir Media, and De La Soul announced that their albums would soon be re-released thanks to re-negotiations with Reservoir. In March 2023, this finally came to fruition.



* ''VideoGame/{{Aleste}}'' was originally a Creator/{{Compile}} series before Compile would go under. 20 years later, Creator/{{M2}} obtained the rights to the series and produced three new ''Aleste'' games: ''GG Aleste 3: Last Messiah'', ''Aleste Branch'', and ''Senjin Aleste''. They also put out a CompilationRerelease featuring four of the Compile-era games and ''[=GGA3=]'', and ported ''VideoGame/{{MUSHA}}'' to the UsefulNotes/NintendoSwitch as part of the Nintendo Switch Online Expansion Pack's Sega Genesis library (the rest of which was also ported by M2).

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* ''VideoGame/{{Aleste}}'' was originally a Creator/{{Compile}} series before Compile would go under. 20 years later, Creator/{{M2}} obtained the rights to the series and produced three new ''Aleste'' games: ''GG Aleste 3: Last Messiah'', ''Aleste Branch'', and ''Senjin Aleste''. They also put out a CompilationRerelease featuring four of the Compile-era games and ''[=GGA3=]'', and ported ''VideoGame/{{MUSHA}}'' to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch as part of the Nintendo Switch Online Expansion Pack's Sega Genesis library (the rest of which was also ported by M2).



* Interesting example with the ''Franchise/FarCry'' series. The series started off with the [[VideoGame/FarCry1 first installment]] being made by Crytek Studios and Ubisoft with Crytek's proprietary [[UsefulNotes/GameEngine CryEngine]]. However, after the first game, due to a deal with Creator/ElectronicArts, Crytek parted ways with Ubisoft and went on to make the ''VideoGame/{{Crysis}}'' series. Ubisoft kept the ''Far Cry'' trademark and continued the franchise, producing ''VideoGame/FarCry2'' and the very popular ''VideoGame/FarCry3''. The non-Crytek installments of the ''Far Cry'' series, as well as the ''Classic'' remake of the first game, are rendered in Ubisoft's own proprietary Dunia Engine.

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* Interesting example with the ''Franchise/FarCry'' series. The series started off with the [[VideoGame/FarCry1 first installment]] being made by Crytek Studios and Ubisoft with Crytek's proprietary [[UsefulNotes/GameEngine [[MediaNotes/GameEngine CryEngine]]. However, after the first game, due to a deal with Creator/ElectronicArts, Crytek parted ways with Ubisoft and went on to make the ''VideoGame/{{Crysis}}'' series. Ubisoft kept the ''Far Cry'' trademark and continued the franchise, producing ''VideoGame/FarCry2'' and the very popular ''VideoGame/FarCry3''. The non-Crytek installments of the ''Far Cry'' series, as well as the ''Classic'' remake of the first game, are rendered in Ubisoft's own proprietary Dunia Engine.



* ''VideoGame/MonsterHunter'' spent five years exclusive to Sony platforms before the development team chose to release ''VideoGame/MonsterHunter3Tri'' on the UsefulNotes/{{Wii}}, due to the high cost of developing games for the Platform/PlayStation3 at the time. While ''VideoGame/MonsterHunterPortable3rd'' would be released on the Platform/PlayStationPortable and receive a port for the aforementioned [=PS3=], the next seven years of main series games were primarily released on the UsefulNotes/Nintendo3DS[[note]]''Monster Hunter 3 Ultimate'' had a UsefulNotes/WiiU port as well, though the system's lack of popularity killed the possibility of future ports to the system[[/note]]. The official logline is that they simply wanted to reach a wider audience over the UsefulNotes/PlayStationVita, with fans assuming it actually concerned them butting heads with Sony over ''Portable 3rd''[[note]]the planned localization of the [=PS3=] port had been [[NoExportForYou vetoed by Sony of America]] due to their desire to have trophies implemented and Capcom's desire to get the US Ad-Hoc Network updated so the game would have online play, a very important feature in many Western countries due to the fanbase being more spread out than in the series' native Japan[[/note]]. As of ''VideoGame/MonsterHunterWorld'' the series has gone {{Multiplatform}}.

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* ''VideoGame/MonsterHunter'' spent five years exclusive to Sony platforms before the development team chose to release ''VideoGame/MonsterHunter3Tri'' on the UsefulNotes/{{Wii}}, Platform/{{Wii}}, due to the high cost of developing games for the Platform/PlayStation3 at the time. While ''VideoGame/MonsterHunterPortable3rd'' would be released on the Platform/PlayStationPortable and receive a port for the aforementioned [=PS3=], the next seven years of main series games were primarily released on the UsefulNotes/Nintendo3DS[[note]]''Monster Platform/Nintendo3DS[[note]]''Monster Hunter 3 Ultimate'' had a UsefulNotes/WiiU Platform/WiiU port as well, though the system's lack of popularity killed the possibility of future ports to the system[[/note]]. The official logline is that they simply wanted to reach a wider audience over the UsefulNotes/PlayStationVita, Platform/PlayStationVita, with fans assuming it actually concerned them butting heads with Sony over ''Portable 3rd''[[note]]the planned localization of the [=PS3=] port had been [[NoExportForYou vetoed by Sony of America]] due to their desire to have trophies implemented and Capcom's desire to get the US Ad-Hoc Network updated so the game would have online play, a very important feature in many Western countries due to the fanbase being more spread out than in the series' native Japan[[/note]]. As of ''VideoGame/MonsterHunterWorld'' the series has gone {{Multiplatform}}.
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See also FranchiseOwnershipAcquisition for a related concept, which in some cases results in a Channel Hop.

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Added example(s), Alphabetizing example(s), Crosswicking, updating to platform namespace


* ''VideoGame/{{Bayonetta}}'' was published by Creator/{{Sega}}. Once they cancelled the sequel, Creator/{{Nintendo}} [[NetworkToTheRescue offered to finance a]] ''VideoGame/Bayonetta2'', with Sega only remaining as a consultant. The franchise remains a Nintendo exclusive ever since.

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!! By creator
* ''VideoGame/{{Bayonetta}}'' The current Creator/{{Atari}} company controls the pre-crash arcade game library from the original company, as well as all first-party games made for their consoles. The post-crash arcade library, which formed the nuclei of the spun-off arcade division of Atari, Inc. called Atari Games (which includes games such as ''VideoGame/{{Paperboy}}'', ''VideoGame/{{Gauntlet}}'' and ''VideoGame/PrimalRage''), was owned by Atari's former parent Warner Communications until they sold a majority interest in the company to [[Creator/BandaiNamcoEntertainment Namco]] in 1984, who later sold their shares to a group of former employees the following year. Warner (who later merged with Time Inc. to form Time Warner, and is now known as [=WarnerMedia=]) retained a minority interest in the company until Creator/MidwayGames purchased it wholesale in 1996. Midway continued to use the Atari Games brand name for their games until retiring it in favor of their own brand in 1999, with ''VideoGame/SanFranciscoRush 2049'' being the last-ever arcade game published to use the Atari name. As of 2009, all of the post-crash arcade games are back at Warners as a result of the studio purchasing Midway's assets. When Atari went bankrupt again in 2013, they sold off almost all their video games to different parties.
* Creator/InsomniacGames were Sony-exclusive for 18 years, before hopping to Microsoft for ''VideoGame/SunsetOverdrive'', although Insomniac completely owns the right to the IP. However, Insomniac were purchased by Sony in 2019, with the rights to Sunset Overdrive being owned by its parent Sony.
* Zig-zagged with three [=LucasArts=] properties, ''VideoGame/GrimFandango'', ''VideoGame/DayOfTheTentacle'' and ''VideoGame/FullThrottle''. Although the remasters were developed and
published by Creator/{{Sega}}. Once they cancelled Creator/DoubleFine, Creator/{{Lucasfilm}} still owns the sequel, Creator/{{Nintendo}} [[NetworkToTheRescue offered IP and directly oversaw all remasters.
* Creator/MidwayGames' in-house franchises, which include ''Franchise/MortalKombat'', ''VideoGame/{{Rampage}}'' and ''VideoGame/SpyHunter'', were transferred
to finance a]] ''VideoGame/Bayonetta2'', Creator/WarnerBrosInteractiveEntertainment as part of the aforementioned sale, in addition to the also-aforementioned post-crash Atari arcade library. The sale came with Sega only remaining as a consultant. two of Midway's studios, their flagship Chicago studio and their Seattle studio (formerly Surreal Software). The franchise remains a Nintendo exclusive ever since.former was reincorporated as Creator/NetherrealmStudios, while the latter was absorbed into Creator/MonolithProductions.



* Creator/MonolithSoft was formed by former Creator/SquareEnix employees who had worked on ''VideoGame/{{Xenogears}}'', and was first owned by [[Creator/BandaiNamco Namco]]. Under Namco, Monolith Soft produced the ''VideoGame/{{Xenosaga}}'' trilogy, but the low sales of the game left Namco more restrictive of the Monolith Soft's future endeavors, while the developers were in a state of low morale. Enter Creator/{{Nintendo}}, who advised Namco to allow Monolith Soft more creative freedom, influencing Monolith Soft to separate from Namco and instead become a subsidiary of Nintendo, now developing games exclusively to their platforms, most notably the ''VideoGame/{{Xenoblade|Chronicles1}}'' ''[[VideoGame/XenobladeChroniclesX Chronicles]]'' [[VideoGame/XenobladeChronicles2 series of]] [[VideoGame/XenobladeChronicles3 games]].
* ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'' jumped from Creator/SonyComputerEntertainment to Vivendi Universal Games (later simply Vivendi Games), who later released the game through their subsidiary Sierra. The rights then went to Creator/{{Activision}} after the company was merged with Vivendi Games to form Activision Blizzard. However, Sony never owned the rights to either franchise to begin with as the IP was completely owned by Universal Interactive before being fully owned by Universal's former parent Vivendi after the latter company was split from Universal, with Universal leaving its gaming and [[Creator/UniversalMusicGroup music division]] with Vivendi following financial-issues over mismanagement under the short-lived merger.
* Creator/ValveSoftware's (retail) games used to be distributed by Sierra, until the release of The Orange Box, in which they are now distributed by [[Creator/ElectronicArts EA Games]]. Valve handles their own digital distribution, though, and EA later became a competitor in that regard.
* ''VideoGame/LeisureSuitLarry'' began as a Creator/{{Sierra}} franchise, until it was sold to Creator/{{Codemasters}} (who picked up and released ''Box Office Bust'') after Sierra's fall due to the higher-ups at Activision not being interested in the IP. The other Sierra franchises are retained by Creator/{{Activision}}.
* Sierra also dropped ''VideoGame/GhostbustersTheVideoGame'' in the process, only for Creator/{{Atari}} to acquire that game a few months later.
* ''VideoGame/CommandAndConquer'' went from Westwood Studios to [=EA=] Games, and some were not too happy about it. It is questionable if this one counts, however, since EA bought over Westwood and proceeded to [[ExecutiveMeddling screw with it]], and when [[CreatorKiller Command and Conquer 4 tanked]], EA shut down Westwood but was reluctant to let the franchise go.

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* Creator/MonolithSoft was formed by former Creator/SquareEnix employees who had worked on ''VideoGame/{{Xenogears}}'', and was first owned by [[Creator/BandaiNamco Namco]]. Under Namco, Monolith Soft produced the ''VideoGame/{{Xenosaga}}'' trilogy, but the low sales of the game left Namco more restrictive of the Monolith Soft's future endeavors, while the developers were in a state of low morale. Enter Creator/{{Nintendo}}, who advised Namco to allow Monolith Soft more creative freedom, influencing Monolith Soft to separate from Namco and instead become a subsidiary of Nintendo, now developing games exclusively to their platforms, most notably the ''VideoGame/{{Xenoblade|Chronicles1}}'' ''[[VideoGame/XenobladeChroniclesX Chronicles]]'' [[VideoGame/XenobladeChronicles2 series of]] [[VideoGame/XenobladeChronicles3 games]].
* ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'' jumped from Creator/SonyComputerEntertainment to Vivendi Universal Games (later simply Vivendi Games), who later released the game through their subsidiary Sierra. The rights then went to Creator/{{Activision}} after the company was merged with Vivendi Games to form Activision Blizzard. However, Sony never owned the rights to either franchise to begin with as the IP was completely owned by Universal Interactive before being fully owned by Universal's former parent Vivendi after the latter company was split from Universal, with Universal leaving its gaming and [[Creator/UniversalMusicGroup music division]] with Vivendi following financial-issues over mismanagement under the short-lived merger.
* Creator/ValveSoftware's (retail) games used to be distributed by Sierra, until the release of The Orange Box, in which they are now distributed by [[Creator/ElectronicArts EA Games]]. Valve handles their own digital distribution, though, and EA later became a competitor in that regard.
* ''VideoGame/LeisureSuitLarry'' began as a Creator/{{Sierra}} franchise, until it was sold to Creator/{{Codemasters}} (who picked up and released ''Box Office Bust'') after Sierra's fall due to the higher-ups at Activision not being interested in the IP. The other Sierra franchises are retained by Creator/{{Activision}}.
*
Creator/{{Activision}}. Sierra also dropped ''VideoGame/GhostbustersTheVideoGame'' in the process, only for Creator/{{Atari}} to acquire that game a few months later.
* ''VideoGame/CommandAndConquer'' The rights to Creator/TechnosJapan's former [=IPs=] (VideoGame/KunioKun, Franchise/DoubleDragon, and VideoGame/TheCombatribes) went from Westwood Studios to [=EA=] Games, a small company named Million after Technos went out of business. They mostly acted as a licensing farm for their [=IPs=], having their games developed and some were not too happy about it. It is questionable if this one counts, however, since EA bought over Westwood published by various companies (most notably Creator/{{Atlus}} during the early 2000s for the GBA versions of ''VideoGame/RiverCityRansom'' and proceeded ''VideoGame/DoubleDragon1'') until they eventually settled on Creator/ArcSystemWorks as their main publisher, who would go on to [[ExecutiveMeddling screw with it]], and when [[CreatorKiller Command and Conquer 4 tanked]], EA shut down Westwood but was reluctant to let the franchise go. absorb Million in 2015.



* Interesting example with the ''Franchise/FarCry'' series. The series started off with the [[VideoGame/FarCry1 first installment]] being made by Crytek Studios and Ubisoft with Crytek's proprietary [[UsefulNotes/GameEngine CryEngine]]. However, after the first game, due to a deal with Creator/ElectronicArts, Crytek parted ways with Ubisoft and went on to make the ''VideoGame/{{Crysis}}'' series. Ubisoft kept the ''Far Cry'' trademark and continued the franchise, producing ''VideoGame/FarCry2'' and the very popular ''VideoGame/FarCry3''. The non-Crytek installments of the ''Far Cry'' series, as well as the ''Classic'' remake of the first game, are rendered in Ubisoft's own proprietary Dunia Engine.
* Creator/InsomniacGames were Sony-exclusive for 18 years, before hopping to Microsoft for ''VideoGame/SunsetOverdrive'', although Insomniac completely owns the right to the IP. However, Insomniac were purchased by Sony in 2019, with the rights to Sunset Overdrive being owned by its parent Sony.
* ''Franchise/{{Halo}}'' began development as an in-house Creator/{{Bungie}} property before the company was purchased by Microsoft, and remained in the hands of Microsoft's Creator/ThreeFourThreeIndustries after Bungie parted ways with them.
* Another developer case is ''Franchise/TombRaider'', which after the bad results of ''Videogame/TombRaiderAngelOfDarkness'' was shifted by publisher Eidos from Creator/CoreDesign to Creator/CrystalDynamics, which remain with the series ever since.
* ''VideoGame/MonsterHunter'' spent five years exclusive to Sony platforms before the development team chose to release ''VideoGame/MonsterHunter3Tri'' on the UsefulNotes/{{Wii}}, due to the high cost of developing games for the UsefulNotes/PlayStation3 at the time. While ''VideoGame/MonsterHunterPortable3rd'' would be released on the UsefulNotes/PlayStationPortable and receive a port for the aforementioned [=PS3=], the next seven years of main series games were primarily released on the UsefulNotes/Nintendo3DS[[note]]''Monster Hunter 3 Ultimate'' had a UsefulNotes/WiiU port as well, though the system's lack of popularity killed the possibility of future ports to the system[[/note]]. The official logline is that they simply wanted to reach a wider audience over the UsefulNotes/PlayStationVita, with fans assuming it actually concerned them butting heads with Sony over ''Portable 3rd''[[note]]the planned localization of the [=PS3=] port had been [[NoExportForYou vetoed by Sony of America]] due to their desire to have trophies implemented and Capcom's desire to get the US Ad-Hoc Network updated so the game would have online play, a very important feature in many Western countries due to the fanbase being more spread out than in the series' native Japan[[/note]]. As of ''VideoGame/MonsterHunterWorld'' the series has gone {{Multiplatform}}.
* The current Creator/{{Atari}} company controls the pre-crash arcade game library from the original company, as well as all first-party games made for their consoles. The post-crash arcade library, which formed the nuclei of the spun-off arcade division of Atari, Inc. called Atari Games (which includes games such as ''VideoGame/{{Paperboy}}'', ''VideoGame/{{Gauntlet}}'' and ''VideoGame/PrimalRage''), was owned by Atari's former parent Warner Communications until they sold a majority interest in the company to [[Creator/BandaiNamcoEntertainment Namco]] in 1984, who later sold their shares to a group of former employees the following year. Warner (who later merged with Time Inc. to form Time Warner, and is now known as [=WarnerMedia=]) retained a minority interest in the company until Creator/MidwayGames purchased it wholesale in 1996. Midway continued to use the Atari Games brand name for their games until retiring it in favor of their own brand in 1999, with ''VideoGame/SanFranciscoRush 2049'' being the last-ever arcade game published to use the Atari name. As of 2009, all of the post-crash arcade games are back at Warners as a result of the studio purchasing Midway's assets.
** When Atari went bankrupt again in 2013, they sold off almost all their video games to different parties.
* Midway's in-house franchises, which include ''Franchise/MortalKombat'', ''VideoGame/{{Rampage}}'' and ''VideoGame/SpyHunter'', were transferred to Creator/WarnerBrosInteractiveEntertainment as part of the aforementioned sale, in addition to the also-aforementioned post-crash Atari arcade library. The sale came with two of Midway's studios, their flagship Chicago studio and their Seattle studio (formerly Surreal Software). The former was reincorporated as Creator/NetherrealmStudios, while the latter was absorbed into Creator/MonolithProductions.

to:

* Interesting example with Creator/ValveSoftware's (retail) games used to be distributed by Sierra, until the ''Franchise/FarCry'' series. The series started off with the [[VideoGame/FarCry1 first installment]] being made by Crytek Studios and Ubisoft with Crytek's proprietary [[UsefulNotes/GameEngine CryEngine]]. However, after the first game, due to a deal with Creator/ElectronicArts, Crytek parted ways with Ubisoft and went on to make the ''VideoGame/{{Crysis}}'' series. Ubisoft kept the ''Far Cry'' trademark and continued the franchise, producing ''VideoGame/FarCry2'' and the very popular ''VideoGame/FarCry3''. The non-Crytek installments of the ''Far Cry'' series, as well as the ''Classic'' remake of the first game, are rendered in Ubisoft's own proprietary Dunia Engine.
* Creator/InsomniacGames were Sony-exclusive for 18 years, before hopping to Microsoft for ''VideoGame/SunsetOverdrive'', although Insomniac completely owns the right to the IP. However, Insomniac were purchased by Sony in 2019, with the rights to Sunset Overdrive being owned by its parent Sony.
* ''Franchise/{{Halo}}'' began development as an in-house Creator/{{Bungie}} property before the company was purchased by Microsoft, and remained in the hands of Microsoft's Creator/ThreeFourThreeIndustries after Bungie parted ways with them.
* Another developer case is ''Franchise/TombRaider'', which after the bad results of ''Videogame/TombRaiderAngelOfDarkness'' was shifted by publisher Eidos from Creator/CoreDesign to Creator/CrystalDynamics, which remain with the series ever since.
* ''VideoGame/MonsterHunter'' spent five years exclusive to Sony platforms before the development team chose to
release ''VideoGame/MonsterHunter3Tri'' on the UsefulNotes/{{Wii}}, due to the high cost of developing games for the UsefulNotes/PlayStation3 at the time. While ''VideoGame/MonsterHunterPortable3rd'' would be released on the UsefulNotes/PlayStationPortable and receive a port for the aforementioned [=PS3=], the next seven years of main series games were primarily released on the UsefulNotes/Nintendo3DS[[note]]''Monster Hunter 3 Ultimate'' had a UsefulNotes/WiiU port as well, though the system's lack of popularity killed the possibility of future ports to the system[[/note]]. The official logline is that they simply wanted to reach a wider audience over the UsefulNotes/PlayStationVita, with fans assuming it actually concerned them butting heads with Sony over ''Portable 3rd''[[note]]the planned localization of the [=PS3=] port had been [[NoExportForYou vetoed by Sony of America]] due to their desire to have trophies implemented and Capcom's desire to get the US Ad-Hoc Network updated so the game would have online play, a very important feature Orange Box, in many Western countries due to the fanbase being more spread out than in the series' native Japan[[/note]]. As of ''VideoGame/MonsterHunterWorld'' the series has gone {{Multiplatform}}.
* The current Creator/{{Atari}} company controls the pre-crash arcade game library from the original company, as well as all first-party games made for their consoles. The post-crash arcade library,
which formed the nuclei of the spun-off arcade division of Atari, Inc. called Atari Games (which includes games such as ''VideoGame/{{Paperboy}}'', ''VideoGame/{{Gauntlet}}'' and ''VideoGame/PrimalRage''), was owned by Atari's former parent Warner Communications until they sold a majority interest in the company to [[Creator/BandaiNamcoEntertainment Namco]] in 1984, who later sold their shares to a group of former employees the following year. Warner (who later merged with Time Inc. to form Time Warner, and is are now known as [=WarnerMedia=]) retained a minority interest in the company until Creator/MidwayGames purchased it wholesale in 1996. Midway continued to use the Atari Games brand name for their games until retiring it in favor of distributed by [[Creator/ElectronicArts EA Games]]. Valve handles their own brand in 1999, with ''VideoGame/SanFranciscoRush 2049'' being the last-ever arcade game published to use the Atari name. As of 2009, all of the post-crash arcade games are back at Warners as a result of the studio purchasing Midway's assets.
** When Atari went bankrupt again in 2013, they sold off almost all their video games to different parties.
* Midway's in-house franchises, which include ''Franchise/MortalKombat'', ''VideoGame/{{Rampage}}''
digital distribution, though, and ''VideoGame/SpyHunter'', were transferred to Creator/WarnerBrosInteractiveEntertainment as part of the aforementioned sale, EA later became a competitor in addition to the also-aforementioned post-crash Atari arcade library. The sale came with two of Midway's studios, their flagship Chicago studio and their Seattle studio (formerly Surreal Software). The former was reincorporated as Creator/NetherrealmStudios, while the latter was absorbed into Creator/MonolithProductions.that regard.



* The Wrestling/{{TNA}} video games went from Midway Games to [=SouthPeak=] Games after Midway's bankruptcy.
* ''VideoGame/Ready2RumbleBoxing'' and ''Ready 2 Rumble Boxing: Round 2'' were published by Midway, but ''Ready 2 Rumble: Revolution'' was published by Creator/{{Atari}} due to Midway's bankruptcy. Unlike the first two games, ''Revolution'' is a ContinuityReboot and therefore doesn't feature any of the franchise's original characters as Atari doesn't own them.
* The UsefulNotes/UltimateFightingChampionship video games were first published by Crave Entertainment, then picked up by TDK Mediactive, then Take-Two Interactive, then THQ, and finally EA.
* ''VideoGame/{{Wolfenstein}}'' was originally created by Muse Software, who developed ''VideoGame/CastleWolfenstein'' and ''Beyond Castle Wolfenstein''. After Muse Software was shut down in 1987, the rights to the series were purchased by id Software, who developed ''VideoGame/Wolfenstein3D''. Later games in the series were developed by Gray Matter Interactive and Raven Software, but still published by id, with Creator/{{Activision}} being its distributor. After id was acquired by [=ZeniMax=] Media in 2009, [[Creator/{{Bethesda}} Bethesda Softworks]] took over as publisher and [=MachineGames=] as developer.

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!!By series
* The Wrestling/{{TNA}} video games went from Midway Games to [=SouthPeak=] Games after Midway's bankruptcy.
* ''VideoGame/Ready2RumbleBoxing'' and ''Ready 2 Rumble Boxing: Round 2'' were published by Midway, but ''Ready 2 Rumble: Revolution'' was published by Creator/{{Atari}} due to Midway's bankruptcy. Unlike the first two games, ''Revolution'' is a ContinuityReboot and therefore doesn't feature any of the franchise's original characters as Atari doesn't own them.
* The UsefulNotes/UltimateFightingChampionship video games were first published by Crave Entertainment, then picked up by TDK Mediactive, then Take-Two Interactive, then THQ, and finally EA.
* ''VideoGame/{{Wolfenstein}}''
''VideoGame/{{Aleste}}'' was originally created by Muse Software, who developed ''VideoGame/CastleWolfenstein'' and ''Beyond Castle Wolfenstein''. After Muse Software was shut down in 1987, a Creator/{{Compile}} series before Compile would go under. 20 years later, Creator/{{M2}} obtained the rights to the series were purchased by id Software, who developed ''VideoGame/Wolfenstein3D''. Later and produced three new ''Aleste'' games: ''GG Aleste 3: Last Messiah'', ''Aleste Branch'', and ''Senjin Aleste''. They also put out a CompilationRerelease featuring four of the Compile-era games in and ''[=GGA3=]'', and ported ''VideoGame/{{MUSHA}}'' to the series were developed UsefulNotes/NintendoSwitch as part of the Nintendo Switch Online Expansion Pack's Sega Genesis library (the rest of which was also ported by Gray Matter Interactive and Raven Software, but still M2).
* ''VideoGame/{{Bayonetta}}'' was
published by id, Creator/{{Sega}}. Once they cancelled the sequel, Creator/{{Nintendo}} [[NetworkToTheRescue offered to finance a]] ''VideoGame/Bayonetta2'', with Sega only remaining as a consultant. The franchise remains a Nintendo exclusive ever since.
* ''VideoGame/CommandAndConquer'' went from Westwood Studios to [=EA=] Games, and some were not too happy about it. It is questionable if this one counts, however, since EA bought over Westwood and proceeded to [[ExecutiveMeddling screw with it]], and when [[CreatorKiller Command and Conquer 4 tanked]], EA shut down Westwood but was reluctant to let the franchise go.
* ''VideoGame/CrashBandicoot'' and ''Franchise/SpyroTheDragon'' jumped from Creator/SonyComputerEntertainment to Vivendi Universal Games (later simply Vivendi Games), who later released the game through their subsidiary Sierra. The rights then went to
Creator/{{Activision}} after the company was merged with Vivendi Games to form Activision Blizzard. However, Sony never owned the rights to either franchise to begin with as the IP was completely owned by Universal Interactive before being fully owned by Universal's former parent Vivendi after the latter company was split from Universal, with Universal leaving its distributor. After id was acquired by [=ZeniMax=] Media in 2009, [[Creator/{{Bethesda}} Bethesda Softworks]] took gaming and [[Creator/UniversalMusicGroup music division]] with Vivendi following financial-issues over as publisher and [=MachineGames=] as developer.mismanagement under the short-lived merger.



* The ''VideoGame/NBAJam'' (along with its related spin-offs) was developed by Midway until Acclaim acquired the rights to the franchise, with Midway continuing to release NBA games under different names. After Acclaim's bankruptcy in 2004, the franchise reverted back to the NBA, who waited six years before licensing the property to EA.
* ''NFL Blitz'' was always a Midway franchise, but ''Blitz: The League'' got published without the UsefulNotes/NationalFootballLeague banner due to EA's exclusive licensing agreement for their ''VideoGame/MaddenNFL'' series. When Midway went bankrupt in 2009, EA bought the ''NFL Blitz'' franchise as well. Unlike the ''NBA Jam'' example above, though, Midway retained their ''NFL Blitz'' games already published and are thus now owned by Creator/WarnerBros
* The rights to Creator/TechnosJapan's former [=IPs=] (VideoGame/KunioKun, Franchise/DoubleDragon, and VideoGame/TheCombatribes) went to a small company named Million after Technos went out of business. They mostly acted as a licensing farm for their [=IPs=], having their games developed and published by various companies (most notably Creator/{{Atlus}} during the early 2000s for the GBA versions of ''VideoGame/RiverCityRansom'' and ''VideoGame/DoubleDragon1'') until they eventually settled on Creator/ArcSystemWorks as their main publisher, who would go on to absorb Million in 2015.
* Creator/LucasArts published ''Videogame/SamAndMaxHitTheRoad'', but after a long-awaited sequel was unceremoniously canceled, Creator/TelltaleGames (itself formed by former [=LucasArts=] alumni) took over the license for their own series, ''VideoGame/SamAndMaxFreelancePolice''. When Telltale closed, a group of former developers founded Skunkape Games to acquire the rights and develop remastered versions of the games.
* Zig-zagged with three other [=LucasArts=] properties, ''VideoGame/GrimFandango'', ''VideoGame/DayOfTheTentacle'' and ''VideoGame/FullThrottle''. Although the remasters were developed and published by Creator/DoubleFine, Creator/{{Lucasfilm}} still owns the IP and directly oversaw all remasters.

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* The ''VideoGame/NBAJam'' (along with its related spin-offs) ''VideoGame/DevilEngine'' was originally published by Creator/DangenEntertainment and developed by Midway until Acclaim acquired Protoculture Games. However, due to controversies surrounding Dangen, including mistreatment of Protoculture Games's staff, the rights latter party cut ties with the former and now self-publish the digital editions of the game, with Poppy Works and Beep in charge of distributing the limited-print physical editions.
* Interesting example with the ''Franchise/FarCry'' series. The series started off with the [[VideoGame/FarCry1 first installment]] being made by Crytek Studios and Ubisoft with Crytek's proprietary [[UsefulNotes/GameEngine CryEngine]]. However, after the first game, due
to a deal with Creator/ElectronicArts, Crytek parted ways with Ubisoft and went on to make the ''VideoGame/{{Crysis}}'' series. Ubisoft kept the ''Far Cry'' trademark and continued the franchise, producing ''VideoGame/FarCry2'' and the very popular ''VideoGame/FarCry3''. The non-Crytek installments of the ''Far Cry'' series, as well as the ''Classic'' remake of the first game, are rendered in Ubisoft's own proprietary Dunia Engine.
* Infamously the case
with Midway continuing ''Franchise/FinalFantasy''. While developed by Squaresoft (now Creator/SquareEnix), the first six installments in the series were produced and released exclusively for Nintendo consoles, along with related spinoffs and [[GaidenGame gaiden games]]. However, when developing ''VideoGame/FinalFantasyVII'', Squaresoft concluded that the CD-based technology that the Platform/PlayStation ran on benefitted the game much more than the cartridge-based technology of the Platform/Nintendo64. The result was an acrimonious breakup between Creator/{{Nintendo}} and Squaresoft that lasted for several years, while every installment from ''VII'' until ''[[VideoGame/FinalFantasyXII XII]]'' remained exclusive to Sony platforms. Then the series went {{Multiplatform}} with ''VideoGame/FinalFantasyXIII'', likely due to the poor sales of the Platform/PlayStation3 in North America compared to that of the Platform/Xbox360. As of 2020, the first twelve games are all available on various platforms, with ''VII'' finally seeing a release NBA games under different names. After Acclaim's bankruptcy on a Nintendo platform in 2004, 2019 via the Platform/NintendoSwitch, and ''VideoGame/FinalFantasyVIIRemake'' only being a timed exclusive for the Platform/PlayStation4, as opposed to a full one.
* ''Franchise/{{Halo}}'' began development as an in-house Creator/{{Bungie}} property before the company was purchased by Microsoft, and remained in the hands of Microsoft's Creator/ThreeFourThreeIndustries after Bungie parted ways with them.
* Creator/IOInteractive and their ''Franchise/{{Hitman}}''
franchise reverted back to was infamously put in a very precarious situation following the NBA, who waited six years before licensing the property to EA.
* ''NFL Blitz''
release of ''VideoGame/Hitman2016'', which was always a Midway franchise, but ''Blitz: The League'' got published without the UsefulNotes/NationalFootballLeague banner due intended to EA's exclusive licensing agreement for be [[EpisodicGame released episodically]], with their ''VideoGame/MaddenNFL'' series. When Midway went bankrupt in 2009, EA bought the ''NFL Blitz'' franchise as well. Unlike the ''NBA Jam'' example above, though, Midway retained their ''NFL Blitz'' games already published and are thus now owned by Creator/WarnerBros
* The rights to Creator/TechnosJapan's former [=IPs=] (VideoGame/KunioKun, Franchise/DoubleDragon, and VideoGame/TheCombatribes) went to a small company named Million after Technos went out of business. They mostly acted as a licensing farm for their [=IPs=], having their games developed and
first season being published by various companies (most notably Creator/{{Atlus}} Creator/SquareEnix. However, following season 1's release and during the early 2000s production of season 2, [[ScrewedByTheNetwork IOI was dropped by Square Enix]], the latter citing the game's financial underperformance as to why. IOI surprisingly managed to maintain the IP rights to ''Hitman'' during the split, and progress on the game continued under the wing of Creator/WarnerBrosInteractiveEntertainment, [[NetworkToTheRescue who allowed them to complete the game in exchange for the GBA versions of ''VideoGame/RiverCityRansom'' and ''VideoGame/DoubleDragon1'') until they eventually settled on Creator/ArcSystemWorks as their main publisher, who would go on to absorb Million in 2015.
* Creator/LucasArts published ''Videogame/SamAndMaxHitTheRoad'', but after a long-awaited sequel was unceremoniously canceled, Creator/TelltaleGames (itself formed by former [=LucasArts=] alumni) took over the license for their own series, ''VideoGame/SamAndMaxFreelancePolice''. When Telltale closed, a group of former developers founded Skunkape Games to acquire the
publication rights and develop remastered versions of a revenue cut]]. Once the games.
* Zig-zagged with three other [=LucasArts=] properties, ''VideoGame/GrimFandango'', ''VideoGame/DayOfTheTentacle''
season 2 -- abandoning the episodic release structure in favor of being a standalone title, ''VideoGame/Hitman2'' -- was released to much greater financial success, IOI was in a much better position to release the final "season", ''VideoGame/Hitman3'' -- and ''VideoGame/FullThrottle''. Although in turn the remasters were developed and published by Creator/DoubleFine, Creator/{{Lucasfilm}} still owns the IP and directly oversaw all remasters.collective ''VideoGame/WorldOfAssassinationTrilogy'' -- as a fully independent company.



* The ''VideoGame/SakuraWars'' series was originally co-developed by Creator/{{Sega}} and Creator/RedEntertainment. In 2017, Sega gained ownership of every ''Sakura Wars'' project co-produced with Red shortly after ''VideoGame/SakuraWars2019'' began development.
* Infamously the case with ''Franchise/FinalFantasy''. While developed by Squaresoft (now Creator/SquareEnix), the first six installments in the series were produced and released exclusively for Nintendo consoles, along with related spinoffs and [[GaidenGame gaiden games]]. However, when developing ''VideoGame/FinalFantasyVII'', Squaresoft concluded that the CD-based technology that the UsefulNotes/PlayStation ran on benefitted the game much more than the cartridge-based technology of the UsefulNotes/Nintendo64. The result was an acrimonious breakup between Creator/{{Nintendo}} and Squaresoft that lasted for several years, while every installment from ''VII'' until ''[[VideoGame/FinalFantasyXII XII]]'' remained exclusive to Sony platforms. Then the series went {{Multiplatform}} with ''VideoGame/FinalFantasyXIII'', likely due to the poor sales of the UsefulNotes/PlayStation3 in North America compared to that of the UsefulNotes/Xbox360. As of 2020, the first twelve games are all available on various platforms, with ''VII'' finally seeing a release on a Nintendo platform in 2019 via the UsefulNotes/NintendoSwitch, and ''VideoGame/FinalFantasyVIIRemake'' only being a timed exclusive for the UsefulNotes/PlayStation4, as opposed to a full one.



* ''VideoGame/{{Aleste}}'' was originally a Creator/{{Compile}} series before Compile would go under. 20 years later, Creator/{{M2}} obtained the rights to the series and produced three new ''Aleste'' games: ''GG Aleste 3: Last Messiah'', ''Aleste Branch'', and ''Senjin Aleste''. They also put out a CompilationRerelease featuring four of the Compile-era games and ''[=GGA3=]'', and ported ''VideoGame/{{MUSHA}}'' to the UsefulNotes/NintendoSwitch as part of the Nintendo Switch Online Expansion Pack's Sega Genesis library (the rest of which was also ported by M2).
* ''VideoGame/ThemsFightinHerds'' originally had Creator/HumbleBundle as a publisher, but on December 1, 2021, [=Mane6=] ended the partnership and self-published until January 20, 2022, where they were acquired by Modus Games.
* Creator/IOInteractive and their ''Franchise/{{Hitman}}'' franchise was infamously put in a very precarious situation following the release of ''VideoGame/Hitman2016'', which was intended to be [[EpisodicGame released episodically]], with their first season being published by Creator/SquareEnix. However, following season 1's release and during the production of season 2, [[ScrewedByTheNetwork IOI was dropped by Square Enix]], the latter citing the game's financial underperformance as to why. IOI surprisingly managed to maintain the IP rights to ''Hitman'' during the split, and progress on the game continued under the wing of Creator/WarnerBrosInteractiveEntertainment, [[NetworkToTheRescue who allowed them to complete the game in exchange for publication rights and a revenue cut]]. Once the season 2 -- abandoning the episodic release structure in favor of being a standalone title, ''VideoGame/Hitman2'' -- was released to much greater financial success, IOI was in a much better position to release the final "season", ''VideoGame/Hitman3'' -- and in turn the collective ''VideoGame/WorldOfAssassinationTrilogy'' -- as a fully independent company.

to:

* ''VideoGame/{{Aleste}}'' was originally ''VideoGame/MonsterHunter'' spent five years exclusive to Sony platforms before the development team chose to release ''VideoGame/MonsterHunter3Tri'' on the UsefulNotes/{{Wii}}, due to the high cost of developing games for the Platform/PlayStation3 at the time. While ''VideoGame/MonsterHunterPortable3rd'' would be released on the Platform/PlayStationPortable and receive a Creator/{{Compile}} port for the aforementioned [=PS3=], the next seven years of main series before Compile games were primarily released on the UsefulNotes/Nintendo3DS[[note]]''Monster Hunter 3 Ultimate'' had a UsefulNotes/WiiU port as well, though the system's lack of popularity killed the possibility of future ports to the system[[/note]]. The official logline is that they simply wanted to reach a wider audience over the UsefulNotes/PlayStationVita, with fans assuming it actually concerned them butting heads with Sony over ''Portable 3rd''[[note]]the planned localization of the [=PS3=] port had been [[NoExportForYou vetoed by Sony of America]] due to their desire to have trophies implemented and Capcom's desire to get the US Ad-Hoc Network updated so the game would go under. 20 years later, Creator/{{M2}} obtained have online play, a very important feature in many Western countries due to the rights to fanbase being more spread out than in the series' native Japan[[/note]]. As of ''VideoGame/MonsterHunterWorld'' the series and produced three new ''Aleste'' games: ''GG Aleste 3: Last Messiah'', ''Aleste Branch'', and ''Senjin Aleste''. They also put out a CompilationRerelease featuring four of the Compile-era games and ''[=GGA3=]'', and ported ''VideoGame/{{MUSHA}}'' to the UsefulNotes/NintendoSwitch as part of the Nintendo Switch Online Expansion Pack's Sega Genesis library (the rest of which was also ported by M2).
* ''VideoGame/ThemsFightinHerds'' originally had Creator/HumbleBundle as a publisher, but on December 1, 2021, [=Mane6=] ended the partnership and self-published until January 20, 2022, where they were acquired by Modus Games.
* Creator/IOInteractive and their ''Franchise/{{Hitman}}'' franchise was infamously put in a very precarious situation following the release of ''VideoGame/Hitman2016'', which was intended to be [[EpisodicGame released episodically]], with their first season being published by Creator/SquareEnix. However, following season 1's release and during the production of season 2, [[ScrewedByTheNetwork IOI was dropped by Square Enix]], the latter citing the game's financial underperformance as to why. IOI surprisingly managed to maintain the IP rights to ''Hitman'' during the split, and progress on the game continued under the wing of Creator/WarnerBrosInteractiveEntertainment, [[NetworkToTheRescue who allowed them to complete the game in exchange for publication rights and a revenue cut]]. Once the season 2 -- abandoning the episodic release structure in favor of being a standalone title, ''VideoGame/Hitman2'' -- was released to much greater financial success, IOI was in a much better position to release the final "season", ''VideoGame/Hitman3'' -- and in turn the collective ''VideoGame/WorldOfAssassinationTrilogy'' -- as a fully independent company.
has gone {{Multiplatform}}.



* ''VideoGame/DevilEngine'' was originally published by Creator/DangenEntertainment and developed by Protoculture Games. However, due to controversies surrounding Dangen, including mistreatment of Protoculture Games's staff, the latter party cut ties with the former and now self-publish the digital editions of the game, with Poppy Works and Beep in charge of distributing the limited-print physical editions.

to:

* ''VideoGame/DevilEngine'' The ''VideoGame/NBAJam'' (along with its related spin-offs) was developed by Midway until Acclaim acquired the rights to the franchise, with Midway continuing to release NBA games under different names. After Acclaim's bankruptcy in 2004, the franchise reverted back to the NBA, who waited six years before licensing the property to EA.
* ''NFL Blitz'' was always a Midway franchise, but ''Blitz: The League'' got published without the UsefulNotes/NationalFootballLeague banner due to EA's exclusive licensing agreement for their ''VideoGame/MaddenNFL'' series. When Midway went bankrupt in 2009, EA bought the ''NFL Blitz'' franchise as well. Unlike the ''NBA Jam'' example above, though, Midway retained their ''NFL Blitz'' games already published and are thus now owned by Creator/WarnerBros
* ''VideoGame/Ready2RumbleBoxing'' and ''Ready 2 Rumble Boxing: Round 2'' were published by Midway, but ''Ready 2 Rumble: Revolution'' was published by Creator/{{Atari}} due to Midway's bankruptcy. Unlike the first two games, ''Revolution'' is a ContinuityReboot and therefore doesn't feature any of the franchise's original characters as Atari doesn't own them.
* The ''VideoGame/SakuraWars'' series
was originally co-developed by Creator/{{Sega}} and Creator/RedEntertainment. In 2017, Sega gained ownership of every ''Sakura Wars'' project co-produced with Red shortly after ''VideoGame/SakuraWars2019'' began development.
* Creator/LucasArts published ''Videogame/SamAndMaxHitTheRoad'', but after a long-awaited sequel was unceremoniously canceled, Creator/TelltaleGames (itself formed by former [=LucasArts=] alumni) took over the license for their own series, ''VideoGame/SamAndMaxFreelancePolice''. When Telltale closed, a group of former developers founded Skunkape Games to acquire the rights and develop remastered versions of the games.
* ''VideoGame/ThemsFightinHerds'' originally had Creator/HumbleBundle as a publisher, but on December 1, 2021, [=Mane6=] ended the partnership and self-published until January 20, 2022, where they were acquired by Modus Games.
* The Wrestling/{{TNA}} video games went from Midway Games to [=SouthPeak=] Games after Midway's bankruptcy.
* Another developer case is ''Franchise/TombRaider'', which after the bad results of ''Videogame/TombRaiderAngelOfDarkness'' was shifted by publisher Eidos from Creator/CoreDesign to Creator/CrystalDynamics, which remain with the series ever since.
* ''VideoGame/TwilightSyndrome'' was initially developed and
published by Creator/DangenEntertainment Creator/HumanEntertainment, but after the company's closure in 2000, ownership of the series was passed on to a subsidiary of Creator/SpikeChunsoft which was largely staffed by former HUMAN employees. Coincidentally, out of the sparse number of official releases for the series, ''Kinjirareta Toshi Densetsu'' is the only game to have been released for the Platform/NintendoDS rather than the Platform/PlayStation.
* The UsefulNotes/UltimateFightingChampionship video games were first published by Crave Entertainment, then picked up by TDK Mediactive, then Take-Two Interactive, then THQ,
and finally EA.
* ''VideoGame/{{Wolfenstein}}'' was originally created by Muse Software, who developed ''VideoGame/CastleWolfenstein'' and ''Beyond Castle Wolfenstein''. After Muse Software was shut down in 1987, the rights to the series were purchased by id Software, who developed ''VideoGame/Wolfenstein3D''. Later games in the series were
developed by Protoculture Games. However, due to controversies surrounding Dangen, including mistreatment of Protoculture Games's staff, the latter party cut ties Gray Matter Interactive and Raven Software, but still published by id, with the Creator/{{Activision}} being its distributor. After id was acquired by [=ZeniMax=] Media in 2009, [[Creator/{{Bethesda}} Bethesda Softworks]] took over as publisher and [=MachineGames=] as developer.
* Creator/MonolithSoft was formed by
former Creator/SquareEnix employees who had worked on ''VideoGame/{{Xenogears}}'', and now self-publish was first owned by [[Creator/BandaiNamco Namco]]. Under Namco, Monolith Soft produced the digital editions ''VideoGame/{{Xenosaga}}'' trilogy, but the low sales of the game, with Poppy Works game left Namco more restrictive of the Monolith Soft's future endeavors, while the developers were in a state of low morale. Enter Creator/{{Nintendo}}, who advised Namco to allow Monolith Soft more creative freedom, influencing Monolith Soft to separate from Namco and Beep in charge instead become a subsidiary of distributing Nintendo, now developing games exclusively to their platforms, most notably the limited-print physical editions.''VideoGame/{{Xenoblade|Chronicles1}}'' ''[[VideoGame/XenobladeChroniclesX Chronicles]]'' [[VideoGame/XenobladeChronicles2 series of]] [[VideoGame/XenobladeChronicles3 games]].
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* Many video reviewers changed their video providers several times: Usually starting at [=YouTube=], they'd bounce to Revver, Blip, Springboard, Maker, Screenwave, Vessel, and Vidme, many, if not all, shut down as of December 2017. Doug Walker's current non-Website/YouTube host is Vimeo, after losing Blip and the latter three in a 28-month span.

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* Many video reviewers changed their video providers several times: Usually starting at [=YouTube=], they'd bounce to Revver, Blip, Springboard, Maker, Screenwave, Vessel, and Vidme, many, if not all, shut down as of December 2017. Doug Walker's current non-Website/YouTube host is Vimeo, Platform/{{Vimeo}}, after losing Blip and the latter three in a 28-month span.
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* Creator/RobLiefeld's ''ComicBook/{{Youngblood}}'' originated at Creator/ImageComics, but Liefeld eventually left the studio and brought them over to his own publishing house, Awesome Comics (where they were {{ReTool}}ed by Creator/AlanMoore). After Awesome folded, the characters (and Liefeld) returned to Image. Same goes for Glory, Liefeld's CaptainErsatz of Franchise/WonderWoman.

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* Creator/RobLiefeld's ''ComicBook/{{Youngblood}}'' ''ComicBook/YoungbloodImageComics'' originated at Creator/ImageComics, but Liefeld eventually left the studio and brought them over to his own publishing house, Awesome Comics (where they were {{ReTool}}ed by Creator/AlanMoore). After Awesome folded, the characters (and Liefeld) returned to Image. Same goes for Glory, Liefeld's CaptainErsatz of Franchise/WonderWoman.
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* Creator/PeterDavid's ''Comicbook/FallenAngel'' started off at DC (in fact, the heroine, Lee, was heavily implied to be [[Comicbook/{{Supergirl}} Linda Danvers]] under an assumed name), but was later picked up by Creator/IDWPublishing.

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* Creator/PeterDavid's ''Comicbook/FallenAngel'' ''Comicbook/{{Fallen Angel|2003}}'' started off at DC (in fact, the heroine, Lee, was heavily implied to be [[Comicbook/{{Supergirl}} Linda Danvers]] under an assumed name), but was later picked up by Creator/IDWPublishing.
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* Originally ''WebAnimation/RobotboxAndCactus'' was hosted on Website/{{keentoons}}.com, along with a mirror at corporate-product.com. The latter was then moved to eatthattoast.com, where [[Webcomic/EatThatToast the webcomic of a similar name]] and ''WebAnimation/HotHamWater'' were also eventually hosted. The animated cartoons stayed on eatthattoast.com until the site changed to Website/{{Tumblr}} format to host only the comic. Meanwhile, as the keentoons subdomain expired, the main Website/{{Keenspot}} website took up the mantle of hosting ''Robotbox'' and ''Hot Ham Water''.

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* Originally ''WebAnimation/RobotboxAndCactus'' was hosted on Website/{{keentoons}}.com, along with a mirror at corporate-product.com. The latter was then moved to eatthattoast.com, where [[Webcomic/EatThatToast the webcomic of a similar name]] and ''WebAnimation/HotHamWater'' were also eventually hosted. The animated cartoons stayed on eatthattoast.com until the site changed to Website/{{Tumblr}} format to host only the comic. Meanwhile, as the keentoons subdomain expired, the main Website/{{Keenspot}} Platform/{{Keenspot}} website took up the mantle of hosting ''Robotbox'' and ''Hot Ham Water''.
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** ''WebVideo/AdventureIsNigh'' -- an ActualPlay series involving various Escapist talent -- was left in a brief limbo following the mass resignation, with Yahtzee and Calandra going on record following Second Wind's debut that they were still negotiating obtaining the rights to the series. In December 2023, they announced that they were successful, with the series set to continue on their channel, also including their backlog (two completed seasons and an in-progress third season) set to be reuploaded on their account.
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* ''VideoGame/DevilEngine'' was originally published by Creator/DangenEntertainment and developed by Protoculture Games. However, due to controversies surrounding Dangen, including mistreatment of Protoculture Games's staff, the latter party cut ties with the former and now self-publish the game.

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* ''VideoGame/DevilEngine'' was originally published by Creator/DangenEntertainment and developed by Protoculture Games. However, due to controversies surrounding Dangen, including mistreatment of Protoculture Games's staff, the latter party cut ties with the former and now self-publish the game.digital editions of the game, with Poppy Works and Beep in charge of distributing the limited-print physical editions.
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* ''VideoGame/DevilEngine'' was originally published by Creator/DangenEntertainment, but due to controversies surroudning Dangen, the developer cut ties with them and now self-publishes the game.

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* ''VideoGame/DevilEngine'' was originally published by Creator/DangenEntertainment, but Creator/DangenEntertainment and developed by Protoculture Games. However, due to controversies surroudning surrounding Dangen, including mistreatment of Protoculture Games's staff, the developer latter party cut ties with them the former and now self-publishes self-publish the game.
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* ''VideoGame/DevilEngine'' was originally published by Creator/DangenEntertainment, but due to controversies surroudning Dangen, the developer cut ties with them and now self-publishes the game.
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* ''VideoGame/MuseDash'' was originally published by X.D. Network, but is now self-published by hasuhasu, a subsidiary of the game's developer [=PeroPeroGames=].
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[[caption-width-right:350:'''''"AVENGE US!"'''''[[note]]'''''"AVENGED!"'''''[[/note]]]]

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[[caption-width-right:350:'''''"AVENGE US!"'''''[[note]]'''''"AVENGED!"'''''[[/note]]]]US!"'''''[[note]]'''''"[[UnCanceled AVENGED!]]"'''''[[/note]]]]
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*''Anime/HelloSandybell'':
** In Albania, it aired on Bang Bang and then Çufo.
** Bulgaria it aired on btv, Disney Channel and then Disney+.
** In Croatia, it aired on ''seven'' different channels - RTL Kockica, Tropik TV, Mini TV, HRT 2, Nova TV, RTL Play and Voyo.
** In the Czech Republic, it aired on Prima, Prima Max, Nova Fun, Fox Kids and Disney+.
** In Denmark, Disney Channel, Fox Kids and Disney+.
** In Estonia, the anime first aired on ETV, and then [=TV3=].
** In Germany, ''Hello! Sandybell'' aired on six different channels - [=ProSieben=], Super RTL, SRF 2, Disney Channel, ORF 1 and Disney+.
** In Hong Kong, it aired on Disney Channel, [=TVB=] Jade, [=TVB=] Pearl and Disney+.
** In Indonesia, ''Hello! Sandybell'' aired on four different channels - Disney Channel, [=RCTI=], Spacetoon and Disney+ Hotstar.
** In Israel, ''Hello! Sandybell'' also aired on four different channels - Channel 1, Arutz [=HaYeladim=], [=yesVOD=] and Disney+.
** In Malaysia, the anime first aired on [=TV9=], and then Disney+ Hotstar.
** In the Netherlands, it aired on Yorin, NPO Zappelin, Ketnet and Disney+.
** In the Philippines, the anime first aired on the GMA Network and then TV-5.
** In Poland, it aired on TVP1, TV Puls, Puls 2 and Disney+.
** In Portugal, it aired on Rede Globo, [=SBT=], TV Cultura, TV Brasil and Disney+.
** In Romania, it aired on Disney Channel, [=TVR1=], [=ProTV=] and Disney+.
** In Russia, it aired on Kanal Disney, Disney Channel, Vosmoy Kanal, Kinopoisk and Disney+.
** In Thailand, it aired on Disney Channel, RAMA and Disney+ Hotstar.
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** ''WebAnimation/ZeroPunctuation'' started out very briefly as a series of [=YouTube=] reviews before getting picked up by ''The Escapist'' as a proper series in 2007, [[LongRunners lasting all the way until 2023]]. In late 2023, creator [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] would resign from ''The Escapist'' (for reasons mentioned below), [[CreatorDrivenSuccessor relaunching the review show]] as ''Fully Ramblomatic'' (which was the very original, pre-release title of the series, done [[GodDoesNotOwnThisWorld due to Yahtzee not owning the rights]] to ''Zero Punctuation'') as part of ''Second Wind''.

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** ''WebAnimation/ZeroPunctuation'' started out very briefly as a series of [=YouTube=] reviews before getting picked up by ''The Escapist'' as a proper series in 2007, [[LongRunners lasting all the way until 2023]]. In late 2023, creator [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] would resign from ''The Escapist'' (for reasons mentioned below), [[CreatorDrivenSuccessor relaunching the review show]] as ''Fully Ramblomatic'' ''WebAnimation/FullyRamblomatic'' (which was the very original, pre-release title of the series, done [[GodDoesNotOwnThisWorld due to Yahtzee not owning the rights]] to ''Zero Punctuation'') as part of ''Second Wind''.
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** ''WebAnimation/ZeroPunctuation'' started out very briefly as a series of [=YouTube=] reviews before getting picked up by ''The Escapist'' as a proper series in 2007, [[LongRunners lasting all the way until 2023]]. In late 2023, creator [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] would resign from ''The Escapist'' (for reasons mentioned below), [[CreatorDrivenSuccessor relaunching the review show]] as ''Fully Ramblomatic'' (which was the very original, pre-release title of the series, done [[GodDoesNotOwnThisWorld due to Yahtzee now owning the rights]] to ''Zero Punctuation'') as part of ''Second Wind''.

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** ''WebAnimation/ZeroPunctuation'' started out very briefly as a series of [=YouTube=] reviews before getting picked up by ''The Escapist'' as a proper series in 2007, [[LongRunners lasting all the way until 2023]]. In late 2023, creator [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] would resign from ''The Escapist'' (for reasons mentioned below), [[CreatorDrivenSuccessor relaunching the review show]] as ''Fully Ramblomatic'' (which was the very original, pre-release title of the series, done [[GodDoesNotOwnThisWorld due to Yahtzee now not owning the rights]] to ''Zero Punctuation'') as part of ''Second Wind''.
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** ''WebAnimation/ZeroPunctuation'' started out very briefly as a series of [=YouTube=] reviews before getting picked up by ''The Escapist'' as a proper series in 2007, [[LongRunners lasting all the way until 2023]]. In late 2023, creator [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] would resign from ''The Escapist'' (for reasons mentioned below), [[CreatorDrivenSuccessor relaunching the review show]] as ''Fully Ramblomatic'' (which was the very original, pre-release title of the series) as part of ''Second Wind''.

to:

** ''WebAnimation/ZeroPunctuation'' started out very briefly as a series of [=YouTube=] reviews before getting picked up by ''The Escapist'' as a proper series in 2007, [[LongRunners lasting all the way until 2023]]. In late 2023, creator [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] would resign from ''The Escapist'' (for reasons mentioned below), [[CreatorDrivenSuccessor relaunching the review show]] as ''Fully Ramblomatic'' (which was the very original, pre-release title of the series) series, done [[GodDoesNotOwnThisWorld due to Yahtzee now owning the rights]] to ''Zero Punctuation'') as part of ''Second Wind''.

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Removed: 219

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* ''WebAnimation/ZeroPunctuation'' started out (very briefly) as a series of [=YouTube=] reviews before getting picked up as a proper series by the online "magazine" ''The Escapist''.
* Likewise ''WebAnimation/ExtraCredits'', which then hopped ''again'' when ''The Escapist'' cut out the funding for the series, moving back to [=YouTube=] briefly before ending up on ''Webcomic/PennyArcade's'' PATV. After that, they got their own website with their videos hosted on their [=YouTube=] channel, and now the website is mostly defunct and content is split between two [=YouTube=] channels [[https://www.youtube.com/user/ExtraCreditz ExtraCredits]] and [[https://www.youtube.com/channel/UC-7oMv6E4Uz2tF51w5Sj49w Extra Play]].

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* ''Website/TheEscapist'' was both the channel that several works hopped on and then hopped off of a few times in its existence:
**
''WebAnimation/ZeroPunctuation'' started out (very briefly) very briefly as a series of [=YouTube=] reviews before getting picked up as a proper series by the online "magazine" ''The Escapist''.
* Likewise ''WebAnimation/ExtraCredits'', which then hopped ''again'' when
''The Escapist'' cut as a proper series in 2007, [[LongRunners lasting all the way until 2023]]. In late 2023, creator [[Creator/BenCroshaw Ben "Yahtzee" Croshaw]] would resign from ''The Escapist'' (for reasons mentioned below), [[CreatorDrivenSuccessor relaunching the review show]] as ''Fully Ramblomatic'' (which was the very original, pre-release title of the series) as part of ''Second Wind''.
** ''WebAnimation/ExtraCredits'' was briefly an independent series before being picked up and airing as part of ''The Escapist'', but they left following the site cutting
out the funding for the series, moving back to [=YouTube=] briefly before ending up on ''Webcomic/PennyArcade's'' PATV. After that, they got their own website with their videos hosted on their [=YouTube=] channel, and now the website is mostly defunct and content is split between two [=YouTube=] channels [[https://www.youtube.com/user/ExtraCreditz ExtraCredits]] and [[https://www.youtube.com/channel/UC-7oMv6E4Uz2tF51w5Sj49w Extra Play]].Play]].
** ''WebVideo/{{Jimquisition}}'' started out on Destructoid before being syndicated by ''The Escapist''. In 2014, Jim Sterling left ''The Escapist'' as well to make their show completely ad-free by funding it through Patreon.
** In November 2023, ''all'' of the site's video content producers resigned in solidarity following the sudden firing of editor-in-chief Nick Calandra. Most of them -- including ''Cold Take'' with Sebastian "Frost" Ruiz and ''In the Frame'' with Darren Mooney -- immigrated to ''Second Wind'', a newly-formed creator-owned site spearheaded by Yahtzee and Calandra as a new platform for former ''Escapist'' staff.



* ''WebVideo/{{Jimquisition}}'' started out on Destructoid before being syndicated by The Escapist. Eventually, Jim Sterling left The Escapist as well to make their show completely ad-free by funding it through Patreon.

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