History Main / CelShading

1st Aug '16 10:01:49 AM Willbyr
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* ''InitialD'' Fourth Stage uses cel shading to great effect, compared to the ConspicuousCG of earlier stages.

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* ''InitialD'' ''Manga/InitialD'' Fourth Stage uses cel shading to great effect, compared to the ConspicuousCG of earlier stages.
24th Jul '16 12:23:42 AM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader that flattens the shadows into solid blocks of color instead of smooth gradients to make the models look more like 2D cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect to create a more uniform look.

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* ''Anime/Berserk2016'': This version being ''Anime/Berserk2016'' is a nearly AllCGICartoon, the hybrid between 3D CGI and 2D hand-drawn anime. The 3D characters and objects are filtered through a cel shader that flattens turns the shadows into solid blocks of color instead of smooth gradients to make the models them look more like 2D cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect is applied to the shadows that appear on any 2D models to create a more uniform look.
24th Jul '16 12:20:33 AM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.

to:

* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader that flattens the shadows into solid blocks of color instead of smooth gradients to make the models look more like 2D cartoons, while cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect to minimize the difference.create a more uniform look.
17th Jul '16 8:54:38 PM UmbrellasWereAwesome
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Added DiffLines:

* ''Anime/{{Macross}}'' series from ''Anime/MacrossFrontier'' onward use this to render the mecha. It's relatively well-done, if still somewhat conspicuous.
1st Jul '16 4:58:32 PM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllGCICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.

to:

* ''Anime/Berserk2016'': This version being a nearly AllGCICartoon, AllCGICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.
1st Jul '16 4:58:08 PM TheBigBopper
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* ''Anime/Berserk2016'' is going for the AllCGICartoonApproach, and using a filter that simulates hand illustration techniques such as cross-hatching.

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* ''Anime/Berserk2016'' is going for ''Anime/Berserk2016'': This version being a nearly AllGCICartoon, the AllCGICartoonApproach, 3D characters and using objects are filtered through a filter cel shader to look more like 2D cartoons, while any 2D models that simulates hand illustration techniques such as cross-hatching.appear are overlaid with the same hatching effect to minimize the difference.
22nd Jun '16 9:26:48 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.the [[https://en.wikipedia.org/wiki/Gouache gouache]] watermedia.
18th Jun '16 8:35:38 PM rjd1922
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* ''VideoGame/AttackOfTheMutant'' is one of the earliest and most primitive uses of this technique, actually [[OlderThanTheyThink predating the usually-cited TropeMaker by three years]].

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* ''VideoGame/AttackOfTheMutant'' is one of the earliest and most primitive uses of this technique, actually [[OlderThanTheyThink predating the usually-cited TropeMaker Trope Maker by three years]].
14th Jun '16 11:10:00 AM Silverblade2
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** ''VideoGame/TheLegendOfZeldaWiiU'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.

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** ''VideoGame/TheLegendOfZeldaWiiU'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
12th Jun '16 6:03:50 PM TheBigBopper
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Added DiffLines:

* ''Manga/{{Berserk}}'' had a 2012-13 movie trilogy adaptation which tried to blend lots of 3D character models and objects for the big army and action scenes with traditional 2D animation, using shaders to make the colors, shadows, and textures look more two-dimensional.
* ''Anime/Berserk2016'' is going for the AllCGICartoonApproach, and using a filter that simulates hand illustration techniques such as cross-hatching.
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