History Main / CelShading

21st Jan '18 2:45:55 PM nombretomado
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* Creator/{{MTV}}'s ''WesternAnimation/SpiderManTheNewAnimatedSeries'', produced by MainframeEntertainment was computer animated, but done using cel shading.

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* Creator/{{MTV}}'s ''WesternAnimation/SpiderManTheNewAnimatedSeries'', produced by MainframeEntertainment Creator/MainframeEntertainment was computer animated, but done using cel shading.
19th Jan '18 6:59:33 AM Cryoclaste
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* Drix from ''WesternAnimation/OsmosisJones'', to show that he was a synthetic drug in an organic world.

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* Drix from ''WesternAnimation/OsmosisJones'', ''Film/OsmosisJones'', to show that he was a synthetic drug in an organic world.
3rd Jan '18 4:37:52 AM Cryoclaste
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Be careful when tossing terms around; Cel Shading applies first and foremost to the way the ''lighting'' is rendered. Conventional rendering can still utilize solid colors, simplistic textures, and cartoonish caricatures (e.g. ''WesternAnimation/TheIncredibles'' or the 3D ''SuperMario'' games). Likewise, Cel Shading can be as realistically-proportioned and textured as any hand-drawing. ''Actual'' hand-drawn media is never an example, for obvious reasons, nor are cels drawn on computers in a manner similar to conventional animation.

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Be careful when tossing terms around; Cel Shading applies first and foremost to the way the ''lighting'' is rendered. Conventional rendering can still utilize solid colors, simplistic textures, and cartoonish caricatures (e.g. ''WesternAnimation/TheIncredibles'' or the 3D ''SuperMario'' ''Franchise/SuperMarioBros'' games). Likewise, Cel Shading can be as realistically-proportioned and textured as any hand-drawing. ''Actual'' hand-drawn media is never an example, for obvious reasons, nor are cels drawn on computers in a manner similar to conventional animation.
29th Oct '17 1:05:18 AM Amagicalbadger
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* ''VideoGame/SuperSmashBros 4'' has this for the Nintendo Wii U version. This had previously been used for trophies based on ''The Wind Waker'' in ''Brawl''.

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* ''VideoGame/SuperSmashBros 4'' has this for the Nintendo Wii U 3DS version. This had previously been used for trophies based on ''The Wind Waker'' in ''Brawl''.
12th Sep '17 8:03:13 AM TorpidRooster
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* ''VideoGame/SuperSmashBros 4'' has this for the Nintendo3DS version. This had previously been used for trophies based on ''The Wind Waker'' in ''Brawl''.

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* ''VideoGame/SuperSmashBros 4'' has this for the Nintendo3DS Nintendo Wii U version. This had previously been used for trophies based on ''The Wind Waker'' in ''Brawl''.
10th Sep '17 9:40:04 PM GrammarNavi
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* ''Anime/DigimonSavers: Another Mission'', [[MarketBasedTitle released in English as]] ''DigimonWorld Data Squad''.

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* ''Anime/DigimonSavers: Another Mission'', [[MarketBasedTitle released in English as]] ''DigimonWorld Data Squad''.''VideoGame/DigimonWorldDataSquad''.
2nd Sep '17 6:33:14 AM rjd1922
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* ''AutoModellista'' is notable as one of the first auto racing game to use cel shading.

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* ''AutoModellista'' ''VideoGame/AutoModellista'' is notable as one of the first auto racing game to use cel shading.



* The second ''Anime/FullmetalAlchemist'' video game uses cel shaded graphics and looks a lot better for it.

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* The second and third ''Anime/FullmetalAlchemist'' video game uses games on the PS2 use cel shaded graphics graphics, and looks look a lot better than the first one for it.
22nd Aug '17 5:21:05 PM Sabrewing
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* The ''VideoGame/DragonBallZBudokai'' and ''[[VideoGame/DragonBallZBudokaiTenkaichi Budokai Tenkaichi]]'' series, starting with the second one. (The Gamecube version of the first ''Budokai'' had something ''like'' cel-shading, though.)

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* The ''VideoGame/DragonBallZBudokai'' and ''[[VideoGame/DragonBallZBudokaiTenkaichi Budokai Tenkaichi]]'' series, starting with the second one. (The Gamecube version of the first ''Budokai'' had something ''like'' cel-shading, though.)) This continues into ''VideoGame/DragonBallFighterZ''.



* The ''VideoGame/[[Neptunia}}'' series uses heavily-shaded models to give the characters an anime-inspired look. This is most easily seen in dungeons where you can play around with the camera. Otherwise, the visual novel-esque cutscenes tend to use either shaded CG stills or sprites.

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* The ''VideoGame/[[Neptunia}}'' ''VideoGame/{{Neptunia}}'' series uses heavily-shaded models to give the characters an anime-inspired look. This is most easily seen in dungeons where you can play around with the camera. Otherwise, the visual novel-esque cutscenes tend to use either shaded CG stills or sprites.
2nd Aug '17 3:34:12 PM darkabomination
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Added DiffLines:

* The ''VideoGame/[[Neptunia}}'' series uses heavily-shaded models to give the characters an anime-inspired look. This is most easily seen in dungeons where you can play around with the camera. Otherwise, the visual novel-esque cutscenes tend to use either shaded CG stills or sprites.
7th Jul '17 9:13:40 AM Piterpicher
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* ''[[ChoroQ Choro Q Works]]''

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* ''[[ChoroQ ''[[VideoGame/ChoroQ Choro Q Works]]''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CelShading