History Main / CelShading

22nd Jun '16 9:26:48 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.the [[https://en.wikipedia.org/wiki/Gouache gouache]] watermedia.
18th Jun '16 8:35:38 PM rjd1922
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* ''VideoGame/AttackOfTheMutant'' is one of the earliest and most primitive uses of this technique, actually [[OlderThanTheyThink predating the usually-cited TropeMaker by three years]].

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* ''VideoGame/AttackOfTheMutant'' is one of the earliest and most primitive uses of this technique, actually [[OlderThanTheyThink predating the usually-cited TropeMaker Trope Maker by three years]].
14th Jun '16 11:10:00 AM Silverblade2
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** ''VideoGame/TheLegendOfZeldaWiiU'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.

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** ''VideoGame/TheLegendOfZeldaWiiU'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
12th Jun '16 6:03:50 PM TheBigBopper
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* ''Manga/{{Berserk}}'' had a 2012-13 movie trilogy adaptation which tried to blend lots of 3D character models and objects for the big army and action scenes with traditional 2D animation, using shaders to make the colors, shadows, and textures look more two-dimensional.
* ''Anime/Berserk2016'' is going for the AllCGICartoonApproach, and using a filter that simulates hand illustration techniques such as cross-hatching.
12th Jun '16 7:58:36 AM Waddle
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[[caption-width-right:312:Picture taken from [[https://en.wikipedia.org/wiki/Cel_shading Wikipedia]], representing a spacesuit from ''Franchise/{{Tintin}}''[='=]s "Destination Moon" saga.]]
28th May '16 9:36:04 PM nombretomado
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* ''VideoGame/{{Wild ARMs 3}}'', done to hide the fact that the models are almost PS1-quality. All subsequent ''WildArms'' games utilize it much better, however.

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* ''VideoGame/{{Wild ARMs 3}}'', done to hide the fact that the models are almost PS1-quality.[=PS1=]-quality. All subsequent ''WildArms'' games utilize it much better, however.
21st Apr '16 2:02:54 AM aye_amber
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* ''VideoGame/Klonoa2LunateasVeil''

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* ''VideoGame/Klonoa2LunateasVeil''''VideoGame/{{Klonoa}} 2: Lunatea's Veil''
20th Apr '16 6:23:51 PM MyFinalEdits
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* ''VideoGame/{{Borderlands}}'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading was done realistically.
** Similarly, ''VideoGame/StreetFighterIV'' has adopted a sort of inkbrush look but does not use actual cel-shading.
** ''VideoGame/{{Borderlands 2}}'', however, used a combination real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower end GPU hardware.

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* ''VideoGame/{{Borderlands}}'' used black outlines and textures with penciled-in lines to give the game a stylized ComicBook-esque look, but the lighting and shading was done realistically.
** Similarly, ''VideoGame/StreetFighterIV'' has adopted a sort of inkbrush look but does not use actual cel-shading.
**
realistically. ''VideoGame/{{Borderlands 2}}'', however, used a combination real-time filter and specially crafted textures to give the in-game world and characters the ComicBook-esque look, but had the lighting and shading exempted from the filter- this allows the characters to look comic book-esque, but keep lighting and shadows realistic, at the cost of high GPU load [[http://www.gamefront.com/how-to-improve-borderlands-2-with-ini-file-tweaks/]]. Gamers have found that turning off the filter (by tweaking the .ini file) reduced the comic book-esque effect to almost nonexistent, but it does make the game run smoother on lower end GPU hardware.hardware.
* ''VideoGame/StreetFighterIV'' has adopted a sort of inkbrush look but does not use actual cel-shading.
20th Apr '16 10:52:33 AM MathematicalVoid
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* ''VideoGame/SuperSmashBros 4'' has this for the Nintendo3DS version. This had previously been used for Toon Link from ''The Wind Waker'' in ''Brawl''.

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* ''VideoGame/SuperSmashBros 4'' has this for the Nintendo3DS version. This had previously been used for Toon Link from trophies based on ''The Wind Waker'' in ''Brawl''.


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* Toon Link in ''VideoGame/SuperSmashBrosBrawl'' has the exact same shading as everyone else, yet was frequently said to be cel-shaded.
18th Apr '16 5:27:26 PM DanGenesis
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* A far more obscure game by the name of ''Doctor Hauzer'' for the 3DO is likely the Ur-Example, being released in ''1994'', six years before being codified in video games by ''VideoGame/JetSetRadio''
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