History Main / CelShading

4th Mar '17 1:46:14 AM Morgenthaler
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* ''PennyArcadeAdventures: On the Rain-Slick Precipice of Darkness'' (the first two episodes, anyway)

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* ''PennyArcadeAdventures: ''VideoGame/PennyArcadeAdventures: On the Rain-Slick Precipice of Darkness'' (the first two episodes, anyway)



* ''NiNoKuni'', the art for the game was done to such an extent to mimic hand-drawn animation. Given StudioGhibli had involvement, it makes sense.

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* ''NiNoKuni'', ''VideoGame/NiNoKuni'', the art for the game was done to such an extent to mimic hand-drawn animation. Given StudioGhibli had involvement, it makes sense.
1st Aug '16 10:01:49 AM Willbyr
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* ''InitialD'' Fourth Stage uses cel shading to great effect, compared to the ConspicuousCG of earlier stages.

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* ''InitialD'' ''Manga/InitialD'' Fourth Stage uses cel shading to great effect, compared to the ConspicuousCG of earlier stages.
24th Jul '16 12:23:42 AM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader that flattens the shadows into solid blocks of color instead of smooth gradients to make the models look more like 2D cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect to create a more uniform look.

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* ''Anime/Berserk2016'': This version being ''Anime/Berserk2016'' is a nearly AllCGICartoon, the hybrid between 3D CGI and 2D hand-drawn anime. The 3D characters and objects are filtered through a cel shader that flattens turns the shadows into solid blocks of color instead of smooth gradients to make the models them look more like 2D cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect is applied to the shadows that appear on any 2D models to create a more uniform look.
24th Jul '16 12:20:33 AM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.

to:

* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader that flattens the shadows into solid blocks of color instead of smooth gradients to make the models look more like 2D cartoons, while cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect to minimize the difference.create a more uniform look.
17th Jul '16 8:54:38 PM UmbrellasWereAwesome
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Added DiffLines:

* ''Anime/{{Macross}}'' series from ''Anime/MacrossFrontier'' onward use this to render the mecha. It's relatively well-done, if still somewhat conspicuous.
1st Jul '16 4:58:32 PM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllGCICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.

to:

* ''Anime/Berserk2016'': This version being a nearly AllGCICartoon, AllCGICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.
1st Jul '16 4:58:08 PM TheBigBopper
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* ''Anime/Berserk2016'' is going for the AllCGICartoonApproach, and using a filter that simulates hand illustration techniques such as cross-hatching.

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* ''Anime/Berserk2016'' is going for ''Anime/Berserk2016'': This version being a nearly AllGCICartoon, the AllCGICartoonApproach, 3D characters and using objects are filtered through a filter cel shader to look more like 2D cartoons, while any 2D models that simulates hand illustration techniques such as cross-hatching.appear are overlaid with the same hatching effect to minimize the difference.
22nd Jun '16 9:26:48 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.the [[https://en.wikipedia.org/wiki/Gouache gouache]] watermedia.
18th Jun '16 8:35:38 PM rjd1922
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* ''VideoGame/AttackOfTheMutant'' is one of the earliest and most primitive uses of this technique, actually [[OlderThanTheyThink predating the usually-cited TropeMaker by three years]].

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* ''VideoGame/AttackOfTheMutant'' is one of the earliest and most primitive uses of this technique, actually [[OlderThanTheyThink predating the usually-cited TropeMaker Trope Maker by three years]].
14th Jun '16 11:10:00 AM Silverblade2
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** ''VideoGame/TheLegendOfZeldaWiiU'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.

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** ''VideoGame/TheLegendOfZeldaWiiU'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is revealed to use a Cel Shading style as well, though it uses a much more powerful graphical engine, stylistically reminiscent of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CelShading