History Main / CelShading

13th May '17 1:46:44 PM MarkLungo
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* MikuMikuDance

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* MikuMikuDanceUsefulNotes/MikuMikuDance
23rd Apr '17 12:26:33 PM nombretomado
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* The Franchise/TalesSeries uses this frequently, perhaps most notably in ''VideoGame/TalesOfVesperia'' and ''VideoGame/TalesOfSymphonia''.

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* The Franchise/TalesSeries VideoGame/TalesSeries uses this frequently, perhaps most notably in ''VideoGame/TalesOfVesperia'' and ''VideoGame/TalesOfSymphonia''.
18th Apr '17 6:54:04 PM nombretomado
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* ''VideoGame/NiNoKuni'', the art for the game was done to such an extent to mimic hand-drawn animation. Given StudioGhibli had involvement, it makes sense.

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* ''VideoGame/NiNoKuni'', the art for the game was done to such an extent to mimic hand-drawn animation. Given StudioGhibli Creator/StudioGhibli had involvement, it makes sense.
16th Apr '17 9:04:41 PM nombretomado
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* ''SteambotChronicles''

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* ''SteambotChronicles''''VideoGame/SteambotChronicles''
4th Mar '17 1:46:14 AM Morgenthaler
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* ''PennyArcadeAdventures: On the Rain-Slick Precipice of Darkness'' (the first two episodes, anyway)

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* ''PennyArcadeAdventures: ''VideoGame/PennyArcadeAdventures: On the Rain-Slick Precipice of Darkness'' (the first two episodes, anyway)



* ''NiNoKuni'', the art for the game was done to such an extent to mimic hand-drawn animation. Given StudioGhibli had involvement, it makes sense.

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* ''NiNoKuni'', ''VideoGame/NiNoKuni'', the art for the game was done to such an extent to mimic hand-drawn animation. Given StudioGhibli had involvement, it makes sense.
1st Aug '16 10:01:49 AM Willbyr
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* ''InitialD'' Fourth Stage uses cel shading to great effect, compared to the ConspicuousCG of earlier stages.

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* ''InitialD'' ''Manga/InitialD'' Fourth Stage uses cel shading to great effect, compared to the ConspicuousCG of earlier stages.
24th Jul '16 12:23:42 AM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader that flattens the shadows into solid blocks of color instead of smooth gradients to make the models look more like 2D cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect to create a more uniform look.

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* ''Anime/Berserk2016'': This version being ''Anime/Berserk2016'' is a nearly AllCGICartoon, the hybrid between 3D CGI and 2D hand-drawn anime. The 3D characters and objects are filtered through a cel shader that flattens turns the shadows into solid blocks of color instead of smooth gradients to make the models them look more like 2D cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect is applied to the shadows that appear on any 2D models to create a more uniform look.
24th Jul '16 12:20:33 AM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.

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* ''Anime/Berserk2016'': This version being a nearly AllCGICartoon, the 3D characters and objects are filtered through a cel shader that flattens the shadows into solid blocks of color instead of smooth gradients to make the models look more like 2D cartoons, while cartoons. A particular feature is that the shadows are filled with a linear hatching effect which simulates shading with a pen or pencil, and any 2D models that appear are overlaid with the same hatching effect to minimize the difference.create a more uniform look.
17th Jul '16 8:54:38 PM UmbrellasWereAwesome
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Added DiffLines:

* ''Anime/{{Macross}}'' series from ''Anime/MacrossFrontier'' onward use this to render the mecha. It's relatively well-done, if still somewhat conspicuous.
1st Jul '16 4:58:32 PM TheBigBopper
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* ''Anime/Berserk2016'': This version being a nearly AllGCICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.

to:

* ''Anime/Berserk2016'': This version being a nearly AllGCICartoon, AllCGICartoon, the 3D characters and objects are filtered through a cel shader to look more like 2D cartoons, while any 2D models that appear are overlaid with the same hatching effect to minimize the difference.
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