History Main / CatastrophicCountdown

18th Feb '17 2:56:21 PM WillyFourEyes
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!!You have two minutes to read examples of this trope

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!!You have two minutes to read examples of this trope
trope!



** The first game is a bit of an interesting case. While the {{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA remake ''Metroid: Zero Mission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.

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** The first game is a bit of an interesting case. While the {{N|intendoEntertainmentSystem}}ES UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA remake ''Metroid: Zero Mission'' ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.
12th Jan '17 4:58:07 PM Ferot_Dreadnaught
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The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While this trope usually serves the need to make the danger a bit more visible, it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.

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The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown Catastrophic Countdown ties in naturally with a CollapsingLair. While this trope usually serves the need to make the danger a bit more visible, it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.
12th Jan '17 1:17:23 PM Ferot_Dreadnaught
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->''"Thank you for activating the SelfDestructMechanism. This ship will detonate in [[TimeBomb three minutes.]] In the meantime, please enjoy some [[StuffBlowingUp random explosions]] and blasts of steam. Human Resources thought it would make things more dramatic than a red light and a klaxon."''
-->-- Spaceballs

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->''"Thank you for activating the SelfDestructMechanism. self destruct mechanism. This ship will detonate in [[TimeBomb three minutes.]] minutes. In the meantime, please enjoy some [[StuffBlowingUp random explosions]] explosions and blasts of steam. Human Resources thought it would make things more dramatic than a red light and a klaxon."''
-->-- Spaceballs
''VideoGame/RatchetAndClank2002''
5th Nov '16 11:55:02 AM LuchaLibro
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-->-- Spaceballs
4th Nov '16 2:22:13 AM eroock
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See also: NoOSHACompliance, MadeOfExplodium. Compare GoingCritical.

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See also: CollapsingLair, NoOSHACompliance, MadeOfExplodium. Compare GoingCritical.
4th Nov '16 1:57:30 AM eroock
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->''Thank you for activating the SelfDestructMechanism. This ship will detonate in [[TimeBomb three minutes.]] In the meantime, please enjoy some [[StuffBlowingUp random explosions]] and blasts of steam. Human Resources thought it would make things more dramatic than a red light and a klaxon.''

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->''Thank ->''"Thank you for activating the SelfDestructMechanism. This ship will detonate in [[TimeBomb three minutes.]] In the meantime, please enjoy some [[StuffBlowingUp random explosions]] and blasts of steam. Human Resources thought it would make things more dramatic than a red light and a klaxon.''
"''
14th Aug '16 6:47:03 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 3}}'' has a variant of this. After starting up the [[DepopulationBomb Halo Ring]] the ring needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer, the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired. (It was a replacement for the one blown up in the first game.)

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* ''VideoGame/{{Halo 3}}'' has a variant of this. After starting up the [[DepopulationBomb Halo Ring]] the ring ring]], it needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer, the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired. (It fired (it was a replacement for the one blown up in the [[VideoGame/HaloCombatEvolved first game.)game]]).
20th Feb '16 4:41:24 PM morenohijazo
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* ''VideoGame/PonyIsland'': [[spoiler: Initiated by the player, when they commence a full system dump. The lost souls, in the vessels of ponies, have to all race to stay ahead of the destruction of Lucifer's machine... they don't all make it.]]
15th Jan '16 5:59:41 AM Anddrix
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The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While this trope usually serves the need to make the danger [[ViewersAreMorons a bit more visible]], it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.

to:

The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While this trope usually serves the need to make the danger [[ViewersAreMorons a bit more visible]], visible, it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.
13th Dec '15 5:30:07 PM nombretomado
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* In the UsefulNotes/SegaGenesis video game ''{{Franchise/X-Men}}: [[VideoGame/XMenCloneWars Clone Wars]]'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.

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* In the UsefulNotes/SegaGenesis video game ''{{Franchise/X-Men}}: ''Franchise/XMen: [[VideoGame/XMenCloneWars Clone Wars]]'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CatastrophicCountdown