History Main / CatastrophicCountdown

6th Oct '17 6:26:33 PM Malady
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[[AC: {{Film}}]]

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[[AC: Video Games]]

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22nd Sep '17 4:49:38 PM MiinU
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* ''WebVideo/ResidentEvilAbridged'': After Chris defeats the Tyrant, Rebecca sets off the Umbrella base's self-destruct sequence, giving the surviving S.T.A.R.S. members 4min. to evacuate. But as they near the helipad, another wave of B.O.Ws[[note]]bio-organic weapons[[/note]] attacks. Jill and Rebecca [[YouShallNotPass hold them off]] while Chris signals Brad, then defeats the Tyrant a second time. They escape only moments before the Umbrella lab's destruction, which takes the Spencer Mansion along with it.

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* ''WebVideo/ResidentEvilAbridged'': *''WebVideo/ResidentEvilAbridged'': After Chris defeats the Tyrant, Rebecca sets off the Umbrella base's lab's self-destruct sequence, giving the surviving S.T.A.R.S. members 4min. to evacuate. But as they near the helipad, another wave of B.O.Ws[[note]]bio-organic weapons[[/note]] attacks. Jill and Rebecca [[YouShallNotPass hold them off]] while Chris signals Brad, then defeats the Tyrant a second time. They escape only moments before the Umbrella lab's destruction, which takes the Spencer Mansion along with it.
22nd Sep '17 4:48:50 PM MiinU
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* ''WebVideo/ResidentEvilAbridged'': After Chris defets the Tyrant, Rebecca sets off the Umbrella base's self-destruct sequence, giving the surviving S.T.A.R.S. members 4min. to evacuate. But as they near the helipad, another wave of B.O.Ws[[note]]bio-organic weapons[[/note]] attacks. Jill and Rebecca holds them off while Chris signals Brad to pick them up, then defeats the Tyrant a second time. They escape only moments before the Umbrella lab's destruction, which takes the Spencer Mansion along with it.

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* ''WebVideo/ResidentEvilAbridged'': *''WebVideo/ResidentEvilAbridged'': After Chris defets defeats the Tyrant, Rebecca sets off the Umbrella base's self-destruct sequence, giving the surviving S.T.A.R.S. members 4min. to evacuate. But as they near the helipad, another wave of B.O.Ws[[note]]bio-organic weapons[[/note]] attacks. Jill and Rebecca holds [[YouShallNotPass hold them off off]] while Chris signals Brad to pick them up, Brad, then defeats the Tyrant a second time. They escape only moments before the Umbrella lab's destruction, which takes the Spencer Mansion along with it.
22nd Sep '17 4:45:51 PM MiinU
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Added DiffLines:


[[AC: WebOriginal]]
*''WebVideo/ResidentEvilAbridged'': After Chris defets the Tyrant, Rebecca sets off the Umbrella base's self-destruct sequence, giving the surviving S.T.A.R.S. members 4min. to evacuate. But as they near the helipad, another wave of B.O.Ws[[note]]bio-organic weapons[[/note]] attacks. Jill and Rebecca holds them off while Chris signals Brad to pick them up, then defeats the Tyrant a second time. They escape only moments before the Umbrella lab's destruction, which takes the Spencer Mansion along with it.
16th Sep '17 10:16:11 AM nombretomado
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** The first game is a bit of an interesting case. While the UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA remake ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.

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** The first game is a bit of an interesting case. While the UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA UsefulNotes/{{GBA}} remake ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.



* In the UsefulNotes/SegaGenesis video game ''Franchise/XMen: [[VideoGame/XMenCloneWars Clone Wars]]'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.

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* In the UsefulNotes/SegaGenesis video game ''Franchise/XMen: [[VideoGame/XMenCloneWars Clone Wars]]'', ''VideoGame/XMenCloneWars'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.



* A countdown isn't actually seen in ''[[Videogame/RogueSquadron Rebel Strike]]'', but the trope is present in spirit in the climax where [[spoiler:Han Solo has to escape from the self-destructing Endor shield generator Bunker while fighting against Sarkli before the base completely self-destructs.]]
* In ''Videogame/MedalOfHonor: Allied Assault'', after planting the bombs, Fort Schmerzen is rocked by explosions that you have to stay ahead of as you race for the exit, although it doesn't completely explode until you get out.

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* A countdown isn't actually seen in ''[[Videogame/RogueSquadron ''[[VideoGame/RogueSquadron Rebel Strike]]'', but the trope is present in spirit in the climax where [[spoiler:Han Solo has to escape from the self-destructing Endor shield generator Bunker while fighting against Sarkli before the base completely self-destructs.]]
* In ''Videogame/MedalOfHonor: ''VideoGame/MedalOfHonor: Allied Assault'', after planting the bombs, Fort Schmerzen is rocked by explosions that you have to stay ahead of as you race for the exit, although it doesn't completely explode until you get out.
27th Jul '17 4:10:34 AM JackG
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* In ''Film/{{Aliens}}'', the mining facility where the action is set begins to fall apart several minutes before the 19-minute countdown given by Bishop until the reactor's failure. In this case, there is overlap with ExcessiveSteamSyndrome as well. Justified as the reactor is breaking down as it's overheating -- the countdown is simply an estimate until it goes critical.

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* In ''Film/{{Aliens}}'', the mining facility where the action is set begins to fall apart several minutes before the 19-minute countdown given by Bishop until the reactor's failure. In this case, there is overlap with ExcessiveSteamSyndrome as well. Justified as the reactor is breaking down as it's overheating -- the countdown is simply an estimate until it a warning to get to a safe distance before the reactor goes critical.
27th Jul '17 4:09:32 AM JackG
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* In ''Film/{{Aliens}}'', the mining facility where the action is set begins to fall apart several minutes before the 19-minute countdown given by Bishop until the reactor's failure. In this case, there is overlap with ExcessiveSteamSyndrome as well.

to:

* In ''Film/{{Aliens}}'', the mining facility where the action is set begins to fall apart several minutes before the 19-minute countdown given by Bishop until the reactor's failure. In this case, there is overlap with ExcessiveSteamSyndrome as well.
well. Justified as the reactor is breaking down as it's overheating -- the countdown is simply an estimate until it goes critical.
2nd Jul '17 6:57:49 PM Blackjack413
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* ''VideoGame/{{Star Fox 64}}'': During the Fortuna mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions.

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* ''VideoGame/{{Star Fox 64}}'': During the Fortuna mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions. When your time gets really low, the original stage music will start up again, timed so that the climax of the track will play while everybody retreats.
26th May '17 10:02:16 PM DSRClone
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features a sequence where Zelda informs you that [[CollapsingLair Ganondorf's castle is collapsing]] and they must escape within three minutes. Justified in that said castle is upheld by magic, [[LoadBearingBoss which would be fading after Ganondorf's defeat]].

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features a sequence where Zelda informs you that [[CollapsingLair Ganondorf's castle is collapsing]] and they must escape within three minutes. Justified in that said castle is upheld by magic, [[LoadBearingBoss which would be fading after Ganondorf's defeat]]. (That, and Ganondorf is deliberately trying to bring the castle down on you in a TakingYouWithMe attempt.)
18th Feb '17 2:56:21 PM WillyFourEyes
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!!You have two minutes to read examples of this trope

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!!You have two minutes to read examples of this trope
trope!



** The first game is a bit of an interesting case. While the {{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA remake ''Metroid: Zero Mission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.

to:

** The first game is a bit of an interesting case. While the {{N|intendoEntertainmentSystem}}ES UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA remake ''Metroid: Zero Mission'' ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.
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