History Main / CatastrophicCountdown

16th Sep '17 10:16:11 AM nombretomado
Is there an issue? Send a Message


** The first game is a bit of an interesting case. While the UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA remake ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.

to:

** The first game is a bit of an interesting case. While the UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA UsefulNotes/{{GBA}} remake ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.



* In the UsefulNotes/SegaGenesis video game ''Franchise/XMen: [[VideoGame/XMenCloneWars Clone Wars]]'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.

to:

* In the UsefulNotes/SegaGenesis video game ''Franchise/XMen: [[VideoGame/XMenCloneWars Clone Wars]]'', ''VideoGame/XMenCloneWars'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.



* A countdown isn't actually seen in ''[[Videogame/RogueSquadron Rebel Strike]]'', but the trope is present in spirit in the climax where [[spoiler:Han Solo has to escape from the self-destructing Endor shield generator Bunker while fighting against Sarkli before the base completely self-destructs.]]
* In ''Videogame/MedalOfHonor: Allied Assault'', after planting the bombs, Fort Schmerzen is rocked by explosions that you have to stay ahead of as you race for the exit, although it doesn't completely explode until you get out.

to:

* A countdown isn't actually seen in ''[[Videogame/RogueSquadron ''[[VideoGame/RogueSquadron Rebel Strike]]'', but the trope is present in spirit in the climax where [[spoiler:Han Solo has to escape from the self-destructing Endor shield generator Bunker while fighting against Sarkli before the base completely self-destructs.]]
* In ''Videogame/MedalOfHonor: ''VideoGame/MedalOfHonor: Allied Assault'', after planting the bombs, Fort Schmerzen is rocked by explosions that you have to stay ahead of as you race for the exit, although it doesn't completely explode until you get out.
27th Jul '17 4:10:34 AM JackG
Is there an issue? Send a Message


* In ''Film/{{Aliens}}'', the mining facility where the action is set begins to fall apart several minutes before the 19-minute countdown given by Bishop until the reactor's failure. In this case, there is overlap with ExcessiveSteamSyndrome as well. Justified as the reactor is breaking down as it's overheating -- the countdown is simply an estimate until it goes critical.

to:

* In ''Film/{{Aliens}}'', the mining facility where the action is set begins to fall apart several minutes before the 19-minute countdown given by Bishop until the reactor's failure. In this case, there is overlap with ExcessiveSteamSyndrome as well. Justified as the reactor is breaking down as it's overheating -- the countdown is simply an estimate until it a warning to get to a safe distance before the reactor goes critical.
27th Jul '17 4:09:32 AM JackG
Is there an issue? Send a Message


* In ''Film/{{Aliens}}'', the mining facility where the action is set begins to fall apart several minutes before the 19-minute countdown given by Bishop until the reactor's failure. In this case, there is overlap with ExcessiveSteamSyndrome as well.

to:

* In ''Film/{{Aliens}}'', the mining facility where the action is set begins to fall apart several minutes before the 19-minute countdown given by Bishop until the reactor's failure. In this case, there is overlap with ExcessiveSteamSyndrome as well.
well. Justified as the reactor is breaking down as it's overheating -- the countdown is simply an estimate until it goes critical.
2nd Jul '17 6:57:49 PM Blackjack413
Is there an issue? Send a Message


* ''VideoGame/{{Star Fox 64}}'': During the Fortuna mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions.

to:

* ''VideoGame/{{Star Fox 64}}'': During the Fortuna mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions. When your time gets really low, the original stage music will start up again, timed so that the climax of the track will play while everybody retreats.
26th May '17 10:02:16 PM DSRClone
Is there an issue? Send a Message


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features a sequence where Zelda informs you that [[CollapsingLair Ganondorf's castle is collapsing]] and they must escape within three minutes. Justified in that said castle is upheld by magic, [[LoadBearingBoss which would be fading after Ganondorf's defeat]].

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features a sequence where Zelda informs you that [[CollapsingLair Ganondorf's castle is collapsing]] and they must escape within three minutes. Justified in that said castle is upheld by magic, [[LoadBearingBoss which would be fading after Ganondorf's defeat]]. (That, and Ganondorf is deliberately trying to bring the castle down on you in a TakingYouWithMe attempt.)
18th Feb '17 2:56:21 PM WillyFourEyes
Is there an issue? Send a Message


!!You have two minutes to read examples of this trope

to:

!!You have two minutes to read examples of this trope
trope!



** The first game is a bit of an interesting case. While the {{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA remake ''Metroid: Zero Mission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.

to:

** The first game is a bit of an interesting case. While the {{N|intendoEntertainmentSystem}}ES UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the {{G|ameBoyAdvance}}BA remake ''Metroid: Zero Mission'' ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.
12th Jan '17 4:58:07 PM Ferot_Dreadnaught
Is there an issue? Send a Message


The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While this trope usually serves the need to make the danger a bit more visible, it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.

to:

The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown Catastrophic Countdown ties in naturally with a CollapsingLair. While this trope usually serves the need to make the danger a bit more visible, it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.
12th Jan '17 1:17:23 PM Ferot_Dreadnaught
Is there an issue? Send a Message


->''"Thank you for activating the SelfDestructMechanism. This ship will detonate in [[TimeBomb three minutes.]] In the meantime, please enjoy some [[StuffBlowingUp random explosions]] and blasts of steam. Human Resources thought it would make things more dramatic than a red light and a klaxon."''
-->-- Spaceballs

to:

->''"Thank you for activating the SelfDestructMechanism. self destruct mechanism. This ship will detonate in [[TimeBomb three minutes.]] minutes. In the meantime, please enjoy some [[StuffBlowingUp random explosions]] explosions and blasts of steam. Human Resources thought it would make things more dramatic than a red light and a klaxon."''
-->-- Spaceballs
''VideoGame/RatchetAndClank2002''
5th Nov '16 11:55:02 AM LuchaLibro
Is there an issue? Send a Message



to:

-->-- Spaceballs
4th Nov '16 2:22:13 AM eroock
Is there an issue? Send a Message


See also: NoOSHACompliance, MadeOfExplodium. Compare GoingCritical.

to:

See also: CollapsingLair, NoOSHACompliance, MadeOfExplodium. Compare GoingCritical.
This list shows the last 10 events of 59. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CatastrophicCountdown