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** ''VideoGame/Metroid1'' is a bit of an interesting case. While the UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the UsefulNotes/{{GBA}} remake ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.
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** ''VideoGame/Metroid1'' is a bit of an interesting case. While the UsefulNotes/{{N|intendoEntertainmentSystem}}ES Platform/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the UsefulNotes/{{GBA}} Platform/{{GBA}} remake ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.
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* In the UsefulNotes/SegaGenesis video game ''VideoGame/XMen2CloneWars'', destroying the Sentinel factory's Core activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.
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* In the UsefulNotes/SegaGenesis Platform/SegaGenesis video game ''VideoGame/XMen2CloneWars'', destroying the Sentinel factory's Core activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.
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* In the UsefulNotes/SegaGenesis video game ''VideoGame/XMenCloneWars'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.
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* In the UsefulNotes/SegaGenesis video game ''VideoGame/XMenCloneWars'', ''VideoGame/XMen2CloneWars'', destroying the Sentinel factory's Core activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.
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** ''VideoGame/Halo3'' has a variant of this. After starting up the [[DepopulationBomb Halo ring]], it needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer, the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired (it was a replacement for the one blown up in the [[VideoGame/HaloCombatEvolved first game]]).
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[[folder: Tabletop Games]]
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* A couple villains (and two of the environments) in ''TabletopGame/SentinelsOfTheMultiverse'' feature this as their main threat to the heroes. Of course, each of them is a completely different mechanic to fit the theme of the fight.
** Baron Blade wins if he starts his turn with 15 cards in his trash on his front side, representing that his Terra-Lunar Impulsion Beam is fully charged and [[ColonyDrop has pulled the moon into the Earth]].
** Voss wins if he starts his turn with 10 minions in play, representing his forces [[AlienInvasion overrunning the planet]].
** Deadline wins if he removes all environment cards from the game, representing him damaging Earth so much it's sent back to the dark ages.
** [=OblivAeon=] has a couple of these. One counts down on each of his turns, and when it hits 0, he removes an environment from play. He has another pool that when it reaches 12 tokens, he removes an environment from play. The number of environments left in the game -- 5 to start -- also represents a countdown; if he removes four of them from the game, he has destroyed the multiverse and the heroes lose.
** On the environment side, Wagner Mars Base has a self-destruct and Silver Gulch has a card that traps the heroes in the past if the environment's trash is empty.
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* A couple villains (and two of the environments) in ''TabletopGame/SentinelsOfTheMultiverse'' feature this as their main threat to the heroes. Of course, each of them is a completely different mechanic to fit the theme of the fight.
** Baron Blade wins if he starts his turn with 15 cards in his trash on his front side, representing that his Terra-Lunar Impulsion Beam is fully charged and [[ColonyDrop has pulled the moon into the Earth]].
** Voss wins if he starts his turn with 10 minions in play, representing his forces [[AlienInvasion overrunning the planet]].
** Deadline wins if he removes all environment cards from the game, representing him damaging Earth so much it's sent back to the dark ages.
** [=OblivAeon=] has a couple of these. One counts down on each of his turns, and when it hits 0, he removes an environment from play. He has another pool that when it reaches 12 tokens, he removes an environment from play. The number of environments left in the game -- 5 to start -- also represents a countdown; if he removes four of them from the game, he has destroyed the multiverse and the heroes lose.
** On the environment side, Wagner Mars Base has a self-destruct and Silver Gulch has a card that traps the heroes in the past if the environment's trash is empty.
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** Averted in the final escape sequence of ''VideoGame/MetroidFusion''. While there is some destruction near the exit of the ship, that's due to the PostFinalBoss rampaging about.
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** Averted in the final escape sequence of ''VideoGame/MetroidFusion''. While there is some destruction near the exit of the ship, that's due to the PostFinalBoss rampaging about. Justified earlier when the X Parasites trigger the station's reaction to melt down, causing system overloads throughout the station, with all the nastiness one might expect.
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* ''VideoGame/Halo3'' has a variant of this. After starting up the [[DepopulationBomb Halo ring]], it needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer, the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired (it was a replacement for the one blown up in the [[VideoGame/HaloCombatEvolved first game]]).
* ''VideoGame/HaloCombatEvolved'': The Chief destroys the Halo ring by detonating the engines of the UNSC ''Pillar Of Autum''. After [[VideoGame/{{Marathon}} frag blasting the vent core]], Cortana puts a timer on the Chief’s HUD counting down the engines going critical. Despite apparently driving the length of the ship going away from the engines, various fires and explosions can be seen all through the TrenchRun.
* ''VideoGame/HaloCombatEvolved'': The Chief destroys the Halo ring by detonating the engines of the UNSC ''Pillar Of Autum''. After [[VideoGame/{{Marathon}} frag blasting the vent core]], Cortana puts a timer on the Chief’s HUD counting down the engines going critical. Despite apparently driving the length of the ship going away from the engines, various fires and explosions can be seen all through the TrenchRun.
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** ''VideoGame/Halo3'' has a variant of this. After starting up the [[DepopulationBomb Halo ring]], it needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer, the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired (it was a replacement for the one blown up in the [[VideoGame/HaloCombatEvolved first game]]).
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This combines for RuleOfDrama two things that you'd logically expect to be mutually exclusive: the ExactTimeToFailure of a carefully planned detonation people are intended to escape from, with the StuffBlowingUp of an out-of-control chain reaction or random system failure. It can also be seen as a [[JustifiedTrope justified]] variation on OutrunTheFireball -- much more plausible to run away from a succession of small explosions than a single huge one.
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See also: CollapsingLair, NoOSHACompliance, MadeOfExplodium. Compare GoingCritical.
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See also: CollapsingLair, NoOSHACompliance, MadeOfExplodium.MadeOfExplodium, ExplosiveOverclocking. Compare GoingCritical.
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** Speaking of ''VideoGame/HaloCombatEvolved'', the Chief destroys that first ring by detonating the UNSC ''Pillar Of Autum ''’s engines. After [[VideoGame/{{Marathon}} frag blasting the vent core]], Cortana puts a timer on the Chief’s HUD counting down the engines going critical. Despite apparently driving the length of the ship going away from the engines, various fires and explosions can be seen all through the TrenchRun.
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** ''VideoGame/MetroidDread'': Hanubia sector is on fire and crumbling in places after [[spoiler:Samus downs the Itorash with Raven Beak in it, and kills the latter down to the last X cell]]. She has three minutes to get off of Planet ZDR before it explodes, killing her [[spoiler:and all the X Parasites on the planet]].
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** Speaking of ''VideoGame/HaloCombatEvolved'', the Chief destroys that first ring by detonating the UNSC ''Pillar Of Autum ''’s engines. After [[VideoGame/{{Marathon}} frag blasting the vent core]], Cortana puts a timer on the Chief’s HUD counting down the engines going critical. Despite apparently driving the length of the ship going away from the engines, various fires and explosions can be seen all through the TrenchRun.
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** The first game is a bit of an interesting case. While the UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the UsefulNotes/{{GBA}} remake ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.
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** The first game ''VideoGame/Metroid1'' is a bit of an interesting case. While the UsefulNotes/{{N|intendoEntertainmentSystem}}ES original completely averts the trope after defeating Mother Brain, the UsefulNotes/{{GBA}} remake ''VideoGame/MetroidZeroMission'' barely offers an appropriate retcon for playing it straight in the same place. However, ''Zero Mission'' does avert the trope later on in the Space Pirate mothership.
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* ''VideoGame/{{Star Fox 64}}'': During the Fortuna mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions. When your time gets really low, the original stage music will start up again, timed so that the climax of the track will play while everybody retreats.
* ''VideoGame/{{Halo 3}}'' has a variant of this. After starting up the [[DepopulationBomb Halo ring]], it needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer, the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired (it was a replacement for the one blown up in the [[VideoGame/HaloCombatEvolved first game]]).
* ''VideoGame/{{Halo 3}}'' has a variant of this. After starting up the [[DepopulationBomb Halo ring]], it needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer, the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired (it was a replacement for the one blown up in the [[VideoGame/HaloCombatEvolved first game]]).
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* ''VideoGame/{{Star Fox 64}}'': ''VideoGame/StarFox64'': During the Fortuna mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions. When your time gets really low, the original stage music will start up again, timed so that the climax of the track will play while everybody retreats.
*''VideoGame/{{Halo 3}}'' ''VideoGame/Halo3'' has a variant of this. After starting up the [[DepopulationBomb Halo ring]], it needs several minutes to charge and literally shakes itself apart. The last section of the game is a mad dash to find a way off. While there's no explicit timer, the structural plates fall off at a constant rate. Justified in that the thing was half-built when it was fired (it was a replacement for the one blown up in the [[VideoGame/HaloCombatEvolved first game]]).
*
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- Overload
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* ''VideoGame/{{Overload}}'' does things much the same as ''Descent'', where a reactor or boss will cause the facility to enter a self-destruct sequence when they are destroyed, but doesn't give ''any'' leeway in the countdown.
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[[AC: {{Film}}]]
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* ''WebVideo/ResidentEvilAbridged'': After Chris defeats the Tyrant, Rebecca sets off the Umbrella base's self-destruct sequence, giving the surviving S.T.A.R.S. members 4min. to evacuate. But as they near the helipad, another wave of B.O.Ws[[note]]bio-organic weapons[[/note]] attacks. Jill and Rebecca [[YouShallNotPass hold them off]] while Chris signals Brad, then defeats the Tyrant a second time. They escape only moments before the Umbrella lab's destruction, which takes the Spencer Mansion along with it.
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* ''WebVideo/ResidentEvilAbridged'': After Chris defets the Tyrant, Rebecca sets off the Umbrella base's self-destruct sequence, giving the surviving S.T.A.R.S. members 4min. to evacuate. But as they near the helipad, another wave of B.O.Ws[[note]]bio-organic weapons[[/note]] attacks. Jill and Rebecca holds them off while Chris signals Brad to pick them up, then defeats the Tyrant a second time. They escape only moments before the Umbrella lab's destruction, which takes the Spencer Mansion along with it.
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