History Main / CatastrophicCountdown

20th Feb '16 4:41:24 PM morenohijazo
Is there an issue? Send a Message



to:

* ''VideoGame/PonyIsland'': [[spoiler: Initiated by the player, when they commence a full system dump. The lost souls, in the vessels of ponies, have to all race to stay ahead of the destruction of Lucifer's machine... they don't all make it.]]
15th Jan '16 5:59:41 AM Anddrix
Is there an issue? Send a Message


The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While this trope usually serves the need to make the danger [[ViewersAreMorons a bit more visible]], it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.

to:

The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While this trope usually serves the need to make the danger [[ViewersAreMorons a bit more visible]], visible, it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.
13th Dec '15 5:30:07 PM nombretomado
Is there an issue? Send a Message


* In the UsefulNotes/SegaGenesis video game ''{{Franchise/X-Men}}: [[VideoGame/XMenCloneWars Clone Wars]]'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.

to:

* In the UsefulNotes/SegaGenesis video game ''{{Franchise/X-Men}}: ''Franchise/XMen: [[VideoGame/XMenCloneWars Clone Wars]]'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.
29th Nov '15 5:23:39 PM nombretomado
Is there an issue? Send a Message


* In the SegaGenesis video game ''{{Franchise/X-Men}}: [[VideoGame/XMenCloneWars Clone Wars]]'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.

to:

* In the SegaGenesis UsefulNotes/SegaGenesis video game ''{{Franchise/X-Men}}: [[VideoGame/XMenCloneWars Clone Wars]]'', destroying the Sentinel activates the self-destruct function of the entire Sentinel factory... and hundreds of smaller, random explosions prior to the one that actually destroys the factory.
23rd Jun '15 9:49:24 AM poi99
Is there an issue? Send a Message


The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While usually this trope is serves the need to make danger [[ViewersAreMorons a bit more visible]], it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.

to:

The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While usually this trope is usually serves the need to make the danger [[ViewersAreMorons a bit more visible]], it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.
23rd Jun '15 9:48:49 AM poi99
Is there an issue? Send a Message


The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While usually this trope is serves the need to [[ShowDontTell make danger visible]], it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.

to:

The bomb is usually on a short fuse. If the bomb dooms the villain, a CatastrophicCountdown ties in naturally with a CollapsingLair. While usually this trope is serves the need to [[ShowDontTell make danger [[ViewersAreMorons a bit more visible]], it is not unreasonable for a SelfDestructMechanism to destabilize before it obliterates.
19th Apr '15 11:37:27 PM MyFinalEdits
Is there an issue? Send a Message


** This may be justified, in that the big boom is an engineering failure in progress, rather than a set of bombs programmed to go off at a precise time.

to:

** This may be justified, in that the big boom is an engineering failure in progress, rather than a set of bombs programmed to go off at a precise time.
19th Apr '15 11:35:55 AM Vitruvius
Is there an issue? Send a Message



to:

** This may be justified, in that the big boom is an engineering failure in progress, rather than a set of bombs programmed to go off at a precise time.
30th Jan '15 3:26:55 PM Kayube
Is there an issue? Send a Message


** In ''VideoGame/MetroidPrime'' Hunters, the single player campaign has every single planet you visit blowing up for little more reason than "the Alimbics don't want you here, get out before you die". The countdown itself is rarely problematic, but the enemies and Hunters between you and your ship are a different story.
15th Sep '14 8:15:19 AM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/Dino Crisis'':

to:

* ''VideoGame/Dino Crisis'':''VideoGame/DinoCrisis'':
This list shows the last 10 events of 47. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CatastrophicCountdown