Follow TV Tropes

Following

History Main / CatScare

Go To

OR

Is there an issue? Send a MessageReason:
None


* In [[http://upload.wikimedia.org/wikipedia/commons/thumb/9/95/William_Hogarth_-_Industry_and_Idleness%2C_Plate_7%3B_The_Idle_%27Prentice_return%27d_from_Sea%2C_%26_in_a_Garret_with_common_Prostitute.png/617px-William_Hogarth_-_Industry_and_Idleness%2C_Plate_7%3B_The_Idle_%27Prentice_return%27d_from_Sea%2C_%26_in_a_Garret_with_common_Prostitute.png Plate 7]] of ''Industry And Idleness'' (a series of printed art pieces that Creator/ScottMcCloud classifies as an 18th-century comic) by Creator/WilliamHogarth, [[MeaningfulName Tom Idle]] is hiding from the law and is scared awake by a cat falling down a dilapidated chimney.

to:

* In [[http://upload.wikimedia.org/wikipedia/commons/thumb/9/95/William_Hogarth_-_Industry_and_Idleness%2C_Plate_7%3B_The_Idle_%27Prentice_return%27d_from_Sea%2C_%26_in_a_Garret_with_common_Prostitute.png/617px-William_Hogarth_-_Industry_and_Idleness%2C_Plate_7%3B_The_Idle_%27Prentice_return%27d_from_Sea%2C_%26_in_a_Garret_with_common_Prostitute.png Plate 7]] of ''Industry And Idleness'' (a series of printed art pieces that Creator/ScottMcCloud classifies as an 18th-century comic) by Creator/WilliamHogarth, [[Art/MarriageALaMode William Hogarth]], [[MeaningfulName Tom Idle]] is hiding from the law and is scared awake by a cat falling down a dilapidated chimney.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/AQuietPlace''. After the kids accidentally knock over a lamp, the family prepares for a potential monster attack as something lands on the roof... only for it to turn out to be some raccoons that jump off the roof and can be seen from the window. After they relax, we see the raccoons scurrying away from the house [[HeWasRightThereAllAlong only for one of them to be splattered by a monster.]]
Is there an issue? Send a MessageReason:
None


* ''Film/GonjiamHuantedAsylum'': When a male member of the crew inside the asylum goes into the bathing room, he sees what looks like the top of someone's head in the water in the tub and freaks out. Ji-Hyun reaches into the tub and grabs the hair, revealing it's actually a wig on something round and white.

to:

* ''Film/GonjiamHuantedAsylum'': When a male member of the crew inside the asylum goes into the bathing room, he sees what looks like the top of someone's head in the water in the tub and freaks out. Ji-Hyun reaches into the tub and grabs the hair, revealing it's actually a wig on something round and white.

Added: 1150

Removed: 841

Is there an issue? Send a MessageReason:
None


* In Lewton's film ''Film/TheBodySnatcher'' there is a scare with a horse and in his ''Film/TheLeopardMan'' a tumbleweed and a train are used at certain points in the movie.



* Played with in ''Film/ChernobylDiaries'', when the tour group is investigating a noise in an abandoned Prypiat building. They track down the source of the soft, furtive sounds, only it's a ''[[BearsAreBadNews bear]]'' that comes lurching toward them. Yet though it's clearly ''not'' harmless, the startled animal books it outta there rather than attacking, making this a DoubleSubversion of sorts.



* In Lewton's film ''Film/TheBodySnatcher'' there is a scare with a horse and in his ''Film/TheLeopardMan'' a tumbleweed and a train are used at certain points in the movie.
* ''Film/NightOfTheDemon'', directed by Lewton regular Creator/JacquesTourneur, has Dr. Holden breaking into cult leader Karswell's mansion. In the library, a hissing cat makes him jump. Then, while he's searching, the doors slam shut and the cat morphs into a leopard.
* Played with in ''Film/ChernobylDiaries'', when the tour group is investigating a noise in an abandoned Prypiat building. They track down the source of the soft, furtive sounds, only it's a ''[[BearsAreBadNews bear]]'' that comes lurching toward them. Yet though it's clearly ''not'' harmless, the startled animal books it outta there rather than attacking, making this a DoubleSubversion of sorts.


Added DiffLines:

* ''Film/GonjiamHuantedAsylum'': When a male member of the crew inside the asylum goes into the bathing room, he sees what looks like the top of someone's head in the water in the tub and freaks out. Ji-Hyun reaches into the tub and grabs the hair, revealing it's actually a wig on something round and white.


Added DiffLines:

* ''Film/NightOfTheDemon'', directed by Lewton regular Creator/JacquesTourneur, has Dr. Holden breaking into cult leader Karswell's mansion. In the library, a hissing cat makes him jump. Then, while he's searching, the doors slam shut and the cat morphs into a leopard.
Is there an issue? Send a MessageReason:
None


* ''Film/ButchCassidyAndTheSundanceKind'': At one point during their flight from the posse, Butch and Sundance hide among some cliffs. They nervously watch the open plain below, only for them to hear a rustling sound behind them. Sundance quickly turns around and shoots at the source of the sound — and we see a poor Gila monster tumbling over dead.

to:

* ''Film/ButchCassidyAndTheSundanceKind'': ''Film/ButchCassidyAndTheSundanceKid'': At one point during their flight from the posse, Butch and Sundance hide among some cliffs. They nervously watch the open plain below, only for them to hear a rustling sound behind them. Sundance quickly turns around and shoots at the source of the sound — and we see a poor Gila monster tumbling over dead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/ButchCassidyAndTheSundanceKind'': At one point during their flight from the posse, Butch and Sundance hide among some cliffs. They nervously watch the open plain below, only for them to hear a rustling sound behind them. Sundance quickly turns around and shoots at the source of the sound — and we see a poor Gila monster tumbling over dead.
Is there an issue? Send a MessageReason:
None


* Parodied in the ''Series/{{MADtv}}'' skit "Apollo the 13th: Jason Takes NASA" (in reference to ''Film/{{Apollo 13}}'' being released). An astronaut hears a noise and goes to investigate. Sure enough, he's relieved to find that it's only a cat roaming around (never mind that it would impossible for it to get on the space shuttle), only to encounter Jason two seconds later.

to:

* Parodied in the ''Series/{{MADtv}}'' ''Series/MadTV1995'' skit "Apollo the 13th: Jason Takes NASA" (in reference to ''Film/{{Apollo 13}}'' being released). An astronaut hears a noise and goes to investigate. Sure enough, he's relieved to find that it's only a cat roaming around (never mind that it would impossible for it to get on the space shuttle), only to encounter Jason two seconds later.



* ''Videogame/FiveNightsAtFreddysSecurityBreach'' parodies its own infamous {{Jump Scare}}s with the Map Bot, a simplistic Staff Bot that will grab you with the appropriate sound effect... only to calmly offer you one of its free maps as the screeching dies down. This happens several times, and even if you're in hiding the Bot will ''rip you out of hiding just to make its offer''.

to:

* ''Videogame/FiveNightsAtFreddysSecurityBreach'' ''VideoGame/FiveNightsAtFreddysSecurityBreach'' parodies its own infamous {{Jump Scare}}s with the Map Bot, a simplistic Staff Bot that will grab you with the appropriate sound effect... only to calmly offer you one of its free maps as the screeching dies down. This happens several times, and even if you're in hiding the Bot will ''rip you out of hiding just to make its offer''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''WesternAnimation/TurningRed'', Mei hesitantly opens a box in front of her expecting it to be something terrifying but it turns out to be full of kittens.
Is there an issue? Send a MessageReason:
None


* In ''ResidentEvilREVisited,'' when you first arrive at a local motel, you have the option of walking into a bar where you hear inhuman retching sounds, implying you're in for your first zombie encounter. In reality, there are two human drunks sitting at the bar and the sounds are coming from another patron puking his guts out in the toilet. [[spoiler: After you run into your first zombie, however, they become zombies themselves]].

to:

* In ''ResidentEvilREVisited,'' ''VideoGame/ResidentEvilREVisited,'' when you first arrive at a local motel, you have the option of walking into a bar where you hear inhuman retching sounds, implying you're in for your first zombie encounter. In reality, there are two human drunks sitting at the bar and the sounds are coming from another patron puking his guts out in the toilet. [[spoiler: After you run into your first zombie, however, they become zombies themselves]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''ResidentEvilREVisited,'' when you first arrive at a local motel, you have the option of walking into a bar where you hear inhuman retching sounds, implying you're in for your first zombie encounter. In reality, there are two human drunks sitting at the bar and the sounds are coming from another patron puking his guts out in the toilet. [[spoiler: After you run into your first zombie, however, they become zombies themselves]].

Added: 3872

Removed: 3654

Is there an issue? Send a MessageReason:
And I just alphabetized the entire video game section.


* Happens in the RPG horror game ''VideoGame/AoOni'' with an actual cat popping out from behind a bookcase that quickly leaves the room. [[spoiler:You see immediately afterwards that he had a good reason for fleeing, as the Square Oni follows shortly after.]]
* In ''VideoGame/BatmanArkhamOrigins'', after [[spoiler: Joker takes over Blackgate]], you have to untie Harleen Quinzell. Any GenreSavvy fan is waiting for a gas attack or some trap, but she calmly stands up and has a quick chat with the bat [[spoiler: Of course, Joker hasn't gotten his claws into her ''yet'' so such suspicions may be premature]].
* The point and click adventure game ''VideoGame/BrokenSword'' has this early on in ''Shadow of the Templars'' if you examine the trash bins in the alley. Two of the bins are empty, but opening the third and final bin produces a ScareChord and a yowling black cat who startles George. Trying to click the bins after opening the cat's bin will prompt George to shrug and say "I'd had it with sticking my nose into French trash cans."



* The opening of ''VideoGame/ColdFear'' loves this trope, having things like chains rattle or cans fall from shelves to spook the bejesus out of the player who's on-edge expecting zombies. It makes the impending ''actual'' JumpScare that much worse.
* ''VideoGame/DeadSpace2'' lots of these. The most embarrassing is [[spoiler:a cartoon sun prop falling from the ceiling]].
* ''VideoGame/DragonQuestIII'': In Jipang, checking the pots in one basement causes you to discover [[spoiler:a human head. …Which turns out to be attached to the still very much alive body of a young girl hiding out in there to avoid being sacrificed]].



* ''VideoGame/FirstEncounterAssaultRecon'': In the Exeunt Omnes level, an Assassin jumps into the water in front of you, then vanishes before you can kill it. Another can be briefly seen in the First Encounter level. Many other variations of this trope abound in the series.



* Happens early in ''VideoGame/JurassicParkTheGame'', with some birds flying out of a bush. Also later on when Gerry and Jess are getting ready to leave the maintenance shed soon after having survived a ''T. rex'' versus ''Triceratops'' fight, there are horrible metallic banging and screeching sounds...which are caused by a toucan sharpening its beak on a barrel.
* ''VideoGame/TheLastDoor'' has an interestingly plot-relevant one. In Anthony's manor house, you hear the sad meows of a cat you thought you fed a dying bird to. You find the bird seemingly gone from the cat's food bowl and a trail of blood leading over to a hole in the wall. [[spoiler: When you go down into the basement and open a fresh patch of cement, you find the cat and its eyes have been gouged out. It runs away in a literally-blind panic. This demonstrates that there's something less-than-natural going on with these birds.]]
* ''VideoGame/MetalGearSolid'' has a wolf pup in the caves [[spoiler: and later, the Snowfield after Sniper Wolf's death]] that makes the '''''"!"''''' [[BuffySpeak spotted-by-guard chord]] when it sees you. Of course, since it's just a pup, all it does is continue to run around doing puppy things.



* In ''Robin & Orchid'' Orchid spots a pale face which appears to be hovering outside the church basement window. When Robin photographs it, a startled cat runs off.



* Used to great effect in ''VideoGame/SpookysJumpScareMansion'' with actual spring-loaded wooden cutouts of chibi skeletons, slime creatures, and the like. You might actually be startled by the first one and feel rather silly. After that, it's just funny and makes the whole game feel like it's going to be a parody. Then the ''real'' horrors start to show up... Next thing you know, you're on edge enough to be freaked out all over again when the same cut-out you've seen a dozen times pops up right in front of you.
* ''VideoGame/VampireTheMasqueradeBloodlines''



* ''VideoGame/FirstEncounterAssaultRecon'': In the Exeunt Omnes level, an Assassin jumps into the water in front of you, then vanishes before you can kill it. Another can be briefly seen in the First Encounter level. Many other variations of this trope abound in the series.
* ''VideoGame/DeadSpace2'' lots of these. The most embarrassing is [[spoiler:a cartoon sun prop falling from the ceiling]].
* The point and click adventure game ''VideoGame/BrokenSword'' has this early on in ''Shadow of the Templars'' if you examine the trash bins in the alley. Two of the bins are empty, but opening the third and final bin produces a ScareChord and a yowling black cat who startles George. Trying to click the bins after opening the cat's bin will prompt George to shrug and say "I'd had it with sticking my nose into French trash cans."
* ''VideoGame/TheLastDoor'' has an interestingly plot-relevant one. In Anthony's manor house, you hear the sad meows of a cat you thought you fed a dying bird to. You find the bird seemingly gone from the cat's food bowl and a trail of blood leading over to a hole in the wall. [[spoiler: When you go down into the basement and open a fresh patch of cement, you find the cat and its eyes have been gouged out. It runs away in a literally-blind panic. This demonstrates that there's something less-than-natural going on with these birds.]]
* In ''VideoGame/BatmanArkhamOrigins'', after [[spoiler: Joker takes over Blackgate]], you have to untie Harleen Quinzell. Any GenreSavvy fan is waiting for a gas attack or some trap, but she calmly stands up and has a quick chat with the bat.
* Happens in the RPG horror game ''VideoGame/AoOni'' with an actual cat popping out from behind a bookcase that quickly leaves the room. [[spoiler:You see immediately afterwards that he had a good reason for fleeing, as the Square Oni follows shortly after.]]
* Happens early in ''VideoGame/JurassicParkTheGame'', with some birds flying out of a bush. Also later on when Gerry and Jess are getting ready to leave the maintenance shed soon after having survived a ''T. rex'' versus ''Triceratops'' fight, there are horrible metallic banging and screeching sounds...which are caused by a toucan sharpening its beak on a barrel.
* Used to great effect in ''VideoGame/SpookysJumpScareMansion'' with actual spring-loaded wooden cutouts of chibi skeletons, slime creatures, and the like. You might actually be startled by the first one and feel rather silly. After that, it's just funny and makes the whole game feel like it's going to be a parody. Then the ''real'' horrors start to show up... Next thing you know, you're on edge enough to be freaked out all over again when the same cut-out you've seen a dozen times pops up right in front of you.
* In ''Robin & Orchid'' Orchid spots a pale face which appears to be hovering outside the church basement window. When Robin photographs it, a startled cat runs off.
* The opening of ''VideoGame/ColdFear'' loves this trope, having things like chains rattle or cans fall from shelves to spook the bejesus out of the player who's on-edge expecting zombies. It makes the impending ''actual'' JumpScare that much worse.
* ''VideoGame/MetalGearSolid'' has a wolf pup in the caves that makes the '''''"!"''''' [[BuffySpeak spotted-by-guard chord]] when it sees you. Of course, since it's just a pup, all it does is continue to run around doing puppy things.
* ''VideoGame/DragonQuestIII'': In Jipang, checking the pots in one basement causes you to discover [[spoiler:a human head. …Which turns out to be attached to the still very much alive body of a young girl hiding out in there to avoid being sacrificed]].

Added: 4266

Changed: 1231

Removed: 4987

Is there an issue? Send a MessageReason:
Attempting to alphabetize this.


* ''Franchise/SilentHill''
** In the monster-filled Midwich elementary school, Harry sees that there's something in one of the lockers; of course, when he opens it, it turns out to be a cat. However, once it's off-screen, something decidedly ''not'' a cat can be heard devouring it.
*** Subverted in the alternate form of the school. Harry can hear the same locker door banging against its latch, but when he opens it there's nothing inside except bloodstained rust. When he turns to leave, another locker bangs open and [[PeekABooCorpse a mutilated body falls out]].
** There's also Larval Stalkers, which appear as vaguely toddler-shaped shadows that make your radio emit static (normally a clue that an enemy is nearby) but only harmlessly make squeaking noises before vanishing if you touch them. Not only is it going to make you good and tense, but it'll also fool you into thinking the similar-looking but very much dangerous Stalkers encountered later in the game are ''also'' harmless...
** Ravens tend to fly in out of nowhere in ''VideoGame/SilentHillDownpour''. Also, [[Film/TheRoom hai doggie]], didn't expect you to still be in that police cruiser.

to:

* ''Franchise/SilentHill''
''VideoGame/AlienVsPredator''
** In one of the monster-filled Midwich elementary school, Harry sees that games, shortly before the Aliens come into play, there's something a piece of ventilation in one THE EXACT SHAPE of a Xenomorph head that drops quickly in from above and hangs there.
** Cat scares are built into
the lockers; of course, when he opens it, it turns out to be a cat. However, once it's off-screen, something decidedly ''not'' a cat can be heard devouring it.
*** Subverted
game in the alternate form of the school. Harry can hear the same locker door banging against its latch, but when he opens it there's nothing inside except bloodstained rust. When he turns to leave, another locker bangs open and [[PeekABooCorpse marine's motion sensor. Rather than a mutilated body falls out]].
** There's also Larval Stalkers, which appear as vaguely toddler-shaped shadows that make your radio emit static (normally a clue that an
standard enemy is nearby) but only harmlessly make squeaking noises before vanishing if you touch them. Not only is radar, it going to make you good and tense, but it'll also fool you into thinking shows the similar-looking but very much dangerous Stalkers encountered later relative location of any object that moves nearby, accompanied by a [[CriticalAnnoyance warning beep]]. It won't detect any Xenomorphs hiding motionless in the game are ''also'' harmless...
** Ravens tend to fly in
shadows, but it ''will'' freak you out of nowhere in ''VideoGame/SilentHillDownpour''. Also, [[Film/TheRoom hai doggie]], didn't expect every time you to still be scare a cat, almost step on a cockroach, or walk by a crane hook swinging in that police cruiser.the breeze.



* Literally used in ''VideoGame/{{Calling}}'' but they also are there to warn something bad is about to happen if you don't do exactly what the cat says.
* ''VideoGame/ClockTower1995'' does this one literally. Upon entering either the second bathroom or the storage room, the crate in the opposite corner may start to shake. The protagonist's portrait changes to one of shock, and out jumps... the cat. Also subverted due to the fact that there's also about a one in four chance that it's the game's resident psychopathic killer instead of the cat.
* In ''VideoGame/FatalFrameIII'', as part of a reference to ''Film/TheGrudge''. After having a dream about a ghost encounter in the attic, the protagonist can go downstairs and open a closet, at which point her housemate's cat will leap out.
* In ''VideoGame/FiveNightsAtFreddys2'', the old animatronics love to employ this trick: when they appear in your room, you immediately think they're gonna kill you, but then the lights go out, and when they come back on, they're gone. So, you go back to looking at the cameras, or put on your Freddy mask to be on the safe side, when '''[[JumpScare REEEEEEEEAAAAAAAHHHHH-]]'''. [[labelnote:Note]]In the case of putting on your Freddy mask, the animatronics will actually rip it off as they go in for the kill.[[/labelnote]]
* ''Videogame/FiveNightsAtFreddysSecurityBreach'' parodies its own infamous {{Jump Scare}}s with the Map Bot, a simplistic Staff Bot that will grab you with the appropriate sound effect... only to calmly offer you one of its free maps as the screeching dies down. This happens several times, and even if you're in hiding the Bot will ''rip you out of hiding just to make its offer''.



* ''VideoGame/VampireTheMasqueradeBloodlines''

to:

* ''VideoGame/VampireTheMasqueradeBloodlines''There's one particular corridor in ''VideoGame/MetroidPrime'' which the player can walk into, then a few bat-like creatures will drop down and fly towards the camera. They can be killed easily with some quick lock-ons and firing action, but they respawn the second the door closes, and if you haven't played the game in a while...
* Adventure game ''VideoGame/{{Scratches}}'' inverts and subverts this in the Director's Cut edition: in the additional chapter, ''Last Visit'', the player spots in a hole a pair of glowing eyes which the player character mistakes for a cat. Most people, having played the original game first, will know that the thing in the hole is '''no''' cat. [[spoiler:Except it is. The real scare is elsewhere.]]
* Inverted in ''VideoGame/RedDeadRedemption''. If you see any {{cats|AreMean}} around, that is your warning to ''[[DemonicSpiders run like a Kenyan sprinter]]''. And you will ''only'' see them -- [[TruthInTelevision they are dead silent until they pounce]], at which point, you're probably ''[[OhCrap already screwed]]''.
* In ''VideoGame/ResidentEvil5'', "[[DownloadableContent Lost in Nightmares]]" has quite a bit of this in its first section, such as [[spoiler:the dead body of a guard falling from above when you walk up the stairs]], complete with DramaticThunder and lightning. The L-shaped hallway also makes its return, [[spoiler:where bats break through the windows when you walk through it the second time]]. Players of the first ''VideoGame/ResidentEvil'' get some extra ParanoiaFuel from dogs barking outside when you walk through said hallway. Once you enter the dungeons, however, there's no more Cat Scares to be had. [[JumpScare But]] [[ScareChord damn near]] [[DemonicSpiders everything else]].
* ''Franchise/SilentHill''
** In the monster-filled Midwich elementary school, Harry sees that there's something in one of the lockers; of course, when he opens it, it turns out to be a cat. However, once it's off-screen, something decidedly ''not'' a cat can be heard devouring it.
*** Subverted in the alternate form of the school. Harry can hear the same locker door banging against its latch, but when he opens it there's nothing inside except bloodstained rust. When he turns to leave, another locker bangs open and [[PeekABooCorpse a mutilated body falls out]].
** There's also Larval Stalkers, which appear as vaguely toddler-shaped shadows that make your radio emit static (normally a clue that an enemy is nearby) but only harmlessly make squeaking noises before vanishing if you touch them. Not only is it going to make you good and tense, but it'll also fool you into thinking the similar-looking but very much dangerous Stalkers encountered later in the game are ''also'' harmless...
** Ravens tend to fly in out of nowhere in ''VideoGame/SilentHillDownpour''. Also, [[Film/TheRoom hai doggie]], didn't expect you to still be in that police cruiser.



* ''VideoGame/ClockTower1995'' does this one literally. Upon entering either the second bathroom or the storage room, the crate in the opposite corner may start to shake. The protagonist's portrait changes to one of shock, and out jumps... the cat. Also subverted due to the fact that there's also about a one in four chance that it's the game's resident psychopathic killer instead of the cat.
* In ''VideoGame/FatalFrameIII'', as part of a reference to ''Film/TheGrudge''. After having a dream about a ghost encounter in the attic, the protagonist can go downstairs and open a closet, at which point her housemate's cat will leap out.
* ''VideoGame/AlienVsPredator''
** In one of the games, shortly before the Aliens come into play, there's a piece of ventilation in THE EXACT SHAPE of a Xenomorph head that drops quickly in from above and hangs there.
** Cat scares are built into the game in the form of the marine's motion sensor. Rather than a standard enemy radar, it shows the relative location of any object that moves nearby, accompanied by a [[CriticalAnnoyance warning beep]]. It won't detect any Xenomorphs hiding motionless in the shadows, but it ''will'' freak you out every time you scare a cat, almost step on a cockroach, or walk by a crane hook swinging in the breeze.



* Literally used in ''VideoGame/{{Calling}}'' but they also are there to warn something bad is about to happen if you don't do exactly what the cat says.
* In ''VideoGame/FiveNightsAtFreddys2'', the old animatronics love to employ this trick: when they appear in your room, you immediately think they're gonna kill you, but then the lights go out, and when they come back on, they're gone. So, you go back to looking at the cameras, or put on your Freddy mask to be on the safe side, when '''[[JumpScare REEEEEEEEAAAAAAAHHHHH-]]'''. [[labelnote:Note]]In the case of putting on your Freddy mask, the animatronics will actually rip it off as they go in for the kill.[[/labelnote]]
* ''Videogame/FiveNightsAtFreddysSecurityBreach'' parodies its own infamous {{Jump Scare}}s with the Map Bot, a simplistic Staff Bot that will grab you with the appropriate sound effect... only to calmly offer you one of its free maps as the screeching dies down. This happens several times, and even if you're in hiding the Bot will ''rip you out of hiding just to make its offer''.
* There's one particular corridor in ''VideoGame/MetroidPrime'' which the player can walk into, then a few bat-like creatures will drop down and fly towards the camera. They can be killed easily with some quick lock-ons and firing action, but they respawn the second the door closes, and if you haven't played the game in a while...
* Adventure game ''VideoGame/{{Scratches}}'' inverts and subverts this in the Director's Cut edition: in the additional chapter, ''Last Visit'', the player spots in a hole a pair of glowing eyes which the player character mistakes for a cat. Most people, having played the original game first, will know that the thing in the hole is '''no''' cat. [[spoiler:Except it is. The real scare is elsewhere.]]
* Occurs a couple times in ''VideoGame/{{Siren}} 2'', although you're more likely to hear them hissing and then immediately run off given the poorly lit/dark environments. [[LampshadeHanging Lampshaded]] occasionally in [[https://www.youtube.com/view_play_list?p=456C0987DDCB6369 this YouTube walkthrough]].



* Inverted in ''VideoGame/RedDeadRedemption''. If you see any {{cats|AreMean}} around, that is your warning to ''[[DemonicSpiders run like a Kenyan sprinter]]''. And you will ''only'' see them -- [[TruthInTelevision they are dead silent until they pounce]], at which point, you're probably ''[[OhCrap already screwed]]''.
* In ''VideoGame/ResidentEvil5'', "[[DownloadableContent Lost in Nightmares]]" has quite a bit of this in its first section, such as [[spoiler:the dead body of a guard falling from above when you walk up the stairs]], complete with DramaticThunder and lightning. The L-shaped hallway also makes its return, [[spoiler:where bats break through the windows when you walk through it the second time]]. Players of the first ''VideoGame/ResidentEvil'' get some extra ParanoiaFuel from dogs barking outside when you walk through said hallway. Once you enter the dungeons, however, there's no more Cat Scares to be had. [[JumpScare But]] [[ScareChord damn near]] [[DemonicSpiders everything else]].
Is there an issue? Send a MessageReason:
None


-->"That's not a cat. That's a furry munition."

to:

-->"That's not a cat. That's It's a furry munition."

Added: 47

Changed: 10

Is there an issue? Send a MessageReason:
None


* Lampshaded during ''[[Webcomic/SchlockMercenary Schlocktoberfest]]'' [[http://www.schlockmercenary.com/d/20071013.html 2007]].

to:

* Lampshaded during ''[[Webcomic/SchlockMercenary Schlocktoberfest]]'' [[http://www.[[https://www.schlockmercenary.com/d/20071013.html 2007]].com/2007-10-13 2007]].
-->"That's not a cat. That's a furry munition."

Added: 84

Changed: 116

Is there an issue? Send a MessageReason:
None


** "Grotesque". A clunking cliché, but it does allow Scully a nice line about thinking that one of the pictures on the wall had come to life.
** In "Teso dos Bichos", the cat scare is the actual plot (they might be possessed by a jaguar spirit, you see).
** Used in [[GratuitousSpanish "Agua Mala"]] as [[spoiler:a ChekhovsGun.]]

to:

** "Grotesque". "[[Recap/TheXFilesS03E14Grotesque Grotesque]]": A clunking cliché, but it does allow Scully a nice line about thinking that one of the pictures on the wall had come to life.
** In "Teso "[[Recap/TheXFilesS03E18TesoDosBichos Teso dos Bichos", Bichos]]", the cat scare is the actual plot (they might be possessed by a jaguar spirit, you see).
** Used in [[GratuitousSpanish "Agua Mala"]] "[[Recap/TheXFilesS06E13AguaMala Agua Mala]]" as [[spoiler:a ChekhovsGun.]]ChekhovsGun]].
--->''"[[LampshadeHanging How the hell did that cat get in the washing machine?]]"''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/DrawnTogether'': Happens in "Breakfast Food Killer" while Toot is searching for the final MacGuffin.
Is there an issue? Send a MessageReason:
None


For example, a heroine may be tiptoeing down a dark hallway to escape the serial killer who cut the power in her house when a door in the hallway starts to slowly creak open ... she pauses, a look of genuine fear in her face as the door slowly edges open and out leaps ... ''a cat!'' Phew, not what we were expecting. It was only a cat...

Note that although the Cat Scare is harmless by itself, it is very often used to effectively [[DoubleSubversion double-subvert]] a JumpScare. In this scenario, the Cat Scare is introduced to soften up the audience for a ''real'' scare to follow shortly — so in the above example, although the heroine (and the audience) is relieved that it was "just a cat", the camera may subsequently cut back to her and reveal how the serial killer is [[EnemyRisingBehind approaching from behind]] while she's breathing that sigh of relief. Similarly, another variant is that some FridgeLogic associated with the cat's presence clues the character in to the real horror to come. ("Hang on, if all the doors were shut, how'd that cat get in...?")

As Creator/RogerEbert points out in his book of Hollywood clichés, the cat often enters shot hissing and raving, airborne at chest height, as if it has been ''thrown'' into shot by a technician. (Hence another common name for this phenomenon: "the spring-loaded cat;" in particular because the feline in question often appears to be deployed as soon as the door/chest/other suitable object is opened).

to:

For example, a heroine may be tiptoeing down a dark hallway to escape the serial killer who cut the power in her house when a door in the hallway starts to slowly creak open ... open... she pauses, a look of genuine fear in her face as the door slowly edges open and out leaps ...leaps... ''a cat!'' Phew, not what we were expecting. It was only a cat...

Note that although the Cat Scare is harmless by itself, it is very often used to effectively [[DoubleSubversion double-subvert]] a JumpScare. In this scenario, the Cat Scare is introduced to soften up the audience for a ''real'' scare to follow shortly -- so in the above example, although the heroine (and the audience) is relieved that it was "just a cat", the camera may subsequently cut back to her and reveal how the serial killer is [[EnemyRisingBehind approaching from behind]] while she's breathing that sigh of relief. Similarly, another variant is that some FridgeLogic associated with the cat's presence clues the character in to the real horror to come. ("Hang on, if all the doors were shut, how'd that cat get in...?")

As Creator/RogerEbert points out in his book of Hollywood clichés, the cat often enters shot hissing and raving, airborne at chest height, as if it has been ''thrown'' into shot by a technician. (Hence another common name for this phenomenon: phenomenon, "the spring-loaded cat;" in particular cat", because the feline in question often appears to be deployed as soon as the door/chest/other suitable object is opened).



While sometimes the "cat" is logically hidden, sometimes it's BehindTheBlack — a place where the person ''should'' see it but is off-camera.

to:

While sometimes the "cat" is logically hidden, sometimes it's BehindTheBlack -- a place where the person ''should'' see it but is off-camera.



* In Lewton's film ''Film/BodySnatcher'' there is a scare with a horse and in his ''Film/TheLeopardMan'' a tumbleweed and a train are used at certain points in the movie.

to:

* In Lewton's film ''Film/BodySnatcher'' ''Film/TheBodySnatcher'' there is a scare with a horse and in his ''Film/TheLeopardMan'' a tumbleweed and a train are used at certain points in the movie.



* Played with in ''Film/ChernobylDiaries'', when the tour group is investigating a noise in an abandoned Prypiat building. They track down the source of the soft, furtive sounds, only it's a ''[[BearsAreBadNews bear]]'' that comes lurching toward them. Yet though it's clearly ''not'' harmless, the startled animal books it outta there rather than attacking, making this a Double Subversion of sorts.

to:

* Played with in ''Film/ChernobylDiaries'', when the tour group is investigating a noise in an abandoned Prypiat building. They track down the source of the soft, furtive sounds, only it's a ''[[BearsAreBadNews bear]]'' that comes lurching toward them. Yet though it's clearly ''not'' harmless, the startled animal books it outta there rather than attacking, making this a Double Subversion DoubleSubversion of sorts.



* An especially complex use: In ''Film/TheGirlWithTheDragonTattoo'' (American version), a journalist is hired by an old man to investigate the old man's suspicions about his own family's possible involvement in a disappearance. It is arranged that the journalist will live in the family guest house, on the remote island owned and occupied entirely by members of the family (suspects all, and generally a hostile group). The journalist befriends a stray cat, but is later obliged to leave for several days, locking the doors and windows of the guest house behind him (the cat is outdoors); when he returns he finds the cat waiting for him inside the guest house. In this case the cat scare is used to show not just that someone has entered the guest house in his absence, but also to hint that that person probably wanted him to know that they'd been there. The cat is benign and very cuddly, but its presence indicates something sinister.

to:

* An especially complex use: In ''Film/TheGirlWithTheDragonTattoo'' (American version), ''Film/TheGirlWithTheDragonTattoo2011'', a journalist is hired by an old man to investigate the old man's suspicions about his own family's possible involvement in a disappearance. It is arranged that the journalist will live in the family guest house, on the remote island owned and occupied entirely by members of the family (suspects all, and generally a hostile group). The journalist befriends a stray cat, but is later obliged to leave for several days, locking the doors and windows of the guest house behind him (the cat is outdoors); when he returns he finds the cat waiting for him inside the guest house. In this case the cat scare is used to show not just that someone has entered the guest house in his absence, but also to hint that that person probably wanted him to know that they'd been there. The cat is benign and very cuddly, but its presence indicates something sinister.



[[folder:Web Comics]]

to:

[[folder:Web Comics]][[folder:Webcomics]]
Is there an issue? Send a MessageReason:
Correction.


* In the [[TabletopGame/{{Fudge}} Fate]] setting TheSecretLifeOfCats, the [[Main/PlayerCharacter PCs]] are magical cats defending their human burdens from monsters. One ability you can acquire for your cat character is essentially this.

to:

* In the [[TabletopGame/{{Fudge}} Fate]] UsefulNotes/{{Fate}} setting TheSecretLifeOfCats, ''The Secret Life of Cats'', the [[Main/PlayerCharacter [[PlayerCharacter PCs]] are magical cats defending their human burdens from monsters. One ability you can acquire for your cat character is essentially this.
Is there an issue? Send a MessageReason:
typo


* ''Series/{{CSINTY}}'': In one episode, Danny & Lindsay enter a suspect's apartment in the dark, guns drawn. A cat startles them, causing Lindsay to say, "Whew, almost neutered you, Kitty."

to:

* ''Series/{{CSINTY}}'': ''Series/{{CSINY}}'': In one episode, Danny & Lindsay enter a suspect's apartment in the dark, guns drawn. A cat startles them, causing Lindsay to say, "Whew, almost neutered you, Kitty."
Is there an issue? Send a MessageReason:
added example

Added DiffLines:

* ''Series/{{CSINTY}}'': In one episode, Danny & Lindsay enter a suspect's apartment in the dark, guns drawn. A cat startles them, causing Lindsay to say, "Whew, almost neutered you, Kitty."
Is there an issue? Send a MessageReason:
None


* Lampshaded in ''WesternAnimation/{{Arthur}}'':

to:

* Lampshaded Conversed in ''WesternAnimation/{{Arthur}}'':
Is there an issue? Send a MessageReason:
None


* A particularly notable example in Creator/{{Disney}}'s adaptation of ''[[WesternAnimation/TheAdventuresOfIchabodAndMrToad The Legend of Sleepy Hollow]]''. Ichabod Crane is wandering through some genuinely terrifying woods just after midnight, trying to get home on a painfully slow horse after a town get-together. He hears a variety of spooky sounds, such as owls and frogs croaking his name. The cat scare appears as Ichabod and his horse are suddenly brought to the ground... but Ichabod can still hear hoofbeats! Trembling, he turns to the side and realises it's just the wind blowing a set of cat tails against a hollow log. He and his horse start giggling in relief... and are soon joined by [[BigBad someone else's]] [[EvilLaugh cackling]].

to:

* A particularly notable example in Creator/{{Disney}}'s adaptation of ''[[WesternAnimation/TheAdventuresOfIchabodAndMrToad The Legend of Sleepy Hollow]]''. After a Halloween party at Van Tassel's, in which he was scared by Brom Bones telling the story of the HeadlessHorseman, Ichabod Crane is wandering travels homeward on a painfully slow horse through some genuinely terrifying woods just after midnight, trying to get home on a painfully slow horse after a town get-together.midnight. He hears a variety of spooky sounds, such as owls and frogs croaking his name. The cat scare appears as Ichabod and After being spooked by a branch falling on his back, he pushes his horse are suddenly brought to the ground... but Ichabod gallop...only to find his horse standing still...and yet can still hear hoofbeats! Trembling, he turns to the side and realises Believing it's just the wind blowing horseman coming, he tries to urge his horse to move as the noise gets louder and while tugging on his horse's reigns, he ends up falling back against a hollow log...where the sound is revealed to be due to a set of cat tails knocking against it. Ichabod begins giggling nervously before going into a hollow log. He and hysterical laughing fit, his horse start giggling in relief... and alongside him...when they are soon joined by [[BigBad someone else's]] [[EvilLaugh cackling]].
Is there an issue? Send a MessageReason:
None


* Salem Saberhagen from ''Series/SabrinaTheTeenageWitch'', a wizard [[BalefulPolymorph turned into a cat]], gains the power to startle people in this manner on Friday the 13th.

to:

* Salem Saberhagen from ''Series/SabrinaTheTeenageWitch'', a wizard [[BalefulPolymorph [[ForcedTransformation turned into a cat]], gains the power to startle people in this manner on Friday the 13th.
Is there an issue? Send a MessageReason:
None


* Done in [[https://i.redd.it/6zdyk2nm7ik01.png This]] strip from [[https://www.facebook.com/OTAComics/ OTA Comics]], which then shows why you can't always trust what you see.

to:

* Done in [[https://i.redd.it/6zdyk2nm7ik01.png This]] this]] strip from [[https://www.facebook.com/OTAComics/ OTA Comics]], which then shows why you can't always trust what you see.
Is there an issue? Send a MessageReason:
None


** In ''Film/{{Alien}}'', the cat scare precedes the absolutely terrifying first appearance of the adult alien. Since the cat wasn't being tossed through the air, the film crew got it to hiss on cue by suddenly putting it nose to nose with a dog. [[spoiler: Other than Ripley, Jones the cat is the only survivor at the film's end.]]

to:

** In ''Film/{{Alien}}'', ''Film/{{Alien}}''. After the chestburster scene, the movie rachets up the tension as the crew detects movement that might be the alien... only for the cat to jump out to scare precedes the characters and the audience. To prevent any more false alarms, [[LetsSplitUpGang Brett is sent to catch it]] so the cat won't trip the motion sensor again. He finds it right before encountering the fully grown and absolutely terrifying first appearance of the adult alien. Since the cat wasn't being tossed through the air, the film crew got it to hiss on cue by suddenly putting it nose to nose with a dog. [[spoiler: Other than Ripley, Jones the cat is the only survivor at the film's end.]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/Claw2021'': At one point, when Julia and Kyle are sneaking around [[GhostTown Golden Cactus]] to avoid [[RaptorAttack the raptor]], a light comes on, illuminating something very raptor-shaped, and causing them to hide around a building. When they manage to work up the courage to take a look at what it is, they see... a statue of a donkey.
Is there an issue? Send a MessageReason:
Crosswicking Nope

Added DiffLines:

* ''Film/{{Nope}}'':
** As Emerald keeps an eye on the outdoor cameras to try and spot the UFO, a huge creature suddenly shows up on camera A with a ScareChord... that turns out to be a harmless praying mantis crawling on the lens. [[spoiler:As Emerald goes to brush it off, however, she misses that camera ''B'' just went offline...]]
** As Angel observes the Haywood ranch from his job at Fry's, the lights go off in the store... only for the camera to pan over to the manager with his hand on the light switch as he locks up for the evening.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/{{Clownhouse}}'', Jasper goes into the darkened barn to see what is spooking the chickens. As he uses a flashlight to look around, a chicken jumps out; scaring him. A few moments later, he is killed by the {{Monster Clown}}s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/SecretsInTheHotSpring'': One night, the boys see what looks like the head of a StringyHairedGhostGirl appearing in a window. One of them shines a light on it... and it's revealed to be a mop.

Top