History Main / CastFromHitPoints

24th Jun '16 3:29:05 PM Sikon
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* ''VideoGame/HearthstoneHeroesOfWarcraft'': This is common for the Warlock class. Its Hero Power sacrifices 2 HP to draw a card. Then there are Warlock cards like [[https://hearthstone.gamepedia.com/Flame_Imp Flame Imp]], which cost both mana and hero HP to play.
23rd May '16 6:27:37 AM JeffTheCat
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* Melete's curses from ''Webcomic/TheSilverEye'' require energy, and when she's exhausted or in pain, it's harder to generate that energy. When Velvare ignores his basic needs of sleep, rest, and food, the only thing [[CurseThatCures holding him together]] is Melete's direct supply of energy, and it drains her.
20th May '16 11:02:49 PM Karxrida
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* ''VideoGame/FireEmblemFates'': The upgraded version of Gangrali (only obtainable by doing 400 Castle Battles) has a very high Might stat, but it also causes the wielder to lose 20% of their health after attacking.
2nd May '16 11:54:16 PM digiman619
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** TabletopGame/SpheresOfPower has the Draining Casting drawback. While it only deals nonlethal damage to you, TabletopGame/{{Pathfinder}}'s rules on nonlethal damage can still have it kill you.
3rd Apr '16 11:28:49 PM BillWoods
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** Rock Lee's Eight Gates are a more straight example of this. The more he opens, the more powerful he becomes, but the greater strain it puts on his body. It's stated that if anyone opens all eight gates (known as Hachimon Tonkō no Jin, or Eight Gates Released Formation (Eight Inner Gates Formation in the dub)) he or she will die, which is why the eighth and final gate is called Shimon - the Gate of Death. In Lee's case, his muscles actually ripped when he opened the fourth gate, appropriately named Shōmon - the Gate of Pain.

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** Rock Lee's Eight Gates are a more straight example of this. The more he opens, the more powerful he becomes, but the greater strain it puts on his body. It's stated that if anyone opens all eight gates (known as Hachimon Tonkō no Jin, or Eight Gates Released Formation (Eight Inner Gates Formation in the dub)) he or she will die, which is why the eighth and final gate is called Shimon - -- the Gate of Death. In Lee's case, his muscles actually ripped when he opened the fourth gate, appropriately named Shōmon - -- the Gate of Pain.



* In the under-advertised game ''MagiNation'', ALL spells and abilities were cast from hitpoints. There was no MP or Mana to speak of, so monsters and your own character would use the same life force to cast magic with that they'd use to absorb damage from the enemy. Additionally, summoning your {{Mons}} cost the protagonist life energy equal to the beastie's hitpoints - in the video game its remaining HP would be refunded to the hero at the end of the battle. All this combined made for an interesting level of strategy wherein you would have to decide whether the loss of life was worth being able to kill the enemy that much faster (and also made heal spells rather dubious in their usefulness - the amount healed is almost always lower than what it costs to cast in the first place).

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* In the under-advertised game ''MagiNation'', ALL spells and abilities were cast from hitpoints. There was no MP or Mana to speak of, so monsters and your own character would use the same life force to cast magic with that they'd use to absorb damage from the enemy. Additionally, summoning your {{Mons}} cost the protagonist life energy equal to the beastie's hitpoints - -- in the video game its remaining HP would be refunded to the hero at the end of the battle. All this combined made for an interesting level of strategy wherein you would have to decide whether the loss of life was worth being able to kill the enemy that much faster (and also made heal spells rather dubious in their usefulness - -- the amount healed is almost always lower than what it costs to cast in the first place).



* In the LightNovel/SwordArtOnline fanfic, ''Fanfic/FairyDanceOfDeath'', modifying a magic spell with ''nibralth'' lowers the required skill level and splits the cost equally to the caster's HP and MP.[[http://ayashi.net/sao/elenone.html]] It's the only way [[TheArchmage Sasha]] can cast the spell needed to break the defenses of the 25th gateway boss, «Hrungnir the Impervious», leaving her with only a small fraction of health... and the [[OhCrap undivided attention]] of a boss [[SayYourPrayers many levels higher than she is]].



** This isn't nearly as bad as it sounds, as dead wizards in all cases go to heaven, and living ones can visit whenever they like. Still, wizards live short lives; the girl casting that spell was fifteen, and has already survived a number of normally fatal situations, up to and including offering herself as a human sacrifice by accident - and then deciding it was worth it.

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** This isn't nearly as bad as it sounds, as dead wizards in all cases go to heaven, and living ones can visit whenever they like. Still, wizards live short lives; the girl casting that spell was fifteen, and has already survived a number of normally fatal situations, up to and including offering herself as a human sacrifice by accident - -- and then deciding it was worth it.



** Mages from ''The Literature/MagisterTrilogy'' are the same way, though the titular Magisters are those who have learned how to cast from ''other people's'' HP.

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** Mages from ''The Literature/MagisterTrilogy'' are the same way, though the titular eponymous Magisters are those who have learned how to cast from ''other people's'' HP.



** In ''[[Recap/DoctorWhoS20E3MawdrynUndead Mawdryn Undead]]'', the titular character and his seven companions were caught by the Time Lords while attempting to discover the secrets to their regeneration ability, and are punished by being granted a never-ending cycle of [[BodyHorror imperfect regenerations]]. Mawdryn tells the Doctor that the only way for them to die and end their torment would be for him to give each of them a surge of temporal energy taken from his remaining regenerations — this being his fifth incarnation, he'd have none left for himself. Fortunately, the temporal discharge resulting from the Brigadier coming in contact with himself from a different era is enough to avert this.

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** In ''[[Recap/DoctorWhoS20E3MawdrynUndead Mawdryn Undead]]'', the titular title character and his seven companions were caught by the Time Lords while attempting to discover the secrets to their regeneration ability, and are punished by being granted a never-ending cycle of [[BodyHorror imperfect regenerations]]. Mawdryn tells the Doctor that the only way for them to die and end their torment would be for him to give each of them a surge of temporal energy taken from his remaining regenerations — this being his fifth incarnation, he'd have none left for himself. Fortunately, the temporal discharge resulting from the Brigadier coming in contact with himself from a different era is enough to avert this.



* Because his battery life is drained by doing ''ANYTHING'', be it shooting a laser, scrubbing a stain, or just standing still, but it is also his life meter for whenever he's attacked, the titular character from ''VideoGame/ChibiRobo'' falls under this trope.

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* Because his battery life is drained by doing ''ANYTHING'', be it shooting a laser, scrubbing a stain, or just standing still, but it is also his life meter for whenever he's attacked, the titular title character from ''VideoGame/ChibiRobo'' falls under this trope.



** The Zerg Defiler in Starcraft and Undead Lich in ''VideoGame/WarcraftIII'' both have abilities that allow them to consume allied units to restore mana - allowing them to cast from ''other people's'' hit points.

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** The Zerg Defiler in Starcraft and Undead Lich in ''VideoGame/WarcraftIII'' both have abilities that allow them to consume allied units to restore mana - -- allowing them to cast from ''other people's'' hit points.



** Prototype is also the SpiritualSuccessor of ''VideoGame/TheIncredibleHulkUltimateDestruction'', a game where you play as the titular embodiment of UnstoppableRage, whose health bar also doubles as a Critical Mass meter.

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** Prototype is also the SpiritualSuccessor of ''VideoGame/TheIncredibleHulkUltimateDestruction'', a game where you play as the titular eponymous embodiment of UnstoppableRage, whose health bar also doubles as a Critical Mass meter.



* Early on in ''VideoGame/{{Bloodrayne}} 2'', Rayne comes across a pair of supposedly legendary anti-vampire handguns called the Carpathian Dragons. Since they process blood for ammo, you reload them by draining mooks (which you also have to do to heal yourself, so you now have to balance keeping your health and ammo topped up). The Dragons can still be fired if their reservoirs run empty, but they'll drain blood directly from Rayne - which means that each shot saps a little of your health.

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* Early on in ''VideoGame/{{Bloodrayne}} 2'', Rayne comes across a pair of supposedly legendary anti-vampire handguns called the Carpathian Dragons. Since they process blood for ammo, you reload them by draining mooks (which you also have to do to heal yourself, so you now have to balance keeping your health and ammo topped up). The Dragons can still be fired if their reservoirs run empty, but they'll drain blood directly from Rayne - -- which means that each shot saps a little of your health.



* In ''VideoGame/StarControlII'', a ship's crew functions as its hitpoints. The Orz can send crew members into space to board the enemy ship, while the Druge can sacrifice crew members in order to fire their giant cannon more. The Ur-Quan could launch fighters crewed from their own crew complement- - more nimble than Orz marines, and against the right targets, more reliable - but they only had a hitpoint each, and since they needed to stay in space to do their work (unlike the Orz), they were rendered utterly useless by enemy point defense. Launching fighters against a Chmrr Avatar was about as useful as flushing your crew down the drain, unless its orbiting zap-sats had all been destroyed.

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* In ''VideoGame/StarControlII'', a ship's crew functions as its hitpoints. The Orz can send crew members into space to board the enemy ship, while the Druge can sacrifice crew members in order to fire their giant cannon more. The Ur-Quan could launch fighters crewed from their own crew complement- - complement -- more nimble than Orz marines, and against the right targets, more reliable - -- but they only had a hitpoint each, and since they needed to stay in space to do their work (unlike the Orz), they were rendered utterly useless by enemy point defense. Launching fighters against a Chmrr Avatar was about as useful as flushing your crew down the drain, unless its orbiting zap-sats had all been destroyed.
18th Mar '16 11:35:58 AM Karxrida
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* ''VideoGame/PokkenTournament'': Nearly all of Shadow Mewtwo's Pokémon Moves cause it to deal damage to itself.
15th Mar '16 11:57:39 PM M84
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* In an early arc of ''Manga/{{Bastard}}'', Dark Schneider explains to the princess that casting magic requires a huge amount of focus and stamina. Dark Schneider, who is TheArchmage [[spoiler:and a borderline PhysicalGod]], is one of the only wizards who can cast multiple powerful spells in a day, and even he has his limits. This sets up the drama of the arc when he confronts the arc's villain, his former comrade the ninja swordsman Gara, while he's near his limit. [[spoiler:As an early hint of his true power, Dark Schneider easily tanks Gara's strongest attack and unleashes a spell that brings down the entire fortress anyway.]]
14th Mar '16 10:20:10 AM Prfnoff
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* In ''{{Mahoromatic}}'', Mahoro's most powerful weapon (usually manifesting as a plasma-like flame on her fist) is directly powered by her life force. Since her energy is running low to begin with, using it shortens her remaining lifespan dramatically. Mercilessly made explicit by the "Days until Mahoro stops functioning" counter that is shown after every episode. There will always be a significant drop in numbers whenever she uses it.

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* In ''{{Mahoromatic}}'', ''Manga/{{Mahoromatic}}'', Mahoro's most powerful weapon (usually manifesting as a plasma-like flame on her fist) is directly powered by her life force. Since her energy is running low to begin with, using it shortens her remaining lifespan dramatically. Mercilessly made explicit by the "Days until Mahoro stops functioning" counter that is shown after every episode. There will always be a significant drop in numbers whenever she uses it.



* ''{{Toriko}}'''s Autophagy. If he runs out of energy and needs more, his Gourmet Cells "eat" his own body to gain more power. If the Autophagy goes unchecked, Toriko's body will eat itself to death.

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* ''{{Toriko}}'''s ''Manga/{{Toriko}}'''s Autophagy. If he runs out of energy and needs more, his Gourmet Cells "eat" his own body to gain more power. If the Autophagy goes unchecked, Toriko's body will eat itself to death.
10th Mar '16 8:03:39 AM SolidSonicTH
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** In the story mode of ''VideoGame/MortalKombatX'', Mileena has been running around blasting people using Shinnok's amulet with abandon as part of her plot to overthrow Kotal Kahn but the reality is she does so at her own peril, as it is eating away at her with every use. [[spoiler:Rain knew this and kept the knowledge to himself when he suggested she take it so she will destroy herself as she destroys their enemies, allowing him to [[TheStarscream take over once she is entirely drained]]]].
3rd Feb '16 12:07:08 PM Gamermaster
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* ''MagicalGirlLyricalNanoha'' gives one of these to Nanoha in the third season. It's called the Blaster System and it boosts Nanoha's power and gives her a set of {{Attack Drone}}s that can cast her spells independently of her, for a potential boost of better than ''4x'' her already monstrous power level. The cost of this is placing an immense strain on Nanoha's body and dealing physical damage to herself and to [[EmpathicWeapon Raising Heart]]; when she used Blaster 3 in the climax of the third season, she lost 8% of her total magical power and had to spend the next few years on enforced vacation to recover it.

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* ''MagicalGirlLyricalNanoha'' ''Franchise/MagicalGirlLyricalNanoha'' gives one of these to Nanoha in the third season. It's called the Blaster System and it boosts Nanoha's power and gives her a set of {{Attack Drone}}s that can cast her spells independently of her, for a potential boost of better than ''4x'' her already monstrous power level. The cost of this is placing an immense strain on Nanoha's body and dealing physical damage to herself and to [[EmpathicWeapon Raising Heart]]; when she used Blaster 3 in the climax of the third season, she lost 8% of her total magical power and had to spend the next few years on enforced vacation to recover it.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CastFromHitPoints