History Main / CastFromHitPoints

16th May '18 9:47:05 AM HenryWong122
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** ''VideoGame/PokemonXDGaleOfDarkness'' has two moves of its own. Shadow Half halves the HP of everyone on the field -- yourself included. Shadow End is basically a shadow version of Double-Edge; it does massive damage, but hits you with some nasty recoil. In ''VideoGame/PokemonColosseum'',
Shadow Rush also does recoil damage, but not in XD.

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** ''VideoGame/PokemonXDGaleOfDarkness'' has two moves of its own. Shadow Half halves the HP of everyone on the field -- yourself included. Shadow End is basically a shadow version of Double-Edge; it does massive damage, but hits you with some nasty recoil. In ''VideoGame/PokemonColosseum'',
''VideoGame/PokemonColosseum'', Shadow Rush also does recoil damage, but not in XD.
22nd Apr '18 10:41:48 AM nombretomado
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* A few cards works that way in MageKnight (the boardgame), doing various very powerful effects (lot's of damage[[labelnote:*]]Firestorm, Horn of wrath, etc[[/labelnote]], lot's of mana[[labelnote:*]]Blood Ritual[[/labelnote]] or learning new actions[[labelnote:*]]Blood of ancients[[/labelnote]]) at the cost of a new wound card to your hand. Wounds have some serious drawback in the short[[labelnote:*]]knockout during combat[[/labelnote]], long[[labelnote:*]]reduce your draw each turn until you heal yourself or you discard the wounds[[/labelnote]] and very long term[[labelnote:*]]negative victory points at the end of the game[[/labelnote]], but healing is plentiful and most players will heal themselves the same turn they gain the wound.

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* A few cards works that way in MageKnight ''TabletopGame/MageKnight'' (the boardgame), doing various very powerful effects (lot's of damage[[labelnote:*]]Firestorm, Horn of wrath, etc[[/labelnote]], lot's of mana[[labelnote:*]]Blood Ritual[[/labelnote]] or learning new actions[[labelnote:*]]Blood of ancients[[/labelnote]]) at the cost of a new wound card to your hand. Wounds have some serious drawback in the short[[labelnote:*]]knockout during combat[[/labelnote]], long[[labelnote:*]]reduce your draw each turn until you heal yourself or you discard the wounds[[/labelnote]] and very long term[[labelnote:*]]negative victory points at the end of the game[[/labelnote]], but healing is plentiful and most players will heal themselves the same turn they gain the wound.
5th Apr '18 10:00:26 PM nombretomado
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* In the under-advertised game ''MagiNation'', ALL spells and abilities were cast from hitpoints. There was no MP or Mana to speak of, so monsters and your own character would use the same life force to cast magic with that they'd use to absorb damage from the enemy. Additionally, summoning your {{Mons}} cost the protagonist life energy equal to the beastie's hitpoints -- in the video game its remaining HP would be refunded to the hero at the end of the battle. All this combined made for an interesting level of strategy wherein you would have to decide whether the loss of life was worth being able to kill the enemy that much faster (and also made heal spells rather dubious in their usefulness -- the amount healed is almost always lower than what it costs to cast in the first place).

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* In the under-advertised game ''MagiNation'', ''TabletopGame/MagiNation'', ALL spells and abilities were cast from hitpoints. There was no MP or Mana to speak of, so monsters and your own character would use the same life force to cast magic with that they'd use to absorb damage from the enemy. Additionally, summoning your {{Mons}} cost the protagonist life energy equal to the beastie's hitpoints -- in the video game its remaining HP would be refunded to the hero at the end of the battle. All this combined made for an interesting level of strategy wherein you would have to decide whether the loss of life was worth being able to kill the enemy that much faster (and also made heal spells rather dubious in their usefulness -- the amount healed is almost always lower than what it costs to cast in the first place).
17th Mar '18 10:02:13 AM darkemyst
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* ''Webcomic/GirlGenius'': When preparing to do something spectacular, the Beast can shorten itself for extra energy, by imploding its own wagons and converting them to energy.
9th Mar '18 3:40:00 PM Twiddler
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* ''WebComic/TheAdventuresOfDrMcNinja'':

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* ''WebComic/TheAdventuresOfDrMcNinja'':''Webcomic/TheAdventuresOfDrMcNinja'':


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* In ''Webcomic/OzzieTheVampire'', summoning demons means [[http://www.ozziethevampire.com/comic/episode-02-tardy-hard-page-118 sharing and dividing]] the caster's life force among them for as long as they remain summoned.
19th Feb '18 9:17:44 AM superkeijikun
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* ''VideoGame/PsychicForce 2012'' has the Hyper Charge ability, which increases the length of a character's psychic energy gauge at the cost of their health. When fully-charged, Hyper Charge can grant a player the ability to use 200% of their psychic energy, but turn them into a OneHitPointWonder.



* ''VideoGame/PsychicForce 2012'' has the Hyper Charge ability, which increases the length of a character's psychic energy gauge at the cost of their health. When fully-charged, Hyper Charge can grant a player the ability to use 200% of their psychic energy, but turn them into a OneHitPointWonder.
19th Feb '18 9:16:59 AM superkeijikun
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Added DiffLines:

* ''VideoGame/PsychicForce 2012'' has the Hyper Charge ability, which increases the length of a character's psychic energy gauge at the cost of their health. When fully-charged, Hyper Charge can grant a player the ability to use 200% of their psychic energy, but turn them into a OneHitPointWonder.
19th Feb '18 9:14:44 AM superkeijikun
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** ''VideoGame/DragonballFighterz'': In addition to Tien's Tri-Beams, which come in two variants [[note]]a level-1 version that does modest damage while draining a little health, and a level-3 version that can be fired repeatedly for high damage but drains a large chunk of health with each shot[[/note]], there is also Android 16's [[SuicideAttack self-destruct attack]]. If it lands, it's a OneHitKill, but it will reduce 16's HPToOne (although any health sacrificed performing this attack can be recovered).
13th Feb '18 10:35:38 AM Piterpicher
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* A rare example in ''Franchise/PowerRangers'' is the [[PowerRangersLightspeedRescue Lifeforce Megazord]]. It's powered by the Rangers' life energy, making it very powerful but slow and prone to damage the rangers operating it. It's only used for a handful of episodes before being stolen by the demons and destroyed in "The Fate of Lightspeed." Unlike nearly every other Megazord ever seen, it's unclear if the Lifeforce Megazord is [[CombiningMecha constructed of smaller Zords]] or is simply a HumongousMecha all on its own.

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* A rare example in ''Franchise/PowerRangers'' is the [[PowerRangersLightspeedRescue [[Series/PowerRangersLightspeedRescue Lifeforce Megazord]]. It's powered by the Rangers' life energy, making it very powerful but slow and prone to damage the rangers operating it. It's only used for a handful of episodes before being stolen by the demons and destroyed in "The Fate of Lightspeed." Unlike nearly every other Megazord ever seen, it's unclear if the Lifeforce Megazord is [[CombiningMecha constructed of smaller Zords]] or is simply a HumongousMecha all on its own.
11th Feb '18 4:38:13 PM nombretomado
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* In ''PaladinsQuest'', all spells draw from HP. Casting a healing spell kills the caster and heals the rest of the party.

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* In ''PaladinsQuest'', ''VideoGame/PaladinsQuest'', all spells draw from HP. Casting a healing spell kills the caster and heals the rest of the party.
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