History Main / CastFromHitPoints

26th Aug '16 11:19:59 PM whereismytea
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* In ''[[Manga/Brave10 Brave10 S]]'', Rokuro has replaced [[spoiler:the [[EyeScream lost Water Crest eye]]]] with the [[PowerCrystal God's Jewel. Over time it becomes increasingly clear its magic comes at a physical cost, and as he is a {{Determinator}} it's taken to dangerous levels in the final battle.

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* In ''[[Manga/Brave10 Brave10 S]]'', Rokuro has replaced [[spoiler:the [[EyeScream lost Water Crest eye]]]] with the [[PowerCrystal God's Jewel. Jewel]]. Over time it becomes increasingly clear its magic comes at a physical cost, and as he is a {{Determinator}} {{Determinator}}[=,=] it's taken to dangerous levels in the final battle.
26th Aug '16 11:16:10 PM whereismytea
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* In ''[[Manga/Brave10 Brave10 S]]'', Rokuro has replaced [[spoiler:the [[EyeScream lost Water Crest eye]]]] with the [[PowerCrystal God's Jewel. Over time it becomes increasingly clear its magic comes at a physical cost, and as he is a {{Determinator}} it's taken to dangerous levels in the final battle.
25th Aug '16 2:12:13 PM Willbyr
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* ''InfiniteStratos'' does a technological example of this. IS battles end when one side's energy shields are depleted in order to avoid injury to the pilot -- in fact, the unshielded IS instantly shuts down to prevent further fighting. The protagonist's most effective (and for a long while, only) attack is [[LaserBlade Reiryaku Byakuya]], which saps his own shields to pierce through the enemy's and score an instant kill. The first time he used it, he had no idea how it worked and therefore lost the match because his shield zeroed out less than a second before the attack connected. After learning about it, [[HoldingBackThePhlebotinum he's understandably reluctant to use it against a manned IS ever again]].

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* ''InfiniteStratos'' ''LightNovel/InfiniteStratos'' does a technological example of this. IS battles end when one side's energy shields are depleted in order to avoid injury to the pilot -- in fact, the unshielded IS instantly shuts down to prevent further fighting. The protagonist's most effective (and for a long while, only) attack is [[LaserBlade Reiryaku Byakuya]], which saps his own shields to pierce through the enemy's and score an instant kill. The first time he used it, he had no idea how it worked and therefore lost the match because his shield zeroed out less than a second before the attack connected. After learning about it, [[HoldingBackThePhlebotinum he's understandably reluctant to use it against a manned IS ever again]].
19th Aug '16 5:21:03 PM Arivne
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** 2nd Edition ''Al-Qadim'' setting supplement ''Arabian Adventures''. Casting the spell ''Cleanse Water'' drain 1d6 HitPoints from the caster. The lost points can only be regained through natural healing, not by magic.

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** 2nd Edition ''Al-Qadim'' setting supplement ''Arabian Adventures''. Casting the spell ''Cleanse Water'' drain drains 1d6 HitPoints from the caster. The lost points can only be regained through natural healing, not by magic.
19th Aug '16 5:20:13 PM Arivne
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*** The AD&D era had some of more the formidable spells involving sacrifice of the caster's hit points -- either normal damage, permanent, or the loss incurable as long as the spell is active. This includes several spells from ''Secrets of the Magister''. Which may be a legacy of old Elven BloodMagic, which includes 'Blood Dragon' -- near-unstoppable mass killing spell [[TakingYouWithMe requiring the caster's death]]. Also, the Drow sometimes have "body weapon" enchantments as a last-ditch defence, which usually involves loss of a body part or other physical injury. E.g. [[http://forgottenrealms.wikia.com/wiki/Jalynfein Jalynfein]], by [[FinGore breaking a finger]] and saying a word, could fire a burst of 24 magic missiles (cast normally, would be limited to 5). The Phaerimm dehydration spell 'lifedrain' (the one which made Anauroch a desert) also involves permanent sacrifice of a hit point, but holds for years -- and [[NoOntologicalInertia dies with the caster]].

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*** The AD&D era had some of the more the formidable spells involving sacrifice of the caster's hit points -- either normal damage, permanent, or the loss incurable as long as the spell is active. This includes several spells from ''Secrets of the Magister''. Which may be a legacy of old Elven BloodMagic, which includes 'Blood Dragon' -- near-unstoppable mass killing spell [[TakingYouWithMe requiring the caster's death]]. Also, the Drow sometimes have "body weapon" enchantments as a last-ditch defence, which usually involves loss of a body part or other physical injury. E.g. [[http://forgottenrealms.wikia.com/wiki/Jalynfein Jalynfein]], by [[FinGore breaking a finger]] and saying a word, could fire a burst of 24 magic missiles (cast normally, would be limited to 5). The Phaerimm dehydration spell 'lifedrain' (the one which made Anauroch a desert) also involves permanent sacrifice of a hit point, but holds for years -- and [[NoOntologicalInertia dies with the caster]].



** The 4th Edition Bloodclaw Weapon would let you pay a small amount of HP with every attack, which then would be doubled or tripled if the attack hit. This ended up being so much more powerful than other weapon enchantments (especially for Fighters and Barbarians, which get more HP than other classes) that it was nerfed to a once-per-battle use and it STILL managed to be usable.

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** The 4th 2nd Edition ''Al-Qadim'' setting supplement ''Arabian Adventures''. Casting the spell ''Cleanse Water'' drain 1d6 HitPoints from the caster. The lost points can only be regained through natural healing, not by magic.
** 4th Edition
***
Bloodclaw Weapon would let you pay a small amount of HP with every attack, which then would be doubled or tripled if the attack hit. This ended up being so much more powerful than other weapon enchantments (especially for Fighters and Barbarians, which get more HP than other classes) that it was nerfed to a once-per-battle use and it STILL managed to be usable.
14th Aug '16 11:23:08 AM Someoneman
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*** To make it even better a Hellfire Warlock with one level of [[DemonicPossession Binder]] can gain an ability that automatically heals 1 point of ability damage a turn. Then there's classes like Legacy Champion which increase your effective level in another class, even beyond the {{Cap}}. Combine the two and you get [[GameBreaker a supercharged Hellfire Blast usable at will]].

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*** To make it even better a Hellfire Warlock with one level of [[DemonicPossession Binder]] can gain an ability that automatically heals 1 point of ability damage a turn. Then there's classes like Legacy Champion which increase your effective level in another class, even beyond the {{Cap}}. Combine the two and you get [[GameBreaker a supercharged Hellfire Blast usable at will]].will.



** ''VideoGame/FinalFantasyXII'' has Soul Eater, a spell that takes of 20% of your HitPoints to inflict massive damage. [[http://www.youtube.com/watch?v=kJUeoJ2dbXg Behold!]] Incoming potential GameBreaker!

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** ''VideoGame/FinalFantasyXII'' has Soul Eater, a spell that takes of 20% of your HitPoints to inflict massive damage. [[http://www.youtube.com/watch?v=kJUeoJ2dbXg Behold!]] Incoming potential GameBreaker!Behold!]]



* In the ''LostKingdoms'' games, you'll start using health for the cost of cards instead of [[GreenRocks magic stones]]. In the second game, you could cast yourself to death if you use too much health since the first game left you with some mercy health if you overcasted (and it fixed possible [[GameBreaker Game Breaking]] too).

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* In the ''LostKingdoms'' games, you'll start using health for the cost of cards instead of [[GreenRocks magic stones]]. In the second game, you could cast yourself to death if you use too much health since the first game left you with some mercy health if you overcasted (and it fixed possible [[GameBreaker Game Breaking]] too).overcasted.



* Using the Rune of Punishment in ''VideoGame/SuikodenIV'' costs the user a chunk of HP.
** Until you fix it, anyway... At which point it ''heals the hero'' while doing damage to his enemies. This makes him a GameBreaker in ''SuikodenTactics''.

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* ''Suikoden''
**
Using the Rune of Punishment in ''VideoGame/SuikodenIV'' costs the user a chunk of HP.
**
HP. Until you fix it, anyway... At which point it ''heals the hero'' while doing damage to his enemies. This makes him a GameBreaker in ''SuikodenTactics''.



* Friendly ghost girl Pamela in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has a number of skills that drain her HP instead of her SP.
** Which are a bit more practical than most examples, given her high magic resistance, [[IntangibleMan Physical]] [[NoSell Immunity]], [[LifeDrain Bear Kiss]] skills and ability to auto-revive a few turns after death. In fact, combined with [[DesperationAttack No Bullying]] and a passive skill called [[CriticalStatusBuff The Grudge]], these can lead into GameBreaker territory.

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* Friendly ghost girl Pamela in ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'' has a number of skills that drain her HP instead of her SP.
** Which
SP, which are a bit more practical than most examples, given her high magic resistance, [[IntangibleMan Physical]] [[NoSell Immunity]], [[LifeDrain Bear Kiss]] skills and ability to auto-revive a few turns after death. In fact, combined with [[DesperationAttack No Bullying]] and a passive skill called [[CriticalStatusBuff The Grudge]], these can lead into GameBreaker territory.death.



* ''VideoGame/WildArms4'' and ''VideoGame/WildArms5'' both have a move simply titled "Sacrifice" which uses a little MP, which brings self down to 1 HP, but deals damage proportional to it. Since all HP returns to max after battle, this can become a GameBreaker for random encounters.

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* ''VideoGame/WildArms4'' and ''VideoGame/WildArms5'' both have a move simply titled "Sacrifice" which uses a little MP, which brings self down to 1 HP, but deals damage proportional to it. Since all HP returns to max after battle, this can become a GameBreaker is not as AwesomeButImpractical as it sounds for random encounters.



* In ''VideoGame/TacticsOgreTheKnightOfLodis'', Euphare's Energy Transfer skill lets her give up 1/4 of her HP to restore another character's MP. Since all characters start each battle with 0 MP and recover a bit per turn, Euphare's skill borders on a GameBreaker, letting you use powerful summons and other spells immediately on turn 1.

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* In ''VideoGame/TacticsOgreTheKnightOfLodis'', Euphare's Energy Transfer skill lets her give up 1/4 of her HP to restore another character's MP. Since all characters start each battle with 0 MP and recover a bit per turn, Euphare's skill borders on a GameBreaker, letting you use powerful summons and other spells immediately on turn 1.



* [[TierInducedScrappy Infamously]], Pichu from ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]''.

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* [[TierInducedScrappy Infamously]], Pichu from ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]''.Melee]]'' is a MovesetClone of Pikachu, except it's faster and takes damage from using its special attacks.
12th Aug '16 9:45:26 PM nombretomado
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* In the German tabletop RPG TheDarkEye (aka ''Das Schwarze Auge'' in German), every magic user can do this, but not without consequences, usually additional damage and that damage might permanently reduce the maximum hitpoints of that character (only when he drops too low as a result of blood magic though). Excessive use of this in one of the novels leads to a mage permanently losing his ability to use magic. Later on, he uses a magic sword that also drinks from his LifeEnergy, losing fingers on his good hand as a result.

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* In the German tabletop RPG TheDarkEye ''TabletopGame/TheDarkEye'' (aka ''Das Schwarze Auge'' in German), every magic user can do this, but not without consequences, usually additional damage and that damage might permanently reduce the maximum hitpoints of that character (only when he drops too low as a result of blood magic though). Excessive use of this in one of the novels leads to a mage permanently losing his ability to use magic. Later on, he uses a magic sword that also drinks from his LifeEnergy, losing fingers on his good hand as a result.
6th Aug '16 7:55:48 AM Generality
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Compare LivingBattery. Polar opposite of ManaShield.

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Compare LivingBattery.LivingBattery, CastFromCalories. Polar opposite of ManaShield.



* In ''Manga/DragonBall'' and ''Anime/DragonBallZ'', the line between ordinary attacks, Cast from Hit Points, and CastFromLifespan is blurry; characters use their ki to fire attacks, which is roughly analogous to their fighting power. Energy attacks can cause a huge exertion on the user's body, leaving them out of breath or weakened.

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* In ''Manga/DragonBall'' and ''Anime/DragonBallZ'', the line between ordinary attacks, Cast from Hit Points, and CastFromLifespan is blurry; characters use their ki to fire attacks, which is roughly analogous to their fighting power. To at least some extent, all ki attacks are also CastFromCalories, but may have extra costs as well. Energy attacks can cause a huge exertion on the user's body, leaving them out of breath or weakened.



** Choji Akumichi's "Butterfly Mode", at least as it's introduced, is in the form of a pill that rapidly burns off all of the body's fat and muscle. As Choji was, it was entirely likely that it would kill him, he only survives because he was just fat enough that he still had enough nutrients to keep him alive until he could get medical aid. In ''Shippuden'', Choji shows during the war arc that he's become able use butterfly mode to no adverse effects (presumably because he can manifest it through his own chakra, instead of requiring the pill.)

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** Choji Akumichi's "Butterfly Mode", at least as it's introduced, is in the form of a pill that [[CastFromCalories rapidly burns off all of the body's fat fat]] and muscle. As Choji was, it was entirely likely that it would kill him, he only survives because he was just fat enough that he still had enough nutrients to keep him alive until he could get medical aid. In ''Shippuden'', Choji shows during the war arc that he's become able use butterfly mode to no adverse effects (presumably because he can manifest it through his own chakra, instead of requiring the pill.)
26th Jul '16 2:00:54 PM Willbyr
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* In FushigiYuugi, Mitsukake can only use his HealingHands once a day because of this. [[spoiler:When he overdoes it towards the end, he dies]].

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* In FushigiYuugi, ''Manga/FushigiYuugi'', Mitsukake can only use his HealingHands once a day because of this. [[spoiler:When he overdoes it towards the end, he dies]].



* ''Franchise/MagicalGirlLyricalNanoha'' gives one of these to Nanoha in the third season. It's called the Blaster System and it boosts Nanoha's power and gives her a set of {{Attack Drone}}s that can cast her spells independently of her, for a potential boost of better than ''4x'' her already monstrous power level. The cost of this is placing an immense strain on Nanoha's body and dealing physical damage to herself and to [[EmpathicWeapon Raising Heart]]; when she used Blaster 3 in the climax of the third season, she lost 8% of her total magical power and had to spend the next few years on enforced vacation to recover it.

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* ''Franchise/MagicalGirlLyricalNanoha'' ''Anime/MagicalGirlLyricalNanoha'' gives one of these to Nanoha in the third season. It's called the Blaster System and it boosts Nanoha's power and gives her a set of {{Attack Drone}}s that can cast her spells independently of her, for a potential boost of better than ''4x'' her already monstrous power level. The cost of this is placing an immense strain on Nanoha's body and dealing physical damage to herself and to [[EmpathicWeapon Raising Heart]]; when she used Blaster 3 in the climax of the third season, she lost 8% of her total magical power and had to spend the next few years on enforced vacation to recover it.
24th Jul '16 11:15:18 AM ElodieHiras
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* In ''VideoGame/{{Warframe}}'', one of the Warframes is Nekros, with an ability to loot the dead bodies of it's enemies. A mod allows this specific ability to be cast using HitPoint rather than [[{{Mana}} Energy]]. Since successfully looting an enemy produces a Health Orb, restoring half the HP castng this ability costs, and this ability attempts to loot every dead body in range with a 60% chance of success, if you kill many enemies (say, in a Survival mission), you gain much more health than you spend, and get [[ItemCaddy extra loot and ammo]] for the squad to boot!
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