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In a FightingGame, the idea is that random button-pressing will somehow unlock a super-powerful attack or result in a series of attacks that will overwhelm your opponent. As you may presume, this is the act of an amateur, and is derided by [[UsefulNotes/FightingGameCommunity serious players]]. There are many reasons someone may resort to this tactic, such as unfamiliarity with the game, desperation when on the disadvantage, or [[{{Angrish}} raw anger]], but most of the time it results from the [[SomeDexterityRequired complex button inputs]] required to play competently in traditional fighting games. Of course, it can be a bit infuriating when a more "skillful" opponent loses to someone who does this.

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In a FightingGame, the idea is that random button-pressing will somehow unlock a super-powerful attack or result in a series of attacks that will overwhelm your opponent. As you may presume, this is the act of an amateur, and is derided by [[UsefulNotes/FightingGameCommunity [[MediaNotes/FightingGameCommunity serious players]]. There are many reasons someone may resort to this tactic, such as unfamiliarity with the game, desperation when on the disadvantage, or [[{{Angrish}} raw anger]], but most of the time it results from the [[SomeDexterityRequired complex button inputs]] required to play competently in traditional fighting games. Of course, it can be a bit infuriating when a more "skillful" opponent loses to someone who does this.
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[[folder:Fighting Game ]]

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[[folder:Fighting Game ]]Game]]



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[[folder:Hack And Slash ]]and Slash]]



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[[folder:[=MMORPGs=]]][[folder:MMORPG]]



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[[folder:Role Playing [[folder:Role-Playing Game]]



* In ''VideoGame/Persona5'', during one scene, the MC, Ryuuji, Ann and Morgana are on a train. Unfortunately, they haven't paid the pet fare, so in order to make sure that they don't get thrown off, when a passerby comes up to the group, they play Morgana off as a stuffed animal that makes a meowing sound when its head is pressed. One of the prompts (Which itself [[MemeticMutation became a meme]]), both [[DiscussedTrope mentions this trope by name]], and then promptly [[InvokedTrope invokes it]], much to Morgana's dismay.

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* In ''VideoGame/Persona5'', during one scene, the MC, Ryuuji, Ryuji, Ann and Morgana are on a train. Unfortunately, they haven't paid the pet fare, so in order to make sure that they don't get thrown off, when a passerby comes up to the group, they play Morgana off as a stuffed animal that makes a meowing sound when its head is pressed. One of the prompts (Which (which itself [[MemeticMutation became a meme]]), both [[DiscussedTrope mentions this trope by name]], and then promptly [[InvokedTrope invokes it]], much to Morgana's dismay.



[[folder:Shoot Em Up]]

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[[folder:Shoot Em 'em Up]]



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[[folder:Stealth Based [[folder:Stealth-Based Game]]



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[[folder:Third Person [[folder:Third-Person Shooter]]



* A [[https://www.youtube.com/watch?v=QpoBISQmu8M Nintendo Power]] ad shows button mashing on the NES Advantage controller without syncing to gameplay footage.

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* A [[https://www.youtube.com/watch?v=QpoBISQmu8M Nintendo Power]] ad Power ad]] shows button mashing on the NES Advantage controller without syncing to gameplay footage.



* In Ice Hockey, some fighters adopt a simple tactic known as "[[http://en.wikipedia.org/wiki/Fighting_in_ice_hockey#Tactics going for it]]" where the player puts their head down (to avoid face blows) and in the words of Website/TheOtherWiki, "just throws as many punches as he can, as fast as he can".

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* In Ice Hockey, some fighters adopt a simple tactic known as "[[http://en."[[https://en.wikipedia.org/wiki/Fighting_in_ice_hockey#Tactics going for it]]" where the player puts their head down (to avoid face blows) and in the words of Website/TheOtherWiki, "just throws as many punches as he can, as fast as he can".



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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Many third-party controllers for video game consoles will have some sort of "auto-fire"/"turbo-fire" functionality to simulate mashing the same button repeatedly simply by holding down the desired button, so that the player does not have to wear out their fingers trying to wail on the button. Some first-party controllers, like the stock UsefulNotes/TurboGrafx16 controller and the [[UsefulNotes/NintendoEntertainmentSystem NES]] Advantage arcade-style stick, have auto-fire functionality as well. Whether auto-fire is fair play or cheating can be a source of [[BrokenBase hot debate]] depending on the game or genre.

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Many third-party controllers for video game consoles will have some sort of "auto-fire"/"turbo-fire" functionality to simulate mashing the same button repeatedly simply by holding down the desired button, so that the player does not have to wear out their fingers trying to wail on the button. Some first-party controllers, like the stock UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 controller and the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] Advantage arcade-style stick, have auto-fire functionality as well. Whether auto-fire is fair play or cheating can be a source of [[BrokenBase hot debate]] depending on the game or genre.



* ''VideoGame/SonicTheFighters'' falls afoul of this, especially the [[UsefulNotes/NintendoGameCube GameCube]] version as seen on ''Sonic Gems Collection''. Button Mashing is a lot easier when the buttons are labeled, like on an arcade game.

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* ''VideoGame/SonicTheFighters'' falls afoul of this, especially the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] version as seen on ''Sonic Gems Collection''. Button Mashing is a lot easier when the buttons are labeled, like on an arcade game.



* In ''3 Count Bout'' for the UsefulNotes/NeoGeo, winning grapples is a matter of mashing the A button; the AttractMode tutorial gives fair warning of this.

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* In ''3 Count Bout'' for the UsefulNotes/NeoGeo, Platform/NeoGeo, winning grapples is a matter of mashing the A button; the AttractMode tutorial gives fair warning of this.
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* The ''Bishi Bashi'' series has you do this in several minigames. Good thing the buttons are pretty big.

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* The ''Bishi Bashi'' ''VideoGame/BishiBashi'' series has you do this in several minigames. Good thing the buttons are pretty big.
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Crosswicking

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* ''VideoGame/{{Afterimage}}'': Encouraged by the "Anemoslash" gameplay mechanic of the Anemogrim blade weapon. One tap of the attack button simply creates a few slash arcs, but the lack of an actual attack animation from Renee makes it a SpamAttack that's more reliable if the attack button is repeatedly tapped.

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* While ''VideoGame/SonicUnleashed'' was no stranger to PressXToNotDie moments in some boss fights in both versions of the game, it only got really button mash-ey in the FinalBoss battle of the HD Version, where at one point the player has to [[PressXToNotDie Press X]] '''[[SerialEscalation 60 times]]''' [[PressXToNotDie to not die.]]
* ''VideoGame/SonicColors'' tosses out the PXTND mechanic of ''Unleashed'' and replaces it with "press A repeatedly to take the higher path", [[MundaneMadeAwesome while the announcer calls you "Good! Great! Awesome! Outstanding! AMAZING!" for it]].
* The fight against [[spoiler:Blaze the Cat (or Sonic if you're playing as her)]] in ''VideoGame/SonicRush'' has a QuickTimeEvent where you have to mash A and B as fast as possible.

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* ''Franchise/SonicTheHedgehog'':
** The fight against [[spoiler:Blaze the Cat (or Sonic if you're playing as her)]] in ''VideoGame/SonicRush'' has a QuickTimeEvent where you have to mash A and B as fast as possible.
**
While ''VideoGame/SonicUnleashed'' was no stranger to PressXToNotDie moments in some boss fights in both versions of the game, it only got really button mash-ey in the FinalBoss battle of the HD Version, where at one point the player has to [[PressXToNotDie Press X]] '''[[SerialEscalation 60 times]]''' [[PressXToNotDie to not die.]]
* ** ''VideoGame/SonicColors'' tosses out the PXTND mechanic of ''Unleashed'' and replaces it with "press A repeatedly to take the higher path", [[MundaneMadeAwesome while the announcer calls you "Good! Great! Awesome! Outstanding! AMAZING!" for it]].
* The fight against [[spoiler:Blaze the Cat (or Sonic if you're playing as her)]] in ''VideoGame/SonicRush'' has a QuickTimeEvent where you have to mash A and B as fast as possible.
it]].
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* Both ''VideoGame/DetectivePikachu'' [[VideoGame/DetectivePikachuReturns games]] have their share of this for [[PressXToNotDie quick time events]], which can be particularly frustrating on a tiny 3DS or Joy-Con's A button.
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SmashingSurvival is when you need to do this to break free of HarmlessFreezing, shake off a PersonalSpaceInvader or free yourself from some other trap. If Button Mashing proves more advantageous than reasonably forseeable, it can fall under NotTheIntendedUse.

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SmashingSurvival is when you need to do this to break free of HarmlessFreezing, shake off a PersonalSpaceInvader PersonalSpaceInvader, or free yourself from some other trap. If Button Mashing proves more advantageous than reasonably forseeable, foreseeable, it can fall under NotTheIntendedUse.
NotTheIntendedUse. Compare PressureSensitiveInterface, when pushing the interface's buttons harder actually makes it work better.
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* Eddy Gordo, the capoeirista from ''VideoGame/{{Tekken}} 3'', is one example of the single-character version of button-masher. However, randomly mashing buttons with any character other than Eddy (and sometimes even with) will result in a swift and merciless beating by anyone even vaguely decent with the Counter system.

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* Eddy Gordo, the capoeirista from ''VideoGame/{{Tekken}} ''Franchise/{{Tekken}} 3'', is one example of the single-character version of button-masher. However, randomly mashing buttons with any character other than Eddy (and sometimes even with) will result in a swift and merciless beating by anyone even vaguely decent with the Counter system.
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* At the end of every level in ''VideoGame/MarsupilamiHoobadventure'', a giant fruit is located. Once you grab it, if you mash the attack button, the Marsupilami you're currently playing as will take more and more bites out of it, every bite being worth one fruit. A similar thing happens at the end with the boss fights with the game's antagonist. Once he stops to catch a breath, if you mash the attack button, the Marsupilami will attack him more and more until he gets knocked out.

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* At the end of every level in ''VideoGame/MarsupilamiHoobadventure'', a giant fruit is located. Once you grab it, if you mash the attack button, the Marsupilami you're currently playing as will take more and more bites out of it, every bite being worth one fruit. A similar thing happens at the end with of the various boss fights with the game's antagonist.BigBad. Once he stops to catch a breath, if you mash the attack button, the Marsupilami will attack him more and more until he gets knocked out.
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* At the end of every level in ''VideoGame/MarsupilamiHoobadventure'', a giant fruit is located. Once you grab it, if you mash the attack button, the Marsupilami you're currently playing as will take more and more bites out of it, every bite being worth one fruit. A similar thing happens at the end with the boss fights with the game's antagonist. Once he stops to catch a breath, if you mash the attack button, the Marsupilami will attack him more and more until he gets knocked out.
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Crosswicking

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** ''VideoGame/SuperMarioParty'': Pull It Together is a tug-of-war minigame where players pull their side of the rope by mashing the rightmost button on their Joy-Con as quickly as they can. As this is a Team minigame, any ally characters will join the game as well, giving a noticeable advantage to players who have more.
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[[folder:Films]]

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[[folder:Films]][[folder:Films -- Live-Action]]
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* ''VideoGame/StarGagnant'' has two types of shot: A regular shot fired by holding down the shot button, and a special shot fired by rapidly tapping the fire button and which is simply the normal shot but with more powerful ammo. The special shot gets stronger the faster you press the button. However, this isn't completely abusable, as special shots will drain the special gauge, which recharges over time or by picking up yellow "SP" items.

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* ''VideoGame/StarGagnant'' has two types of shot: A regular shot fired by holding down the shot button, and a special shot fired by rapidly tapping the fire button and which is simply the normal shot but with more powerful ammo. The special shot gets stronger the faster you press the button. However, this isn't completely abusable, as special shots will drain the special gauge, which recharges over time or by picking up yellow "SP" items.[[note]]The game's development itself is supervised by Creator/TakahashiMeijin, a former executive of the now-defunct Creator/HudsonSoft who is famous for his ability to rapidly press a button 16 times per second.[[/note]]
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* ''VideoGame/StarGagnant'' has two types of shot: A regular shot fired by holding down the shot button, and a special shot fired by rapidly tapping the fire button and which is simply the normal shot but with more powerful ammo. The special shot gets stronger the faster you press the button. However, this isn't completely abusable, as special shots will drain the special gauge, which recharges over time or by picking up yellow "SP" items.
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** ''VideoGame/MarioPartyStarRush'':
*** In Toad Scramble, any players who didn't make it to the Boss space before a Boss Minigame can mash the A button to join the battle sooner.
*** The boss minigame Bowser's Hit or Missile Mania requires the players to mash the A button to charge up power to fire missiles at Bowser.
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Crosswicking

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** ''VideoGame/MarioPartySuperstars'': Some of the minigames that rely on pressing repeatedly a button (usually A) are brought back for this game: Piranha's Pursuit (''1'', solo player only), Baloon Burst (''2''), Cheep Cheep Chase (''3''), Eatsa Pizza (''3''), Pokey Pummel (''7''), etc.
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Crosswicking

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** ''VideoGame/MarioPartyTheTop100'': Certain minigames from previous games that involved players pressing certain buttons as quickly as possible return, and are grouped within the Action category. They even have a dedicated minigame pack, the Masher Pack.

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** Even with the patch, you still have to constantly press the attack button to engage your next target due to the speed of the game.



** Sadistically averted in ''VideoGame/KingdomHeartsBirthBySleep'' which is the series' equivalent of a WakeUpCallBoss; if you try to spam X, you ''will'' die. For example, [[FragileSpeedster Ven's]] first boss easily qualifies as ThatOneBoss and he and [[SquishyWizard Aqua]] face [[WakeUpCallBoss Vanitas]] early on in their stories ([[MightyGlacier Terra]], on the other hand, instead gets to deal with [[GetBackHereBoss Braig]], but all three storylines are quite notorious). Almost every strategy that you may have utilized to systematically wipe out your foes in the previous games can and ''will'' be a liability here.

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** Sadistically averted Averted in ''VideoGame/KingdomHeartsBirthBySleep'' which is the series' equivalent of a WakeUpCallBoss; if you try to spam X, you ''will'' die. For example, [[FragileSpeedster Ven's]] first boss easily qualifies as ThatOneBoss and he and [[SquishyWizard Aqua]] face [[WakeUpCallBoss Vanitas]] early on in their stories ([[MightyGlacier Terra]], on the other hand, instead gets to deal with [[GetBackHereBoss Braig]], but all three storylines are quite notorious). Almost every strategy that you may have utilized to systematically wipe out your foes in the previous games can and ''will'' be a liability here.

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Crosswicking from the page.


* In the game ''VideoGame/TheLegendaryStarfy'', after beating the final boss's two forms, he launches a meteor at you which you must button mash to repel; not doing this quickly enough kills you and sends you back to the boss's ''first'' form, making it something of a ''PressXToNotDie" as well. As the game is rather easy and not really hardcore, the game's target audience seems to find this quite difficult. A common method of beating this is taking a long, somewhat thin object like a pencil or the DS stylus and rub it against the edge of the button.

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* ''VideoGame/TheLegendaryStarfy'' series:
** In ''VideoGame/DensetsuNoStafy4'', this is required for the boss battle against Owlrun: He spawns a tornado you are required to shoot with projectiles by pressing the Y button very quickly (you are in a propeller suit during this battle), or you'll lose a big chunk of your HP-meter.
**
In the game ''VideoGame/TheLegendaryStarfy'', fifth game, after beating the final boss's two forms, he launches a meteor at you which you must button mash to repel; not doing this quickly enough kills you and sends you back to the boss's ''first'' form, making it something of a ''PressXToNotDie" as well. As the game is rather easy and not really hardcore, the game's target audience seems to find this quite difficult. A common method of beating this is taking a long, somewhat thin object like a pencil or the DS stylus and rub it against the edge of the button.
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Bonus Boss was renamed by TRS


** ''VideoGame/KingdomHearts3DDreamDropDistance'' is somewhat of a mix. On one hand, it is possible to defeat Sora's version ofthe first boss of Traverse Town by literally bouncing off the walls by mashing the Flowmotion command until it dies, and basic physical attacks are still the most important method of dealing damage in the game. However, Dream Eaters are much tougher than Heartless, and getting tunnel vision while fighting some of the later ones is a good way to get killed. Spells like Zero Graviza can turn vast hordes of superpowered Dream Eaters into immobile piles of floating enemies, and the silly looking Baloonga is one of the most effective ways of defeating the BonusBoss. If you just load up your ability deck with Cure spells and Drop Me Nots, you're not going to last long.

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** ''VideoGame/KingdomHearts3DDreamDropDistance'' is somewhat of a mix. On one hand, it is possible to defeat Sora's version ofthe first boss of Traverse Town by literally bouncing off the walls by mashing the Flowmotion command until it dies, and basic physical attacks are still the most important method of dealing damage in the game. However, Dream Eaters are much tougher than Heartless, and getting tunnel vision while fighting some of the later ones is a good way to get killed. Spells like Zero Graviza can turn vast hordes of superpowered Dream Eaters into immobile piles of floating enemies, and the silly looking Baloonga is one of the most effective ways of defeating the BonusBoss.OptionalBoss. If you just load up your ability deck with Cure spells and Drop Me Nots, you're not going to last long.
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Crosswicking

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** ''VideoGame/MarioParty9'':
*** Launch Break is a mini-game where the players mash the buttons on the controller to power up a rocket as much as possible. The rocket is divided into three segments, with the timer having three segments to match, forcing players to switch which button they are mashing at a moment's notice. First they mash the 1 button, then the 2 button, and finally, they shake the Wii Remote sideways as fast as possible. The player who does the best job at mashing the correct buttons will launch their rocket higher than anyone else to win the minigame.
*** DK's Jungle Ruins has a Lucky Space event where one player is placed in the hands of a large Donkey Kong statue with a trail of Bananas floating above them. The player is given five seconds to mash the A button as fast as possible to build up power before the statue throws them up at the Bananas. The more power they build up, the higher they will be launched, and the more Bananas they will get.
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"Not to be confused with" cleanup.


Unrelated to RapidFireTyping, or to a [[WesternAnimation/MyLittlePonyFriendshipIsMagic certain]] [[WebAnimation/ButtonsAdventures bay colt]].

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Unrelated to RapidFireTyping, or to a [[WesternAnimation/MyLittlePonyFriendshipIsMagic certain]] [[WebAnimation/ButtonsAdventures bay colt]].RapidFireTyping.

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