History Main / ButtonMashing

10th Nov '17 6:57:04 AM case
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* ''VideoGame/SuperBeatPorts'': At the end of a round of Gobble Golf, all the unused balls are fed to an extra-hungry Nibbz for bonus points by mashing the buttons. The faster they're fed, the more bonus points that are earned.

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* ''VideoGame/SuperBeatPorts'': ''VideoGame/SuperBeatSports'': At the end of a round of Gobble Golf, all the unused balls are fed to an extra-hungry Nibbz for bonus points by mashing the buttons. The faster they're fed, the more bonus points that are earned.
10th Nov '17 6:56:37 AM case
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* ''VideoGame/SuperBeatPorts'': At the end of a round of Gobble Golf, all the unused balls are fed to an extra-hungry Nibbz for bonus points by mashing the buttons. The faster they're fed, the more bonus points that are earned.
1st Nov '17 12:10:16 PM MyFinalEdits
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* In many of the 2D ''Franchise/TheLegendOfZelda'' games, low-level enemy {{Mook}}s could be defeated by simply hammering on the "attack" button and clinking away at their swords until you randomly knocked them into a position in which you could score an actual hit.

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* In many of the 2D ''Franchise/TheLegendOfZelda'' games, low-level enemy {{Mook}}s could can be defeated by simply hammering on the "attack" button and clinking away at their swords until you randomly knocked knock them into a position in which you could can score an actual hit.



* Pretty much every game in the ''VideoGame/MarioParty'' series has extensive button mashing, usually involving hammering the A or B button as fast as possible with said control as the only control in the mini game (to the point when one minigame in ''Mario Party 5'' was actually ''called'' Button Mashers). There's also the kinda derided 'rotate the control stick as fast as possible' from the first game which was removed from later games because the rapid rotation [[RevenueEnhancingDevices damages the analogue stick]], causing its full range detection to unalign (effectively meaning that even if you fully tilt the stick, the system reads it as a 3/4 tilt). The pain it caused on gamers' hands helped the decision.

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* Pretty much every game in the Many ''VideoGame/MarioParty'' series has games have extensive button mashing, usually involving hammering the A or B button as fast as possible with said control as the only control in the mini game (to the point when one minigame in ''Mario Party 5'' was actually ''called'' Button Mashers). There's also the kinda derided 'rotate the control stick as fast as possible' from the first game which was removed from later games because the rapid rotation [[RevenueEnhancingDevices damages the analogue stick]], causing its full range detection to unalign (effectively meaning that even if you fully tilt the stick, the system reads it as a 3/4 tilt). The pain it caused on gamers' hands helped the decision.



** It is still possible to beat her without a turbo controller if you vibrate your hand rapidly. Just be prepared to pause the game often during the race to take rests.



* In ''VideoGame/StarFoxAdventures'', how difficult the Test Of Strength is is inversely proportional to how good you are at Button Mashing, to the point where if Button Mashing's not your thing, it can easily become ThatOneLevel.



* In ''VideoGame/{{Tetris}}'' games that utilize the Super Rotation System, mashing a rotation button while pushing the current piece (assuming it's not the 2x2 "O" piece) in the direction of a sufficiently step-ridden stack of blocks will allow your block to climb up the stack. As a result, SRS is regarded by some players as a GameBreaker.

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* ''VideoGame/{{Tetris}}'':
**
In ''VideoGame/{{Tetris}}'' the games that utilize the Super Rotation System, mashing a rotation button while pushing the current piece (assuming it's not the 2x2 "O" piece) in the direction of a sufficiently step-ridden stack of blocks will allow your block to climb up the stack. As a result, SRS is regarded by some players as a GameBreaker.



* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' features a scene near the end where you have to push the triangle button rapidly to progress down a hallway.

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* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' features a scene near the end where you have to push the triangle button rapidly to progress down a hallway. This is a ShoutOut to ''VideoGame/MetalGearSolid'' where you have to mash a button to resist torture, and Revolver Ocelot [[NoFourthWall says the same thing]]. And he ''won't'' know if you're using autofire, incidentally.



** This is a ShoutOut to ''VideoGame/MetalGearSolid'' where you have to mash a button to resist torture, and Revolver Ocelot [[NoFourthWall says the same thing]]. And he ''won't'' know if you're using autofire, incidentally.
** In ''VideoGame/MetalGearSolid2SonsOfLiberty'' you had to mash the triangle button to prevent Raiden from being strangled by Solidus's [[CombatTentacles tentacles arms]]. On the hardest difficulty mode the amount of mashing required was almost superhuman and this [[UnexpectedGameplayChange unexpected gameplay change]] could potentially derail players that were already 95% of the way through the game.

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** This is a ShoutOut to ''VideoGame/MetalGearSolid'' where you have to mash a button to resist torture, and Revolver Ocelot [[NoFourthWall says the same thing]]. And he ''won't'' know if you're using autofire, incidentally.
**
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'' you had to mash the triangle button to prevent Raiden from being strangled by Solidus's [[CombatTentacles tentacles arms]]. On the hardest difficulty mode the amount of mashing required was almost superhuman and this [[UnexpectedGameplayChange unexpected gameplay change]] could potentially derail players that were already 95% of the way through the game.



** The effects are awesome, though. For example one of them makes you ''drill a hole through a giant transforming mecha.''



* Pick a movie that shows a game or two. Any movie. Odds are the actors' fingers will be rattling at the controllers [[WebAnimation/ZeroPunctuation like nervous little crabs]].
** Parodied in ''The 41-year-old Virgin Who Knocked Up Sarah Marshall And Felt Superbad About It'', where the gamers in question do this while holding the controllers in various absurd positions.

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* Pick a movie that shows a game or two. Any movie. Odds are the actors' fingers will be rattling at the controllers [[WebAnimation/ZeroPunctuation like nervous little crabs]].
**
crabs]]. Parodied in ''The 41-year-old Virgin Who Knocked Up Sarah Marshall And Felt Superbad About It'', where the gamers in question do this while holding the controllers in various absurd positions.
26th Oct '17 12:00:10 AM ZuTheSkunk
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* ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'' has unlockable minigames, all of which require you to do exactly that.
23rd Oct '17 4:07:17 PM mimitchi33
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* In ''[[VideoGame/PriPara [=PriPara=]]]'', this is used during Cyalume Change and during the bonus rounds in the game. [[note]]the Divine Idol Challenge beginning with the Divine Idol series and Super Idol Time in the Idol Time series.[[/note]]
2nd Sep '17 3:45:18 PM nombretomado
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* The final boss battle of ''VideoGame/AssassinBlue'' ends with this. As do the ''[[MarvelUniverse Marvel]] vs. {{Capcom}}'' games.

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* The final boss battle of ''VideoGame/AssassinBlue'' ends with this. As do the ''[[MarvelUniverse Marvel]] vs. {{Capcom}}'' Creator/{{Capcom}}'' games.
26th Jun '17 6:45:59 PM nombretomado
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* In Ice Hockey, some fighters adopt a simple tactic known as "[[http://en.wikipedia.org/wiki/Fighting_in_ice_hockey#Tactics going for it]]" where the player puts their head down (to avoid face blows) and in the words of TheOtherWiki, "just throws as many punches as he can, as fast as he can".

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* In Ice Hockey, some fighters adopt a simple tactic known as "[[http://en.wikipedia.org/wiki/Fighting_in_ice_hockey#Tactics going for it]]" where the player puts their head down (to avoid face blows) and in the words of TheOtherWiki, Wiki/TheOtherWiki, "just throws as many punches as he can, as fast as he can".
4th Jun '17 8:52:08 AM Kazmahu
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** ''Continuum Shift II'' onwards rename it Stylish control (as opposed to Technical, the standard), though keep it much the same. ''Central Fiction'' turns it into a teaching tool by making specials and supers launched with one-button inputs weaker, but using the Technical input resulted in the full-strength version.
15th May '17 11:19:24 AM Dravencour
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* Despite what some critics have said, this only works in ''VideoGame/{{Bayonetta}}'' on Very Easy ... and up to a point. However, both games in the series do offer a sort of button mashing mini-game, which gets used for Torture Attacks and [[SummonBiggerFish summons of Infernal Demons]] to finish off enemies to earn extra Halo currency, as well as the occasional Wicked Weave PummelDuel with [[TheRival Jeanne]]. In ''VideoGame/Bayonetta2'', button mashing replaces the PressXToNotDie mechanic from the first game.

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* Despite what some critics have said, this only works in ''VideoGame/{{Bayonetta}}'' on Very Easy ... and up to a point. However, both games in the series do offer a sort of button mashing mini-game, which gets used for Torture Attacks and [[SummonBiggerFish summons of Infernal Demons]] to finish off enemies to earn extra Halo currency, as well as the occasional Wicked Weave PummelDuel with [[TheRival Jeanne]].PummelDuel. In ''VideoGame/Bayonetta2'', button mashing replaces the PressXToNotDie mechanic from the first game.
15th May '17 11:11:32 AM Dravencour
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* Despite what some critics have said, this only works in ''VideoGame/{{Bayonetta}}'' on Very Easy ... and up to a point. However, both games in the series do offer a sort of button mashing mini-game, one that after Bayonetta has [[SummonBiggerFish summoned an Infernal Demon]] to finish an enemy off to earn extra Halo currency, and another more prevalent ''VideoGame/{{Bayonetta 2}}'' which has replaced the PressXToNotDie mechanic from the first game.

to:

* Despite what some critics have said, this only works in ''VideoGame/{{Bayonetta}}'' on Very Easy ... and up to a point. However, both games in the series do offer a sort of button mashing mini-game, one that after Bayonetta has which gets used for Torture Attacks and [[SummonBiggerFish summoned an summons of Infernal Demon]] Demons]] to finish an enemy off enemies to earn extra Halo currency, and another more prevalent ''VideoGame/{{Bayonetta 2}}'' which has replaced as well as the occasional Wicked Weave PummelDuel with [[TheRival Jeanne]]. In ''VideoGame/Bayonetta2'', button mashing replaces the PressXToNotDie mechanic from the first game. game.



* ''VideoGame/TheMatrixPathOfNeo'' as with ''Enter The Matrix'' above on console uses a combanation of button-mashing and [[BulletTime focus]].

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* ''VideoGame/TheMatrixPathOfNeo'' as with ''Enter The Matrix'' above on console uses a combanation combination of button-mashing and [[BulletTime focus]].
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