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Speaking of Word Cruft...


* ''VideoGame/{{Doom}}'' can become this if you meet too many enemies at once, in particular on [[HarderThanHard Nightmare!]] difficulty, which speeds up enemy projectiles and causes enemies to respawn on death. Even outside of Nightmare! difficuly, there are enemies that are happy to shoot you on sight, including homing missiles courtesy of [[DemBones the Revenants]], and hitscan enemies whose attacks you can't even dodge. Oh, and ''[[VideoGame/FinalDoom The Plutonia Experiment]]'' on Nightmare? There's a very good reason why it took ''19 years'' to [[https://www.youtube.com/watch?v=EUBUYWIZUpE complete a single-segment run of it on Nightmare! difficulty]]. To get the full experience, try playing some [[TheWarSequence slaughter maps]], like ''Sunder'', ''Hell Revealed'', ''Sunlust'', and ''Okuplok'', that often send out hundreds of monsters at a time, and whose monster counts can often total in the thousands. See [[https://youtu.be/fEnOEzq8PuE this TAS run of Okuplok]] for a brutal example of figurative and [[TheLegionsOfHell literal]] bullet hell.

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* ''VideoGame/{{Doom}}'' ''VideoGame/{{Doom}}'':
** Any game in the series
can become this if you meet too many enemies at once, in particular on [[HarderThanHard Nightmare!]] difficulty, which speeds up enemy projectiles and causes enemies to respawn on death. Even outside of Nightmare! difficuly, there are enemies that are happy to shoot you on sight, including homing missiles courtesy of [[DemBones the Revenants]], and hitscan enemies whose attacks you can't even dodge. Oh, and ''[[VideoGame/FinalDoom The dodge.
** ''VideoGame/FinalDoom'': ''The
Plutonia Experiment]]'' Experiment'' on Nightmare? Nightmare. There's a very good reason why it took ''19 years'' to [[https://www.youtube.com/watch?v=EUBUYWIZUpE complete a single-segment run of it on Nightmare! difficulty]]. To get the full experience, try playing some [[TheWarSequence slaughter maps]], like ''Sunder'', ''Hell Revealed'', ''Sunlust'', and ''Okuplok'', that often send out hundreds of monsters at a time, and whose monster counts can often total in the thousands. See [[https://youtu.be/fEnOEzq8PuE this TAS run of Okuplok]] for a brutal example of figurative and [[TheLegionsOfHell literal]] bullet hell.



*** Someone made a ''VideoGame/{{Contra}}'' and a ''[[VideoGame/{{Contra}} Super C]]'' mod for this game. There will be a race for the Spread Gun.
*** Speaking of mods, they tend to do this. Really!

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*** ** Someone made a ''VideoGame/{{Contra}}'' and a ''[[VideoGame/{{Contra}} Super C]]'' mod for this game. There will be a race for the Spread Gun.
*** Speaking of mods, they tend to do this. Really!
Gun.

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Natter. Also crosswicked an example


* ''VideoGame/MarioParty9'': In Billistics, players are placed atop a tower high above the clouds, and must run around to avoid Bullet Bills that fly at them from all directions. Getting hit by any of them will send them flying off the tower, and more Bullet Bills attack at once the longer the mini-game goes on. After enough time has passed, some Bullet Bills will start homing in on the players.



** Ladies and gentlemen, [[https://www.youtube.com/watch?v=vL8KcX4Rds8 the Shroud Lord]].
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Can (and more often than not does) overlap with CuteEmUp. Usually unrelated to PlatformHell - most of these games are consistent about following their own rules and don't depend on cruel surprises.

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Can (and more often than not does) overlap with CuteEmUp. Usually unrelated to PlatformHell - most of these games are consistent about following their own rules and don't depend on cruel surprises.
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* ''VideoGame/HazelnutHex'' takes this to the extreme where the game will often clog the screen with ''several'' hundred projectiles, especially in later stages. Luckily, you have a power-up that cancels all onscreen bullets and converts them to points, at the cost of draining your {{mana}} (as such needs to be used sparingly).
--> '''[[https://www.youtube.com/watch?t=415&v=HBwqNv_ARyI&feature=youtu.be 314 bullets cancelled !]]'''
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* In ''VideoGame/EryisAction'', [[spoiler:you fight the final battle this way on Ex Mode. Not only do you have Farta to deal with again, but should you beat her, you have to fight a UFO that's even worse, complete with an homage to Hibachi's "washing machine" pattern at the end]].

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* In ''VideoGame/EryisAction'', [[spoiler:you fight the final battle this way on Ex Mode. Not only do you have Farta to deal with again, but should you beat her, you have to fight a UFO that's even worse, complete with an a homage to Hibachi's "washing machine" pattern at the end]].
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* ''VisualNovel/YurukillTheCalumniationGames''

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* SuicideMission: Taken to the literal extreme as a gameplay focus. You're supposed to dodge bullets by going ''into'' them, diminishing your chances to endure the onslaught. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.



* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.

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* ViolationOfCommonSense: You're supposed to dodge bullets by going ''into'' them. [[ItMakesSenseInContext It makes more sense]] if you watch pro videos. And you're supposed to do this extremely often on harder bosses.
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** What happens when you take a Touhou game, take away the extra lives, disable bombs and continues, and add in several ClassicVideoGameScrewYous inspired by ''VideoGame/KaizoMarioWorld''? You get [[https://www.youtube.com/watch?v=O_aQiKoe-RI Touhou - Unreasonable Mechanism]], a fan game that shows just how evil the genre can get.

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** What happens when you take a Touhou game, take away the extra lives, disable bombs and continues, and add in several ClassicVideoGameScrewYous infuriating design choices inspired by ''VideoGame/KaizoMarioWorld''? You get [[https://www.youtube.com/watch?v=O_aQiKoe-RI Touhou - Unreasonable Mechanism]], a fan game that shows just how evil the genre can get.
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* ''VideoGame/SonicFrontiers'' has a HackingMinigame that falls under this genre, complete with alternating dark shots and light shots a la ''VideoGame/{{Ikaruga}}''. [[spoiler: The TrueFinalBoss plays out the same way, with Hard difficulty especially bombarding the player with ''hundreds'' of bullets and [[BeamSpam lasers]].]]
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* MookMaker: May have the usual type, or more commonly bullets that fire smaller bullets.

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* MookMaker: May have the usual type, or more commonly [[LastBreathBullet bullets that fire smaller bullets.bullets]].
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* NintendoHard: The whole genre looks difficult due to the sheer bullet count, and many games in the genre are, but not every single such game is. It should be noted that bullet patterns tend to be fairly slow and are easier to "sight read", compared to the fast and aimed bullets of more "classical" shooters that tend to invoke TrialAndErrorGameplay.

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* NintendoHard: The whole genre looks difficult due to the sheer bullet count, and many games in the genre are, but not every single such game is. It should be noted that bullet patterns tend to be fairly slow and are easier to "sight read", compared to the fast and aimed bullets of more "classical" shooters that tend to invoke TrialAndErrorGameplay.TrialAndErrorGameplay, though some bullet hell games, particular ones from long-running series, combine these two for torrential bullet shower with limited sight-read times for players.



* ''VideoGame/{{Recca}}'', the UrExample. On NES. It goes even more hellish in the [[HarderThanHard Zanki Attack]] mode, where enemies explode into four or so [[TakingYouWithMe suicide bullets]] when destroyed, especially when they come in waves of ten to twenty. The main difference between Recca and most of the examples in this page, is that the bullets fill the screen '''AND''' ''they are absurdly fast''.

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* ''VideoGame/{{Recca}}'', the UrExample. On NES. It goes even more hellish in the [[HarderThanHard Zanki Attack]] mode, where enemies explode into four or so [[TakingYouWithMe suicide bullets]] when destroyed, especially when they come in waves of ten to twenty. The main difference between Recca and most of the examples in this page, is that the bullets fill the screen '''AND''' ''they are absurdly fast''.fast'', that even today very few games would compete for such torrential velocity.
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*** ''VideoGame/TouhouGouyokuIbunSuibotsuShitaChinshuuJigoku''

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*** ''VideoGame/TouhouGouyokuIbunSuibotsuShitaChinshuuJigoku''''VideoGame/TouhouGouyokuIbunSunkenFossilWorld''
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*** [[spoiler:Famine doesn't have a lot of gimmicks compared to his fellow [[HorsemenOfTheApocalypse Harbingers]], so his Ultra counterpart resorts to what he knows best: Danmaku. While he can summon flies to help him, Ultra Famine prefers to spam bursts of bloody tears at Isaac, especially [[TurnsRed during his second phase]]. It's all he can do help the other Harbingers and [[TrueFinalBoss The]] [[BeastOfTheApocalypse Beast]]]].
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** The ''Repentance'' DLC brings several new candidates:
*** [[spoiler:Mother[[note]]formerly The Witness[[/note]] has returned from [[TheBindingOfIsaacAntibirth Antibirth]] as the FinalBoss of her respective route. Her attacks remain the same as before, but her arena is now a 2x2 room, and she now has [[DamageReduction boss armor]], so it is [[AdaptationalBadass significantly harder]] to avoid her attacks.]]
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* ''VideoGame/NoMoreHeroesIII'': Unlike the previous numbered games, this one invokes the trope in Travis' actual world instead of a dream or a video game of his. The three MiniBoss monsters fought in outer space are capable of shooting staggering amounts and patterns of projectiles onto the main character's mecha, forcing him to dash sideways to steer away from them.
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* ''VideoGame/LunaAbyss''
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*** ''VideoGame/BarettofiriaTachiNoYamishijoOneHundredthBlackMarket''

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*** ''VideoGame/BarettofiriaTachiNoYamishijoOneHundredthBlackMarket''''VideoGame/BlackMarketOfBulletphiliaOneHundredthBlackMarket''
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* ''VideoGame/{{NOISZ}}'' has you fighting bosses and their bullet hell patterns by tapping the fire or shield buttons in time to the beat of the music. The mobile spinoff ''NOISZ STARLIVHT'' puts more emphasis on the RhythmGame elements, but still features the bullet-dodging aspect. Sometimes you have to navigate bullet patterns ''while'' hitting notes.
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*** ''VideoGame/BarettofiriaTachiNoYamishijoOneHundredthBlackMarket''
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* In ''VideoGame/AzureStrikerGunvoltSeries'' there are two bosses that can release a barrage of projectiles; Viper and Hail. The former does this via his "Refulgence"[[note]]JP: Sunshine Nova[[/note]] where he scatters fireballs around the screen while he is coated in flames, and will later move from side to side with fireballs firing at the player's position. And the latter through her "Frigid Stasis"[[note]]JP: Stagnation World[[/note]] where she rains down hails of ice projectiles and releases drones that will shoot fast firing ice bullets that have to be dodged.

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* In ''VideoGame/AzureStrikerGunvoltSeries'' ''VideoGame/AzureStrikerGunvoltSeries'', there are two bosses that can release whose LimitBreak unleashes a barrage of projectiles; Viper and Hail. The former does this via his "Refulgence"[[note]]JP: Sunshine Nova[[/note]] where he scatters fireballs around the screen while he is coated in flames, and will later move from side to side with fireballs firing at the player's position. And the latter through her "Frigid Stasis"[[note]]JP: Stagnation World[[/note]] where she rains down hails of ice projectiles and releases drones that will shoot fast firing ice bullets that have to be dodged.
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* In ''VideoGame/AzureStrikerGunvoltSeries'' there are two bosses that can release a barrage of projectiles; Viper and Hail. The former does this via his "Refulgence"[[note]]JP: Sunshine Nova[[/note]] where he scatters fireballs around the screen while he is coated in flames, and will later move from side to side with fireballs firing at the player's position. And the latter through her "Frigid Stasis"[[note]]JP: Stagnation World[[/note]] where she rains down hails of ice projectiles and releases drones that will shoot fast firing ice bullets that have to be dodged.
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Up To Eleven is a defunct trope


* Most of the bosses in ''VideoGame/IWannaKillTheKamilia'' do this by default, but the ''many'' Vocaloid segments take it [[UpToEleven Up to Eleven]].

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* Most of the bosses in ''VideoGame/IWannaKillTheKamilia'' do this by default, but the ''many'' Vocaloid segments take it [[UpToEleven Up to Eleven]].up a notch.



** What happens when you take a Touhou game, take away the extra lives, disable bombs and continues, and add in several ClassicVideoGameScrewYous inspired by ''VideoGame/KaizoMarioWorld''? You get [[https://www.youtube.com/watch?v=O_aQiKoe-RI Touhou - Unreasonable Mechanism]], a fan game that shows just how evil the genre can get when this trope is turned UpToEleven.

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** What happens when you take a Touhou game, take away the extra lives, disable bombs and continues, and add in several ClassicVideoGameScrewYous inspired by ''VideoGame/KaizoMarioWorld''? You get [[https://www.youtube.com/watch?v=O_aQiKoe-RI Touhou - Unreasonable Mechanism]], a fan game that shows just how evil the genre can get when this trope is turned UpToEleven.get.



* Every other boss battle in ''VideoGame/{{Skylanders}}: Spyro's Adventure'' involved [[BigBad Kaos]] alternating between him attacking with spells that are basically full blown bullet hell patterns based around [[MakingASplash Water]], [[GreenThumb Life]], [[{{Necromancy}} Undead]], and [[PlayingWithFire Fire]] and spawning [[EvilKnockoff dark clones]] of three of the Skylanders of each of those elements, with the final phase of the fight having him do both at the same time. This gets cranked UpToEleven in the final battle.

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* Every other boss battle in ''VideoGame/{{Skylanders}}: Spyro's Adventure'' involved [[BigBad Kaos]] alternating between him attacking with spells that are basically full blown bullet hell patterns based around [[MakingASplash Water]], [[GreenThumb Life]], [[{{Necromancy}} Undead]], and [[PlayingWithFire Fire]] and spawning [[EvilKnockoff dark clones]] of three of the Skylanders of each of those elements, with the final phase of the fight having him do both at the same time. This gets cranked UpToEleven in the final battle.



** In the Binding of Isaac Afterbirth Expansion pack, it introduces a boss called [[spoiler: Hush]] which like [[spoiler: Mega Satan]] is another Bullet Hell fight turned [[UptoEleven Up to Eleven!]] A mix of teleporting bullet patterns, spawning rather powerful enemies and a shit ton of health. Even with game breaking combos, [[MarathonBoss this fight will take a long while.]]

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** In the Binding of Isaac Afterbirth Expansion pack, it introduces a boss called [[spoiler: Hush]] which like [[spoiler: Mega Satan]] is another Bullet Hell fight turned [[UptoEleven Up taken to Eleven!]] the next level. A mix of teleporting bullet patterns, spawning rather powerful enemies and a shit ton of health. Even with game breaking combos, [[MarathonBoss this fight will take a long while.]]
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* ''Pure White Giant Glastonbury'', a GameWithinAGame, found [[spoiler:on the way to the Rank 4 fight]] in ''VideoGame/NoMoreHeroes''.
** And again in the sequel with Bizarre Jelly 5. Notable for [[spoiler:its special difficulty, unlocked after clearing hard without losing a life. Reaching the end of this mode results in a BonusBoss fight against the Glastonbury. While tough on its own, it unleashes Bullet Hell upon reaching its last breath. Did we mention that you can't continue in this mode after losing your three lives?]]
* In ''Videogame/{{Ikaruga}}'' you can (and usually ''have'' to) absorb some bullets (due to the polarity system). The clouds of bullets that get shot your way often have no spaces between them whatsoever. One would think being able to flip your shield and plow through it would make the game easier and for the first level or two, it does. Then you realize that the next logical step is to shoot obscene clouds of ''both'' kinds of bullets at you ''at the same time''. [[NintendoHard Commence cognitive overload.]]
** "I've heard the Ikaruga can squeeze between bricks in a wall without touching them."
*** This is ''vital'' to do on at least one level for the Dot Eater rank. On the second stage, there will be blocks of various colours forced together. Managing to squeeze your way between them lets you progress without firing once. Other stages have something similar.

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* ''VideoGame/NoMoreHeroes'': During a dream sequence before the fight with Harvey, you play a top-down, vertical-scrolling space shooter of the mech Glastonbury based on the ''Bizarre Jelly'' franchise, called ''Pure White Giant Glastonbury'', a GameWithinAGame, found [[spoiler:on the way to the Rank 4 fight]] in ''VideoGame/NoMoreHeroes''.
** And again in the sequel
with Bizarre very simple graphics. Also an example of GameWithinAGame. Afterwards, you can play it some more at Travis' apartment.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'': ''Bizarre
Jelly 5.5''. Notable for [[spoiler:its special difficulty, unlocked after clearing hard without losing a life. Reaching the end of this mode results in a BonusBoss fight against the Glastonbury. While tough on its own, it unleashes Bullet Hell upon reaching its last breath. Did we mention that And you can't continue in this mode after losing your three lives?]]
lives]].
* In ''Videogame/{{Ikaruga}}'' you ''Videogame/{{Ikaruga}}'':
** You
can (and usually ''have'' to) absorb some bullets (due to the polarity system). The clouds of bullets that get shot your way often have no spaces between them whatsoever. One would think being able to flip your shield and plow through it would make the game easier and for the first level or two, it does. Then you realize that the next logical step is to shoot obscene clouds of ''both'' kinds of bullets at you ''at the same time''. [[NintendoHard Commence cognitive overload.]]
** "I've heard the Ikaruga can squeeze between bricks in a wall without touching them."
***
them". This is ''vital'' to do on at least one level for the Dot Eater rank. On the second stage, there will be blocks of various colours forced together. Managing to squeeze your way between them lets you progress without firing once. Other stages have something similar.



** Its SpiritualPredecessor, ''VideoGame/RadiantSilvergun'', while not as bullet-happy as future offerings does have its fair share of danmaku, especially from certain bosses.

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** Its SpiritualPredecessor, * ''VideoGame/RadiantSilvergun'', while not as bullet-happy as future offerings does have its fair share of danmaku, especially from certain bosses.
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** ''VideoGame/FlyingRedBarrel'', which is like the above except [[RecycledInSpace set during the Golden Age of Aviation]]. And with dumping bombs on enemies for maximum points replacing the animal drones.

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** ''VideoGame/FlyingRedBarrel'', which is like the above except [[RecycledInSpace [[JustForFun/RecycledInSpace set during the Golden Age of Aviation]]. And with dumping bombs on enemies for maximum points replacing the animal drones.
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* ''VideoGame/VampireSurvivors'' is a game which proudly advertises itself at letting ''you'' be the Bullet Hell. You are surrounded by hordes of enemies, and the only way to fend them off is to bombard the screen with increasingly intensifying and dense projectiles, overwhelming everything with raw power and number of bullets.

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* ''VideoGame/VampireSurvivors'' is a game which proudly advertises itself at as letting ''you'' be the Bullet Hell. You are surrounded by hordes of enemies, and the only way to fend them off is to bombard the screen with increasingly intensifying and dense projectiles, overwhelming everything on the screen with raw power and sheer number of bullets.bullets and raw power.
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* ''VideoGame/VampireSurvivors'' is a game which proudly advertises itself at letting ''you'' be the Bullet Hell. You are surrounded by hordes of enemies, and the only way to fend them off is to bombard the screen with increasingly intensifying and dense projectiles, overwhelming everything with raw power and number of bullets.
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* ''VideoGame/{{Karous}}''
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* [[VideoGame/JustShapesAndBeats Just Shapes and Beats]] is a variant where all bullet patterns are determined by the beat of chiptune songs.

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* [[VideoGame/JustShapesAndBeats Just Shapes and Beats]] ''VideoGame/JustShapesAndBeats'' is a variant where all bullet patterns are determined by the beat of chiptune songs.
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* In ''VideoGame/{{Starbound}}'', the fifth boss [[spoiler: Big Ape]] has an attack that consist of firing bullets at the player in certain patterns not unlike what you'd see in a bullet hell game. This one can get quite hectic, requiring the use of a shield or fancy footwork to brave the onslaught.

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* In ''VideoGame/{{Starbound}}'', the fifth boss boss, [[spoiler: Big Ape]] Ape]], has an attack that consist of firing bullets at the player in certain patterns not unlike what you'd see in a bullet hell game. This one can get quite hectic, requiring either the use of a shield or fancy footwork to brave the onslaught.

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* In ''VideoGame/{{Starbound}}'', the fifth boss [[spoiler: Big Ape]] has attacks that consist of firing bullets at the player in certain patterns not unlike what you'd see in a bullet hell game.

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* In ''VideoGame/{{Starbound}}'', the fifth boss [[spoiler: Big Ape]] has attacks an attack that consist of firing bullets at the player in certain patterns not unlike what you'd see in a bullet hell game.game. This one can get quite hectic, requiring the use of a shield or fancy footwork to brave the onslaught.
** Another boss, the Shockhopper Mk.I, also has an attack that consists of firing projectiles in a set pattern.

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