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* ''WesternAnimation/Bionicle2LegendsOfMetruNui'': When Makuta confronts Vakama, the framerate slows down for the dramatic effect [[spoiler: and to display the powers of the Vahi]].
* Two instances in the climax of ''WesternAnimation/{{Bionicle}} 3: Web of Whadows'': the first when Nuju flips around a string of Visorak web, causing two Visorak to collide underneath him; and later when Vakama blasts Matau with a spinner. As the camera angle changes, it becomes obvious Matau is a [[SpecialEffectFailure flat, 2D animated image]].



* Two instances in the climax of ''WesternAnimation/{{Bionicle}} 3: Web of Whadows'': the first when Nuju flips around a string of Visorak web, causing two Visorak to collide underneath him; and later when Vakama blasts Matau with a spinner. As the camera angle changes, it becomes obvious Matau is a [[SpecialEffectFailure flat, 2D animated image]].
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* Furies in ''VideoGame/TheLegendOfSpyro'' games have this. ''The Eternal Night'' also has an extra power for Spyro, fittingly called "Dragon Time", which slows time down for everything around him.

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* Furies in ''VideoGame/TheLegendOfSpyro'' games have this. ''The ''[[VideoGame/TheLegendOfSpyroTheEternalNight The Eternal Night'' Night]]'' also has an extra power for Spyro, fittingly called "Dragon Time", which slows time down for everything around him.

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Changed: 2005

Removed: 507

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* ''VideoGame/JediStarfighter'' has a power called Force Reflex available when flying as Adi Gallia, the Jedi pilot. It does stretch WillingSuspensionOfDisbelief a bit more than simply deflecting blaster bolts with a lightsaber, since your ship ''also'' becomes capable of turning on a dime, dodging lasers, firing at an increased rate, and other things that should be mechanically impossible, at least without jellying the pilot and melting itself, but the laws of physics gave up on the ''Franchise/StarWars'' universe a long time ago, so [[RuleOfCool what's one more violation]]?



* In ''VideoGame/TheKingOfFighters XIII'', K' begins his super move with a single strike, a moment of bullet time and then a longer flurry of attacks. He uses that bullet time [[RuleOfCool to put his shades back on]]. Naturally.

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* In ''VideoGame/TheKingOfFighters XIII'', ''VideoGame/TheKingOfFightersXIII'', K' begins his super move with a single strike, a moment of bullet time and then a longer flurry of attacks. He uses that bullet time [[RuleOfCool to put his shades back on]]. Naturally.Naturally.
* Furies in ''VideoGame/TheLegendOfSpyro'' games have this. ''The Eternal Night'' also has an extra power for Spyro, fittingly called "Dragon Time", which slows time down for everything around him.



* The intro of ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs. Capcom 3]]'' is done entirely in Bullet Time. [[https://youtu.be/JSSILyBYtfs&hd=1 Take a look.]]

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* ''VideoGame/MarvelVsCapcom3'': The intro of ''[[VideoGame/MarvelVsCapcom3 Ultimate ''Ultimate Marvel vs. Capcom 3]]'' 3'' is done entirely in Bullet Time. [[https://youtu.be/JSSILyBYtfs&hd=1 Take a look.done entirely in Bullet Time.]]



** In the first game, collecting 20 intel laptops would unlock the "Slow-Mo" cheat. When the cheat is active, you lose the ability to knife things in return for being able to slow time down.
** In ''Modern Warfare 2'', time will automatically slow down (though not enough to see individual bullets flying) every time you breach a door with explosives to simulate the kind of reflexes a soldier needs in order to quickly clear out rooms of hostiles without retaliation.

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** In the first game, ''VideoGame/CallOfDuty4ModernWarfare'', collecting 20 intel laptops would unlock the "Slow-Mo" cheat. When the cheat is active, you lose the ability to knife things in return for being able to slow time down.
** In ''Modern Warfare 2'', ''VideoGame/CallOfDutyModernWarfare2'', time will automatically slow down (though not enough to see individual bullets flying) every time you breach a door with explosives to simulate the kind of reflexes a soldier needs in order to quickly clear out rooms of hostiles without retaliation.



* ''VideoGame/OperationWolfReturnsFirstMission'' will sometimes go into slow motion and give you a chance to shoot at enemies more easily.



* One of the powers available to the Franchise/PrinceOfPersia in the recent ''[[VideoGame/PrinceOfPersiaTheSandsOfTime Sands of Time]]'' trilogy, what with the various time-controlling artifacts around, is naturally the ability to slow time's passing.
** Also happens near the end of ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thrones]]'': [[spoiler:when the Prince leaps off from the highest floating platform to deliver the final blow to the transformed but weakened Vizier (Zurvan), the camera pauses at the action, and we get an OrbitalShot of nearly 360 degrees in breathtaking view in a ShoutOut to ''Film/TheMatrix''. However, you need to pay special attention to the Dagger, because if you don't press the button at the moment the Dagger flashes to perform a FinishingMove, it's Game Over for you.]]

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* ''Franchise/PrinceOfPersia'':
**
One of the powers available to the Franchise/PrinceOfPersia Prince in the recent ''[[VideoGame/PrinceOfPersiaTheSandsOfTime Sands of Time]]'' trilogy, what with the various time-controlling artifacts around, is naturally the ability to slow time's passing.
** Also happens near the end of ''[[VideoGame/PrinceOfPersiaTheTwoThrones The Two Thrones]]'': [[spoiler:when the Prince leaps off from the highest floating platform to deliver the final blow to the transformed but weakened Vizier (Zurvan), the camera pauses at the action, and we get an OrbitalShot of nearly 360 degrees in breathtaking view in a ShoutOut to ''Film/TheMatrix''. However, you need to pay special attention to the Dagger, because if you don't press the button at the moment the Dagger flashes to perform a FinishingMove, it's Game Over for you.]]you]].



* One of the newest features in ''[[VideoGame/ProjectXZone Project X Zone 2]]'' allows you to time {{Critical Hit}}s more easily as well as gain back some of the Cross Gauge you used to activate it if used correctly.

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* One of the newest features in ''[[VideoGame/ProjectXZone Project X Zone 2]]'' ''VideoGame/ProjectXZone 2'' allows you to time {{Critical Hit}}s more easily as well as gain back some of the Cross Gauge you used to activate it if used correctly.



* John Marston's "Dead Eye" ability in ''VideoGame/RedDeadRedemption'' slows everything to a crawl and allows the player to take the time to aim precision shots at difficult targets. Later in the game it can be upgraded (or [[PowerUpLetdown downgraded]]) so rather than actually shooting people while in Dead Eye mode you just "paint" targets and at the pull of the trigger let off a hail of gunfire at high speed.

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* ''VideoGame/RedDead'':
**
John Marston's "Dead Eye" ability in ''VideoGame/RedDeadRedemption'' slows everything to a crawl and allows the player to take the time to aim precision shots at difficult targets. Later in the game it can be upgraded (or [[PowerUpLetdown downgraded]]) so rather than actually shooting people while in Dead Eye mode you just "paint" targets and at the pull of the trigger let off a hail of gunfire at high speed.



* Furies in ''VideoGame/TheLegendOfSpyro'' games have this. ''The Eternal Night'' also has an extra power for Spyro, fittingly called "Dragon Time", which slows time down for everything around him.
* ''VideoGame/OperationWolfReturnsFirstMission'' will sometimes go into slow motion and give you a chance to shoot at enemies more easily.



* ''Star Wars: Jedi Starfighter'' has a similar power called Force Reflex available when flying as Adi Gallia, the Jedi pilot. It does stretch SuspensionOfDisbelief a bit more than simply deflecting blaster bolts with a lightsaber, since your ship ''also'' becomes capable of turning on a dime, dodging lasers, firing at an increased rate, and other things that should be mechanically impossible, at least without jellying the pilot and melting itself, but the laws of physics gave up on the ''Franchise/StarWars'' universe a long time ago, so [[RuleOfCool what's one more violation]]?
* ''VideoGame/SuperHot'' is basically this exact trope distilled into its purest essence. If you stand still, [[TimeStandsStill so does time]]. It only moves when you move.

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* ''Star Wars: Jedi Starfighter'' has a similar power called Force Reflex available when flying as Adi Gallia, the Jedi pilot. It does stretch SuspensionOfDisbelief a bit more than simply deflecting blaster bolts with a lightsaber, since your ship ''also'' becomes capable of turning on a dime, dodging lasers, firing at an increased rate, and other things that should be mechanically impossible, at least without jellying the pilot and melting itself, but the laws of physics gave up on the ''Franchise/StarWars'' universe a long time ago, so [[RuleOfCool what's one more violation]]?
* ''VideoGame/SuperHot''
''VideoGame/{{Superhot}}'' is basically this exact trope distilled into its purest essence. If you stand still, [[TimeStandsStill so does time]]. It only moves when you move.



* The ''VideoGame/TraumaCenter'' games temporarily slow time down during an operation whenever Derek activates his "Healing Touch". What happens when Stiles' Healing Touch happens twice? [[spoiler:He puts The Flash to complete shame and becomes a syringing, suturing GOD.]]

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* The ''VideoGame/TraumaCenter'' ''VideoGame/TraumaCenterAtlus'' games temporarily slow time down during an operation whenever Derek activates his "Healing Touch". What happens when Stiles' Healing Touch happens twice? [[spoiler:He puts The Flash to complete shame and becomes a syringing, suturing GOD.''god''.]]
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* ''VideoGame/ElPasoElsewhere'', being an indie SpiritualSuccessor to ''Max Payne'', naturally has the option for the player to slowdown and dive. InUniverse, this seems to be explained by the amount of painkillers and drugs that James Savage is taking throughout the game.
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General clarification on works content


** ''Film/XMenDaysOfFuturePast'' features a young Quicksilver. His scenes usually just show his movement as a blur, but his bullet-time sequence, as well as highlighting how he sees the world when he runs, shows him to be not just fast enough to dodge bullets meant for him -- he's fast enough to [[spoiler:artfully rearrange them in flight so that they do not hit his allies. AFTER running a lap of the room and inventively messing with over half a dozen shooters on the opposing side]]. These scenes in particular make him so fast that it's as if time has completely stopped when he moves.
*** In a "Sweet Dreams" scene of his in ''Film/XMenApocalypse'', [[spoiler:he evacuates an entire exploding building all by himself, literally [[OutrunTheFireball Outrunning The Fireball]] several times over]].

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** ''Film/XMenDaysOfFuturePast'' features a young Quicksilver. His scenes usually just show his movement as a blur, but his bullet-time sequence, as well as highlighting how he sees the world when he runs, shows him to be not just fast enough to dodge bullets meant for him -- he's fast enough to [[spoiler:artfully rearrange them in flight so that they do not hit his allies. AFTER running a lap of the room and inventively messing with over half a dozen shooters on the opposing side]]. These scenes in particular make him so fast that it's as if time has completely stopped when he moves.
moves. Appropriately, it's set to the song "Time in a Bottle".
*** In a "Sweet Dreams" scene of He replicates and improves on his above feat in ''Film/XMenApocalypse'', [[spoiler:he evacuates an entire exploding building where this time Quicksilver [[spoiler:evacuates the entirety of the Xavier Academy all by himself, literally [[OutrunTheFireball Outrunning The Fireball]] that's destroying the building around him several times over]].over]]. And here it's set to "Sweet Dreams".
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* Done completely unintentionally in the classic ''Star Raiders'' for the UsefulNotes/Atari8BitComputers. When a Zylon ship is destroyed, the game draws an exploding cloud of pixels for several seconds. That maxed out the processing power of the Atari, so the game slowed down temporarily... which proved beneficial when there was a ''second'' Zylon ship nearby.

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* Done completely unintentionally in the classic ''Star Raiders'' for the UsefulNotes/Atari8BitComputers.Platform/Atari8BitComputers. When a Zylon ship is destroyed, the game draws an exploding cloud of pixels for several seconds. That maxed out the processing power of the Atari, so the game slowed down temporarily... which proved beneficial when there was a ''second'' Zylon ship nearby.
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None

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* ''VideoGame/OperationWolfReturnsFirstMission'' will sometimes go into slow motion and give you a chance to shoot at enemies more easily.
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Franchise namespace update.


* ''VideoGame/{{Fallout}}'':

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* ''VideoGame/{{Fallout}}'':''Franchise/{{Fallout}}'':
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Bullet Time (sometimes referred to as time-slice photography) is a visual effect used to slow down time during an action scene, allowing high speed movements such as the flight path of individual bullets to be seen by the audience. The projectiles may also leave visible streaks and trails as they fly through the air.

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Bullet Time (sometimes referred to as time-slice photography) is a visual effect used to slow down time during an action scene, allowing high speed high-speed movements such as the flight path of individual bullets to be seen by the audience. The projectiles may also leave visible streaks and trails as they fly through the air.
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* This occurs during the opening sequence of ''[[VideoGame/{{Contra}} Neo Contra]]''.

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* This occurs during the opening sequence of ''[[VideoGame/{{Contra}} Neo Contra]]''.''VideoGame/NeoContra''.
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* ''Anime/CyberpunkEdgerunners'' decides to give its protagonist arguably his most powerful implant at the very beginning. The ''Militech Apogee'' model of the Sandevistan cyberware is, as its manufacturer suggests, a military-grade perception/agility booster; and, in ''Cyberpunk 2077'''s 2.0 update, the most powerful one of its type in the game. Activating it overclocks David's perception and muscle control to the point where everything around him slows to a crawl, allowing him to react to and/or dodge things at "normal" speed. To outside observers, David is a nearly imperceptible blur.
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** In ''VideoGame/SonicSuperstars.'', the yellow Chaos Emerald grants this ability, slowing down the world, but not Sonic and friends.

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** In ''VideoGame/SonicSuperstars.'', ''VideoGame/SonicSuperstars'', the yellow Chaos Emerald grants this ability, slowing down the world, but not Sonic and friends.
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** In ''VideoGame/SonicSuperstars.'', the yellow Chaos Emerald grants this ability, slowing down the world, but not Sonic and friends.
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None

Added DiffLines:

* Pablo from ''VideoGame/{{TAGAP}}'' gains enhanced reflexes whenever he overdoses on the titular green pills. In ''4'', he gains a pill meter that automatically recharges over time, and can pop two pills in a row to slow down time even further - which allows him to [[OneHitKill cleave]] certain enemies even when they aren't stunned.
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* The trailer for ''Film/UnderworldAwakening'' has [[ActionGirl Selene]] go into super-speed (from her point-of-view) against a squad of armed guards, as she quickly slices their throats before they can fire off a shot. Strangely, the guards should have been better prepared, given that she wakes up in TheUnmaskedWorld, where humans are openly hunting [[OurVampiresAreDifferent vampires]] and [[OurWerewolvesAreDifferent lycans]].

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* The trailer for ''Film/UnderworldAwakening'' ''[[Film/Underworld2003 Underworld: Awakening]]'' has [[ActionGirl Selene]] go into super-speed (from her point-of-view) against a squad of armed guards, as she quickly slices their throats before they can fire off a shot. Strangely, the guards should have been better prepared, given that she wakes up in TheUnmaskedWorld, where humans are openly hunting [[OurVampiresAreDifferent vampires]] and [[OurWerewolvesAreDifferent lycans]].

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