History Main / BulletTime

20th Jan '17 1:37:14 PM totoofze47
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has two separate instances of Bullet Time:
** Preparing a bow in midair, either by jumping from horseback or falling from a great enough height, has time slow down so Link can aim his arrows more easily.
** Dodging an enemy's attack with a specific enough timing will slow time down, allowing Link to mercilessly counter with a "Flurry Rush".
19th Jan '17 8:45:23 PM contrafanxxx
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* Resident gun {{otaku}} Kohta Hirano from ''Manga/HighschoolOfTheDead'' does this in episode 5 , when he gets a real gun. And it gets ridiculous in episode 8, [[http://www.youtube.com/watch?v=bI0SR3sljYA which you have to see to believe]].

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* Resident gun {{otaku}} Kohta Hirano from ''Manga/HighschoolOfTheDead'' does this in episode 5 , when he gets a real gun. And it [[UpToEleven gets ridiculous ridiculous]] in episode 8, [[http://www.youtube.com/watch?v=bI0SR3sljYA which you have to see to believe]].
19th Jan '17 8:44:03 PM contrafanxxx
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* ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' parodies this in the episode "Maximum Hugh" in which Hugh eats marshmallows thrown by Jimmy.
9th Jan '17 10:10:25 AM benda
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* One of the earliest instances is probably an Italian giallo "Four Flies on a Grey Velvet" (1971) by Creator/DarioArgento - you can actually see the killer's bullet flying towards the protagonist, albeit a bit faster than in later examples.

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* One of the earliest instances is probably an Italian giallo "Four Flies on a Grey Velvet" (1971) by Creator/DarioArgento - you can actually see the killer's bullet flying towards the protagonist, albeit a bit faster than in later examples.examples and only one camera is used.
9th Jan '17 10:08:52 AM benda
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* One of the earliest instances is probably an Italian giallo "Four Flies on a Grey Velvet" (1971) by Creator/Dario Argento - you can actually see the killer's bullet flying towards the protagonist, albeit a bit faster than in later examples.

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* One of the earliest instances is probably an Italian giallo "Four Flies on a Grey Velvet" (1971) by Creator/Dario Argento Creator/DarioArgento - you can actually see the killer's bullet flying towards the protagonist, albeit a bit faster than in later examples.
9th Jan '17 10:08:23 AM benda
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* One of the earliest instances is probably an Italian giallo "Four Flies on a Grey Velvet" (1971) by Creator/Dario Argento - you can actually see the killer's bullet flying towards the protagonist, albeit a bit faster than in later examples.
7th Jan '17 8:55:05 AM nombretomado
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* The discussion of the trope should not go without mentioning the formal {{Trope Namer|s}}, ''VideoGame/MaxPayne''. The Max Payne franchise was the first to use Bullet Time as an actual play mechanic. The sequel actually allows you to quickly reload in bullet-time, which has Max (or Mona) rapidly spin with the guns magically reloaded at the end. There's something JohnWoo-ish about this.

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* The discussion of the trope should not go without mentioning the formal {{Trope Namer|s}}, ''VideoGame/MaxPayne''. The Max Payne franchise was the first to use Bullet Time as an actual play mechanic. The sequel actually allows you to quickly reload in bullet-time, which has Max (or Mona) rapidly spin with the guns magically reloaded at the end. There's something JohnWoo-ish Creator/JohnWoo-ish about this.
6th Jan '17 10:38:20 PM DastardlyDemolition
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* John Marston's "Dead Eye" ability in ''VideoGame/RedDeadRedemption'' slows everything to a crawl and allows the player to take the time to aim precision shots at difficult targets. Later in the game it can be upgraded so rather than actually shooting people while in Dead Eye mode you just "paint" targets and at the pull of the trigger let off a hail of gunfire at high speed.

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* John Marston's "Dead Eye" ability in ''VideoGame/RedDeadRedemption'' slows everything to a crawl and allows the player to take the time to aim precision shots at difficult targets. Later in the game it can be upgraded (or [[PowerUpLetdown downgraded]]) so rather than actually shooting people while in Dead Eye mode you just "paint" targets and at the pull of the trigger let off a hail of gunfire at high speed.
5th Jan '17 7:41:30 PM slowness
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* In the My Little Pony: Friendship Is Magic episode "Buckball Season", Applejack kicks an apple with the bullet time effect as it falls in slow motion. Her body takes on a similar effect as she lets out a distorted shout.
** In "The Saddle Row Review", Twilight dives forward to prevent Rarity from opening the door, her entire body turning into a projectile with this effect.
31st Dec '16 5:23:05 PM Kadorhal
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* Possibly the first game ever featuring this was ''VideoGame/UnrealTournament'' (1999), although you could only trigger it with a console command. Just start a Practice Session, and during gameplay, type ''slomo 0,X'' into the console. The result is a scalable bullet time environment, considering that ''slomo 0,1'' means super-slow, ''slomo 0,9'' means just a little slower than normal. If you type a number greater than 1 after ''slomo'', you receive a faster gameplay - this can be any number, but after a while, your machine will not keep up with the pace. Any number after 15 caused major suffering to the machine... ''Slomo 0,0'' doesn't work, if you want [[TimeStandsStill Time Freeze]], there is a command for that too. Combine this with the command ''behindview 1'', and just watch as the game turns into [[VideoGame/MaxPayne a familiar TPS]], only you have more freedom. The mentioned commands only work against bots of course.

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* Possibly the first game ever featuring this was the original ''VideoGame/UnrealTournament'' (1999), although you could only trigger it with a console command. Just start a Practice Session, and during gameplay, type ''slomo 0,X'' into the console. The result is a scalable bullet time environment, considering that ''slomo 0,1'' means super-slow, ''slomo 0,9'' means just a little slower than normal. If you type a number greater than 1 after ''slomo'', you receive a faster gameplay - this can be any number, but after a while, your machine will not keep up with the pace. Any number after 15 caused major suffering to the machine... ''Slomo 0,0'' doesn't work, if you want [[TimeStandsStill Time Freeze]], there is a command for that too. Combine this with the command ''behindview 1'', and just watch as the game turns into [[VideoGame/MaxPayne a familiar TPS]], only you have more freedom. The mentioned commands only work against bots of course.course, though the game does have an actual Bullet Time mod to work with other players, complete with sound clips from ''Max Payne'' and ''The Matrix''.



* ''[[VideoGame/{{Doom}} Doom 3]]'''s expansion pack ''Resurrection of Evil'' has the "Heart of Hell" artifact, central to the plot of the game. Once you kill the first of the bosses, you gain the "Helltime" power, allowing the Heart of Hell to slowdown time around all things but the player, complete with changes to the pitch and speed of all sounds around them. It can be later combined with a "Berserker" power and an "Invulnerability" power from later bosses, allowing a fully powered up Heart of Hell to make the player nearly unstoppable for a short time.

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* ''[[VideoGame/{{Doom}} Doom 3]]'''s ''VideoGame/{{Doom 3}}'''s expansion pack ''Resurrection of Evil'' has the "Heart of Hell" artifact, central to the plot of the game. Once you kill the first of the bosses, Hunter bosses trying to reclaim the artifact, you gain the "Helltime" power, allowing the Heart of Hell to slowdown slow down time around all things but the player, complete with changes to the pitch and speed of all sounds around them. It can be later combined with a "Berserker" power and an "Invulnerability" power from later bosses, allowing a fully powered up Heart of Hell to make the player nearly unstoppable for a short time.



** ''Grand Theft Auto 3'' has adrenaline pills.
** In ''Grand Theft Auto 5'', Michael has this as his special ability. This can be useful when you're playing with "Free Aim". It's also Franklin's special ability, which can only be used when you are driving. It comes in handy during street races, as it makes your car much easier to maneuver around corners.

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** ''Grand Theft Auto 3'' ''VideoGame/GrandTheftAutoIII'' has adrenaline pills.
pills, which also power up your punches to the point that people are frequently instantly killed sent flying back a good foot or two from them.
** In ''Grand Theft Auto 5'', ''VideoGame/GrandTheftAutoV'', Michael has this as his special ability. This can be useful when you're playing with "Free Aim". It's also Franklin's special ability, which ability is a variant that can only be used when you are driving. It comes in handy during street races, as it makes your car much easier to maneuver around corners.



* ''VideoGame/PAYDAY2'' has a variant similar to the ''Phantom Pain'' usage, where putting on your mask in view of armed hostiles will put you into a slow-motion state for a few seconds to give you time to clear them out before they open fire and alert the entire level. It also happens when you're incapacitated, assuming it's not a Cloaker kick or Taser, to allow you a little more time to line up shots on whoever downed you.



* The Autobots have an ability simply called "Focus" in TransformersDevastation. It works basically like Bayonetta's Witch Time, only it lasts much shorter and will only give them enough time to counter attack an opponent.

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* The Autobots have an ability simply called "Focus" in TransformersDevastation.''VideoGame/TransformersDevastation''. It works basically like Bayonetta's Witch Time, only it lasts much shorter and will only give them enough time to counter attack an opponent.
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