History Main / BulletTime

23rd Apr '16 12:35:09 PM Koveras
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** Using Force Speed in ''Jedi Knight: Jedi Outcast'' and ''Jedi Academy'' will slow down time, allowing you to fire or dodge blaster bolts in a de facto bullet time.

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** Using Force Speed in ''Jedi Knight: Jedi Outcast'' ''VideoGame/JediKnightIIJediOutcast'' and ''Jedi Academy'' ''VideoGame/JediAcademy'' will slow down time, allowing you to fire or dodge blaster bolts in a de facto bullet time.
2nd Apr '16 12:14:56 PM MyFinalEdits
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[[caption-width-right:320:[[DullSurprise Whoa.]]]]

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[[caption-width-right:320:[[DullSurprise Whoa.]]]]
2nd Apr '16 12:10:29 PM MyFinalEdits
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** ''VideoGame/Fallout4'''s VATS system, instead of making time stop like the rest of the franchise, made it painfully slow.

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** ''VideoGame/Fallout4'''s ''VideoGame/{{Fallout 4}}'''s VATS system, instead of making time stop like the rest of the franchise, made it painfully slow.
1st Apr '16 9:54:46 AM SavoryMaggotEggs
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** ''VideoGame/{{Fallout 3}}'''s VATS system was announced by Bethesda as their attempt at TBS, but it appears to have all the features of Bullet Time, except for any resource expense to use it, making it comparatively a cheat. But it does come with a highly flexible and intuitive camera system to dramatize the action sequence, even using shaky-cam and desaturated effects. You can freeze time for any amount of time but action points limit the number of actions you can take. VATS also automatically aims your shots and ignores the gun's scope if it has one. This effect is also seen under certain circumstances without VATS -- say, managing a headshot on an unaware enemy that results in a OneHitKill. Notably referred to as the "Kill Cam" in the developers tools. Additionally, the ludicrously popular New Vegas overhaul mod 'Project Nevada' comes with the ability to activate bullet time, with ''awesome'' results.

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** ''VideoGame/{{Fallout 3}}'''s VATS system was announced by Bethesda as their attempt at TBS, but it appears to have all the features of Bullet Time, except slow motion death cams for any resource expense to use it, making it comparatively a cheat. But it does come with a highly flexible and intuitive camera system to dramatize the action sequence, even using shaky-cam and desaturated effects. You can freeze time for any amount of time but action points limit the number of actions you can take. VATS also automatically aims your shots and ignores the gun's scope if it has one. This effect is also seen under certain circumstances without VATS -- say, managing say... Managing a headshot on an unaware enemy that results in a OneHitKill. Notably referred to as the "Kill Cam" in the developers tools. Additionally, the ludicrously popular New Vegas overhaul mod 'Project Nevada' comes with the ability to activate bullet time, with ''awesome'' results.


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** ''VideoGame/Fallout4'''s VATS system, instead of making time stop like the rest of the franchise, made it painfully slow.
8th Mar '16 11:48:29 AM StFan
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!!Examples

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!!Examples
!!Examples:



* In ''Film/AvengersAgeOfUltron'', Pietro sees [[spoiler:a bullet suddenly emerging from the floor in front of him, and realises too late that he was standing on glass Clint shot at from below during the fight in the HQ]].

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* In ''Film/AvengersAgeOfUltron'', Pietro sees [[spoiler:a bullet suddenly emerging from the floor in front of him, and realises realizes too late that he was is standing on glass Clint shot at from below during the fight in the HQ]].



* The entirety of the opening credits for ''Film/{{Deadpool|2016}}'' is in frozen time, with the camera whirling around a car doing a tumble while Deadpool is fighting some mooks in it, first from an extreme close-up and then slowly panning away. In addition to the CreditsGag, this allow the viewers to catch plenty of hilarious little details, like a picture of Creator/RyanReynolds in Film/GreenLantern getup, or Deadpool giving a wedgie to the one bad guy on a motorcycle.



11th Feb '16 11:04:43 AM Dravencour
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* The ''VideoGame/MaxPayne'' games were one of the first franchises to use this concept in gaming.

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* The ''VideoGame/MaxPayne'' games were one discussion of the trope should not go without mentioning the formal {{Trope Namer|s}}, ''VideoGame/MaxPayne''. The Max Payne franchise was the first franchises to use this concept Bullet Time as an actual play mechanic. The sequel actually allows you to quickly reload in gaming. bullet-time, which has Max (or Mona) rapidly spin with the guns magically reloaded at the end. There's something JohnWoo-ish about this.



* The discussion of the trope should not be without mentioning the formal {{Trope Namer|s}}, ''VideoGame/MaxPayne''. The game was the first to use Bullet Time as an actual play mechanic. The sequel actually allows you to quickly reload in bullet-time, which has Max (or Mona) rapidly spin with the guns magically reloaded at the end. There's something JohnWoo-ish about this.
8th Feb '16 6:14:38 AM erforce
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* Overused in the ''Film/CharliesAngels'' films.

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* %%* Overused in the ''Film/CharliesAngels'' films.



* The trailer for ''UnderworldAwakening'' has [[ActionGirl Selene]] go into super-speed (from her point-of-view) against a squad of armed guards, as she quickly slices their throats before they can fire off a shot. Strangely, the guards should have been better prepared, given that she wakes up in TheUnmaskedWorld, where humans are openly hunting [[OurVampiresAreDifferent vampires]] and [[OurWerewolvesAreDifferent lycans]].

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* The trailer for ''UnderworldAwakening'' ''Film/UnderworldAwakening'' has [[ActionGirl Selene]] go into super-speed (from her point-of-view) against a squad of armed guards, as she quickly slices their throats before they can fire off a shot. Strangely, the guards should have been better prepared, given that she wakes up in TheUnmaskedWorld, where humans are openly hunting [[OurVampiresAreDifferent vampires]] and [[OurWerewolvesAreDifferent lycans]].



* Occurs in the first shootout in ''Film/BadBoys II'' with TheKlan.

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* Occurs in the first shootout in ''Film/BadBoys II'' ''Film/BadBoysII'' with TheKlan.
23rd Dec '15 8:49:10 PM Angeldeb82
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* Arbitrarily appears in brief bursts during a single fight scene in ''Anime/DarkerThanBlack'', with the characters dodging each other's [[KnifeNut knives]] / [[BloodyMurder blood]]. And bullets in Ryuusei no Gemini ([[https://www.youtube.com/watch?v=_wdvzFUjoEQ#t=00m58s it doesn't end well]] [[spoiler:for Goran since he runs at the speed of a bullet in the middle of the rain, effectively having the rain become a water jet cutter on his entire body]])

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* Arbitrarily appears in brief bursts during a single fight scene in ''Anime/DarkerThanBlack'', with the characters dodging each other's [[KnifeNut knives]] {{kni|feNut}}ves / [[BloodyMurder blood]].{{blood|yMurder}}. And bullets in Ryuusei no Gemini ([[https://www.youtube.com/watch?v=_wdvzFUjoEQ#t=00m58s it doesn't end well]] [[spoiler:for Goran since he runs at the speed of a bullet in the middle of the rain, effectively having the rain become a water jet cutter on his entire body]])



* In ''Film/OverTheHedge'', it occurs when Hammy gets a hold of [[CaffeineBulletTime an energy drink.]]

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* In ''Film/OverTheHedge'', it occurs when Hammy gets a hold of [[CaffeineBulletTime an energy drink.]]drink]].



** Comes up several more times in the [[KungFuPanda2 second film]], most notably when the entire heroic cast performs a slow-motion leap, with Po saying "I love you guys", [[RuleOfFunny also in slow-mo]].

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** Comes up several more times in the [[KungFuPanda2 [[WesternAnimation/KungFuPanda2 second film]], most notably when the entire heroic cast performs a slow-motion leap, with Po saying "I love you guys", [[RuleOfFunny also in slow-mo]].



* Notably [[AvertedTrope averted]] in ''Film/ManOfSteel'', under enforcement by the director. The action never slows down and the movements of the characters are shown in real time, to the point the camera itself can barely keep up. That, and the natural durability of the characters, really hammers home just how insanely fast and powerful the Kryptonians are.
* ''Film/XMenDaysOfFuturePast'' features a young Quicksilver. His scenes usually just show his movement as a blur, but his bullet-time sequence, as well as highlighting how he sees the world when he runs, shows him to be not just fast enough to dodge bullets meant for him--he's fast enough to [[spoiler:artfully rearrange them in flight so that they do not hit his allies. AFTER running a lap of the room and inventively messing with over half a dozen shooters on the opposing side.]]

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* Notably [[AvertedTrope averted]] {{averted|Trope}} in ''Film/ManOfSteel'', under enforcement by the director. The action never slows down and the movements of the characters are shown in real time, to the point the camera itself can barely keep up. That, and the natural durability of the characters, really hammers home just how insanely fast and powerful the Kryptonians are.
* ''Film/XMenDaysOfFuturePast'' features a young Quicksilver. His scenes usually just show his movement as a blur, but his bullet-time sequence, as well as highlighting how he sees the world when he runs, shows him to be not just fast enough to dodge bullets meant for him--he's fast enough to [[spoiler:artfully rearrange them in flight so that they do not hit his allies. AFTER running a lap of the room and inventively messing with over half a dozen shooters on the opposing side.]]side]].



* {{Exploited}} in ''Literature/TheAlloyOfLaw''. The main character, Waxillium Ladrian, uses his partner Wayne's [[TimeStandsStill speed bubble]] to shoot a bullet to the side of a robber and his hostage, and then shoots another bullet to [[ImprobableAimingSkills hit the first bullet]] [[CrowningMomentOfAwesome so it ricochets into the robber's head without hitting the hostage]].

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* {{Exploited}} in ''Literature/TheAlloyOfLaw''. The main character, Waxillium Ladrian, uses his partner Wayne's [[TimeStandsStill speed bubble]] to shoot a bullet to the side of a robber and his hostage, and then shoots another bullet to [[ImprobableAimingSkills hit the first bullet]] [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome so it ricochets into the robber's head without hitting the hostage]].



** Used to excellent effect in the promo and episode for the season 10 premiere, the latter being a HowWeGotHere bit. Special attention was given to [[SugarWiki/CrowningMomentOfAwesome Langston taking down a gunman with his bare hands]].

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** Used to excellent effect in the promo and episode for the season 10 premiere, the latter being a HowWeGotHere bit. Special attention was given to [[SugarWiki/CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome Langston taking down a gunman with his bare hands]].



* ''VideoGame/{{Okami}}'' features Kasugami's ability to slow down time, allowing you to, say, sneak past those [[BrokenBridge pesky guards]], or see an [[SuperSpeed ultra-fast attack]]. It's also incredibly awesome to be able to mow down a whole bunch of {{Mook}}s in a fraction of a second, or beat up someone while they're in the middle of a FlashStep. A subversion also takes place: Kasugami, the god of Mist, about to be attacked by [[ImprobableWeaponUser flying guitars]], slows them down using his power while jumping and twisting dramatically... [[CrowningMomentOfFunny and gets hit by them anyway]].

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* ''VideoGame/{{Okami}}'' features Kasugami's ability to slow down time, allowing you to, say, sneak past those [[BrokenBridge pesky guards]], or see an [[SuperSpeed ultra-fast attack]]. It's also incredibly awesome to be able to mow down a whole bunch of {{Mook}}s {{Mooks}} in a fraction of a second, or beat up someone while they're in the middle of a FlashStep. A subversion also takes place: Kasugami, the god of Mist, about to be attacked by [[ImprobableWeaponUser flying guitars]], slows them down using his power while jumping and twisting dramatically... [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments and gets hit by them anyway]].



* The discussion of the trope should not be without mentioning the formal TropeNamer, ''VideoGame/MaxPayne''. The game was the first to use Bullet Time as an actual play mechanic. The sequel actually allows you to quickly reload in bullet-time, which has Max (or Mona) rapidly spin with the guns magically reloaded at the end. There's something JohnWoo-ish about this.

to:

* The discussion of the trope should not be without mentioning the formal TropeNamer, {{Trope Namer|s}}, ''VideoGame/MaxPayne''. The game was the first to use Bullet Time as an actual play mechanic. The sequel actually allows you to quickly reload in bullet-time, which has Max (or Mona) rapidly spin with the guns magically reloaded at the end. There's something JohnWoo-ish about this.



** An Infiltrator with a high enough sniper rifle rating can get a few seconds of bullet time when looking down a sniper scope, to help the player line up a headshot. Soldiers also get the exclusive "Adrenaline Rush" perk, which is like a cross between this and AdrenalineTime. Vanguards can also specify whether their [[FoeTossingCharge Biotic Charge]] either affects a larger area of impact or enters bullet time after the impact; perfect for lining up a [[NoKillLikeOverkill meatshot]] on a [[RagdollPhysics ragdolling]] enemy.
** The Soldier "Adrenaline Rush" can be used to take it one step further. When you sprint, the time is also slowed down slightly. If you activate the Adrenaline Rush and sprint, the missiles and enemies nearly ''[[TimeStop stand still]]'' while you storm across the room. Now, how cool is that? [[SuperSpeed You can outrun a missile!]]

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** An Infiltrator with a high enough sniper rifle rating can get a few seconds of bullet time when looking down a sniper scope, to help the player line up a headshot. Soldiers also get the exclusive "Adrenaline Rush" perk, which is like a cross between this and AdrenalineTime. Vanguards can also specify whether their [[FoeTossingCharge Biotic Charge]] either affects a larger area of impact or enters bullet time after the impact; perfect for lining up a [[NoKillLikeOverkill [[ThereIsNoKillLikeOverkill meatshot]] on a [[RagdollPhysics ragdolling]] {{ragdoll|Physics}}ing enemy.
** The Soldier "Adrenaline Rush" can be used to take it one step further. When you sprint, the time is also slowed down slightly. If you activate the Adrenaline Rush and sprint, the missiles and enemies nearly ''[[TimeStop ''[[TimeStandsStill stand still]]'' while you storm across the room. Now, how cool is that? [[SuperSpeed You can outrun a missile!]]



* ''VideoGame/PerfectDark'' has an item called the Combat Boost which, when administered, [[SuperReflexes slows down your perception of time]] for greater reaction speed and accuracy. (It was originally called the Adrenaline Pill, but this was later {{bowdlerized}}.) There is also a cheat called Singer Play Slo-Mo in which every level can be played this way.

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* ''VideoGame/PerfectDark'' has an item called the Combat Boost which, when administered, [[SuperReflexes slows down your perception of time]] for greater reaction speed and accuracy. (It was originally called the Adrenaline Pill, but this was later {{bowdlerized}}.{{bowdleri|se}}zed.) There is also a cheat called Singer Play Slo-Mo in which every level can be played this way.



* ''Franchise/SonicTheHedgehog'': The "Chaos Control" abilities introduced by Shadow in [[VideoGame/SonicAdventure2 Sonic Adventure 2]] allow the user to warp space and time including slowing it down. Sonic exclusively can slow down time with a "Time Break" ability introduced in [[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]] which was later used in [[VideoGame/SonicGenerations Sonic Generations]], but it slows Sonic down as well.

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* ''Franchise/SonicTheHedgehog'': The "Chaos Control" abilities introduced by Shadow in [[VideoGame/SonicAdventure2 Sonic Adventure 2]] VideoGame/SonicAdventure2 allow the user to warp space and time including slowing it down. Sonic exclusively can slow down time with a "Time Break" ability introduced in [[VideoGame/SonicStorybookSeries Sonic and the Secret Rings]] which was later used in [[VideoGame/SonicGenerations Sonic Generations]], VideoGame/SonicGenerations, but it slows Sonic down as well.
27th Nov '15 8:23:46 AM xxbiasonxxx
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Added DiffLines:

* One of the newest features in ''[[VideoGame/ProjectXZone Project X Zone 2]]'' allows you to time [[CriticalHit Critical Hits]] more easily as well as gain back some of the Cross Gauge you used to activate it if used correctly.
* This occurs during the opening sequence of ''[[VideoGame/{{Contra}} Neo Contra]]''.
25th Nov '15 7:40:23 PM Nouct
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[[folder:Web Animation:]]

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[[folder:Web Animation:]]Animation]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BulletTime