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* ''WesternAnimation/Bionicle2LegendsOfMetruNui'': Nokama baits a squad of Vahki off the cliff.
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It's actually called an aurochs.


* SNES game ''[[VideoGame/{{Asterix}} Asterix & Obelix]]'' had the eponymous two fight against an actual auroch combining it with DeadlyDodging similarly to how Asterix had to deal with one at the end of the respective comic ''Recap/AsterixInSpain''. Which was nearly his end as he had no potion at the moment.

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* SNES game ''[[VideoGame/{{Asterix}} Asterix & Obelix]]'' had the eponymous two fight against an actual auroch aurochs combining it with DeadlyDodging similarly to how Asterix had to deal with one at the end of the respective comic ''Recap/AsterixInSpain''. Which was nearly his end as he had no potion at the moment.

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[[folder:Action Adventure Games]]

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[[folder:Action Adventure Games]][[folder:Action-Adventure]]
* ''VideoGame/TheBindingOfIsaac'': A number of bosses have this tendency. Dingle charges you three times in succession and gets [[{{Pun}} pooped]] (heh) after the third charge. The Gurglings also charge you, as well as leaving a trail of red creep behind. Gurdy Jr. is the most annoying in this regard because it likes to track you.
* ''VideoGame/{{Boktai}}'': One of the vampires attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.
* ''VideoGame/ClashAtDemonhead'': Gazh, one of the first bosses the player is likely to face, attacks primarily by riding back and forth on his motorcycle. Unusually for this type of fight, his seat acts as a shield that protects him from all attacks from behind. You can only shoot him in the face, and every time he takes a hit, he yelps and shoots a stream of fireballs (which you then have to [[DestructibleProjectiles shoot out of the way]] to get another clear shot at him).
* In ''VideoGame/CrossingSouls'', General [=OhRus=]' ClippedWingAngel form makes him charge around wildly, who can be defeated by luring him into the energy rocks around the arena.
%%* ''VideoGame/{{Darksiders}}'': The Jailer looks like one of the "get them to hit the pillars" type bosses. Thankfully, this is an inversion. Pillars will crumple, but it's not necessary to beat the boss.%%Who is an example because...?
%%* ''VideoGame/EccoTheDolphin: The Tides of Time'': The Globe Holder has elements of this in the second phase, and ''Defender of the Future'' features a great white shark as the bull.
* Junkie Ram from ''VideoGame/ExitLimboOpening'' spends the entire game charging at you with a fierce tackle, which you can't stop by punching or kicking. However, the area you fight him contains a set of spinning gears in the back, hidden behind a set of descending doors, and the entire fight have you lowering the doors to trick Ram into charging into the gears.



* ''VideoGame/LegoBatman'': The DS version has a boss fight against Bane, who isn't fought in other versions. Bane can only be properly hit after you trick him into charging into a storage crate.
* ''VideoGame/MirrorsEdge'': The "white assassin" is best defeated by evading all attacks and striking from behind.
* ''VideoGame/{{Okami}}'': Oni (both [[RedOniBlueOni red and blue]]) and the appropriately-named Bull Charger. If you try to attack them head-on, you can't damage them and you're likely to get smacked senseless, but if you attack from behind or hit them when they've dropped their masks, you can take them down fairly easily.
%%* ''VideoGame/OverlordII'': The Gargantuans are fought in this way. Lampshaded by the Imperial Centurions, who note that their vision might need a bit of work but still calls them a marvel of modern warfare.%%ZCE. HOW are they examples?
* ''VideoGame/PeterPanTheLegendOfNeverLand'' has Chargy Bargy. [[MeaningfulName As his name implies]], he will constantly charge at you during his fight. [[CollapsingCeilingBoss If he hits a wall, stalactites will fall from the ceiling]].



%%* ''VideoGame/EccoTheDolphin: The Tides of Time'': The Globe Holder has elements of this in the second phase, and ''Defender of the Future'' features a great white shark as the bull.
* Junkie Ram from ''VideoGame/ExitLimboOpening'' spends the entire game charging at you with a fierce tackle, which you can't stop by punching or kicking. However, the area you fight him contains a set of spinning gears in the back, hidden behind a set of descending doors, and the entire fight have you lowering the doors to trick Ram into charging into the gears.
* ''VideoGame/{{Okami}}'': Oni (both [[RedOniBlueOni red and blue]]) and the appropriately-named Bull Charger. If you try to attack them head-on, you can't damage them and you're likely to get smacked senseless, but if you attack from behind or hit them when they've dropped their masks, you can take them down fairly easily.
%%* ''VideoGame/OverlordII'': The Gargantuans are fought in this way. Lampshaded by the Imperial Centurions, who note that their vision might need a bit of work but still calls them a marvel of modern warfare.%%ZCE. HOW are they examples?
* In ''VideoGame/CrossingSouls'', General [=OhRus=]' ClippedWingAngel form makes him charge around wildly, who can be defeated by luring him into the energy rocks around the arena.
%%* ''VideoGame/{{Darksiders}}'': The Jailer looks like one of the "get them to hit the pillars" type bosses. Thankfully, this is an inversion. Pillars will crumple, but it's not necessary to beat the boss.%%Who is an example because...?
* ''VideoGame/MirrorsEdge'': The "white assassin" is best defeated by evading all attacks and striking from behind.



* ''VideoGame/{{Boktai}}'': One of the vampires attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.
* ''VideoGame/TheBindingOfIsaac'': A number of bosses have this tendency. Dingle charges you three times in succession and gets [[{{Pun}} pooped]] (heh) after the third charge. The Gurglings also charge you, as well as leaving a trail of red creep behind. Gurdy Jr. is the most annoying in this regard because it likes to track you.
* ''VideoGame/ClashAtDemonhead'': Gazh, one of the first bosses the player is likely to face, attacks primarily by riding back and forth on his motorcycle. Unusually for this type of fight, his seat acts as a shield that protects him from all attacks from behind. You can only shoot him in the face, and every time he takes a hit, he yelps and shoots a stream of fireballs (which you then have to [[DestructibleProjectiles shoot out of the way]] to get another clear shot at him).
* ''VideoGame/LegoBatman'': The DS version has a boss fight against Bane, who isn't fought in other versions. Bane can only be properly hit after you trick him into charging into a storage crate.
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* In ''VideoGame/AstroBoyOmegaFactor'' for the [[UsefulNotes/GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed, you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]

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* In ''VideoGame/AstroBoyOmegaFactor'' for the [[UsefulNotes/GameBoyAdvance [[Platform/GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed, you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]



** ''VideoGame/BugsBunnyLostInTime'', ''VideoGame/BugsBunnyRabbitRampage'', and ''VideoGame/BugsBunnyInDoubleTrouble'' -- surprise, it's a battle with Toro the Bull from "WesternAnimation/BullyForBugs". [[note]] The latter game, however, is a downplayed example and makes it more of a bull-trap boss. You actually need to use Toro as a trampoline to reach the floating dynamite sticks above the arena, which you need to blow up the holes and search underground in order to find trap parts to defeat Toro himself. The UsefulNotes/GameGear version has Toro replaced with a lion instead. [[/note]]

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** ''VideoGame/BugsBunnyLostInTime'', ''VideoGame/BugsBunnyRabbitRampage'', and ''VideoGame/BugsBunnyInDoubleTrouble'' -- surprise, it's a battle with Toro the Bull from "WesternAnimation/BullyForBugs". [[note]] The latter game, however, is a downplayed example and makes it more of a bull-trap boss. You actually need to use Toro as a trampoline to reach the floating dynamite sticks above the arena, which you need to blow up the holes and search underground in order to find trap parts to defeat Toro himself. The UsefulNotes/GameGear Platform/GameGear version has Toro replaced with a lion instead. [[/note]]
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[[folder:Metroidvanias]]
* ''VideoGame/HollowKnight'': The Massive Moss Charger's main attack is to charge headlong at the Knight across the floor of its arena. At the start of the game this attack is best jumped around, but, by the time Godhome is reached, Quick Slash and Mark of Pride allow for a strategy of simply knocking the boss back repeatedly until it goes down before finishing a single charge.
[[/folder]]
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* ''VideoGame/{{Afterimage}}'': Given that it's a creature resembling a bull, Lava Horns has an attack where it charges straight towards Renee's direction.
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* ''VideoGame/{{Bug}}'' featured a bullfight ''mook'' in the first stage, a beetle of sorts. Not particularly dangerous, one hit [[ClothingDamage stripped it down to its boxer shorts]] and made it useless. Other than that, the yeti boss qualifies in three of its attack patterns.

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* ''VideoGame/{{Bug}}'' ''VideoGame/{{Bug|1995}}'' featured a bullfight ''mook'' in the first stage, a beetle of sorts. Not particularly dangerous, one hit [[ClothingDamage stripped it down to its boxer shorts]] and made it useless. Other than that, the yeti boss qualifies in three of its attack patterns.
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* In ''VideoGame/{{Skylanders}} SWAP force'', the first fight is a bullfight boss where, in order to damage the boss, you must make it charge at you, only to get out of the way and make it charge a wall (thus lowering its defenses and letting you damage it). The boss is simple; wait in its sights until it TurnsRed, and then it charges. If you're using Stealth Elf or Stink Bomb and have them turn invisible, then the boss won't follow you around -- because [[FridgeBrilliance he can't see you]].

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* In ''VideoGame/{{Skylanders}} SWAP force'', ''VideoGame/SkylandersSwapForce'', the first fight is a bullfight boss where, in order to damage the boss, you must make it charge at you, only to get out of the way and make it charge a wall (thus lowering its defenses and letting you damage it). The boss is simple; wait in its sights until it TurnsRed, and then it charges. If you're using Stealth Elf or Stink Bomb and have them turn invisible, then the boss won't follow you around -- because [[FridgeBrilliance he can't see you]].
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redirect to franchise page


* ''VideoGame/MadWorld'': It's more like a bull fight mini boss and there are three of them. The first two are Big Bull Crocker and Big Long Driller, who charge like a bull and elephant, respectively. Keep in mind that the former fights with two [[ChainsawGood chainsaws]] strapped together and the latter fights with a [[ThisIsADrill huge drill]]. Yee Fung is a fat guy that does a charge, [[VideoGame/SonicTheHedgehog spin dash style]]. He's pretty quick too.

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* ''VideoGame/MadWorld'': It's more like a bull fight mini boss and there are three of them. The first two are Big Bull Crocker and Big Long Driller, who charge like a bull and elephant, respectively. Keep in mind that the former fights with two [[ChainsawGood chainsaws]] strapped together and the latter fights with a [[ThisIsADrill huge drill]]. Yee Fung is a fat guy that does a charge, [[VideoGame/SonicTheHedgehog spin dash [[Franchise/SonicTheHedgehog spin-dash style]]. He's pretty quick too.



* ''VideoGame/SonicTheHedgehog''

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* ''VideoGame/SonicTheHedgehog''''Franchise/SonicTheHedgehog''
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* ''VideoGame/SuperCatboy'' has a ''literal'' example with the valley's boss, an andromorphic bull who tries trampling you on sight. The bull is invincible when charging, and you lure it to tackle one of the two walls on either side of the arena so it will be LeftStuckAfterAttack thanks to it's horns. You then land a few hits as the bull struggles to release itself, rinse and repeat.
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* ''VideoGame/FroggersJourneyTheForgottenRelic'': The Sphinxes in the pyramid charge at Frogger when he's in their line of sight. By combining the Time Stop and Push Blocks abilities from OPART, Frogger can push a block in the arena into their path to trick them into running headfirst into it, damaging them.
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* The first boss in ''VideoGame/{{Splatoon|1}}'' (and the third in ''VideoGame/Splatoon2'') is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, and then cover one of the sides of the machine in ink so they can [[ColossusClimb swim to the top]] to [[AttackItsWeakPoint attack an exposed tentacle]]. Later fights against this boss add other elements the player needs to consider (un-inkable side panels, a machine gun, buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses [[GunsAkimbo Dualies]], as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.

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* The first boss in ''VideoGame/{{Splatoon|1}}'' ''VideoGame/Splatoon1'' (and the third in ''VideoGame/Splatoon2'') is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, and then cover one of the sides of the machine in ink so they can [[ColossusClimb swim to the top]] to [[AttackItsWeakPoint attack an exposed tentacle]]. Later fights against this boss add other elements the player needs to consider (un-inkable side panels, a machine gun, buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses [[GunsAkimbo Dualies]], as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.
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* ''VideoGame/BatmanArkhamCity'' has [[spoiler:Clayface]]. It's not necessary to do so, but you're in for quite a long battle if you don't bait them into crashing into the furnace type things in the corners.

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* ** ''VideoGame/BatmanArkhamCity'' has [[spoiler:Clayface]]. It's not necessary to do so, but you're in for quite a long battle if you don't bait them into crashing into the furnace type things bombs in the corners.corners of the arena.

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[[folder:Party Games]]
* ''VideoGame/MarioPartyIslandTour'': Chain Chomp, the second boss fought in Bowser's Tower, will frequently charge at the player's character. At one point, it'll perform a big leap to try to land onto the character to harm it. The character can trick it into hitting one of the four chainlink-made tiles of the floor, making it so it touches part of the lava when it completes its GroundPound (as the battlefield will briefly sink at that moment). This tactic has to be repeated until the Chomp's HP depletes in full, though when it goes under half it'll charge faster at the character and the ground pound will be so strong that lava will splash upward from ''all'' chainlink-made tiles, potentially hurting the player's character if they aren't careful.
[[/folder]]



** ''VideoGame/BatmanArkhamCity'' has [[spoiler:Clayface]]. It's not necessary to do so, but you're in for quite a long battle if you don't bait them into crashing into the furnace type things in the corners.

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** * ''VideoGame/BatmanArkhamCity'' has [[spoiler:Clayface]]. It's not necessary to do so, but you're in for quite a long battle if you don't bait them into crashing into the furnace type things in the corners.
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[[folder:Real-Time Strategy]]
* ''VideoGame/Pikmin2'': The segmented crawbster rolls after your captain in order to crush him, and must be goaded into hitting the walls of its cave in order to stun and make it expose its weak spot. However, [[CollapsingCeilingBoss this also causes rocks to fall from the ceiling]] and potentially crush Pikmin.
[[/folder]]

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* The UsefulNotes/TyrannosaurusRex in ''VideoGame/TombRaiderAnniversary'' [[https://www.youtube.com/watch?v=l3b-a10ttGU attacks this way]] and is killed with DeadlyDodging. Also, because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature, it turned EVERY monster fight - be it bosses or regular animals - into a Bullfight Boss.

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* This turns up a couple of times in various ''Franchise/TombRaider'' games:
** In ''VideoGame/TombRaiderTheLastRevelation'', on the level "Guardian of Semerkhet", Lara must outmaneuver a gigantic black bull (the titular guardian) and lure it into ramming and breaking three blocks of stone. Just to make it difficult, the bull is immune to every weapon Lara has.
**
The UsefulNotes/TyrannosaurusRex ''UsefulNotes/TyrannosaurusRex'' in ''VideoGame/TombRaiderAnniversary'' [[https://www.youtube.com/watch?v=l3b-a10ttGU attacks this way]] and is killed with DeadlyDodging. Also, because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature, it turned EVERY monster fight - be it bosses or regular animals - into a Bullfight Boss.

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* In ''VideoGame/{{Bloodborne}}'', the Maneater Boar often charges toward you, and you guide it into crashing toward a wall and land a [[AssShove visceral attack]]. However, if you aren't cautious enough, it can land a back kick toward you when you approach its back.

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* In ''VideoGame/{{Bloodborne}}'', the ''VideoGame/{{Bloodborne}}'': The Maneater Boar often charges toward you, and you guide it into crashing toward a wall and land a [[AssShove visceral attack]]. However, if you aren't cautious enough, it can land a back kick toward you when you approach its back.



* The Creator/TelenetJapan game ''Exile'', when they changed all of the drug references from the Hashashain character to poison (which healed you!), had this with its crusader boss, who was ludicrously easy due to a conveniently placed floating platform which meant all one had to do was stab down repeatedly as he charged back and forth under your sword.
* [[ThisIsADrill DrillMan]] and [[MeaningfulName ChargeMan]] in the ''VideoGame/MegaManBattleNetwork'' series are almost constantly trying to ram into you while you fight them, only pausing briefly to perform some of their other attacks. This is made more complicated by the fact that both have other things charging down the rows they aren't on (Drills for the former, train cars for the latter).
* Amusingly fitting is Taurus Fire, an anthropomorphic bull boss from ''VideoGame/MegaManStarForce'' who attacks frequently... By charging you. It's a pathetically easy attack to avoid due to its rather long start-up as well as the combat design of the series requiring that to not get run over you merely have to press left or right... Once. The move's startup animation is very similar to that of an attack that needs to be shielded instead, and the aforementioned move ''can't'' be shielded. It's also extremely fast in the final rematches.
* Nearly every boss in ''VideoGame/EVOSearchForEden'' was fought this way, but this may have more to do with the game being NintendoHard than this trope, however. The first boss does play this completely straight, however.
* The Orc leader in ''VideoGame/ChampionsOfNorrath''.
* The bull rancor boss in ''Franchise/StarWars: VideoGame/TheForceUnleashed'' is significantly easier if you fight it this way.
* ''VideoGame/MonsterHunter'':
** The series is all about fighting huge-ass beasts that can fling you around like a ragdoll without the proper [[CrazyPrepared skills, items, and equipment]]. Even small monsters like Bullfango and Rhenoplos are known for charging at hunters. Later bosses, however, mix it up in different ways: some will charge at you, do a skid turn, and charge again before you can attack; others recover too fast to take advantage of their moment of weakness (you need to exploit other movements and not attack when they charge); and there are a couple of monsters for which you have to watch their body language so you know when to dodge (the actual attack is too fast to dodge).
** ''VideoGame/MonsterHunter2Dos'': One early-stage boss monster, the Bulldrome, is the KingMook of the Bullfango and inherits their trait of attacking hunters with a charge attack.
** ''VideoGame/MonsterHunterFreedom2'' introduces the Tigrex, a Flying Wyvern that charges at you almost non-stop, rarely interspersing them with bite attacks. Sometimes it brakes so hard that it [[DishingOutDirt launches boulders]] with its claws, which can inflict status conditions depending on the terrain, while other times it scrabbles for purchase and turns around several times, ending with a [[SpectacularSpinning spin attack]] [[SpinToDeflectStuff that swats away any Hunters or small monsters it hits.]] Sidestepping its charges is the key to defeating it, as [[VillainousRROD they wear down its stamina like crazy]], causing it to get tired and happily gobble up any [[SlippingAMickey Drugged,]] [[TamperingWithFoodAndDrink Tinged or Poisoned]] Meats you set out for it.
** ''VideoGame/MonsterHunter3Tri'' introduces the Barroth, who doesn't charge straight forward; it will adjust its course during a charge in order to hit you. One also has to be careful of the tail swipe that follows right afterwards.
** ''VideoGame/MonsterHunter4'' introduces the Seltas, a rhinoceros beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits. Then he takes it even further by performing a FusionDance with the Seltas ''Queen'', upon which their combined charge does massive damage. The fact that it wears out the Queen's stamina quite rapidly is not such a smart move on the Seltas' part, since a hungry Queen can and will ''eat'' the Seltas accompanying her.
* Xain in ''VideoGame/LegendOfLegaia'' is a Minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard Bullfight Boss attacks and tactics.
* ''VideoGame/ShinMegamiTenseiIIINocturne'' inverts this with Matador. His schtick is to buff his evasion and aim to max, and if you don't debuff him, you'll suffer misses, which carry Press Turn penalties. In other words, he turns ''you'' into a Bullfight Boss.
* ''VideoGame/KingdomHeartsII'' features an enemy called a Hotrod. It repeatedly charges at its target several times until it gets tired. It is implemented unusually as it is possible to block its attack if there's only one of them, but the game encourages the player to dodge it.



* The Butcher, the final boss of Act I of ''VideoGame/DiabloIII''. There's even an achievement for finishing him off while he's stunned from the charge.
* The Quartz Dragon in ''VideoGame/PhantasyStarOnline2'' spends most of its time trying to ram into you, shooting lasers at you, or swiping at you with its horn (which is one of its weak spots) the rest of time. Sometimes, it'll loop into the air and dive at you from above if it misses with the initial pass, and when it gets lower on HP, will try to fake you out by feigning a charge.
* While a few dragons in ''VideoGame/DragaliaLost'' employ this kind of attack, the most fitting is the Ox Dragon, Gozu Tenno. His shikigami replica in ''Cursed Connections'' makes use of this and it must be dodged... preferably by guiding him into the sealing stones at the edge of the arena. Said stones provide a permanent 20% Defense buff to the shikigami per stone, giving another incentive to having them destroyed.
* ''VideoGame/HorizonZeroDawn'''s Aloy is pitted against a Corrupted Behemoth with none of her weapons when Helis captures her. In order to get her weapons back and even the odds, she has to lure the raging monster into smashing the pillars holding up the platform where said weapons are to pieces.

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* ''VideoGame/DiabloIII'': The Butcher, the final boss of Act I of ''VideoGame/DiabloIII''.I. There's even an achievement for finishing him off while he's stunned from the charge.
* The Quartz Dragon in ''VideoGame/PhantasyStarOnline2'' spends most of its time trying to ram into you, shooting lasers at you, or swiping at you with its horn (which is one of its weak spots) the rest of time. Sometimes, it'll loop into the air and dive at you from above if it misses with the initial pass, and when it gets lower on HP, will try to fake you out by feigning a charge.
*
''VideoGame/DragaliaLost'': While a few dragons in ''VideoGame/DragaliaLost'' employ this kind of attack, the most fitting is the Ox Dragon, Gozu Tenno. His shikigami replica in ''Cursed Connections'' makes use of this and it must be dodged... preferably by guiding him into the sealing stones at the edge of the arena. Said stones provide a permanent 20% Defense buff to the shikigami per stone, giving another incentive to having them destroyed.
* ''VideoGame/HorizonZeroDawn'''s Aloy is pitted against a Corrupted Behemoth with none of her weapons when Helis captures her. In order to get her weapons back and even the odds, she has to lure the raging monster into smashing the pillars holding up the platform where said weapons are to pieces.
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* ''VideoGame/EVOSearchForEden'': Nearly every boss is fought this way, but this may have more to do with the game being NintendoHard than this trope, however. The first boss does play this completely straight, however.
* ''VideoGame/{{Exile}}'': The crusader boss is ludicrously easy due to a conveniently placed floating platform which means that all one has to do is stab down repeatedly as he charges back and forth under your sword.
* ''VideoGame/HorizonZeroDawn'': Aloy is pitted against a Corrupted Behemoth with none of her weapons when Helis captures her. In order to get her weapons back and even the odds, she has to lure the raging monster into smashing the pillars holding up the platform where her weapons are kept.
* ''VideoGame/KingdomHeartsII'' features an enemy called a Hotrod. It repeatedly charges at its target several times until it gets tired. It is implemented unusually as it is possible to block its attack if there's only one of them, but the game encourages the player to dodge it.
* ''VideoGame/LegendOfLegaia'': Xain is a minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard Bullfight Boss attacks and tactics.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaManBattleNetwork'': [[ThisIsADrill DrillMan]] and [[MeaningfulName ChargeMan]] are almost constantly trying to ram into you while you fight them, only pausing briefly to perform some of their other attacks. This is made more complicated by the fact that both have other things charging down the rows they aren't on (Drills for the former, train cars for the latter).
** ''VideoGame/MegaManStarForce'': Taurus Fire, an anthropomorphic bull boss, attacks by charging you. It's an easy attack to avoid due to its rather long start-up as well as the combat design of the series requiring that to not get run over you merely have to press left or right... once. The move's startup animation is very similar to that of an attack that needs to be shielded instead, and the aforementioned move ''can't'' be shielded. It's also extremely fast in the final rematches.
* ''VideoGame/MonsterHunter'': The series is all about fighting huge-ass beasts that can fling you around like a ragdoll without the proper [[CrazyPrepared skills, items, and equipment]]. Even small monsters like Bullfango and Rhenoplos are known for charging at hunters. Later bosses, however, mix it up in different ways: some will charge at you, do a skid turn, and charge again before you can attack; others recover too fast to take advantage of their moment of weakness (you need to exploit other movements and not attack when they charge); and there are a couple of monsters for which you have to watch their body language so you know when to dodge (the actual attack is too fast to dodge).
** ''VideoGame/MonsterHunter2Dos'': One early-stage boss monster, the Bulldrome, is the KingMook of the Bullfango and inherits their trait of attacking hunters with a charge attack.
** ''VideoGame/MonsterHunterFreedom2'' introduces the Tigrex, a Flying Wyvern that charges at you almost non-stop, rarely interspersing them with bite attacks. Sometimes it brakes so hard that it [[DishingOutDirt launches boulders]] with its claws, which can inflict status conditions depending on the terrain, while other times it scrabbles for purchase and turns around several times, ending with a [[SpectacularSpinning spin attack]] [[SpinToDeflectStuff that swats away any Hunters or small monsters it hits.]] Sidestepping its charges is the key to defeating it, as [[VillainousRROD they wear down its stamina like crazy]], causing it to get tired and happily gobble up any [[SlippingAMickey Drugged,]] [[TamperingWithFoodAndDrink Tinged or Poisoned]] Meats you set out for it.
** ''VideoGame/MonsterHunter3Tri'' introduces the Barroth, who doesn't charge straight forward; it will adjust its course during a charge in order to hit you. One also has to be careful of the tail swipe that follows right afterwards.
** ''VideoGame/MonsterHunter4'' introduces the Seltas, a rhinoceros beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits. Then he takes it even further by performing a FusionDance with the Seltas ''Queen'', upon which their combined charge does massive damage. The fact that it wears out the Queen's stamina quite rapidly is not such a smart move on the Seltas' part, since a hungry Queen can and will ''eat'' the Seltas accompanying her.
* ''VideoGame/PhantasyStarOnline2'': The Quartz Dragon spends most of its time trying to ram into you, shooting lasers at you, or swiping at you with its horn (which is one of its weak spots) the rest of time. Sometimes, it'll loop into the air and dive at you from above if it misses with the initial pass, and when it gets lower on HP, will try to fake you out by feigning a charge.
* ''VideoGame/PokemonLegendsArceus'': Lord Kleavor attacks mainly by charging at you while swinging its axes. Defeating it involves baiting it into charging the walls of its arena, stunning it and giving you the chance to battle it directly.
* ''VideoGame/ShinMegamiTenseiIIINocturne'' inverts this with Matador. His schtick is to buff his evasion and aim to max, and if you don't debuff him, you'll suffer misses, which carry Press Turn penalties. In other words, he turns ''you'' into a Bullfight Boss.
%%* ''VideoGame/StarWarsTheForceUnleashed'': The bull rancor boss is significantly easier if you fight it this way.%What way?

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** The series is all about fighting huge-ass beasts that can fling you around like a ragdoll without the proper [[CrazyPrepared skills, items, and equipment]]. Even small monsters like Bullfango and Rhenoplos are known for charging at hunters. One early-stage boss monster, the Bulldrome, is an explicit example. Later bosses, however, mix it up in different ways: some will charge at you, do a skid turn, and charge again before you can attack; others recover too fast to take advantage of their moment of weakness (you need to exploit other movements and not attack when they charge); and there are a couple of monsters for which you have to watch their body language so you know when to dodge (the actual attack is too fast to dodge).
** ''Freedom 2'' introduces the Tigrex, a Flying Wyvern that charges at you almost non-stop, rarely interspersing them with bite attacks. Sometimes it brakes so hard that it [[DishingOutDirt launches boulders]] with its claws, which can inflict status conditions depending on the terrain, while other times it scrabbles for purchase and turns around several times, ending with a [[SpectacularSpinning spin attack]] [[SpinToDeflectStuff that swats away any Hunters or small monsters it hits.]] Sidestepping its charges is the key to defeating it, as [[VillainousRROD they wear down its stamina like crazy]], causing it to get tired and happily gobble up any [[SlippingAMickey Drugged,]] [[TamperingWithFoodAndDrink Tinged or Poisoned]] Meats you set out for it. ''[[PerpetualMotionMonster Hyper]]'' Tigrex, on the other hand...
** ''Tri'' introduces the Barroth, who doesn't charge straight forward; it will adjust its course during a charge in order to hit you. One also has to be careful of the tail swipe that follows right afterwards.
** ''Monster Hunter 4'' introduces the Seltas, a rhinoceros beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits. Then he takes it even further by performing a FusionDance with the Seltas ''Queen'', upon which their combined charge does massive damage. The fact that it wears out the Queen's stamina quite rapidly is not such a smart move on the Seltas' part, since a hungry Queen can and will ''eat'' the Seltas accompanying her.

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** The series is all about fighting huge-ass beasts that can fling you around like a ragdoll without the proper [[CrazyPrepared skills, items, and equipment]]. Even small monsters like Bullfango and Rhenoplos are known for charging at hunters. One early-stage boss monster, the Bulldrome, is an explicit example. Later bosses, however, mix it up in different ways: some will charge at you, do a skid turn, and charge again before you can attack; others recover too fast to take advantage of their moment of weakness (you need to exploit other movements and not attack when they charge); and there are a couple of monsters for which you have to watch their body language so you know when to dodge (the actual attack is too fast to dodge).
** ''Freedom 2'' ''VideoGame/MonsterHunter2Dos'': One early-stage boss monster, the Bulldrome, is the KingMook of the Bullfango and inherits their trait of attacking hunters with a charge attack.
** ''VideoGame/MonsterHunterFreedom2''
introduces the Tigrex, a Flying Wyvern that charges at you almost non-stop, rarely interspersing them with bite attacks. Sometimes it brakes so hard that it [[DishingOutDirt launches boulders]] with its claws, which can inflict status conditions depending on the terrain, while other times it scrabbles for purchase and turns around several times, ending with a [[SpectacularSpinning spin attack]] [[SpinToDeflectStuff that swats away any Hunters or small monsters it hits.]] Sidestepping its charges is the key to defeating it, as [[VillainousRROD they wear down its stamina like crazy]], causing it to get tired and happily gobble up any [[SlippingAMickey Drugged,]] [[TamperingWithFoodAndDrink Tinged or Poisoned]] Meats you set out for it. ''[[PerpetualMotionMonster Hyper]]'' Tigrex, on the other hand...
it.
** ''Tri'' ''VideoGame/MonsterHunter3Tri'' introduces the Barroth, who doesn't charge straight forward; it will adjust its course during a charge in order to hit you. One also has to be careful of the tail swipe that follows right afterwards.
** ''Monster Hunter 4'' ''VideoGame/MonsterHunter4'' introduces the Seltas, a rhinoceros beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits. Then he takes it even further by performing a FusionDance with the Seltas ''Queen'', upon which their combined charge does massive damage. The fact that it wears out the Queen's stamina quite rapidly is not such a smart move on the Seltas' part, since a hungry Queen can and will ''eat'' the Seltas accompanying her.
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[[AC:Film:]][[AC:Films -- Live-Action:]]
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* The first boss in ''VideoGame/{{Splatoon}}'' (and the third in ''VideoGame/Splatoon2'') is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, and then cover one of the sides of the machine in ink so they can [[ColossusClimb swim to the top]] to [[AttackItsWeakPoint attack an exposed tentacle]]. Later fights against this boss add other elements the player needs to consider (un-inkable side panels, a machine gun, buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses [[GunsAkimbo Dualies]], as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.

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* The first boss in ''VideoGame/{{Splatoon}}'' ''VideoGame/{{Splatoon|1}}'' (and the third in ''VideoGame/Splatoon2'') is the Mighty Octostomp, a big metal cube with legs and a face whose main strategy boils down to "run or slide towards the player, jump, and try to land on them face-first." The player has to get the Octostomp to notice them, get out of the way before they get squashed, and then cover one of the sides of the machine in ink so they can [[ColossusClimb swim to the top]] to [[AttackItsWeakPoint attack an exposed tentacle]]. Later fights against this boss add other elements the player needs to consider (un-inkable side panels, a machine gun, buckles holding on an ink-proof cover that will prevent the player from climbing until they shoot them off, extra faces that prevent the player from dodging sideways, etc.), but it all ultimately boils down to the same strategy for both the boss and the player. It's even easier in the sequel if the player uses [[GunsAkimbo Dualies]], as pressing the jump button while moving and shooting will have them perform an evasive somersault in that direction.
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* Junkie Ram from ''VideoGame/ExitLimboOpening'' spends the entire game charging at you with a fierce tackle, which you can't stop by punching or kicking. However, the area you fight him contains a set of spinning gears in the back, hidden behind a set of descending doors, and the entire fight have you lowering the doors to trick Ram into charging into the gears.

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