History Main / BullFightBoss

25th Sep '16 3:08:07 PM WillyFourEyes
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* Gazh, one of the first bosses the player is likely to face in ''VideoGame/ClashAtDemonhead'', attacks primarily by riding back and forth on his motorcycle. Unusually for this type of fight, his seat acts as a shield that protects him from all attacks from behind. You can only shoot him in the face, and every time he takes a hit, he yelps and shoots a stream of fireballs (which you then have to [[DestructibleProjectiles shoot out of the way]] to get another clear shot at him).
16th Sep '16 6:24:10 PM FlyingDuckManGenesis
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* ''VideoGame/BugsBunnyLostInTime'', ''WesternAnimation/BugsBunny: Rabbit Rampage'', and ''Bugs Bunny in Double Trouble'' -- surprise, it's a battle with Toro the Bull from "WesternAnimation/BullyForBugs".

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* ''VideoGame/BugsBunnyLostInTime'', ''WesternAnimation/BugsBunny: Rabbit Rampage'', ''VideoGame/BugsBunnyRabbitRampage'', and ''Bugs Bunny ''WesternAnimation/BugsBunny in Double Trouble'' -- surprise, it's a battle with Toro the Bull from "WesternAnimation/BullyForBugs".
15th Sep '16 5:55:18 PM Dravencour
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* A number of bosses in ''VideoGame/TheBindingOfIsaac'' have this tendency. Dingle charges you three times in succession and gets [[{{Pun}} pooped]] (heh) after the third charge. The Gurglings also charge you, as well as leaving a trail of red creep behind. Gurdy Jr. is the most annoying in this regard because it likes to track you.



* The Butcher, the final boss of Act I of ''VideoGame/DiabloIII'' first boss. There's even an achievement for finishing him off while he's stunned from the charge.

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* The Butcher, the final boss of Act I of ''VideoGame/DiabloIII'' first boss.''VideoGame/DiabloIII''. There's even an achievement for finishing him off while he's stunned from the charge.
15th Sep '16 5:51:30 PM Dravencour
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* The Butcher, ''VideoGame/DiabloIII'''s first boss. There's even an achievement for finishing him off while he's stunned from the charge.

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* The Butcher, ''VideoGame/DiabloIII'''s the final boss of Act I of ''VideoGame/DiabloIII'' first boss. There's even an achievement for finishing him off while he's stunned from the charge.
25th Aug '16 7:54:44 AM FlyingDuckManGenesis
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* ''VideoGame/BugsBunnyLostInTime'' and ''WesternAnimation/BugsBunny: Rabbit Rampage'' -- surprise, it's a battle with the Bull from "WesternAnimation/BullyForBugs."

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* ''VideoGame/BugsBunnyLostInTime'' and ''VideoGame/BugsBunnyLostInTime'', ''WesternAnimation/BugsBunny: Rabbit Rampage'' Rampage'', and ''Bugs Bunny in Double Trouble'' -- surprise, it's a battle with Toro the Bull from "WesternAnimation/BullyForBugs.""WesternAnimation/BullyForBugs".



* ''Taz in Escape from Mars'' features a literal bullfight boss, but otherwise requires a [[DeadlyDodging different strategy]].

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* ''Taz in Escape from Mars'' ''VideoGame/TazInEscapeFromMars'' features a literal bullfight boss, boss against Toro the Bull from "WesternAnimation/BullyForBugs", but otherwise requires a [[DeadlyDodging different strategy]].
6th Aug '16 3:26:07 PM erforce
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* Sam from ''RedDeadRevolver'' is fought like this. Initially, you can use the tables on the bar floor to knock him off balance, then using the showgirls stage when you run out of tables.

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* Sam from ''RedDeadRevolver'' ''VideoGame/RedDeadRevolver'' is fought like this. Initially, you can use the tables on the bar floor to knock him off balance, then using the showgirls stage when you run out of tables.



* In ''VideoGame/MegaManLegends 2'', a few undamageable elephant reaverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.

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* In ''VideoGame/MegaManLegends 2'', ''VideoGame/MegaManLegends2'', a few undamageable elephant reaverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.
11th Jun '16 6:44:15 PM merotoker
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* One of the vampires in VideoGame/{{Boktai}} attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.

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* One of the vampires in VideoGame/{{Boktai}} ''VideoGame/{{Boktai}}'' attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.



* The first ''VideoGame/SpiderMan'' game for the [=PS1=] features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.
* ''TimeCommando'' featured a boss fight against ''an actual bull''.
* ''VideoGame/HotlineMiami'': The second boss (the biker helmet man) isn't exactly a BullfightBoss, but one of his attacks plays out exactly like this trope, gameplay-wise. He tosses his cleaver at you; you dodge, the cleaver flies all the way to a far wall and gets stuck, the boss runs up to the cleaver (while he's on his way, he's inexplicably immune to your attacks) and begins pulling out his weapon, at which point he's vulnerable to you approaching him from behind and bashing his skull in.

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* The first ''VideoGame/SpiderMan'' game for the [=PS1=] UsefulNotes/{{P|layStation}}S1 features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.
* ''TimeCommando'' ''VideoGame/TimeCommando'' featured a boss fight against ''an actual bull''.
* ''VideoGame/HotlineMiami'': The second boss (the biker helmet man) isn't exactly a BullfightBoss, an example, but one of his attacks plays out exactly like this trope, gameplay-wise. He tosses his cleaver at you; you dodge, the cleaver flies all the way to a far wall and gets stuck, the boss runs up to the cleaver (while he's on his way, he's inexplicably immune to your attacks) and begins pulling out his weapon, at which point he's vulnerable to you approaching him from behind and bashing his skull in.



* The stage 3 boss from ''StreetsOfRage''.
* Running Guy in ''TheTick'' video game.

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* The stage 3 boss from ''StreetsOfRage''.
''VideoGame/StreetsOfRage''.
* Running Guy in ''TheTick'' ''WesternAnimation/TheTick'' video game.



* Shin fills this role in FistOfTheNorthStarKensRage and its sequel. While not necessary to defeat him, tricking him into lodging his fist in one of the pillars will let you get some free hits on him.

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* Shin fills this role in FistOfTheNorthStarKensRage ''VideoGame/FistOfTheNorthStarKensRage'' and its sequel. While not necessary to defeat him, tricking him into lodging his fist in one of the pillars will let you get some free hits on him.



* In ''VideoGame/AstroBoyOmegaFactor'' for the [[GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed, you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]
* In ''StreetFighter'', El Fuerte can be played this way -- he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a {{Wall Jump}}er.

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* In ''VideoGame/AstroBoyOmegaFactor'' for the [[GameBoyAdvance [[UsefulNotes/GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed, you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]
* In ''StreetFighter'', ''VideoGame/StreetFighterIV'', El Fuerte can be played this way -- he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a {{Wall Jump}}er.



** The first boss of ''VideoGame/{{Metroid}} Fusion'' as well.

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** The first boss of ''VideoGame/{{Metroid}} Fusion'' ''VideoGame/MetroidFusion'' as well.



* The Antlion Guards from ''Videogame/{{Half-Life 2}}''.

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* The Antlion Guards from ''Videogame/{{Half-Life 2}}''.''Videogame/HalfLife2''.



* Berserkers in ''[[ShadowWarrior2013 Shadow Warrior]]'' (the 2013 remake). These EliteMooks can adjust their charge if you dodge, but won't stop it if you hide behind a wall or tree, exposing their vulnerable back.

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* Berserkers in ''[[ShadowWarrior2013 Shadow Warrior]]'' (the 2013 remake).''VideoGame/ShadowWarrior2013''. These EliteMooks can adjust their charge if you dodge, but won't stop it if you hide behind a wall or tree, exposing their vulnerable back.



[[folder:Multiple]]
* The Rhino does this in every ''{{Spider-Man}}'' game ever with him in it. As I recall, he also gets his horn stuck in walls sometimes.
[[/folder]]



* ''VideoGame/ApeEscape 2'' has a T-rex that did this. You had to make him crash into the wall to damage him.
** You also fight [[AnimalMecha bull-shaped mechs]] piloted by [[MascotMook Pipo-Monkies]] in at least two missions. You can either make them get tired (or rather, make the pilots get tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.

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* ''VideoGame/ApeEscape 2'' has a T-rex that did this. You had to make him crash into the wall to damage him.
**
him. You also fight [[AnimalMecha bull-shaped mechs]] piloted by [[MascotMook Pipo-Monkies]] in at least two missions. You can either make them get tired (or rather, make the pilots get tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.



* In ''VideoGame/DonkeyKongCountryReturns'', Mugly and Thugly are exactly this.
** Likewise, [[BigBad Lord Fredrik]] in ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this on occasion. Jumping on his back as he charges at you is the only way to hurt him. Towards the end of the fight, he moves slighty faster, making it harder to land on him.

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* In ''VideoGame/DonkeyKongCountryReturns'', Mugly and Thugly are exactly this.
**
this. Likewise, [[BigBad Lord Fredrik]] in ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this on occasion. Jumping on his back as he charges at you is the only way to hurt him. Towards the end of the fight, he moves slighty faster, making it harder to land on him.



* ''VideoGame/MegaMan2'' has Heat Man and his stupid, stupid shield.
** A common complaint about ''VideoGame/{{Mega Man X}}3'' is how many of its Mavericks use this fighting style. One particularly bad boss at this was Blizzard Buffalo, who has a glitch that forces him to dash in the opposite direction if you jump just as he's about to charge.

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* ''Franchise/MegaMan''
**
''VideoGame/MegaMan2'' has Heat Man and his stupid, stupid shield.
** A common complaint about ''VideoGame/{{Mega Man X}}3'' ''VideoGame/MegaManX3'' is how many of its Mavericks use this fighting style. One particularly bad boss at this was Blizzard Buffalo, who has a glitch that forces him to dash in the opposite direction if you jump just as he's about to charge.



* In ''VideoGame/NinjaSenki'', the bosses on levels 4 and 8 have a 3-5 meter tall red demon as a miniboss right before them. His only attack is to jump several meters towards you and inflict CollisionDamage if he gets you. The first time, it's possible to [[DeadlyDodging let him fall off]] into the BottomlessPit, but he has to be shot the second time.

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* In ''VideoGame/NinjaSenki'', the bosses on levels 4 and 8 have a 3-5 meter tall red demon as a miniboss right before them. His only attack is to jump several meters towards you and inflict CollisionDamage if he gets you. The first time, it's possible to [[DeadlyDodging let him fall off]] into the BottomlessPit, {{Bottomless Pit|s}}, but he has to be shot the second time.



* One of the bosses for the 8-bit version of ''VideoGame/SonicTheHedgehog2'' was a robo-warthog that could only be damaged after it charged into the wall. And the very first boss in the 16-bit version of ''VideoGame/SonicTheHedgehog2'' is, if not an example, then at least a close relative.

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* ''Franchise/SonicTheHedgehog''
**
One of the bosses for the 8-bit version of ''VideoGame/SonicTheHedgehog2'' was a robo-warthog that could only be damaged after it charged into the wall. And the wall.
** The
very first boss in the 16-bit version of ''VideoGame/SonicTheHedgehog2'' is, if not an example, then at least a close relative.



* Buzz from ''VideoGame/SpyroYearOfTheDragon''.
** Also the charging bulls in the original ''SpyroTheDragon''. They're chasing gnorcs at first, and charge you after you bbq their targets. Just jump aside and torch them.

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* Buzz from ''VideoGame/SpyroYearOfTheDragon''.
**
''VideoGame/SpyroYearOfTheDragon''. Also the charging bulls in the original ''SpyroTheDragon''.''VideoGame/{{Spyro the Dragon|1998}}''. They're chasing gnorcs at first, and charge you after you bbq their targets. Just jump aside and torch them.



** And then, of course, there's the Big Bully and the Chill Bully from SuperMario64. All they do is charge, and are MadeOfIron, so dodging and punching them from behind is how you win.

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** And then, of course, there's the Big Bully and the Chill Bully from SuperMario64.''VideoGame/SuperMario64''. All they do is charge, and are MadeOfIron, so dodging and punching them from behind is how you win.



** Because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature, it turned EVERY monster fight - be it bosses or regular animals - into a BullfightBoss.

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** Because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature, it turned EVERY monster fight - be it bosses or regular animals - into a BullfightBoss.Bullfight Boss.



* Several bosses in the first two ''VideoGame/WarioLand'' games.
** The final boss of ''Wario Land: Shake It!!'' for the Wii charges at you, but crashes if you bounce on his head once or twice as he does.

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* Several bosses in the first two ''VideoGame/WarioLand'' games.
**
games. The final boss of ''Wario Land: Shake It!!'' ''VideoGame/WarioLandShakeIt'' for the Wii charges at you, but crashes if you bounce on his head once or twice as he does.



* Xain in ''VideoGame/LegendOfLegaia'' is a Minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard BullfightBoss attacks and tactics.

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* Xain in ''VideoGame/LegendOfLegaia'' is a Minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard BullfightBoss Bullfight Boss attacks and tactics.



* The first level boss in ''WildWestCowboysOfMooMesa'' is even literally ALoadOfBull, but then again, so is ''everyone else'' in the game.

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* The first level boss in ''WildWestCowboysOfMooMesa'' the ''WesternAnimation/WildWestCowboysOfMooMesa'' LicensedGame is even literally ALoadOfBull, but then again, so is ''everyone else'' in the game.



** Even the {{danmaku}} games do this: Shikigami "Ran Yakumo" has one of the two bosses [[EverythingsBetterWithSpinning spinning around the screen]], occasionally locking in on your character's position.

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** Even the {{danmaku}} [[BulletHell danmaku]] games do this: Shikigami "Ran Yakumo" has one of the two bosses [[EverythingsBetterWithSpinning spinning around the screen]], occasionally locking in on your character's position.



* Bald Bull from the ''PunchOut'' series is similar, except the trick there is to take him by the horns (i.e. hit him with a jab just as he's about to unleash his Bull Charge).

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* Bald Bull from the ''PunchOut'' ''VideoGame/PunchOut'' series is similar, except the trick there is to take him by the horns (i.e. hit him with a jab just as he's about to unleash his Bull Charge).



* Brutes in ''Franchise/DeadSpace'' should be treated like this (with liberal use of Stasis) until you remove a limb, whereupon it becomes PlayingTennisWithTheBoss. Killing one without taking damage in ''VideoGame/DeadSpace2'' earns the "Brute Juke" [[BraggingRightsReward achievement]].
* In VideoGame/MegaManLegends 2, a few undamageable elephant reaverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.

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* Brutes in ''Franchise/DeadSpace'' should be treated like this (with liberal use of Stasis) until you remove a limb, whereupon it becomes PlayingTennisWithTheBoss.[[TennisBoss playing tennis with the boss]]. Killing one without taking damage in ''VideoGame/DeadSpace2'' earns the "Brute Juke" [[BraggingRightsReward achievement]].
* In VideoGame/MegaManLegends 2, ''VideoGame/MegaManLegends 2'', a few undamageable elephant reaverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.



* Russell from ''VideoGame/{{Bully}}'' is a textbook example. He even paws the ground with his feet before charging.
** And the Bullworth Bulls mascot also embodies this.

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* Russell from ''VideoGame/{{Bully}}'' is a textbook example. He even paws the ground with his feet before charging.
**
charging. And the Bullworth Bulls mascot also embodies this.



* ''Fanfic/SOE2LoneHeirOfKrypton'': ''[[Comicbook/{{Supergirl}} Asuka]]'' and ''[[Comicbook/WonderGirl Rei]]'' defeat [[spoiler:Parasite]] using this tactic to cause a [[spoiler:PhlebotinumOverload.]]

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* ''Fanfic/SOE2LoneHeirOfKrypton'': ''[[Comicbook/{{Supergirl}} Asuka]]'' and ''[[Comicbook/WonderGirl Rei]]'' defeat [[spoiler:Parasite]] using this tactic to cause a [[spoiler:PhlebotinumOverload.]][[spoiler:PhlebotinumOverload]].
28th May '16 9:29:23 PM nombretomado
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* The first ''VideoGame/SpiderMan'' game for the PS1 features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.

to:

* The first ''VideoGame/SpiderMan'' game for the PS1 [=PS1=] features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.
26th May '16 6:54:34 PM Theriocephalus
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** This is actually the best possible strategy to fight the notorious Tigrex. Remember that gigantic tiger/T-rex/dragon hybrid? It has such a bad temper that its charge is an almost surefire OneHitKill. But time it so that it'll charge headlong into a wall and it'll get its teeth stuck, giving you a very clear shot at him and most possibly a valuable drop. This is also the key in many big Dragons like Mono- and Diablos.

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** This is actually the best possible strategy to fight the notorious Tigrex. Remember that gigantic tiger/T-rex/dragon hybrid? It has such a bad temper that its charge is an almost surefire OneHitKill. But time it so that it'll charge headlong into a wall and it'll get its teeth stuck, giving you a very clear shot at him and most possibly a valuable drop. This is also the key in against many big Dragons Wyverns like Mono- Monoblos and Diablos.



*** The Barroth is also notable in that it doesn't charge straight forward; it will adjust it's course during a charge in order to hit you. One also have to be careful of the tail swipe that follows right afterwards.

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*** The Barroth is also notable in that it doesn't charge straight forward; it will adjust it's its course during a charge in order to hit you. One also have has to be careful of the tail swipe that follows right afterwards.



** ''Monster Hunter 4/4Ultimate'' features the Seltas, a rhinoceros beetle- like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits.

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** ''Monster Hunter 4/4Ultimate'' features the Seltas, a rhinoceros beetle- like beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits.
2nd May '16 9:18:35 AM Chabal2
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* ''VideoGame/HeartOfTheSwarm'': One of the Primal Zerg bosses has this as his main attack, along with summoning mooks and shooting you.
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