History Main / BullFightBoss

11th Jun '16 6:44:15 PM merotoker
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* One of the vampires in VideoGame/{{Boktai}} attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.

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* One of the vampires in VideoGame/{{Boktai}} ''VideoGame/{{Boktai}}'' attacks by charging wildly at you. If you set things up right, you can fight him in a room with a skylight letting in a giant ray of sunlight in one corner of the room. You can see where this is going.



* The first ''VideoGame/SpiderMan'' game for the [=PS1=] features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.
* ''TimeCommando'' featured a boss fight against ''an actual bull''.
* ''VideoGame/HotlineMiami'': The second boss (the biker helmet man) isn't exactly a BullfightBoss, but one of his attacks plays out exactly like this trope, gameplay-wise. He tosses his cleaver at you; you dodge, the cleaver flies all the way to a far wall and gets stuck, the boss runs up to the cleaver (while he's on his way, he's inexplicably immune to your attacks) and begins pulling out his weapon, at which point he's vulnerable to you approaching him from behind and bashing his skull in.

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* The first ''VideoGame/SpiderMan'' game for the [=PS1=] UsefulNotes/{{P|layStation}}S1 features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.
* ''TimeCommando'' ''VideoGame/TimeCommando'' featured a boss fight against ''an actual bull''.
* ''VideoGame/HotlineMiami'': The second boss (the biker helmet man) isn't exactly a BullfightBoss, an example, but one of his attacks plays out exactly like this trope, gameplay-wise. He tosses his cleaver at you; you dodge, the cleaver flies all the way to a far wall and gets stuck, the boss runs up to the cleaver (while he's on his way, he's inexplicably immune to your attacks) and begins pulling out his weapon, at which point he's vulnerable to you approaching him from behind and bashing his skull in.



* The stage 3 boss from ''StreetsOfRage''.
* Running Guy in ''TheTick'' video game.

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* The stage 3 boss from ''StreetsOfRage''.
''VideoGame/StreetsOfRage''.
* Running Guy in ''TheTick'' ''WesternAnimation/TheTick'' video game.



* Shin fills this role in FistOfTheNorthStarKensRage and its sequel. While not necessary to defeat him, tricking him into lodging his fist in one of the pillars will let you get some free hits on him.

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* Shin fills this role in FistOfTheNorthStarKensRage ''VideoGame/FistOfTheNorthStarKensRage'' and its sequel. While not necessary to defeat him, tricking him into lodging his fist in one of the pillars will let you get some free hits on him.



* In ''VideoGame/AstroBoyOmegaFactor'' for the [[GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed, you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]
* In ''StreetFighter'', El Fuerte can be played this way -- he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a {{Wall Jump}}er.

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* In ''VideoGame/AstroBoyOmegaFactor'' for the [[GameBoyAdvance [[UsefulNotes/GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed, you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]
* In ''StreetFighter'', ''VideoGame/StreetFighterIV'', El Fuerte can be played this way -- he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a {{Wall Jump}}er.



** The first boss of ''VideoGame/{{Metroid}} Fusion'' as well.

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** The first boss of ''VideoGame/{{Metroid}} Fusion'' ''VideoGame/MetroidFusion'' as well.



* The Antlion Guards from ''Videogame/{{Half-Life 2}}''.

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* The Antlion Guards from ''Videogame/{{Half-Life 2}}''.''Videogame/HalfLife2''.



* Berserkers in ''[[ShadowWarrior2013 Shadow Warrior]]'' (the 2013 remake). These EliteMooks can adjust their charge if you dodge, but won't stop it if you hide behind a wall or tree, exposing their vulnerable back.

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* Berserkers in ''[[ShadowWarrior2013 Shadow Warrior]]'' (the 2013 remake).''VideoGame/ShadowWarrior2013''. These EliteMooks can adjust their charge if you dodge, but won't stop it if you hide behind a wall or tree, exposing their vulnerable back.



[[folder:Multiple]]
* The Rhino does this in every ''{{Spider-Man}}'' game ever with him in it. As I recall, he also gets his horn stuck in walls sometimes.
[[/folder]]



* ''VideoGame/ApeEscape 2'' has a T-rex that did this. You had to make him crash into the wall to damage him.
** You also fight [[AnimalMecha bull-shaped mechs]] piloted by [[MascotMook Pipo-Monkies]] in at least two missions. You can either make them get tired (or rather, make the pilots get tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.

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* ''VideoGame/ApeEscape 2'' has a T-rex that did this. You had to make him crash into the wall to damage him.
**
him. You also fight [[AnimalMecha bull-shaped mechs]] piloted by [[MascotMook Pipo-Monkies]] in at least two missions. You can either make them get tired (or rather, make the pilots get tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.



* In ''VideoGame/DonkeyKongCountryReturns'', Mugly and Thugly are exactly this.
** Likewise, [[BigBad Lord Fredrik]] in ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this on occasion. Jumping on his back as he charges at you is the only way to hurt him. Towards the end of the fight, he moves slighty faster, making it harder to land on him.

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* In ''VideoGame/DonkeyKongCountryReturns'', Mugly and Thugly are exactly this.
**
this. Likewise, [[BigBad Lord Fredrik]] in ''VideoGame/DonkeyKongCountryTropicalFreeze'' does this on occasion. Jumping on his back as he charges at you is the only way to hurt him. Towards the end of the fight, he moves slighty faster, making it harder to land on him.



* ''VideoGame/MegaMan2'' has Heat Man and his stupid, stupid shield.
** A common complaint about ''VideoGame/{{Mega Man X}}3'' is how many of its Mavericks use this fighting style. One particularly bad boss at this was Blizzard Buffalo, who has a glitch that forces him to dash in the opposite direction if you jump just as he's about to charge.

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* ''Franchise/MegaMan''
**
''VideoGame/MegaMan2'' has Heat Man and his stupid, stupid shield.
** A common complaint about ''VideoGame/{{Mega Man X}}3'' ''VideoGame/MegaManX3'' is how many of its Mavericks use this fighting style. One particularly bad boss at this was Blizzard Buffalo, who has a glitch that forces him to dash in the opposite direction if you jump just as he's about to charge.



* In ''VideoGame/NinjaSenki'', the bosses on levels 4 and 8 have a 3-5 meter tall red demon as a miniboss right before them. His only attack is to jump several meters towards you and inflict CollisionDamage if he gets you. The first time, it's possible to [[DeadlyDodging let him fall off]] into the BottomlessPit, but he has to be shot the second time.

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* In ''VideoGame/NinjaSenki'', the bosses on levels 4 and 8 have a 3-5 meter tall red demon as a miniboss right before them. His only attack is to jump several meters towards you and inflict CollisionDamage if he gets you. The first time, it's possible to [[DeadlyDodging let him fall off]] into the BottomlessPit, {{Bottomless Pit|s}}, but he has to be shot the second time.



* One of the bosses for the 8-bit version of ''VideoGame/SonicTheHedgehog2'' was a robo-warthog that could only be damaged after it charged into the wall. And the very first boss in the 16-bit version of ''VideoGame/SonicTheHedgehog2'' is, if not an example, then at least a close relative.

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* ''Franchise/SonicTheHedgehog''
**
One of the bosses for the 8-bit version of ''VideoGame/SonicTheHedgehog2'' was a robo-warthog that could only be damaged after it charged into the wall. And the wall.
** The
very first boss in the 16-bit version of ''VideoGame/SonicTheHedgehog2'' is, if not an example, then at least a close relative.



* Buzz from ''VideoGame/SpyroYearOfTheDragon''.
** Also the charging bulls in the original ''SpyroTheDragon''. They're chasing gnorcs at first, and charge you after you bbq their targets. Just jump aside and torch them.

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* Buzz from ''VideoGame/SpyroYearOfTheDragon''.
**
''VideoGame/SpyroYearOfTheDragon''. Also the charging bulls in the original ''SpyroTheDragon''.''VideoGame/{{Spyro the Dragon|1998}}''. They're chasing gnorcs at first, and charge you after you bbq their targets. Just jump aside and torch them.



** And then, of course, there's the Big Bully and the Chill Bully from SuperMario64. All they do is charge, and are MadeOfIron, so dodging and punching them from behind is how you win.

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** And then, of course, there's the Big Bully and the Chill Bully from SuperMario64.''VideoGame/SuperMario64''. All they do is charge, and are MadeOfIron, so dodging and punching them from behind is how you win.



** Because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature, it turned EVERY monster fight - be it bosses or regular animals - into a BullfightBoss.

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** Because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature, it turned EVERY monster fight - be it bosses or regular animals - into a BullfightBoss.Bullfight Boss.



* Several bosses in the first two ''VideoGame/WarioLand'' games.
** The final boss of ''Wario Land: Shake It!!'' for the Wii charges at you, but crashes if you bounce on his head once or twice as he does.

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* Several bosses in the first two ''VideoGame/WarioLand'' games.
**
games. The final boss of ''Wario Land: Shake It!!'' ''VideoGame/WarioLandShakeIt'' for the Wii charges at you, but crashes if you bounce on his head once or twice as he does.



* Xain in ''VideoGame/LegendOfLegaia'' is a Minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard BullfightBoss attacks and tactics.

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* Xain in ''VideoGame/LegendOfLegaia'' is a Minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard BullfightBoss Bullfight Boss attacks and tactics.



* The first level boss in ''WildWestCowboysOfMooMesa'' is even literally ALoadOfBull, but then again, so is ''everyone else'' in the game.

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* The first level boss in ''WildWestCowboysOfMooMesa'' the ''WesternAnimation/WildWestCowboysOfMooMesa'' LicensedGame is even literally ALoadOfBull, but then again, so is ''everyone else'' in the game.



** Even the {{danmaku}} games do this: Shikigami "Ran Yakumo" has one of the two bosses [[EverythingsBetterWithSpinning spinning around the screen]], occasionally locking in on your character's position.

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** Even the {{danmaku}} [[BulletHell danmaku]] games do this: Shikigami "Ran Yakumo" has one of the two bosses [[EverythingsBetterWithSpinning spinning around the screen]], occasionally locking in on your character's position.



* Bald Bull from the ''PunchOut'' series is similar, except the trick there is to take him by the horns (i.e. hit him with a jab just as he's about to unleash his Bull Charge).

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* Bald Bull from the ''PunchOut'' ''VideoGame/PunchOut'' series is similar, except the trick there is to take him by the horns (i.e. hit him with a jab just as he's about to unleash his Bull Charge).



* Brutes in ''Franchise/DeadSpace'' should be treated like this (with liberal use of Stasis) until you remove a limb, whereupon it becomes PlayingTennisWithTheBoss. Killing one without taking damage in ''VideoGame/DeadSpace2'' earns the "Brute Juke" [[BraggingRightsReward achievement]].
* In VideoGame/MegaManLegends 2, a few undamageable elephant reaverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.

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* Brutes in ''Franchise/DeadSpace'' should be treated like this (with liberal use of Stasis) until you remove a limb, whereupon it becomes PlayingTennisWithTheBoss.[[TennisBoss playing tennis with the boss]]. Killing one without taking damage in ''VideoGame/DeadSpace2'' earns the "Brute Juke" [[BraggingRightsReward achievement]].
* In VideoGame/MegaManLegends 2, ''VideoGame/MegaManLegends 2'', a few undamageable elephant reaverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.



* Russell from ''VideoGame/{{Bully}}'' is a textbook example. He even paws the ground with his feet before charging.
** And the Bullworth Bulls mascot also embodies this.

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* Russell from ''VideoGame/{{Bully}}'' is a textbook example. He even paws the ground with his feet before charging.
**
charging. And the Bullworth Bulls mascot also embodies this.



* ''Fanfic/SOE2LoneHeirOfKrypton'': ''[[Comicbook/{{Supergirl}} Asuka]]'' and ''[[Comicbook/WonderGirl Rei]]'' defeat [[spoiler:Parasite]] using this tactic to cause a [[spoiler:PhlebotinumOverload.]]

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* ''Fanfic/SOE2LoneHeirOfKrypton'': ''[[Comicbook/{{Supergirl}} Asuka]]'' and ''[[Comicbook/WonderGirl Rei]]'' defeat [[spoiler:Parasite]] using this tactic to cause a [[spoiler:PhlebotinumOverload.]][[spoiler:PhlebotinumOverload]].
28th May '16 9:29:23 PM nombretomado
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* The first ''VideoGame/SpiderMan'' game for the PS1 features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.

to:

* The first ''VideoGame/SpiderMan'' game for the PS1 [=PS1=] features a fight against Rhino. True to form, his primary attack consists of a charge. The key to victory was positioning yourself so that each charge would either cause him to get his horn stuck in a wall -- giving you a few seconds to hit him from behind -- or charge directly into a big power generator. This is the tactic for fighting Rhino is basically any ''Spider-Man'' game, mind you.
26th May '16 6:54:34 PM Theriocephalus
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** This is actually the best possible strategy to fight the notorious Tigrex. Remember that gigantic tiger/T-rex/dragon hybrid? It has such a bad temper that its charge is an almost surefire OneHitKill. But time it so that it'll charge headlong into a wall and it'll get its teeth stuck, giving you a very clear shot at him and most possibly a valuable drop. This is also the key in many big Dragons like Mono- and Diablos.

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** This is actually the best possible strategy to fight the notorious Tigrex. Remember that gigantic tiger/T-rex/dragon hybrid? It has such a bad temper that its charge is an almost surefire OneHitKill. But time it so that it'll charge headlong into a wall and it'll get its teeth stuck, giving you a very clear shot at him and most possibly a valuable drop. This is also the key in against many big Dragons Wyverns like Mono- Monoblos and Diablos.



*** The Barroth is also notable in that it doesn't charge straight forward; it will adjust it's course during a charge in order to hit you. One also have to be careful of the tail swipe that follows right afterwards.

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*** The Barroth is also notable in that it doesn't charge straight forward; it will adjust it's its course during a charge in order to hit you. One also have has to be careful of the tail swipe that follows right afterwards.



** ''Monster Hunter 4/4Ultimate'' features the Seltas, a rhinoceros beetle- like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits.

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** ''Monster Hunter 4/4Ultimate'' features the Seltas, a rhinoceros beetle- like beetle-like creature that will fly straight towards you, intending to spear you with its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits.
2nd May '16 9:18:35 AM Chabal2
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* ''VideoGame/HeartOfTheSwarm'': One of the Primal Zerg bosses has this as his main attack, along with summoning mooks and shooting you.
22nd Mar '16 8:06:53 PM PresidentStalkeyes
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** You also fight mechanical bulls in at least two missions. You can either make them get tired (yeah, a machine getting tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.

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** You also fight mechanical bulls [[AnimalMecha bull-shaped mechs]] piloted by [[MascotMook Pipo-Monkies]] in at least two missions. You can either make them get tired (yeah, a machine getting (or rather, make the pilots get tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.
11th Feb '16 8:57:17 PM Unknownlight
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* Happens quite often in foil fencing. Two fencers will run at each other and try to score a point. The director will have to decide who attacked first, and therefore got the point. The director often has to throw out the point.
** Unless it's epee, in which case he just awards the point to both.
* In bullfighting: bulls.
* A pretty good war strategy is to make the enemy send all their firepower somewhere critical, and evacuate everything. Then, when they have absolutely no manner of defense, you hit them with your weapons until they surrender.

[[AC:Non-Video Game Examples]]

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\n[[AC:Real Life]]\n* Happens quite often in foil fencing. Two fencers will run at each other and try to score a point. The director will have to decide who attacked first, and therefore got the point. The director often has to throw out the point.\n** Unless it's epee, in which case he just awards the point to both.\n* In bullfighting: bulls.\n* A pretty good war strategy is to make the enemy send all their firepower somewhere critical, and evacuate everything. Then, when they have absolutely no manner of defense, you hit them with your weapons until they surrender.\n\n[[AC:Non-Video [[/folder]]

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[[/folder]]

[[folder:Real Life]]
* Happens quite often in foil fencing. Two fencers will run at each other and try to score a point. The director will have to decide who attacked first, and therefore got the point. The director often has to throw out the point.
** Unless it's epee, in which case he just awards the point to both.
* In bullfighting: bulls.
* A pretty good war strategy is to make the enemy send all their firepower somewhere critical, and evacuate everything. Then, when they have absolutely no manner of defense, you hit them with your weapons until they surrender.
[[/folder]]
20th Dec '15 5:58:46 PM nombretomado
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* An early SilverAge ''ComicBook/CaptainAmerica'' story had Cap face a whole small army of goons with one big goon in a primitive non-powered ComicBook/IronMan suit. Cap took care of him by taunting to charge at his shield and dodge the goon (complete with an "¡Olé!"), who rams headfirst into a fireplace and is buried in a pile of rubble, out of action.

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* An early SilverAge [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] ''ComicBook/CaptainAmerica'' story had Cap face a whole small army of goons with one big goon in a primitive non-powered ComicBook/IronMan suit. Cap took care of him by taunting to charge at his shield and dodge the goon (complete with an "¡Olé!"), who rams headfirst into a fireplace and is buried in a pile of rubble, out of action.
15th Dec '15 7:35:18 PM Prfnoff
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* The Berserker in ''GearsOfWar''. You actually need to lead her to a door, so she bashes it in with her charge, allowing you to take the fight outside. Where you shoot her with a massive space-laser...

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* The Berserker in ''GearsOfWar''.''VideoGame/GearsOfWar''. You actually need to lead her to a door, so she bashes it in with her charge, allowing you to take the fight outside. Where you shoot her with a massive space-laser...



* Most enemy types in ''{{Oni}}'' have some sort of charging attack which can be anticipated and dodged, leading to an easy counterattack. For the more powerful enemies, these attacks are unblockable and dodging is the only defense.

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* Most enemy types in ''{{Oni}}'' ''VideoGame/{{Oni}}'' have some sort of charging attack which can be anticipated and dodged, leading to an easy counterattack. For the more powerful enemies, these attacks are unblockable and dodging is the only defense.
15th Dec '15 12:15:12 PM nombretomado
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* Icehowl the Yeti in ''WorldOfWarcraft'' does this every so often. If he tramples anyone, the victim dies and he goes into a rage, but if he misses, he crashes into the wall and becomes more vulnerable. Especially in the heroic mode, this pretty much decides the battle.

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* Icehowl the Yeti in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' does this every so often. If he tramples anyone, the victim dies and he goes into a rage, but if he misses, he crashes into the wall and becomes more vulnerable. Especially in the heroic mode, this pretty much decides the battle.
3rd Dec '15 8:30:10 PM Luigifan
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** A miniboss fight against an armored Goron in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', as does the boss fight against Fyrus.
** The best example from Twilight Princess are the two fights on a bridge against the Bulbin King. And there is also [[spoiler:Ganon's monstrous form]]. Somewhat of a variant since rather than dodging you have to meet him head on and wrestle him to the ground before attacking.

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** A miniboss fight against an armored Goron in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', as does well as the boss fight against Fyrus.
** The best example from Twilight Princess are the two fights on a bridge against the Bulbin King. And there is also [[spoiler:Ganon's monstrous form]]. Somewhat of a variant since rather than dodging dodging, you have to meet him head on and wrestle him to the ground before attacking.



* The 11th and 14th Colossus in ''VideoGame/ShadowOfTheColossus'' can be for a short while, but you can't damage them that way, and it's very risky as they will stun-lock you as soon as they get a single hit in.

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* The 11th and 14th Colossus in ''VideoGame/ShadowOfTheColossus'' can be for a short while, but you can't damage them that way, and it's very risky risky, as they will stun-lock you as soon as they get a single hit in.



* There is a boss, the jailer, in ''VideoGame/{{Darksiders}}'' who looks like one of the "get them to hit the pillars" type bosses. Thankfully this is an inversion. Pillars will crumple, but it's not necessary to beat the boss.

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* There is a boss, the jailer, in ''VideoGame/{{Darksiders}}'' who looks like one of the "get them to hit the pillars" type bosses. Thankfully Thankfully, this is an inversion. Pillars will crumple, but it's not necessary to beat the boss.



* One of ''Literature/TheLordOfTheRings'' games had a boss fight against Lurtz, who was invulnerable until he swung at you and got his sword stuck in a statue, at which point you could attack him. There's also a later fight against orcs on wargs--you can only do a little bit of damage to them until the wargs rear up to attack you, at which point you can run in and slash at their belly.
* In ''Orphen: Scion of Sorcery'', one boss literally plays on this trope. It involves a Minotaur-like boss charging at you and knocking you back, eventually knocking you down a hole to your death, which is a Game Over. And unless you have perfect timing to knock him back with a sword, this battle can end very quickly.

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* One of ''Literature/TheLordOfTheRings'' games had a boss fight against Lurtz, who was invulnerable until he swung at you and got his sword stuck in a statue, at which point you could attack him. There's also a later fight against orcs on wargs--you wargs -- you can only do a little bit of damage to them until the wargs rear up to attack you, at which point you can run in and slash at their belly.
* In ''Orphen: Scion of Sorcery'', one boss literally plays on this trope. It involves a Minotaur-like boss charging at you and knocking you back, eventually knocking you down a hole to your death, which is a Game Over.GameOver. And unless you have perfect timing to knock him back with a sword, this battle can end very quickly.



* For ''VideoGame/MadWorld'', it's more like a bull fight mini boss and there are three of them. Big Bull Crocker and Big Long Driller whom charge like a bull and elephant respectively. Keep in mind that the fromer fights with two [[ChainsawGood chainsaws]] strapped together and the latter fights with a [[ThisIsADrill huge drill]]. Yee Fung is a fat guy that does a charge, [[Franchise/SonicTheHedgehog spin dash style]]. He's pretty quick too.
* Shin fills this role in FistOfTheNorthStarKensRage and it's sequel. While not necessary to defeat him, tricking him into lodging his fist in one of the pillars will let you get some free hits on him

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* For ''VideoGame/MadWorld'', it's more like a bull fight mini boss and there are three of them. The first two are Big Bull Crocker and Big Long Driller whom Driller, who charge like a bull and elephant elephant, respectively. Keep in mind that the fromer former fights with two [[ChainsawGood chainsaws]] strapped together and the latter fights with a [[ThisIsADrill huge drill]]. Yee Fung is a fat guy that does a charge, [[Franchise/SonicTheHedgehog spin dash style]]. He's pretty quick too.
* Shin fills this role in FistOfTheNorthStarKensRage and it's its sequel. While not necessary to defeat him, tricking him into lodging his fist in one of the pillars will let you get some free hits on him
him.



* In ''VideoGame/AstroBoyOmegaFactor'' for the [[GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]
* In ''StreetFighter'', El Fuerte can be played this way - he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a {{Wall Jump}}er.

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* In ''VideoGame/AstroBoyOmegaFactor'' for the [[GameBoyAdvance GBA]], Astro Boy had to fight the Blue Knight this way. Every time you crossed crossed, you had to [[PressXToNotDie press A in time]] to parry his charge, with the window (and recovery times) shrinking until it devolved into near ButtonMashing. [[OneHitPointWonder Don't miss.]]
* In ''StreetFighter'', El Fuerte can be played this way - -- he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a {{Wall Jump}}er.



** The Phazon Seed boss in Bryyo also does this a little bit in ''VideoGame/MetroidPrime 3''. Ditto for the Elysia Leviathan guardian in one of his forms, and [[spoiler: hunter Ghor]]. Not to mention the final boss...
** You'll be doing a lot of bullfighting in the Torvus Bog section of ''Metroid Prime 2'' and the early parts of Metroid Prime 1's Phendrana Drifts. Both the grenchler and Baby Sheegoth enemies and the Grapple Guardian, keep their vulnerable backs to you unless you goad them into charging (or grabbing electrified pillars, in the Guardian's case). The Alpha Blogg also reveals its weak point while charging, with a twist: it's on the front, and it opens about halfway through the charge (which hurts a lot, so it can be a hard battle before you get the timing right).

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** The Phazon Seed boss in Bryyo also does this a little bit in ''VideoGame/MetroidPrime 3''. Ditto for the Elysia Leviathan guardian in one of his forms, and [[spoiler: hunter [[spoiler:hunter Ghor]]. Not to mention the final boss...
** You'll be doing a lot of bullfighting in the Torvus Bog section of ''Metroid Prime 2'' and the early parts of Metroid ''Metroid Prime 1's 1''[='=]s Phendrana Drifts. Both the grenchler and Baby Sheegoth enemies and enemies, as well as the Grapple Guardian, keep their vulnerable backs to you unless you goad them into charging (or grabbing electrified pillars, in the Guardian's case). The Alpha Blogg also reveals its weak point while charging, with a twist: it's on the front, and it opens about halfway through the charge (which hurts a lot, so it can be a hard battle before you get the timing right).



* The Were-bulls in ''VideoGame/SeriousSam'' charge at you full speed, but take a while to turn, making it possible to sidestep them to avoid getting hit. In fact, one of the best ways to take them out without using a lot of ammo is to use the chainsaw, sidestep out of the way at the last second and slash them as they run past. Rinse and repeat.

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* The Were-bulls in ''VideoGame/SeriousSam'' charge at you full speed, but take a while to turn, making it possible to sidestep them to avoid getting hit. In fact, one of the best ways to take them out without using a lot of ammo is to use the chainsaw, sidestep out of the way at the last second second, and slash them as they run past. Rinse and repeat.



** Curiously averted with the game's first boss, a giant bull-headed suit of armor. He charges you, but is only vulnerable in a short window _before_ the charge.

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** Curiously averted with the game's first boss, a giant bull-headed suit of armor. He charges you, but is only vulnerable in a short window _before_ ''before'' the charge.



* [[spoiler:Viola AI]] from ''VideoGame/ZoneOfTheEnders: The 2nd Runner'' is much like this. The first couple of times are just pretty much an all-out brawl, but when fighting when there are barriers that deal collision damage, the general tactic is to lurk next to the wall, and have her smash right into them when she charges. A variant is her other fights, where you have to have her smash into an object you're holding--generally other enemies or an oddly placed steel plate.
* ''VideoGame/ArmoredCore'' has AF Stigro. You have to run him into buildings, slowing him down enough to shoot at and therefore destroy. Unfortunately, he's not invincible against laser blades, [[WeaksauceWeakness meaning you can blade him as he charges you at the start. This often makes the mission loading time longer than the mission itself]]

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* [[spoiler:Viola AI]] from ''VideoGame/ZoneOfTheEnders: The 2nd Runner'' is much like this. The first couple of times are just pretty much an all-out brawl, but when fighting when there are barriers that deal collision damage, the general tactic is to lurk next to the wall, and have her smash right into them when she charges. A variant is her other fights, where you have to have her smash into an object you're holding--generally holding -- generally other enemies or an oddly placed steel plate.
* ''VideoGame/ArmoredCore'' has AF Stigro. You have to run him into buildings, slowing him down enough to shoot at and therefore destroy. Unfortunately, he's not invincible against laser blades, [[WeaksauceWeakness meaning you can blade him as he charges you at the start. start]]. This often makes the mission loading time longer than the mission itself]]
itself.



* Icehowl the Yeti in ''WorldOfWarcraft'' does this every so often. If he tramples anyone, the victim dies and he goes into a rage, but if he misses he crashes into the wall and becomes more vulnerable. Especially in the heroic mode this pretty much decides the battle.

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* Icehowl the Yeti in ''WorldOfWarcraft'' does this every so often. If he tramples anyone, the victim dies and he goes into a rage, but if he misses misses, he crashes into the wall and becomes more vulnerable. Especially in the heroic mode mode, this pretty much decides the battle.



* In ''102 Dalmations'' there are a couple of toys like this - some clowns that roll at you and penguins that slide at you. The penguins are much faster than the clowns and attack from further away, so they're harder to kill.

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* In ''102 Dalmations'' Dalmations'', there are a couple of toys like this - -- some clowns that roll at you and penguins that slide at you. The penguins are much faster than the clowns and attack from further away, so they're harder to kill.



** You also fight mechanic bulls in at least two missions. You can either make them get tired (yeah, a machine getting tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.

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** You also fight mechanic mechanical bulls in at least two missions. You can either make them get tired (yeah, a machine getting tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.



* ''VideoGame/BugsBunnyLostInTime'' and ''WesternAnimation/BugsBunny: Rabbit Rampage'' - surprise, it's a battle with the Bull from "WesternAnimation/BullyForBugs."

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* ''VideoGame/BugsBunnyLostInTime'' and ''WesternAnimation/BugsBunny: Rabbit Rampage'' - -- surprise, it's a battle with the Bull from "WesternAnimation/BullyForBugs."



* In ''VideoGame/NinjaSenki'', the bosses on levels 4 and 8 have a 3-5 meter tall red demon as a miniboss right before them. His only attack is to jump several meters towards you and inflict CollisionDamage if he gets you. The first time it's possible to [[DeadlyDodging let him fall off]] into the BottomlessPit, but he has to be shot the second time.

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* In ''VideoGame/NinjaSenki'', the bosses on levels 4 and 8 have a 3-5 meter tall red demon as a miniboss right before them. His only attack is to jump several meters towards you and inflict CollisionDamage if he gets you. The first time time, it's possible to [[DeadlyDodging let him fall off]] into the BottomlessPit, but he has to be shot the second time.



** Egg Hornet and E-101 Mk. 2 from ''VideoGame/SonicAdventure''

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** Egg Hornet and E-101 Mk. 2 from ''VideoGame/SonicAdventure''''VideoGame/SonicAdventure''.



** Because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature it turned EVERY monster fight - be it bosses or regular animals - into a BullfightBoss.

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** Because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[BulletTime Adrenaline]] [[DeadlyDodging Dodge]] feature feature, it turned EVERY monster fight - be it bosses or regular animals - into a BullfightBoss.



* In ''VideoGame/{{Skylanders}} SWAP force'', the first fight is a bullfight boss where, in order to damage the boss, you must make it charge at you only to get out of the way and make it charge a wall (Thus lowering its defenses and letting you damage it). The boss is simple, wait in its sights until it TurnsRed and then it charges. If you're using Stealth Elf or Stink Bomb and have them turn invisible, then the boss won't follow you around - because [[FridgeBrilliance he can't see you]].

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* In ''VideoGame/{{Skylanders}} SWAP force'', the first fight is a bullfight boss where, in order to damage the boss, you must make it charge at you you, only to get out of the way and make it charge a wall (Thus (thus lowering its defenses and letting you damage it). The boss is simple, simple; wait in its sights until it TurnsRed TurnsRed, and then it charges. If you're using Stealth Elf or Stink Bomb and have them turn invisible, then the boss won't follow you around - -- because [[FridgeBrilliance he can't see you]].



** ''Monster Hunter 4/4Ultimate'' features the Seltas, a rhinoceros beetle- like creature that will fly straight towards you, intending to spear you with it's horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits.
* Xain in ''VideoGame/LegendOfLegaia'' is Minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard BullFightBoss attacks and tactics during the fight.
* ''VideoGame/ShinMegamiTenseiIIINocturne'' inverts this with Matador. His schtick is to buff his evasion and aim to max, and if you don't debuff him you'll suffer misses, which carry Press Turn penalties. In other words, he turns ''you'' into a Bullfight Boss.

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** ''Monster Hunter 4/4Ultimate'' features the Seltas, a rhinoceros beetle- like creature that will fly straight towards you, intending to spear you with it's its horn. If you dodge while near a cliff face, the Seltas will get its horn stuck briefly, allowing you some free hits.
* Xain in ''VideoGame/LegendOfLegaia'' is a Minotaur who attacks the support pillar holding up the ledge on which an underground town had been built (by charging at it head-first over and over). The party has to stop him before he is successful. During the fight, he employs several standard BullFightBoss BullfightBoss attacks and tactics during the fight.
tactics.
* ''VideoGame/ShinMegamiTenseiIIINocturne'' inverts this with Matador. His schtick is to buff his evasion and aim to max, and if you don't debuff him him, you'll suffer misses, which carry Press Turn penalties. In other words, he turns ''you'' into a Bullfight Boss.



* ''VideoGame/DeadIsland'' has aptly named Rams, a large type of zombie who attacks with, you guessed it, charges. The only way (or at least most effective way) to defeat it is to dodge its charge at the last minute and attack it's back, the only spot which takes more than 1 damage.

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* ''VideoGame/DeadIsland'' has aptly named Rams, a large type of zombie who attacks with, you guessed it, charges. The only way (or at least most effective way) to defeat it is to dodge its charge at the last minute and attack it's its back, the only spot which takes more than 1 damage.



* The Quartz Dragon in ''VideoGame/PhantasyStarOnline2'' spends most of its time trying to ram into you, shooting lasers at you or swiping at you with its horn (Which is one of its weak spots) the rest of time. Sometimes, it'll loop into the air and dive at you from above it misses with the initial pass, and when it gets lower on HP, will try to fake you out by feigning a charge.

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* The Quartz Dragon in ''VideoGame/PhantasyStarOnline2'' spends most of its time trying to ram into you, shooting lasers at you you, or swiping at you with its horn (Which (which is one of its weak spots) the rest of time. Sometimes, it'll loop into the air and dive at you from above if it misses with the initial pass, and when it gets lower on HP, will try to fake you out by feigning a charge.



* ''[[VideoGame/DawnOfWar Dawn of War: Retribution]]'' has Daisy, Ork battlewagon. It has ridiculous amounts of HP and tends to become invulnerable during the fight, so massed lascanons won't do much. Constant and quite numerous Ork reinforcements also don't help. Luckily, while its charge attack can easily wipe squads it allows you to lead the vehicle into explosive barrels that will take down 90% of its HP.

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* ''[[VideoGame/DawnOfWar Dawn of War: Retribution]]'' has Daisy, Ork battlewagon. It has ridiculous amounts of HP and tends to become invulnerable during the fight, so massed lascanons won't do much. Constant and quite numerous Ork reinforcements also don't help. Luckily, while its charge attack can easily wipe squads squads, it allows you to lead the vehicle into explosive barrels that will take down 90% of its HP.



* Almost every ''Franchise/MetalGear'' game ends with an unarmed one on one duel (there are two in [=MGS1=]). Evading and striking at the opponent's back or sides after a miss is the only way to get through these as they can usually punch out Snake with only two or three good hits.

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* Almost every ''Franchise/MetalGear'' game ends with an unarmed one on one duel (there are two in [=MGS1=]). Evading and striking at the opponent's back or sides after a miss is the only way to get through these these, as they can usually punch out Snake with only two or three good hits.



** At least the first two aren't. The third one can be ridiculously easy, especially since you face her in confined quarters. This is supposedly to make maneuvering to avoid her attacks harder... but it really just means you can make her charge right off the back of the train.

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** At least the first two aren't. The third one can be ridiculously easy, especially since you face her in confined quarters. This is supposedly to make maneuvering to avoid her attacks harder... but it really just means [[DeadlyDodging you can make her charge right off the back of the train.train]].



* Sam from ''RedDeadRevolver'' is fought like this. Initially, you can use the tables on the bar floor to knock him off balance, than using the showgirls stage when you run out of tables.

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* Sam from ''RedDeadRevolver'' is fought like this. Initially, you can use the tables on the bar floor to knock him off balance, than then using the showgirls stage when you run out of tables.



* In VideoGame/MegaManLegends 2 a few undamageable elephant reverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.

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* In VideoGame/MegaManLegends 2 2, a few undamageable elephant reverbots reaverbots in one room can only be beaten by luring them into holes in the floor. You also need to jump over the holes or the elephant reaverbots will stop short.



* An early SilverAge ''ComicBook/CaptainAmerica'' story had Cap face a whole small army of goons with one big goon in a primitive non-powered ComicBook/IronMan suit. Cap took care of him by taunting to charge at his shield and dodge the goon (complete with an "¡Olé!") who rams headfirst into a fireplace and is buried in a pile of rubble, out of action.

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* An early SilverAge ''ComicBook/CaptainAmerica'' story had Cap face a whole small army of goons with one big goon in a primitive non-powered ComicBook/IronMan suit. Cap took care of him by taunting to charge at his shield and dodge the goon (complete with an "¡Olé!") "¡Olé!"), who rams headfirst into a fireplace and is buried in a pile of rubble, out of action.
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