History Main / BraggingRightsReward

8th Nov '17 7:53:00 AM KingLyger
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8th Nov '17 7:52:28 AM KingLyger
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** You can unlock the headband, which gives you infinite ammo, by making it through the game without killing anyone. By the same token, you can get the stealth item by getting through the game without being spotted. What this means? You have to be good enough to not need ammo or better stealth to get it. Oh, and using them in later playthroughs means you won't be able to get certain emblems which require things like "Beat the game without healing, dying, being spotted or killing anyone, on the hardest difficulty, in five hours or less."

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** You can unlock the headband, headband which gives you infinite ammo, ammo by making it through the game without killing anyone. By the same token, you can get the stealth item camouflage which turns Snake invisible by getting through the game without being spotted. What this means? You In other words, you have to be good enough to not need lethal ammo or better stealth to get it. infinite ammo and perfect stealth. Oh, and using them in later playthroughs means [[NoFairCheating you won't be able to get certain emblems which require things like "Beat the game without healing, dying, being spotted or killing anyone, on the hardest difficulty, in five hours or less."any other emblems]].



*** At least you can actually get the bandana and stealth camo on the lowest difficulty settings and use them on the highest difficulty setting if you don't care about rankings or the emblems. If you do care about emblems, however, the Big Boss emblem is totally bragging rights oriented. To get it the game requires the player to not only neglect using the bragging rights items, but requires you to beat the game in under five hours, kill no one, don't get spotted at all and use no healing items. You also have to do this on the highest difficulty setting. Your reward for doing so? A facecamo that makes enemies scream or faint upon seeing you, and it can only be used on a New Game+. If you can manage to meet the requirements to get the highest ranking in the game you, then the facecamo isn't worth it. You're definitely good enough not to need it. At least it looks cool.

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*** ** At least you can actually get the bandana and stealth camo on the lowest difficulty settings and use them on the highest difficulty setting if you don't care about rankings or the emblems. If you do care about emblems, however, the Big Boss emblem is totally bragging rights oriented. To get it it, the game requires the player to not only neglect using the bragging rights items, but requires you to beat the game in under five hours, kill no one, don't never get spotted at all spotted, never use the headband or stealth camo, and use no healing items. You also have to do this items, all on the highest difficulty setting. hardest difficulty. Your reward for doing so? A so is a facecamo that makes enemies scream or faint upon seeing you, and it can only be used on a New Game+. as well as drop free items. If you can manage to meet the requirements to get the highest ranking in the game you, game, then the facecamo isn't worth it. You're definitely good enough to not to need it. At least it looks cool.it.
6th Nov '17 5:23:11 PM KingLyger
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* ''VideoGame/DiabloIII'' introduced "Ancient" versions of legendary items, which are the same but stronger. Patch 2.5.0 introduced "Primal Ancient" versions of the same, which are Ancient items that roll with "perfect" stats, or the highest rating that stat could possibly give.[[note]]For instance, if a weapon would normally roll with something between 800 and 1000 Strength, a Primal Ancient item would always roll with 1000 Strength.[[/note]]The only way to make Primal Ancient items start dropping is to beat Greater Rift Level 70, which is even harder than the game's highest difficulty of Torment XIII. While you can keep going into even higher Greater Rifts, you can't fight bosses on anything higher than Torment XIII. So you'd have to beat something even harder than the game can normally throw at you to get the best possible loot.
4th Nov '17 12:45:01 PM rjd1922
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** Similarly, you only hit the level cap of 20 when you defeat the FinalBoss; the one enemy you see after that is [[PostFinalBoss killed]] [[CutsceneBoss automatically]] when you encounter them.

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** Similarly, you only hit the level LOVE cap of 20 when you defeat the FinalBoss; the one enemy you see after that is [[PostFinalBoss killed]] [[CutsceneBoss automatically]] when you encounter them.
2nd Nov '17 1:17:19 PM biodude711
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* Several ''[[Franchise/TalesSeries Tales]]'' games, including ''[[VideoGame/TalesOfSymphonia Symphonia]]'', ''[[VideoGame/TalesOfTheAbyss Abyss]]'', ''[[VideoGame/TalesOfVesperia Vesperia]]'', and ''[[VideoGame/TalesOfXillia Xillia'']] include a set of weapons for each character whose power scales based on the number of enemies that character has defeated in battle, making them potentially the strongest weapons in the game for characters that the player regularly uses. The problem is, in order to empower the weapons, you have to collect all of them and then defeat the most difficult enemy in the game, usually a BonusBoss, and it can't be done until very late in the game, usually after you've completed the entire story up to the final boss. Also, since they scale for each character based that character's individual kill count, the weapons for party members that you don't use or that focus on support will most likely be useless. By the time you can properly use them, you don't need them, and they might only be useful for a scant few of your party members to begin with.

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* Several ''[[Franchise/TalesSeries Tales]]'' games, including ''[[VideoGame/TalesOfSymphonia Symphonia]]'', ''[[VideoGame/TalesOfTheAbyss Abyss]]'', ''[[VideoGame/TalesOfVesperia Vesperia]]'', and ''[[VideoGame/TalesOfXillia Xillia'']] Xillia]]'' include a set of weapons for each character whose power scales based on the number of enemies that character has defeated in battle, making them potentially the strongest weapons in the game for characters that the player regularly uses. The problem is, in order to empower the weapons, you have to collect all of them and then defeat the most difficult enemy in the game, usually a BonusBoss, and it can't be done until very late in the game, usually after you've completed the entire story up to the final boss. Also, since they scale for each character based that character's individual kill count, the weapons for party members that you don't use or that focus on support will most likely be useless. By the time you can properly use them, you don't need them, and they might only be useful for a scant few of your party members to begin with.
22nd Oct '17 2:06:29 PM nombretomado
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* ''Videogame/{{Iji}}'' parodies this trope with the 'Reallyjoel's Dad' mode. It seems, ''seems'' as though it'll grant you some spectacular badge or benefit upon beating the game. But ultimately, it's totally impossible: the exit is blocked off, because you're not actually Reallyjoel's Dad.
* Unlocking [[CaveStory Curly Brace]] in [[VideoGame/OneThousandAndOneSpikes 1001 Spikes]] - A character with air mobility that utterly destroys the difficulty of some levels - ultimately becomes this, due to having to obtain 30 hard-to-get objects with the normal main protagonist to get her, by which point you pretty much need to have mastered the game. She also only becomes playable in [[spoiler: the second half of the game]] by beating all the levels as the main protagonist too. However, she IS admittedly useful for grinding money for the other Bragging Rights Reward - Thompsoncare. It gives infinite lives. [[spoiler: In a game that secretly already has infinite lives. It just removes the lives counter and the risk of the DeathIsASlapOnTheWrist style game overs.]] Annoyingly, [[LastLousyPoint buying that is needed for two achievements.]]

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* ''Videogame/{{Iji}}'' ''VideoGame/{{Iji}}'' parodies this trope with the 'Reallyjoel's Dad' mode. It seems, ''seems'' as though it'll grant you some spectacular badge or benefit upon beating the game. But ultimately, it's totally impossible: the exit is blocked off, because you're not actually Reallyjoel's Dad.
* Unlocking [[CaveStory [[VideoGame/CaveStory Curly Brace]] in [[VideoGame/OneThousandAndOneSpikes 1001 Spikes]] - A character with air mobility that utterly destroys the difficulty of some levels - ultimately becomes this, due to having to obtain 30 hard-to-get objects with the normal main protagonist to get her, by which point you pretty much need to have mastered the game. She also only becomes playable in [[spoiler: the second half of the game]] by beating all the levels as the main protagonist too. However, she IS admittedly useful for grinding money for the other Bragging Rights Reward - Thompsoncare. It gives infinite lives. [[spoiler: In a game that secretly already has infinite lives. It just removes the lives counter and the risk of the DeathIsASlapOnTheWrist style game overs.]] Annoyingly, [[LastLousyPoint buying that is needed for two achievements.]]
16th Oct '17 5:15:06 PM Bissek
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* The reward for catching the biggest possible fish in the FishingMinigame of ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' is a key item that allows you to buy fishing bait instead of getting it as random drops. But at that point, there's no longer any need to go fishing anymore.
* The Radiant Medal/Medal of Dawn in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' gives massive stat boosts and immunity to virtually all status effects. However, getting it requires completing all quests and sidequests perfectly, even the ones that take a GuideDangIt to even find. By the time you get the 430 AP needed to receive it, the final dungeon will be over, meaning that all that is left to fight is four battles, none of whom inflict status effects. It does have value in NewGamePlus, however, and having the Academic Rank at which the medal is awarded in a carry-over save file results in extra bonuses when starting the sequel.
7th Sep '17 3:08:27 PM Antigone3
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* A {{Pinball}} example: In Creator/DataEast's ''Pinball/{{Checkpoint}}'', the player with the best score in a multiplayer game gets to play the "Winner's Circle," a special 20-second multiball mode to rack up additional points.


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[[folder:Non-Video Game Examples]]
* A {{Pinball}} example: In Creator/DataEast's ''Pinball/{{Checkpoint}}'', the player with the best score in a multiplayer game gets to play the "Winner's Circle," a special 20-second multiball mode to rack up additional points.
* ''Series/TheGreatBritishBakeOff'': Being named "Star Baker" for the week gets you a round of applause from the other contestants, and that's it. Getting a handshake from Paul (when a contestant has really impressed him) is definitely seen as this trope as well.
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1st Sep '17 9:17:24 AM Tarkannen
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** Not to mention, having infinite health means that while you don't take actual damage from attacks, you can still be affected by damaging attacks even if they don't hurt you. If you want to run through a level and blast every creature with offensive attack spells, you'd have to keep a Shield spell active to do so... otherwise you'll be interrupted every time you try to cast. Also for the later levels, you have to manually unlock the five- and seven-pargon version of spells to use ''everytime'' you load a level this way (despite having them permanently unlocked by now).
** Also, Eternal Mode gives you unlimited ammo for your weapons that you gain access to across the level. It's pretty nice if you get the Elephant Gun... but not so much for the poisoned Blowdart Gun. At the very least, running through Michael's level with his [[MoreDakka machine gun and grenade launcher]] ''is'' a bit more enjoyable with Eternal Mode on, if nothing else.
29th Aug '17 11:51:52 AM nighttrainfm
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* In ''VideoGame/KingdomHearts'', getting the Defender shield for Goofy and the Wizard's Relic staff for Donald. The Wizard's Relic is only dropped by Wizards and has a 5% drop rate. The Defender is much harder to get since it is dropped only by -- you guessed it -- Defenders and has a 0.2% drop rate. It's easier to get Save the King and Save the Queen, their most powerful weapons, before eventually getting the two enemy drops.
* ''VideoGame/KingdomHeartsChainOfMemories'' is unique among the series for not having any [[BonusBoss bonus bosses]] whatsoever; once you can reliably beat the FinalBoss, there's no point in leveling up further or perfecting your deck unless you're going for OneHundredPercentCompletion or just optimizing for fun. Especially when you're playing as Riku, since he can't even collect new cards.
* ''VideoGame/KingdomHeartsII Final Mix+ '' has the Final Cut version of the [[OmniscientCouncilOfVagueness Organization XIII]] {{bonus boss}}es and the Lingering Will: One half of the Org. hands out rare synthesis items, significantly less useful at this point in the game, and the rest hand out items that boost stats by a single digit--which are previously synthable, but is at least mildly useful for preparing for the fight with the Lingering Will. Also, speaking of the Lingering Will, he hands out a synthesis item...that can be found elsewhere and is obtained far more easily than by fighting him. Beating him also upgrades your Drive Gauge, but chances are that if you can beat him you have already reduced the other {{bonus boss}}es to a pulp without said upgrade.
* ''VideoGame/KingdomHeartsCoded'' has the Ultima Weapon, that can be bought in a hidden, 13 floor Sector after you clear the game. In ''coded'', Sectors are dungeons with special challenges in each floor. You start up with a bit of SP, then you can bet a share of SP into the challenge so you can purchase the items later on. Ultima Weapon costs ''1.5 million SP'', meaning you're pretty much forced to make the highest bets and clear every single challenge without failing once in order to buy it... 13 times in a row. In the 12th floor, you'll have to face [[BossInMookClothing the Eliminator]] and in the 13th [[spoiler: you'll face Buggy Roxas, this Kingdom Hearts' trademark insane BonusBoss]]. Once again, you can attempt this insanity after you have beaten the game, so... yeah.
* ''VideoGame/KingdomHeartsBirthBySleep Final Mix'' follows the same pattern. Defeating the BonusBoss No Heart gets you Royal Radiance, a Keyblade even more powerful than Ultima Weapon...except there's no-one else to use it on, as you just beat the strongest enemy in the game.
* ''VideoGame/KingdomHearts3DDreamDropDistance'' also follows form by granting you Ultima Weapon, one of the {{Infinity Plus One Sword}}s (there are similarly powerful Keyblades available through slightly less silly means), upon defeating BonusBoss [[spoiler:Julius.]]

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* ''Franchise/KingdomHearts'':
**
In ''VideoGame/KingdomHearts'', ''VideoGame/KingdomHeartsI'', getting the Defender shield for Goofy and the Wizard's Relic staff for Donald. The Wizard's Relic is only dropped by Wizards and has a 5% drop rate. The Defender is much harder to get since it is dropped only by -- you guessed it -- Defenders and has a 0.2% drop rate. It's easier to get Save the King and Save the Queen, their most powerful weapons, before eventually getting the two enemy drops.
* ** ''VideoGame/KingdomHeartsChainOfMemories'' is unique among the series for not having any [[BonusBoss bonus bosses]] whatsoever; once you can reliably beat the FinalBoss, there's no point in leveling up further or perfecting your deck unless you're going for OneHundredPercentCompletion or just optimizing for fun. Especially when you're playing as Riku, since he can't even collect new cards.
* ** ''VideoGame/KingdomHeartsII Final Mix+ '' has the Final Cut version of the [[OmniscientCouncilOfVagueness Organization XIII]] {{bonus boss}}es and the Lingering Will: One half of the Org. hands out rare synthesis items, significantly less useful at this point in the game, and the rest hand out items that boost stats by a single digit--which are previously synthable, but is at least mildly useful for preparing for the fight with the Lingering Will. Also, speaking of the Lingering Will, he hands out a synthesis item...that can be found elsewhere and is obtained far more easily than by fighting him. Beating him also upgrades your Drive Gauge, but chances are that if you can beat him you have already reduced the other {{bonus boss}}es to a pulp without said upgrade.
* ** ''VideoGame/KingdomHeartsCoded'' has the Ultima Weapon, that can be bought in a hidden, 13 floor Sector after you clear the game. In ''coded'', Sectors are dungeons with special challenges in each floor. You start up with a bit of SP, then you can bet a share of SP into the challenge so you can purchase the items later on. Ultima Weapon costs ''1.5 million SP'', meaning you're pretty much forced to make the highest bets and clear every single challenge without failing once in order to buy it... 13 times in a row. In the 12th floor, you'll have to face [[BossInMookClothing the Eliminator]] and in the 13th [[spoiler: you'll face Buggy Roxas, this Kingdom Hearts' trademark insane BonusBoss]]. Once again, you can attempt this insanity after you have beaten the game, so... yeah.
* ** ''VideoGame/KingdomHeartsBirthBySleep Final Mix'' follows the same pattern. Defeating the BonusBoss No Heart gets you Royal Radiance, a Keyblade even more powerful than Ultima Weapon...except there's no-one else to use it on, as you just beat the strongest enemy in the game.
* ** ''VideoGame/KingdomHearts3DDreamDropDistance'' also follows form by granting you Ultima Weapon, one of the {{Infinity Plus One Sword}}s (there are similarly powerful Keyblades available through slightly less silly means), upon defeating BonusBoss [[spoiler:Julius.]]
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