History Main / BraggingRightsReward

26th Sep '16 2:38:12 AM Adbot
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** Special mention goes to Charlotte Aulin. Her basic attack gets more intricate and deadly the more spells she knows, with 3 overall 'forms', the last of which is reserved for when you've maxed out all her spells. You can still use her for grinding money and items, but as she cannot change her basic weapon, ''weapons do not drop for her'', so grinding for items is less effective than with other characters, like Soma and Alucard.
16th Aug '16 11:22:53 AM Mhazard
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* ''VideoGame/{{Dark Souls}}'' throws the [[WarmupBoss Asylum Demon]] at you twice. Once before you've acquired any weapons beyond a [[WithThisHerring dull, broken sword hilt]] (Which you're supposed to run away from), and again after you've got your starter gear. If you manage to kill him the first time around, you're given the Demon's Great Hammer: An oversized club with disgustingly high stat requirements. By the time you can use it, though, you'll have better weapons.

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* ''VideoGame/{{Dark Souls}}'' throws the [[WarmupBoss Asylum Demon]] at you twice. Once before you've acquired any weapons beyond a [[WithThisHerring dull, broken sword hilt]] (Which you're supposed to run away from), and again after you've got your starter gear. If you manage to kill him the first time around, you're given the Demon's Great Hammer: An oversized club with disgustingly high stat requirements. By the time you can use it, though, you'll have better weapons. However, if your starting gift is Black Firebomb, you can actually burn down the Asylum Demon at ease and the said Great Hammer turns into a DiscOneNuke instead. Trading a Sack with Snuggly The Crow also nets you the said Great Hammer.
* The Lost Crowns in ''VideoGame/DarkSoulsII'' is a straighter example, if you killed Vendrick and all [[BonusBoss 3 wearers of the lost crowns]], Vendrick will offer his blessing to his crown in his memory, which makes you inmune to hollowing whenever you wear these crowns. By the time you received the blessing, you probably wouldn't need it anyway. And to add insult to your injury, you don't even get to keep the blessing in NewGamePlus, you have to kill those wearers again to regain the blessing from Vendrick.
31st Jul '16 11:47:46 AM MrUnderhill
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* ''VideoGame/KingdomHeartsChainOfMemories'' is unique among the series for not having any [[BonusBoss bonus bosses]] whatsoever; once you can reliably beat the FinalBoss, there's no point in leveling up further or perfecting your deck unless you're going for OneHundredPercentCompletion or just optimizing for fun. Especially when you're playing as Riku, since he can't even collect new cards.
26th Jul '16 6:06:27 PM Sunflorazumarill
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* ''VideoGame/MegaManLegends'' has an unlockable Easy Mode. How do you unlock it? By beating Hard Mode, so if you manage to beat Hard Mode then you have absolutely no need to play Easy Mode. In addition, only in Easy Mode do you get the Buster MAX, which maxes out all four attributes of your Mega Buster, making it another example of this trope.
15th Jul '16 2:27:43 AM OrangenChan
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** ''VideoGame/FireEmblemAwakening'', this trope is subverted twice (then played straight) by the DLC. First there's the Limit Break skill (A skill which raises a character's caps by 10...which to obtain takes beating Rogues and Redeemers 3, a DLC map that has you fighting 50 enemies stronger than what the final chapter in the main game has) and there's also Priam (A character who you get from a Spotpass Paralogue (Endgame side mission) who starts capped in nearly every stat.)... considering by time you get either they'd be worthless... then they throw The Strongest One's Name at you, and that requires use of Capped Characters WITH Limit Break to even stand a chance. The reward for beating that map? A DLC character, Katarina, who's far too weak to be of any use to someone whose army is capable of beating the map (although you might consider her as powerful rally bot), and an item called the Supreme Emblem, which is just VendorTrash worth 99,999 gold, which you likely don't need.

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** Slight variation in ''VideoGame/FireEmblemTheSacredStones'', where the secret characters are unlocked by doing the Tower of Valni or Lagdou Ruins a certain number of times. The ones obtained from the Tower of Valni [[DownplayedTrope aren't AS bad]], since it's easier than doing the ruins. The ruins-obtained characters are still a full example of this trope, though, since a) it opens up pretty late, and b) it's easily the [[NintendoHard hardest]] [[HarderThanHard part]] of the game.
** ''VideoGame/FireEmblemAwakening'', this trope is subverted twice (then played straight) by the DLC. First there's the Limit Break skill (A skill which raises a character's caps by 10...which to obtain takes beating Rogues and Redeemers 3, a DLC map that has you fighting 50 enemies stronger than what the final chapter in the main game has) and there's also Priam (A character who you get from a Spotpass Paralogue (Endgame side mission) who starts capped in nearly every stat.)... considering by time you get either they'd be worthless... then they throw The Strongest One's Name Apotheosis at you, and that requires use of Capped Characters WITH Limit Break to even stand a chance. The reward for beating that map? A DLC character, Katarina, who's far too weak to be of any use to someone whose army is capable of beating the map (although you might consider her as powerful rally bot), and an item called the Supreme Emblem, which is just VendorTrash worth 99,999 gold, which you likely don't need.
10th Jul '16 5:58:58 PM imadmagician
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* SonicRiders and its sequel Zero Gravity play with / subvert this trope. The big prize is Super Sonic (more precisely, the Extreme Gear "Chaos Emerald" available for Sonic, allowing him to go Super during the race). Both games require you to [[HundredPercentCompletion complete every single mission with an S Rank]], with some of missions being already hard to complete period. As for the reward, it has its flaws: unlike other characters, Sonic needs 50 rings to go Super (walking when out of enough rings, even starting that way in the sequel) and while he's quite fast in that mode, accelerating burns your rings - your fuel - rapidly. This is worse in the sequel, where using Gravity Control (essential for winning) depletes them even faster. So Super Sonic is a mixed bag / LethalJokeCharacter in the first game, [[JokeCharacter not so much in the second]].
3rd Jul '16 12:58:25 PM Morgenthaler
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* ''VideoGame/ViewtifulJoe'' has [[TheObiWan Captain Blue]] as a playable character. To unlock him, you need to beat the game on the hardest setting called "Ultra V-Rated" mode, where enemies don't call their attacks, many of the mooks are replaced with their [[EliteMooks upgraded counterparts]], many of those guys' attacks are faster, bosses have nearly a dozen health bars, and you take ''quadruple'' damage from everything. Combine that with a two-stage final boss whose most common attack now takes a monstrous eight hearts out of your life bar (the maximum being 16 with all upgrades), and you're in for a bumpy ride. Totally worth it to see that fatass fly at supersonic speeds with his hands on his hips, though.

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* ''VideoGame/ViewtifulJoe'' has [[TheObiWan Captain Blue]] Blue as a playable character. To unlock him, you need to beat the game on the hardest setting called "Ultra V-Rated" mode, where enemies don't call their attacks, many of the mooks are replaced with their [[EliteMooks upgraded counterparts]], many of those guys' attacks are faster, bosses have nearly a dozen health bars, and you take ''quadruple'' damage from everything. Combine that with a two-stage final boss whose most common attack now takes a monstrous eight hearts out of your life bar (the maximum being 16 with all upgrades), and you're in for a bumpy ride. Totally worth it to see that fatass fly at supersonic speeds with his hands on his hips, though.
15th Jun '16 7:14:39 PM Doug86
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* In multiple games in the Franchise/FireEmblem series, it is possible to unlock certain otherwise impossible to get boss characters (usually up to and including the respective BigBad)...for Trial Maps, which have no experience gain, no story and no real purpose other than kicking some ass with your high-level endgame army. You usually get these by beating the game multiple times.

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* In multiple games in the Franchise/FireEmblem ''VideoGame/FireEmblem'' series, it is possible to unlock certain otherwise impossible to get boss characters (usually up to and including the respective BigBad)...for Trial Maps, which have no experience gain, no story and no real purpose other than kicking some ass with your high-level endgame army. You usually get these by beating the game multiple times.
10th Jun '16 8:44:47 PM GrandPoobahOfAllBacon
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**Changed in the Afterbirth DLC: Beating the TrueFinalBoss unlocks a [[CoOpMultiplayer second-player baby]], and when you do so with all characters, you unlock the [[GameBreaker Mega Blast]]. It's also required to beat him with The Lost if you want to unlock [[InfinityPlusOneSword Godhead]].
7th Jun '16 12:16:01 AM RainbowPhoenix
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** ''Ocarina of Time'' also has the Gerudo Training Grounds, which test your skill using items won from the previous dungeons. It's therefore impossible to beat them until late in the game, at which point the reward, ice arrows that freeze enemies, are fairly useless.

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** ''Ocarina of Time'' also has the Gerudo Training Grounds, which test your skill using items won from the previous dungeons. It's therefore impossible to beat them until late in the game, at which point the reward, ice arrows that freeze enemies, are fairly useless.useless, [[NotCompletelyUseless save for one otherwise very annoying puzzle in the upcoming Spirit Temple]].
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