History Main / BraggingRightsReward

14th Jul '17 12:31:18 AM MBG
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** The ''Advance'' version adds the final job, the Necromancer, which is pretty powerful as jobs go. Unfortunately, to get Necromancer requires you to beat Enuo, the BonusBoss, who's found at the very end of a long line of BonusBoss characters (including stronger versions of Shinryu and Omega). In a slight aversion of this, the game also has the courtesy to open up a final dungeon, but the Cloister of the Dead is so pathetic in comparison to what you've done before that it's the equivalent of clearing out a termite infestation with a hydrogen bomb.
6th Jul '17 8:20:05 AM KingLyger
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The classic example is any reward you receive when you defeat the [[BonusBoss hidden, optional boss]] that's by far the toughest enemy in the game. This is also often the fate of the InfinityPlusOneSword (and making weaker weapons {{Infinity Minus One Sword}}s). A NewGamePlus is an attempt at getting around this, by letting you carry your new stuff into a new game where it'd actually be useful.

Of course, none of this is meant to imply that the Bragging Rights Reward is necessarily a bad thing, as to many [[HundredPercentCompletion dedicated gamers]], the satisfaction of accomplishment is reward enough.

In summary, the Bragging Rights Reward ''would'' be useful if you weren't already so skilled and powerful that you didn't need it anymore. If the reward has no purpose other than to serve as proof of accomplishment, it's a CosmeticAward.

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The classic example is any reward you receive when you defeat the [[BonusBoss hidden, optional boss]] that's by far the toughest enemy in the game. This is also often the fate of the InfinityPlusOneSword (and making weaker weapons {{Infinity Minus One Sword}}s). A NewGamePlus is an attempt at getting around this, by letting you carry your new stuff into a new game where it'd actually be useful.

useful. Of course, none of this is meant to imply that the Bragging Rights Reward is necessarily a bad thing, as to many [[HundredPercentCompletion dedicated gamers]], the satisfaction of accomplishment is reward enough.

In summary, the Bragging Rights Reward ''would'' be useful if you weren't already so skilled and powerful that you didn't need it anymore. If the reward has no purpose other than to serve isn't even nominally useful and presented ''only'' as proof of accomplishment, it's a CosmeticAward.



* The longest and most difficult sidequest in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Skulltula hunt, rewards you with a source of unlimited money... however, in this game, [[MoneyForNothing money is useless]], and your wallet probably already hit the cap long ago anyway.

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* The longest and most difficult sidequest in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Skulltula hunt, rewards you with a source of unlimited money... however, in this game, [[MoneyForNothing money is useless]], and your wallet probably already hit the cap of 500 Rupees long ago anyway.ago.



** Going through the Cave again allows you to get additional Fairy Tears (you're normally limited to one), but the Cave is ''even harder'' the second time, pitting you against ''four'' Darknuts at once (in the normal dungeons, you fight three in total unless you take the harder route in the final dungeon, which additionally pits you against 2 Darknuts at once, but they can be separated), so they actually are pretty useful then.

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** Going through the Cave again allows you to get additional Fairy Tears (you're normally limited to one), but the Cave is ''even harder'' the second time, pitting you against ''four'' Darknuts at once (in the normal dungeons, you fight three in total unless you take the harder route in the final dungeon, which additionally pits you against 2 two Darknuts at once, but they can be separated), so they actually are pretty useful then.
1st Jul '17 9:13:17 PM KingLyger
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The tendency for video games to reward you with the best items and weapons only when you've proven that you don't need them any more.

The Bragging Rights Reward is any gameplay reward you receive by defeating the most powerful monster, beating the hardest level, or achieving HundredPercentCompletion. Why is it only for bragging rights? Because you've already conquered the toughest of toughest obstacles, or have already done everything there is to do. Quite simply, it doesn't help you that much anymore. Since you can already triumph over anything the game offers in your current state, anything more you receive is simply overkill.[[note]]Then again, ThereIsNoKillLikeOverkill, right?[[/note]]

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The There's a tendency for video games to reward you with the best weapons, items and weapons equipment only when you've proven that you don't need them any more.

to win. As such, the only reason to get the item is the simple satisfaction that you earned it.

The Bragging Rights Reward is any gameplay reward you receive by defeating the most powerful monster, beating the hardest level, clearing the hardest difficulty or achieving HundredPercentCompletion. Why is it It's only for bragging rights? Because rights because you've already conquered the toughest of toughest obstacles, or have already done everything there is to do. Quite simply, it whatever you get doesn't help you that much anymore. Since you can already triumph over anything the game offers in your current state, could throw at you before, anything more you receive after completing the challenge is simply overkill.[[note]]Then again, ThereIsNoKillLikeOverkill, right?[[/note]]



In summary, the Bragging Rights Reward ''would'' be useful, if you weren't already so powerful that you didn't need it anymore. If the reward has no purpose other than to serve as proof of accomplishment, it's a CosmeticAward.

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In summary, the Bragging Rights Reward ''would'' be useful, useful if you weren't already so skilled and powerful that you didn't need it anymore. If the reward has no purpose other than to serve as proof of accomplishment, it's a CosmeticAward.
24th Jun '17 2:25:57 PM nombretomado
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* In many of the ''Franchise/DragonQuest'' games, you receive an item called the Gospel Ring which [[EncounterRepellant eliminates random encounters]] when you equip it on one of your characters. But to get the ring, most games make you defeat every type of enemy at least once, including the FinalBoss and every BonusBoss, making it all but useless unless you feel like wandering around.

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* In many of the ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' games, you receive an item called the Gospel Ring which [[EncounterRepellant eliminates random encounters]] when you equip it on one of your characters. But to get the ring, most games make you defeat every type of enemy at least once, including the FinalBoss and every BonusBoss, making it all but useless unless you feel like wandering around.
21st Jun '17 11:30:50 AM dancnbna
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* ''VideoGame/MonsterHunter'' does this quite often, especially with the Training Quest rewards and the weapons unlocked by clearing the game (in Unite). The classic example is the weapons and armor you can make out of the Last Boss(es) of the game. By the time you can forge a full set of armor (and maybe a weapon or two), you have already killed everything there is to kill in the game multiple times.

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* ''VideoGame/MonsterHunter'' does this quite often, especially with the Training Quest rewards and the weapons unlocked by clearing the game (in Unite). The classic example is the weapons and armor you can make out of the Last Boss(es) last bosses of the game. By the time you can forge a full set of armor (and maybe a weapon or two), you have already killed everything there is to kill in the game multiple times. This is {{lampshade|Hanging}}d in the description of the Azure Dragongem, a rare carve from ''Tri's'' Final Boss: "The fact that you are even holding this legendary jewel means you are FINISHED."



** This is {{lampshade|Hanging}}d in the description of the Azure Dragongem, a rare carve from ''Tri's'' Final Boss: "The fact that you are even holding this legendary jewel means you are FINISHED."
21st Jun '17 10:49:03 AM dancnbna
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* Completing every stage in ''VideoGame/{{Jumper}} 2'' rewards you with an invincibility cheat. Completing all the stages involves speedrunning each NintendoHard level to shave seconds off your total time to unlock the even harder special stages. Not much you can do with it except mock the levels for all they put you through.

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* Completing every stage in ''VideoGame/{{Jumper}} 2'' rewards you with an invincibility cheat. Completing all the stages involves speedrunning each NintendoHard level to shave seconds off your total time to unlock the even harder special stages. In addition, you have to collect all the gems. A stage's red gem only appears after collecting the blue gem in that stage, requiring at least two playthroughs of each level. Plus, the red gems are often very out of the way and require tricky platforming to reach. Not much you can do with it your power except mock the levels for all they put you through.
20th Jun '17 1:46:25 PM KingLyger
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* ''VideoGame/TalesOfLegendia'' has the puzzle booths. [[GuideDangIt Stupid, pointless booths that are never fully explained]], but if the player solves them all and doesn't skip a single one, you get a title for Senel. [[ArsonMurderAndJaywalking And it doesn't even increase his parameters all that much]].
* Several ''[[VideoGame/TalesSeries Tales]]'' games, including ''[[VideoGame/TalesOfSymphonia Symphonia]]'', ''[[VideoGame/TalesOfTheAbyss Abyss]]'', ''[[VideoGame/TalesOfVesperia Vesperia]]'', and ''[[VideoGame/TalesOfXillia Xillia'']] include a set of weapons for each character whose power scales based on the number of enemies that character has defeated in battle, making them potentially the strongest weapons in the game for characters that the player regularly uses. The problem is, in order to empower the weapons, you have to collect all of them and then defeat the most difficult enemy in the game, usually a BonusBoss, and it can't be done until very late in the game, usually after you've completed the entire story up to the final boss. Also, since they scale for each character based that character's individual kill count, the weapons for party members that you don't use or that focus on support will most likely be useless. By the time you can properly use them, you don't need them, if they're even useful at all.

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* ''VideoGame/TalesOfLegendia'' has the puzzle booths. [[GuideDangIt Stupid, pointless booths that are never fully explained]], but if the player solves them all and doesn't skip a single one, you get a title for Senel. [[ArsonMurderAndJaywalking And it doesn't even increase Sadly, the title barely increases his parameters all that much]].
stats, outdone by almost every other title he naturally obtains. You'll probably get it on an initial playthrough to prove you can do it, and then never go for it again.
* Several ''[[VideoGame/TalesSeries ''[[Franchise/TalesSeries Tales]]'' games, including ''[[VideoGame/TalesOfSymphonia Symphonia]]'', ''[[VideoGame/TalesOfTheAbyss Abyss]]'', ''[[VideoGame/TalesOfVesperia Vesperia]]'', and ''[[VideoGame/TalesOfXillia Xillia'']] include a set of weapons for each character whose power scales based on the number of enemies that character has defeated in battle, making them potentially the strongest weapons in the game for characters that the player regularly uses. The problem is, in order to empower the weapons, you have to collect all of them and then defeat the most difficult enemy in the game, usually a BonusBoss, and it can't be done until very late in the game, usually after you've completed the entire story up to the final boss. Also, since they scale for each character based that character's individual kill count, the weapons for party members that you don't use or that focus on support will most likely be useless. By the time you can properly use them, you don't need them, if they're even and they might only be useful at all.for a scant few of your party members to begin with.
19th Jun '17 4:50:45 PM TheCuza
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* ''VideoGame/{{Dark Souls}}'' throws the [[WarmupBoss Asylum Demon]] at you twice. Once before you've acquired any weapons beyond a [[WithThisHerring dull, broken sword hilt]] (Which you're supposed to run away from), and again after you've got your starter gear. If you manage to kill him the first time around, you're given the Demon's Great Hammer: An oversized club with disgustingly high stat requirements. By the time you can use it, though, you'll have better weapons. However, if your starting gift is Black Firebomb, you can actually burn down the Asylum Demon at ease and the said Great Hammer turns into a DiscOneNuke instead. Trading a Sack with Snuggly The Crow also nets you the said Great Hammer.
** To get the game's best weapon, you need to not only face the BonusBoss (which is ''significantly'' harder than anything else in the game) but '''cut off it's tail''' during the fight. Once you have it, and upgrade it with an extremely tedious-to-get upgrade item you now have a weapon more powerful than you will ever need, because nothing in the game is even half so hard as the bonus boss is.
* The Lost Crowns in ''VideoGame/DarkSoulsII'' is a straighter example, if you killed Vendrick and all [[BonusBoss 3 wearers of the lost crowns]], Vendrick will offer his blessing to his crown in his memory, which makes you inmune to hollowing whenever you wear these crowns. By the time you received the blessing, you probably wouldn't need it anyway. And to add insult to your injury, you don't even get to keep the blessing in NewGamePlus, you have to kill those wearers again to regain the blessing from Vendrick.

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* ''VideoGame/{{Dark Souls}}'' throws the [[WarmupBoss Asylum Demon]] at you twice. Once before you've acquired any weapons beyond a [[WithThisHerring dull, broken sword hilt]] (Which (which you're supposed to run away from), and again after you've got your starter gear. If you manage to kill him the first time around, time, you're given the Demon's Great Hammer: An oversized club with disgustingly Hammer. However, its Strength requirement is so ridiculously high stat requirements. By that by the time you can use it, though, you'll have better weapons. However, if your starting gift certainly found something better. For instance, the Great Club found in Blighttown is Black Firebomb, 10 pounds lighter, requires about 20 less Strength to wield, and by the time you can actually burn down wield the Asylum Demon at ease and the said Demon's Great Hammer turns into a DiscOneNuke instead. Trading a Sack with Snuggly The Crow also nets you Hammer, the said Great Hammer.
Club will actually do slightly more damage because it's got better scaling.
** To get The Obsidian Greatsword is obtained by cutting off the game's best weapon, you need to not only face tail of Black Dragon Kalameet, the BonusBoss (which is ''significantly'' harder than anything else in of the game) but '''cut DLC. Kalameet is very difficult. Cutting off it's tail''' during the fight. Once you have it, and upgrade it his tail is even harder. You are rewarded with an extremely tedious-to-get upgrade item you now have a weapon more powerful than weapon that can do a devastating [=AoE=] attack... but you will ever need, because nothing just beat the hardest thing in the game is so what do you even half so hard as need it for (outside of [=PvP=] and NewGamePlus, of course)? To make matters worse, upgrading the bonus boss is.
sword requires a special upgrade material that can only be obtained from winning [=PvP=] duels as a member of a certain covenant or as a disgustingly rare drop from a certain {{Demonic Spider|s}}-class enemy. To make matters ''even'' worse, this sword has absolutely ''no'' stat scaling. Every level you put into Strength or Dexterity beyond the requirement to wield the sword is essentially a wasted level. If you want to use this sword ''and'' optimize your character build, your damage will be very poor going into the Kalameet fight, making cutting off his tail that much harder.
* The Lost Crowns in ''VideoGame/DarkSoulsII'' is a straighter example, if you killed Vendrick and all [[BonusBoss 3 wearers of the lost crowns]], Vendrick will offer his blessing to his crown in his memory, which makes you inmune immune to hollowing Hollowing whenever you wear these crowns. By the time you received the blessing, you probably wouldn't need it anyway. And to add insult to your injury, you don't even get to keep the blessing in NewGamePlus, you have to kill those wearers again to regain the blessing from Vendrick.
19th Jun '17 2:58:20 AM jormis29
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* The Jaleco arcade game ''Avenging Spirit'' uses a {{Body Surf}}ing gimmick as part of it's gameplay, seeing as how you play as a ghost. You can possess every enemy in the game to get through the stages, but achieving 100% Completion via finding three keys strewn throughout the levels allows you to possess and use [[spoiler: your girlfriend, who you have been trying to save throughout the entirety of the game.]] [[spoiler: Girlfriend]] is invincible and is the fastest and strongest character in the game, but the only thing left for [[spoiler: her]] to fight is a handful of mooks in a corridor and the FinalBoss. At least you get a nice GoldenEnding for your troubles...

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* The Jaleco arcade game ''Avenging Spirit'' ''VideoGame/AvengingSpirit'' uses a {{Body Surf}}ing gimmick as part of it's gameplay, seeing as how you play as a ghost. You can possess every enemy in the game to get through the stages, but achieving 100% Completion via finding three keys strewn throughout the levels allows you to possess and use [[spoiler: your girlfriend, who you have been trying to save throughout the entirety of the game.]] [[spoiler: Girlfriend]] is invincible and is the fastest and strongest character in the game, but the only thing left for [[spoiler: her]] to fight is a handful of mooks in a corridor and the FinalBoss. At least you get a nice GoldenEnding for your troubles...
10th Jun '17 9:47:24 PM BigKlingy
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** Slight variation in ''VideoGame/FireEmblemTheSacredStones'', where the secret characters are unlocked by doing the Tower of Valni or Lagdou Ruins a certain number of times. The ones obtained from the Tower of Valni [[DownplayedTrope aren't AS bad]], since it's easier than doing the ruins. The ruins-obtained characters are still a full example of this trope, though, since a) it opens up pretty late, and b) it's easily the [[NintendoHard hardest]] [[HarderThanHard part]] of the game.

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** Slight variation in ''VideoGame/FireEmblemTheSacredStones'', where the secret characters are unlocked by doing the Tower of Valni or Lagdou Ruins a certain number of times. The ones obtained from the Tower of Valni [[DownplayedTrope aren't AS bad]], since it's easier than doing the ruins. The ruins-obtained characters are still a full example of this trope, though, since a) it opens up pretty late, and b) it's easily the [[NintendoHard hardest]] [[HarderThanHard part]] of the game. The final secret character is the biggest example, as he requires you to beat the Ruins ''three times''. By the time you've done that, there's nothing left to do in the game.
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