History Main / BottomlessPits

16th Oct '17 9:39:07 AM case
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* Present in ''VideoGame/{{Cuphead}}'', but instead of being a OneHitKO, they do damage like anything else and then shoot the boys back up to solid ground. They even respect MercyInvincibility.
9th Sep '17 5:24:06 PM nombretomado
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* In ''[[BackyardSports Backyard Skateboarding]]'', water (in any level) is a bottomless pit.

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* In ''[[BackyardSports ''[[VideoGame/BackyardSports Backyard Skateboarding]]'', water (in any level) is a bottomless pit.
12th Aug '17 11:24:46 AM wingedcatgirl
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* In ''VideoGame/MegaMan3'', holding right on a second controller as Mega Man falls into a bottomless pit will allow you to be able to jump back out of it, or stay down there for a while to become invincible. However, Dr. Wily's castle has no bottomless pits anywhere.



** Later on in ''3'', there are two situations which require you to have a fully power up Rush Jet, one over a long Bottomless Pit, the other over a long stretch of SpikesOfDoom (''2'' also did this in Wily Stage 2), if you have run out of juice after the PointOfNoReturn, the stage is {{Unwinnable}} unless you lose all your lives and start over. And you've got various GoddamnedBats (dragonflies, bees, parachuters, etc) bombarding you all the way.
*** But thankfully, if you kept jumping as you flew on the Rush Jet, you wouldn't actually [[GoodBadBug deplete his power]].
** And while other games may have had it as well, the Mega Man series is the one that brought the concept of 'Killer Spikes' to the forefront of gamer consciousness - made all the more confusing because the titular character is a robot, yet he dies instantly if he touches a spike.

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** Later on in ''3'', there are two situations which require you to have a fully power up powered Rush Jet, one over a long Bottomless Pit, the other over a long stretch of SpikesOfDoom (''2'' also did this in Wily Stage 2), if you have run out of juice after the PointOfNoReturn, the stage is {{Unwinnable}} unless you lose all your lives and start over. And you've got various GoddamnedBats (dragonflies, bees, parachuters, etc) bombarding you all the way.
*** But thankfully, ** Incidentally, ''3'' accidentally left in a debug feature that lets Mega Man survive at the bottom of these pits if you kept jumping as you flew hold Right on the Rush Jet, second controller. If you wouldn't actually [[GoodBadBug deplete his power]].
** And
run out of health while other games may have had it as well, in this state, you also become invincible (but you can't shoot the Mega Man series is the one that brought the concept of 'Killer Spikes' to the forefront of gamer consciousness - made all the more confusing because the titular character is a robot, yet he dies instantly if he touches a spike.Buster anymore).
31st Jul '17 5:50:49 PM KillerClowns
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* As an isometric RPG, these don't show up as a gameplay element in ''VideoGame/{{Tyranny}}''. However, Tunon's court is surrounded by such pits, oozing inky black darkness, and it's said he occasionally lobs people into them as a form of execution.
10th Jul '17 10:07:05 PM Cresset
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** A handful of dungeons in ''VideoGame/{{The Elder Scrolls IV Oblivion}}'' have dark chasms. They're not literally bottomless, so if an essential (unkillable) NPC falls into one of those, they'll spent the rest of their existence being [[VideoGameCrueltyPotential knocked unconscious repeatedly]].
21st Jun '17 10:28:37 AM KaiYves
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* In ''Literature/WhichWitch'', one of the witches creates a hole that is really bottomless, an admirable feat of dark magic. Of course, it is kind of impractical to have something like this in your garden.

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* In ''Literature/WhichWitch'', one of the witches creates a hole that is really bottomless, an admirable feat of dark magic. Of course, it is kind of impractical to have something like this in your garden. A LemonyNarrator tangent goes into some detail about how a bottomless pit is not the same as "a hole that [[DiggingToChina comes out in Australia]]."
30th May '17 10:03:50 PM nombretomado
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* Parodied in ''WesternAnimation/TheSimpsons''. In the Treehouse of Horror episode "Clown Without Pity", Homer, who is trying to get rid of the Krusty The Clown doll that is trying to murder him, stuffs the doll in a sack of stinky socks, and goes to the local bottomless pit tossing the sack in (though it doesn't work). Played for laughs in that shortly after Homer disposes of the doll, a man throws down a box of nude photos of WhoopiGoldberg only for the pit to reject it, the box flying back up into the man's arms.

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* Parodied in ''WesternAnimation/TheSimpsons''. In the Treehouse of Horror episode "Clown Without Pity", Homer, who is trying to get rid of the Krusty The Clown doll that is trying to murder him, stuffs the doll in a sack of stinky socks, and goes to the local bottomless pit tossing the sack in (though it doesn't work). Played for laughs in that shortly after Homer disposes of the doll, a man throws down a box of nude photos of WhoopiGoldberg Creator/WhoopiGoldberg only for the pit to reject it, the box flying back up into the man's arms.
13th May '17 9:53:03 AM Miracle@StOlaf
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** ''VideoGame/ZeldaIITheAdventureOfLink'' subverts this; bottomless pits (i.e. ones with no water or lava) are one of the few things that can't kill you. In fact, you frequently have to jump into them to get where you need to go.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' subverts this; bottomless pits (i.e. ones with no water or lava) are one of the few things that can't kill or even harm you. In fact, you frequently have to jump into them to get where you need to go.
13th May '17 9:51:43 AM Miracle@StOlaf
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** ''VideoGame/ZeldaIITheAdventureOfLink'' subverts this; bottomless pits (i.e. ones with no water or lava) are one of the few things that can't kill you. In fact, you frequently have to jump into them to get where you need to go.
29th Apr '17 12:37:55 PM nombretomado
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** Most of the ''VideoGame/{{Zork}}'' series averts bottomless pits because of a FridgeLogic problem. In most adventure games of the time (''ColossalCave'' in particular), pits were plentiful in dark areas to keep you from just stumbling through blind. They were in the original version of ''Zork'', but then someone pointed out this meant you could fall into a bottomless pit on the second floor of a house. The result, after much revision, was the grue. This is lampshaded in the prequel ''VideoGame/ZorkZero'', where you actually use magic to ''close'' the bottomless pits, forcing the grues that dwelled in them to find new hiding spots...

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** Most of the ''VideoGame/{{Zork}}'' series averts bottomless pits because of a FridgeLogic problem. In most adventure games of the time (''ColossalCave'' (''VideoGame/ColossalCave'' in particular), pits were plentiful in dark areas to keep you from just stumbling through blind. They were in the original version of ''Zork'', but then someone pointed out this meant you could fall into a bottomless pit on the second floor of a house. The result, after much revision, was the grue. This is lampshaded in the prequel ''VideoGame/ZorkZero'', where you actually use magic to ''close'' the bottomless pits, forcing the grues that dwelled in them to find new hiding spots...
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