History Main / BottomlessPits

18th Dec '16 8:37:11 AM Gatordragon24
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* Some of the maps in ''VideoGame/{{Paladins}}'' have them on the edge of their boundaries. They're generally not a major concern, but skilled players can use knockback to throw enemies into pits for an easy kill. However, some champions can use their mobility skill to get out of the pit before it's too late.
10th Dec '16 4:32:50 PM Berrenta
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* ''VideoGame/{{Nibblers}}'' has this as a mechanic starting in the mountain levels. While they may pose no real threat to the player unlike most other examples, movable Lizards or fruit can be dragged into one, removing them from play.
10th Nov '16 7:01:29 PM MagnusForce
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* In the ''WesternAnimation/GravityFalls'' episode "Bottomless pit" Dipper, Mabel, Soos and Stan fall into a bottomless pit. As they just keep falling, they start telling each other stories. At the end of the episode [[spoiler:they see they are falling towards a light. As they "hit" it, they fly out of the same hole they just fell into, and no time has passed.]]

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* In the ''WesternAnimation/GravityFalls'' episode "Bottomless pit" Pit" Dipper, Mabel, Soos and Stan fall into a bottomless pit. As they just keep falling, they start telling each other stories. At the end of the episode [[spoiler:they see they are falling towards a light. As they "hit" it, they fly out of the same hole they just fell into, and no time has passed.]]]]
* ''WesternAnimation/JimmyTwoShoes'': The Abyss of Nothingness from the first season, which is described in its debut by Heloise as "just a big hole", though Lucius (in the same episode) goes further to explain that "it's a dark, dreary place filled with misery and despair." That being said, characters have ended up in the place, [[ResetButton return the next episode without explanation]].
30th Sep '16 11:03:29 AM naturalironist
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* A key mechanic in a few jumping puzzles in ''VideoGame/GuildWars2''. The main challenge of the first half of the Windy Cave mini dungeon is fighting/avoiding enemies on a very narrow bridge through a bottomless pit that instantly kills the character. The Forsaken Fortune mini-dungeon has a jumping puzzle section that's a strange hybrid of this and NonLethalBottomlessPit; fall off a ledge and your character dies quickly, but you are slowly resurrected back at a checkpoint at the beginning of the puzzle.
5th Aug '16 7:48:53 AM Ripburger
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* ''VideoGame/XCom Enforcer'' has a level spanning across the roofs of high-rise buildings. The landing makes a crater decal rather than simply entering the normal death animation.

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* ''VideoGame/XCom ''{{VideoGame/XCOM}} Enforcer'' has a level spanning across the roofs of high-rise buildings. The landing makes a crater decal rather than simply entering the normal death animation.
3rd Aug '16 4:27:24 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' series has several deep pits to fall in, but nearly all of them have a bottom, even if it is ''very'' far down. There are space levels though in the first and second games where you could fall into what would logically be a bottomless pit.

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* The ''Franchise/{{Halo}}'' series has games have several deep pits to fall in, but nearly all of them have a bottom, even if it is ''very'' far down. There However, there are space levels though in some of the first games, like the [[VideoGame/HaloCombatEvolved first]] and second games [[VideoGame/{{Halo 2}} second]], where you could fall "fall" into what would logically be a bottomless pit.
3rd Jul '16 1:39:03 PM FlakyPorcupine
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* ''VideoGame/{{Nidhogg}}'' features these, which the fencers can take advantage of by dive kicking one another into it for a quick kill, especially if they lost their sword. Some have conveyor belts and crumbling floors leading into them. If both fencers fall it, the right of way resets, forcing both fencers to fight to gain it.
27th Jun '16 3:45:34 PM amitakartok
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** Speaking of boots, at one point while [[ItMakesSenseInContext Chell and GLaDOS are falling down a bottomless pit together]], [=GLaDOS=] chooses this time to deliver some exposition after snarking ''"since we are not going anywhere - well, we '''are''' going '''somewhere'''; alarmingly fast, actually..."''
15th May '16 2:20:17 AM Doug86
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* The literal-minded citizens of Lancre in the ''{{Discworld}}'' have a tourist attraction called The Place Where The Sun Does Not Shine. this is implied to be a bottomless pit, but apparently lots of unusual things show up there, such as undesirable jobs, improbable excuses and things which imply a degree of physical pain and discomfort.

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* The literal-minded citizens of Lancre in the ''{{Discworld}}'' ''Literature/{{Discworld}}'' have a tourist attraction called The Place Where The Sun Does Not Shine. this is implied to be a bottomless pit, but apparently lots of unusual things show up there, such as undesirable jobs, improbable excuses and things which imply a degree of physical pain and discomfort.
14th May '16 12:10:30 PM SteveMB
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* Parodied in the ''WesternAnimation/KimPossible'' episode "Hidden Talent", as Dr. Drakken gives Kim a description of the DeathTrap he's about to drop her into:

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* Parodied in the ''WesternAnimation/KimPossible'' episode "Hidden Talent", as Dr. Drakken [[JustBetweenYouAndMe gives Kim a description description]] of the DeathTrap he's about to drop her into:
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