History Main / BottomlessMagazines

14th Aug '17 9:34:22 PM infernape612
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* On one episode of ''WesternAnimation/TheSimpsons'', Moe Szyslak somehow manages to [[https://www.youtube.com/watch?v=WUWQFnC2zqU get three shots out of a double-barreled shotgun]].
10th Aug '17 9:39:23 PM SullenFrog
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* Averted in ''VideoGame/{{Sundered}}'', where the [[{{BFG}} Valkyrie Cannon]]—a very powerful plasma gun—has a (very) limited amount of ammo and can only be reloaded by picking up somewhat rare ammo drops (which each restore a single unit of ammo). The Bullet Transfabricator Perk allows the player to [[InvokedTrope Invoke]] this trope in a limited fashion, as it regenerates the Cannon’s ammo, one unit at a time, in set intervals.
9th Aug '17 7:04:12 AM Eze
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* ''VideoGame/TemplarBattleforce'' plays this straight; every [[SpaceMarine Templar]] has both infinite ammunition and no need to reload without even an attempt at an explanation as to where the ammunition is coming from.
**This is particularly glaring given how difficult other supplies like [[HealThyself med pacs]] are to get.
6th Aug '17 7:10:01 PM Lightning4119
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* ''Film/{{The Avengers|2012}}'' averts it, if you pay close attention. Hawkeye runs out of arrows during the final fight (though he does seem to have an inordinately large stock of them), and he is forced to tear one out of a killed Chitauri in order to use his grappling-hook arrow head.

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* ''Film/{{The Avengers|2012}}'' averts it, if you pay close attention. Hawkeye runs out of arrows during the final fight (though he does seem to have an inordinately large stock of them), and he is forced to tear one out of a killed Chitauri in order to use his grappling-hook arrow head. Notably, by the time of ''Film/AvengersAgeOfUltron'', he's upgraded to an expanded quiver, presumably to counter this problem.



* In ''Film/{{Heat}}'', the characters are shown frequently reloading in the background of scenes.



* ''Literature/WorldWarZ'' - In the disastrous defeat at the Battle of Yonkers, the US military engages the horde of 8 million zombies shuffling north of of Manhattan with anti-tank weapons, against what was obviously a human wave attack. Veteran (more accurately "survivor") of Yonkers Todd Waino explains that even if they thought the armor-piercing depleted-uranium rounds the tanks fired were useful against a massed zombi horde (which they are not)...all of the heavy artillery ran out of ammunition after under an hour of sustained fire. Waino says that it simply ''never occurred'' to the officers commanding the battle to count how many rounds they had. Something as basic as "this tank can carry 40 rounds, and fire once a minute; wow, they'll need a reload in 40 minutes". Maybe they thought a single shot would take out hundreds of zombies each time...but against a horde literally numbering in the millions?

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* ''Literature/WorldWarZ'' - In the disastrous defeat at the Battle of Yonkers, the US military engages the horde of 8 million zombies shuffling north of of Manhattan with anti-tank weapons, against what was obviously a human wave attack. Veteran (more accurately "survivor") of Yonkers Todd Waino explains that even if they thought the armor-piercing depleted-uranium rounds the tanks fired were useful against a massed zombi zombie horde (which they are not)...all of the heavy artillery ran out of ammunition after under an hour of sustained fire. Waino says that it simply ''never occurred'' to the officers commanding the battle to count how many rounds they had. Something as basic as "this tank can carry 40 rounds, and fire once a minute; wow, they'll need a reload in 40 minutes". Maybe they thought a single shot would take out hundreds of zombies each time...but against a horde literally numbering in the millions?
27th Jul '17 12:50:11 AM azbyc15243
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* Consistently averted in ''LightNovel/ASimpleSurvey''. When firearms show up, they almost always have a specific amount of ammunition, and its scarcity is a plot point. The most extreme example of this is a story in which each character has a handgun with exactly one bullet.
23rd Jul '17 11:43:40 PM Lightning4119
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* ''Film/{{Predator}}'', in which a character fires a [[GatlingGood Minigun]] (rate of fire 1,200-2,000 rounds per minute, easily half the ''actual'' rate of fire of an [=M134=]) for several minutes before it empties. The total ammo expended is easily more than he could have possibly carried for such a heavy weapon (not to mention its power source). Amazingly for an 80's Schwarzenegger movie, there are three on-screen aversions - all during the famous MoreDakka scene.

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* ''Film/{{Predator}}'', in which a character fires a [[GatlingGood Minigun]] (rate of fire 1,200-2,000 rounds per minute, easily half the ''actual'' rate of fire of an [=M134=]) for several minutes before it empties. The total ammo expended is easily more than he could have possibly carried for such a heavy weapon (not to mention its power source). Amazingly for an 80's Schwarzenegger movie, there are three on-screen aversions - all during During the famous MoreDakka scene.scene, Dutch and Dillon are seen reloading - albeit after firing about six times as many rounds as they had any right to - and Mac's [=M60=] runs dry before he grabs the Minigun rather than load a fresh belt.



* In the highway fight at the beginning of ''Film/{{Deadpool}}'', Deadpool only has twelve bullets on him and he counts them off (each bullet also has its number engraved on the end of the case). One goon tries to catch him, but didn't check his ammo and fired on an empty chamber. Deadpool shoots a dead man twice, leaving him with OneBulletLeft [[OneHitPolyKill to deal with the last three mooks]].

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* In the highway fight at the beginning of ''Film/{{Deadpool}}'', Deadpool only has twelve bullets on him and he counts them off (each bullet also has its number engraved on the end of the case). One goon tries to catch him, but didn't check his ammo and fired on an empty chamber. Deadpool shoots a dead man twice, leaving him with OneBulletLeft [[OneHitPolyKill to deal with the last three mooks]]. Oddly enough, the pistols he uses are underloaded, carrying six rounds each in a Desert Eagle that holds seven.


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** Becomes a plot point in the climactic battle of ''Film/JohnWickChapter2'', where John is given a .45 with precisely seven rounds. He fires all seven rounds in the first few seconds of the gunfight and is forced to scavenge weapons from downed enemies. Earlier in the film, he's shown repeatedly reloading when he has the opportunity, and he never fires more rounds than the weapon he has could hold.
23rd Jul '17 12:57:53 PM Lightning4119
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* ''Film/{{Predator}}'', in which a character fires a [[GatlingGood Minigun]] (rate of fire 1,200-2,000 rounds per minute, easily half the ''actual'' rate of fire of an [=M134=]) for several minutes before it empties. The total ammo expended is easily more than he could have possibly carried for such a heavy weapon (not to mention its power source).

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* ''Film/{{Predator}}'', in which a character fires a [[GatlingGood Minigun]] (rate of fire 1,200-2,000 rounds per minute, easily half the ''actual'' rate of fire of an [=M134=]) for several minutes before it empties. The total ammo expended is easily more than he could have possibly carried for such a heavy weapon (not to mention its power source). Amazingly for an 80's Schwarzenegger movie, there are three on-screen aversions - all during the famous MoreDakka scene.


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** ''[[VideoGame/MassEffectAndromeda Andromeda]]'' brings an ItemCrafting system that allows you to manufacture weapons introduced in ''2'' or ''3'' with a "Vintage Heat Sink", returning them to the original bottomless magazines. This can turn some of the higher-powered weapons into unstoppable murder machines with an infinite ammo pool limited by a cooldown. Remnant weapons also run off bottomless magazines with a cooldown, as they fire beams, not bullets.
19th Jul '17 8:58:37 PM KaijuDirectorOO7
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* An extremely frequent cliche in Filipino action films. [[https://www.youtube.com/watch?v=g_MBbxgUJi8 This scene in particular]] being one of the more famous examples.
16th Jul '17 7:52:12 PM Discar
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* Done multiple times in ''Manga/BlackLagoon'', with Revy's fight against the pirate fleet in Episode 2 of the first anime season being one example. Most times, Revy does reload but this begs the question, given her normal skimpy attire, where the heck does she keep her spare magazines? I can only think of one answer which must be rather uncomfortable and probably explains her perpetual bad temper.
25th Jun '17 5:11:59 PM DirtyHarry44Magnum
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* The original ''VideoGame/MedalOfHonor'' for the UsefulNotes/PlayStation lampshaded this trope. One of the unlockable bonus cheat modes was called 'American Movie Mode', which gave unlimited ammo.

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* ''VideoGame/MedalOfHonor'':
**
The original ''VideoGame/MedalOfHonor'' for the UsefulNotes/PlayStation lampshaded this trope. One of the unlockable bonus cheat modes was called 'American Movie Mode', which gave unlimited ammo.ammo.
** Zigzagged in ''VideoGame/MedalOfHonorVanguard'', The [=MG42=] has one when the player uses it but surprisingly, when the enemies use it they have to reload occasionally, allied soldiers will even tell the player when the enemy with the [=MG42=] is reloading.
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