History Main / BottomlessMagazines

11th Feb '17 9:22:08 AM SteveMB
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** In "Destroyer", Batman runs out of Batarangs. Lex Luthor offered him a gun, but he instead resorted to hand to hand combat.

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** In "Destroyer", Batman runs out of Batarangs. Lex Luthor offered him a gun, but he instead [[DoesNotLikeGuns instead]] resorted to hand to hand combat.
10th Feb '17 10:29:43 AM lu127
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* ''Franchise/TaleSeries:''
** ''VideoGame/TalesOfInnocence'': This is one of the few games in the series not stuck in MedievalStasis, so guns are fairly common. Iria uses twin guns and Ricardo uses a shotgun. While they don't have to reload at any point, both have bullet belts incorporated into their designs. They just do it off-screen, apparently.
** Ludger from ''VideoGame/TalesOfXillia2'' also uses twin pistols which never need reloading. His movement speed takes a huge hit, however, when equipped with guns.
26th Jan '17 6:49:13 AM Morgenthaler
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* Partial exception: Reavers in ''{{Starcraft}}'' must build their own ammo (it costs money) and have a maximum number of shots they can hold at once.

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* Partial exception: Reavers in ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' must build their own ammo (it costs money) and have a maximum number of shots they can hold at once.
25th Jan '17 5:32:22 AM REV6Pilot
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* In ''VideoGame/TheLastOfUs'', all enemies and friendly NPCs have infinite ammo, though Ellie stops having infinite ammo whenever there is a section where she is controlled by the player. There is also a section where Joel takes control of a sniper rifle with infinite ammo. However, this weapon is left behind as soon as the section ends.

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* In ''VideoGame/TheLastOfUs'', all enemies and friendly NPCs NPC's have infinite ammo, though Ellie stops having infinite ammo whenever there is a section where she is controlled by the player. There is also a section where Joel takes control of a sniper rifle with infinite ammo. However, this weapon is left behind as soon as the section ends.
25th Jan '17 5:30:24 AM REV6Pilot
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* The "Cataclysm" expansion ''VideoGame/WorldOfWarcraft'' changed to playing this trope straight, hunters no longer need ammo for their ranged weapons, though if you had a quiver on your person (they've turned into normal bags) it will still display. The "Mists of Pandara" expansion goes one step further and strips out the differences between ranged and melee weapons.
* The Terran marines of ''VideoGame/StarCraftII'' carry gauss rifles with magazines that must stretch all the way into hyperspace and ''fucking back'', since they can keep holding down the trigger and shooting things basically forever on full-auto without ever having to reload. And as we see in the cinematics, they are shooting ''big'' bullets. However, a couple of these cinematics avert the trope.
** Secondary material suggests the [[ShouldersOfDoom giant shoulderpads]] are for ammo storage. More mystifying is how missile-bearing units such as the Goliath never run out -- or, for that matter, how hydralisks never run out of poisoned spines.

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* The "Cataclysm" expansion Hunters in ''VideoGame/WorldOfWarcraft'' changed to playing this trope straight, hunters no longer need needed ammo in the earlier days for their ranged weapons, weapons; having a quicker (for arrows) or pouch (for guns) increased reload speed. The "Cataclysm" expansion changed ranged weapons to no longer need ammo, though if you had a quiver or pouch on your person (they've turned into normal bags) beforehand, it will still display. The "Mists of Pandara" expansion goes one step further and strips out the differences between ranged and melee weapons.
* The Terran marines of ''VideoGame/StarCraftII'' carry gauss rifles with magazines that must stretch all the way into hyperspace and ''fucking back'', back, since they can keep holding down the trigger and shooting things basically forever on full-auto without ever having to reload. And as we see in the cinematics, they are shooting ''big'' bullets. However, a couple of these cinematics avert the trope.
**
trope. Secondary material suggests the [[ShouldersOfDoom giant shoulderpads]] are for ammo storage. More mystifying is how missile-bearing units such as the Goliath never run out -- or, for that matter, how hydralisks never run out of poisoned venomous spines.
12th Jan '17 11:29:32 AM erforce
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* ''Film/DieHard'': No one ever reloads, unless it's plot important. The Steyr Aug has a magazine of 30, and the bad guy fires constantly for minutes. On the other hand, it was one of the first action movies to have the characters carrying spare magazines as a matter of course, and we do see plenty of reloading scenes.
* In ''Film/DieHardWithAVengeance'', the security guard in the bank vault fires his shotgun about 15 times before coming up empty, nearly twice as many shells as a typical law-enforcement model can hold.

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* ''Film/DieHard'': No ''Franchise/DieHard''
** In the first ''Film/DieHard'', no
one ever reloads, unless it's plot important. The Steyr Aug has a magazine of 30, and the bad guy fires constantly for minutes. On the other hand, it was one of the first action movies to have the characters carrying spare magazines as a matter of course, and we do see plenty of reloading scenes.
* ** In ''Film/DieHardWithAVengeance'', the security guard in the bank vault fires his shotgun about 15 times before coming up empty, nearly twice as many shells as a typical law-enforcement model can hold.



* Both Arnie and the T-1000 are shown reloading in ''Film/Terminator2'', but for Arnie that just raises the fridge logic of where he got the spare shotgun shells. One could {{handwave}} the spare pistol mags by saying they were in the jacket he stole, but he famously took the shotgun and only the shotgun (after one shot had already been fired). The shotgun also fires 7 in excess of the models 5 plus one in the chamber, and the T-1000's .45 fires over 20.

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* Both Arnie and the T-1000 are shown reloading in ''Film/Terminator2'', ''Film/Terminator2JudgmentDay'', but for Arnie that just raises the fridge logic of where he got the spare shotgun shells. One could {{handwave}} the spare pistol mags by saying they were in the jacket he stole, but he famously took the shotgun and only the shotgun (after one shot had already been fired). The shotgun also fires 7 in excess of the models 5 plus one in the chamber, and the T-1000's .45 fires over 20.
5th Jan '17 8:38:54 PM Saber15
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* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the humble Machine Gun has infinite ammo unlike every other projectile or missile based weapon, albeit with an OverHeating mechanic. The machine gun originally had ammo, but the weapon's DPS was so low and the magazine so huge they just made it infinite to prevent players [[AntiFrustrationFeatures from accidentally wasting valuable spare ammo space]] on it.
5th Jan '17 12:22:52 PM JackTheHammer
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* In episode 19 of ''Manga/FullMetalAlchemist: Brotherhood'', we get an inversion of the trope. When Riza is emptying her guns into Lust, the last firearm she pulls is a six-shot revolver, but she only fires off 5 bullets before it starts clicking dry. Even stranger is that earlier in the episode, we got a clear look at the chamber, and she had 6 rounds loaded into it. She ran out of ammo too soon.
30th Dec '16 12:18:53 PM jc3833
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** The Righteous Bison and Cow Mangler 5000, despite being laser weapons, must be reloaded by pumping their mechanisms
24th Dec '16 8:30:39 AM Ansongc2000
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** The scene involving the escape via a BulletHoleDoor is one of the worst (Best?!) examples out there as she fires what must be far more bullets than the mass of her berettas.[[http://www.imfdb.org/wiki/Underworld]]. Why these guns even have a fully automatic mode is odd, since an extended clip won't last long. (not that she had extended clips...)



** The scene involving the escape via a BulletHoleDoor is one of the worst (Best?!) examples out there as she fires what must be far more bullets than the mass of her berettas.[[http://www.imfdb.org/wiki/Underworld]]. Why these guns even have a fully automatic mode is odd, since an extended clip won't last long. (not that she had extended clips...)
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