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* A puzzle game that qualifies is ''VideoGame/DoctorRobotniksMeanBeanMachine'' where the player (who has no character in the game to represent him) has to go through a gauntlet against Dr. Robotnik's robotic minions in order to save a city of sentient Beans. Each of the enemies face appears to scowl, gloat or snivel, in a window in the middle of the screen.

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* A puzzle game that qualifies is ''VideoGame/DoctorRobotniksMeanBeanMachine'' ''VideoGame/DrRobotniksMeanBeanMachine'' where the player (who has no character in the game to represent him) has to go through a gauntlet against Dr. Robotnik's robotic minions in order to save a city of sentient Beans. Each of the enemies face appears to scowl, gloat or snivel, in a window in the middle of the screen.
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* Fan works made in the LevelEditor for the music BulletHell ''VideoGame/ProjectArrhythmia'' often focus on bosses as a means to introduce characters. An example is the ''VideoGame/BlackHeart'' series, where every level has a boss-fight and the only breaks come from small sections of levels where their boss is absent.

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* Fan works made in the LevelEditor for the music BulletHell ''VideoGame/ProjectArrhythmia'' often focus on bosses as a means to introduce characters. An example is the ''VideoGame/BlackHeart'' ''VideoGame/{{Black Heart|Ol666}}'' series, where every level has a boss-fight and the only breaks come from small sections of levels where their boss is absent.
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* The ''[[VideoGame/MegaManClassic Mega Man]]'' fan game ''VideoGame/MegaManBossExchange'' is a collection of ''Mega Man'' bosses created as art trades, using the Megamix Engine. As such, there are options for the player to fight as many bosses as they wish, and the only screens preceding these boss fights are a single room containing power-ups, and the signature double doors.
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* ''VideoGame/BuzzLightyearOfStarCommand'' is a LicensedGame released in the early 2000s for UsefulNotes/{{Playstation}}, UsefulNotes/Nintendo64 and PC (all ports are essentially the same but for control differences) which is a third person shooter with a twist: You're chasing and, if possible, outrunning the boss into an arena where boss fight happens. If you made it to the arena before the boss, then the boss fight will be made easier as one of Buzz's sidekick weakens the boss.

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* ''VideoGame/BuzzLightyearOfStarCommand'' is a LicensedGame released in the early 2000s for UsefulNotes/{{Playstation}}, UsefulNotes/Nintendo64 Platform/PlayStation, Platform/Nintendo64 and PC (all ports are essentially the same but for control differences) which is a third person shooter with a twist: You're chasing and, if possible, outrunning the boss into an arena where boss fight happens. If you made it to the arena before the boss, then the boss fight will be made easier as one of Buzz's sidekick weakens the boss.



* ''VideoGame/KingOfTheMonsters 2'' (The Platform/NeoGeo original; the SNES version has longer levels and the UsefulNotes/SegaGenesis port is more of a straight one-on-one fighter.)

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* ''VideoGame/KingOfTheMonsters 2'' (The Platform/NeoGeo original; the SNES version has longer levels and the UsefulNotes/SegaGenesis Platform/SegaGenesis port is more of a straight one-on-one fighter.)



* The indie UsefulNotes/Xbox360 game ''You Will Die''

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* The indie UsefulNotes/Xbox360 Platform/Xbox360 game ''You Will Die''



* ''VideoGame/{{Ketsui}}: Death Label'' on the UsefulNotes/NintendoDS (with the "Extra Course" being the sole exception by virtue of being a full-length stage with a special version the game's TrueFinalBoss at the end of it).

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* ''VideoGame/{{Ketsui}}: Death Label'' on the UsefulNotes/NintendoDS Platform/NintendoDS (with the "Extra Course" being the sole exception by virtue of being a full-length stage with a special version the game's TrueFinalBoss at the end of it).

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* The [=iOS=]/Android game ''Endless Boss Fight''.

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* The [=iOS=]/Android game ''Endless Boss Fight''. No points for guessing what the whole game is.
* ''VideoGame/GrinningCobossus'' is nothing but a fight against the titular Cobossus.



%% ''VideoGame/UltimateCrabBattle''

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%% ''VideoGame/UltimateCrabBattle''* ''VideoGame/UltimateCrabBattle'' is just a fight against the titular crab.
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Added example(s), Crosswicking: Black Heart + Project Arrhythmia fan-works in general

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* Fan works made in the LevelEditor for the music BulletHell ''VideoGame/ProjectArrhythmia'' often focus on bosses as a means to introduce characters. An example is the ''VideoGame/BlackHeart'' series, where every level has a boss-fight and the only breaks come from small sections of levels where their boss is absent.
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* ''VideoGame/KingOfTheMonsters 2'' (The UsefulNotes/NeoGeo original; the SNES version has longer levels and the UsefulNotes/SegaGenesis port is more of a straight one-on-one fighter.)

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* ''VideoGame/KingOfTheMonsters 2'' (The UsefulNotes/NeoGeo Platform/NeoGeo original; the SNES version has longer levels and the UsefulNotes/SegaGenesis port is more of a straight one-on-one fighter.)
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* ''VideoGame/ForbiddenForest'' and ''[[https://www.youtube.com/watch?v=dfbEWXXo8T4&fmt=18 Beyond Forbidden Forest]]'' for the UsefulNotes/Commodore64. A relatively short game which is more or less a Boss Game, the second more so than the first. Notable for the fact that you play as a BountyHunter who's been paid to make a hit on a ''god''. Yowza.

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* ''VideoGame/ForbiddenForest'' and ''[[https://www.youtube.com/watch?v=dfbEWXXo8T4&fmt=18 Beyond Forbidden Forest]]'' for the UsefulNotes/Commodore64.Platform/Commodore64. A relatively short game which is more or less a Boss Game, the second more so than the first. Notable for the fact that you play as a BountyHunter who's been paid to make a hit on a ''god''. Yowza.

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Some cleanup


* ''VideoGame/WarningForever'' pits the player's fighter ship against a sequence of ever-upgrading enemies.



* The (very rare) Comiket 74 release of the "Boss Rush-only" edition of ''VideoGame/EtherVapor'' that strips the game down to nothing but its boss battles.
* The flash game ''VideoGame/LevelUp'' is a GroundhogDayLoop wherein every day ends with an encounter with the game's only boss. Losing to the boss resets the day and most of your stats, aside from a few permanent ones that let you level up stats faster for the next try.


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* ''VideoGame/WarningForever'' pits the player's fighter ship against a sequence of ever-upgrading enemies.


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* The (very rare) Comiket 74 release of the "Boss Rush-only" edition of ''VideoGame/EtherVapor'' that strips the game down to nothing but its boss battles.
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** ''Hard Corps'' is basically all bosses.
** ''Shattered Soldier'' is largely just boss after boss. There are generic mooks to be killed here and there, but largely they are just fodder on your way to the next boss and should provide zero threat. Notably, they do not contribute to the completion percentage for each level.

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** ''Hard Corps'' ''VideoGame/ContraHardCorps'' is basically all bosses.
** ''Shattered Soldier'' ''VideoGame/ContraShatteredSoldier'' is largely just boss after boss. There are generic mooks to be killed here and there, but largely they are just fodder on your way to the next boss and should provide zero threat. Notably, they do not contribute to the completion percentage for each level.
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* ''VideoGame/SkullmanInScoobyDoc4TheDestroyerFeaturingAtsushiOnita'' has a few full levels and the rest is just bosses.
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* ''Hippodrome'' pitted a sword-wielding gladiator against a series of exotic opponents, each with a unique fighting style. The other player could jump in at any time for a versus contest. Stylistically this resembled a cross between Yie Ar Kung Fu and the first Street Fighter.

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* Creator/DataEast's ''Hippodrome'' pitted a sword-wielding gladiator against a series of exotic opponents, each with a unique fighting style. The other player could jump in at any time for a versus contest. Stylistically this resembled a cross between Yie Ar Kung Fu ''VideoGame/YieArKungFu'' and the first Street Fighter.''VideoGame/StreetFighterI''.
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* ''ComicBook/{{Spawn}}: In The Demon's Hand'', an arcade and Dreamcast beat 'em up game, has Boss Attack as its main mode, where you fight a boss in each stage, though most of them are accompanied by mooks, and you'll often have to take out a few to get the boss to appear.

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* ''ComicBook/{{Spawn}}: In The Demon's Hand'', an arcade and Dreamcast beat 'em up game, ''VideoGame/SpawnInTheDemonsHand'' has Boss Attack as its main mode, where you fight a boss in each stage, though most of them are accompanied by mooks, and you'll often have to take out a few to get the boss to appear.



* ''Street Smart'', other than being bosses-only, was a beat-'em-up in every way that mattered. It was a multi-city fighting tournament starring generic street brawlers Karate Man (1P) and Crusher (2P). Each had three punches and a throw dished out by the same punch button, three kicks delivered by the same kick button, and a (largely useless) jump, all of which looked somewhat different but functioned exactly the same. Both the heroes and opponents could walk in 8 directions, with the opponents having a considerable speed advantage. Each credit bought a certain number of lives; losing all energy (which usually didn't take very long, especially in the later rounds) would cost one life. Each city had a preset first and second opponent, the second starting if both heroes started the match and running in if the second hero jumped in during the match. The opponents had no energy meters but would flash red when they were nearly beaten. They took a ''massive'' pounding before giving out but unlike the heroes had no extra lives. Most notably, it was not actually possible for the heroes to be defeated. Losing all lives simply brought up the continue countdown, and if the player continued, all damage to the opponent remained. Only running out of tokens or will could end the quest for the championship.

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* ''Street Smart'', ''VideoGame/{{Street Smart|1989}}'', other than being bosses-only, was a beat-'em-up BeatEmUp in every way that mattered. It was a multi-city fighting tournament starring generic street brawlers Karate Man (1P) and Crusher (2P). Each had three punches and a throw dished out by the same punch button, three kicks delivered by the same kick button, and a (largely useless) jump, all of which looked somewhat different but functioned exactly the same. Both the heroes and opponents could walk in 8 directions, with the opponents having a considerable speed advantage. Each credit bought a certain number of lives; losing all energy (which usually didn't take very long, especially in the later rounds) would cost one life. Each city had a preset first and second opponent, the second starting if both heroes started the match and running in if the second hero jumped in during the match. The opponents had no energy meters but would flash red when they were nearly beaten. They took a ''massive'' pounding before giving out but unlike the heroes had no extra lives. Most notably, it was not actually possible for the heroes to be defeated. Losing all lives simply brought up the continue countdown, and if the player continued, all damage to the opponent remained. Only running out of tokens or will could end the quest for the championship.
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"Licensed Game" was being indexed as an example of a Boss Game due to sentence structure.


* There was a LicensedGame released in the early 2000s based on ''VideoGame/BuzzLightyearOfStarCommand'' released for UsefulNotes/{{Playstation}}, UsefulNotes/Nintendo64 and PC (all ports are essentially the same but for control differences) which is a third person shooter with a twist: You're chasing and if possible, outrunning the boss into an arena where boss fight happens. If you made it to the arena before the boss, then the boss fight will be made easier as one of Buzz's sidekick weakens the boss.

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* There was a LicensedGame released in the early 2000s based on ''VideoGame/BuzzLightyearOfStarCommand'' is a LicensedGame released in the early 2000s for UsefulNotes/{{Playstation}}, UsefulNotes/Nintendo64 and PC (all ports are essentially the same but for control differences) which is a third person shooter with a twist: You're chasing and and, if possible, outrunning the boss into an arena where boss fight happens. If you made it to the arena before the boss, then the boss fight will be made easier as one of Buzz's sidekick weakens the boss.
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* ''VideoGame/BossgameTheFinalBossIsMyHeart'', as indicated by the title, is a series of fights against unique opponents intercut with a story told through dialogue about the main characters, lesbian lovers Sophie and Anne, finding out the truth about their demon-hunting job and then overcoming their differences to fight for the right cause. Every fight can be rechallenged after victory, with the game keeping track of your fastest time.
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* ''VideoGame/WadeHixtonsCounterPunch'' being a ''Punch Out'' clone for the [=GBA=], pits you against a series of quirky bosses.
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[[/index]]
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* ''VideoGame/ListenToTheWind'' can be completed in around an hour, where every stage is a boss battle with you collecting upgrades in-between.

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* ''VideoGame/BoundByBlades'' is an Action-RPG where you're an andromorphic cat warrior fighting assorted boss enemies. The promotional website even cites "Unending BossRush" as a selling point!



* ''Creature Shock'' is an InteractiveMovie example of this. After the RailShooter opening, the whole game consists of a simplistic adventure game broken up by [[LightGunGame light-gun]] fights against alien creatures, all of them completely unique.

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* ''Creature Shock'' ''VideoGame/CreatureShock'' is an InteractiveMovie example of this. After the RailShooter opening, the whole game consists of a simplistic adventure game broken up by [[LightGunGame light-gun]] fights against alien creatures, all of them completely unique.



* ''VideoGame/SINNERSacrificeForRedemption'' is an action-RPG where you fight against 7 monstrous bosses, all of them modeled after the SevenDeadlySins.


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* ''VideoGame/BoundByBlades'' is an Action-RPG where you're an andromorphic cat warrior fighting assorted boss enemies. The promotional website even cites "Unending BossRush" as a selling point!


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* ''VideoGame/SINNERSacrificeForRedemption'' is an action-RPG where you fight against 7 monstrous bosses, all of them modeled after the SevenDeadlySins.
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* ''VideoGame/BoundByBlade'' is an Action-RPG where you're an andromorphic cat warrior fighting assorted boss enemies. The promotional website even cites "Unending BossRush" as a selling point!

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* ''VideoGame/BoundByBlade'' ''VideoGame/BoundByBlades'' is an Action-RPG where you're an andromorphic cat warrior fighting assorted boss enemies. The promotional website even cites "Unending BossRush" as a selling point!
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Duplicated example.


* ''VideoGame/CastlevaniaFighter'' is a ''VideoGame/{{MUGEN}}'' game that plays like a ''Castlevania'' game with one notable change: you only fight bosses from the series.
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* ''Knuckle Bash'', a somewhat obscure arcade only beat-'em-up. Nearly every enemy appears in only one scene in the entire game. The only distinction the "bosses" (each announced with a "VS." screen) have is that they have more powerful attacks and can take more damage, and the difference isn't tremendous.

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* ''Knuckle Bash'', ''VideoGame/KnuckleBash'', a somewhat obscure arcade only beat-'em-up. Nearly every enemy appears in only one scene in the entire game. The only distinction the "bosses" (each announced with a "VS." screen) have is that they have more powerful attacks and can take more damage, and the difference isn't tremendous.
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Crosswiking.

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* In the WesternRPG ''VideoGame/{{Perihelion}}'', unusually for normal gameplay in an RPG, every enemy encountered in the game is a boss, with no regular enemies to be found. This also means the only way to level up is to kill a boss.

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