History Main / BossGame

26th Apr '16 8:57:45 PM Superjustinbros
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* ''VideoGame/{{Mega Man|Classic}}: The Power Battle'' and the sequel ''The Power Fighters'' masquerade as fighting games, but are actually a selection of Robot Master battles (without the preceding stages) from the first seven entries in the main series strung together. However they, for the most part, fight much differently than their games of origin with many new attacks, such as Gutsman punching a boulder that drops down to rain debris across the arena, and Wood Man rolling onto his side to bounce across the arena.



* The ''VideoGame/MegaMan5'' [[GameMod ROM hack]] ''Rockman Cross X'' (not to be confused with ''Videogame/RockmanXOver''), which features entirely redone Robot Masters (two from each of the the first four games) and aside from one or two rooms before a boss, the hack is nothing but boss battles.



* ''VideoGame/{{Mega Man|Classic}}: The Power Battle'' and the sequel ''The Power Fighters'' masquerade as fighting games, but are actually a selection of Robot Master battles (without the preceding stages) from the main series strung together.
26th Mar '16 8:48:36 PM MyFinalEdits
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* ''VideoGame/TrillionGodOfDestruction'' takes its cues from ZHP above. The [[AntagonistTitle titular antagonist]] is the only meaningful foe in the game, and can be challenged at any time. The entire rest of the game is an elaborate TrainingMontage to get your overloads powerful enough to have a fighting chance.

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* ''VideoGame/TrillionGodOfDestruction'' takes its cues from ZHP above.''VideoGame/TrillionGodOfDestruction''. The [[AntagonistTitle titular antagonist]] is the only meaningful foe in the game, and can be challenged at any time. The entire rest of the game is an elaborate TrainingMontage to get your overloads powerful enough to have a fighting chance.



* ''VideoGame/{{Ketsui}}: Death Label'' on the NintendoDS (with the "Extra Course" being the sole exception by virtue of being a full-length stage with a special version the game's TrueFinalBoss at the end of it).
** Same for ''[[VideoGame/DonPachi DoDonpachi Daioujou: Death Label]]''. At the end, you fight ''two'' Hibachis at once.
* ''[[VideoGame/{{Touhou}} Touhou 9.5: Shoot the Bullet]]'' is a straighter example. Since the objective is to take photos of the various residents of Gensokyo, each stage consists solely of Aya vs Boss. Also true of its sequel, ''Double Spoiler'', and fellow spinoff game ''Impossible Spellcard''.

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* ''VideoGame/{{Ketsui}}: Death Label'' on the NintendoDS UsefulNotes/NintendoDS (with the "Extra Course" being the sole exception by virtue of being a full-length stage with a special version the game's TrueFinalBoss at the end of it).
** Same for * ''[[VideoGame/DonPachi DoDonpachi Daioujou: Death Label]]''. At the end, you fight ''two'' Hibachis at once.
* ''[[VideoGame/{{Touhou}} Touhou 9.5: Shoot the Bullet]]'' is a straighter example.Bullet]]''. Since the objective is to take photos of the various residents of Gensokyo, each stage consists solely of Aya vs Boss. Also true of its sequel, ''Double Spoiler'', and fellow spinoff game ''Impossible Spellcard''.
25th Mar '16 10:24:25 PM Kazmahu
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Added DiffLines:

* ''VideoGame/TrillionGodOfDestruction'' takes its cues from ZHP above. The [[AntagonistTitle titular antagonist]] is the only meaningful foe in the game, and can be challenged at any time. The entire rest of the game is an elaborate TrainingMontage to get your overloads powerful enough to have a fighting chance.
27th Jan '16 12:34:58 PM Prfnoff
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* ''Cuphead'' has a strong emphasis on boss battles--the developer is going for a Guinness World Record of 30 bosses for a run-and-gun game, with more released later as downloadable content.

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* ''Cuphead'' ''VideoGame/{{Cuphead}}'' has a strong emphasis on boss battles--the developer is going for a Guinness World Record of 30 bosses for a run-and-gun game, with more released later as downloadable content.
17th Dec '15 6:54:52 PM nombretomado
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* ''VideoGame/KingOfTheMonsters 2'' (The NeoGeo original; the SNES version has longer levels and the UsefulNotes/SegaGenesis port is more of a straight one-on-one fighter.)

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* ''VideoGame/KingOfTheMonsters 2'' (The NeoGeo UsefulNotes/NeoGeo original; the SNES version has longer levels and the UsefulNotes/SegaGenesis port is more of a straight one-on-one fighter.)
29th Nov '15 5:18:37 PM nombretomado
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* ''VideoGame/KingOfTheMonsters 2'' (The NeoGeo original; the SNES version has longer levels and the SegaGenesis port is more of a straight one-on-one fighter.)

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* ''VideoGame/KingOfTheMonsters 2'' (The NeoGeo original; the SNES version has longer levels and the SegaGenesis UsefulNotes/SegaGenesis port is more of a straight one-on-one fighter.)
1st Nov '15 2:41:58 AM MyTimingIsOff
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Some video games feature a BossRush, which is when you have to fight several bosses in quick succession. Boss Games take this to the next level: The whole thing is ''nothing'' but boss battles with sometimes the occasional breather segment in between. The polar opposite is MooksButNoBosses, and the extreme end of EasyLevelsHardBosses. BossOnlyLevel is a SubTrope, in which only ''one'' level is just a boss (or bosses are just separate from the main levels).

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Some video games feature a BossRush, which is when you have to fight several bosses in quick succession. Boss Games take this to the next level: The whole thing is ''nothing'' but boss battles with sometimes the occasional breather segment in between. The polar opposite is MooksButNoBosses, and the extreme end of EasyLevelsHardBosses. BossOnlyLevel is a SubTrope, Compare BossOnlyLevel, in which only ''one'' level is just a boss (or bosses are just separate from the main levels).
24th Oct '15 8:49:35 PM Prfnoff
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* Every FightingGame is this. This is especially noticeable with older games like the original ''{{VideoGame/StreetFighter|I}}'' or the first ''VideoGame/FatalFury'', which had a much more limited choice of player characters. The first ''VideoGame/FatalFury'' was very obviously an action game with a fighting game setup (one punch, kick, and throw button, clear demarcation between the heroes and the enemies, 2-against-1 mode). ''VideoGame/MonsterMaulers'' (a BeatEmUp with no CompetitiveMultiplayer option in which enemies below MiniBoss rank are all but absent for most of the game), ''Metamoqester'', and ''VideoGame/RedEarth'' are rare examples of boss-based fighting games made after ''VideoGame/StreetFighterII''.

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* Every FightingGame is this. This is especially noticeable with older games like the original ''{{VideoGame/StreetFighter|I}}'' or the first ''VideoGame/FatalFury'', which had a much more limited choice of player characters. The first ''VideoGame/FatalFury'' was very obviously an action game with a fighting game setup (one punch, kick, and throw button, clear demarcation between the heroes and the enemies, 2-against-1 mode). ''VideoGame/MonsterMaulers'' (a BeatEmUp with no CompetitiveMultiplayer option in which enemies below MiniBoss rank are all but practically absent for most of the game), ''Metamoqester'', and ''VideoGame/RedEarth'' are rare examples of boss-based fighting games made after ''VideoGame/StreetFighterII''.
24th Oct '15 8:48:35 PM Prfnoff
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* Every FightingGame is this. This is especially noticeable with older games like the original ''{{VideoGame/StreetFighter|I}}'' or the first ''VideoGame/FatalFury'', which had a much more limited choice of player characters. The first ''VideoGame/FatalFury'' was very obviously an action game with a fighting game setup (one punch, kick, and throw button, clear demarcation between the heroes and the enemies, 2-against-1 mode). ''VideoGame/MonsterMaulers'' (a BeatEmUp with no CompetitiveMultiplayer option in which typical Mook-heavy stages occur only towards the end of the game), ''Metamoqester'', and ''VideoGame/RedEarth'' are rare examples of boss-based fighting games made after ''VideoGame/StreetFighterII''.

to:

* Every FightingGame is this. This is especially noticeable with older games like the original ''{{VideoGame/StreetFighter|I}}'' or the first ''VideoGame/FatalFury'', which had a much more limited choice of player characters. The first ''VideoGame/FatalFury'' was very obviously an action game with a fighting game setup (one punch, kick, and throw button, clear demarcation between the heroes and the enemies, 2-against-1 mode). ''VideoGame/MonsterMaulers'' (a BeatEmUp with no CompetitiveMultiplayer option in which typical Mook-heavy stages occur only towards the end enemies below MiniBoss rank are all but absent for most of the game), ''Metamoqester'', and ''VideoGame/RedEarth'' are rare examples of boss-based fighting games made after ''VideoGame/StreetFighterII''.
24th Oct '15 8:46:31 PM Prfnoff
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* Every FightingGame is this. This is especially noticeable with older games like the original ''{{VideoGame/StreetFighter|I}}'' or the first ''VideoGame/FatalFury'', which had a much more limited choice of player characters. The first ''VideoGame/FatalFury'' was very obviously an action game with a fighting game setup (one punch, kick, and throw button, clear demarcation between the heroes and the enemies, 2-against-1 mode). ''VideoGame/MonsterMaulers'' (where normal Mook-heavy BeatEmUp stages don't show up until near the end of the game), ''Metamoqester'', and ''VideoGame/RedEarth'' are rare examples of boss-based fighting games made after ''VideoGame/StreetFighterII''.

to:

* Every FightingGame is this. This is especially noticeable with older games like the original ''{{VideoGame/StreetFighter|I}}'' or the first ''VideoGame/FatalFury'', which had a much more limited choice of player characters. The first ''VideoGame/FatalFury'' was very obviously an action game with a fighting game setup (one punch, kick, and throw button, clear demarcation between the heroes and the enemies, 2-against-1 mode). ''VideoGame/MonsterMaulers'' (where normal (a BeatEmUp with no CompetitiveMultiplayer option in which typical Mook-heavy BeatEmUp stages don't show up until near occur only towards the end of the game), ''Metamoqester'', and ''VideoGame/RedEarth'' are rare examples of boss-based fighting games made after ''VideoGame/StreetFighterII''.
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