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* ''VideoGame/SekiroShadowsDieTwice'': The Armored Warrior is a knight from Europe wearing full plate armor, which [[OutsideContextProblem Sekiro is just not equipped to handle]], and he'll NoSell everything Sekiro does. Fortunately for the player, somebody decided to station the Armored Warrior on a narrow bridge over a ravine, allowing Sekiro to knock him off the edge with a Deathblow so he dies from the fall. Had he been positioned basically anywhere else in the level, he'd be invincible.
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* You'd have have no way to defeat ''VideoGame/{{Ghostrunner}}'''s FinalBoss if she didn't have four electric generators lying around that can destroy her CombatTentacles on contact.

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* You'd have have no way to defeat ''VideoGame/{{Ghostrunner}}'''s FinalBoss if she didn't have four electric generators lying around that can destroy her CombatTentacles on contact.
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* ''VideoGame/SacredOdysseyRiseOfAyden'':
** The Giant Acidbeetle combines this with TacticalSuicideBoss; it's fought in a cave where a portal will repeatedly spew exploding orbs, which Ayden can use on the boss. Said beetle spends the whole boss battle airborne, but periodically lowers itself to grab Ayden with it's legs... with it's weak, soft underbelly in full view. Repeat until the beetle's dead.
** Horus is an ice giant vulnerable only to golden beams of light. How convenient then, since he's fought in an area containing a LightAndMirrorsPuzzle allowing Ayden to move panels into reflecting light and damage Horus.
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* The second dragon boss in ''VideoGame/HellFighter'' is fought on some cliffs, where the dragon is above you. Conveniently, the cliff's sides ''can'' be shot out into a makeshift alcove for you to dodge 90% of the boss' attacks, and if you collect a HomingProjectile (available in the same area) you're in for a ZeroEffortBoss fight, since the dragon's attacks will keep missing you while you spam projectiles at it until it expires.

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moved this to smb section for bowser


*** ''VideoGame/SuperMarioBrosWonder'': During the final battle against Bowser, the wonder effect causes platforms to spring up so they can help Mario bounce higher if he times his jumps right, which is the key to hit the buttons on Bowser.



** ''VideoGame/SuperMarioBrosWonder'': During the final battle against Bowser, the wonder effect causes platforms to spring up so they can help Mario bounce higher if he times his jumps right, which is the key to hit the buttons on Bowser.
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** ''VideoGame/SuperMarioBrosWonder'': During the final battle against Bowser, the wonder effect causes platforms to spring up so they can help Mario bounce higher if he times his jumps right, which is the key to hit the buttons on Bowser.
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* ''VideoGame/GreyArea2023'':
** The first boss, the Guardian, can't directly be hurt by Hailey, but some of the block in the arena have spikes that pop out of them, which will damage it if you trick it into headbutting them.
** The third boss, the Goddess of Ichor, has an orb orbiting around her. This orb can't damage Hailey, so all it can do is act as a GoombaSpringboard for her to jump up and kick her in the face. It also helps avoid certain attacks.
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Crosswicking.

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* ''VideoGame/KlonoaHeroesDensetsuNoStarMedal'': You can limit the number of helpers Nahatomb can summon in his first phase by luring him to the edges of the arena. You DEFINITELY don't want him summoning six Heart Magis to heal him at the same time!
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A SubTrope of ConvenientWeaknessPlacement. Compare TennisBoss and TacticalSuicideBoss, which pertains to the boss' moves rather than the arena. Also compare BenevolentArchitecture. Compare and contrast BossAlteringConsequence, where the boss' weakness isn't the only way of defeating them but may give you a significant advantage if you know how to exploit it.

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A SubTrope of ConvenientWeaknessPlacement. Compare TennisBoss and TacticalSuicideBoss, which pertains to the boss' moves rather than the arena. Also compare BenevolentArchitecture. Compare and contrast BossAlteringConsequence, where utilizing the boss' weakness isn't the only way of defeating them but may give you a significant advantage if you know how to exploit it.
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A SubTrope of ConvenientWeaknessPlacement. Compare TennisBoss and TacticalSuicideBoss, which pertains to the boss' moves rather than the arena. Also compare BenevolentArchitecture. Contrast BossAlteringConsequence, where the boss' weakness isn't the only way of defeating them but may give you a significant advantage if you know how to exploit it.

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A SubTrope of ConvenientWeaknessPlacement. Compare TennisBoss and TacticalSuicideBoss, which pertains to the boss' moves rather than the arena. Also compare BenevolentArchitecture. Contrast Compare and contrast BossAlteringConsequence, where the boss' weakness isn't the only way of defeating them but may give you a significant advantage if you know how to exploit it.
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A SubTrope of ConvenientWeaknessPlacement. Compare TennisBoss and TacticalSuicideBoss, which pertains to the boss' moves rather than the arena. Also compare BenevolentArchitecture.

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A SubTrope of ConvenientWeaknessPlacement. Compare TennisBoss and TacticalSuicideBoss, which pertains to the boss' moves rather than the arena. Also compare BenevolentArchitecture.
BenevolentArchitecture. Contrast BossAlteringConsequence, where the boss' weakness isn't the only way of defeating them but may give you a significant advantage if you know how to exploit it.
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** In ''Film/TheRiseOfSkywalker'', Palpatine builds his Final Order fleet on the planet Exogol, whose storms prevent the ship's taking off without a destroyable navigation tower; the novelization says that storms also block the ships' DeflectorShields. They'd be near unstoppable anywhere else.

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** In ''Film/TheRiseOfSkywalker'', Palpatine builds his Final Order fleet on the planet Exogol, Exegol, whose storms prevent the ship's taking off without a destroyable navigation tower; the novelization says that storms also block the ships' DeflectorShields. They'd be near unstoppable anywhere else.
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[[AC:{{Film}}]]

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[[AC:{{Film}}]][[AC:Films -- Live-Action]]
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redirect to franchise page


* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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None of the Blight Ganons really qualify. This trope is about the boss arena containing the one thing that gives the player a fighting chance, not simply being laid out in such a way that expands the players' means of approaching the boss. That's just video game design 101.


** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** Played straight with the Windblight and Fireblight Ganons fights. The back and wings of Vah Medoh have many spikes, spires and vents that serve no purpose other than to provide Link with cover and chances to snipe at Windblight. Vah Rudania's relatively flat back provides room to manuever away from Fireblight's giant sword and fireballs.
*** Played with in the Waterblight fight. Initially it is fought in a massive empty chamber but halfway through the fight, it will flood the room and force Link to fight on four tiny platforms.
*** Ultimately averted with Thunderblight Ganon where the room is cylindrical with sloping walls, narrow beams and ledges that block Link's aim of it and is very easy for him to get knocked off of.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
*** Played straight with the Windblight and Fireblight Ganons fights. The back and wings of Vah Medoh have many spikes, spires and vents that serve no purpose other than to provide Link with cover and chances to snipe at Windblight. Vah Rudania's relatively flat back provides room to manuever away from Fireblight's giant sword and fireballs.
*** Played with in the Waterblight fight. Initially it is fought in a
Colgera fight constantly has massive empty chamber but halfway through updrafts that send you really high up and give you more-or-less infinite stamina, allowing you to easily maneuver around the fight, it will flood boss which spends the room and force Link to entire fight on four tiny platforms.
flying around the area.
*** Ultimately averted with Thunderblight Ganon The Marbled Gohma fight takes place in an enclosed egg-shaped room, meaning you can launch Yunobo, who is the only one who can damage Marbled Rocks, which Gohma is made of, at the boss no matter where it is in the room arena, including on the ceiling.
*** The Seized Construct boss fight
is cylindrical with sloping walls, narrow beams quite literally a giant robot boxing match, and ledges you defeat it by fusing spike balls onto the hands of your own giant robot and punching it into the barbed wire that block Link's aim of it and is very easy for him to get knocked off of. serves as ropes.
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* ''VideoGame/{{Skully}}'' has the first boss, Wanda the water elemental, whose arena conveniently contains mud pools allowing you to jump in and transform into {{golem}}s, allowing you to actually harm her. Despite the fact that Wanda ''hates'' dirt.

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