History Main / BossArenaIdiocy

8th Feb '16 11:23:17 PM Loekman3
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* ''VideoGame/GodOfWar'':
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* ''VideoGame/GodOfWar'':''VideoGame/GodOfWarSeries'':
24th Jan '16 5:23:58 PM josh6243
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* ''VideoGame/SuperMarioWorldPiranhaIsland'' ** The Green-stemmed Muncher Plant Boss in Blood Muncher wouldn't be beatable if the Bob-Omb cannon was removed. ** the Blue Piranha Plant boss in Piranha Tank wouldn't be beatable if the shell shooter wasn't there at all.
30th Dec '15 6:31:24 PM dsneybuf
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* In ''Theatre/TheWiz'', Evillene melts when doused with water. Despite this, the movie version places her lair in a sweatshop with overhead sprinklers, and uses a giant toilet for her throne. Thanks to these amenities, Dorothy defeats Evillene by simply pulling the fire alarm.
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* In ''Theatre/TheWiz'', ''Film/TheWiz'', Evillene melts when doused with water. Despite this, the movie version places her lair in a sweatshop with overhead sprinklers, and uses a giant toilet for her throne. Thanks to these amenities, Dorothy defeats Evillene by simply pulling the fire alarm.
22nd Dec '15 3:25:20 PM MyFinalEdits
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** The Ulduar Flame Leviathan and indeed the entire section leading up to it would be pretty much impossible if a bunch of siege engines hadn't been left right by the entrance. The Flame Leviathan would also be much harder if there weren't barrels of pyrite floating all over that can be shot down and it tricked into running over or shot at it by the vehicles. *** Brann and the other allies who show up built the siege engines from salvaged Titan technology.
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** The Ulduar Flame Leviathan and indeed the entire section leading up to it would be pretty much impossible if a bunch of siege engines hadn't been left right by the entrance. The Flame Leviathan would also be much harder if there weren't barrels of pyrite floating all over that can be shot down and it tricked into running over or shot at it by the vehicles. *** ** Brann and the other allies who show up built the siege engines from salvaged Titan technology.

** The Ulduar Flame Leviathan battlefields chosen by Army Dillo (to challenge Donkey Kong) and indeed Dogadon (to challenge Diddy and Chunky) in ''VideoGame/DonkeyKong64'' have a random, convenient, unnecessary exploding barrel in the entire section leading up to it middle of the room that, if removed, would be pretty much make even the first boss impossible if a bunch of siege engines hadn't been left right by to defeat. In the entrance. The Flame Leviathan would also be much harder if case of Puftoss, there weren't barrels of pyrite floating all over are electric pillars that can be shot down and it tricked into running over or shot at it activated by Lanky to harm the vehicles. *** Brann and boss with a big electric charge. In the other allies case of King Kut Out, as it's just a large cardboard, its related example is attributed to the stupidity of the Kremlings who show up built it, as they chose to assemble it in a tower protected by sevral wooden cannons which the siege engines Kongs can use to launch themselves to the boss when it's not attacking. Mad Jack can't help it either, as it's thrown from salvaged Titan technology.a Reject bin into a battlefield made of platforms that have buttons capable of electrifying them (which is what Tiny uses in-battle to hurt the boss).

** The battlefields chosen by Army Dillo (to challenge Donkey Kong) and Dogadon (to challenge Diddy and Chunky) in ''VideoGame/DonkeyKong64'' have a random, convenient, unnecessary exploding barrel in the middle of the room that, if removed, would make even the first boss impossible to defeat. In the case of Puftoss, there are electric pillars that can be activated by Lanky to harm the boss with a big electric charge. * In ''VideoGame/MegaManAndBass''' [[PlayingWithFire Burner Man]] decides to fight the titular heroes in an arena blocked off by two pits of spikes (which usually are a OneHitKill, but will simply damage Burner Man for about 1/4 his total health). Although Burner Man himself is at least smart enough to avoid the pits while he's dashing around and trying to hit you, if the player brought along Cold Wall (Burner Man's KryptoniteFactor), and slides it into him...
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* ''Franchise/MegaMan'': ** The battlefields chosen by Army Dillo (to challenge Donkey Kong) and Dogadon (to challenge Diddy and Chunky) in ''VideoGame/DonkeyKong64'' have a random, convenient, unnecessary exploding barrel in the middle of the room that, if removed, would make even the first boss impossible to defeat. In the case of Puftoss, there are electric pillars that can be activated by Lanky to harm the boss with a big electric charge. * In ''VideoGame/MegaManAndBass''' [[PlayingWithFire Burner Man]] decides to fight the titular heroes in an arena blocked off by two pits of spikes (which usually are a OneHitKill, but will simply damage Burner Man for about 1/4 his total health). Although Burner Man himself is at least smart enough to avoid the pits while he's dashing around and trying to hit you, if the player brought along Cold Wall (Burner Man's KryptoniteFactor), and slides it into him...

* In ''VideoGame/Spyro2RiptosRage'', the boss Crush combines this with TacticalSuicideBoss. He fights you in an arena where using his giant club sends debris falling on him from the ceiling, the only thing that injures him. He has plenty of other attacks as well, but if you annoy him he'll keep using his club.
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* ''Franchise/SpyroTheDragon'': ** In ''VideoGame/Spyro2RiptosRage'', the boss Crush combines this with TacticalSuicideBoss. He fights you in an arena where using his giant club sends debris falling on him from the ceiling, the only thing that injures him. He has plenty of other attacks as well, but if you annoy him he'll keep using his club.

** No boss in the ''Spyro'' universe compares to Red in this trope. You fight him twice - the first time, he seems at first to be competent by magicking up things that only hurt Spyro - and then for some reason he makes exploding boxes appear, which you push into him to take down his health. Despite the fact that they're the ONLY things that can hurt him, he makes these appear all throughout the battle. Then you fight Mecha-Red, a robotic version of Red, and he decides that the best place to fight Spyro is in a room FULL of weaponry that he designed, all of which is capable of hurting him, and his former captive is outside in the control room making this weaponry available to Spyro CONSTANTLY. And the award for Most Idiotic Boss Ever goes to.... * The final boss of ''VideoGame/PrinceOfPersiaTheTwoThrones'', Vizier can manipulate matter telekinetically and at the first stage of the battle he tosses debris at you which is perfectly understandable. Then he makes debris revolve around the arena trying to run you over with them which is also perfectly understandable. Finally he soars high into the air where he would be completely unreachable for you... if it wasn't for the debris that he, completely unintentionally, of course, arranges as a contrived obstacle course. ** Earlier on, the first boss in that game, the giant, is fought in an arena with walls that can be climbed to leap at the boss and stab it in the eye. Even after you do this the first time, it doesn't smash anything that could allow the prince to repeat the process with its' other eye. Granted, [[JustifiedTrope he's not the sharpest tool in the shed.]] ** In ''VideoGame/PrinceOfPersia2008'', the Warrior would be completely invulnerable, were it not for some well-placed construction pillars in the boss arena.
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** No boss in the ''Spyro'' universe compares to Red in this trope.Red. You fight him twice - the first time, he seems at first to be competent by magicking up things that only hurt Spyro - and then for some reason he makes exploding boxes appear, which you push into him to take down his health. Despite the fact that they're the ONLY things that can hurt him, he makes these appear all throughout the battle. Then you fight Mecha-Red, a robotic version of Red, and he decides that the best place to fight Spyro is in a room FULL of weaponry that he designed, all of which is capable of hurting him, and his former captive is outside in the control room making this weaponry available to Spyro CONSTANTLY. And the award for Most Idiotic Boss Ever goes to.... * ''VideoGame/PrinceOfPersiaTheTwoThrones'': ** The final boss of ''VideoGame/PrinceOfPersiaTheTwoThrones'', Vizier boss, Vizier, can manipulate matter telekinetically and at the first stage of the battle he tosses debris at you which is perfectly understandable. Then he makes debris revolve around the arena trying to run you over with them which is also perfectly understandable. Finally he soars high into the air where he would be completely unreachable for you... if it wasn't for the debris that he, completely unintentionally, of course, arranges as a contrived obstacle course. ** Earlier on, the The first boss in that game, boss, the giant, is fought in an arena with walls that can be climbed to leap at the boss and stab it in the eye. Even after you do this the first time, it doesn't smash anything that could allow the prince to repeat the process with its' other eye. Granted, [[JustifiedTrope he's not the sharpest tool in the shed.]] ** * In ''VideoGame/PrinceOfPersia2008'', the Warrior would be completely invulnerable, were it not for some well-placed construction pillars in the boss arena.

** In the first ''VideoGame/{{Rayman|1995}}'' Mr. Stone can't be hurt at all by your attacks, and even the smaller rock men are {{Invincible Minor Minion}}s that stay down only for a few seconds. Unfortunately for him the arena features a tall idol tower that can be knocked over his head and smash him to bits.
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** * In the first ''VideoGame/{{Rayman|1995}}'' Mr. Stone can't be hurt at all by your attacks, and even the smaller rock men are {{Invincible Minor Minion}}s that stay down only for a few seconds. Unfortunately for him the arena features a tall idol tower that can be knocked over his head and smash him to bits.

* Gol and Maia in ''VideoGame/JakAndDaxterThePrecursorLegacy''. If they just removed the Blue Eco Launcher, their bombs would kill Jak in 20 seconds flat. ** In the second game, in the second fight against Baron Praxis, he can use chain guns which are quite effective: they deal damage, aren't easy to dodge, and even the columns behind which you can hide slowly get destroyed by said chain guns. Fortunately, the Baron Parxis keeps attacking you by dropping the heavy bombs that you can send him back. ** And in the third game, Cyber Errol, while being not shootable directly even with ridiculously mass-destructive guns (including Nukes if you play with "Hero mode"), attacks you with efficient missiles first, and then with bombs that you can easily neutralize to send back. ** Not to mention that in the final final boss fight he gives you White Eco sources, or just what you need to: Regenerate your full health anytime, freeze time, activate a damage-dealing shield. And also Dark Eco sources, in order that you be match for him with your overpowerful Dark Bombs in case that you ran out of ammo.
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* ''Franchise/JakAndDaxter'': ** Gol and Maia in ''VideoGame/JakAndDaxterThePrecursorLegacy''. If they just removed the Blue Eco Launcher, their bombs would kill Jak in 20 seconds flat. ** In the second game, ''VideoGame/JakIIRenegade'', in the second fight against Baron Praxis, he can use chain guns which are quite effective: they deal damage, aren't easy to dodge, and even the columns behind which you can hide slowly get destroyed by said chain guns. Fortunately, the Baron Parxis keeps attacking you by dropping the heavy bombs that you can send him back. ** And in the third game, In ''VideoGame/Jak3Wastelander'', Cyber Errol, while being not shootable directly even with ridiculously mass-destructive guns (including Nukes if you play with "Hero mode"), attacks you with efficient missiles first, and then with bombs that you can easily neutralize to send back. ** Not to mention that back. And in the final final boss fight he gives you White Eco sources, or just what you need to: Regenerate your full health anytime, freeze time, activate a damage-dealing shield. And also Dark Eco sources, in order that you be match for him with your overpowerful Dark Bombs in case that you ran out of ammo.

** Likewise, although [[spoiler:Wheatley]] claims to have studied footage of [=GLaDOS=]' defeat and doesn't make the same mistakes, he makes entirely different mistakes instead, building his "lair" near convenient gel tubes and hurling bombs at you instead of waiting for the neurotoxin to do its work. Mostly justified though, as [[spoiler:he has been well established as being deliberately made [[TooDumbToLive deeply, deeply stupid]]. Plus, he wants the satisfaction of killing you before the entire place explodes. It's also subverted in that he ''does'' have one final surprise in store if you beat him, perhaps his triumphant moment, and it's not his fault that it doesn't work.]] He also tries turning the bombs off after you hit him the first time, but he's apparently too damaged to do so, like [=GLaDOS=] above.
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** Likewise, although Although [[spoiler:Wheatley]] claims to have studied footage of [=GLaDOS=]' defeat and doesn't make the same mistakes, he makes entirely different mistakes instead, building his "lair" near convenient gel tubes and hurling bombs at you instead of waiting for the neurotoxin to do its work. Mostly justified though, as [[spoiler:he has been well established as being deliberately made [[TooDumbToLive deeply, deeply stupid]]. Plus, he wants the satisfaction of killing you before the entire place explodes. It's also subverted in that he ''does'' have one final surprise in store if you beat him, perhaps his triumphant moment, and it's not his fault that it doesn't work.]] He also tries turning the bombs off after you hit him the first time, but he's apparently too damaged to do so, like [=GLaDOS=] above.
22nd Dec '15 3:17:01 PM MyFinalEdits
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* In ''Super VideoGame/{{Metroid}}'', Draygon's lair is surrounded by turrets that fire balls of plasma at intruders. A few missiles render them inoperable, however, leaving behind bare high-voltage circuitry that can be used to electrocute Draygon in four seconds flat. The boss can also be defeated the old-fashioned way with loads of missiles, but frying him is easier and considerably faster. ** Crocomire would be completely invincible were it not for the conveniently placed lava pit behind him.
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* ''Franchise/{{Metroid}}'': ** In ''Super VideoGame/{{Metroid}}'', ''VideoGame/SuperMetroid'': *** Draygon's lair is surrounded by turrets that fire balls of plasma at intruders. A few missiles render them inoperable, however, leaving behind bare high-voltage circuitry that can be used to electrocute Draygon in four seconds flat. The boss can also be defeated the old-fashioned way with loads of missiles, but frying him is easier and considerably faster. ** *** Crocomire would be completely invincible were it not for the conveniently placed lava pit behind him.him. ** Flaahgra in ''VideoGame/MetroidPrime'' has the misfortune of having grown at the center of a mechanism that happens to expose its weak points. When it's stunned, Samus can enter one of the tunnels of the mechanism as a Morph Ball to hurt the boss with a bomb.

* Many ''VideoGame/LegacyOfKain'' bosses fill this trope perfectly. In ''Soul Reaver'', Rahab's chamber consists of windows you have to break to shine sunlight on him, while Melchiah's chamber has retractible portcullises you have to lure him through to have them fall and hit his back. In ''Blood Omen 2'', Faustus stands atop furnaces in a room full of mist, which you can use to become invisible and sneak up close enough to turn the furnaces on and burn him. In ''Defiance'', Turel's chamber has four gongs that ring loudly and stun him when rung. The third boss of ''Blood Omen 2'', Sebastian, isn't so much Boss Arena Idiocy as it is he's plain stupid -- he crawls along the walls and leaps at you, and there's a laser in the center of the room. If you stand on the other side of the beam, Sebastian will leap ''into'' it to try and hit you, and hurt himself in the process. ** Probably the best example from ''Soul Reaver'' is Dumah, who has spent so long in the spectral realm gathering strength that he is completely invulnerable to all of your attacks and would be unstoppable... if he didn't chase you into the blast furnace, or the one room in the fortress with something in it that can kill him. Weirdly, despite immolation being the only thing that can kill him, he's still completely immune to the fire and sunlight glyphs. * ''{{Darksiders}}'' is ''full'' of this.
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* Many ''VideoGame/LegacyOfKain'' bosses fill this trope perfectly. bosses. ** In ''Soul Reaver'', Rahab's chamber consists of windows you have to break to shine sunlight on him, while Melchiah's chamber has retractible portcullises you have to lure him through to have them fall and hit his back. In ''Blood Omen 2'', Faustus stands atop furnaces in a room full of mist, which you can use to become invisible and sneak up close enough to turn the furnaces on and burn him. In ''Defiance'', Turel's chamber has four gongs that ring loudly and stun him when rung. The third boss of ''Blood Omen 2'', Sebastian, isn't so much Boss Arena Idiocy as it is he's plain stupid -- he crawls along the walls and leaps at you, and there's a laser in the center of the room. If you stand on the other side of the beam, Sebastian will leap ''into'' it to try and hit you, and hurt himself in the process. back. ** Probably the best example Also from ''Soul Reaver'' is Dumah, who has spent so long in the spectral realm gathering strength that he is completely invulnerable to all of your attacks and would be unstoppable... if he didn't chase you into the blast furnace, or the one room in the fortress with something in it that can kill him. Weirdly, despite immolation being the only thing that can kill him, he's still completely immune to the fire and sunlight glyphs. * ''{{Darksiders}}'' ** In ''Blood Omen 2'', Faustus stands atop furnaces in a room full of mist, which you can use to become invisible and sneak up close enough to turn the furnaces on and burn him. ** In ''Defiance'', Turel's chamber has four gongs that ring loudly and stun him when rung. ** The third boss of ''Blood Omen 2'', Sebastian, isn't so much Boss Arena Idiocy as it is ''full'' he's plain stupid -- he crawls along the walls and leaps at you, and there's a laser in the center of this. the room. If you stand on the other side of the beam, Sebastian will leap ''into'' it to try and hit you, and hurt himself in the process. * ''VideoGame/{{Darksiders}}'':

* VideoGame/{{Okami}} has several bosses like this. The [[GiantSpider Spider Queen]] is completely immune to your attacks, her only weakness being her eyes inside her abdomen. But, oh, look! All around the arena are conveniently placed flowers that are here for no reason at all and that you can use to grab her hooks and open the Queen's abdomen, exposing her weak point! [[{{Kitsune}} Kyuubi]], [[DualBoss Lechku & Nechku]], and [[EvilOverlord Yami]]'s {{Boss Room}}s are also full of lava, water, and thunder without which you wouldn't be able to do a thing to them.
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* VideoGame/{{Okami}} ''VideoGame/{{Okami}}'' has several bosses like this. this. ** The [[GiantSpider Spider Queen]] is completely immune to your attacks, her only weakness being her eyes inside her abdomen. But, oh, look! All But all around the arena are conveniently placed flowers that are here for no reason at all and that you can use to grab her hooks and open the Queen's abdomen, exposing her weak point! point. ** [[{{Kitsune}} Kyuubi]], Ninetails]], [[DualBoss Lechku & Nechku]], and [[EvilOverlord Yami]]'s {{Boss Room}}s are also full of lava, water, and thunder without which you wouldn't be able to do a thing to them.

* VideoGame/{{Okami}} *** In ''VideoGame/SuperMarioBros1'', Bowser (and each of the fakes) stands on a bridge. On the other side of the bridge is an axe. If Mario can pass Bowser and get the axe, the bridge and Bowser fall and you win. And in the ''VideoGame/NewSuperMarioBros'' games, the fight is the same, but the axe is replaced by a large button with a skull on it. The tradition is continued in ''VideoGame/SuperMario3DLand'', once again with a button (only this time ''it has several bosses like this. The [[GiantSpider Spider Queen]] is completely immune to your attacks, her only weakness being her eyes inside her abdomen. But, oh, look! All around the arena are conveniently placed flowers that are here for no reason at all and that you can use to grab her hooks and open the Queen's abdomen, exposing her weak point! [[{{Kitsune}} Kyuubi]], [[DualBoss Lechku & Nechku]], and [[EvilOverlord Yami]]'s {{Boss Room}}s are also full of lava, water, and thunder without which you wouldn't be able to do a thing to them.his insignia on it'').

*** In ''VideoGame/SuperMarioBros1'', Bowser (and each of the fakes) stands on a bridge. On the other side of the bridge is an axe. If Mario can pass Bowser and get the axe, the bridge and Bowser fall and you win. And in the ''VideoGame/NewSuperMarioBros'' games, the fight is the same, but the axe is replaced by a large button with a skull on it.

*** In ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMario3DWorld'', Meowser is defeated when he positions himself at the top of his tower, which contains a '''massive POW block''' Mario has to hit several times while avoiding the {{fireballs}} spit by Meowser's clones. *** The castle levels in ''VideoGame/SuperMarioMaker'' are cleared by touching a default axe that opens a floor and makes any living enemy or hazard fall down. This allows the designer to invoke the trope if Bowser (and each of and/or Bowser Jr. is placed onto said floor. *** ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'': Second Giant Bowser boss. You have to knock it into the fakes) stands on a bridge. On water. Inverted in the other side of very next Giant Bowser fight where you, as Bowser, have to beat the enemy before you get led onto a collapsing bridge is an axe. If Mario can pass Bowser and get the axe, the bridge and Bowser fall and over a bottomless pit (which gives you win. And in the ''VideoGame/NewSuperMarioBros'' games, the fight is the same, but the axe is replaced by a large button with a skull on it.an [[NonStandardGameOver instant Game Over]] if you reach it).

*** In ''VideoGame/SuperMarioBros1'', Bowser (and each of ** Tap-Tap the fakes) stands Red Nose in ''Yoshi's Island'' is on a bridge. On top of breakable blocks over some lava. ** The mirror-located Cataquacks (due to the other side of mirrors themselves tilting due to the bridge is an axe. If weight of Mario can pass Bowser as well as the Cataquacks themselves) and get Wiggler (due to the axe, the bridge and Bowser fall and you win. And sand dunes that grow instantly when Mario waters them) in the ''VideoGame/NewSuperMarioBros'' games, the fight is the same, but the axe is replaced by a large button with a skull on it.''VideoGame/SuperMarioSunshine''.

** The mirror-located Cataquacks (due to the mirrors themselves tilting due to the weight of Mario as well as the Cataquacks themselves) and Wiggler (due to the sand dunes that grow instantly when Mario waters them) in ''VideoGame/SuperMarioSunshine''.

** Tap-Tap the Red Nose probably passed down the idea; he's on top of breakable blocks over some lava. ** ''VideoGame/SuperMario3DWorld'' has a downright silly example. After a confrontation with Bowser, the top of his tower contains a '''massive POW block'''. Which he's ''[[TooDumbToLive standing on]]''! ** Even before that was Donkey Kong who would finish the fight in an arena where Mario could remove the pegs, causing Donkey Kong to fall down. *** This lives on in the MarioVsDonkeyKong series. An especially egregious example is in Mini Land Mayhem in the fourth level how Donkey Kong hits the button to mix up the pipes. On the surface it seems clever, but if he NEVER hits that button, then it's impossible for a mini to ever find their way to one of the bombs needed to take him out.

* ''VideoGame/DonkeyKongCountry'': ** In the first game in the series, you have to twice fight Necky, a boss that only can be hurt by jumping on its head. Unfortunately, its head is too high to Donkey or even Diddy reach. Good luck that someone unexplainably left a tire lying around, right?
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* ''VideoGame/DonkeyKongCountry'': ''Franchise/DonkeyKong'': ** The eponymous villain of ''VideoGame/DonkeyKong'' is defeated after Mario removes the pegs sustaining the unbuilt complex, causing Donkey Kong to fall down. ** This lives on in the ''VideoGame/MarioVsDonkeyKong'' series. An especially egregious example is in Mini Land Mayhem in the fourth level how Donkey Kong hits the button to mix up the pipes. On the surface it seems clever, but if he NEVER hits that button, then it's impossible for a mini to ever find their way to one of the bombs needed to take him out. ** In the first game in the series, ''VideoGame/DonkeyKongCountry'', you have to twice fight Necky, a boss that only can be hurt by jumping on its head. Unfortunately, its head is too high to Donkey or even Diddy reach. Good luck that someone unexplainably left a tire lying around, right?

** The bosses in ''VideoGame/DonkeyKongCountryReturns'' were generally good about choosing locations that weren't potentially lethal towards them if utilized properly by Donkey and Diddy. The one glaringly obvious exception was Mangoruby, whose boss chamber contained three wheels with switches on them that, when pounded, would de-electrify Mangoruby's body and allow Donkey to GoombaStomp her. ** Most of the boss battles in ''VideoGame/DonkeyKong64'' have a random, convenient, COMPLETELY unnecessary exploding barrel in the middle of the room that, if removed, would make even the first boss impossible to defeat.
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** The bosses in ''VideoGame/DonkeyKongCountryReturns'' were are generally good about choosing locations that weren't aren't potentially lethal towards them if utilized properly by Donkey and Diddy. The one glaringly obvious exception was is Mangoruby, whose boss chamber contained contains three wheels with switches on them that, when pounded, would de-electrify de-electrifies Mangoruby's body and allow Donkey to GoombaStomp her. ** Most of the boss battles The battlefields chosen by Army Dillo (to challenge Donkey Kong) and Dogadon (to challenge Diddy and Chunky) in ''VideoGame/DonkeyKong64'' have a random, convenient, COMPLETELY unnecessary exploding barrel in the middle of the room that, if removed, would make even the first boss impossible to defeat.defeat. In the case of Puftoss, there are electric pillars that can be activated by Lanky to harm the boss with a big electric charge.
22nd Dec '15 2:56:19 PM MyFinalEdits
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Some of these are more mlike Tactical Suicide Boss
** In ''VideoGame/TheLegendOfZeldaMajorasMask 3D'' (but not the original game), Odowola's only weak spot is on the back of his head, and arrows are too unreliable to really finish the battle. Lucky for you that there are Deku Flowers scattered around the floor, [[TacticalSuicideBoss and that he just stands around and patiently waits for you to drop a Deku Nut on his head and stun him]].
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** In ''VideoGame/TheLegendOfZeldaMajorasMask 3D'' (but not the original game), Odowola's Odolwa's only weak spot is on the back of his head, and arrows are too unreliable to really finish the battle. Lucky for you that there are Deku Flowers scattered around the floor, [[TacticalSuicideBoss and that he just stands around and patiently waits for you to drop a Deku Nut on his head and stun him]].

** Practically every fight against Bowser in platformers is like this. The most blatant example is in ''VideoGame/SuperMario64'', where Bowser has learned to recover from the bottomless pits/lava that usually defeated him in the past and would be completely invincible if it weren't for the floating mines surrounding his arena that Mario has to go suicidally out of his way to be hurt by. ** ''VideoGame/SuperMarioBros3'' has Bowser jumping on a fragile floor. ** Happens quite a bit with the other bosses in the Mario series. For example, the electric fence in the arena where you fight Topmaniac in ''VideoGame/SuperMarioGalaxy'', lots of examples in the final Bowser battle (plants and those blue panels with lava underneath), etc.
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** Practically every fight Several fights against Bowser in platformers is like this. The most blatant example is are winnable only because he challenges Mario in battlefields that have mechanisms working against him: *** ''VideoGame/SuperMarioBros3'' has Bowser jumping on a fragile floor. *** In the final boss fight against Baby Bowser in ''VideoGame/YoshisIsland'', Baby Bowser fights on a rubber floor that can send shockwaves around the entire floor when {{Ground Pound}}ed on, which both him and Yoshi's use to fight each other. In the second phase, he's ridiculously huge and charging at you from the background as an artificial time limit, and he'd be unstoppable if seagulls didn't pop up now and then to deliver giant eggs for you to use on him. *** In ''VideoGame/SuperMario64'', where Bowser has learned to recover from the bottomless pits/lava that usually defeated him in the past and he would be completely invincible if it weren't for the floating mines surrounding his arena that Mario has to go suicidally out of his way to be hurt by. ** ''VideoGame/SuperMarioBros3'' has *** Bowser jumping and his son are defeated in ''VideoGame/SuperMarioSunshine'' after all five tips of the hot bath tub (each marked with a meteor drawing indicating that Mario has to ground-pound them from a very high point) are broken. *** In ''VideoGame/SuperMarioBros1'', Bowser (and each of the fakes) stands on a bridge. On the other side of the bridge is an axe. If Mario can pass Bowser and get the axe, the bridge and Bowser fall and you win. And in the ''VideoGame/NewSuperMarioBros'' games, the fight is the same, but the axe is replaced by a large button with a skull on it. *** In ''VideoGame/SuperMarioGalaxy'', Bowser usually challenges Mario in a planet that has lava flowing in its interior. But some of the parts of the planet are made of a fragile floor. glass that can be broken by Bowser himself when doing a GroundPound. ** Happens quite In ''VideoGame/SuperMarioBros2'', Wart can only be killed by having vegetables thrown in his mouth. He has a bit with machine in his throne room that shoots vegetables. He also opens his mouth a lot. Wart is not very smart. And apparently [[JustifiedTrope there's a reason.]] Wart stole the other bosses Nightmare Machine and reprogrammed it to bolster his army. Problem is, the thing has a mind of its own and it decides to help kill Wart. Of course, seeing as the bubbles Wart spews from his mouth destroy the vegetables, Wart may be smarter than he looks here; he might be trying to hinder the Nightmare Machine. ** King Totomesu, the first boss of ''VideoGame/SuperMarioLand'', has a boss stage that looks just like Bowser's, and can be defeated in the Mario series. For example, same manner - either run under him when he jumps so that you can hit the button behind him, or pelt him with five Superballs. ** The electric fence in the arena where you fight Topmaniac in ''VideoGame/SuperMarioGalaxy'', lots of examples in the final Bowser battle (plants and those blue panels with lava underneath), etc.''VideoGame/SuperMarioGalaxy'' is what harms it.

** The mirror-located Cataquacks, Wiggler and Bowser in ''VideoGame/SuperMarioSunshine''. ** In the the first ''VideoGame/SuperMarioBros'', Bowser (and each of the fakes) stands on a bridge. On the other side of the bridge is an axe. If Mario can pass Bowser and get the axe, the bridge and Bowser fall and you win. Classic. *** Lampshaded in ''Webcomic/BrawlInTheFamily'', as seen in the picture above. ** Even worse in ''VideoGame/NewSuperMarioBros'' where the fight is the same, but the axe is replaced by a large button with a skull on it. *** The [[NegativeContinuity "sequel"]] has this happen to Bowser Jr. in all three of his boss battles. The first fight has him stay far above you... while there are propeller blocks for you to use to jump on or throw at him. The second has him [[HonorBeforeReason giving you your own Clown Car]] [[RingOutBoss to play Bumper Cars with him]] (as well as electrified walls). The third has him jacking his dad's own Clown Car and throwing giant spiked bombs at you... while the floor is extremely rickety and [[TennisBoss can be used to send the bombs back to the kid]]. Yeah, stupidity clearly runs in the family. On an additional note, this also happens to Wendy in her second fight with the water levels lowering after a while, though this can be argued as being Kamek's fault for making it like that. ** ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''; Second Giant Bowser boss. You have to knock it into the water. *** Inverted in the very next Giant Bowser fight where you, as Bowser, have to beat the enemy before you get led onto a collapsing bridge over a bottomless pit (which gives you an [[NonStandardGameOver instant Game Over]] if you reach it). ** In ''VideoGame/MarioAndLuigiDreamTeam''', the giant bosses have some of this going on in their arenas. Earthwake would be pretty much invincible if it didn't conveniently fight near the Dreamy Wakeport habour, leading to scenes like those in the battle with the Tower of Yikk from Bowser's Inside Story (aka you get to knock it in and smash the hell out of its head with a hammer). And Giant Bowser would be invincible at the end of his battle had the fight not took place in a lava filled wasteland that he could be easily knocked back into. ** In the Western ''VideoGame/SuperMarioBros2'', Wart can only be killed by having vegetables thrown in his mouth. He has a machine in his throne room that shoots vegetables. He also opens his mouth a lot. Wart is not very smart. And apparently [[JustifiedTrope there's a reason.]] Wart stole the Nightmare Machine and reprogrammed it to bolster his army. Problem is, the thing has a mind of its own and it decides to help kill Wart. (Of course, seeing as the bubbles Wart spews from his mouth destroy the vegetables, Wart may be smarter than he looks here; he might be trying to hinder the Nightmare Machine.) ** King Totomesu, the first boss of ''VideoGame/SuperMarioLand'', has a boss stage that looks just like Bowser's, and can be defeated in the same manner - either run under him when he jumps so that you can hit the button behind him, or pelt him with five Superballs. ** The tradition is continued in ''VideoGame/SuperMario3DLand''. Like ''VideoGame/NewSuperMarioBros'', it's a button, only this time ''it has his insignia on it!'' ** Bowser was actually like this since he was a kid. In the final boss fight against him in Yoshi's Island, Baby Bowser fights on a rubber floor that can send shockwaves around the entire floor when {{Ground Pound}}ed on, which both him and Yoshi's use to fight each other. In the second phase, he's ridiculously huge and charging at you from the background as an artificial time limit, and he'd be unstoppable if seagulls didn't pop up now and then to deliver giant eggs for you to use on him. *** Tap-Tap the Red Nose probably passed down the idea; he's on top of breakable blocks over some lava. ** In ''VideoGame/SuperMarioWorld'', Bowser's defeated by having Mecha Koopas thrown at him which he himself deploys. It's not like those are his only means of defense against Mario in this battle. He also causes fireballs to rain down, attack Mario directly, and throw a giant black ball at him.
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** The mirror-located Cataquacks, Wiggler and Bowser in ''VideoGame/SuperMarioSunshine''. ** In the the first ''VideoGame/SuperMarioBros'', Bowser (and each of the fakes) stands on a bridge. On the other side of the bridge is an axe. If Mario can pass Bowser and get the axe, the bridge and Bowser fall and you win. Classic. *** Lampshaded in ''Webcomic/BrawlInTheFamily'', as seen in the picture above. ** Even worse in ''VideoGame/NewSuperMarioBros'' where The mirror-located Cataquacks (due to the fight is mirrors themselves tilting due to the same, but weight of Mario as well as the axe is replaced by a large button with a skull on it. *** The [[NegativeContinuity "sequel"]] Cataquacks themselves) and Wiggler (due to the sand dunes that grow instantly when Mario waters them) in ''VideoGame/SuperMarioSunshine''. ** ''VideoGame/NewSuperMarioBrosWii'' has this happen to Bowser Jr. in all three of his boss battles. The first fight has him stay far above you... while there are propeller blocks for you to use to jump on or throw at him. The second has him [[HonorBeforeReason giving you your own Clown Car]] [[RingOutBoss to play Bumper Cars with him]] (as well as electrified walls). The third has him jacking his dad's own Clown Car and throwing giant spiked bombs at you... while the floor is extremely rickety and [[TennisBoss can be used to send the bombs back to the kid]]. Yeah, stupidity clearly runs in the family. On an additional note, this also happens to Wendy in her second fight with the water levels lowering after a while, though this can be argued as being Kamek's fault for making it like that. ** ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''; Second Giant Bowser boss. You have to knock it into the water. *** Inverted in the very next Giant Bowser fight where you, as Bowser, have to beat the enemy before you get led onto a collapsing bridge over a bottomless pit (which gives you an [[NonStandardGameOver instant Game Over]] if you reach it). ** In ''VideoGame/MarioAndLuigiDreamTeam''', the giant bosses have some of this going on in their arenas. Earthwake would be pretty much invincible if it didn't conveniently fight near the Dreamy Wakeport habour, leading to scenes like those in the battle with the Tower of Yikk from Bowser's Inside Story (aka you get to knock it in and smash the hell out of its head with a hammer). And Giant Bowser would be invincible at the end of his battle had the fight not took place in a lava filled wasteland that he could be easily knocked back into. ** In the Western ''VideoGame/SuperMarioBros2'', Wart can only be killed by having vegetables thrown in his mouth. He has a machine in his throne room that shoots vegetables. He also opens his mouth a lot. Wart is not very smart. And apparently [[JustifiedTrope there's a reason.]] Wart stole the Nightmare Machine and reprogrammed it to bolster his army. Problem is, the thing has a mind of its own and it decides to help kill Wart. (Of course, seeing as the bubbles Wart spews from his mouth destroy the vegetables, Wart may be smarter than he looks here; he might be trying to hinder the Nightmare Machine.) ** King Totomesu, the first boss of ''VideoGame/SuperMarioLand'', has a boss stage that looks just like Bowser's, and can be defeated in the same manner - either run under him when he jumps so that you can hit the button behind him, or pelt him with five Superballs. ** The tradition is continued in ''VideoGame/SuperMario3DLand''. Like ''VideoGame/NewSuperMarioBros'', it's a button, only this time ''it has his insignia on it!'' ** Bowser was actually like this since he was a kid. In the final boss fight against him in Yoshi's Island, Baby Bowser fights on a rubber floor that can send shockwaves around the entire floor when {{Ground Pound}}ed on, which both him and Yoshi's use to fight each other. In the second phase, he's ridiculously huge and charging at you from the background as an artificial time limit, and he'd be unstoppable if seagulls didn't pop up now and then to deliver giant eggs for you to use on him. *** Tap-Tap the Red Nose probably passed down the idea; he's on top of breakable blocks over some lava. ** In ''VideoGame/SuperMarioWorld'', Bowser's defeated by having Mecha Koopas thrown at him which he himself deploys. It's not like those are his only means of defense against Mario in this battle. He also causes fireballs to rain down, attack Mario directly, and throw a giant black ball at him.lava.
19th Dec '15 2:44:21 PM nombretomado
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** In the boss fight for the [[SlippySlideyIceWorld Ice Mountain Zone]] from ''SonicAdvance'', Robotnik is moving along the top of the arena, just barely out of your reach. [[UnderwaterBossBattle You're under water for the duration of the fight,]] so [[OxygenMeter if you stay under for too long]], you'll drown. Robotnik would've been impossible to defeat if it weren't for him sending icebergs down your way, which you can jump onto and use to both damage him and get a breath of fresh air. ** ''ShadowTheHedgehog'' isn't immune either. Dr. Eggman's "latest and greatest invention" includes buttons that couldn't possibly benefit him, most notably the ones that trigger Shadow Fever. It may have been used in order to power up those Shadow androids he made, but he really should have had the foresight to disable that feature when the real Shadow showed up. ** ''SonicAdventure2'' has Egg Golem, a boss with a big power source on its head just perfect for being attacked by a tiny blue hedgehog. Hoever, Eggman had the smarts to make the robot much too big for Sonic to easily climb to the top of. ''Except'' he also decided to put stepping stones up the side of the robot for Sonic to climb. ''[[WhatAnIdiot With pictures of Sonic on them.]]''
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** In the boss fight for the [[SlippySlideyIceWorld Ice Mountain Zone]] from ''SonicAdvance'', ''VideoGame/SonicAdvance'', Robotnik is moving along the top of the arena, just barely out of your reach. [[UnderwaterBossBattle You're under water for the duration of the fight,]] so [[OxygenMeter if you stay under for too long]], you'll drown. Robotnik would've been impossible to defeat if it weren't for him sending icebergs down your way, which you can jump onto and use to both damage him and get a breath of fresh air. ** ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' isn't immune either. Dr. Eggman's "latest and greatest invention" includes buttons that couldn't possibly benefit him, most notably the ones that trigger Shadow Fever. It may have been used in order to power up those Shadow androids he made, but he really should have had the foresight to disable that feature when the real Shadow showed up. ** ''SonicAdventure2'' ''VideoGame/SonicAdventure2'' has Egg Golem, a boss with a big power source on its head just perfect for being attacked by a tiny blue hedgehog. Hoever, Eggman had the smarts to make the robot much too big for Sonic to easily climb to the top of. ''Except'' he also decided to put stepping stones up the side of the robot for Sonic to climb. ''[[WhatAnIdiot With pictures of Sonic on them.]]''
18th Dec '15 6:48:26 PM dsneybuf
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* In ''Theatre/TheWiz'', Evillene melts when doused with water. Despite this, the movie version places her lair in a sweatshop with overhead sprinklers, and uses a giant toilet for her throne. Thanks to these amenities, Dorothy defeats Evillene by simply pulling the fire alarm.
16th Dec '15 4:23:54 PM MyTimingIsOff
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it wasn't unintentional. i removed it on purpose. i repeat: no spoilers above the examples line. it's part of our Spoiler Policy and not up for debate. see the image caption thread for more info.
[[caption-width-right:350:Er... [[Franchise/SuperMarioBros you]] did. [[spoiler:[[UncannyFamilyResemblance Well]], [[VideoGame/SuperMarioSunshine your dad.]]]]]]
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[[caption-width-right:350:Er... [[Franchise/SuperMarioBros you]] did. [[spoiler:[[UncannyFamilyResemblance Well]], [[VideoGame/SuperMarioSunshine your dad.]]]]]]\n]]
15th Dec '15 12:13:35 PM nombretomado
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* ''WorldOfWarcraft'' has several:
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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has several:
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