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**** {{Beef Gate}}. Not this trope.
Camacan MOD

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-> It is pitch black. You are likely to be eaten by a Grue.
--> --{{Zork}}

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-> It ''"It is pitch black. You are likely to be eaten by a Grue.
Grue."''
--> --{{Zork}}
--'''''{{Zork}}'''''

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Added to Resident Evil, moved The Village


[[AC: {{Film}}]]

* Those We Do Not Speak Of patrol the forest around ''TheVillage''.

[[AC: VideoGames]]



** The Gamecube remake has one of the dogs enter the mansion if you open the front door, with several more dogs visible outside. After killing the dog that comes into the mansion, your character will refuse to open the front door again.



* A non-VideoGame example: Those We Do Not Speak Of patrol the forest around ''TheVillage''.

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Removing a redundant example.


* Since you could only drown if you were underwater, ''HalfLife 2'' upgraded the alien leeches from the first game and placed them in water near coastal areas. They start out causing little damage, but the number of leeches increases the further you swim out, creating a sort of exponential damage curve that makes it impossible for you to survive to reach the edge of the map or skip parts of the level.

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* Since you could only drown if you were underwater, ''HalfLife ''{{Half-Life}} 2'' upgraded the alien leeches from the first game and placed them in water near coastal areas. They start out causing little damage, but the number of leeches increases the further you swim out, creating a sort of exponential damage curve that makes it impossible for you to survive to reach the edge of the map or skip parts of the level.



* In ''HalfLife'' 2, if you venture too far into the water, you are mobbed by carnivorous leeches.
* In the first ''GearsOfWar'', going into dark areas gets you eaten by the Kryll (killer bats).

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* In ''HalfLife'' 2, if you venture too far into the water, you are mobbed by carnivorous leeches.
* In the first ''GearsOfWar'', going into dark areas gets you eaten by the Kryll (killer bats). Unfortunately, going through dark areas before the Kryll get to you is ''required'' at some points of the game.
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*** Which in turn sets up one of the most satisfying moments in the game when you return as a high-level character and brush the Cazadores and Deathclaws off like they're made of papier-mache.
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* In the first ''GearsOfWar'', going into dark areas gets you eaten by the Kryll (killer bats).
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* In ''HalfLife'' 2, if you venture too far into the water, you are mobbed by carnivorous leeches.
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* A Russian FPS "Truth about the 9th company" reenacts a combat that took place in the War in Afghanistan. If you move too far away from the action zone and cross an invisible border, the game abruptly and summarily ends as you are court-martialled for desertion.

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* A Russian FPS "Truth about ''Truth About the 9th company" Company'' reenacts a combat that took place in the War in Afghanistan. If you move too far away from the action zone and cross an invisible border, the game abruptly and summarily ends as you are court-martialled for desertion.
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* In the graphical {{Roguelike}} ''Ragnarok'' (no relation to RagnarokOnline), the world is bounded by an endless ocean. If you go into it, however, Jormungandr appears. He is completely unkillable and will automatically kill you if you come close to him or attack him (even from the other side of the screen, [[TheComputerIsACheatingBastard despite having no ranged attacks]]); the only escape is to rush back into the world proper.
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** New Vegas also does this with a vengeance. Trying to go the "wrong" direction out of the starting town, you first encounter warning signs tellling you to turn back, and should you ignore them, you then run into some of the fastest, strongest, hardest to kill creatures the wasteland has to offer.

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** In ''ResidentEvil2'' there is a similar moment where you could exit the police station(near where you find the valve) but are blocked by zombies, however you can kill them but the game says its too dark to see anyway. The implication here is that outside that door there's just ''too damn many'' zombies.

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** In ''ResidentEvil2'' there is a similar moment where you could exit the police station(near station (near where you find the valve) but are blocked by zombies, however you can kill them but the game says its it's too dark to see anyway. The implication here is that outside that door there's just ''too damn many'' zombies.


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* {{The Saboteur}}: Some borders of the map that aren't blocked by mountains or water appear striped on the map and are named as 'War Zones' if you enter them. They do indeed look like battlefields, containing anti-tank barriers, scorched vegetation and ruined buildings. Protrude too far into these zones, and fighter-bombers fly over and drop insta-kill payloads and bullets on you. This is particularly jarring because on any difficulty below '[[{{Oireland}} Feckin' Hard]]' your character can take an inordinate amount of punishment. If you survive this (relatively simple as the bombs are inaccurate), you'll eventually meet an {{Invisible Wall}}.
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[[BottomlessPitRescueService That\'s a different trope altogether.]]


* ''In SuperMarioKart'', Lakitu would fulfill this trope by picking up racers who went out of bounds (among other things) with a fishing rod and put them back on the track - after taking 2 coins for his trouble.
** This happens in other MarioKart games, too- minus losing your coins.
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* In ''[[Game/IRobot I, Robot]], saucers patrol the edges of the shooting sections, making it a very dangerous place, should you wander there.

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* In ''[[Game/IRobot I, Robot]], Robot]]'', saucers patrol the edges of the shooting sections, making it a very dangerous place, should you wander there.
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* In ''[[Game/IRobot I, Robot]], saucers patrol the edges of the shooting sections, making it a very dangerous place, should you wander there.
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** It is,however,possible with glitches to bypass them - and drive more then half a hour to make the screen turn black and make you reappear on the other side of the map.TheDevTeamThinksOfEverything .

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** It is,however,possible with glitches is, however, possible to bypass them with glitches - and drive more then than half a hour to make the screen turn black and make you reappear on the other side of the map.map. TheDevTeamThinksOfEverything .

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* ''GrandTheftAuto: San Andreas'' and ''Grand Theft Auto IV'' players who try to skip ahead to the other cities before the plot grants them access will find themselves suddenly slapped with a high wanted level, and usually be gunned down by police helicopters shortly thereafter. I was just going for a swim, officer, honest.

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* ''GrandTheftAuto: San Andreas'' In ''GrandTheftAutoSanAndreas'' and ''Grand Theft Auto IV'' IV'', players who try to skip ahead to the other cities before the plot grants them access (indicated by literal Border Patrols - the bridges to these cities will be closed off and some cops will be standing behind the boundary) will find themselves suddenly slapped with a high '''six-star wanted level, level''', and usually be gunned down by police and/or U.S. Army helicopters shortly thereafter. I was just going for a swim, officer, honest.


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** On a side note, the chase continues even if you decide to back out and returns to behind the boundaries. But, due to the police search area mechanics in ''IV'', you may pick up a motor boat in, say, Firefly Island, and drive it around the whole island. If you go across Algonquin or Alderney before they are open to you, the chase begins, but it's simpler to outrun them in the open sea than in the crammed city streets; so, simply by speeding off the cops' radar and returning to an in-game accessible area, all six stars are cleared from your screen in a short while.
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** However, the player can get around this in ''San Andreas'' by activating the cheat to clear his wanted level, then triggering the cheat to never raise it, therefore allowing him to gamble his time away in Las Venturas even before getting thrown out of Los Santos in the story.
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** There are two other examples in the game: Bahamut is encountered early in the game (and you have to run), but you can then encounter him again shortly afterwards, and he will find new ways to rape you (he prevents you from getting to a specific cave). You have to play through ''most of the game'' before you can take him on and beat him (in order to get him as a summon). The other example is Leviathan, who patrols a lake near the game's starting point. Much like Bahamut, he will murder you in his sleep for most of the game, until you're actually powerful enough to beat him (and thereby get to the underwater cave ''he'' guards).

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** There are two other examples in the game: Bahamut is encountered early in the game (and you have to run), but you can then encounter him again shortly afterwards, and he will find new ways to rape destroy you (he prevents you from getting to a specific cave). You have to play through ''most of the game'' before you can take him on and beat him (in order to get him as a summon). The other example is Leviathan, who patrols a lake near the game's starting point. Much like Bahamut, he will murder you in his sleep for most of the game, until you're actually powerful enough to beat him (and thereby get to the underwater cave ''he'' guards).
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** There's another one on the borders of the Anduin. The only way in or out is by using boats - if you try to swim the river, orc archers on the far side will kill you dead. The boats are gated by a quest chain, so that only those who buy the Mirkwood content can reach it.
** In Angmar, there is a line of Watching Stones that applies quick-killing damage-over-time effects when you cross it. The "wall of death" was a rite of passage for many when the game was released. Like others, completing a quest line will allow you to cross the line.

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* In ''{{Prototype}}'', trying to cross one of the bridges to the mainland will get you bombarded by an off-screen air raid. However, trying to cross in the water will inexplicably stop your air powers from working and then jump you back to the land for no discernible reason (they give what would be a plausible reason not to be able to cross the water, but it would only make sense if the water ''killed'' you) Also, trying to use helicopter to get out will result in warning for leaving the island and then get blown up.

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* In ''{{Prototype}}'', trying to cross one of the bridges to the mainland will get you bombarded by an off-screen air raid. However, trying to cross in the water will inexplicably stop your air powers from working and then jump you back to the land for no discernible reason (they give what would be a plausible reason not to be able to cross the water, but it would only make sense if the water ''killed'' you) Also, trying to use the helicopter to get out will result in a warning for leaving the island to turn back and then get getting blown up.


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*** The "would be plausible BUT" reason mentioned above is that the virus cannot travel over open water, which is why the quarantine works in the first place. And since Mercer [[spoiler:isn't actually infected, but IS the virus, personified...]] Decide for yourself whether or not it's a sufficient excuse.
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** It is possible, however, to doge the rockets. It takes a lot of luck and one of the Russian Mafia's twin-bladed combat helicopters from the second map area. You have to wait until they start firing, then spin the helicopter backward between the rockets. If you avoid them, you're free to fly until the second wave comes a few seconds later. If you survive again (say, using the godmode cheat), you'll run into an invisible wall.


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** The jumping happens in any deep water, for no apparent reason. It also takes the character a few seconds to jump out, even in the ponds and streams of the parks (which can't be the 30-40 feet deep that time suggests).


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** Many areas have impassable cliffs (up or down) to keep you in. Some also have high-powered looking turrets with double laser sites that lock on to you if you approach the edge. Also, it's a warning from the Crimson Lance, which is the Atlas Corporation's military division.
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** In {ResidentEvil2} there is a similar moment where you could exit the police station(near where you find the valve) but are blocked by zombies, however you can kill them but the game says its too dark to see anyway.

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** In {ResidentEvil2} ''ResidentEvil2'' there is a similar moment where you could exit the police station(near where you find the valve) but are blocked by zombies, however you can kill them but the game says its too dark to see anyway.anyway. The implication here is that outside that door there's just ''too damn many'' zombies.
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** In {ResidentEvil2} there is a similar moment where you could exit the police station(near where you find the valve) but are blocked by zombies, however you can kill them but the game says its too dark to see anyway.
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* ''PilotWings'': "Stay Inside of Course!" If you keep going, you get "Out of Course" and fail the event.
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* The exit to Stage 2 in ''BlasterMaster'' is blocked by an InvincibleMinorMinion until you obtain the Hyper power-up.
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** Certain campaign levels, as well as multiplayer levels have invisible instant-kill barriers that prevent you from going out of bounds or shortcutting.

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* The free game ''[[http://ski.ihoc.net/ SkiFree]]'' has a [[BigfootSasquatchAndYeti Yeti]] chase after you and eat you if you go too far down (or sideways).
**If you manage to keep your top speed long enough, it's possible to stay ahead of the yeti for a long time, in which case a ''second'' yeti will come after you.

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* The free game ''[[http://ski.ihoc.net/ SkiFree]]'' ''SkiFree'' has a extremely fast [[BigfootSasquatchAndYeti Yeti]] that chase after you and eat you if you go travel too far down (or sideways).
**If you manage to keep your top speed long enough, it's possible to stay ahead of the yeti for a long time,
in which case a ''second'' yeti will come after you.any direction.
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** Fridge Logic? I'd be more surprised if an unattended vehicle in a war torn section of Africa didn't disappear!
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** Ah, yes, the invisible cannon. Just trying to drive up the valley in order to reach said wall and get blasted away was a ton of fun in itself back in the day. And also absolutely hilarious.
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* A non-VideoGame example: Those We Do Not Speak Of patrol the forest around ''TheVillage''.

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