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* ''Series/{{Pointless}}'' has a bonus round before the head-to-head round, where the two remaining couples are given a board of six possible answers, two of which are pointless - as in the normal rounds, finding a pointless answer adds £250 to the prize. Unlike the normal rounds, the two teams are allowed to confer, and an incorrect answer carries no penalty.
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* The bonus board on the original ''Series/YouDontSay!'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5,000. Getting five names in five clues doubled it.

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* The bonus board on the original ''Series/YouDontSay!'' ''Series/YouDontSay'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5,000. Getting five names in five clues doubled it.
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** "Alphabetics" on ''Password Plus''. ''Super Password'' and ''Million Dollar Password'''s bonus rounds had the same name as the series, though "Super Password" became referred to as "the endgame" later in the series' run.

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** "Alphabetics" on ''Password Plus''. ''Super Password'' and ''Million Dollar Password'''s bonus rounds had the same name as the series, though "Super Password" became referred to as "the endgame" later in the series' run. The 2022 Creator/{{NBC}} version somehow just used the term "Bonus Round".
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* "Face the Devil" on ''Series/TheJokersWild''.

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* "Face the Devil" on ''Series/TheJokersWild''.''Series/TheJokersWild''
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* The "most exciting fun-filled bonus game" in the "Prize Vault"... and then the less exciting "Master Puzzle" on ''Series/BreakTheBank1985''.
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* The Italian game ''[[Series/NextOne Avanti Un Altro]]'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' They have two options each, but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.

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* The Italian game ''[[Series/NextOne Avanti Un Altro]]'' has a bonus round which is just plain diabolical: you have 2:30 2 minutes and 30 seconds to answer 21 questions ''wrong.'' They have two options each, but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.
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* The kids-versus-adults game "What Do Kids Know?" in ''Film/{{Magnolia}}'' had a bonus round. Everyone expects ChildProdigy Stanley to represent the kids in the bonus round but he doesn't want to go because [[spoiler: [[PottyEmergency he has to go to the bathroom]].]]

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* The kids-versus-adults game "What Do Kids Know?" in ''Film/{{Magnolia}}'' had a bonus round. Everyone expects ChildProdigy Stanley to represent the kids in the bonus round but he doesn't want to go because [[spoiler: [[PottyEmergency he has to go to the bathroom]].]]bathroom.]]]]
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* The kids-versus-adults game "What Do Kids Know?" in ''Film/{{Magnolia}}'' had a bonus round. Everyone expects ChildProdigy Stanley to represent the kids in the bonus round but he doesn't want to go because [[spoiler: [[PottyEmergency he has to go to the bathroom]] ]].

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* The kids-versus-adults game "What Do Kids Know?" in ''Film/{{Magnolia}}'' had a bonus round. Everyone expects ChildProdigy Stanley to represent the kids in the bonus round but he doesn't want to go because [[spoiler: [[PottyEmergency he has to go to the bathroom]] ]].bathroom]].]]
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* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, that's ''Series/DealOrNoDeal''.

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* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound Sounds familiar? Well, that's ''Series/DealOrNoDeal''.
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* The Audience Match on the original ''Series/MatchGame'' and the [=SuperMatch=] on versions up to the 2016 revival.

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* The Audience Match on the original ''Series/MatchGame'' and the [=SuperMatch=] Super Match on versions up to the 2016 revival.
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* The bonus board on the original ''Series/YouDontSay!'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5000. Getting five names in five clues doubled it.

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* The bonus board on the original ''Series/YouDontSay!'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5000.$5,000. Getting five names in five clues doubled it.
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* ''Series/PressYourLuck'' and its beta version ''Series/SecondChance'' (as well as the revival ''Series/{{Whammy}}'') had no bonus round. The 2019 revival of ''[=PYL=]'' did implement a bonus round where the main game's winner had a shot to win $1 million through taking spins on the Big Board and avoiding the Whammy.

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* ''Series/PressYourLuck'' and its beta version ''Series/SecondChance'' (as well as the revival ''Series/{{Whammy}}'') had no bonus round. The 2019 revival of ''[=PYL=]'' ''[=PYL=]'', however, did implement a bonus round one where the main game's winner had a shot to win $1 million through taking spins on the Big Board and avoiding the Whammy.
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* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, that's ''Series/DealOrNoDeal''

to:

* The Dutch lottery game show ''Miljoenenjacht'' had a curious one; the winning contestant (after several rounds of quizzes in various formats) chose one of 26 briefcases containing ascending dollar amounts (hoping it contained the top prize). Then, they opened other briefcases to narrow down what could be inside their own, and were given offers from an omnipresent character as a buyout for their case. Sound familiar? Well, that's ''Series/DealOrNoDeal'' ''Series/DealOrNoDeal''.
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I moved Series.Fun House to Series.Fun House 1988 for disambiguation reasons. However, since the example lacked context, I commented it out.


* The ''Series/FunHouse''

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* %%* The ''Series/FunHouse''''Series/FunHouse1988''
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* ''Series/ChildsPlay'' had two: "Triple Play" featured the contestant guessing a word based on three different definitions from children. Later on, it was replaced by "Turnabout", which was simply ''Series/{{Pyramid}}'' [-[[RecycledInSpace WITH KIDS!]]-] (i.e. having to explain words to children to get them to guess it)

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* ''Series/ChildsPlay'' had two: "Triple Play" featured the contestant guessing a word based on three different definitions from children. Later on, it was replaced by "Turnabout", which was simply ''Series/{{Pyramid}}'' [-[[RecycledInSpace [-[[JustForFun/RecycledInSpace WITH KIDS!]]-] (i.e. having to explain words to children to get them to guess it)
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** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!" (unrelated to ABC's primetime Tournament of Champions of the same name), where the day's winner tried to get 5 in a row by getting correct responses from clues on a 5 by 5 board (essentially a predecessor or sorts to the Gold Run of ''Blockbusters'' and the bonus rounds of ''Series/CatchPhrase'' (which used a similar setup) and ''[[Series/BobsFullHouse Trump Card]]'' (which was pretty much the same thing)).

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** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!" (unrelated to ABC's primetime Tournament of Champions of the same name), where the day's winner tried to get 5 in a row by getting correct responses from clues on a 5 by 5 board (essentially a predecessor or sorts to the Gold Run of ''Blockbusters'' and the bonus rounds of ''Series/CatchPhrase'' (which used a similar setup) and ''[[Series/BobsFullHouse Trump Card]]'' (which was pretty much the same thing)). Three wrong responses ended the round.
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* ''Series/TheChase'' has the AllOrNothing "Final Chase".

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* ''Series/TheChase'' ''Series/{{The Chase|GameShow}}'' has the AllOrNothing "Final Chase".
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* ''Series/PressYourLuck'' and its beta version ''Series/SecondChance'' (as well as the revival ''Series/{{Whammy}}) had no bonus round. The 2019 revival of ''[=PYL=] did implement a bonus round where the main game's winner had a shot to win $1 million through taking spins on the Big Board and avoiding the Whammy.

to:

* ''Series/PressYourLuck'' and its beta version ''Series/SecondChance'' (as well as the revival ''Series/{{Whammy}}) ''Series/{{Whammy}}'') had no bonus round. The 2019 revival of ''[=PYL=] ''[=PYL=]'' did implement a bonus round where the main game's winner had a shot to win $1 million through taking spins on the Big Board and avoiding the Whammy.
Is there an issue? Send a MessageReason:
None


* ''Series/PressTourLuck'' and its beta version ''Series/SecondChance'' (as well as the revival ''Series/{{Whammy}}) had no bonus round. The 2019 revival of ''[=PYL=] did implement a bonus round where the main game's winner had a shot to win $1 million through taking spins on the Big Board and avoiding the Whammy.

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* ''Series/PressTourLuck'' ''Series/PressYourLuck'' and its beta version ''Series/SecondChance'' (as well as the revival ''Series/{{Whammy}}) had no bonus round. The 2019 revival of ''[=PYL=] did implement a bonus round where the main game's winner had a shot to win $1 million through taking spins on the Big Board and avoiding the Whammy.
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to:

* ''Series/PressTourLuck'' and its beta version ''Series/SecondChance'' (as well as the revival ''Series/{{Whammy}}) had no bonus round. The 2019 revival of ''[=PYL=] did implement a bonus round where the main game's winner had a shot to win $1 million through taking spins on the Big Board and avoiding the Whammy.
Is there an issue? Send a MessageReason:
The 50/50 chance is what makes it hard. Otherwise, it'd be TOO easy.


* The Italian game ''[[Series/NextOne Avanti Un Altro]]'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only have [[AntiFrustrationFeature two options each]], but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.

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* The Italian game ''[[Series/NextOne Avanti Un Altro]]'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only They have [[AntiFrustrationFeature two options each]], each, but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.
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** It could be convincingly argued that the Showcase is actually a competitive apex that the first 40 minutes of show has been building toward, like a price-guessing Super Bowl, but it does fit on this list by virtue of being a chance for people who've already won to win even more.

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** It could be convincingly argued that the Showcase is actually a competitive apex that the first 40 minutes of show has been building toward, like a price-guessing Super Bowl, UsefulNotes/SuperBowl, but it does fit on this list by virtue of being a chance for people who've already won to win even more.



** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!" (unrelated to ABC's primetime Tournament of Champions of the same name), where the day's winner tried to get 5 in a row by getting correct responses from clues on a 5 by 5 board (essentially a predecessor or sorts to the Gold Run of ''Blockbusters'' and the bonus rounds of ''Series/CatchPhrase'' (which used a similar setup) and ''Trump Card'' (which was pretty much the same thing)).

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** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!" (unrelated to ABC's primetime Tournament of Champions of the same name), where the day's winner tried to get 5 in a row by getting correct responses from clues on a 5 by 5 board (essentially a predecessor or sorts to the Gold Run of ''Blockbusters'' and the bonus rounds of ''Series/CatchPhrase'' (which used a similar setup) and ''Trump Card'' ''[[Series/BobsFullHouse Trump Card]]'' (which was pretty much the same thing)).

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Removed: 113

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* The Audience Match on the original ''Series/MatchGame'' and the [=SuperMatch=] on versions up to the 2016 revival.



* The Audience Match on the original ''Series/MatchGame'' and the Super Match on versions up to the 2016 revival.


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* "Double Definition" on ''Series/{{Wordplay}}''
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The bonus round is that part of a GameShow which follows the main game, typically played by the player or team who won the main game. Usually, this is where the ''real'' money/prizes are handed out, with only a token amount of cash given to the winner of the main game.

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The bonus round is that part of a GameShow which follows the main game, typically played by the player or team who won the main game. Usually, this is where the ''real'' money/prizes are handed out, with only a token amount of cash given to the winner of the main game. Quite often, a ProgressiveJackpot will be involved.
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* "Double Play" on the Jack Narz version of ''Series/{{Concentration}}''

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* "Double Play" on the Jack Narz version of ''Series/{{Concentration}}'' ''Series/{{Concentration}}'', and the Car Game on the Trebek version.



* [[TitleDrop "Shopping 'til you Drop"]] on ''Series/ShopTilYouDrop''

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* [[TitleDrop "Shopping 'til you "Shop 'Til They Drop"]] on ''Series/ShopTilYouDrop''



* The "Honors Round" on ''Series/MakeTheGrade''; on a few episodes, a player who won the game early was awarded a ''second'' bonus round, entitled the University Round.

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* The "Honors Round" on ''Series/MakeTheGrade''; on a few episodes, a player who won the game early was awarded played a ''second'' bonus round, entitled the University Round.



** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!" (unrelated to ABC's primetime Tournament of Champions of the same name), where the day's winner tried to get 5 in a row by getting correct responses from clues on a 5 by 5 board.

to:

** A brief Art Fleming revival in 1978 did have an actual bonus round known as "Super Jeopardy!" (unrelated to ABC's primetime Tournament of Champions of the same name), where the day's winner tried to get 5 in a row by getting correct responses from clues on a 5 by 5 board.board (essentially a predecessor or sorts to the Gold Run of ''Blockbusters'' and the bonus rounds of ''Series/CatchPhrase'' (which used a similar setup) and ''Trump Card'' (which was pretty much the same thing)).



* The Audience Match on the original ''Series/MatchGame'' and the Super Match on versions up to the 1998 show.

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* The Audience Match on the original ''Series/MatchGame'' and the Super Match on versions up to the 1998 show.2016 revival.
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* In ''Theatre/OnceUponAMattress'', the Wizard tells Princess #12 that she's now at "the seventh plateau," and gives her a final question to answer before she can claim Prince Dauntless as the prize. Predictably, the princess fails to answer the absurdly convoluted fourth part of the question, and receives a dead bird as a ConsolationPrize.

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* In ''Theatre/OnceUponAMattress'', the Wizard tells Princess #12 that she's now at "the seventh plateau," and gives her a final question to answer before she can claim Prince Dauntless as in the prize. EngagementChallenge. Predictably, the princess fails to answer the absurdly convoluted fourth part of the question, question before the time runs out, and she receives a large dead bird as a ConsolationPrize.
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Added DiffLines:

* In ''Theatre/OnceUponAMattress'', the Wizard tells Princess #12 that she's now at "the seventh plateau," and gives her a final question to answer before she can claim Prince Dauntless as the prize. Predictably, the princess fails to answer the absurdly convoluted fourth part of the question, and receives a dead bird as a ConsolationPrize.
Is there an issue? Send a MessageReason:
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* The Audience Match on the original Series/MatchGame and the Super Match on versions up to the 1998 show.

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* The Audience Match on the original Series/MatchGame ''Series/MatchGame'' and the Super Match on versions up to the 1998 show.



* The Italian game ''Series/AvantiUnAltro'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only have [[AntiFrustrationFeature two options each]], but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.

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* The Italian game ''Series/AvantiUnAltro'' ''[[Series/NextOne Avanti Un Altro]]'' has a bonus round which is just plain diabolical: you have 2:30 seconds to answer 21 questions ''wrong.'' Thankfully, they only have [[AntiFrustrationFeature two options each]], but if you get one right or take too long to answer you have to go right back to the beginning! You do get additional time to play for a smaller prize if you run out of time, but still.
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* "Double Play" on the Jack Narz version of ''{{Series/Concentration}}''

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* "Double Play" on the Jack Narz version of ''{{Series/Concentration}}'' ''Series/{{Concentration}}''



* ''Series/{{TokyoFriendPark2}}'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).

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* ''Series/{{TokyoFriendPark2}}'' ''Tokyo Friend Park 2'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).
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* The "(Big Money) Bonus Round" on ''{{Wheel of Fortune}}''.

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* The "(Big Money) Bonus Round" on ''{{Wheel of Fortune}}''.''Series/WheelOfFortune''.



* The Locker Room on ''Think Fast''
* [[TitleDrop "Shopping 'til you Drop"]] on ''Shop 'Til You Drop''
* The Big Wheel on ''TheBigSpin''

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* The Locker Room on ''Think Fast''
''Series/ThinkFast''
* [[TitleDrop "Shopping 'til you Drop"]] on ''Shop 'Til You Drop''
''Series/ShopTilYouDrop''
* The Big Wheel on ''TheBigSpin''''Series/TheBigSpin''



* The "Gauntlet of Villains" on ''{{Whew}}!''

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* The "Gauntlet of Villains" on ''{{Whew}}!''''Series/{{Whew}}!''



* The "Honors Round" on ''MakeTheGrade''; on a few episodes, a player who won the game early was awarded a ''second'' bonus round, entitled the University Round.

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* The "Honors Round" on ''MakeTheGrade''; ''Series/MakeTheGrade''; on a few episodes, a player who won the game early was awarded a ''second'' bonus round, entitled the University Round.



* "The Big Deal (of The Day)" on ''[[Series/LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the Big Deal itself), but never [[{{Zonk}} zonks]].

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* "The Big Deal (of The Day)" on ''[[Series/LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. All they have to do is choose one of the three doors, and they win what's behind it. The doors contain three prizes of increasing value (one of which being the Big Deal itself), but never [[{{Zonk}} zonks]].{{Zonk}}s.



* In ''Series/{{Jeopardy}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)

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* In On ''Series/{{Jeopardy}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)



* The "Wonderwall" on ''WinningLines''
* ''TokyoFriendPark2'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).
* The Audience Match on the original MatchGame and the Super Match on versions up to the 1998 show.
* The bonus board on the original ''You Don't Say!'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5000. Getting five names in five clues doubled it.

to:

* The "Wonderwall" on ''WinningLines''
''Series/WinningLines''
* ''TokyoFriendPark2'' ''Series/{{TokyoFriendPark2}}'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).
* The Audience Match on the original MatchGame Series/MatchGame and the Super Match on versions up to the 1998 show.
* The bonus board on the original ''You Don't Say!'' ''Series/YouDontSay!'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5000. Getting five names in five clues doubled it.



* ''Series/ChildsPlay'' had two: "Triple Play" featured the contestant guessing a word based on three different definitions from children. Later on, it was replaced by "Turnabout", which was simply ''{{Pyramid}}'' [-[[RecycledInSpace WITH KIDS!]]-] (i.e. having to explain words to children to get them to guess it)
* ''Showoffs'' and its reboot ''Body Language'' had contestants trying to guess up to ten words being mimed to them in sixty seconds. Whatever was correctly guessed was worth up to 10 times the amount by getting three additional words in 15 seconds (20 in ''Body Language'').

to:

* ''Series/ChildsPlay'' had two: "Triple Play" featured the contestant guessing a word based on three different definitions from children. Later on, it was replaced by "Turnabout", which was simply ''{{Pyramid}}'' ''Series/{{Pyramid}}'' [-[[RecycledInSpace WITH KIDS!]]-] (i.e. having to explain words to children to get them to guess it)
* ''Showoffs'' ''Series/{{Showoffs}}'' and its reboot ''Body Language'' ''Series/BodyLanguage'' had contestants trying to guess up to ten words being mimed to them in sixty seconds. Whatever was correctly guessed was worth up to 10 times the amount by getting three additional words in 15 seconds (20 in ''Body Language'').

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